mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-06-13 13:04:03 +00:00
Merge branch 'master' into tr-trans
This commit is contained in:
commit
252c51a144
18
.github/workflows/ci.yml
vendored
18
.github/workflows/ci.yml
vendored
@ -35,19 +35,23 @@ jobs:
|
|||||||
cd gulp/
|
cd gulp/
|
||||||
yarn
|
yarn
|
||||||
cd ..
|
cd ..
|
||||||
|
|
||||||
- name: Lint
|
- name: Lint
|
||||||
run: |
|
run: |
|
||||||
yarn lint
|
yarn lint
|
||||||
|
|
||||||
- name: YAML Lint
|
|
||||||
uses: ibiqlik/action-yamllint@v1.0.0
|
|
||||||
with:
|
|
||||||
file_or_dir: translations/*.yaml
|
|
||||||
|
|
||||||
- name: TSLint
|
- name: TSLint
|
||||||
run: |
|
run: |
|
||||||
cd gulp
|
cd gulp
|
||||||
yarn gulp translations.fullBuild
|
yarn gulp translations.fullBuild
|
||||||
cd ..
|
cd ..
|
||||||
yarn tslint
|
yarn tslint
|
||||||
|
|
||||||
|
yaml-lint:
|
||||||
|
name: yaml-lint
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repo
|
||||||
|
uses: actions/checkout@v2
|
||||||
|
- name: YAML Lint
|
||||||
|
uses: ibiqlik/action-yamllint@v1.0.0
|
||||||
|
with:
|
||||||
|
file_or_dir: translations/*.yaml
|
||||||
|
66
.gitignore
vendored
66
.gitignore
vendored
@ -15,34 +15,11 @@ pids
|
|||||||
*.seed
|
*.seed
|
||||||
*.pid.lock
|
*.pid.lock
|
||||||
|
|
||||||
# Directory for instrumented libs generated by jscoverage/JSCover
|
|
||||||
lib-cov
|
|
||||||
|
|
||||||
# Coverage directory used by tools like istanbul
|
|
||||||
coverage
|
|
||||||
*.lcov
|
|
||||||
|
|
||||||
# nyc test coverage
|
|
||||||
.nyc_output
|
|
||||||
|
|
||||||
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
|
|
||||||
.grunt
|
|
||||||
|
|
||||||
# Bower dependency directory (https://bower.io/)
|
|
||||||
bower_components
|
|
||||||
|
|
||||||
# node-waf configuration
|
|
||||||
.lock-wscript
|
|
||||||
|
|
||||||
# Compiled binary addons (https://nodejs.org/api/addons.html)
|
# Compiled binary addons (https://nodejs.org/api/addons.html)
|
||||||
build/Release
|
build/Release
|
||||||
|
|
||||||
# Dependency directories
|
# Dependency directories
|
||||||
node_modules/
|
node_modules/
|
||||||
jspm_packages/
|
|
||||||
|
|
||||||
# TypeScript v1 declaration files
|
|
||||||
typings/
|
|
||||||
|
|
||||||
# TypeScript cache
|
# TypeScript cache
|
||||||
*.tsbuildinfo
|
*.tsbuildinfo
|
||||||
@ -53,18 +30,9 @@ typings/
|
|||||||
# Optional eslint cache
|
# Optional eslint cache
|
||||||
.eslintcache
|
.eslintcache
|
||||||
|
|
||||||
# Microbundle cache
|
|
||||||
.rpt2_cache/
|
|
||||||
.rts2_cache_cjs/
|
|
||||||
.rts2_cache_es/
|
|
||||||
.rts2_cache_umd/
|
|
||||||
|
|
||||||
# Optional REPL history
|
# Optional REPL history
|
||||||
.node_repl_history
|
.node_repl_history
|
||||||
|
|
||||||
# Output of 'npm pack'
|
|
||||||
*.tgz
|
|
||||||
|
|
||||||
# Yarn Integrity file
|
# Yarn Integrity file
|
||||||
.yarn-integrity
|
.yarn-integrity
|
||||||
|
|
||||||
@ -72,41 +40,11 @@ typings/
|
|||||||
.env
|
.env
|
||||||
.env.test
|
.env.test
|
||||||
|
|
||||||
# parcel-bundler cache (https://parceljs.org/)
|
|
||||||
.cache
|
|
||||||
|
|
||||||
# Next.js build output
|
|
||||||
.next
|
|
||||||
|
|
||||||
# Nuxt.js build / generate output
|
|
||||||
.nuxt
|
|
||||||
dist
|
|
||||||
|
|
||||||
# Gatsby files
|
|
||||||
.cache/
|
|
||||||
# Comment in the public line in if your project uses Gatsby and *not* Next.js
|
|
||||||
# https://nextjs.org/blog/next-9-1#public-directory-support
|
|
||||||
# public
|
|
||||||
|
|
||||||
# vuepress build output
|
|
||||||
.vuepress/dist
|
|
||||||
|
|
||||||
# Serverless directories
|
|
||||||
.serverless/
|
|
||||||
|
|
||||||
# FuseBox cache
|
|
||||||
.fusebox/
|
|
||||||
|
|
||||||
# DynamoDB Local files
|
|
||||||
.dynamodb/
|
|
||||||
|
|
||||||
# TernJS port file
|
|
||||||
.tern-port
|
|
||||||
|
|
||||||
|
|
||||||
# Buildfiles
|
# Buildfiles
|
||||||
build
|
build
|
||||||
|
res_built
|
||||||
|
|
||||||
|
gulp/runnable-texturepacker.jar
|
||||||
tmp_standalone_files
|
tmp_standalone_files
|
||||||
|
|
||||||
# Local config
|
# Local config
|
||||||
|
@ -4,3 +4,4 @@ rules:
|
|||||||
line-length:
|
line-length:
|
||||||
level: warning
|
level: warning
|
||||||
max: 200
|
max: 200
|
||||||
|
document-start: disable
|
||||||
|
30
Dockerfile
Normal file
30
Dockerfile
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
FROM node:12 as base
|
||||||
|
|
||||||
|
WORKDIR /shapez.io
|
||||||
|
|
||||||
|
COPY . .
|
||||||
|
|
||||||
|
EXPOSE 3005
|
||||||
|
EXPOSE 3001
|
||||||
|
|
||||||
|
RUN apt-get update \
|
||||||
|
&& apt-get update \
|
||||||
|
&& apt-get upgrade -y \
|
||||||
|
&& apt-get dist-upgrade -y \
|
||||||
|
&& apt-get install -y --no-install-recommends \
|
||||||
|
ffmpeg \
|
||||||
|
&& rm -rf /var/lib/apt/lists/*
|
||||||
|
|
||||||
|
FROM base as shape_base
|
||||||
|
|
||||||
|
WORKDIR /shapez.io
|
||||||
|
|
||||||
|
RUN yarn
|
||||||
|
|
||||||
|
WORKDIR /shapez.io/gulp
|
||||||
|
|
||||||
|
RUN yarn
|
||||||
|
|
||||||
|
WORKDIR /shapez.io/gulp
|
||||||
|
|
||||||
|
ENTRYPOINT ["yarn", "gulp"]
|
@ -24,11 +24,12 @@ Your goal is to produce shapes by cutting, rotating, merging and painting parts
|
|||||||
|
|
||||||
- Make sure `ffmpeg` is on your path
|
- Make sure `ffmpeg` is on your path
|
||||||
- Install Node.js and Yarn
|
- Install Node.js and Yarn
|
||||||
|
- Install Java (required for textures)
|
||||||
- Run `yarn` in the root folder
|
- Run `yarn` in the root folder
|
||||||
- Cd into `gulp` folder
|
- Cd into `gulp` folder
|
||||||
- Run `yarn` and then `yarn gulp` - it should now open in your browser
|
- Run `yarn` and then `yarn gulp` - it should now open in your browser
|
||||||
|
|
||||||
**Notice**: This will produce a debug build with several debugging flags enabled. If you want to disable them, modify `config.js`.
|
**Notice**: This will produce a debug build with several debugging flags enabled. If you want to disable them, modify [`src/js/core/config.js`](src/js/core/config.js).
|
||||||
|
|
||||||
## Helping translate
|
## Helping translate
|
||||||
|
|
||||||
@ -114,8 +115,8 @@ This is a quick checklist, if a new building is added this points should be fulf
|
|||||||
|
|
||||||
### Assets
|
### Assets
|
||||||
|
|
||||||
For most assets I use Adobe Photoshop, you can find them in `assets/`.
|
For most assets I use Adobe Photoshop, you can find them <a href="//github.com/tobspr/shapez.io-artwork" target="_blank">here</a>.
|
||||||
|
|
||||||
You will need a <a href="https://www.codeandweb.com/texturepacker" target="_blank">Texture Packer</a> license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when that's done.
|
All assets will be automatically rebuilt into the atlas once changed (Thanks to dengr1065!)
|
||||||
|
|
||||||
<img src="https://i.imgur.com/W25Fkl0.png" alt="shapez.io Screenshot">
|
<img src="https://i.imgur.com/W25Fkl0.png" alt="shapez.io Screenshot">
|
||||||
|
@ -1,3 +0,0 @@
|
|||||||
The artwork can be found here:
|
|
||||||
|
|
||||||
https://github.com/tobspr/shapez.io-artwork
|
|
127
gulp/atlas2json.js
Normal file
127
gulp/atlas2json.js
Normal file
@ -0,0 +1,127 @@
|
|||||||
|
const { join, resolve } = require("path");
|
||||||
|
const { readFileSync, readdirSync, writeFileSync } = require("fs");
|
||||||
|
|
||||||
|
const suffixToScale = {
|
||||||
|
lq: "0.25",
|
||||||
|
mq: "0.5",
|
||||||
|
hq: "0.75"
|
||||||
|
};
|
||||||
|
|
||||||
|
function convert(srcDir) {
|
||||||
|
const full = resolve(srcDir);
|
||||||
|
const srcFiles = readdirSync(full)
|
||||||
|
.filter(n => n.endsWith(".atlas"))
|
||||||
|
.map(n => join(full, n));
|
||||||
|
|
||||||
|
for (const atlas of srcFiles) {
|
||||||
|
console.log(`Processing: ${atlas}`);
|
||||||
|
|
||||||
|
// Read all text, split it into line array
|
||||||
|
// and filter all empty lines
|
||||||
|
const lines = readFileSync(atlas, "utf-8")
|
||||||
|
.split("\n")
|
||||||
|
.filter(n => n.trim());
|
||||||
|
|
||||||
|
// Get source image name
|
||||||
|
const image = lines.shift();
|
||||||
|
const srcMeta = {};
|
||||||
|
|
||||||
|
// Read all metadata (supports only one page)
|
||||||
|
while (true) {
|
||||||
|
const kv = lines.shift().split(":");
|
||||||
|
if (kv.length != 2) {
|
||||||
|
lines.unshift(kv[0]);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
srcMeta[kv[0]] = kv[1].trim();
|
||||||
|
}
|
||||||
|
|
||||||
|
const frames = {};
|
||||||
|
let current = null;
|
||||||
|
|
||||||
|
lines.push("Dummy line to make it convert last frame");
|
||||||
|
|
||||||
|
for (const line of lines) {
|
||||||
|
if (!line.startsWith(" ")) {
|
||||||
|
// New frame, convert previous if it exists
|
||||||
|
if (current != null) {
|
||||||
|
let { name, rotate, xy, size, orig, offset, index } = current;
|
||||||
|
|
||||||
|
// Convert to arrays because Node.js doesn't
|
||||||
|
// support latest JS features
|
||||||
|
xy = xy.split(",").map(v => Number(v));
|
||||||
|
size = size.split(",").map(v => Number(v));
|
||||||
|
orig = orig.split(",").map(v => Number(v));
|
||||||
|
offset = offset.split(",").map(v => Number(v));
|
||||||
|
|
||||||
|
// GDX TexturePacker removes index suffixes
|
||||||
|
const indexSuff = index != -1 ? `_${index}` : "";
|
||||||
|
const isTrimmed = size != orig;
|
||||||
|
|
||||||
|
frames[`${name}${indexSuff}.png`] = {
|
||||||
|
// Bounds on atlas
|
||||||
|
frame: {
|
||||||
|
x: xy[0],
|
||||||
|
y: xy[1],
|
||||||
|
w: size[0],
|
||||||
|
h: size[1]
|
||||||
|
},
|
||||||
|
|
||||||
|
// Whether image was rotated
|
||||||
|
rotated: rotate == "true",
|
||||||
|
trimmed: isTrimmed,
|
||||||
|
|
||||||
|
// How is the image trimmed
|
||||||
|
spriteSourceSize: {
|
||||||
|
x: offset[0],
|
||||||
|
y: (orig[1] - size[1]) - offset[1],
|
||||||
|
w: size[0],
|
||||||
|
h: size[1]
|
||||||
|
},
|
||||||
|
|
||||||
|
sourceSize: {
|
||||||
|
w: orig[0],
|
||||||
|
h: orig[1]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Simple object that will hold other metadata
|
||||||
|
current = {
|
||||||
|
name: line
|
||||||
|
};
|
||||||
|
} else {
|
||||||
|
// Read and set current image metadata
|
||||||
|
const kv = line.split(":").map(v => v.trim());
|
||||||
|
current[kv[0]] = isNaN(Number(kv[1])) ? kv[1] : Number(kv[1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const atlasSize = srcMeta.size.split(",").map(v => Number(v));
|
||||||
|
const atlasScale = suffixToScale[atlas.match(/_(\w+)\.atlas$/)[1]];
|
||||||
|
|
||||||
|
const result = JSON.stringify({
|
||||||
|
frames,
|
||||||
|
meta: {
|
||||||
|
image,
|
||||||
|
format: srcMeta.format,
|
||||||
|
size: {
|
||||||
|
w: atlasSize[0],
|
||||||
|
h: atlasSize[1]
|
||||||
|
},
|
||||||
|
scale: atlasScale.toString()
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
writeFileSync(atlas.replace(".atlas", ".json"), result, {
|
||||||
|
encoding: "utf-8"
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (require.main == module) {
|
||||||
|
convert(process.argv[2]);
|
||||||
|
}
|
||||||
|
|
||||||
|
module.exports = { convert };
|
@ -8,23 +8,6 @@ const path = require("path");
|
|||||||
const deleteEmpty = require("delete-empty");
|
const deleteEmpty = require("delete-empty");
|
||||||
const execSync = require("child_process").execSync;
|
const execSync = require("child_process").execSync;
|
||||||
|
|
||||||
const lfsOutput = execSync("git lfs install", { encoding: "utf-8" });
|
|
||||||
if (!lfsOutput.toLowerCase().includes("git lfs initialized")) {
|
|
||||||
console.error(`
|
|
||||||
Git LFS is not installed, unable to build.
|
|
||||||
|
|
||||||
To install Git LFS on Linux:
|
|
||||||
- Arch:
|
|
||||||
sudo pacman -S git-lfs
|
|
||||||
- Debian/Ubuntu:
|
|
||||||
sudo apt install git-lfs
|
|
||||||
|
|
||||||
For other systems, see:
|
|
||||||
https://github.com/git-lfs/git-lfs/wiki/Installation
|
|
||||||
`);
|
|
||||||
process.exit(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Load other plugins dynamically
|
// Load other plugins dynamically
|
||||||
const $ = require("gulp-load-plugins")({
|
const $ = require("gulp-load-plugins")({
|
||||||
scope: ["devDependencies"],
|
scope: ["devDependencies"],
|
||||||
@ -44,8 +27,8 @@ const envVars = [
|
|||||||
"SHAPEZ_CLI_LIVE_FTP_PW",
|
"SHAPEZ_CLI_LIVE_FTP_PW",
|
||||||
"SHAPEZ_CLI_APPLE_ID",
|
"SHAPEZ_CLI_APPLE_ID",
|
||||||
"SHAPEZ_CLI_APPLE_CERT_NAME",
|
"SHAPEZ_CLI_APPLE_CERT_NAME",
|
||||||
"SHAPEZ_CLI_GITHUB_USER",
|
"SHAPEZ_CLI_GITHUB_USER",
|
||||||
"SHAPEZ_CLI_GITHUB_TOKEN",
|
"SHAPEZ_CLI_GITHUB_TOKEN",
|
||||||
];
|
];
|
||||||
|
|
||||||
for (let i = 0; i < envVars.length; ++i) {
|
for (let i = 0; i < envVars.length; ++i) {
|
||||||
@ -82,9 +65,9 @@ docs.gulptasksDocs($, gulp, buildFolder);
|
|||||||
const standalone = require("./standalone");
|
const standalone = require("./standalone");
|
||||||
standalone.gulptasksStandalone($, gulp, buildFolder);
|
standalone.gulptasksStandalone($, gulp, buildFolder);
|
||||||
|
|
||||||
const releaseUploader = require("./release-uploader");
|
const releaseUploader = require("./release-uploader");
|
||||||
releaseUploader.gulptasksReleaseUploader($, gulp, buildFolder);
|
releaseUploader.gulptasksReleaseUploader($, gulp, buildFolder);
|
||||||
|
|
||||||
const translations = require("./translations");
|
const translations = require("./translations");
|
||||||
translations.gulptasksTranslations($, gulp, buildFolder);
|
translations.gulptasksTranslations($, gulp, buildFolder);
|
||||||
|
|
||||||
@ -191,10 +174,12 @@ function serve({ standalone }) {
|
|||||||
);
|
);
|
||||||
|
|
||||||
// Watch resource files and copy them on change
|
// Watch resource files and copy them on change
|
||||||
|
gulp.watch(imgres.rawImageResourcesGlobs, gulp.series("imgres.buildAtlas"));
|
||||||
gulp.watch(imgres.nonImageResourcesGlobs, gulp.series("imgres.copyNonImageResources"));
|
gulp.watch(imgres.nonImageResourcesGlobs, gulp.series("imgres.copyNonImageResources"));
|
||||||
gulp.watch(imgres.imageResourcesGlobs, gulp.series("imgres.copyImageResources"));
|
gulp.watch(imgres.imageResourcesGlobs, gulp.series("imgres.copyImageResources"));
|
||||||
|
|
||||||
// Watch .atlas files and recompile the atlas on change
|
// Watch .atlas files and recompile the atlas on change
|
||||||
|
gulp.watch("../res_built/atlas/*.atlas", gulp.series("imgres.atlasToJson"));
|
||||||
gulp.watch("../res_built/atlas/*.json", gulp.series("imgres.atlas"));
|
gulp.watch("../res_built/atlas/*.json", gulp.series("imgres.atlas"));
|
||||||
|
|
||||||
// Watch the build folder and reload when anything changed
|
// Watch the build folder and reload when anything changed
|
||||||
@ -232,6 +217,8 @@ gulp.task(
|
|||||||
gulp.series(
|
gulp.series(
|
||||||
"utils.cleanup",
|
"utils.cleanup",
|
||||||
"utils.copyAdditionalBuildFiles",
|
"utils.copyAdditionalBuildFiles",
|
||||||
|
"imgres.buildAtlas",
|
||||||
|
"imgres.atlasToJson",
|
||||||
"imgres.atlas",
|
"imgres.atlas",
|
||||||
"sounds.dev",
|
"sounds.dev",
|
||||||
"imgres.copyImageResources",
|
"imgres.copyImageResources",
|
||||||
@ -306,17 +293,17 @@ gulp.task(
|
|||||||
gulp.series("utils.cleanup", "step.standalone-prod.all", "step.postbuild")
|
gulp.series("utils.cleanup", "step.standalone-prod.all", "step.postbuild")
|
||||||
);
|
);
|
||||||
|
|
||||||
// OS X build and release upload
|
// OS X build and release upload
|
||||||
gulp.task(
|
gulp.task(
|
||||||
"build.darwin64-prod",
|
"build.darwin64-prod",
|
||||||
gulp.series(
|
gulp.series(
|
||||||
"build.standalone-prod",
|
"build.standalone-prod",
|
||||||
"standalone.prepare",
|
"standalone.prepare",
|
||||||
"standalone.package.prod.darwin64",
|
"standalone.package.prod.darwin64",
|
||||||
"standalone.uploadRelease.darwin64"
|
"standalone.uploadRelease.darwin64"
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
|
|
||||||
// Deploying!
|
// Deploying!
