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mirror of https://github.com/tobspr/shapez.io.git synced 2025-12-13 10:11:50 +00:00

Minor adjustments

This commit is contained in:
tobspr 2022-01-20 22:18:25 +01:00
parent 388f7888ee
commit 2ab4f3ba9a
2 changed files with 5 additions and 1 deletions

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@ -50,3 +50,7 @@ To get into shapez.io modding, I highly recommend checking out all of the exampl
| [usage_statistics.js](usage_statistics.js) | Displays a percentage on every building showing its utilization | Adding a new component, Adding a new GameSystem, Drawing within a GameSystem, Modifying builtin buildings, Adding custom game logic |
| [new_item_type.js](new_item_type.js) | Adds a new type of items to the map (fluids) | Adding a new item type, modifying map generation |
| [buildings_have_cost.js](buildings_have_cost.js) | Adds a new currency, and belts cost 1 of that currency | Extending and replacing builtin methods, Adding CSS and custom sprites |
### Creating new sprites
If you want to add new buildings and create sprites for them, you can download the original Photoshop PSD files here: https://static.shapez.io/building-psds.zip

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@ -58,7 +58,7 @@ export const globalConfig = {
// Map
mapChunkSize: 16,
chunkAggregateSize: 4,
mapChunkOverviewMinZoom: 0,
mapChunkOverviewMinZoom: 0.9,
mapChunkWorldSize: null, // COMPUTED
maxBeltShapeBundleSize: 20,