mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Refactor pinned shapes and make them smart, closes #72
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@@ -70,7 +70,7 @@ export class GameHUD {
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this.signals = {
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selectedPlacementBuildingChanged: /** @type {TypedSignal<[MetaBuilding|null]>} */ (new Signal()),
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shapePinRequested: /** @type {TypedSignal<[ShapeDefinition, number]>} */ (new Signal()),
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shapePinRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
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shapeUnpinRequested: /** @type {TypedSignal<[string]>} */ (new Signal()),
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notification: /** @type {TypedSignal<[string, enumNotificationType]>} */ (new Signal()),
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buildingsSelectedForCopy: /** @type {TypedSignal<[Array<number>]>} */ (new Signal()),
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@@ -1,22 +1,54 @@
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import { Math_max } from "../../../core/builtins";
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import { ClickDetector } from "../../../core/click_detector";
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import { formatBigNumber, makeDiv } from "../../../core/utils";
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import { formatBigNumber, makeDiv, arrayDelete, arrayDeleteValue } from "../../../core/utils";
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import { ShapeDefinition } from "../../shape_definition";
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import { BaseHUDPart } from "../base_hud_part";
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import { blueprintShape } from "../../upgrades";
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import { blueprintShape, UPGRADES } from "../../upgrades";
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import { enumHubGoalRewards } from "../../tutorial_goals";
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/**
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* Manages the pinned shapes on the left side of the screen
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*/
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export class HUDPinnedShapes extends BaseHUDPart {
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constructor(root) {
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super(root);
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/**
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* Store a list of pinned shapes
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* @type {Array<string>}
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*/
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this.pinnedShapes = [];
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/**
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* Store handles to the currently rendered elements, so we can update them more
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* convenient. Also allows for cleaning up handles.
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* @type {Array<{
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* key: string,
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* amountLabel: HTMLElement,
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* lastRenderedValue: string,
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* element: HTMLElement,
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* detector?: ClickDetector
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* }>}
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*/
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this.handles = [];
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}
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createElements(parent) {
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this.element = makeDiv(parent, "ingame_HUD_PinnedShapes", []);
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}
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/**
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* Serializes the pinned shapes
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*/
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serialize() {
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return {
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shapes: this.pinnedShapes,
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};
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}
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/**
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* Deserializes the pinned shapes
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* @param {{ shapes: Array<string>}} data
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*/
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deserialize(data) {
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if (!data || !data.shapes || !Array.isArray(data.shapes)) {
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return "Invalid pinned shapes data";
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@@ -24,48 +56,99 @@ export class HUDPinnedShapes extends BaseHUDPart {
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this.pinnedShapes = data.shapes;
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}
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/**
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* Initializes the hud component
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*/
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initialize() {
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/** @type {Array<{ key: string, goal: number }>} */
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this.pinnedShapes = [];
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/** @type {Array<{key: string, amountLabel: HTMLElement, lastRenderedValue: number, element: HTMLElement, detector?: ClickDetector}>} */
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this.handles = [];
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this.rerenderFull();
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// Connect to any relevant signals
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this.root.signals.storyGoalCompleted.add(this.rerenderFull, this);
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this.root.signals.upgradePurchased.add(this.updateShapesAfterUpgrade, this);
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this.root.signals.postLoadHook.add(this.rerenderFull, this);
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this.root.hud.signals.shapePinRequested.add(this.pinNewShape, this);
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this.root.hud.signals.shapeUnpinRequested.add(this.unpinShape, this);
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// Perform initial render
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this.updateShapesAfterUpgrade();
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}
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/**
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* Returns whether a given shape is pinned
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* Updates all shapes after an upgrade has been purchased and removes the unused ones
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*/
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updateShapesAfterUpgrade() {
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for (let i = 0; i < this.pinnedShapes.length; ++i) {
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const key = this.pinnedShapes[i];
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if (key === blueprintShape) {
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// Ignore blueprint shapes
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continue;
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}
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let goal = this.findGoalValueForShape(key);
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if (!goal) {
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// Seems no longer relevant
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this.pinnedShapes.splice(i, 1);
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i -= 1;
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}
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}
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this.rerenderFull();
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}
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/**
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* Finds the current goal for the given key. If the key is the story goal, returns
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* the story goal. If its the blueprint shape, no goal is returned. Otherwise
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* it's searched for upgrades.