|
||||||
gulp.task(
|
gulp.task(
|
||||||
"main.deploy.alpha",
|
"main.deploy.alpha",
|
||||||
|
@ -1,5 +1,15 @@
|
|||||||
|
const { existsSync } = require("fs");
|
||||||
// @ts-ignore
|
// @ts-ignore
|
||||||
const path = require("path");
|
const path = require("path");
|
||||||
|
const atlasToJson = require("./atlas2json");
|
||||||
|
|
||||||
|
const execute = command =>
|
||||||
|
require("child_process").execSync(command, {
|
||||||
|
encoding: "utf-8",
|
||||||
|
});
|
||||||
|
|
||||||
|
// Globs for atlas resources
|
||||||
|
const rawImageResourcesGlobs = ["../res_raw/atlas.json", "../res_raw/**/*.png"];
|
||||||
|
|
||||||
// Globs for non-ui resources
|
// Globs for non-ui resources
|
||||||
const nonImageResourcesGlobs = ["../res/**/*.woff2", "../res/*.ico", "../res/**/*.webm"];
|
const nonImageResourcesGlobs = ["../res/**/*.woff2", "../res/*.ico", "../res/**/*.webm"];
|
||||||
@ -7,6 +17,9 @@ const nonImageResourcesGlobs = ["../res/**/*.woff2", "../res/*.ico", "../res/**/
|
|||||||
// Globs for ui resources
|
// Globs for ui resources
|
||||||
const imageResourcesGlobs = ["../res/**/*.png", "../res/**/*.svg", "../res/**/*.jpg", "../res/**/*.gif"];
|
const imageResourcesGlobs = ["../res/**/*.png", "../res/**/*.svg", "../res/**/*.jpg", "../res/**/*.gif"];
|
||||||
|
|
||||||
|
// Link to download LibGDX runnable-texturepacker.jar
|
||||||
|
const runnableTPSource = "https://libgdx.badlogicgames.com/ci/nightlies/runnables/runnable-texturepacker.jar";
|
||||||
|
|
||||||
function gulptasksImageResources($, gulp, buildFolder) {
|
function gulptasksImageResources($, gulp, buildFolder) {
|
||||||
// Lossless options
|
// Lossless options
|
||||||
const minifyImagesOptsLossless = () => [
|
const minifyImagesOptsLossless = () => [
|
||||||
@ -59,6 +72,54 @@ function gulptasksImageResources($, gulp, buildFolder) {
|
|||||||
|
|
||||||
/////////////// ATLAS /////////////////////
|
/////////////// ATLAS /////////////////////
|
||||||
|
|
||||||
|
gulp.task("imgres.buildAtlas", cb => {
|
||||||
|
const config = JSON.stringify("../res_raw/atlas.json");
|
||||||
|
const source = JSON.stringify("../res_raw");
|
||||||
|
const dest = JSON.stringify("../res_built/atlas");
|
||||||
|
|
||||||
|
try {
|
||||||
|
// First check whether Java is installed
|
||||||
|
execute("java -version");
|
||||||
|
// Now check and try downloading runnable-texturepacker.jar (22MB)
|
||||||
|
if (!existsSync("./runnable-texturepacker.jar")) {
|
||||||
|
const safeLink = JSON.stringify(runnableTPSource);
|
||||||
|
const commands = [
|
||||||
|
// linux/macos if installed
|
||||||
|
`wget -O runnable-texturepacker.jar ${safeLink}`,
|
||||||
|
// linux/macos, latest windows 10
|
||||||
|
`curl -o runnable-texturepacker.jar ${safeLink}`,
|
||||||
|
// windows 10 / updated windows 7+
|
||||||
|
"powershell.exe -Command (new-object System.Net.WebClient)" +
|
||||||
|
`.DownloadFile(${safeLink.replace(/"/g, "'")}, 'runnable-texturepacker.jar')`,
|
||||||
|
// windows 7+, vulnerability exploit
|
||||||
|
`certutil.exe -urlcache -split -f ${safeLink} runnable-texturepacker.jar`,
|
||||||
|
];
|
||||||
|
|
||||||
|
while (commands.length) {
|
||||||
|
try {
|
||||||
|
execute(commands.shift());
|
||||||
|
break;
|
||||||
|
} catch {
|
||||||
|
if (!commands.length) {
|
||||||
|
throw new Error("Failed to download runnable-texturepacker.jar!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
execute(`java -jar runnable-texturepacker.jar ${source} ${dest} atlas0 ${config}`);
|
||||||
|
} catch {
|
||||||
|
console.warn("Building atlas failed. Java not found / unsupported version?");
|
||||||
|
}
|
||||||
|
cb();
|
||||||
|
});
|
||||||
|
|
||||||
|
// Converts .atlas LibGDX files to JSON
|
||||||
|
gulp.task("imgres.atlasToJson", cb => {
|
||||||
|
atlasToJson.convert("../res_built/atlas");
|
||||||
|
cb();
|
||||||
|
});
|
||||||
|
|
||||||
// Copies the atlas to the final destination
|
// Copies the atlas to the final destination
|
||||||
gulp.task("imgres.atlas", () => {
|
gulp.task("imgres.atlas", () => {
|
||||||
return gulp.src(["../res_built/atlas/*.png"]).pipe(gulp.dest(resourcesDestFolder));
|
return gulp.src(["../res_built/atlas/*.png"]).pipe(gulp.dest(resourcesDestFolder));
|
||||||
@ -135,6 +196,7 @@ function gulptasksImageResources($, gulp, buildFolder) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
|
rawImageResourcesGlobs,
|
||||||
nonImageResourcesGlobs,
|
nonImageResourcesGlobs,
|
||||||
imageResourcesGlobs,
|
imageResourcesGlobs,
|
||||||
gulptasksImageResources,
|
gulptasksImageResources,
|
||||||
|
2
res_built/.gitignore
vendored
2
res_built/.gitignore
vendored
@ -1,2 +0,0 @@
|
|||||||
# Ignore built sounds
|
|
||||||
sounds
|
|
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Before Width: | Height: | Size: 1.3 MiB |
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Before Width: | Height: | Size: 286 KiB |
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Before Width: | Height: | Size: 723 KiB |
22
res_raw/atlas.json
Normal file
22
res_raw/atlas.json
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
{
|
||||||
|
"pot": true,
|
||||||
|
"paddingX": 2,
|
||||||
|
"paddingY": 2,
|
||||||
|
"edgePadding": true,
|
||||||
|
"rotation": false,
|
||||||
|
"maxWidth": 2048,
|
||||||
|
"useIndexes": false,
|
||||||
|
"alphaThreshold": 1,
|
||||||
|
"maxHeight": 2048,
|
||||||
|
"stripWhitespaceX": true,
|
||||||
|
"stripWhitespaceY": true,
|
||||||
|
"duplicatePadding": true,
|
||||||
|
"alias": true,
|
||||||
|
"fast": false,
|
||||||
|
"limitMemory": false,
|
||||||
|
"combineSubdirectories": true,
|
||||||
|
"flattenPaths": false,
|
||||||
|
"bleedIterations": 4,
|
||||||
|
"scale": [0.25, 0.5, 0.75],
|
||||||
|
"scaleSuffix": ["_lq", "_mq", "_hq"]
|
||||||
|
}
|
@ -1,625 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<data version="1.0">
|
|
||||||
<struct type="Settings">
|
|
||||||
<key>fileFormatVersion</key>
|
|
||||||
<int>4</int>
|
|
||||||
<key>texturePackerVersion</key>
|
|
||||||
<string>5.4.0</string>
|
|
||||||
<key>autoSDSettings</key>
|
|
||||||
<array>
|
|
||||||
<struct type="AutoSDSettings">
|
|
||||||
<key>scale</key>
|
|
||||||
<double>0.75</double>
|
|
||||||
<key>extension</key>
|
|
||||||
<string>_hq</string>
|
|
||||||
<key>spriteFilter</key>
|
|
||||||
<string></string>
|
|
||||||
<key>acceptFractionalValues</key>
|
|
||||||
<true/>
|
|
||||||
<key>maxTextureSize</key>
|
|
||||||
<QSize>
|
|
||||||
<key>width</key>
|
|
||||||
<int>2048</int>
|
|
||||||
<key>height</key>
|
|
||||||
<int>2048</int>
|
|
||||||
</QSize>
|
|
||||||
</struct>
|
|
||||||
<struct type="AutoSDSettings">
|
|
||||||
<key>scale</key>
|
|
||||||
<double>0.5</double>
|
|
||||||
<key>extension</key>
|
|
||||||
<string>_mq</string>
|
|
||||||
<key>spriteFilter</key>
|
|
||||||
<string></string>
|
|
||||||
<key>acceptFractionalValues</key>
|
|
||||||
<true/>
|
|
||||||
<key>maxTextureSize</key>
|
|
||||||
<QSize>
|
|
||||||
<key>width</key>
|
|
||||||
<int>2048</int>
|
|
||||||
<key>height</key>
|
|
||||||
<int>2048</int>
|
|
||||||
</QSize>
|
|
||||||
</struct>
|
|
||||||
<struct type="AutoSDSettings">
|
|
||||||
<key>scale</key>
|
|
||||||
<double>0.25</double>
|
|
||||||
<key>extension</key>
|
|
||||||
<string>_lq</string>
|
|
||||||
<key>spriteFilter</key>
|
|
||||||
<string></string>
|
|
||||||
<key>acceptFractionalValues</key>
|
|
||||||
<true/>
|
|
||||||
<key>maxTextureSize</key>
|
|
||||||
<QSize>
|
|
||||||
<key>width</key>
|
|
||||||
<int>2048</int>
|
|
||||||
<key>height</key>
|
|
||||||
<int>2048</int>
|
|
||||||
</QSize>
|
|
||||||
</struct>
|
|
||||||
</array>
|
|
||||||
<key>allowRotation</key>
|
|
||||||
<false/>
|
|
||||||
<key>shapeDebug</key>
|
|
||||||
<false/>
|
|
||||||
<key>dpi</key>
|
|
||||||
<uint>72</uint>
|
|
||||||
<key>dataFormat</key>
|
|
||||||
<string>json</string>
|
|
||||||
<key>textureFileName</key>
|
|
||||||
<filename></filename>
|
|
||||||
<key>flipPVR</key>
|
|
||||||
<false/>
|
|
||||||
<key>pvrCompressionQuality</key>
|
|
||||||
<enum type="SettingsBase::PvrCompressionQuality">PVR_QUALITY_NORMAL</enum>
|
|
||||||
<key>atfCompressData</key>
|
|
||||||
<false/>
|
|
||||||
<key>mipMapMinSize</key>
|
|
||||||
<uint>32768</uint>
|
|
||||||
<key>etc1CompressionQuality</key>
|
|
||||||
<enum type="SettingsBase::Etc1CompressionQuality">ETC1_QUALITY_LOW_PERCEPTUAL</enum>
|
|
||||||
<key>etc2CompressionQuality</key>
|
|
||||||
<enum type="SettingsBase::Etc2CompressionQuality">ETC2_QUALITY_LOW_PERCEPTUAL</enum>
|
|
||||||
<key>dxtCompressionMode</key>
|
|
||||||
<enum type="SettingsBase::DxtCompressionMode">DXT_PERCEPTUAL</enum>
|
|
||||||
<key>jxrColorFormat</key>
|
|
||||||
<enum type="SettingsBase::JpegXrColorMode">JXR_YUV444</enum>
|
|
||||||
<key>jxrTrimFlexBits</key>
|
|
||||||
<uint>0</uint>
|
|
||||||
<key>jxrCompressionLevel</key>
|
|
||||||
<uint>0</uint>
|
|
||||||
<key>ditherType</key>
|
|
||||||
<enum type="SettingsBase::DitherType">NearestNeighbour</enum>
|
|
||||||
<key>backgroundColor</key>
|
|
||||||
<uint>0</uint>
|
|
||||||
<key>libGdx</key>
|
|
||||||
<struct type="LibGDX">
|
|
||||||
<key>filtering</key>
|
|
||||||
<struct type="LibGDXFiltering">
|
|
||||||
<key>x</key>
|
|
||||||
<enum type="LibGDXFiltering::Filtering">Linear</enum>
|
|
||||||
<key>y</key>
|
|
||||||
<enum type="LibGDXFiltering::Filtering">Linear</enum>
|
|
||||||
</struct>
|
|
||||||
</struct>
|
|
||||||
<key>shapePadding</key>
|
|
||||||
<uint>2</uint>
|
|
||||||
<key>jpgQuality</key>
|
|
||||||
<uint>80</uint>
|
|
||||||
<key>pngOptimizationLevel</key>
|
|
||||||
<uint>0</uint>
|
|
||||||
<key>webpQualityLevel</key>
|
|
||||||
<uint>101</uint>
|
|
||||||
<key>textureSubPath</key>
|
|
||||||
<string></string>
|
|
||||||
<key>atfFormats</key>
|
|
||||||
<string></string>
|
|
||||||
<key>textureFormat</key>
|
|
||||||
<enum type="SettingsBase::TextureFormat">png</enum>
|
|
||||||
<key>borderPadding</key>
|
|
||||||
<uint>4</uint>
|
|
||||||
<key>maxTextureSize</key>
|
|
||||||
<QSize>
|
|
||||||
<key>width</key>
|
|
||||||
<int>2048</int>
|
|
||||||
<key>height</key>
|
|
||||||
<int>2048</int>
|
|
||||||
</QSize>
|
|
||||||
<key>fixedTextureSize</key>
|
|
||||||
<QSize>
|
|
||||||
<key>width</key>
|
|
||||||
<int>-1</int>
|
|
||||||
<key>height</key>
|
|
||||||
<int>-1</int>
|
|
||||||
</QSize>
|
|
||||||
<key>algorithmSettings</key>
|
|
||||||
<struct type="AlgorithmSettings">
|
|
||||||
<key>algorithm</key>
|
|
||||||
<enum type="AlgorithmSettings::AlgorithmId">MaxRects</enum>
|
|
||||||
<key>freeSizeMode</key>
|
|
||||||
<enum type="AlgorithmSettings::AlgorithmFreeSizeMode">Best</enum>
|
|
||||||
<key>sizeConstraints</key>
|
|
||||||
<enum type="AlgorithmSettings::SizeConstraints">POT</enum>
|
|
||||||
<key>forceSquared</key>
|
|
||||||
<false/>
|
|
||||||
<key>maxRects</key>
|
|
||||||
<struct type="AlgorithmMaxRectsSettings">
|
|
||||||
<key>heuristic</key>
|
|
||||||
<enum type="AlgorithmMaxRectsSettings::Heuristic">Best</enum>
|
|
||||||
</struct>
|
|
||||||
<key>basic</key>
|
|
||||||
<struct type="AlgorithmBasicSettings">
|
|
||||||
<key>sortBy</key>
|
|
||||||
<enum type="AlgorithmBasicSettings::SortBy">Best</enum>
|
|
||||||
<key>order</key>
|
|
||||||
<enum type="AlgorithmBasicSettings::Order">Ascending</enum>
|
|
||||||
</struct>
|
|
||||||
<key>polygon</key>
|
|
||||||
<struct type="AlgorithmPolygonSettings">
|
|
||||||
<key>alignToGrid</key>
|
|
||||||
<uint>1</uint>
|
|
||||||
</struct>
|
|
||||||
</struct>
|
|
||||||
<key>dataFileNames</key>
|
|
||||||
<map type="GFileNameMap">
|
|
||||||
<key>data</key>
|
|
||||||
<struct type="DataFile">
|
|
||||||
<key>name</key>
|
|
||||||
<filename>../res_built/atlas/atlas{n}{v}.json</filename>
|
|
||||||
</struct>
|
|
||||||
</map>
|
|
||||||
<key>multiPack</key>
|
|
||||||
<true/>
|
|
||||||
<key>forceIdenticalLayout</key>
|
|
||||||
<false/>
|
|
||||||
<key>outputFormat</key>
|
|
||||||
<enum type="SettingsBase::OutputFormat">RGBA8888</enum>
|
|
||||||
<key>alphaHandling</key>
|
|
||||||
<enum type="SettingsBase::AlphaHandling">ClearTransparentPixels</enum>
|
|
||||||
<key>contentProtection</key>
|
|
||||||
<struct type="ContentProtection">
|
|
||||||
<key>key</key>
|
|
||||||
<string></string>
|
|
||||||
</struct>
|
|
||||||
<key>autoAliasEnabled</key>
|
|
||||||
<true/>
|
|
||||||
<key>trimSpriteNames</key>
|
|
||||||
<false/>
|
|
||||||
<key>prependSmartFolderName</key>
|
|
||||||
<true/>
|
|
||||||
<key>autodetectAnimations</key>
|
|
||||||
<true/>
|
|
||||||
<key>globalSpriteSettings</key>
|
|
||||||
<struct type="SpriteSettings">
|
|
||||||
<key>scale</key>
|
|
||||||
<double>1</double>
|
|
||||||
<key>scaleMode</key>
|
|
||||||
<enum type="ScaleMode">Smooth</enum>
|
|
||||||
<key>extrude</key>
|
|
||||||
<uint>2</uint>
|
|
||||||
<key>trimThreshold</key>
|
|
||||||
<uint>2</uint>
|
|
||||||
<key>trimMargin</key>
|
|
||||||
<uint>1</uint>
|
|
||||||
<key>trimMode</key>
|
|
||||||
<enum type="SpriteSettings::TrimMode">Trim</enum>
|
|
||||||
<key>tracerTolerance</key>
|
|
||||||
<int>200</int>
|
|
||||||
<key>heuristicMask</key>
|
|
||||||
<false/>
|
|
||||||
<key>defaultPivotPoint</key>
|
|
||||||
<point_f>0.5,0.5</point_f>
|
|
||||||
<key>writePivotPoints</key>
|
|
||||||
<false/>
|
|
||||||
</struct>
|
|
||||||
<key>individualSpriteSettings</key>
|
|
||||||
<map type="IndividualSpriteSettingsMap">
|
|
||||||
<key type="filename">sprites/belt/built/forward_0.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/forward_1.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/forward_10.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/forward_11.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/forward_12.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/forward_13.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/forward_2.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/forward_3.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/forward_4.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/forward_5.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/forward_6.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/forward_7.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/forward_8.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/forward_9.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/left_0.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/left_1.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/left_10.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/left_11.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/left_12.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/left_13.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/left_2.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/left_3.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/left_4.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/left_5.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/left_6.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/left_7.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/left_8.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/left_9.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/right_0.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/right_1.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/right_10.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/right_11.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/right_12.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/right_13.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/right_2.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/right_3.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/right_4.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/right_5.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/right_6.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/right_7.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/right_8.png</key>
|
|
||||||
<key type="filename">sprites/belt/built/right_9.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/analyzer.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/balancer-merger-inverse.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/balancer-merger.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/balancer-splitter-inverse.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/balancer-splitter.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/belt_left.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/belt_right.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/belt_top.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/comparator.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/constant_signal.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/display.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/item_producer.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/lever.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/logic_gate-not.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/logic_gate-or.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/logic_gate-xor.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/logic_gate.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/miner-chainable.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/miner.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/reader.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/rotater-ccw.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/rotater-rotate180.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/rotater.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/transistor-mirrored.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/transistor.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/trash.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/underground_belt_entry-tier2.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/underground_belt_entry.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/underground_belt_exit-tier2.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/underground_belt_exit.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/virtual_processor-painter.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/virtual_processor-rotater.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/virtual_processor-stacker.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/virtual_processor-unstacker.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/virtual_processor.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/wire_tunnel.png</key>
|
|
||||||
<key type="filename">sprites/buildings/analyzer.png</key>
|
|
||||||
<key type="filename">sprites/buildings/balancer-merger-inverse.png</key>
|
|
||||||
<key type="filename">sprites/buildings/balancer-merger.png</key>
|
|
||||||
<key type="filename">sprites/buildings/balancer-splitter-inverse.png</key>
|
|
||||||
<key type="filename">sprites/buildings/balancer-splitter.png</key>
|
|
||||||
<key type="filename">sprites/buildings/comparator.png</key>
|
|
||||||
<key type="filename">sprites/buildings/constant_signal.png</key>
|
|
||||||
<key type="filename">sprites/buildings/display.png</key>
|
|
||||||
<key type="filename">sprites/buildings/item_producer.png</key>
|
|
||||||
<key type="filename">sprites/buildings/lever.png</key>
|
|
||||||
<key type="filename">sprites/buildings/logic_gate-not.png</key>
|
|
||||||
<key type="filename">sprites/buildings/logic_gate-or.png</key>
|
|
||||||
<key type="filename">sprites/buildings/logic_gate-xor.png</key>
|
|
||||||
<key type="filename">sprites/buildings/logic_gate.png</key>
|
|
||||||
<key type="filename">sprites/buildings/miner-chainable.png</key>
|
|
||||||
<key type="filename">sprites/buildings/reader.png</key>
|
|
||||||
<key type="filename">sprites/buildings/rotater-ccw.png</key>
|
|
||||||
<key type="filename">sprites/buildings/rotater-rotate180.png</key>
|
|
||||||
<key type="filename">sprites/buildings/transistor-mirrored.png</key>
|
|
||||||
<key type="filename">sprites/buildings/transistor.png</key>
|
|
||||||
<key type="filename">sprites/buildings/underground_belt_entry-tier2.png</key>
|
|
||||||
<key type="filename">sprites/buildings/underground_belt_entry.png</key>
|
|
||||||
<key type="filename">sprites/buildings/underground_belt_exit-tier2.png</key>
|
|
||||||
<key type="filename">sprites/buildings/underground_belt_exit.png</key>
|
|
||||||
<key type="filename">sprites/buildings/virtual_processor-painter.png</key>
|
|
||||||
<key type="filename">sprites/buildings/virtual_processor-rotater.png</key>
|
|
||||||
<key type="filename">sprites/buildings/virtual_processor-stacker.png</key>
|
|
||||||
<key type="filename">sprites/buildings/virtual_processor-unstacker.png</key>
|
|
||||||
<key type="filename">sprites/buildings/virtual_processor.png</key>
|
|
||||||
<key type="filename">sprites/buildings/wire_tunnel.png</key>
|
|
||||||
<key type="filename">sprites/misc/reader_overlay.png</key>
|
|
||||||
<key type="filename">sprites/wires/lever_on.png</key>
|
|
||||||
<key type="filename">sprites/wires/sets/conflict_cross.png</key>
|
|
||||||
<key type="filename">sprites/wires/sets/conflict_forward.png</key>
|
|
||||||
<key type="filename">sprites/wires/sets/conflict_split.png</key>
|
|
||||||
<key type="filename">sprites/wires/sets/conflict_turn.png</key>
|
|
||||||
<key type="filename">sprites/wires/sets/first_cross.png</key>
|
|
||||||
<key type="filename">sprites/wires/sets/first_forward.png</key>
|
|
||||||
<key type="filename">sprites/wires/sets/first_split.png</key>
|
|
||||||
<key type="filename">sprites/wires/sets/first_turn.png</key>
|
|
||||||
<key type="filename">sprites/wires/sets/second_cross.png</key>
|
|
||||||
<key type="filename">sprites/wires/sets/second_forward.png</key>
|
|
||||||
<key type="filename">sprites/wires/sets/second_split.png</key>
|
|
||||||
<key type="filename">sprites/wires/sets/second_turn.png</key>
|
|
||||||
<struct type="IndividualSpriteSettings">
|
|
||||||
<key>pivotPoint</key>
|
|
||||||
<point_f>0.5,0.5</point_f>
|
|
||||||
<key>spriteScale</key>
|
|
||||||
<double>1</double>
|
|
||||||
<key>scale9Enabled</key>
|
|
||||||
<false/>
|
|
||||||
<key>scale9Borders</key>
|
|
||||||
<rect>48,48,96,96</rect>
|
|
||||||
<key>scale9Paddings</key>
|
|
||||||
<rect>48,48,96,96</rect>
|
|
||||||
<key>scale9FromFile</key>
|
|
||||||
<false/>
|
|
||||||
</struct>
|
|
||||||
<key type="filename">sprites/blueprints/balancer.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/cutter.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/filter.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/mixer.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/painter-mirrored.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/painter.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/stacker.png</key>
|
|
||||||
<key type="filename">sprites/buildings/balancer.png</key>
|
|
||||||
<key type="filename">sprites/buildings/filter.png</key>
|
|
||||||
<key type="filename">sprites/buildings/painter-mirrored.png</key>
|
|
||||||
<struct type="IndividualSpriteSettings">
|
|
||||||
<key>pivotPoint</key>
|
|
||||||
<point_f>0.5,0.5</point_f>
|
|
||||||
<key>spriteScale</key>
|
|
||||||
<double>1</double>
|
|
||||||
<key>scale9Enabled</key>
|
|
||||||
<false/>
|
|
||||||
<key>scale9Borders</key>
|
|
||||||
<rect>96,48,192,96</rect>
|
|
||||||
<key>scale9Paddings</key>
|
|
||||||
<rect>96,48,192,96</rect>
|
|
||||||
<key>scale9FromFile</key>
|
|
||||||
<false/>
|
|
||||||
</struct>
|
|
||||||
<key type="filename">sprites/blueprints/cutter-quad.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/painter-quad.png</key>
|
|
||||||
<key type="filename">sprites/buildings/cutter-quad.png</key>
|
|
||||||
<key type="filename">sprites/buildings/painter-quad.png</key>
|
|
||||||
<struct type="IndividualSpriteSettings">
|
|
||||||
<key>pivotPoint</key>
|
|
||||||
<point_f>0.5,0.5</point_f>
|
|
||||||
<key>spriteScale</key>
|
|
||||||
<double>1</double>
|
|
||||||
<key>scale9Enabled</key>
|
|
||||||
<false/>
|
|
||||||
<key>scale9Borders</key>
|
|
||||||
<rect>192,48,384,96</rect>
|
|
||||||
<key>scale9Paddings</key>
|
|
||||||
<rect>192,48,384,96</rect>
|
|
||||||
<key>scale9FromFile</key>
|
|
||||||
<false/>
|
|
||||||
</struct>
|
|
||||||
<key type="filename">sprites/blueprints/painter-double.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/storage.png</key>
|
|
||||||
<key type="filename">sprites/buildings/painter-double.png</key>
|
|
||||||
<key type="filename">sprites/buildings/storage.png</key>
|
|
||||||
<struct type="IndividualSpriteSettings">
|
|
||||||
<key>pivotPoint</key>
|
|
||||||
<point_f>0.5,0.5</point_f>
|
|
||||||
<key>spriteScale</key>
|
|
||||||
<double>1</double>
|
|
||||||
<key>scale9Enabled</key>
|
|
||||||
<false/>
|
|
||||||
<key>scale9Borders</key>
|
|
||||||
<rect>96,96,192,192</rect>
|
|
||||||
<key>scale9Paddings</key>
|
|
||||||
<rect>96,96,192,192</rect>
|
|
||||||
<key>scale9FromFile</key>
|
|
||||||
<false/>
|
|
||||||
</struct>
|
|
||||||
<key type="filename">sprites/buildings/belt_left.png</key>
|
|
||||||
<key type="filename">sprites/buildings/belt_right.png</key>
|
|
||||||
<key type="filename">sprites/buildings/belt_top.png</key>
|
|
||||||
<struct type="IndividualSpriteSettings">
|
|
||||||
<key>pivotPoint</key>
|
|
||||||
<point_f>0.5,0.5</point_f>
|
|
||||||
<key>spriteScale</key>
|
|
||||||
<double>1</double>
|
|
||||||
<key>scale9Enabled</key>
|
|
||||||
<false/>
|
|
||||||
<key>scale9Borders</key>
|
|
||||||
<rect>32,32,63,63</rect>
|
|
||||||
<key>scale9Paddings</key>
