mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-06-13 13:04:03 +00:00
Merge branch 'master' of https://github.com/tobspr/shapez.io into modloader
This commit is contained in:
commit
42ba0d1340
1
.github/workflows/ci.yml
vendored
1
.github/workflows/ci.yml
vendored
@ -42,6 +42,7 @@ jobs:
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run: |
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cd gulp
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yarn gulp translations.fullBuild
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yarn gulp localConfig.findOrCreate
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cd ..
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yarn tslint
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@ -46,7 +46,7 @@ export class AchievementProxy {
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}
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initialize() {
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.darkMode);
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.darkMode, null);
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if (this.has(ACHIEVEMENTS.mam)) {
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this.root.signals.entityAdded.add(this.onMamFailure, this);
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@ -136,7 +136,7 @@ export class AchievementProxy {
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this.root.signals.entityDestroyed.add(this.onMamFailure, this);
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}
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.mam);
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.mam, null);
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// reset on every level
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this.root.savegame.currentData.stats.failedMam = false;
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@ -110,6 +110,12 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
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// KEYBINDINGS
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const keyActionMapper = this.root.keyMapper;
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keyActionMapper.getBinding(KEYMAPPINGS.placement.rotateWhilePlacing).add(this.tryRotate, this);
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keyActionMapper.getBinding(KEYMAPPINGS.placement.rotateToUp).add(this.trySetRotate, this);
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keyActionMapper.getBinding(KEYMAPPINGS.placement.rotateToDown).add(this.trySetRotate, this);
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keyActionMapper.getBinding(KEYMAPPINGS.placement.rotateToRight).add(this.trySetRotate, this);
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keyActionMapper.getBinding(KEYMAPPINGS.placement.rotateToLeft).add(this.trySetRotate, this);
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keyActionMapper.getBinding(KEYMAPPINGS.placement.cycleBuildingVariants).add(this.cycleVariants, this);
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keyActionMapper
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.getBinding(KEYMAPPINGS.placement.switchDirectionLockSide)
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@ -290,6 +296,28 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
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staticComp.rotation = this.currentBaseRotation;
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}
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}
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/**
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* Rotates the current building to the specified direction.
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*/
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trySetRotate() {
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const selectedBuilding = this.currentMetaBuilding.get();
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if (selectedBuilding) {
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if (this.root.keyMapper.getBinding(KEYMAPPINGS.placement.rotateToUp).pressed) {
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this.currentBaseRotation = 0;
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} else if (this.root.keyMapper.getBinding(KEYMAPPINGS.placement.rotateToDown).pressed) {
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this.currentBaseRotation = 180;
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} else if (this.root.keyMapper.getBinding(KEYMAPPINGS.placement.rotateToRight).pressed) {
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this.currentBaseRotation = 90;
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} else if (this.root.keyMapper.getBinding(KEYMAPPINGS.placement.rotateToLeft).pressed) {
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this.currentBaseRotation = 270;
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}
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const staticComp = this.fakeEntity.components.StaticMapEntity;
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staticComp.rotation = this.currentBaseRotation;
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}
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}
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/**
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* Tries to delete the building under the mouse
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*/
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@ -12,6 +12,11 @@ function key(str) {
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return str.toUpperCase().charCodeAt(0);
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}
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const KEYCODE_UP_ARROW = 38;
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const KEYCODE_DOWN_ARROW = 40;
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const KEYCODE_LEFT_ARROW = 37;
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const KEYCODE_RIGHT_ARROW = 39;
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export const KEYMAPPINGS = {
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general: {
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confirm: { keyCode: 13 }, // enter
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@ -82,6 +87,10 @@ export const KEYMAPPINGS = {
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pipette: { keyCode: key("Q") },
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rotateWhilePlacing: { keyCode: key("R") },
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rotateInverseModifier: { keyCode: 16 }, // SHIFT
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rotateToUp: { keyCode: KEYCODE_UP_ARROW },
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rotateToDown: { keyCode: KEYCODE_DOWN_ARROW },
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rotateToRight: { keyCode: KEYCODE_RIGHT_ARROW },
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rotateToLeft: { keyCode: KEYCODE_LEFT_ARROW },
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cycleBuildingVariants: { keyCode: key("T") },
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cycleBuildings: { keyCode: 9 }, // TAB
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switchDirectionLockSide: { keyCode: key("R") },
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@ -163,13 +172,13 @@ export function getStringForKeyCode(code) {
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return "END";
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case 36:
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return "HOME";
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case 37:
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case KEYCODE_LEFT_ARROW:
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return "⬅";
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case 38:
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case KEYCODE_UP_ARROW:
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return "⬆";
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case 39:
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case KEYCODE_RIGHT_ARROW:
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return "➡";
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case 40:
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case KEYCODE_DOWN_ARROW:
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return "⬇";
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case 44:
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return "PRNT";
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@ -181,7 +181,7 @@ export class GameRoot {
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freeEntityAreaBeforeBuild: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
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// Called with an achievement key and necessary args to validate it can be unlocked.
