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fixed linting errors (again)
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@ -43,7 +43,10 @@ export class BeltReaderSystem extends GameSystemWithFilter {
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throughput = 1 / (averageSpacing / averageSpacingNum) + 0.01;
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}
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readerComp.lastThroughput = Math.min(globalConfig.beltSpeedItemsPerSecond * this.root.hubGoals.upgradeLevels["belt"], throughput);
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readerComp.lastThroughput = Math.min(
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globalConfig.beltSpeedItemsPerSecond * this.root.hubGoals.upgradeLevels.belt,
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throughput
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);
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}
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// Set the pins value - shape output consistent with the boolean output
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