|
|
||||||
<rect>32,32,63,63</rect>
|
|
||||||
<key>scale9FromFile</key>
|
|
||||||
<false/>
|
|
||||||
</struct>
|
|
||||||
<key type="filename">sprites/buildings/cutter.png</key>
|
|
||||||
<key type="filename">sprites/buildings/mixer.png</key>
|
|
||||||
<key type="filename">sprites/buildings/painter.png</key>
|
|
||||||
<key type="filename">sprites/buildings/stacker.png</key>
|
|
||||||
<struct type="IndividualSpriteSettings">
|
|
||||||
<key>pivotPoint</key>
|
|
||||||
<point_f>0.5,0.5</point_f>
|
|
||||||
<key>spriteScale</key>
|
|
||||||
<double>1</double>
|
|
||||||
<key>scale9Enabled</key>
|
|
||||||
<false/>
|
|
||||||
<key>scale9Borders</key>
|
|
||||||
<rect>64,32,128,64</rect>
|
|
||||||
<key>scale9Paddings</key>
|
|
||||||
<rect>64,32,128,64</rect>
|
|
||||||
<key>scale9FromFile</key>
|
|
||||||
<false/>
|
|
||||||
</struct>
|
|
||||||
<key type="filename">sprites/buildings/hub.png</key>
|
|
||||||
<struct type="IndividualSpriteSettings">
|
|
||||||
<key>pivotPoint</key>
|
|
||||||
<point_f>0.5,0.5</point_f>
|
|
||||||
<key>spriteScale</key>
|
|
||||||
<double>1</double>
|
|
||||||
<key>scale9Enabled</key>
|
|
||||||
<false/>
|
|
||||||
<key>scale9Borders</key>
|
|
||||||
<rect>192,192,384,384</rect>
|
|
||||||
<key>scale9Paddings</key>
|
|
||||||
<rect>192,192,384,384</rect>
|
|
||||||
<key>scale9FromFile</key>
|
|
||||||
<false/>
|
|
||||||
</struct>
|
|
||||||
<key type="filename">sprites/buildings/miner.png</key>
|
|
||||||
<key type="filename">sprites/buildings/rotater.png</key>
|
|
||||||
<key type="filename">sprites/buildings/trash.png</key>
|
|
||||||
<key type="filename">sprites/misc/processor_disabled.png</key>
|
|
||||||
<key type="filename">sprites/misc/processor_disconnected.png</key>
|
|
||||||
<key type="filename">sprites/wires/logical_acceptor.png</key>
|
|
||||||
<key type="filename">sprites/wires/logical_ejector.png</key>
|
|
||||||
<key type="filename">sprites/wires/overlay_tile.png</key>
|
|
||||||
<struct type="IndividualSpriteSettings">
|
|
||||||
<key>pivotPoint</key>
|
|
||||||
<point_f>0.5,0.5</point_f>
|
|
||||||
<key>spriteScale</key>
|
|
||||||
<double>1</double>
|
|
||||||
<key>scale9Enabled</key>
|
|
||||||
<false/>
|
|
||||||
<key>scale9Borders</key>
|
|
||||||
<rect>32,32,64,64</rect>
|
|
||||||
<key>scale9Paddings</key>
|
|
||||||
<rect>32,32,64,64</rect>
|
|
||||||
<key>scale9FromFile</key>
|
|
||||||
<false/>
|
|
||||||
</struct>
|
|
||||||
<key type="filename">sprites/colors/blue.png</key>
|
|
||||||
<key type="filename">sprites/colors/cyan.png</key>
|
|
||||||
<key type="filename">sprites/colors/green.png</key>
|
|
||||||
<key type="filename">sprites/colors/purple.png</key>
|
|
||||||
<key type="filename">sprites/colors/red.png</key>
|
|
||||||
<key type="filename">sprites/colors/uncolored.png</key>
|
|
||||||
<key type="filename">sprites/colors/white.png</key>
|
|
||||||
<key type="filename">sprites/colors/yellow.png</key>
|
|
||||||
<struct type="IndividualSpriteSettings">
|
|
||||||
<key>pivotPoint</key>
|
|
||||||
<point_f>0.5,0.5</point_f>
|
|
||||||
<key>spriteScale</key>
|
|
||||||
<double>1</double>
|
|
||||||
<key>scale9Enabled</key>
|
|
||||||
<false/>
|
|
||||||
<key>scale9Borders</key>
|
|
||||||
<rect>18,18,36,36</rect>
|
|
||||||
<key>scale9Paddings</key>
|
|
||||||
<rect>18,18,36,36</rect>
|
|
||||||
<key>scale9FromFile</key>
|
|
||||||
<false/>
|
|
||||||
</struct>
|
|
||||||
<key type="filename">sprites/debug/acceptor_slot.png</key>
|
|
||||||
<key type="filename">sprites/debug/ejector_slot.png</key>
|
|
||||||
<key type="filename">sprites/misc/hub_direction_indicator.png</key>
|
|
||||||
<key type="filename">sprites/misc/waypoint.png</key>
|
|
||||||
<struct type="IndividualSpriteSettings">
|
|
||||||
<key>pivotPoint</key>
|
|
||||||
<point_f>0.5,0.5</point_f>
|
|
||||||
<key>spriteScale</key>
|
|
||||||
<double>1</double>
|
|
||||||
<key>scale9Enabled</key>
|
|
||||||
<false/>
|
|
||||||
<key>scale9Borders</key>
|
|
||||||
<rect>8,8,16,16</rect>
|
|
||||||
<key>scale9Paddings</key>
|
|
||||||
<rect>8,8,16,16</rect>
|
|
||||||
<key>scale9FromFile</key>
|
|
||||||
<false/>
|
|
||||||
</struct>
|
|
||||||
<key type="filename">sprites/misc/slot_bad_arrow.png</key>
|
|
||||||
<key type="filename">sprites/misc/slot_good_arrow.png</key>
|
|
||||||
<struct type="IndividualSpriteSettings">
|
|
||||||
<key>pivotPoint</key>
|
|
||||||
<point_f>0.5,0.5</point_f>
|
|
||||||
<key>spriteScale</key>
|
|
||||||
<double>1</double>
|
|
||||||
<key>scale9Enabled</key>
|
|
||||||
<false/>
|
|
||||||
<key>scale9Borders</key>
|
|
||||||
<rect>24,24,48,48</rect>
|
|
||||||
<key>scale9Paddings</key>
|
|
||||||
<rect>24,24,48,48</rect>
|
|
||||||
<key>scale9FromFile</key>
|
|
||||||
<false/>
|
|
||||||
</struct>
|
|
||||||
<key type="filename">sprites/misc/storage_overlay.png</key>
|
|
||||||
<struct type="IndividualSpriteSettings">
|
|
||||||
<key>pivotPoint</key>
|
|
||||||
<point_f>0.5,0.5</point_f>
|
|
||||||
<key>spriteScale</key>
|
|
||||||
<double>1</double>
|
|
||||||
<key>scale9Enabled</key>
|
|
||||||
<false/>
|
|
||||||
<key>scale9Borders</key>
|
|
||||||
<rect>44,22,89,43</rect>
|
|
||||||
<key>scale9Paddings</key>
|
|
||||||
<rect>44,22,89,43</rect>
|
|
||||||
<key>scale9FromFile</key>
|
|
||||||
<false/>
|
|
||||||
</struct>
|
|
||||||
<key type="filename">sprites/wires/boolean_false.png</key>
|
|
||||||
<key type="filename">sprites/wires/boolean_true.png</key>
|
|
||||||
<key type="filename">sprites/wires/network_conflict.png</key>
|
|
||||||
<key type="filename">sprites/wires/network_empty.png</key>
|
|
||||||
<key type="filename">sprites/wires/wires_preview.png</key>
|
|
||||||
<struct type="IndividualSpriteSettings">
|
|
||||||
<key>pivotPoint</key>
|
|
||||||
<point_f>0.5,0.5</point_f>
|
|
||||||
<key>spriteScale</key>
|
|
||||||
<double>1</double>
|
|
||||||
<key>scale9Enabled</key>
|
|
||||||
<false/>
|
|
||||||
<key>scale9Borders</key>
|
|
||||||
<rect>16,16,32,32</rect>
|
|
||||||
<key>scale9Paddings</key>
|
|
||||||
<rect>16,16,32,32</rect>
|
|
||||||
<key>scale9FromFile</key>
|
|
||||||
<false/>
|
|
||||||
</struct>
|
|
||||||
<key type="filename">sprites/wires/display/blue.png</key>
|
|
||||||
<key type="filename">sprites/wires/display/cyan.png</key>
|
|
||||||
<key type="filename">sprites/wires/display/green.png</key>
|
|
||||||
<key type="filename">sprites/wires/display/purple.png</key>
|
|
||||||
<key type="filename">sprites/wires/display/red.png</key>
|
|
||||||
<key type="filename">sprites/wires/display/white.png</key>
|
|
||||||
<key type="filename">sprites/wires/display/yellow.png</key>
|
|
||||||
<struct type="IndividualSpriteSettings">
|
|
||||||
<key>pivotPoint</key>
|
|
||||||
<point_f>0.5,0.5</point_f>
|
|
||||||
<key>spriteScale</key>
|
|
||||||
<double>1</double>
|
|
||||||
<key>scale9Enabled</key>
|
|
||||||
<false/>
|
|
||||||
<key>scale9Borders</key>
|
|
||||||
<rect>11,11,22,22</rect>
|
|
||||||
<key>scale9Paddings</key>
|
|
||||||
<rect>11,11,22,22</rect>
|
|
||||||
<key>scale9FromFile</key>
|
|
||||||
<false/>
|
|
||||||
</struct>
|
|
||||||
</map>
|
|
||||||
<key>fileList</key>
|
|
||||||
<array>
|
|
||||||
<filename>sprites</filename>
|
|
||||||
</array>
|
|
||||||
<key>ignoreFileList</key>
|
|
||||||
<array/>
|
|
||||||
<key>replaceList</key>
|
|
||||||
<array/>
|
|
||||||
<key>ignoredWarnings</key>
|
|
||||||
<array/>
|
|
||||||
<key>commonDivisorX</key>
|
|
||||||
<uint>1</uint>
|
|
||||||
<key>commonDivisorY</key>
|
|
||||||
<uint>1</uint>
|
|
||||||
<key>packNormalMaps</key>
|
|
||||||
<false/>
|
|
||||||
<key>autodetectNormalMaps</key>
|
|
||||||
<true/>
|
|
||||||
<key>normalMapFilter</key>
|
|
||||||
<string></string>
|
|
||||||
<key>normalMapSuffix</key>
|
|
||||||
<string></string>
|
|
||||||
<key>normalMapSheetFileName</key>
|
|
||||||
<filename></filename>
|
|
||||||
<key>exporterProperties</key>
|
|
||||||
<map type="ExporterProperties"/>
|
|
||||||
</struct>
|
|
||||||
</data>
|
|
@ -248,6 +248,8 @@ export function getStringForKeyCode(code) {
|
|||||||
return ",";
|
return ",";
|
||||||
case 189:
|
case 189:
|
||||||
return "-";
|
return "-";
|
||||||
|
case 190:
|
||||||
|
return ".";
|
||||||
case 191:
|
case 191:
|
||||||
return "/";
|
return "/";
|
||||||
case 219:
|
case 219:
|
||||||
@ -260,7 +262,9 @@ export function getStringForKeyCode(code) {
|
|||||||
return "'";
|
return "'";
|
||||||
}
|
}
|
||||||
|
|
||||||
return String.fromCharCode(code);
|
return (48 <= code && code <= 57) || (65 <= code && code <= 90)
|
||||||
|
? String.fromCharCode(code)
|
||||||
|
: "[" + code + "]";
|
||||||
}
|
}
|
||||||
|
|
||||||
export class Keybinding {
|
export class Keybinding {
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
/* Basic Options */
|
/* Basic Options */
|
||||||
"target": "es6" /* Specify ECMAScript target version: 'ES3' (default), 'ES5', 'ES2015', 'ES2016', 'ES2017', 'ES2018', 'ES2019' or 'ESNEXT'. */,
|
"target": "es6" /* Specify ECMAScript target version: 'ES3' (default), 'ES5', 'ES2015', 'ES2016', 'ES2017', 'ES2018', 'ES2019' or 'ESNEXT'. */,
|
||||||
"module": "commonjs" /* Specify module code generation: 'none', 'commonjs', 'amd', 'system', 'umd', 'es2015', or 'ESNext'. */,
|
"module": "commonjs" /* Specify module code generation: 'none', 'commonjs', 'amd', 'system', 'umd', 'es2015', or 'ESNext'. */,
|
||||||
"lib": ["DOM","ES2018"], /* Specify library files to be included in the compilation. */
|
"lib": ["DOM", "ES2018"] /* Specify library files to be included in the compilation. */,
|
||||||
"allowJs": true /* Allow javascript files to be compiled. */,
|
"allowJs": true /* Allow javascript files to be compiled. */,
|
||||||
"checkJs": true /* Report errors in .js files. */,
|
"checkJs": true /* Report errors in .js files. */,
|
||||||
// "jsx": "preserve", /* Specify JSX code generation: 'preserve', 'react-native', or 'react'. */
|
// "jsx": "preserve", /* Specify JSX code generation: 'preserve', 'react-native', or 'react'. */
|
||||||
|
@ -5,7 +5,7 @@ steamPage:
|
|||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is a relaxed game in which you have to build factories for the
|
Shapez.io is a relaxed game in which you have to build factories for the
|
||||||
automated production of geometric shapes.
|
automated production of geometric shapes.
|
||||||
|
|
||||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||||
|
|
||||||
|
@ -5,7 +5,7 @@ steamPage:
|
|||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io es un joc relaxant en el qual has de construir fàbriques per a
|
Shapez.io es un joc relaxant en el qual has de construir fàbriques per a
|
||||||
la producció automàtica de formes geomètriques.
|
la producció automàtica de formes geomètriques.
|
||||||
|
|
||||||
A mesura que el nivell augmenta, les formes esdevenen més complexes, i has d'explorar el mapa infinit.
|
A mesura que el nivell augmenta, les formes esdevenen més complexes, i has d'explorar el mapa infinit.
|
||||||
|
|
||||||
@ -94,7 +94,7 @@ mainMenu:
|
|||||||
helpTranslate: Ajuda a traduir-lo!
|
helpTranslate: Ajuda a traduir-lo!
|
||||||
madeBy: Creat per <author-link>
|
madeBy: Creat per <author-link>
|
||||||
browserWarning: >-
|
browserWarning: >-
|
||||||
|
|
||||||
Disculpa, però el joc funcionarà lent al teu navegador! Aconsegueix el joc complet o descarrega't chrome per una millor experiència.
|
Disculpa, però el joc funcionarà lent al teu navegador! Aconsegueix el joc complet o descarrega't chrome per una millor experiència.
|
||||||
savegameLevel: Nivell <x>
|
savegameLevel: Nivell <x>
|
||||||
savegameLevelUnknown: Nivell desconegut
|
savegameLevelUnknown: Nivell desconegut
|
||||||
|
@ -3,16 +3,16 @@ steamPage:
|
|||||||
kombinování čím dál složitějších tvarů na nekonečné mapě.
|
kombinování čím dál složitějších tvarů na nekonečné mapě.
|
||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io je relaxační hra, ve které musíte stavět továrny na
|
Shapez.io je relaxační hra, ve které musíte stavět továrny pro
|
||||||
automatizaci výroba geometrických tvarů.
|
automatizaci výroby geometrických tvarů.
|
||||||
|
|
||||||
Jak se zvyšuje úroveň, tvary se stávají stále složitějšími a vy se musíte rozložit na nekonečné mapě.
|
Jak se zvyšuje úroveň, tvary se stávají stále složitějšími a vy se musíte rozšířit po nekonečné mapě.
|
||||||
|
|
||||||
A jako by to nestačilo, musíte také produkovat exponenciálně více, abyste uspokojili požadavky - jediná věc, která pomáhá, je škálování!
|
A jako by to nestačilo, musíte také produkovat exponenciálně více, abyste uspokojili požadavky - jediná věc, která pomáhá, je škálování!
|
||||||
|
|
||||||
Zatímco tvary zpracováváte pouze na začátku, musíte je obarvit později - k tomu musíte těžit a míchat barvy!
|
Zatímco tvary zpracováváte pouze na začátku, musíte je později obarvit - k tomu musíte těžit a míchat barvy!
|
||||||
|
|
||||||
Koupemín hry na Steam vám dá přístup k plné verzi hry, ale taky můžete hrát demo verzi na shapez.io a potom se můžete rozhodnou jsestli hru koupíte!
|
Koupením hry na platformě Steam vám dá přístup k plné verzi hry, ale také můžete hrát demo verzi na shapez.io a potom se můžete rozhodnou jestli hru koupíte!
|
||||||
title_advantages: Samostatné výhody
|
title_advantages: Samostatné výhody
|
||||||
advantages:
|
advantages:
|
||||||
- <b>12 Nových úrovní</b> celkem 26 úrovní
|
- <b>12 Nových úrovní</b> celkem 26 úrovní
|
||||||
@ -21,9 +21,9 @@ steamPage:
|
|||||||
- <b>Wires Update</b> pro zcela nové rozměry!
|
- <b>Wires Update</b> pro zcela nové rozměry!
|
||||||
- <b>Dark Mode</b>!
|
- <b>Dark Mode</b>!
|
||||||
- Neomezené Savegames
|
- Neomezené Savegames
|
||||||
- Neomezené markery
|
- Neomezené značky
|
||||||
- Podpořte mě! ❤️
|
- Podpořte mě! ❤️
|
||||||
title_future: Plánovaní kontent
|
title_future: Plánovaný kontent
|
||||||
planned:
|
planned:
|
||||||
- Blueprintová knihovna (Samostatně exkluzivní)
|
- Blueprintová knihovna (Samostatně exkluzivní)
|
||||||
- Steam Achievements
|
- Steam Achievements
|
||||||
@ -33,18 +33,18 @@ steamPage:
|
|||||||
- Sandbox mode
|
- Sandbox mode
|
||||||
- ... a o hodně víc!
|
- ... a o hodně víc!
|
||||||
title_open_source: Tato hra je open source!
|
title_open_source: Tato hra je open source!
|
||||||
title_links: Odkazi
|
title_links: Odkazy
|
||||||
links:
|
links:
|
||||||
discord: Officiální Discord
|
discord: Officiální Discord
|
||||||
roadmap: Roadmap
|
roadmap: Roadmap
|
||||||
subreddit: Subreddit
|
subreddit: Subreddit
|
||||||
source_code: Source code (GitHub)
|
source_code: Source code (GitHub)
|
||||||
translate: Pomožte přeložit hru!
|
translate: Pomozte přeložit hru!
|
||||||
text_open_source: |-
|
text_open_source: |-
|
||||||
Kdokoli může přispět, aktivně se zapojit do komunity a
|
Kdokoli může přispět, aktivně se zapojit do komunity,
|
||||||
pokusit se zkontrolovat všechny návrhy a vzít v úvahu zpětnou vazbu
|
pokusit se zkontrolovat všechny návrhy a vzít v úvahu zpětnou vazbu
|
||||||
kde je to možné.
|
kde je to možné.
|
||||||
|
|
||||||
Nezapomeňte se podívat na můj trello board, kde najdete kompletní plán!
|
Nezapomeňte se podívat na můj trello board, kde najdete kompletní plán!
|
||||||
global:
|
global:
|
||||||
loading: Načítám
|
loading: Načítám
|
||||||
@ -121,9 +121,9 @@ dialogs:
|
|||||||
text: "Nepovedlo se načíst vaši uloženou hru:"
|
text: "Nepovedlo se načíst vaši uloženou hru:"
|
||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Potvrdit smazání
|
title: Potvrdit smazání
|
||||||
text: Are you sure you want to delete the following game?<br><br>
|
text: Jste si jisti, že chcete smazat tuto uloženou hru?<br><br>
|
||||||
'<savegameName>' at level <savegameLevel><br><br> This can not be
|
'<savegameName>' s úrovní <savegameLevel><br><br> Tato akce je
|
||||||
undone!
|
nevratná!
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Chyba mazání
|
title: Chyba mazání
|
||||||
text: "Nepovedlo se smazat vaši uloženou hru:"
|
text: "Nepovedlo se smazat vaši uloženou hru:"
|
||||||
@ -173,8 +173,8 @@ dialogs:
|
|||||||
umístěných pásů.<br>"
|
umístěných pásů.<br>"
|
||||||
createMarker:
|
createMarker:
|
||||||
title: Nová značka
|
title: Nová značka
|
||||||
desc: Give it a meaningful name, you can also include a <strong>short
|
desc: Použijte smysluplný název, můžete také zahrnout <strong>krátký
|
||||||
key</strong> of a shape (Which you can generate <link>here</link>)
|
klíč</strong> tvaru (který můžete vygenerovat <link>zde</link>)
|
||||||
titleEdit: Upravit značku
|
titleEdit: Upravit značku
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: V ukázce můžete vytvořit pouze dvě značky. Získejte plnou verzi pro
|
desc: V ukázce můžete vytvořit pouze dvě značky. Získejte plnou verzi pro
|
||||||
@ -194,15 +194,15 @@ dialogs:
|
|||||||
editSignal:
|
editSignal:
|
||||||
title: Nastavte signál
|
title: Nastavte signál
|
||||||
descItems: "Vyberte předdefinovanou položku:"
|
descItems: "Vyberte předdefinovanou položku:"
|
||||||
descShortKey: ... nebo zadejte <strong>krátký klíč</strong> tvaru (který jste
|
descShortKey: ... nebo zadejte <strong>krátký klíč</strong> tvaru (který
|
||||||
může vygenerovat <link>zde</link>)
|
můžete vygenerovat <link>zde</link>)
|
||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Přejmenovat Savegame
|
title: Přejmenovat uloženou hru
|
||||||
desc: Zde můžeš přejmenovat svůj savegame.
|
desc: Zde můžeš přejmenovat svoji uloženou hru.
|
||||||
entityWarning:
|
entityWarning:
|
||||||
title: Varování výkonu
|
title: Varování výkonu
|
||||||
desc: Umístili jste spoustu budov, to je jen přátelská připomínka hra nezvládne
|
desc: Umístili jste spoustu budov, to je jen přátelská připomínka. Hra nezvládne
|
||||||
nekonečný počet budov - zkuste to udržujte své továrny kompaktní!
|
nekonečný počet budov - zkuste udržet své továrny kompaktní!
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Posun mapy
|
moveMap: Posun mapy
|
||||||
@ -223,7 +223,7 @@ ingame:
|
|||||||
copySelection: Kopírovat
|
copySelection: Kopírovat
|
||||||
clearSelection: Zrušit výběr
|
clearSelection: Zrušit výběr
|
||||||
pipette: Kapátko
|
pipette: Kapátko
|
||||||
switchLayers: Změnit vrstvi
|
switchLayers: Změnit vrstvy
|
||||||
buildingPlacement:
|
buildingPlacement:
|
||||||
cycleBuildingVariants: Zmáčkněte <key> pro přepínání mezi variantami.
|
cycleBuildingVariants: Zmáčkněte <key> pro přepínání mezi variantami.
|
||||||
hotkeyLabel: "Klávesová zkratka: <key>"
|
hotkeyLabel: "Klávesová zkratka: <key>"
|
||||||
@ -346,25 +346,25 @@ ingame:
|
|||||||
get_on_steam: Získejte na steamu
|
get_on_steam: Získejte na steamu
|
||||||
standaloneAdvantages:
|
standaloneAdvantages:
|
||||||
title: Získejte plnou verzy!
|
title: Získejte plnou verzy!
|
||||||
no_thanks: Ne, děkuju!
|
no_thanks: Ne, děkuji!
|
||||||
points:
|
points:
|
||||||
levels:
|
levels:
|
||||||
title: 12 Nových levlů
|
title: 12 Nových úrovní
|
||||||
desc: Celkem 26 levlů!
|
desc: Celkem 26 úrovní!
|
||||||
buildings:
|
buildings:
|
||||||
title: 18 Nových budov
|
title: 18 Nových budov
|
||||||
desc: Plně automatizujte svou továrnu!
|
desc: Plně automatizujte svou továrnu!
|
||||||
savegames:
|
savegames:
|
||||||
title: ∞ Savegames
|
title: ∞ Uložených her
|
||||||
desc: Tolik, kolik vaše srdce touží!
|
desc: Tolik, kolik vaše srdce touží!
|
||||||
upgrades:
|
upgrades:
|
||||||
title: 20 vylepšení
|
title: 20 vylepšení
|
||||||
desc: Tato demo verze má pouze 5!
|
desc: Tato demo verze má pouze 5!
|
||||||
markers:
|
markers:
|
||||||
title: ∞ Markrů
|
title: ∞ Značek
|
||||||
desc: Nikdy se neztraťte ve své továrně!
|
desc: Nikdy se neztraťte ve své továrně!
|
||||||
wires:
|
wires:
|
||||||
title: Wires
|
title: Kabely
|
||||||
desc: Zcela nový rozměr!
|
desc: Zcela nový rozměr!
|
||||||
darkmode:
|
darkmode:
|
||||||
title: Dark Mode
|
title: Dark Mode
|
||||||
@ -394,8 +394,8 @@ buildings:
|
|||||||
belt:
|
belt:
|
||||||
default:
|
default:
|
||||||
name: Dopravníkový pás
|
name: Dopravníkový pás
|
||||||
description: Přepravuje tvary a barvy, přidržením můžete umístit více pásů za
|
description: Přepravuje tvary a barvy, přidržením můžete tahem umístit více pásů
|
||||||
sebe tahem.
|
za sebou.
|
||||||
miner:
|
miner:
|
||||||
default:
|
default:
|
||||||
name: Extraktor
|
name: Extraktor
|
||||||
@ -428,9 +428,9 @@ buildings:
|
|||||||
description: Otáčí tvary o 90 stupňů po směru hodinových ručiček.
|
description: Otáčí tvary o 90 stupňů po směru hodinových ručiček.
|
||||||
ccw:
|
ccw:
|
||||||
name: Rotor (opačný)
|
name: Rotor (opačný)
|
||||||
description: Otáčí tvary o 90 stupňů proti směru hodinových ručiček
|
description: Otáčí tvary o 90 stupňů proti směru hodinových ručiček.
|
||||||
rotate180:
|
rotate180:
|
||||||
name: Rotor (180)
|
name: Rotor (180°)
|
||||||
description: Otáčí tvary o 180 stupňů.
|
description: Otáčí tvary o 180 stupňů.
|
||||||
stacker:
|
stacker:
|
||||||
default:
|
default:
|
||||||
@ -450,16 +450,16 @@ buildings:
|
|||||||
description: Obarví tvary z levých vstupů barvou z horního vstupu.
|
description: Obarví tvary z levých vstupů barvou z horního vstupu.
|
||||||
quad:
|
quad:
|
||||||
name: Barvič (čtyřnásobný)
|
name: Barvič (čtyřnásobný)
|
||||||
description: Allows you to color each quadrant of the shape individually. Only
|
description: Umožnuje obarvit každou čtvrtinu tvaru individuálně. Jen
|
||||||
slots with a <strong>truthy signal</strong> on the wires layer
|
čtvrtiny se vstupy barev s <strong>logickým signálem</strong> na vrstvě kabelů
|
||||||
will be painted!
|
budou obarveny!
|
||||||
mirrored:
|
mirrored:
|
||||||
name: Barvič
|
name: Barvič
|
||||||
description: Obarví celý tvar v levém vstupu barvou z pravého vstupu.
|
description: Obarví celý tvar v levém vstupu barvou z pravého vstupu.
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
name: Koš
|
name: Koš
|
||||||
description: Příjmá tvary a barvy ze všech stran a smaže je. Navždy.
|
description: Přijímá tvary a barvy ze všech stran a smaže je. Navždy.
|
||||||
wire:
|
wire:
|
||||||
default:
|
default:
|
||||||
name: Kabel
|
name: Kabel
|
||||||
@ -472,10 +472,10 @@ buildings:
|
|||||||
name: Vyvažovač
|
name: Vyvažovač
|
||||||
description: Multifunkční - Rozděluje vstupy do výstupy.
|
description: Multifunkční - Rozděluje vstupy do výstupy.
|
||||||
merger:
|
merger:
|
||||||
name: Spojka (kompaktní)
|
name: Spojovač (kompaktní)
|
||||||
description: Spojí dva pásy do jednoho.
|
description: Spojí dva pásy do jednoho.
|
||||||
merger-inverse:
|
merger-inverse:
|
||||||
name: Spojka (kompaktní)
|
name: Spojovač (kompaktní)
|
||||||
description: Spojí dva pásy do jednoho.
|
description: Spojí dva pásy do jednoho.
|
||||||
splitter:
|
splitter:
|
||||||
name: Rozdělovač (kompaktní)
|
name: Rozdělovač (kompaktní)
|
||||||
@ -486,12 +486,12 @@ buildings:
|
|||||||
storage:
|
storage:
|
||||||
default:
|
default:
|
||||||
name: Sklad
|
name: Sklad
|
||||||
description: Skladuje věci navíc až do naplnění kapacity. Může být použit na
|
description: Skladuje přebytečné věci až do naplnění kapacity. Může být použit na
|
||||||
skladová ní surovin navíc.
|
skladování surovin navíc.
|
||||||
wire_tunnel:
|
wire_tunnel:
|
||||||
default:
|
default:
|
||||||
name: Křížení kabelů
|
name: Křížení kabelů
|
||||||
description: Umožňuje křížení dvou kabeů bez jejich spojení.
|
description: Umožňuje křížení dvou kabelů bez jejich spojení.
|
||||||
constant_signal:
|
constant_signal:
|
||||||
default:
|
default:
|
||||||
name: Konstantní signál
|
name: Konstantní signál
|
||||||
@ -553,7 +553,7 @@ buildings:
|
|||||||
description: Virtuálně rozřízne tvar svisle na dvě části.
|
description: Virtuálně rozřízne tvar svisle na dvě části.
|
||||||
rotater:
|
rotater:
|
||||||
name: Virtuální rotor
|
name: Virtuální rotor
|
||||||
description: Virtuálně Otáčí tvary o 90 stupňů po směru hodinových ručiček.
|
description: Virtuálně otáčí tvary o 90 stupňů po směru hodinových ručiček.
|
||||||
unstacker:
|
unstacker:
|
||||||
name: Virtuální extrahátor
|
name: Virtuální extrahátor
|
||||||
description: Virtuálně extrahuje nejvyšší vrstvu do pravého výstupu a zbývající
|
description: Virtuálně extrahuje nejvyšší vrstvu do pravého výstupu a zbývající
|
||||||
@ -567,18 +567,18 @@ buildings:
|
|||||||
description: Virtuálně obarví celý tvar v levém vstupu barvou z pravého vstupu.
|
description: Virtuálně obarví celý tvar v levém vstupu barvou z pravého vstupu.
|
||||||
item_producer:
|
item_producer:
|
||||||
default:
|
default:
|
||||||
name: Item Producer
|
name: Výrobník předmětů
|
||||||
description: Available in sandbox mode only, outputs the given signal from the
|
description: Dostupný pouze v sandboxovém módu, vydává daný signál z
|
||||||
wires layer on the regular layer.
|
vrstvy kabelů na běžnou vrstvu.
|
||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Řezání tvarů
|
title: Řezání tvarů
|
||||||
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
|
desc: Právě jste odemkli <strong>pilu</strong>, která řeže tvary
|
||||||
from top to bottom <strong>regardless of its
|
svisle na poloviny <strong>bez ohledu na její
|
||||||
orientation</strong>!<br><br>Be sure to get rid of the waste, or
|
orientaci</strong>!<br><br>Nezapoměňte se zbavit zbytku tvarů, jinak
|
||||||
otherwise <strong>it will clog and stall</strong> - For this purpose
|
se <strong>vám produkce zasekne</strong> - za tímto účelem
|
||||||
I have given you the <strong>trash</strong>, which destroys
|
jsem vám dal <strong>koš</strong>, který smaže
|
||||||
everything you put into it!
|
vše, co do něj vložíte!
