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Minor adjustments
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@ -50,3 +50,7 @@ To get into shapez.io modding, I highly recommend checking out all of the exampl
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| [usage_statistics.js](usage_statistics.js) | Displays a percentage on every building showing its utilization | Adding a new component, Adding a new GameSystem, Drawing within a GameSystem, Modifying builtin buildings, Adding custom game logic |
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| [usage_statistics.js](usage_statistics.js) | Displays a percentage on every building showing its utilization | Adding a new component, Adding a new GameSystem, Drawing within a GameSystem, Modifying builtin buildings, Adding custom game logic |
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| [new_item_type.js](new_item_type.js) | Adds a new type of items to the map (fluids) | Adding a new item type, modifying map generation |
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| [new_item_type.js](new_item_type.js) | Adds a new type of items to the map (fluids) | Adding a new item type, modifying map generation |
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| [buildings_have_cost.js](buildings_have_cost.js) | Adds a new currency, and belts cost 1 of that currency | Extending and replacing builtin methods, Adding CSS and custom sprites |
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| [buildings_have_cost.js](buildings_have_cost.js) | Adds a new currency, and belts cost 1 of that currency | Extending and replacing builtin methods, Adding CSS and custom sprites |
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### Creating new sprites
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If you want to add new buildings and create sprites for them, you can download the original Photoshop PSD files here: https://static.shapez.io/building-psds.zip
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@ -58,7 +58,7 @@ export const globalConfig = {
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// Map
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// Map
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mapChunkSize: 16,
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mapChunkSize: 16,
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chunkAggregateSize: 4,
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chunkAggregateSize: 4,
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mapChunkOverviewMinZoom: 0,
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mapChunkOverviewMinZoom: 0.9,
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mapChunkWorldSize: null, // COMPUTED
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mapChunkWorldSize: null, // COMPUTED
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maxBeltShapeBundleSize: 20,
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maxBeltShapeBundleSize: 20,
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