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achievementCheck: /** @type {TypedSignal<(string|any)[]>} */ (new Signal()),
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achievementCheck: /** @type {TypedSignal<[string, any]>} */ (new Signal()),
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bulkAchievementCheck: /** @type {TypedSignal<(string|any)[]>} */ (new Signal()),
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};
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@ -97,7 +97,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
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const rightSide = definition.cloneFilteredByQuadrants([2, 3]);
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const leftSide = definition.cloneFilteredByQuadrants([0, 1]);
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.cutShape);
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.cutShape, null);
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return /** @type {[ShapeDefinition, ShapeDefinition]} */ (this.operationCache[key] = [
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this.registerOrReturnHandle(rightSide),
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@ -140,7 +140,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
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const rotated = definition.cloneRotateCW();
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.rotateShape);
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.rotateShape, null);
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return /** @type {ShapeDefinition} */ (this.operationCache[key] = this.registerOrReturnHandle(
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rotated
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@ -195,7 +195,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
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return /** @type {ShapeDefinition} */ (this.operationCache[key]);
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}
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.stackShape);
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.stackShape, null);
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const stacked = lowerDefinition.cloneAndStackWith(upperDefinition);
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return /** @type {ShapeDefinition} */ (this.operationCache[key] = this.registerOrReturnHandle(
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@ -215,7 +215,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
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return /** @type {ShapeDefinition} */ (this.operationCache[key]);
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}
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.paintShape);
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.paintShape, null);
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const colorized = definition.cloneAndPaintWith(color);
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return /** @type {ShapeDefinition} */ (this.operationCache[key] = this.registerOrReturnHandle(
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@ -2,11 +2,11 @@
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import { Application } from "../application";
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import { Entity } from "../game/entity";
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import { GameRoot } from "../game/root";
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import { ShapeDefinition } from "../game/shape_definition";
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import { VANILLA_THEMES } from "../game/theme";
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/* typehints:end */
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import { enumAnalyticsDataSource } from "../game/production_analytics";
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import { ShapeDefinition } from "../game/shape_definition";
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import { ShapeItem } from "../game/items/shape_item";
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import { globalConfig } from "../core/config";
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import { codes } from "../modloader/old_buildings_codes";
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@ -172,14 +172,8 @@ export class AchievementCollection {
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isValid: this.isBelt500TilesValid,
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signal: "entityAdded",
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});
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this.add(ACHIEVEMENTS.blueprint100k, {
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isValid: this.isBlueprint100kValid,
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signal: "shapeDelivered",
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});
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this.add(ACHIEVEMENTS.blueprint1m, {
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isValid: this.isBlueprint1mValid,
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signal: "shapeDelivered",
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});
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this.add(ACHIEVEMENTS.blueprint100k, this.createBlueprintOptions(100000));
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this.add(ACHIEVEMENTS.blueprint1m, this.createBlueprintOptions(1000000));
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this.add(ACHIEVEMENTS.completeLvl26, this.createLevelOptions(26));
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this.add(ACHIEVEMENTS.cutShape);
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this.add(ACHIEVEMENTS.darkMode, {
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@ -244,10 +238,12 @@ export class AchievementCollection {
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});
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this.add(ACHIEVEMENTS.stackShape);
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this.add(ACHIEVEMENTS.store100Unique, {
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init: this.initStore100Unique,
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isValid: this.isStore100UniqueValid,
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signal: "shapeDelivered",
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});
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this.add(ACHIEVEMENTS.storeShape, {
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init: this.initStoreShape,
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isValid: this.isStoreShapeValid,
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});
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this.add(ACHIEVEMENTS.throughputBp25, this.createRateOptions(SHAPE_BP, 25));
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@ -272,14 +268,14 @@ export class AchievementCollection {
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this.root.signals.bulkAchievementCheck.add(this.bulkUnlock, this);
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for (let [key, achievement] of this.map.entries()) {
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if (achievement.init) {
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achievement.init();
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}
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if (achievement.signal) {
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achievement.receiver = this.unlock.bind(this, key);
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this.root.signals[achievement.signal].add(achievement.receiver);
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}
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if (achievement.init) {
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achievement.init();
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}
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}
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if (!this.hasDefaultReceivers()) {
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@ -327,7 +323,7 @@ export class AchievementCollection {
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/**
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* @param {string} key - Maps to an Achievement
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* @param {?*} data - Data received from signal dispatches for validation