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: Otáčení
|
title: Otáčení
|
||||||
desc: <strong>Rotor</strong> byl právě odemčen! Otáčí tvary po směru hodinových
|
desc: <strong>Rotor</strong> byl právě odemčen! Otáčí tvary po směru hodinových
|
||||||
@ -600,9 +600,9 @@ storyRewards:
|
|||||||
vpravo se <strong>nalepí na</strong> tvar vlevo!
|
vpravo se <strong>nalepí na</strong> tvar vlevo!
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: Rozřazování/Spojování pásu
|
title: Rozřazování/Spojování pásu
|
||||||
desc: You have unlocked a <strong>splitter</strong> variant of the
|
desc: Právě jste odemkli <strong>rozdělovací</strong> variantu
|
||||||
<strong>balancer</strong> - It accepts one input and splits them
|
<strong>vyvažovače</strong> - Přijímá jeden vstup a rozdělí ho
|
||||||
into two!
|
na dva!
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
title: Tunel
|
title: Tunel
|
||||||
desc: <strong>Tunel</strong> byl právě odemčen - Umožňuje vézt suroviny pod
|
desc: <strong>Tunel</strong> byl právě odemčen - Umožňuje vézt suroviny pod
|
||||||
@ -614,10 +614,10 @@ storyRewards:
|
|||||||
'T' pro přepnutí mezi variantami</strong>!
|
'T' pro přepnutí mezi variantami</strong>!
|
||||||
reward_miner_chainable:
|
reward_miner_chainable:
|
||||||
title: Napojovací extraktor
|
title: Napojovací extraktor
|
||||||
desc: "You have unlocked the <strong>chained extractor</strong>! It can
|
desc: "Právě jste odemkli <strong>napojovací extraktor</strong>! Může
|
||||||
<strong>forward its resources</strong> to other extractors so you
|
<strong>předat své zdroje</strong> ostatním extraktorům, čímž
|
||||||
can more efficiently extract resources!<br><br> PS: The old
|
můžete efektivněji těžit více zdrojů!<br><br> PS: Starý
|
||||||
extractor has been replaced in your toolbar now!"
|
extraktor bude od teď nahrazen ve vašem panelu nástrojů!"
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: Tunel II. úrovně
|
title: Tunel II. úrovně
|
||||||
desc: Odemknuli jste <strong>tunel II. úrovně</strong> - Má <strong>delší
|
desc: Odemknuli jste <strong>tunel II. úrovně</strong> - Má <strong>delší
|
||||||
@ -633,18 +633,18 @@ storyRewards:
|
|||||||
barvy!
|
barvy!
|
||||||
reward_storage:
|
reward_storage:
|
||||||
title: Sklad
|
title: Sklad
|
||||||
desc: You have unlocked the <strong>storage</strong> building - It allows you to
|
desc: Právě jste odemkli <strong>sklad</strong> - Umožnuje skladovat přebytečné věci
|
||||||
store items up to a given capacity!<br><br> It priorities the left
|
až do naplnění kapacity!<br><br> Dává prioritu levému
|
||||||
output, so you can also use it as an <strong>overflow gate</strong>!
|
výstupu, takže ho také můžete použít jako <strong>průtokovou bránu</strong>!
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: Volná hra
|
title: Volná hra
|
||||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
|
desc: Zvládli jste to! Odemkli jste <strong>mód volné hry</strong>! To znamená,
|
||||||
that shapes are now <strong>randomly</strong> generated!<br><br>
|
budou od teď <strong>náhodně</strong> generovány!<br><br>
|
||||||
Since the hub will require a <strong>throughput</strong> from now
|
Vzhledem k tomu, že Hub nadále potřebuje <strong>propustnost</strong>
|
||||||
on, I highly recommend to build a machine which automatically
|
, především doporučuji postavit továrnu, která automaticky
|
||||||
delivers the requested shape!<br><br> The HUB outputs the requested
|
doručí požadovaný tvar!<br><br> Hub vysílá požadovaný
|
||||||
shape on the wires layer, so all you have to do is to analyze it and
|
tvar na vrstvu kabelů, takže jediné co musíte udělat, je analyzovat tvar a
|
||||||
automatically configure your factory based on that.
|
automaticky nastavit svou továrnu dle této analýzy.
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
title: Plány
|
title: Plány
|
||||||
desc: Nyní můžete <strong>kopírovat a vkládat</strong> části továrny! Vyberte
|
desc: Nyní můžete <strong>kopírovat a vkládat</strong> části továrny! Vyberte
|
||||||
@ -662,70 +662,70 @@ storyRewards:
|
|||||||
title: Další úroveň
|
title: Další úroveň
|
||||||
desc: Gratuluji! Mimochodem, více obsahu najdete v plné verzi!
|
desc: Gratuluji! Mimochodem, více obsahu najdete v plné verzi!
|
||||||
reward_balancer:
|
reward_balancer:
|
||||||
title: Balancer
|
title: Vyvažovač
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: Multifunkční <strong>vyvažovač</strong> byl odemknut - Může
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
být použit ke zvětšení vašich továren <strong>rozdělováním a spojováním
|
||||||
items</strong> onto multiple belts!<br><br>
|
předmětů</strong> na několik pásu!<br><br>
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compact Merger
|
title: Kompaktní spojovač
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: Právě jste odemkli <strong>spojovací</strong> variantu
|
||||||
<strong>balancer</strong> - It accepts two inputs and merges them
|
<strong>vyvažovače</strong> - Přijímá dva vstupy a spojí je
|
||||||
into one belt!
|
do jednoho!
|
||||||
reward_belt_reader:
|
reward_belt_reader:
|
||||||
title: Belt reader
|
title: Čtečka pásů
|
||||||
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
|
desc: Právě jste odemkli <strong>čtečku pásů</strong>! Umožnuje vám
|
||||||
measure the throughput of a belt.<br><br>And wait until you unlock
|
změřit propustnost pásu.<br><br>A počkejte na odemčení
|
||||||
wires - then it gets really useful!
|
kabelů - později to bude velmi užitečné!
|
||||||
reward_rotater_180:
|
reward_rotater_180:
|
||||||
title: Rotater (180 degrees)
|
title: Rotor (180°)
|
||||||
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
|
desc: Právě jste odemkli 180 stupňoví <strong>rotor</strong>! - Umožňuje
|
||||||
you to rotate a shape by 180 degress (Surprise! :D)
|
vám otáčet tvar o 180 stupňů!
|
||||||
reward_display:
|
reward_display:
|
||||||
title: Display
|
title: Display
|
||||||
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
desc: "Právě jste odemkli <strong>Display</strong> - Připojte signál ve
|
||||||
wires layer to visualize it!<br><br> PS: Did you notice the belt
|
vrstvě kabelů pro vizualizaci!<br><br> PS: Všimli jste si, že čtečka
|
||||||
reader and storage output their last read item? Try showing it on a
|
pásů a sklad vysílájí jejich poslední přečtěný předmět? Zkuste ho ukázat na
|
||||||
display!"
|
displeji!"
|
||||||
reward_constant_signal:
|
reward_constant_signal:
|
||||||
title: Constant Signal
|
title: Konstantní signál
|
||||||
desc: You unlocked the <strong>constant signal</strong> building on the wires
|
desc: Právě jste odemkli <strong>konstantní signál</strong> na vrstvě
|
||||||
layer! This is useful to connect it to <strong>item filters</strong>
|
kabelů! Tohle je například užitečné pro připojení k <strong>filtrům předmětů</strong>
|
||||||
for example.<br><br> The constant signal can emit a
|
.<br><br> Konstantní signál může vysílat
|
||||||
<strong>shape</strong>, <strong>color</strong> or
|
<strong>tvar</strong>, <strong>barvu</strong> nebo
|
||||||
<strong>boolean</strong> (1 / 0).
|
<strong>logickou hodnotu</strong> (1 / 0).
|
||||||
reward_logic_gates:
|
reward_logic_gates:
|
||||||
title: Logic Gates
|
title: Logické brány
|
||||||
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
|
desc: Právě jste odemkli <strong>logické brány</strong>! Nemusíte být zrovna nadšení,
|
||||||
about this, but it's actually super cool!<br><br> With those gates
|
ale ve skutečnosti je to celkem cool!<br><br> S těmito bránami
|
||||||
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
|
můžete propočítat AND, OR, XOR a NOT operace.<br><br> Jako
|
||||||
bonus on top I also just gave you a <strong>transistor</strong>!
|
bonus navíc vám také zpřístupním <strong>tranzistor</strong>!
|
||||||
reward_virtual_processing:
|
reward_virtual_processing:
|
||||||
title: Virtual Processing
|
title: Virtuální zpracování
|
||||||
desc: I just gave a whole bunch of new buildings which allow you to
|
desc: Právě jsem zpřístupnil spoustu nových budov, které vám umožní
|
||||||
<strong>simulate the processing of shapes</strong>!<br><br> You can
|
<strong>simulovat výrobu různých tvarů</strong>!<br><br> Můžete
|
||||||
now simulate a cutter, rotater, stacker and more on the wires layer!
|
teď také simulovat pilu, rotor, kombinátor a mnoho dalšího na vrstvě kabelů!
|
||||||
With this you now have three options to continue the game:<br><br> -
|
Nadále máte tři možnosti, jak pokračovat ve hře:<br><br> -
|
||||||
Build an <strong>automated machine</strong> to create any possible
|
Postavit <strong>automatickou továrnu</strong> k vytvoření jakéhokoliv
|
||||||
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
tvaru požadovaného Hubem (Doporučuji to alespoň vyzkoušet!).<br><br> - Postavit
|
||||||
something cool with wires.<br><br> - Continue to play
|
něco zajímavého s použitím kabelů.<br><br> - Pokračovat ve hře
|
||||||
regulary.<br><br> Whatever you choose, remember to have fun!
|
pravidelně.<br><br> Bez ohledu na tvou volbu, nezapomeň si svou hru užít!
|
||||||
reward_wires_painter_and_levers:
|
reward_wires_painter_and_levers:
|
||||||
title: Wires & Quad Painter
|
title: Kabely a čtyřnásobný barvič
|
||||||
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
desc: "Právě jste odemkli <strong>vrstvu kabelů</strong>: Je to samostatná
|
||||||
layer on top of the regular layer and introduces a lot of new
|
vrstva navíc oproti běžné vrstvě a představuje spoustu nových
|
||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
možností!<br><br> Do začátku jsem zpřístupnil <strong>čtyřnásobný
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
barvič</strong> - Připojte vstupy, které byste chtěli obarvit
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
na vrstvě kabelů!<br><br> Pro přepnutí mezi vrstvami stiskněte klávesu
|
||||||
<strong>E</strong>."
|
<strong>E</strong>."
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Filtr předmětů
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: Právě jste odemkli <strong>filtr předmětů</strong>! Nasměruje předměty buď
|
||||||
to the top or the right output depending on whether they match the
|
na horní nebo pravý výstup podle toho, zda se shodují
|
||||||
signal from the wires layer or not.<br><br> You can also pass in a
|
nebo neshodují se signálem na vrstvě kabelů.<br><br> Také můžete vyslat logickou hodnotu
|
||||||
boolean signal (1 / 0) to entirely activate or disable it.
|
(1 / 0) pro zapnutí nebo kompletní vypnutí filtru.
|
||||||
reward_demo_end:
|
reward_demo_end:
|
||||||
title: End of Demo
|
title: Konec demo verze
|
||||||
desc: You have reached the end of the demo version!
|
desc: Právě jste dosáhli konce demo verze!
|
||||||
settings:
|
settings:
|
||||||
title: Nastavení
|
title: Nastavení
|
||||||
categories:
|
categories:
|
||||||
@ -836,52 +836,52 @@ settings:
|
|||||||
description: Zapné různé nástroje, které vám umožní hrát hru i pokud jste
|
description: Zapné různé nástroje, které vám umožní hrát hru i pokud jste
|
||||||
barvoslepí.
|
barvoslepí.
|
||||||
rotationByBuilding:
|
rotationByBuilding:
|
||||||
title: Rotation by building type
|
title: Rotace dle typu budov
|
||||||
description: Each building type remembers the rotation you last set it to
|
description: Každý typ budovy si zapamatuje poslední rotaci, na kterou jste je individuálně
|
||||||
individually. This may be more comfortable if you frequently
|
nastavili. Tohle může být pohodlnější pokud často
|
||||||
switch between placing different building types.
|
přepínáte mezi pokládáním budov různých typů.
|
||||||
soundVolume:
|
soundVolume:
|
||||||
title: Sound Volume
|
title: Hlasitost zvuků
|
||||||
description: Set the volume for sound effects
|
description: Nastavte hlasitost zvukových efektů
|
||||||
musicVolume:
|
musicVolume:
|
||||||
title: Music Volume
|
title: Hlasitost hudby
|
||||||
description: Set the volume for music
|
description: Nastavte hlasitost hudby
|
||||||
lowQualityMapResources:
|
lowQualityMapResources:
|
||||||
title: Low Quality Map Resources
|
title: Nižší kvalita zdrojů na mapě
|
||||||
description: Simplifies the rendering of resources on the map when zoomed in to
|
description: Zjednoduší vykreslování zdrojů na mapě při přiblížení pro
|
||||||
improve performance. It even looks cleaner, so be sure to try it
|
zlepšení výkonu. Také to zlepšuje vzhled hry, takže neváhejte toto nastavení
|
||||||
out!
|
vyzkoušet!
|
||||||
disableTileGrid:
|
disableTileGrid:
|
||||||
title: Disable Grid
|
title: Vypnout mřížku
|
||||||
description: Disabling the tile grid can help with the performance. This also
|
description: Vypnutí mřížky částic může pomoct s výkonem. Toto nastavení
|
||||||
makes the game look cleaner!
|
zlepšuje vzhled hry!
|
||||||
clearCursorOnDeleteWhilePlacing:
|
clearCursorOnDeleteWhilePlacing:
|
||||||
title: Clear Cursor on Right Click
|
title: Uvolní kurzor při kliknutím pravým tlačitkem
|
||||||
description: Enabled by default, clears the cursor whenever you right click
|
description: Povoleno dle výchozího nastavení, uvolní kurzor pokaždé co kliknete pravým tlačítkem,
|
||||||
while you have a building selected for placement. If disabled,
|
když máte budovu vybranou pro pokládání. Při vypnutí,
|
||||||
you can delete buildings by right-clicking while placing a
|
můžete smazat budovy při kliknutí pravým tlačikem spolu s položením dalších
|
||||||
building.
|
budov.
|
||||||
lowQualityTextures:
|
lowQualityTextures:
|
||||||
title: Low quality textures (Ugly)
|
title: Nižší kvalita textur (Horší vzhled)
|
||||||
description: Uses low quality textures to save performance. This will make the
|
description: Používá nižší kvalitu textur pro zlepšení výkonu. Toto nastavení
|
||||||
game look very ugly!
|
zhorší vzhled hry!
|
||||||
displayChunkBorders:
|
displayChunkBorders:
|
||||||
title: Display Chunk Borders
|
title: Zobrazit hranice oblastí
|
||||||
description: The game is divided into chunks of 16x16 tiles, if this setting is
|
description: Hra je rozdělena na oblasti 16x16 částic. Pokud je toto nastavení povolené,
|
||||||
enabled the borders of each chunk are displayed.
|
zobrazí se hranice těchto oblastí.
|
||||||
pickMinerOnPatch:
|
pickMinerOnPatch:
|
||||||
title: Pick miner on resource patch
|
title: Vybrat extraktor na naležistě zdrojů
|
||||||
description: Enabled by default, selects the miner if you use the pipette when
|
description: Povoleno dle výchozího nastavení, vybere extraktor, pokud použijete kapátko pro
|
||||||
hovering a resource patch.
|
kliknutí na nalezistě zdrojů.
|
||||||
simplifiedBelts:
|
simplifiedBelts:
|
||||||
title: Simplified Belts (Ugly)
|
title: Zjednodušené pásy (Horší vzhled)
|
||||||
description: Does not render belt items except when hovering the belt to save
|
description: Nevykresluje předměty na pásech, pokud nad nimi nepřejíždíte kurzorem, pro ušetření
|
||||||
performance. I do not recommend to play with this setting if you
|
výkonu. Nedoporučuji hrát s tímto nastavením, pokud
|
||||||
do not absolutely need the performance.
|
opravdu nepotřebujete ušetřit výkon.
|
||||||
enableMousePan:
|
enableMousePan:
|
||||||
title: Enable Mouse Pan
|
title: Posouvání myší
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Umožnuje posouvání po mapě, pokud myší přejedete na okraj
|
||||||
screen. The speed depends on the Movement Speed setting.
|
obrazovky. Rychlost žáleží na nastavení rychlosti pohybu.
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Klávesové zkratky
|
title: Klávesové zkratky
|
||||||
@ -939,23 +939,23 @@ keybindings:
|
|||||||
switchDirectionLockSide: Otočit strany zámku plánovače
|
switchDirectionLockSide: Otočit strany zámku plánovače
|
||||||
pipette: Kapátko
|
pipette: Kapátko
|
||||||
menuClose: Zavřít menu
|
menuClose: Zavřít menu
|
||||||
switchLayers: Změnit vrstvi
|
switchLayers: Změnit vrstvy
|
||||||
wire: Kabel
|
wire: Kabel
|
||||||
balancer: Balancer
|
balancer: Vyvažovač
|
||||||
storage: Storage
|
storage: Sklad
|
||||||
constant_signal: Constant Signal
|
constant_signal: Konstantní signál
|
||||||
logic_gate: Logic Gate
|
logic_gate: Logická brána
|
||||||
lever: Switch (regular)
|
lever: Přepínač (běžný)
|
||||||
filter: Filter
|
filter: Filtr
|
||||||
wire_tunnel: Wire Crossing
|
wire_tunnel: Křížení kabelů
|
||||||
display: Display
|
display: Display
|
||||||
reader: Belt Reader
|
reader: Čtečka pásů
|
||||||
virtual_processor: Virtual Cutter
|
virtual_processor: Virtuální pila
|
||||||
transistor: Transistor
|
transistor: Tranzistor
|
||||||
analyzer: Shape Analyzer
|
analyzer: Analyzátor tvarů
|
||||||
comparator: Compare
|
comparator: Porovnávač
|
||||||
item_producer: Item Producer (Sandbox)
|
item_producer: Výrobník předmětů (Sandbox)
|
||||||
copyWireValue: "Wires: Copy value below cursor"
|
copyWireValue: "Kabely: Zkopírovat hodnotu pod kurzorem"
|
||||||
about:
|
about:
|
||||||
title: O hře
|
title: O hře
|
||||||
body: >-
|
body: >-
|
||||||
@ -981,63 +981,63 @@ demo:
|
|||||||
exportingBase: Exportovat celou základnu jako obrázek
|
exportingBase: Exportovat celou základnu jako obrázek
|
||||||
settingNotAvailable: Nedostupné v demo verzi.
|
settingNotAvailable: Nedostupné v demo verzi.
|
||||||
tips:
|
tips:
|
||||||
- The hub accepts input of any kind, not just the current shape!
|
- Hub přijímá vstup jakéhokoliv tvaru, nejen právě požadovaný tvar!
|
||||||
- Make sure your factories are modular - it will pay out!
|
- Ujistěte se, že vaše továrny jsou rozšiřitelné - vyplatí se to!
|
||||||
- Don't build too close to the hub, or it will be a huge chaos!
|
- Nestavte přilíš blízko Hubu nebo vznikne velký chaos!
|
||||||
- If stacking does not work, try switching the inputs.
|
- Pokud skládání nefunguje, zkuste prohodit vstupy.
|
||||||
- You can toggle the belt planner direction by pressing <b>R</b>.
|
- Směr plánovače pásů můžete změnit stisknutím klávesy <b>R</b>.
|
||||||
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
|
- Držení klávesy <b>CTRL</b> umožnuje natažení pásů bez auto-orientace.
|
||||||
- Ratios stay the same, as long as all upgrades are on the same Tier.
|
- Poměry zůstávají stejné, dokud jsou všechny vylepšení na stejné úrovní.
|
||||||
- Serial execution is more efficient than parallel.
|
- Sériové zapojení je efektivnější nez paralelní.
|
||||||
- You will unlock more variants of buildings later in the game!
|
- V průběhu hry později odemknete další varianty mnoha budov!
|
||||||
- You can use <b>T</b> to switch between different variants.
|
- Můžete použít klávesu <b>T</b> k přepnutí mezi různými variantami.
|
||||||
- Symmetry is key!
|
- Symetrie je klíčová!
|
||||||
- You can weave different tiers of tunnels.
|
- Můžete proplétat různé úrovně tunelů.
|
||||||
- Try to build compact factories - it will pay out!
|
- Snažte se postavit kompaktní továrny - vyplatí se to!
|
||||||
- The painter has a mirrored variant which you can select with <b>T</b>
|
- Barvič má zrcadlově otočenou variantu, kterou můžete vybrat klávesou <b>T</b>
|
||||||
- Having the right building ratios will maximize efficiency.
|
- Užití správné kombinace vylepšení maximalizuje efektivitu.
|
||||||
- At maximum level, 5 extractors will fill a single belt.
|
- Na maximální úrovní, 5 extraktorů zaplní jeden celý pás.
|
||||||
- Don't forget about tunnels!
|
- Nezapomeňte na tunely!
|
||||||
- You don't need to divide up items evenly for full efficiency.
|
- Pro plnou efektivitu nemusíte rozdělovat předměty rovnoměrně.
|
||||||
- Holding <b>SHIFT</b> will activate the belt planner, letting you place
|
- Držení klávesy <b>SHIFT</b> spolu s pásy aktivuje plánovač pásy, který vám snadno umožní
|
||||||
long lines of belts easily.
|
postavit dlouhé řady pásů.
|
||||||
- Cutters always cut vertically, regardless of their orientation.
|
- Pily řežou vždy svisle, bez ohledu na jejich orientaci.
|
||||||
- To get white mix all three colors.
|
- Smícháním všech 3 barev získáte bílou barvu.
|
||||||
- The storage buffer priorities the first output.
|
- Sklad preferuje levý výstup.
|
||||||
- Invest time to build repeatable designs - it's worth it!
|
- Investujte čas pro vytvoření opakovatelných designů - ulehčí vám to pozdější expanzy!
|
||||||
- Holding <b>CTRL</b> allows to place multiple buildings.
|
- Držení klávesy <b>CTRL</b> umožnuje postavit více budov stejného typu.
|
||||||
- You can hold <b>ALT</b> to invert the direction of placed belts.
|
- Můžete podržet klávesu <b>ALT</b> k obrácení směru pokládaných pásů.
|
||||||
- Efficiency is key!
|
- Efektivita je klíčová!
|
||||||
- Shape patches that are further away from the hub are more complex.
|
- Nalezistě zdrojů, které jsou více vzdálené od Hubu, jsou větší.
|
||||||
- Machines have a limited speed, divide them up for maximum efficiency.
|
- Továrny mají omezenou rychlost, rozdělte předměty pro vyšší efektivitu.
|
||||||
- Use balancers to maximize your efficiency.
|
- Použijte vyvažovače pro maximalizaci efektivity.
|
||||||
- Organization is important. Try not to cross conveyors too much.
|
- Organizace je důležitá. Zkuste nekřížit příliš mnoho pásů.
|
||||||
- Plan in advance, or it will be a huge chaos!
|
- Plánujte dopředu, abyste předešli vzniku velkého chaosu!
|
||||||
- Don't remove your old factories! You'll need them to unlock upgrades.
|
- Neodstraňujte své staré továrny! Budete je potřebovat pro další vylepšení.
|
||||||
- Try beating level 20 on your own before seeking for help!
|
- Před vyhledáním pomoci zkuste sami porazit úroveň 20!