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* @param {string} key
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*/
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findGoalValueForShape(key) {
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if (key === this.root.hubGoals.currentGoal.definition.getHash()) {
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return this.root.hubGoals.currentGoal.required;
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}
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if (key === blueprintShape) {
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return null;
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}
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// Check if this shape is required for any upgrade
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for (const upgradeId in UPGRADES) {
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const { tiers } = UPGRADES[upgradeId];
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const currentTier = this.root.hubGoals.getUpgradeLevel(upgradeId);
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const tierHandle = tiers[currentTier];
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if (!tierHandle) {
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// Max level
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continue;
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}
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for (let i = 0; i < tierHandle.required.length; ++i) {
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const { shape, amount } = tierHandle.required[i];
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if (shape === key) {
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return amount;
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}
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}
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}
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return null;
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}
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/**
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* Returns whether a given shape is currently pinned
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* @param {string} key
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*/
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isShapePinned(key) {
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if (!this.pinnedShapes) {
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return false;
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}
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if (key === this.root.hubGoals.currentGoal.definition.getHash()) {
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return true;
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}
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if (key === blueprintShape) {
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if (key === this.root.hubGoals.currentGoal.definition.getHash() || key === blueprintShape) {
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// This is a "special" shape which is always pinned
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return true;
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}
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for (let i = 0; i < this.pinnedShapes.length; ++i) {
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if (this.pinnedShapes[i].key === key) {
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return true;
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}
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}
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return false;
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return this.pinnedShapes.indexOf(key) >= 0;
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}
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/**
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* Rerenders the whole component
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*/
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rerenderFull() {
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const currentGoal = this.root.hubGoals.currentGoal;
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const currentKey = currentGoal.definition.getHash();
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// First, remove old ones
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// First, remove all old shapes
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for (let i = 0; i < this.handles.length; ++i) {
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this.handles[i].element.remove();
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const detector = this.handles[i].detector;
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@@ -75,28 +158,30 @@ export class HUDPinnedShapes extends BaseHUDPart {
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}
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this.handles = [];
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this.internalPinShape(currentKey, currentGoal.required, false, "goal");
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// Pin story goal
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this.internalPinShape(currentKey, false, "goal");
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// Pin blueprint shape as well
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if (this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_blueprints)) {
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this.internalPinShape(blueprintShape, null, false, "blueprint");
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this.internalPinShape(blueprintShape, false, "blueprint");
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}
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// Pin manually pinned shapes
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for (let i = 0; i < this.pinnedShapes.length; ++i) {
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const key = this.pinnedShapes[i].key;
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const key = this.pinnedShapes[i];
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if (key !== currentKey) {
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this.internalPinShape(key, this.pinnedShapes[i].goal);
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this.internalPinShape(key);
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}
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}
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}
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/**
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* Pins a shape
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* Pins a new shape
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* @param {string} key
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* @param {number} goal
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* @param {boolean} canUnpin
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* @param {string=} className
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*/
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internalPinShape(key, goal, canUnpin = true, className = null) {
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internalPinShape(key, canUnpin = true, className = null) {
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const definition = this.root.shapeDefinitionMgr.getShapeFromShortKey(key);
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const element = makeDiv(this.element, null, ["shape"]);
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@@ -121,6 +206,7 @@ export class HUDPinnedShapes extends BaseHUDPart {
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const amountLabel = makeDiv(element, null, ["amountLabel"], "");
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const goal = this.findGoalValueForShape(key);
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if (goal) {
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makeDiv(element, null, ["goalLabel"], "/" + formatBigNumber(goal));
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}
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@@ -129,18 +215,24 @@ export class HUDPinnedShapes extends BaseHUDPart {
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key,
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element,
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amountLabel,
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lastRenderedValue: -1,
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lastRenderedValue: "",
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});
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}
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/**
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* Updates all amount labels
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*/
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update() {
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for (let i = 0; i < this.handles.length; ++i) {
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const handle = this.handles[i];
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const currentValue = this.root.hubGoals.getShapesStoredByKey(handle.key);
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if (currentValue !== handle.lastRenderedValue) {
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handle.lastRenderedValue = currentValue;
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handle.amountLabel.innerText = formatBigNumber(currentValue);
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const currentValueFormatted = formatBigNumber(currentValue);
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if (currentValueFormatted !== handle.lastRenderedValue) {
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handle.lastRenderedValue = currentValueFormatted;
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handle.amountLabel.innerText = currentValueFormatted;
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const goal = this.findGoalValueForShape(handle.key);
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handle.element.classList.toggle("completed", goal && currentValue > goal);
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}
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}
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}
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@@ -150,20 +242,15 @@ export class HUDPinnedShapes extends BaseHUDPart {
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* @param {string} key
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*/
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unpinShape(key) {
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for (let i = 0; i < this.pinnedShapes.length; ++i) {
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if (this.pinnedShapes[i].key === key) {
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this.pinnedShapes.splice(i, 1);
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this.rerenderFull();
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return;
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}
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}
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arrayDeleteValue(this.pinnedShapes, key);
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this.rerenderFull();
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}
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/**
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* Requests to pin a new shape
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* @param {ShapeDefinition} definition
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* @param {number} goal
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*/
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pinNewShape(definition, goal) {
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pinNewShape(definition) {
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const key = definition.getHash();
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if (key === this.root.hubGoals.currentGoal.definition.getHash()) {
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// Can not pin current goal
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@@ -171,18 +258,16 @@ export class HUDPinnedShapes extends BaseHUDPart {
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}
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if (key === blueprintShape) {
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// Can not pin the blueprint shape
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return;
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}
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for (let i = 0; i < this.pinnedShapes.length; ++i) {
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if (this.pinnedShapes[i].key === key) {
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// Already pinned
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this.pinnedShapes[i].goal = Math_max(this.pinnedShapes[i].goal, goal);
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return;
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}
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// Check if its already pinned
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if (this.pinnedShapes.indexOf(key) >= 0) {
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return;
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}
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this.pinnedShapes.push({ key, goal });
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this.pinnedShapes.push(key);
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this.rerenderFull();
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}
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}
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@@ -139,7 +139,7 @@ export class HUDShop extends BaseHUDPart {
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pinButton.classList.add("unpinned");
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pinButton.classList.remove("pinned", "alreadyPinned");
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} else {
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this.root.hud.signals.shapePinRequested.dispatch(shapeDef, amount);
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this.root.hud.signals.shapePinRequested.dispatch(shapeDef);
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pinButton.classList.add("pinned");
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pinButton.classList.remove("unpinned");
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}
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