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* @param {any} data - Data received from signal dispatches for validation
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*/
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unlock(key, data) {
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if (!this.map.has(key)) {
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@ -420,8 +416,18 @@ export class AchievementCollection {
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return item.getItemType() === ITEM_SHAPE && item.definition.getHash() === shape;
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}
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createBlueprintOptions(count) {
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return {
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init: ({ key }) => this.unlock(key, ShapeDefinition.fromShortKey(SHAPE_BP)),
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isValid: definition =>
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definition.cachedHash === SHAPE_BP && this.root.hubGoals.storedShapes[SHAPE_BP] >= count,
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signal: "shapeDelivered",
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};
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}
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createLevelOptions(level) {
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return {
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init: ({ key }) => this.unlock(key, this.root.hubGoals.level),
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isValid: currentLevel => currentLevel >= level,
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signal: "storyGoalCompleted",
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};
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@ -464,6 +470,7 @@ export class AchievementCollection {
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createUpgradeOptions(tier) {
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return {
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init: ({ key }) => this.unlock(key, null),
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isValid: () => this.hasAllUpgradesAtLeastAtTier(tier),
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signal: "upgradePurchased",
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};
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@ -474,16 +481,6 @@ export class AchievementCollection {
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return entity.components.Belt && entity.components.Belt.assignedPath.totalLength >= 500;
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}
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/** @param {ShapeDefinition} definition @returns {boolean} */
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isBlueprint100kValid(definition) {
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return definition.cachedHash === SHAPE_BP && this.root.hubGoals.storedShapes[SHAPE_BP] >= 100000;
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}
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/** @param {ShapeDefinition} definition @returns {boolean} */
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isBlueprint1mValid(definition) {
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return definition.cachedHash === SHAPE_BP && this.root.hubGoals.storedShapes[SHAPE_BP] >= 1000000;
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}
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/** @returns {boolean} */
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isDarkModeValid() {
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return this.root.app.settings.currentData.settings.theme === DARK_MODE;
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@ -524,7 +521,7 @@ export class AchievementCollection {
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return this.root.hubGoals.level < 18 && this.isShape(item, SHAPE_LOGO);
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}
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/** @params {number} level @returns {boolean} */
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/** @returns {boolean} */
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isMamValid() {
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return this.root.hubGoals.level > 27 && !this.root.savegame.currentData.stats.failedMam;
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}
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@ -596,11 +593,21 @@ export class AchievementCollection {
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return item.getItemType() === ITEM_SHAPE && item.definition.layers.length === 4;
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}
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/** @param {Achievement} achievement */
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initStore100Unique({ key }) {
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this.unlock(key, null);
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}
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/** @returns {boolean} */
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isStore100UniqueValid() {
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return Object.keys(this.root.hubGoals.storedShapes).length >= 100;
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}
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/** @param {Achievement} achievement */
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initStoreShape({ key }) {
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this.unlock(key, null);
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}
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/** @returns {boolean} */
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isStoreShapeValid() {
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const entities = this.root.systemMgr.systems.storage.allEntities;
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@ -618,15 +625,17 @@ export class AchievementCollection {
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return false;
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}
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initTrash1000() {
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/** @param {Achievement} achievement */
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initTrash1000({ key }) {
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if (Number(this.root.savegame.currentData.stats.trashedCount)) {
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this.unlock(key, 0);
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return;
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}
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this.root.savegame.currentData.stats.trashedCount = 0;
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}
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/** @params {number} count @returns {boolean} */
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/** @param {number} count @returns {boolean} */
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isTrash1000Valid(count) {
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this.root.savegame.currentData.stats.trashedCount += count;
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@ -1138,6 +1138,10 @@ keybindings:
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rotateWhilePlacing: Rotate
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rotateInverseModifier: >-
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Modifier: Rotate CCW instead
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rotateToUp: "Rotate: Point Up"
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rotateToDown: "Rotate: Point Down"
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rotateToRight: "Rotate: Point Right"
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rotateToLeft: "Rotate: Point Left"
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cycleBuildingVariants: Cycle Variants
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confirmMassDelete: Delete area
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pasteLastBlueprint: Paste last blueprint
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|
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