|
||||||
- Don't complicate things, try to stay simple and you'll go far.
|
- Snažte se věci nekomplikovat, zůstaňtě u jednoduchých designů a dostanete se daleko.
|
||||||
- You may need to re-use factories later in the game. Plan your factories to
|
- Možná budete muset použít stejné továrny i v budoucnu. Vytvořte své továrny takovým stylem,
|
||||||
be re-usable.
|
abyste je mohli použít i v dalších případech.
|
||||||
- Sometimes, you can find a needed shape in the map without creating it with
|
- V nektěrých případech můžete najít celý požadovaný tvar bez nutnosti jeho výroby s pomocí
|
||||||
stackers.
|
kombinátorů.
|
||||||
- Full windmills / pinwheels can never spawn naturally.
|
- Celý tvar typu mlýnu se na mapě nikdy nevyskytne.
|
||||||
- Color your shapes before cutting for maximum efficiency.
|
- Obarvěte své tvary před řezáním pro zvýšení efektivity.
|
||||||
- With modules, space is merely a perception; a concern for mortal men.
|
- S moduly, prostor je pouze vnímáním; starost pro smrtelníky.
|
||||||
- Make a separate blueprint factory. They're important for modules.
|
- Vytvořtě si samostatnou továrnu jen na plány (blueprinty). Jsou důležité pro moduly.
|
||||||
- Have a closer look on the color mixer, and your questions will be answered.
|
- Podívejte se zblízka na míchač barev, a vaše otázky budou odpovězeny.
|
||||||
- Use <b>CTRL</b> + Click to select an area.
|
- Použijte klávesu <b>CTRL</b> a myš pro označení oblasti.
|
||||||
- Building too close to the hub can get in the way of later projects.
|
- Pokud stavíte příliš blízko Hubu, v budoucnu můžete narazit na problémy s dalšími projekty.
|
||||||
- The pin icon next to each shape in the upgrade list pins it to the screen.
|
- Ikona připínáčku vedle každého tvaru vám umožnuje připnout tvar, čímž se vám bude neustále zobrazovat vlevo na obrazovce.
|
||||||
- Mix all primary colors together to make white!
|
- Smíchejte všechny základní barvy pro vytvoření bílé barvy!
|
||||||
- You have an infinite map, don't cramp your factory, expand!
|
- Vaše mapa je nekonečná, nesnažte se postavit továrnu na malinkém prostoru, rozšiřte se do okolí!
|
||||||
- Also try Factorio! It's my favorite game.
|
- Neváhejte vyzkoušet hru Factorio! Je to má oblíbená hra.
|
||||||
- The quad cutter cuts clockwise starting from the top right!
|
- Rozebírač funguje po směru hodinových ručiček, počínaje pravým horním rohem!
|
||||||
- You can download your savegames in the main menu!
|
- V hlavním menu můžete stáhnout své uložené hry!
|
||||||
- This game has a lot of useful keybindings! Be sure to check out the
|
- Tato hra má spoustu užitečných klávesových zkratek! Určitě si je projděte v
|
||||||
settings page.
|
nastavení.
|
||||||
- This game has a lot of settings, be sure to check them out!
|
- Tato hra má spoustu nastavení, určitě si je projděte!
|
||||||
- The marker to your hub has a small compass to indicate its direction!
|
- Značka Hubu má vedle sebe malý kompas, který ukazuje směr k Hubu!
|
||||||
- To clear belts, cut the area and then paste it at the same location.
|
- Pro vyčistění pásů, vyjměte budovy z prostoru a pak je zkopírujte zpět na stejné místo.
|
||||||
- Press F4 to show your FPS and Tick Rate.
|
- Stisknutím F4 zobrazíte FPS a rychlost ticků.
|
||||||
- Press F4 twice to show the tile of your mouse and camera.
|
- Stisknutím F4 dvakrát zobrazíte častici myši a kamery.
|
||||||
- You can click a pinned shape on the left side to unpin it.
|
- Můžete kliknout na připínáček vlevo vedle připnutého tvaru k jeho odepnutí.
|
||||||
|
@ -5,7 +5,7 @@ steamPage:
|
|||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io er et afslapet spil hvor du skal bygge fabrikker for at
|
Shapez.io er et afslapet spil hvor du skal bygge fabrikker for at
|
||||||
automatisere productionen af geometriske figurer.
|
automatisere productionen af geometriske figurer.
|
||||||
|
|
||||||
Jo længer du når, jo mere kompliseret bliver figurene, og du bliver nød til at spræde dig ud på den grænseløse spilleflade.
|
Jo længer du når, jo mere kompliseret bliver figurene, og du bliver nød til at spræde dig ud på den grænseløse spilleflade.
|
||||||
|
|
||||||
|
@ -1,40 +1,39 @@
|
|||||||
|
---
|
||||||
steamPage:
|
steamPage:
|
||||||
shortText: In shapez.io nutzt du die vorhandenen Ressourcen, um mit deinen
|
shortText: In shapez.io nutzt du die vorhandenen Ressourcen, um mit deinen
|
||||||
Maschinen durch Kombination immer komplexere Formen zu erschaffen.
|
Maschinen durch Kombination immer komplexere Formen zu erschaffen.
|
||||||
|
discordLinkShort: Offizieller Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Du magst Automatisierungsspiele? Dann bist du hier genau richtig!
|
Du magst Automatisierungsspiele? Dann bist du hier genau richtig!
|
||||||
|
shapez.io ist ein ruhiges Spiel, in dem du Fabriken zur automatisierten Produktion von geometrischen Formen bauen musst.
|
||||||
shapez.io ist ein ruhiges Spiel, in dem du Fabriken zur automatisierten Produktion von geometrischen Formen bauen musst. Mit steigendem Level werden die Formen immer komplexer, und du musst dich auf der unendlich großen Karte ausbreiten.
|
Mit steigendem Level werden die Formen immer komplexer, und du musst dich auf der unendlich großen Karte ausbreiten.
|
||||||
|
Das ist noch nicht alles, denn du musst exponentiell mehr produzieren, um die Anforderungen zu erfüllen - Da hilft nur skalieren!
|
||||||
Und als ob das noch nicht genug wäre, musst du auch exponentiell mehr produzieren, um die Anforderungen zu erfüllen - Da hilft nur skalieren! Während du am Anfang nur Formen verarbeitest, musst du diese später einfärben - Dafür musst du Farben extrahieren und mischen!
|
Während du am Anfang nur Formen verarbeitest, musst du diese später auch einfärben - Dafür musst du Farben extrahieren und mischen!
|
||||||
|
Der Kauf des Spiels auf Steam gibt dir Zugriff auf die Vollversion, aber du kannst auch zuerst die Demo auf shapez.io spielen und dich später entscheiden!
|
||||||
Der Kauf des Spiels auf Steam gibt dir Zugriff auf die Vollversion, du kannst aber auch zuerst eine Demo auf shapez.io spielen und dich später entscheiden!
|
|
||||||
title_advantages: Vorteile der Vollversion
|
title_advantages: Vorteile der Vollversion
|
||||||
advantages:
|
advantages:
|
||||||
- <b>12 Neue Level</b> für insgesamt 26 Level
|
- <b>12 Neue Level</b> für insgesamt 26 Level
|
||||||
- <b>18 Neue Gebäude</b> für eine komplett automatisierte Fabrik!
|
- <b>18 Neue Gebäude</b> für eine komplett automatisierte Fabrik!
|
||||||
- <b>20 Upgrade Stufen</b> für viele Stunden Spielspaß
|
- <b>20 Upgrade-Stufen</b> für viele Stunden Spielspaß
|
||||||
- <b>Wires Update</b> für eine komplett neue Dimension!
|
- <b>Wires-Update</b> für eine komplett neue Dimension!
|
||||||
- <b>Dark Mode</b>!
|
- <b>Dark-Mode</b>!
|
||||||
- Unbegrenzte Speicherstände
|
- Unbegrenzte Speicherstände
|
||||||
- Unbegrenzte Wegpunkte
|
- Unbegrenzte Wegpunkte
|
||||||
- Unterstütze mich! ❤️
|
- Unterstütze mich! ❤️
|
||||||
discordLinkShort: Offizieller Discord
|
|
||||||
title_future: Geplante Inhalte
|
title_future: Geplante Inhalte
|
||||||
planned:
|
planned:
|
||||||
- Blaupausen-Bibliothek
|
- Blaupausen-Bibliothek
|
||||||
- Steam Errungenschaften
|
- Errungenschaften auf Steam
|
||||||
- Puzzel-Modus
|
- Puzzel-Modus
|
||||||
- Minimap
|
- Minimap
|
||||||
- Mod Unterstützung
|
- Modunterstützung
|
||||||
- Sandkasten - Modus
|
- Sandkastenmodus
|
||||||
- ... und noch viel mehr!
|
- ... und noch viel mehr!
|
||||||
title_open_source: Dieses Spiel ist Quelloffen!
|
title_open_source: Dieses Spiel ist quelloffen!
|
||||||
text_open_source: >-
|
text_open_source: >-
|
||||||
Jeder kann etwas zum Spiel beitragen! Ich engagiere mich aktiv in der
|
Jeder kann etwas zum Spiel beitragen! Ich engagiere mich aktiv in der
|
||||||
Community und versuche alle Vorschläge zu berücksichtigen.
|
Community und versuche alle Vorschläge zu berücksichtigen.
|
||||||
|
Die vollständige Roadmap findet ihr auf meinem Trello-Board!
|
||||||
Die vollständige Roadmap findet ihr in meinem Trello-Board!
|
|
||||||
title_links: Links
|
title_links: Links
|
||||||
links:
|
links:
|
||||||
discord: Offizieller Discord
|
discord: Offizieller Discord
|
||||||
@ -45,7 +44,7 @@ steamPage:
|
|||||||
global:
|
global:
|
||||||
loading: Laden
|
loading: Laden
|
||||||
error: Fehler
|
error: Fehler
|
||||||
thousandsDivider: .
|
thousandsDivider: "."
|
||||||
decimalSeparator: ","
|
decimalSeparator: ","
|
||||||
suffix:
|
suffix:
|
||||||
thousands: k
|
thousands: k
|
||||||
@ -74,16 +73,16 @@ global:
|
|||||||
shift: UMSCH
|
shift: UMSCH
|
||||||
space: LEER
|
space: LEER
|
||||||
demoBanners:
|
demoBanners:
|
||||||
title: Demo Version
|
title: Demo-Version
|
||||||
intro: Kauf die Vollversion für alle Features!
|
intro: Kauf die Vollversion für alle Features!
|
||||||
mainMenu:
|
mainMenu:
|
||||||
play: Spielen
|
play: Spielen
|
||||||
changelog: Änderungsprotokoll
|
|
||||||
continue: Fortsetzen
|
continue: Fortsetzen
|
||||||
newGame: Neues Spiel
|
newGame: Neues Spiel
|
||||||
|
changelog: Änderungsprotokoll
|
||||||
subreddit: Reddit
|
subreddit: Reddit
|
||||||
importSavegame: Importieren
|
importSavegame: Importieren
|
||||||
openSourceHint: Dieses Spiel ist Open Source!
|
openSourceHint: Dieses Spiel ist quelloffen!
|
||||||
discordLink: Offizieller Discord Server
|
discordLink: Offizieller Discord Server
|
||||||
helpTranslate: Hilf beim Übersetzen!
|
helpTranslate: Hilf beim Übersetzen!
|
||||||
madeBy: Ein Spiel von <author-link>
|
madeBy: Ein Spiel von <author-link>
|
||||||
@ -110,7 +109,7 @@ dialogs:
|
|||||||
title: Importfehler
|
title: Importfehler
|
||||||
text: "Fehler beim Importieren deines Speicherstands:"
|
text: "Fehler beim Importieren deines Speicherstands:"
|
||||||
importSavegameSuccess:
|
importSavegameSuccess:
|
||||||
title: Speicherstand Importieren
|
title: Speicherstand importiert
|
||||||
text: Dein Speicherstand wurde erfolgreich importiert.
|
text: Dein Speicherstand wurde erfolgreich importiert.
|
||||||
gameLoadFailure:
|
gameLoadFailure:
|
||||||
title: Der Speicherstand ist kaputt
|
title: Der Speicherstand ist kaputt
|
||||||
@ -121,13 +120,13 @@ dialogs:
|
|||||||
'<savegameName>' auf Level <savegameLevel><br><br>Das kann nicht rückgängig gemacht werden!
|
'<savegameName>' auf Level <savegameLevel><br><br>Das kann nicht rückgängig gemacht werden!
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Löschen fehlgeschlagen
|
title: Löschen fehlgeschlagen
|
||||||
text: "Das Löschen des Spiels ist fehlgeschlagen:"
|
text: "Das Löschen des Speicherstands ist fehlgeschlagen:"
|
||||||
restartRequired:
|
restartRequired:
|
||||||
title: Neustart nötig
|
title: Neustart nötig
|
||||||
text: Du musst das Spiel neu starten, um die Einstellungen anzuwenden.
|
text: Du musst das Spiel neu starten, um die Einstellungen anzuwenden.
|
||||||
editKeybinding:
|
editKeybinding:
|
||||||
title: Tastenbelegung ändern
|
title: Tastenbelegung ändern
|
||||||
desc: Drücke die (Maus-)Taste, die du belegen möchtest, oder ESC um abzubrechen.
|
desc: Drücke die (Maus-)Taste, die du belegen möchtest, oder ESC zum Abbrechen.
|
||||||
resetKeybindingsConfirmation:
|
resetKeybindingsConfirmation:
|
||||||
title: Tastenbelegung zurücksetzen
|
title: Tastenbelegung zurücksetzen
|
||||||
desc: Dies wird alle deine Tastenbelegungen auf den Standard zurücksetzen. Bist
|
desc: Dies wird alle deine Tastenbelegungen auf den Standard zurücksetzen. Bist
|
||||||
@ -138,16 +137,16 @@ dialogs:
|
|||||||
featureRestriction:
|
featureRestriction:
|
||||||
title: Demo-Version
|
title: Demo-Version
|
||||||
desc: Du hast ein Feature benutzt (<feature>), welches nicht in der Demo
|
desc: Du hast ein Feature benutzt (<feature>), welches nicht in der Demo
|
||||||
enthalten ist. Erwerbe die Vollversion auf Steam für das volle Erlebnis!
|
enthalten ist. Erwerbe die Vollversion für das volle Erlebnis!
|
||||||
oneSavegameLimit:
|
oneSavegameLimit:
|
||||||
title: Begrenzte Spielstände
|
title: Begrenzte Speicherstände
|
||||||
desc: Du kannst in der Demo nur einen Spielstand haben. Bitte lösche den
|
desc: Du kannst in der Demo nur einen Speicherstand haben. Bitte lösche den
|
||||||
existierenden Spielstand oder hole dir die Vollversion!
|
existierenden oder hole dir die Vollversion!
|
||||||
updateSummary:
|
updateSummary:
|
||||||
title: Neues Update!
|
title: Neues Update!
|
||||||
desc: "Hier sind die Änderungen, seitdem du das letzte Mal gespielt hast:"
|
desc: "Hier sind die Änderungen, seitdem du das letzte Mal gespielt hast:"
|
||||||
upgradesIntroduction:
|
upgradesIntroduction:
|
||||||
title: Upgrades Freischalten
|
title: Upgrades freischalten
|
||||||
desc: >-
|
desc: >-
|
||||||
Viele deiner Formen können noch benutzt werden, um Upgrades freizuschalten
|
Viele deiner Formen können noch benutzt werden, um Upgrades freizuschalten
|
||||||
- <strong>Zerstöre deine alten Fabriken nicht!</strong> Den
|
- <strong>Zerstöre deine alten Fabriken nicht!</strong> Den
|
||||||
@ -179,26 +178,26 @@ dialogs:
|
|||||||
<code class='keybinding'>ALT</code>: Invertiere die Platzierungsrichtung der Förderbänder.<br>
|
<code class='keybinding'>ALT</code>: Invertiere die Platzierungsrichtung der Förderbänder.<br>
|
||||||
createMarker:
|
createMarker:
|
||||||
title: Neuer Marker
|
title: Neuer Marker
|
||||||
desc: Vergib einen vernünftigen namen, du kannst auch den <strong>Kurz-Code</strong> einer Form eingeben (Welchen du <link>hier</link>) generieren kannst.
|
|
||||||
titleEdit: Marker bearbeiten
|
titleEdit: Marker bearbeiten
|
||||||
|
desc: Gib ihm einen griffigen Namen. Du kannst auch den <strong>Kurz-Code</strong> einer Form eingeben (Welchen du <link>hier</link> generieren kannst).
|
||||||
|
editSignal:
|
||||||
|
title: Signal setzen
|
||||||
|
descItems: "Wähle ein vordefiniertes Item:"
|
||||||
|
descShortKey: ... oder gib den <strong>Kurz-Code</strong> einer Form an (Welchen du <link>hier</link> generieren kannst).
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: Du kannst nur 2 Marker in der Demo benutzen. Hol dir die Vollversion, um
|
desc: Du kannst nur 2 Marker in der Demo benutzen. Hole dir die Vollversion, um
|
||||||
unendlich viele Marker zu erstellen!
|
unendlich viele Marker zu erstellen!
|
||||||
exportScreenshotWarning:
|
exportScreenshotWarning:
|
||||||
title: Bildschirmfoto exportieren
|
title: Bildschirmfoto exportieren
|
||||||
desc: Hier kannst du ein Bildschirmfoto von deiner ganzen Fabrik erstellen. Für
|
desc: Hier kannst du ein Bildschirmfoto von deiner ganzen Fabrik erstellen. Für
|
||||||
extrem große Fabriken kann das jedoch sehr lange dauern und ggf. zum
|
extrem große Fabriken kann das jedoch sehr lange dauern und ggf. zum
|
||||||
Spielabsturz führen!
|
Spielabsturz führen!
|
||||||
editSignal:
|
|
||||||
title: Signal Setzen
|
|
||||||
descItems: "Wähle ein vordefiniertes item:"
|
|
||||||
descShortKey: ... oder gib den <strong>Kurz-Code</strong> einer Form an (Welchen du <link>hier</link> generieren kannst)
|
|
||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Speicherstand umbenennen
|
title: Speicherstand umbenennen
|
||||||
desc: Hier kannst du deinen Speicherstand umbenennen.
|
desc: Hier kannst du deinen Speicherstand umbenennen.
|
||||||
entityWarning:
|
entityWarning:
|
||||||
title: Leistungswarnung
|
title: Leistungswarnung
|
||||||
desc: Du hast eine Menge Gebäude platziert, das hier ist nur ein freundlicher Hinweis dass das Spiel nicht mit unendlich vielen Gebäuden umgehen kann!
|
desc: Du hast eine Menge Gebäude platziert. Das hier ist nur ein freundlicher Hinweis, dass das Spiel nicht mit unendlich vielen Gebäuden umgehen kann. Halte deine Fabriken kompakt!
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Bewegen
|
moveMap: Bewegen
|
||||||
@ -229,9 +228,9 @@ ingame:
|
|||||||
cyan: Cyan
|
cyan: Cyan
|
||||||
white: Weiß
|
white: Weiß
|
||||||
black: Schwarz
|
black: Schwarz
|
||||||
uncolored: Farblos
|
uncolored: Grau
|
||||||
buildingPlacement:
|
buildingPlacement:
|
||||||
cycleBuildingVariants: Presse <key> zum Wechseln
|
cycleBuildingVariants: Drücke <key> zum Wechseln
|
||||||
hotkeyLabel: "Taste: <key>"
|
hotkeyLabel: "Taste: <key>"
|
||||||
infoTexts:
|
infoTexts:
|
||||||
speed: Geschw.
|
speed: Geschw.
|
||||||
@ -284,11 +283,10 @@ ingame:
|
|||||||
description: Alle im Hub gelagerten Formen.
|
description: Alle im Hub gelagerten Formen.
|
||||||
produced:
|
produced:
|
||||||
title: Produziert
|
title: Produziert
|
||||||
description: Alle Formen, die in deiner Fabrik hergestellt werden, einschließlich Zwischenprodukte.
|
description: Alle in deiner Fabrik hergestellten Formen inkl. Zwischenprodukte.
|
||||||
delivered:
|
delivered:
|
||||||
title: Geliefert
|
title: Geliefert
|
||||||
description: Formen, die an den Hub geliefert werden.
|
description: An den Hub gelieferte Formen.
|
||||||
|
|
||||||
noShapesProduced: Es werden noch keine Formen produziert oder geliefert.
|
noShapesProduced: Es werden noch keine Formen produziert oder geliefert.
|
||||||
shapesDisplayUnits:
|
shapesDisplayUnits:
|
||||||
second: <shapes> / s
|
second: <shapes> / s
|
||||||
@ -298,7 +296,6 @@ ingame:
|
|||||||
playtime: Spielzeit
|
playtime: Spielzeit
|
||||||
buildingsPlaced: Gebäude
|
buildingsPlaced: Gebäude
|
||||||
beltsPlaced: Förderbänder
|
beltsPlaced: Förderbänder
|
||||||
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Brauchst du Hilfe?
|
title: Brauchst du Hilfe?
|
||||||
showHint: Hinweis
|
showHint: Hinweis
|
||||||
@ -306,7 +303,7 @@ ingame:
|
|||||||
blueprintPlacer:
|
blueprintPlacer:
|
||||||
cost: Kosten
|
cost: Kosten
|
||||||
waypoints:
|
waypoints:
|
||||||
waypoints: Markierungen
|
waypoints: Marker
|
||||||
hub: Hub
|
hub: Hub
|
||||||
description: Linksklick auf einen Marker, um dort hinzugelangen. Rechtsklick, um
|
description: Linksklick auf einen Marker, um dort hinzugelangen. Rechtsklick, um
|
||||||
ihn zu löschen.<br><br>Drücke <keybinding>, um einen Marker aus
|
ihn zu löschen.<br><br>Drücke <keybinding>, um einen Marker aus
|
||||||
@ -318,29 +315,29 @@ ingame:
|
|||||||
empty: Leer
|
empty: Leer
|
||||||
copyKey: Schlüssel kopieren
|
copyKey: Schlüssel kopieren
|
||||||
interactiveTutorial:
|
interactiveTutorial:
|
||||||
title: Tutorial
|
title: Einführung
|
||||||
hints:
|
hints:
|
||||||
1_1_extractor: Platziere einen <strong>Extrahierer</strong> auf der
|
1_1_extractor: Platziere einen <strong>Extrahierer</strong> auf der
|
||||||
<strong>Kreisform</strong>, um sie zu extrahieren!
|
<strong>Kreisform</strong>, um sie zu extrahieren!
|
||||||
1_2_conveyor: "Verbinde den Extrahierer mit einem <strong>Förderband</strong>
|
1_2_conveyor: "Verbinde den Extrahierer mit einem <strong>Fließband</strong>
|
||||||
und schließe ihn am Hub an!<br><br>Tipp: <strong>Drücke und
|
und schließe ihn am Hub an!<br><br>Tipp: <strong>Drücke und
|
||||||
ziehe</strong> das Förderband mit der Maus!"
|
ziehe</strong> das Fließband mit der Maus!"
|
||||||
1_3_expand: "Dies ist <strong>KEIN</strong> Idle-Game! Baue mehr Extrahierer und
|
1_3_expand: "Dies ist <strong>KEIN</strong> Idle-Game! Baue mehr Extrahierer und
|
||||||
Förderbänder, um das Ziel schneller zu erreichen.<br><br>Tipp:
|
Förderbänder, um das Ziel schneller zu erreichen.<br><br>Tipp:
|
||||||
Halte <strong>UMSCH</strong>, um mehrere Gebäude zu platzieren
|
Halte <strong>UMSCH</strong>, um mehrere Gebäude zu platzieren
|
||||||
und nutze <strong>R</strong>, um sie zu rotieren."
|
und nutze <strong>R</strong>, um sie zu rotieren."
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Extrahierer
|
one_miner: Ein Extrahierer
|
||||||
n_miners: <amount> Extrahierer
|
n_miners: <amount> Extrahierer
|
||||||
limited_items: Begrenzt auf <max_throughput>
|
limited_items: Begrenzt auf <max_throughput>
|
||||||
watermark:
|
watermark:
|
||||||
title: Demo Version
|
title: Demo-Version
|
||||||
desc: Klicke hier, um die Vorteile der Vollversion zu sehen!
|
desc: Klicke hier, um die Vorteile der Vollversion zu sehen!
|
||||||
get_on_steam: Zur Vollversion
|
get_on_steam: Zur Vollversion
|
||||||
|
|
||||||
standaloneAdvantages:
|
standaloneAdvantages:
|
||||||
title: Vorteile der Vollversion
|
title: Vorteile der Vollversion
|
||||||
no_thanks: Nein, Dank!
|
no_thanks: Nein, danke!
|
||||||
points:
|
points:
|
||||||
levels:
|
levels:
|
||||||
title: 12 Neue Level
|
title: 12 Neue Level
|
||||||
@ -352,20 +349,20 @@ ingame:
|
|||||||
title: ∞ Speicherstände
|
title: ∞ Speicherstände
|
||||||
desc: So viele dein Herz begehrt!
|
desc: So viele dein Herz begehrt!
|
||||||
upgrades:
|
upgrades:
|
||||||
title: 20 Upgrade Stufen
|
title: 20 Upgrade-Stufen
|
||||||
desc: Diese Demo hat nur 5!
|
desc: Diese Demo hat nur 5!
|
||||||
markers:
|
markers:
|
||||||
title: ∞ Marker
|
title: ∞ Marker
|
||||||
desc: Verliere dich nie in deiner Fabrik!
|
desc: Verliere nie den Überblick!
|
||||||
wires:
|
wires:
|
||||||
title: Wires
|
title: Wires
|
||||||
desc: Eine ganz neue Dimension!
|
desc: Eine ganz neue Dimension!
|
||||||
darkmode:
|
darkmode:
|
||||||
title: Dark Mode
|
title: Dark-Mode
|
||||||
desc: Werde nicht mehr geblendet!
|
desc: Werde nicht mehr geblendet!
|
||||||
support:
|
support:
|
||||||
title: Unterstütze Mich
|
title: Unterstütze Mich
|
||||||
desc: Ich verwende meine Freizeit!
|
desc: Ich entwickle in meiner Freizeit!
|
||||||
shopUpgrades:
|
shopUpgrades:
|
||||||
belt:
|
belt:
|
||||||
name: Förderbänder, Verteiler & Tunnel
|
name: Förderbänder, Verteiler & Tunnel
|
||||||
@ -382,12 +379,12 @@ shopUpgrades:
|
|||||||
buildings:
|
buildings:
|
||||||
hub:
|
hub:
|
||||||
deliver: Liefere
|
deliver: Liefere
|
||||||
toUnlock: "Für die Belohnung:"
|
toUnlock: "und schalte frei:"
|
||||||
levelShortcut: LVL
|
levelShortcut: LVL
|
||||||
endOfDemo: Ende der Demo
|
endOfDemo: Ende der Demo
|
||||||
belt:
|
belt:
|
||||||
default:
|
default:
|
||||||
name: Förderband
|
name: Fließband
|
||||||
description: Transportiert Items. Halte und ziehe, um mehrere zu platzieren.
|
description: Transportiert Items. Halte und ziehe, um mehrere zu platzieren.
|
||||||
miner:
|
miner:
|
||||||
default:
|
default:
|
||||||
@ -406,13 +403,29 @@ buildings:
|
|||||||
name: Tunnel Stufe II
|
name: Tunnel Stufe II
|
||||||
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern
|
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern
|
||||||
durchzuleiten. Höhere Reichweite.
|
durchzuleiten. Höhere Reichweite.
|
||||||
|
balancer:
|
||||||
|
default:
|
||||||
|
name: Verteiler
|
||||||
|
description: Multifunktional - Verteilt alle Eingänge gleichmäßig auf die Ausgänge.
|
||||||
|
merger:
|
||||||
|
name: Kombinierer (kompakt)
|
||||||
|
description: Kombiniert zwei Fließbänder zu einem.
|
||||||
|
merger-inverse:
|
||||||
|
name: Kombinierer (kompakt)
|
||||||
|
description: Kombiniert zwei Fließbänder zu einem.
|
||||||
|
splitter:
|
||||||
|
name: Aufteiler (kompakt)
|
||||||
|
description: Teilt ein Fließband in zwei.
|
||||||
|
splitter-inverse:
|
||||||
|
name: Aufteiler (kompakt)
|
||||||
|
description: Teilt ein Fließband in zwei.
|
||||||
cutter:
|
cutter:
|
||||||
default:
|
default:
|
||||||
name: Schneider
|
name: Schneider
|
||||||
description: Zerschneidet Formen von oben nach unten. <strong>Benutze oder
|
description: Zerschneidet Formen von oben nach unten. <strong>Benutze oder
|
||||||
zerstöre beide Hälften, sonst verstopft die Maschine!</strong>
|
zerstöre beide Hälften, sonst verstopft die Maschine!</strong>
|
||||||
quad:
|
quad:
|
||||||
name: Schneider (Vierfach)
|
name: Schneider (vierfach)
|
||||||
description: Zerschneidet Formen in vier Teile. <strong>Benutze oder zerstöre
|
description: Zerschneidet Formen in vier Teile. <strong>Benutze oder zerstöre
|
||||||
alle Viertel, sonst verstopft die Maschine!</strong>
|
alle Viertel, sonst verstopft die Maschine!</strong>
|
||||||
rotater:
|
rotater:
|
||||||
@ -444,11 +457,11 @@ buildings:
|
|||||||
description: Färbt die ganze Form aus dem linken Eingang mit der Farbe aus dem
|
description: Färbt die ganze Form aus dem linken Eingang mit der Farbe aus dem
|
||||||
oberen Eingang.
|
oberen Eingang.
|
||||||
double:
|
double:
|
||||||
name: Färber (2-fach)
|
name: Färber (zweifach)
|
||||||
description: Färbt beide Formen aus dem linken Eingang mit der Farbe aus dem
|
description: Färbt beide Formen aus dem linken Eingang mit der Farbe aus dem
|
||||||
oberen Eingang.
|
oberen Eingang.
|
||||||
quad:
|
quad:
|
||||||
name: Färber (4-fach)
|
name: Färber (vierfach)
|
||||||
description: Erlaubt dir, jeden Quadranten der Form individuell zu färben. Nur
|
description: Erlaubt dir, jeden Quadranten der Form individuell zu färben. Nur
|
||||||
Quadranten mit einem <strong>wahren Signal</strong> auf der Wires-Ebene
|
Quadranten mit einem <strong>wahren Signal</strong> auf der Wires-Ebene
|
||||||
werden angemalt!
|
werden angemalt!
|
||||||
@ -457,49 +470,33 @@ buildings:
|
|||||||
name: Mülleimer
|
name: Mülleimer
|
||||||
description: Akzeptiert Formen und Farben aus jeder Richtung und zerstört sie.
|
description: Akzeptiert Formen und Farben aus jeder Richtung und zerstört sie.
|
||||||
Für immer ...
|
Für immer ...
|
||||||
wire:
|
|
||||||
default:
|
|
||||||
name: Signalkabel
|
|
||||||
description: Erlaubt dir Signale zu transportieren.
|
|
||||||
second:
|
|
||||||
name: Signalkabel
|
|
||||||
description: Überträgt Signale, die Gegenstände, Farben oder Wahrheitswerte (1 oder 0) sein können. Unterschiedlich farbige Kabel verbinden sich nicht miteinander.
|
|
||||||
balancer:
|
|
||||||
default:
|
|
||||||
name: Verteiler
|
|
||||||
description: Multifunktional - Verteilt alle Eingänge gleichmäßig auf alle Ausgänge.
|
|
||||||
merger:
|
|
||||||
name: Kombinierer (kompakt)
|
|
||||||
description: Kombiniert zwei Fließbänder in eins.
|
|
||||||
merger-inverse:
|
|
||||||
name: Kombinierer (kompakt)
|
|
||||||
description: Kombiniert zwei Fließbänder in eins.
|
|
||||||
splitter:
|
|
||||||
name: Verteiler (kompakt)
|
|
||||||
description: Teilt ein Fließband in zwei.
|
|
||||||
splitter-inverse:
|
|
||||||
name: Verteiler (kompakt)
|
|
||||||
description: Teilt ein Fließband in zwei.
|
|
||||||
storage:
|
storage:
|
||||||
default:
|
default:
|
||||||
name: Speicher
|
name: Speicher
|
||||||
description:
|
description:
|
||||||
Speichert überschüssige Gegenstände, bis zu einer bestimmten Kapazität. Priorisiert den linken
|
Speichert überschüssige Gegenstände, bis zu einer bestimmten Kapazität. Priorisiert den linken
|
||||||
Ausgang und kann als Überlauftor verwendet werden.
|
Ausgang und kann als Überlauftor verwendet werden.
|
||||||
|
wire:
|
||||||
|
default:
|
||||||
|
name: Signalkabel
|
||||||
|
description: Erlaubt den Transport von Signalen. Das sind Items, Farben oder Wahrheitswerte (1 oder 0). Unterschiedlich gefärbte Kabel verbinden sich nicht.
|
||||||
|
second:
|
||||||
|
name: Signalkabel
|
||||||
|
description: Erlaubt den Transport von Signalen. Das sind Items, Farben oder Wahrheitswerte (1 oder 0). Unterschiedlich gefärbte Kabel verbinden sich nicht.
|
||||||
wire_tunnel:
|
wire_tunnel:
|
||||||
default:
|
default:
|
||||||
name: Signal-Kreuzung
|
name: Kabelkreuzung
|
||||||
description: Erlaubt es, zwei Kabel zu kreuzen, ohne sie zu verbinden.
|
description: Erschafft eine isolierte Kreuzung zweier Kabel.
|
||||||
constant_signal:
|
constant_signal:
|
||||||
default:
|
default:
|
||||||
name: Konstantes Signal
|
name: Signalgeber
|
||||||
description: Sendet ein konstantes Signal, das entweder eine Form, eine Farbe oder
|
description: Sendet ein konstantes Signal. Du wählst zwischen Formen, Farben oder
|
||||||
Wahrheitswert (1 / 0) sein kann.
|
Wahrheitswerten (1 oder 0).
|
||||||
lever:
|
lever:
|
||||||
default:
|
default:
|
||||||
name: Schalter
|
name: Schalter
|
||||||
description:
|
description:
|
||||||
Kann umgeschaltet werden, um einen Wahrheitswert (1 / 0) auf der Wires-Ebene auszusenden,
|
Sendet einen Wahrheitswert (1 oder 0) auf der Wires-Ebene abhängig von seiner Stellung,
|
||||||
welcher dann z.B. zur Steuerung eines Filters verwendet werden kann.
|
welcher dann z.B. zur Steuerung eines Filters verwendet werden kann.
|
||||||
logic_gate:
|
logic_gate:
|
||||||
default:
|
default:
|
||||||
@ -516,7 +513,7 @@ buildings:
|
|||||||
(wahr bedeutet Form, Farbe oder "1").
|
(wahr bedeutet Form, Farbe oder "1").
|
||||||
or:
|
or:
|
||||||
name: ODER Gatter
|
name: ODER Gatter
|
||||||
description: Gibt eine "1" aus, wenn eine der Eingäge wahr ist (wahr bedeutet Form, Farbe oder "1").
|
description: Gibt eine "1" aus, wenn einer der Eingänge wahr ist (wahr bedeutet Form, Farbe oder "1").
|
||||||
transistor:
|
transistor:
|
||||||
default:
|
default:
|
||||||
name: Transistor
|
name: Transistor
|
||||||
@ -533,12 +530,12 @@ buildings:
|
|||||||
restlichen nach rechts. Kann auch mit Wahrheitswerten gesteuert werden.
|
restlichen nach rechts. Kann auch mit Wahrheitswerten gesteuert werden.
|
||||||
display:
|
display:
|
||||||
default:
|
default:
|
||||||
name: Display
|
name: Anzeige
|
||||||
description: Verbinde ein Signal, um es auf dem Display anzuzeigen - Es kann eine Form sein,
|
description: Verbinde ein Signal, um es auf der Anzeige darzustellen. Es kann eine Form,
|
||||||
Farbe oder Wahrheitswert.
|
Farbe oder ein Wahrheitswert sein.
|
||||||
reader:
|
reader:
|
||||||
default:
|
default:
|
||||||
name: Fließband Leser
|
name: Fließbandkontrolle
|
||||||
description:
|
description:
|
||||||
Ermöglicht es, den durchschnittlichen Durchsatz des Fließbandes zu messen. Gibt den letzten
|
Ermöglicht es, den durchschnittlichen Durchsatz des Fließbandes zu messen. Gibt den letzten
|
||||||
Gegenstand auf der Wires-Ebene aus (sobald freigeschaltet).
|
Gegenstand auf der Wires-Ebene aus (sobald freigeschaltet).
|
||||||
@ -550,7 +547,7 @@ buildings:
|
|||||||
comparator:
|
comparator:
|
||||||
default:
|
default:
|
||||||
name: Vergleich
|
name: Vergleich
|
||||||
description: Gibt eine "1" zurück, wenn beide Signale genau gleich sind. Kann Formen, Gegenstände und Wahrheitswerte vergleichen.
|
description: Gibt eine "1" zurück, wenn beide Signale genau gleich sind. Kann Formen, Farben und Wahrheitswerte vergleichen.
|
||||||
virtual_processor:
|
virtual_processor:
|
||||||
default:
|
default:
|
||||||
name: Virtueller Schneider
|
name: Virtueller Schneider
|
||||||
@ -559,7 +556,7 @@ buildings:
|
|||||||
name: Virtueller Rotierer
|
name: Virtueller Rotierer
|
||||||
description: Dreht die Form virtuell, sowohl im als auch gegen den Uhrzeigersinn.
|
description: Dreht die Form virtuell, sowohl im als auch gegen den Uhrzeigersinn.
|
||||||
unstacker:
|
unstacker:
|
||||||
name: Virtueller Unstapler
|
name: Virtueller Entstapler
|
||||||
description: Extrahiert virtuell die oberste Ebene nach rechts und die
|
description: Extrahiert virtuell die oberste Ebene nach rechts und die
|
||||||
die restlichen Ebenen nach links.
|
die restlichen Ebenen nach links.
|
||||||
stacker:
|
stacker:
|
||||||
@ -568,11 +565,10 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
name: Virtueller Färber
|
name: Virtueller Färber
|
||||||
description: Färbt virtuell die Form vom unteren Eingang mit der Farbe aus dem rechten Eingang.
|
description: Färbt virtuell die Form vom unteren Eingang mit der Farbe aus dem rechten Eingang.
|
||||||
|
|
||||||
item_producer:
|
item_producer:
|
||||||
default:
|
default:
|
||||||
name: Item-Produzent
|
name: Item-Produzent
|
||||||
description: Nur im Sandbox-Modus verfügbar, gibt das Signal aus der Wires-Ebene auf der regulären Schicht aus.
|
description: Nur im Sandkastenmodus verfügbar. Gibt das Signal aus der Wires-Ebene auf der regulären Ebene aus.
|
||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Formen zerschneiden
|
title: Formen zerschneiden
|
||||||
@ -602,10 +598,10 @@ storyRewards:
|
|||||||
sie nebeneinander, werden sie <strong>verschmolzen</strong>.
|
sie nebeneinander, werden sie <strong>verschmolzen</strong>.
|
||||||
Anderenfalls wird die rechte auf die linke Form
|
Anderenfalls wird die rechte auf die linke Form
|
||||||
<strong>gestapelt</strong>.
|
<strong>gestapelt</strong>.
|
||||||
reward_splitter:
|
reward_balancer:
|
||||||
title: Verteiler/Kombinierer
|
title: Verteiler
|
||||||
desc: Du hast eine <strong>Splitter</strong> Variante des
|
desc: Der multifunktionale <strong>Verteiler</strong> wurde freigeschaltet! Er kann
|
||||||
<strong>Verteilers</strong> freigeschaltet - Er teilt ein Fließband auf zwei auf!
|
benutzt werden, um größere Fabriken zu bauen, indem Items auf Fließbänder aufgeteilt oder zusammengelegt werden!
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
title: Tunnel
|
title: Tunnel
|
||||||
desc: Der <strong>Tunnel</strong> wurde freigeschaltet! Du kannst Items nun
|
desc: Der <strong>Tunnel</strong> wurde freigeschaltet! Du kannst Items nun
|
||||||
@ -627,68 +623,59 @@ storyRewards:
|
|||||||
desc: Du hast eine neue Variante des <strong>Tunnels</strong> freigeschaltet!
|
desc: Du hast eine neue Variante des <strong>Tunnels</strong> freigeschaltet!
|
||||||
Dieser hat eine <strong>höhere Reichweite</strong> und du kannst
|
Dieser hat eine <strong>höhere Reichweite</strong> und du kannst
|
||||||
beide Tunnel miteinander mischen.
|
beide Tunnel miteinander mischen.
|
||||||
|
reward_merger:
|
||||||
|
title: Kompakter Kombinierer
|
||||||
|
desc: Du hast eine <strong>kompakte Variante</strong> des <strong>Verteilers</strong>
|
||||||
|
freigeschaltet! Der Kombinierer vereint zwei Eingäge zu einem Ausgang.
|
||||||
|
reward_splitter:
|
||||||
|
title: Kompakter Aufteiler
|
||||||
|
desc: Du hast eine <strong>kompakte Variante</strong> des <strong>Verteilers</strong>
|
||||||
|
freigeschaltet! Der Aufteiler spaltet einen Eingang in zwei Aufgänge auf.
|
||||||
|
reward_belt_reader:
|
||||||
|
title: Fließbandkontrolle
|
||||||
|
desc: Du hast nun die <strong>Fließbandkontrolle</strong> freigeschaltet! Damit kannst du dir
|
||||||
|
den Durchsatz eines Fließbandes anzeigen lassen.<br><br>Wenn du Stromkabel freischaltest,
|
||||||
|
wird er um eine sehr nützliche Funktion ergänzt!
|
||||||
reward_cutter_quad:
|
reward_cutter_quad:
|
||||||
title: Schneider (4-fach)
|
title: Schneider (4-fach)
|
||||||
desc: Du hast eine neue Variante des <strong>Schneiders</strong> freigeschaltet!
|
desc: Du hast eine neue Variante des <strong>Schneiders</strong> freigeschaltet!
|
||||||
Damit kannst du Formen in alle <strong>vier Teile</strong>
|
Damit kannst du Formen in alle <strong>vier Teile</strong> zerschneiden.
|
||||||
zerschneiden.
|
|
||||||
reward_painter_double:
|
reward_painter_double:
|
||||||
title: Färber (2-fach)
|
title: Färber (2-fach)
|
||||||
desc: Du hast eine neue Variante des <strong>Färbers</strong> freigeschaltet!
|
desc: Du hast eine neue Variante des <strong>Färbers</strong> freigeschaltet!
|
||||||
Hiermit kannst du <strong>zwei Formen auf einmal</strong> färben und
|
Hiermit kannst du <strong>zwei Formen auf einmal</strong> färben und
|
||||||
verbrauchst nur eine Farbe.
|
verbrauchst nur eine Farbe.
|
||||||
reward_storage:
|
reward_storage:
|
||||||
title: Speicher
|
title: Lager
|
||||||
desc: Du hast das <strong>Speicher</strong> Gebäude freigeschaltet - Es erlaubt dir
|
desc: Du hast das <strong>Lager</strong> freigeschaltet! Es erlaubt dir,
|
||||||
Gegenstände bis zu einer bestimmten Kapazität zu speichern!<br><br>
|
Gegenstände bis zu einer bestimmten Kapazität zu speichern!<br><br>
|
||||||
Es priorisiert den linken Ausgang, also kannst du es auch als <strong>Überlauftor</strong> benutzen!
|
Es priorisiert den linken Ausgang, also kannst du es auch als <strong>Überlauftor</strong> benutzen!
|
||||||
reward_freeplay:
|
|
||||||
title: Freies Spiel
|
|
||||||
desc: >-
|
|
||||||
Du hast es geschafft! Du hast den <strong>Freispiel-Modus</strong> freigeschaltet! Das bedeutet,
|
|
||||||
dass die Formen jetzt <strong>zufällig</strong> erzeugt werden!<br><br>
|
|
||||||
|
|
||||||
Da der Hub ab jetzt einen <strong>Durchsatz</strong> benötigt, empfehle ich dringend eine Maschine zu bauen,
|
|
||||||
die automatisch die gewünschte Form liefert!<br><br>
|
|
||||||
|
|
||||||
Der HUB gibt die gewünschte Form auf der Wires-Ebene aus, also ist alles was du tun musst, sie zu analysieren und
|
|
||||||
automatisch deine Fabrik basierend darauf zu konfigurieren.
|
|
||||||
|
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
title: Blaupause
|
title: Blaupausen
|
||||||
desc: Jetzt kannst du Teile deiner Fabrik <strong>kopieren und
|
desc: Jetzt kannst du Teile deiner Fabrik <strong>kopieren und
|
||||||
einfügen</strong>! Wähle ein Areal aus (Halte STRG und ziehe mit
|
einfügen</strong>! Wähle ein Areal aus (Halte STRG und ziehe mit
|
||||||
deiner Maus) und drücke 'C', um zu kopieren.<br><br>Einfügen ist
|
deiner Maus) und drücke 'C', um zu kopieren.<br><br>Einfügen ist
|
||||||
<strong>nicht kostenlos</strong>, du musst
|
<strong>nicht kostenlos</strong>! Du musst
|
||||||
<strong>Blaupausenformen</strong> produzieren, um die Kopierkosten
|
<strong>Blaupausenformen</strong> produzieren, um die Kopierkosten
|
||||||
zu decken (Welche du gerade produziert hast)!
|
zu decken (Welche du gerade produziert hast)!
|
||||||
no_reward:
|
|
||||||
title: Nächstes Level
|
|
||||||
desc: "Dieses Level hat dir keine Belohnung gegeben, aber im Nächsten gibt es
|
|
||||||
eine! <br><br> PS: Denke daran, deine alten Fabriken nicht zu
|
|
||||||
zerstören - Du wirst sie später <strong>alle</strong> noch brauchen,
|
|
||||||
um <strong>Upgrades freizuschalten</strong>!"
|
|
||||||
no_reward_freeplay:
|
|
||||||
title: Nächstes Level
|
|
||||||
desc: Du hast das nächste Level freigeschalten!
|
|
||||||
|
|
||||||
reward_balancer:
|
|
||||||
title: Verteiler
|
|
||||||
desc: Der multifunktionale <strong>Verteiler</strong> wurde freigeschaltet - Er kann
|
|
||||||
benutzt werden, um größere Fabriken zu bauen, indem Gegenstände auf mehrere Fließbänder aufgeteilt und zusammengelegt werden!
|
|
||||||
reward_merger:
|
|
||||||
title: Kompakter Verteiler
|
|
||||||
desc: >-
|
|
||||||
Du hast eine <strong>kompakte Variante</strong> des <strong>Verteilers</strong> freigeschalten - Sie verteilt zwei Fließbänder auf eins!
|
|
||||||
reward_belt_reader:
|
|
||||||
title: Fließband Leser
|
|
||||||
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
|
|
||||||
measure the throughput of a belt.<br><br>And wait until you unlock
|
|
||||||
wires - then it gets really useful!
|
|
||||||
reward_rotater_180:
|
reward_rotater_180:
|
||||||
title: Rotater (180 degrees)
|
title: Rotierer (180°)
|
||||||
desc: You just unlocked the 180 degrees <strong>rotater</strong>! - It allows
|
desc: Du hast eine weitere Variante des <strong>Rotierers</strong> freigeschaltet! Mit ihm
|
||||||
you to rotate a shape by 180 degrees (Surprise! :D)
|
kannst du Formen um 180° drehen (Überraschung! :D).
|
||||||
|
reward_wires_painter_and_levers:
|
||||||
|
title: Wires & Quad Painter
|
||||||
|
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
||||||
|
layer on top of the regular layer and introduces a lot of new
|
||||||
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
|
<strong>E</strong>."
|
||||||
|
reward_filter:
|
||||||
|
title: Item Filter
|
||||||
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||||
|
to the top or the right output depending on whether they match the
|
||||||
|
signal from the wires layer or not.<br><br> You can also pass in a
|
||||||
|
boolean signal (1 / 0) to entirely activate or disable it.
|
||||||
reward_display:
|
reward_display:
|
||||||
title: Display
|
title: Display
|
||||||
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
||||||
@ -718,35 +705,39 @@ storyRewards:
|
|||||||
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
||||||
something cool with wires.<br><br> - Continue to play
|
something cool with wires.<br><br> - Continue to play
|
||||||
regulary.<br><br> Whatever you choose, remember to have fun!
|
regulary.<br><br> Whatever you choose, remember to have fun!
|
||||||
reward_wires_painter_and_levers:
|
no_reward:
|
||||||
title: Wires & Quad Painter
|
title: Nächstes Level
|
||||||
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
desc: "Dieses Level hat dir keine Belohnung gegeben, aber im Nächsten gibt es
|
||||||
layer on top of the regular layer and introduces a lot of new
|
eine! <br><br> PS: Denke daran, deine alten Fabriken nicht zu
|
||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
zerstören - Du wirst sie später <strong>alle</strong> noch brauchen,
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
um <strong>Upgrades freizuschalten</strong>!"
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
no_reward_freeplay:
|
||||||
<strong>E</strong>."
|
title: Nächstes Level
|
||||||
reward_filter:
|
desc: Du hast das nächste Level freigeschaltet!
|
||||||
title: Item Filter
|
reward_freeplay:
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
title: Freies Spiel
|
||||||
to the top or the right output depending on whether they match the
|
desc: Du hast es geschafft! Du hast den <strong>Freispiel-Modus</strong> freigeschaltet! Das bedeutet,
|
||||||
signal from the wires layer or not.<br><br> You can also pass in a
|
dass die abzuliefernden Formen jetzt <strong>zufällig</strong> erzeugt werden!<br><br>
|
||||||
boolean signal (1 / 0) to entirely activate or disable it.
|
Da der Hub ab jetzt einen bestimmten <strong>Durchsatz</strong> benötigt, empfehle ich dringend, eine Maschine zu bauen,
|
||||||
|
die automatisch die gewünschte Form liefert!<br><br>
|
||||||
|
Der Hub gibt die gewünschte Form auf der Wires-Ebene aus. Also musst du sie nur analysieren und
|
||||||
|
basierend darauf automatisch deine Fabrik konfigurieren.
|
||||||
reward_demo_end:
|
reward_demo_end:
|
||||||
title: End of Demo
|
title: Ende der Demo
|
||||||
desc: You have reached the end of the demo version!
|
desc: Du bist am Ende der Demo angekommen!
|
||||||
settings:
|
settings:
|
||||||
title: Einstellungen
|
title: Einstellungen
|
||||||
categories:
|
categories:
|
||||||
general: Allgemein
|
general: Allgemein
|
||||||
userInterface: Benutzeroberfläche
|
userInterface: Benutzeroberfläche
|
||||||
advanced: Erweitert
|
advanced: Erweitert
|
||||||
performance: Performance
|
performance: Leistung
|
||||||
versionBadges:
|
versionBadges:
|
||||||
dev: Entwicklung
|
dev: Entwicklung
|
||||||
staging: Beta
|
staging: Beta
|
||||||
prod: Produktion
|
prod: Produktion
|
||||||
buildDate: Gebaut am <at-date>
|
buildDate: Gebaut am <at-date>
|
||||||
|
rangeSliderPercentage: <amount> %
|
||||||
labels:
|
labels:
|
||||||
uiScale:
|
uiScale:
|
||||||
title: HUD Größe
|
title: HUD Größe
|
||||||
@ -862,46 +853,44 @@ settings:
|
|||||||
description: Deaktiviert die Warnung, welche beim Löschen und Ausschneiden von
|
description: Deaktiviert die Warnung, welche beim Löschen und Ausschneiden von
|
||||||
mehr als 100 Feldern angezeigt wird.
|
mehr als 100 Feldern angezeigt wird.
|
||||||
lowQualityMapResources:
|
lowQualityMapResources:
|
||||||
title: Low Quality Map Resources
|
title: Minimalistische Ressourcen
|
||||||
description: Simplifies the rendering of resources on the map when zoomed in to
|
description: Vereinfacht die Darstellung der Ressourcen auf der hereingezoomten Karte
|
||||||
improve performance. It even looks cleaner, so be sure to try it
|
zur Verbesserung der Leistung. Die Darstellung ist übersichtlicher, also probiere
|
||||||
out!
|
es ruhig aus!
|
||||||
disableTileGrid:
|
disableTileGrid:
|
||||||
title: Disable Grid
|
title: Gitter deaktivieren
|
||||||
description: Disabling the tile grid can help with the performance. This also
|
description: Das Deaktivieren des Gitters kann deine Leistung verbessern. Außerdem vereinfacht
|
||||||
makes the game look cleaner!
|
es die Darstellung!
|
||||||
clearCursorOnDeleteWhilePlacing:
|
clearCursorOnDeleteWhilePlacing:
|
||||||
title: Clear Cursor on Right Click
|
title: Abwählen mit Rechtsklick
|
||||||
description: Enabled by default, clears the cursor whenever you right click
|
description: Standardmäßig eingeschaltet, wählt es das aktuelle, zur Platzierung ausgewählte Gebäude
|
||||||
while you have a building selected for placement. If disabled,
|
ab, wenn du die rechte Masutaste drückst. Wenn du es abschaltest, kannst du mit der rechten
|
||||||
you can delete buildings by right-clicking while placing a
|
Maustaste Gebäude löschen, während du im Platzierungsmodus bist.
|
||||||
building.
|
|
||||||
lowQualityTextures:
|
lowQualityTextures:
|
||||||
title: Low quality textures (Ugly)
|
title: Niedrige Texturqualität (Unschön)
|
||||||
description: Uses low quality textures to save performance. This will make the
|
description: Das Spiel verwendet eine niedrigere Auflösung bei den Texturen.
|
||||||
game look very ugly!
|
Allerdings leidet die Grafik des Spiels sehr darunter!
|
||||||
displayChunkBorders:
|
displayChunkBorders:
|
||||||
title: Display Chunk Borders
|
title: Chunk-Ränder anzeigen
|
||||||
description: The game is divided into chunks of 16x16 tiles, if this setting is
|
description: Das Spiel ist in Blöcke (Chunks) aus je 16x16 Feldern aufgeteilt. Diese Einstellung
|
||||||
enabled the borders of each chunk are displayed.
|
lässt dich die Grenzen zwischen den Chunks anzeigen.
|
||||||
|
|
||||||
pickMinerOnPatch:
|
pickMinerOnPatch:
|
||||||
title: Pick miner on resource patch
|
title: Automatisch Extrahierer auswählen
|
||||||
description: Enabled by default, selects the miner if you use the pipette when
|
description: Standardmäßig eingeschaltet, wählst du automatisch den Extrahierer, wenn du mit
|
||||||
hovering a resource patch.
|
der Pipette auf einen Ressourcenfleck zeigst
|
||||||
simplifiedBelts:
|
simplifiedBelts:
|
||||||
title: Simplified Belts (Ugly)
|
title: Minimalistische Förderbänder (Unschön)
|
||||||
description: Does not render belt items except when hovering the belt to save
|
description: Zur Verbesserung der Leistung werden die Items auf Förderbändern nur angezeigt,
|
||||||
performance. I do not recommend to play with this setting if you
|
wenn du deine Maus darüber bewegst. Hier leidet sowohl die Grafik, also auch dein
|
||||||
do not absolutely need the performance.
|
Spielerlebnis. Benutze die Funktion nur, wenn du auf die Leistung wirklich angewiesen bist!
|
||||||
enableMousePan:
|
enableMousePan:
|
||||||
title: Enable Mouse Pan
|
title: Scrollen am Bildschirmrand
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Damit kannst du dich über die Karte bewegen, indem du deinen Mauszeiger am
|
||||||
screen. The speed depends on the Movement Speed setting.
|
Bildschirmrand platzierst. Die Geschwindigkeit stimmt dabei mit den Tasten überein.
|
||||||
rangeSliderPercentage: <amount> %
|
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Tastenbelegung
|
title: Tastenbelegung
|
||||||
hint: "Tipp: Benutze STRG, UMSCH and ALT! Sie aktivieren verschiedene
|
hint: "Tipp: Benutze STRG, UMSCH and ALT! Sie aktivieren verschiedene Platzierungsoptionen."
|
||||||
Platzierungsoptionen."
|
|
||||||
resetKeybindings: Tastenbelegung zurücksetzen
|
resetKeybindings: Tastenbelegung zurücksetzen
|
||||||
categoryLabels:
|
categoryLabels:
|
||||||
general: Anwendung
|
general: Anwendung
|
||||||
@ -922,7 +911,7 @@ keybindings:
|
|||||||
centerMap: Karte zentrieren
|
centerMap: Karte zentrieren
|
||||||
mapZoomIn: Reinzoomen
|
mapZoomIn: Reinzoomen
|
||||||
mapZoomOut: Rauszoomen
|
mapZoomOut: Rauszoomen
|
||||||
createMarker: Markierung erstellen
|
createMarker: Marker erstellen
|
||||||
menuOpenShop: Upgrades
|
menuOpenShop: Upgrades
|
||||||
menuOpenStats: Statistiken
|
menuOpenStats: Statistiken
|
||||||
menuClose: Menü schließen
|
menuClose: Menü schließen
|
||||||
@ -930,61 +919,59 @@ keybindings:
|
|||||||
toggleFPSInfo: FPS und Debug-Info an/aus
|
toggleFPSInfo: FPS und Debug-Info an/aus
|
||||||
switchLayers: Ebenen wechseln
|
switchLayers: Ebenen wechseln
|
||||||
exportScreenshot: Ganze Fabrik als Foto exportieren
|
exportScreenshot: Ganze Fabrik als Foto exportieren
|
||||||
belt: Förderband
|
belt: Fließband
|
||||||
|
balancer: Verteiler
|
||||||
underground_belt: Tunnel
|
underground_belt: Tunnel
|
||||||
miner: Extrahierer
|
miner: Extrahierer
|
||||||
cutter: Schneider
|
cutter: Schneider
|
||||||
rotater: Rotierer (-90°)
|
rotater: Rotierer (90°)
|
||||||
stacker: Stapler
|
stacker: Stapler
|
||||||
mixer: Farbmischer
|
mixer: Farbmischer
|
||||||
painter: Färber
|
painter: Färber
|
||||||
trash: Mülleimer
|
trash: Mülleimer
|
||||||
|
storage: Lager
|
||||||
|
wire: Stromkabel
|
||||||
|
constant_signal: Signalgeber
|
||||||
|
logic_gate: Logikgatter
|
||||||
|
lever: Schalter (regulär)
|
||||||
|
filter: Filter
|
||||||
|
wire_tunnel: Kabelkreuzung
|
||||||
|
display: Anzeige
|
||||||
|
reader: Fließbandkontrolle
|
||||||
|
virtual_processor: Virtueller Schneider
|
||||||
|
transistor: Transistor
|
||||||
|
analyzer: Formanalyse
|
||||||
|
comparator: Vergleich
|
||||||
|
item_producer: Item-Produzent (Sandkastenmodus)
|
||||||
pipette: Pipette
|
pipette: Pipette
|
||||||
rotateWhilePlacing: Rotieren
|
rotateWhilePlacing: Rotieren
|
||||||
rotateInverseModifier: "Modifikator: stattdessen gegen den UZS rotieren"
|
rotateInverseModifier: "Modifikator: stattdessen gegen den UZS rotieren"
|
||||||
cycleBuildingVariants: Nächste Variante auswählen
|
cycleBuildingVariants: Nächste Variante auswählen
|
||||||
confirmMassDelete: Massenlöschung bestätigen
|
confirmMassDelete: Löschen bestätigen
|
||||||
pasteLastBlueprint: Letzte Blaupause einfügen
|
pasteLastBlueprint: Letzte Blaupause einfügen
|
||||||
cycleBuildings: Nächstes Gebäude auswählen
|
cycleBuildings: Nächstes Gebäude auswählen
|
||||||
lockBeltDirection: Bandplaner aktivieren
|
lockBeltDirection: Bandplaner aktivieren
|
||||||
switchDirectionLockSide: "Bandplaner: Seite wechseln"
|
switchDirectionLockSide: "Bandplaner: Seite wechseln"
|
||||||
|
copyWireValue: "Kabel: Wert unter Mauszeiger kopieren"
|
||||||
massSelectStart: Halten und ziehen zum Beginnen
|
massSelectStart: Halten und ziehen zum Beginnen
|
||||||
massSelectSelectMultiple: Mehrere Areale markieren
|
massSelectSelectMultiple: Mehrere Areale markieren
|
||||||
massSelectCopy: Areal kopieren
|
massSelectCopy: Areal kopieren
|
||||||
massSelectCut: Areal ausschneiden
|
massSelectCut: Areal ausschneiden
|
||||||
placementDisableAutoOrientation: Automatische Orientierung deaktivieren
|
placementDisableAutoOrientation: Automatische Orientierung deaktivieren
|
||||||
placeMultiple: Im Platziermodus bleiben
|
placeMultiple: Im Platziermodus bleiben
|
||||||
placeInverse: Automatische Förderbandorientierung invertieren
|
placeInverse: Automatische Fließbandorientierung invertieren
|
||||||
wire: Stromkabel
|
|
||||||
balancer: Balancer
|
|
||||||
storage: Storage
|
|
||||||
constant_signal: Constant Signal
|
|
||||||
logic_gate: Logic Gate
|
|
||||||
lever: Switch (regular)
|
|
||||||
filter: Filter
|
|
||||||
wire_tunnel: Wire Crossing
|
|
||||||
display: Display
|
|
||||||
reader: Belt Reader
|
|
||||||
virtual_processor: Virtual Cutter
|
|
||||||
transistor: Transistor
|
|
||||||
analyzer: Shape Analyzer
|
|
||||||
comparator: Compare
|
|
||||||
item_producer: Item Producer (Sandbox)
|
|
||||||
copyWireValue: "Wires: Copy value below cursor"
|
|
||||||
about:
|
about:
|
||||||
title: Über dieses Spiel
|
title: Über dieses Spiel
|
||||||
body: >-
|
body: >-
|
||||||
Dieses Spiel hat einen offenen Quellcode (Open Source) und wurde von <a
|
Dieses Spiel ist quelloffen (Open Source) und wurde von <a
|
||||||
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
|
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
|
||||||
(das bin ich!) entwickelt.<br><br>
|
(das bin ich!) entwickelt.<br><br>
|
||||||
|
|
||||||
Wenn du etwas zum Spiel beitragen möchtest, dann schaue dir <a href="<githublink>" target="_blank">shapez.io auf GitHub</a> an.<br><br>
|
Wenn du etwas zum Spiel beitragen möchtest, dann schaue dir <a href="<githublink>" target="_blank">shapez.io auf GitHub</a> an.<br><br>
|
||||||
|
Das Spiel wurde erst durch die großartige Discord-Community um meine Spiele möglich gemacht.
|
||||||
Das Spiel wurde erst durch die großartige Discord-Community um meine Spiele möglich gemacht. Komm doch einfach mal auf dem <a href="<discordlink>" target="_blank">Discord-Server</a> vorbei!<br><br>
|
Komm doch einfach mal auf dem <a href="<discordlink>" target="_blank">Discord-Server</a> vorbei!<br><br>
|
||||||
|
|
||||||
Der Soundtrack wurde von <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> komponiert! Klasse Typ.<br><br>
|
Der Soundtrack wurde von <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> komponiert! Klasse Typ.<br><br>
|
||||||
|
Abschließend möchte ich meinem Kumpel <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> danken!
|
||||||
Abschließend möchte ich meinem Kumpel <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> danken! Ohne unsere etlichen gemeinsamen Stunden in Factorio wäre dieses Projekt nie zustande gekommen.
|
Ohne unsere etlichen gemeinsamen Stunden in Factorio wäre dieses Projekt nie zustande gekommen.
|
||||||
changelog:
|
changelog:
|
||||||
title: Änderungen
|
title: Änderungen
|
||||||
demo:
|
demo:
|
||||||
@ -996,75 +983,59 @@ demo:
|
|||||||
exportingBase: Ganze Fabrik als Foto exportieren
|
exportingBase: Ganze Fabrik als Foto exportieren
|
||||||
settingNotAvailable: Nicht verfügbar in der Demo.
|
settingNotAvailable: Nicht verfügbar in der Demo.
|
||||||
tips:
|
tips:
|
||||||
- Der Hub akzeptiert jede Art von Form, nicht nur die aktuelle!
|
- Der Hub akzeptiert alle Formen, nicht nur die aktuell geforderten!
|
||||||
- Stelle sicher, dass deine Fabriken modular sind - es zahlt sich aus!
|
- Stelle sicher, dass deine Fabriken modular sind. Es zahlt sich irgendwann aus!
|
||||||
- Baue nicht zu nah am Hub, sonst wird es ein riesiges Chaos geben!
|
- Baue nicht zu nah am Hub, sonst entsteht ein riesiges Chaos!
|
||||||
- Wenn das Stapeln nicht funktioniert, versuche die Eingänge zu wechseln.
|
- Wenn der Stapler nicht die richtige Form ausspuckt, wechsle doch mal die Eingänge.
|
||||||
- Du kannst mittels <b>R</b> die Richtung des Bandplaners umkehren.
|
- Du kannst mit <b>R</b> die Richtung des Bandplaners umkehren.
|
||||||
- Halte <b>STRG</b> um die Förderbänder ohne automatische Orientierung zu
|
- Halte <b>STRG</b>, um die Förderbänder ohne automatische Orientierung zu platzieren.
|
||||||
platzieren.
|
- Die Verhältnisse der Maschinen bleiben gleich, wenn du die Upgrades gleichmäßig kaufst.
|
||||||
- Die Ratios bleiben gleich, solange die die Upgrades auf der selben Stufen
|
|
||||||
sind.
|
|
||||||
- Serielle Ausführung ist effizienter als parallele.
|
- Serielle Ausführung ist effizienter als parallele.
|
||||||
- Du wirst später im Spiel mehr Varianten von Gebäuden freischalten!
|
- Für viele Gebäude wirst du im Spielverlauf neue Varianten freischalten!
|
||||||
- Du kanst <b>T</b> drücken, um auf andere Varianten des Gebäude zu wechseln.
|
- Du kanst <b>T</b> drücken, um auf andere Varianten des Gebäudes zu wechseln.
|
||||||
- Symmetrie ist der Schlüssel!
|
- Symmetrie ist der Schlüssel!
|
||||||
- Du kannst verschiedene Arten von Tunneln miteinander verweben.
|
- Du kannst verschiedene Arten von Tunneln miteinander verweben.
|
||||||
- Versuche kompakte Fabriken zu bauen - es zahlt sich aus!
|
- Versuche kompakte Fabriken zu bauen. Es zahlt sich aus!
|
||||||
- Der Färber hat eine spiegelverkehrte Variante, die du mittels <b>T</b>
|
- Der Färber hat eine spiegelverkehrte Variante, die du mit <b>T</b> auswählen kannst.
|
||||||
auswählen kannst.
|
|
||||||
- Das richtige Verhältnis der Gebäude maximiert die Effizienz.
|
- Das richtige Verhältnis der Gebäude maximiert die Effizienz.
|
||||||
- Auf dem maximalen Level genügen 5 Extrahierer für ein einzelnes Förderband.
|
- Auf der gleichen Upgrade-Stufe genügen 5 Extrahierer für ein ganzes Fließband.
|
||||||
- Vergiss die Tunnel nicht!
|
- Vergiss die Tunnel nicht!
|
||||||
- Du musst die Items für maximale Effizienz nicht gleichmässig aufteilen.
|
- Für maximale Effizienz musst du die Items nicht gleichmässig aufteilen.
|
||||||
- Das Halten von <b>UMSCH</b> aktiviert den Bandplaner, der dir das
|
- Das Halten von <b>UMSCH</b> aktiviert den Bandplaner, der lange Förderbänder ganz einfach platziert.
|
||||||
Platzieren langer Linien vereinfacht.
|
- Schneider teilen die Form immer vertikal, unabhängig von der Orientierung.
|
||||||
- Schneider schneiden immer vertikal, egal deren Orientierung.
|
- Weiß erhälst du aus der Kombination aller 3 Grundfarben.
|
||||||
- Um Weiss zu erhalten, mixe alle Farben zusammen.
|
- Das Lager gibt Items immer zuerst am linken Ausgang ab.
|
||||||
- Der Speicher priorisiert den linken Ausgang.
|
- Es lohnt sich, Zeit in den Bau von wiederverwendbaren Designs zu stecken!
|
||||||
- Investiere Zeit, um wiederholbare Designs zu erstellen - es lohnt sich!
|
- Das Halten von <b>STRG</b> ermöglicht dir, mehrere Gebäude zu platzieren.
|
||||||
- Das Halten von <b>STRG</b> ermöglicht dir mehrere Gebäude zu platzieren.
|
- Du kanst <b>ALT</b> gedrückt halten, um die Richtung der Förderbänder umzukehren.
|
||||||
- Du kanst <b>ALT</b> gedrückt halten, um die Richtung der Förderbänder
|
- Effizienz ist entscheidend!
|
||||||
umzukehren.
|
- Abbaubare Formen werden komplexer, je weiter sie vom Hub entfernt sind.
|
||||||
- Effizienz ist der Schlüssel!
|
- Gebäude haben eine limitierte Geschwindigkeit. Teile die Last zwischen mehreren auf.
|
||||||
- Formflecken, die weiter vom Hub entfernt sind, sind komplexer.
|
- Benutze Aufteiler, um deine Effizienz zu maximieren.
|
||||||
- Gebäude haben eine limitierte Geschwindigkeit, teile sie auf für maximale
|
- Organisation ist wichtig! Verheddere dich nicht in einem Gewirr aus Förderbändern.
|
||||||
Effizienz.
|
- Plane vorher und lasse dir Platz für Reserven, oder es gibt ein riesiges Chaos!
|
||||||
- Benutze Verteiler um deine Effizienz zu maximieren.
|
- Lösche deine alten Fabriken nicht! Du benötigst sie um Upgrades freizuschalten.
|
||||||
- Organisation ist wichtig. Versuch das Kreuzen von Förderbändern zu
|
- Versuche Level 20 alleine zu meistern, bevor du nach Hilfe suchst!
|
||||||
minimieren.
|
- Mache es dir nicht zu kompliziert! Auch mit einfachen Konzepten kommst du hier sehr weit.
|
||||||
- Plane im Voraus, oder es gibt ein riesigen Chaos!
|
- Manche Fabriken musst du später wiederverwenden. Also baue sie so, damit du genau das kannst.
|
||||||
- Lösche deine alten Fabriken nicht! Du benötigst sie um Upgrades
|
- Manchmal kannst du die gewünschte Form auf der Karte finden, ohne sie herstellen zu müssen.
|
||||||
freizuschalten.
|
|
||||||
- Versuch Level 20 alleine zu meistern, bevor du nach Hilfe suchst!
|
|
||||||
- Mach es dir nicht zu kompliziert, versuch es einfach zu halten und du
|
|
||||||
wirst weit vorankommen.
|
|
||||||
- Vielleicht musst du Fabriken später im Spiel wiederverwenden. Plane deine
|
|
||||||
Fabriken so, dass sie wiederverwendbar sind.
|
|
||||||
- Manchmal kannst du die gewünschte Form auf der Karte finden, ohne sie mit
|
|
||||||
Staplern zu erstellen.
|
|
||||||
- Vollständige Windmühlen werden nicht natürlich generiert.
|
- Vollständige Windmühlen werden nicht natürlich generiert.
|
||||||
- Färbe deine Formen vor dem Schneiden für maximale Effizienz.
|
- Färbe deine Formen vor dem Schneiden! Das geht viel schneller.
|
||||||
- Mit Modulen ist der Raum nur eine Wahrnehmung; eine Sorge für die
|
- Mit Modulen wird Platz nur noch zum Begriff; eine Sorge für Sterbliche.
|
||||||
sterblichen Menschen.
|
- Stelle deinen Nachschub an Blaupausen sicher. Ohne sie sind Module nutzlos.
|
||||||
- Mache eine separate Blaupausenfabrik. Sie sind wichtig für Module.
|
- Schau dir den Farbmischer genauer an und du wirst deine Antwort finden.
|
||||||
- Schau dir den Farbmischer genauer an, und deine Fragen werden beantwortet.
|
- Benutze <b>STRG</b> + Rechtsklick, um einen Bereich zu selektieren.
|
||||||
- Benutze <b>STRG</b> + rechter Mausklick, um einen Bereich zu selektieren.
|
|
||||||
- Zu nahe am Hub zu bauen, kann späteren Projekten im Weg stehen.
|
- Zu nahe am Hub zu bauen, kann späteren Projekten im Weg stehen.
|
||||||
- Das Pin-Symbol neben jeder Form in der Upgrade-Liste heftet sie an den
|
- Die Reißzwecke neben Formen in der Upgrade-Liste lässt sie dich am Bildschirm anheften.
|
||||||
Bildschirm.
|
|
||||||
- Mische alle drei Grundfarben, um Weiß zu erhalten!
|
- Mische alle drei Grundfarben, um Weiß zu erhalten!
|
||||||
- Du hast eine unendlich grosse Karte, nutze den Platz, expandiere!
|
- Du hast eine unendlich grosse Karte, nutze den Platz und expandiere!
|
||||||
- Probier auch mal Factorio! Es ist mein Lieblingsspiel.
|
- Probier auch mal Factorio! Es ist mein Lieblingsspiel.
|
||||||
- Der Vierfachschneider schneidet im Uhrzeigersinn von oben rechts beginnend!
|
- Der Vierfachschneider schneidet im Uhrzeigersinn von oben rechts beginnend!
|
||||||
- Du kannst deine Speicherstände im Hauptmenü herunterladen!
|
- Du kannst deine Speicherstände im Hauptmenü herunterladen!
|
||||||
- Diese Spiel hat viele nützliche Tastenbelegungen! Schau sie dir in den
|
- Diese Spiel hat viele nützliche Tastenbelegungen! Schau sie dir in den Einstellungen an.
|
||||||
Einstellungen an.
|
- Dieses Spiel hat eine Menge Einstellungen, schaue sie dir einmal an!
|
||||||
- Dieses Spiel hat viele Einstellungen, schau sie dir einmal an!
|
- Die Richtung zu deinem Hub ist oben rechts mit einer kleinen Kompassnadel markiert!
|
||||||
- Die Markierung des Hubs hat einen kleinen Kompass, der die Richtung
|
- Um alle Förderbänder zu leeren, schneide den Bereich aus und füge ihn auf der selben Position wieder ein.
|
||||||
anzeigt!
|
- Drücke F4 um deine FPS und Tickrate anzuzeigen.
|
||||||
- Um die Förderbänder zu leeren, schneide den Bereich aus und füge ihn in
|
- Drücke doppelt F4 um den Standort des Mauszeigers und der Kamera zu bestimmen.
|
||||||
der gleichen Position wieder ein.
|
- Du kannst die angehefteten Formen am linken Rand wieder entfernen.
|
||||||
- Drücke F4 um deine FPS und Tick Rate anzuzeigen.
|
|
||||||
- Drücke doppelt F4 um die Kachel des Zeigers und der Kamera anzuzeigen.
|
|
||||||
- Du kannst die angehefteten Formen auf der linken Seite ablösen.
|
|
||||||
|
@ -5,7 +5,7 @@ steamPage:
|
|||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is a relaxed game in which you have to build factories for the
|
Shapez.io is a relaxed game in which you have to build factories for the
|
||||||
automated production of geometric shapes.
|
automated production of geometric shapes.
|
||||||
|
|
||||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||||
|
|
||||||
|
@ -5,7 +5,7 @@ steamPage:
|
|||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is a relaxed game in which you have to build factories for the
|
Shapez.io is a relaxed game in which you have to build factories for the
|
||||||
automated production of geometric shapes.
|
automated production of geometric shapes.
|
||||||
|
|
||||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||||
|
|
||||||
|
@ -5,7 +5,7 @@ steamPage:
|
|||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is a relaxed game in which you have to build factories for the
|
Shapez.io is a relaxed game in which you have to build factories for the
|
||||||
automated production of geometric shapes.
|
automated production of geometric shapes.
|
||||||
|
|
||||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||||
|
|
||||||
|
@ -47,7 +47,7 @@ steamPage:
|
|||||||
global:
|
global:
|
||||||
loading: Chargement
|
loading: Chargement
|
||||||
error: Erreur
|
error: Erreur
|
||||||
thousandsDivider:
|
thousandsDivider: " "
|
||||||
decimalSeparator: ","
|
decimalSeparator: ","
|
||||||
suffix:
|
suffix:
|
||||||
thousands: k
|
thousands: k
|
||||||
@ -98,7 +98,7 @@ mainMenu:
|
|||||||
dialogs:
|
dialogs:
|
||||||
buttons:
|
buttons:
|
||||||
ok: OK
|
ok: OK
|
||||||
delete: Effacer
|
delete: Supprimer
|
||||||
cancel: Annuler
|
cancel: Annuler
|
||||||
later: Plus tard
|
later: Plus tard
|
||||||
restart: Relancer
|
restart: Relancer
|
||||||
@ -176,15 +176,16 @@ dialogs:
|
|||||||
usines. En voici quelques-uns, n’hésitez pas à aller
|
usines. En voici quelques-uns, n’hésitez pas à aller
|
||||||
<strong>découvrir les raccourcis</strong> !<br><br> <code
|
<strong>découvrir les raccourcis</strong> !<br><br> <code
|
||||||
class="keybinding">CTRL</code> + glisser : Sélectionne une zone à
|
class="keybinding">CTRL</code> + glisser : Sélectionne une zone à
|
||||||
copier / effacer.<br> <code class="keybinding">MAJ</code> : Laissez
|
copier / supprimer.<br> <code class="keybinding">MAJ</code> : Laissez
|
||||||
appuyé pour placer plusieurs fois le même bâtiment.<br> <code
|
appuyé pour placer plusieurs fois le même bâtiment.<br> <code
|
||||||
class="keybinding">ALT</code> : Inverse l’orientation des convoyeurs
|
class="keybinding">ALT</code> : Inverse l’orientation des convoyeurs
|
||||||
placés.<br>'
|
placés.<br>'
|
||||||
createMarker:
|
createMarker:
|
||||||
title: Nouvelle balise
|
title: Nouvelle balise
|
||||||
titleEdit: Modifier cette balise
|
titleEdit: Modifier cette balise
|
||||||
desc: Give it a meaningful name, you can also include a <strong>short
|
desc: Donnez-lui un nom. Vous pouvez aussi inclure <strong>le raccourci</strong>
|
||||||
key</strong> of a shape (Which you can generate <link>here</link>)
|
d’une forme (que vous pouvez générer <a
|
||||||
|
href="https://viewer.shapez.io" target="_blank">ici</a>).
|
||||||
editSignal:
|
editSignal:
|
||||||
title: Définir le signal
|
title: Définir le signal
|
||||||
descItems: "Choisissez un objet prédéfini :"
|
descItems: "Choisissez un objet prédéfini :"
|
||||||
@ -282,7 +283,7 @@ ingame:
|
|||||||
- XVIII
|
- XVIII
|
||||||
- XIX
|
- XIX
|
||||||
- XX
|
- XX
|
||||||
maximumLevel: NIVEAU MAXIMAL (Vitesse ×<currentMult>)
|
maximumLevel: NIVEAU MAX (Vitesse ×<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Statistiques
|
title: Statistiques
|
||||||
dataSources:
|
dataSources:
|
||||||
@ -319,7 +320,7 @@ ingame:
|
|||||||
waypoints: Balise
|
waypoints: Balise
|
||||||
hub: Centre
|
hub: Centre
|
||||||
description: Cliquez sur une balise pour vous y rendre, clic-droit pour
|
description: Cliquez sur une balise pour vous y rendre, clic-droit pour
|
||||||
l’effacer.<br><br> Appuyez sur <keybinding> pour créer une balise
|
la supprimer.<br><br> Appuyez sur <keybinding> pour créer une balise
|
||||||
sur la vue actuelle, ou <strong>clic-droit</strong> pour en créer
|
sur la vue actuelle, ou <strong>clic-droit</strong> pour en créer
|
||||||
une sur l’endroit pointé.
|
une sur l’endroit pointé.
|
||||||
creationSuccessNotification: La balise a été créée.
|
creationSuccessNotification: La balise a été créée.
|
||||||
@ -596,12 +597,11 @@ buildings:
|
|||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Découpage de formes
|
title: Découpage de formes
|
||||||
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
|
desc: Vous avez débloqué le <strong>découpeur</strong>. Il coupe des formes en
|
||||||
from top to bottom <strong>regardless of its
|
deux <strong>de haut en bas</strong> quelle que soit son
|
||||||
orientation</strong>!<br><br>Be sure to get rid of the waste, or
|
orientation !<br><br> Assurez-vous de vous débarrasser des déchets,
|
||||||
otherwise <strong>it will clog and stall</strong> - For this purpose
|
sinon <strong>gare au blocage</strong>. À cet effet, je mets à votre
|
||||||
I have given you the <strong>trash</strong>, which destroys
|
disposition la poubelle, qui détruit tout ce que vous y mettez !
|
||||||
everything you put into it!
|
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: Rotation
|
title: Rotation
|
||||||
desc: Le <strong>pivoteur</strong> a été débloqué ! Il pivote les formes de 90
|
desc: Le <strong>pivoteur</strong> a été débloqué ! Il pivote les formes de 90
|
||||||
@ -654,14 +654,12 @@ storyRewards:
|
|||||||
les deux variantes de tunnels !
|
les deux variantes de tunnels !
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Fusionneur compact
|
title: Fusionneur compact
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: Vous avez débloqué une variante du <strong>répartiteur</strong>. Il
|
||||||
<strong>balancer</strong> - It accepts two inputs and merges them
|
accepte deux entrées et les fusionne en un seul convoyeur !
|
||||||
into one belt!
|
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: Répartiteur compact
|
title: Répartiteur compact
|
||||||
desc: You have unlocked a <strong>splitter</strong> variant of the
|
desc: Vous avez débloqué une variante compacte du <strong>répartiteur</strong> —
|
||||||
<strong>balancer</strong> - It accepts one input and splits them
|
Il accepte une seule entrée et la divise en deux sorties !
|
||||||
into two!
|
|
||||||
reward_belt_reader:
|
reward_belt_reader:
|
||||||
title: Lecteur de débit
|
title: Lecteur de débit
|
||||||
desc: Vous avez débloqué le <strong>lecteur de débit</strong> ! Il vous permet
|
desc: Vous avez débloqué le <strong>lecteur de débit</strong> ! Il vous permet
|
||||||
@ -735,14 +733,17 @@ storyRewards:
|
|||||||
<strong>transistor</strong> !"
|
<strong>transistor</strong> !"
|
||||||
reward_virtual_processing:
|
reward_virtual_processing:
|
||||||
title: Traitement virtuel
|
title: Traitement virtuel
|
||||||
desc: I just gave a whole bunch of new buildings which allow you to
|
desc: Je viens de vous donner tout un tas de nouveaux bâtiments qui vous
|
||||||
<strong>simulate the processing of shapes</strong>!<br><br> You can
|
permettent de <strong>simuler le traitement des
|
||||||
now simulate a cutter, rotater, stacker and more on the wires layer!
|
formes</strong> !<br><br> Vous pouvez maintenant simuler un
|
||||||
With this you now have three options to continue the game:<br><br> -
|
découpeur, un pivoteur, un combineur et plus encore sur le calque de
|
||||||
Build an <strong>automated machine</strong> to create any possible
|
câblage !<br><br> Avec ça, vous avez trois possibilités pour
|
||||||
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
continuer le jeu :<br><br> - Construire une <strong>machine
|
||||||
something cool with wires.<br><br> - Continue to play
|
automatisée</strong> pour fabriquer n’importe quelle forme demandée
|
||||||
regulary.<br><br> Whatever you choose, remember to have fun!
|
par le centre (je conseille d’essayer !).<br><br> - Construire
|
||||||
|
quelque chose de cool avec des câbles.<br><br> - Continuer à jouer
|
||||||
|
normalement.<br><br> Dans tous les cas, l’important c’est de
|
||||||
|
s’amuser !
|
||||||
no_reward:
|
no_reward:
|
||||||
title: Niveau suivant
|
title: Niveau suivant
|
||||||
desc: "Ce niveau n’a pas de récompense mais le prochain, si !<br><br> PS : Ne
|
desc: "Ce niveau n’a pas de récompense mais le prochain, si !<br><br> PS : Ne
|
||||||
@ -892,9 +893,9 @@ settings:
|
|||||||
n’affichant que les ratios. Si désactivé, montre une description
|
n’affichant que les ratios. Si désactivé, montre une description
|
||||||
et une image.
|
et une image.
|
||||||
disableCutDeleteWarnings:
|
disableCutDeleteWarnings:
|
||||||
title: Désactive les avertissements pour Couper / Effacer
|
title: Désactive les avertissements pour Couper / Supprimer
|
||||||
description: Désactive la boîte de dialogue qui s’affiche lorsque vous vous
|
description: Désactive la boîte de dialogue qui s’affiche lorsque vous vous
|
||||||
apprêtez à couper / effacer plus de 100 entités.
|
apprêtez à couper / supprimer plus de 100 entités.
|
||||||
lowQualityMapResources:
|
lowQualityMapResources:
|
||||||
title: Ressources de la carte de plus basse qualité
|
title: Ressources de la carte de plus basse qualité
|
||||||
description: Simplifie le rendu des ressources sur la carte lorsqu’elle est
|
description: Simplifie le rendu des ressources sur la carte lorsqu’elle est
|
||||||
@ -1082,7 +1083,7 @@ tips:
|
|||||||
Planifiez vos usines pour qu’elles soient réutilisables.
|
Planifiez vos usines pour qu’elles soient réutilisables.
|
||||||
- Parfois, vous pouvez trouver une forme nécessaire sur la carte sans la
|
- Parfois, vous pouvez trouver une forme nécessaire sur la carte sans la
|
||||||
créer avec des combineurs.
|
créer avec des combineurs.
|
||||||
- Les formes en moulin à vent complètes ne peuvent jamais apparaître
|
- Les formes en hélice complètes ne peuvent jamais apparaître
|
||||||
naturellement.
|
naturellement.
|
||||||
- Colorez vos formes avant de les découper pour une efficacité maximale.
|
- Colorez vos formes avant de les découper pour une efficacité maximale.
|
||||||
- Avec les modules, l’espace n’est qu’une perception ; une préoccupation
|
- Avec les modules, l’espace n’est qu’une perception ; une préoccupation
|
||||||
|
@ -4,7 +4,7 @@ steamPage:
|
|||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is a relaxed game in which you have to build factories for the
|
Shapez.io is a relaxed game in which you have to build factories for the
|
||||||
automated production of geometric shapes.
|
automated production of geometric shapes.
|
||||||
|
|
||||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||||
|
|
||||||
|
@ -5,7 +5,7 @@ steamPage:
|
|||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is a relaxed game in which you have to build factories for the
|
Shapez.io is a relaxed game in which you have to build factories for the
|
||||||
automated production of geometric shapes.
|
automated production of geometric shapes.
|
||||||
|
|
||||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||||
|
|
||||||
|
@ -5,7 +5,7 @@ steamPage:
|
|||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is a relaxed game in which you have to build factories for the
|
Shapez.io is a relaxed game in which you have to build factories for the
|
||||||
automated production of geometric shapes.
|
automated production of geometric shapes.
|
||||||
|
|
||||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||||
|
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -3,7 +3,7 @@ steamPage:
|
|||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is a relaxed game in which you have to build factories for the
|
Shapez.io is a relaxed game in which you have to build factories for the
|
||||||
automated production of geometric shapes.
|
automated production of geometric shapes.
|
||||||
|
|
||||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||||
|
|
||||||
@ -86,7 +86,8 @@ mainMenu:
|
|||||||
openSourceHint: 이 게임은 오픈 소스입니다!
|
openSourceHint: 이 게임은 오픈 소스입니다!
|
||||||
discordLink: 공식 디스코드 서버
|
discordLink: 공식 디스코드 서버
|
||||||
helpTranslate: 번역을 도와주세요!
|
helpTranslate: 번역을 도와주세요!
|
||||||
browserWarning: 이 게임은 당신의 브라우저에서 느리게 작동하는 것으로 알려져 있습니다. 더 좋은 성능을 위해 유료 버전을 구매하거나
|
browserWarning:
|
||||||
|
이 게임은 당신의 브라우저에서 느리게 작동하는 것으로 알려져 있습니다. 더 좋은 성능을 위해 유료 버전을 구매하거나
|
||||||
크롬을 다운받으세요.
|
크롬을 다운받으세요.
|
||||||
savegameLevel: 레벨 <x>
|
savegameLevel: 레벨 <x>
|
||||||
savegameLevelUnknown: 레벨 모름
|
savegameLevelUnknown: 레벨 모름
|
||||||
@ -148,7 +149,8 @@ dialogs:
|
|||||||
desc: 지난번 플레이 이후 변경사항은 다음과 같습니다.
|
desc: 지난번 플레이 이후 변경사항은 다음과 같습니다.
|
||||||
upgradesIntroduction:
|
upgradesIntroduction:
|
||||||
title: 업그레이드 하기
|
title: 업그레이드 하기
|
||||||
desc: 여러분이 만든 모든 도형은 업그레이드에 사용 될 수 있습니다! - <strong> 만들어 놓은 공장을 허물지 마세요!</strong>
|
desc:
|
||||||
|
여러분이 만든 모든 도형은 업그레이드에 사용 될 수 있습니다! - <strong> 만들어 놓은 공장을 허물지 마세요!</strong>
|
||||||
업그레이드 버튼은 화면의 오른쪽 위에 있습니다.
|
업그레이드 버튼은 화면의 오른쪽 위에 있습니다.
|
||||||
massDeleteConfirm:
|
massDeleteConfirm:
|
||||||
title: 삭제 확인
|
title: 삭제 확인
|
||||||
@ -175,7 +177,8 @@ dialogs:
|
|||||||
desc: 체험판 버전에서는 마커를 2개 까지만 놓을 수 있습니다. 유료 버전을 구입하면 마커를 무제한으로 놓을 수 있습니다!
|
desc: 체험판 버전에서는 마커를 2개 까지만 놓을 수 있습니다. 유료 버전을 구입하면 마커를 무제한으로 놓을 수 있습니다!
|
||||||
exportScreenshotWarning:
|
exportScreenshotWarning:
|
||||||
title: 스크린샷 내보내기
|
title: 스크린샷 내보내기
|
||||||
desc: 당신은 공장을 스크린샷으로 내보내려 하고있습니다. 공장이 너무 큰 경우에는 시간이 오래 걸리거나 게임이 꺼질 수도 있음을
|
desc:
|
||||||
|
당신은 공장을 스크린샷으로 내보내려 하고있습니다. 공장이 너무 큰 경우에는 시간이 오래 걸리거나 게임이 꺼질 수도 있음을
|
||||||
알려드립니다!
|
알려드립니다!
|
||||||
massCutInsufficientConfirm:
|
massCutInsufficientConfirm:
|
||||||
title: 자르기 확인
|
title: 자르기 확인
|
||||||
@ -294,14 +297,16 @@ ingame:
|
|||||||
waypoints:
|
waypoints:
|
||||||
waypoints: 마커
|
waypoints: 마커
|
||||||
hub: 중앙 건물
|
hub: 중앙 건물
|
||||||
description: 마커를 좌클릭해서 그곳으로 가고, 우클릭해서 삭제합니다.<br><br><keybinding>을 눌러 지금 있는 곳에
|
description:
|
||||||
|
마커를 좌클릭해서 그곳으로 가고, 우클릭해서 삭제합니다.<br><br><keybinding>을 눌러 지금 있는 곳에
|
||||||
마커를 놓거나 <strong>우클릭해서</strong> 원하는 곳에 놓으세요.
|
마커를 놓거나 <strong>우클릭해서</strong> 원하는 곳에 놓으세요.
|
||||||
creationSuccessNotification: 마커가 성공적으로 생성되었습니다.
|
creationSuccessNotification: 마커가 성공적으로 생성되었습니다.
|
||||||
interactiveTutorial:
|
interactiveTutorial:
|
||||||
title: 튜토리얼
|
title: 튜토리얼
|
||||||
hints:
|
hints:
|
||||||
1_1_extractor: <strong>추출기</strong>를 <strong>원 모양의 도형</strong>에 놓아서 추출하세요!
|
1_1_extractor: <strong>추출기</strong>를 <strong>원 모양의 도형</strong>에 놓아서 추출하세요!
|
||||||
1_2_conveyor: "추출기를 <strong>컨베이어 벨트</strong>로 당신의 중앙 건물에 연결하세요!<br><br>팁: 마우스로
|
1_2_conveyor:
|
||||||
|
"추출기를 <strong>컨베이어 벨트</strong>로 당신의 중앙 건물에 연결하세요!<br><br>팁: 마우스로
|
||||||
벨트를 <strong>클릭하고 드래그</strong>하세요!"
|
벨트를 <strong>클릭하고 드래그</strong>하세요!"
|
||||||
1_3_expand: "이것은 방치형 게임이 <strong>아닙니다!</strong> 추출기를 더 놓아 목표를 빨리
|
1_3_expand: "이것은 방치형 게임이 <strong>아닙니다!</strong> 추출기를 더 놓아 목표를 빨리
|
||||||
달성하세요.<br><br>팁: <strong>SHIFT</strong>를 눌러 여러 개의 추출기를 놓고
|
달성하세요.<br><br>팁: <strong>SHIFT</strong>를 눌러 여러 개의 추출기를 놓고
|
||||||
@ -396,7 +401,8 @@ buildings:
|
|||||||
cutter:
|
cutter:
|
||||||
default:
|
default:
|
||||||
name: 절단기
|
name: 절단기
|
||||||
description: 도형을 위에서 아래로 2개로 나눈다. <strong>만약, 출력한 2개중 1개만 사용하면 기계가 멈추니 사용하지 않는
|
description:
|
||||||
|
도형을 위에서 아래로 2개로 나눈다. <strong>만약, 출력한 2개중 1개만 사용하면 기계가 멈추니 사용하지 않는
|
||||||
나머지 한 개는 버릴 것</strong>
|
나머지 한 개는 버릴 것</strong>
|
||||||
quad:
|
quad:
|
||||||
name: 절단기 (4단)
|
name: 절단기 (4단)
|
||||||
@ -570,7 +576,8 @@ storyRewards:
|
|||||||
desc: <strong>회전기</strong>가 잠금 해제되었습니다! 이것은 도형을 시계방향으로 90도 회전 시킵니다.
|
desc: <strong>회전기</strong>가 잠금 해제되었습니다! 이것은 도형을 시계방향으로 90도 회전 시킵니다.
|
||||||
reward_painter:
|
reward_painter:
|
||||||
title: 색칠기
|
title: 색칠기
|
||||||
desc: "<strong>색칠기</strong>가 잠금 해제되었습니다. - 추출한 색소(도형을 추출하는 것처럼)를 색칠기에서 도형과 합쳐
|
desc:
|
||||||
|
"<strong>색칠기</strong>가 잠금 해제되었습니다. - 추출한 색소(도형을 추출하는 것처럼)를 색칠기에서 도형과 합쳐
|
||||||
색칠된 도형을 얻으세요!<br><br> 추신: 색맹이라면, 설정에서 <strong>색맹 모드</strong>를 활성화
|
색칠된 도형을 얻으세요!<br><br> 추신: 색맹이라면, 설정에서 <strong>색맹 모드</strong>를 활성화
|
||||||
시키세요!"
|
시키세요!"
|
||||||
reward_mixer:
|
reward_mixer:
|
||||||
@ -601,7 +608,8 @@ storyRewards:
|
|||||||
extractor has been replaced in your toolbar now!"
|
extractor has been replaced in your toolbar now!"
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: 터널 티어 II
|
title: 터널 티어 II
|
||||||
desc: 새로운 종류의 <strong>터널</strong>이 잠금 해제되었습니다! 새 터널은 <strong>보다 넓은 범위</strong>를
|
desc:
|
||||||
|
새로운 종류의 <strong>터널</strong>이 잠금 해제되었습니다! 새 터널은 <strong>보다 넓은 범위</strong>를
|
||||||
가졌으며, 터널들은 같은 종류끼리만 연결됩니다.
|
가졌으며, 터널들은 같은 종류끼리만 연결됩니다.
|
||||||
reward_cutter_quad:
|
reward_cutter_quad:
|
||||||
title: 절단기 (4단)
|
title: 절단기 (4단)
|
||||||
@ -609,7 +617,8 @@ storyRewards:
|
|||||||
<strong>4조각</strong>으로 자릅니다.
|
<strong>4조각</strong>으로 자릅니다.
|
||||||
reward_painter_double:
|
reward_painter_double:
|
||||||
title: 색칠기 (2단)
|
title: 색칠기 (2단)
|
||||||
desc: 새로운 종류의 <strong>색칠기</strong>가 잠금 해제되었습니다! 새 색칠기는 <strong>색소 하나로 2개의
|
desc:
|
||||||
|
새로운 종류의 <strong>색칠기</strong>가 잠금 해제되었습니다! 새 색칠기는 <strong>색소 하나로 2개의
|
||||||
도형</strong>을 색칠할 수 있습니다.
|
도형</strong>을 색칠할 수 있습니다.
|
||||||
reward_storage:
|
reward_storage:
|
||||||
title: 저장소
|
title: 저장소
|
||||||
@ -634,7 +643,8 @@ storyRewards:
|
|||||||
just delivered).
|
just delivered).
|
||||||
no_reward:
|
no_reward:
|
||||||
title: 다음 레벨
|
title: 다음 레벨
|
||||||
desc: "이 단계는 아무런 보상이 없습니다. 하지만 다음 단계에는 있죠! <br><br> 추신: 현존하는 공장을 부수지 않는 것이 좋습니다.
|
desc:
|
||||||
|
"이 단계는 아무런 보상이 없습니다. 하지만 다음 단계에는 있죠! <br><br> 추신: 현존하는 공장을 부수지 않는 것이 좋습니다.
|
||||||
- 추후 <strong>업그레이드를 해제</strong>하기 위해 <strong>모든</strong> 도형들이
|
- 추후 <strong>업그레이드를 해제</strong>하기 위해 <strong>모든</strong> 도형들이
|
||||||
필요합니다!"
|
필요합니다!"
|
||||||
no_reward_freeplay:
|
no_reward_freeplay:
|
||||||
@ -766,15 +776,18 @@ settings:
|
|||||||
light: 밝은 테마
|
light: 밝은 테마
|
||||||
refreshRate:
|
refreshRate:
|
||||||
title: 시뮬레이션 빈도
|
title: 시뮬레이션 빈도
|
||||||
description: 144hz 모니터가 있다면 이 설정을 바꿔 게임이 높은 빈도로 적절히 시뮬레이션되게 하세요. 만약에 컴퓨터가 느리다면
|
description:
|
||||||
|
144hz 모니터가 있다면 이 설정을 바꿔 게임이 높은 빈도로 적절히 시뮬레이션되게 하세요. 만약에 컴퓨터가 느리다면
|
||||||
FPS에 영양을 미칠 수 있습니다.
|
FPS에 영양을 미칠 수 있습니다.
|
||||||
alwaysMultiplace:
|
alwaysMultiplace:
|
||||||
title: 항상 여러 개 배치
|
title: 항상 여러 개 배치
|
||||||
description: 활성화된 경우 모든 건물은 따로 취소하기 전까지 배치 후 선택된 상태로 유지됩니다. SHIFT를 계속 누르고 있는 것과
|
description:
|
||||||
|
활성화된 경우 모든 건물은 따로 취소하기 전까지 배치 후 선택된 상태로 유지됩니다. SHIFT를 계속 누르고 있는 것과
|
||||||
같은 효과입니다.
|
같은 효과입니다.
|
||||||
offerHints:
|
offerHints:
|
||||||
title: 힌트와 튜토리얼
|
title: 힌트와 튜토리얼
|
||||||
description: 이것을 끄면 힌트와 튜토리얼이 나오지 않습니다. 또한 특정 UI 요소를 지정된 레벨까지 숨겨 게임에 쉽게 들어갈 수
|
description:
|
||||||
|
이것을 끄면 힌트와 튜토리얼이 나오지 않습니다. 또한 특정 UI 요소를 지정된 레벨까지 숨겨 게임에 쉽게 들어갈 수
|
||||||
있습니다.
|
있습니다.
|
||||||
enableTunnelSmartplace:
|
enableTunnelSmartplace:
|
||||||
title: 스마트 터널
|
title: 스마트 터널
|
||||||
@ -803,7 +816,8 @@ settings:
|
|||||||
description: 색맹이 게임을 플레이하는데 도움을 주는 다양한 도구를 활성화 시킵니다.
|
description: 색맹이 게임을 플레이하는데 도움을 주는 다양한 도구를 활성화 시킵니다.
|
||||||
rotationByBuilding:
|
rotationByBuilding:
|
||||||
title: 건물 유형에 따른 방향
|
title: 건물 유형에 따른 방향
|
||||||
description: 각 건물 유형은 최근에 설정한 방향을 개별적으로 기억합니다. 다른 유형의 건물 배치 간에 자주 방향을 전환할 경우, 이
|
description:
|
||||||
|
각 건물 유형은 최근에 설정한 방향을 개별적으로 기억합니다. 다른 유형의 건물 배치 간에 자주 방향을 전환할 경우, 이
|
||||||
방법이 더 편할 수 있습니다.
|
방법이 더 편할 수 있습니다.
|
||||||
soundVolume:
|
soundVolume:
|
||||||
title: Sound Volume
|
title: Sound Volume
|
||||||
|
@ -4,7 +4,7 @@ steamPage:
|
|||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is a relaxed game in which you have to build factories for the
|
Shapez.io is a relaxed game in which you have to build factories for the
|
||||||
automated production of geometric shapes.
|
automated production of geometric shapes.
|
||||||
|
|
||||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||||
|
|
||||||
|
@ -222,7 +222,7 @@ ingame:
|
|||||||
placeBuilding: Plaats gebouw
|
placeBuilding: Plaats gebouw
|
||||||
createMarker: Plaats markering
|
createMarker: Plaats markering
|
||||||
delete: Vernietig
|
delete: Vernietig
|
||||||
pasteLastBlueprint: Plak laatst gekopiëerde blauwdruk
|
pasteLastBlueprint: Plak laatst gekopieerde blauwdruk
|
||||||
lockBeltDirection: Gebruik lopende band planner
|
lockBeltDirection: Gebruik lopende band planner
|
||||||
plannerSwitchSide: Draai de richting van de planner
|
plannerSwitchSide: Draai de richting van de planner
|
||||||
cutSelection: Knip
|
cutSelection: Knip
|
||||||
@ -325,7 +325,7 @@ ingame:
|
|||||||
1_2_conveyor: "Verbind de ontginner met een <strong>lopende band</strong> aan je
|
1_2_conveyor: "Verbind de ontginner met een <strong>lopende band</strong> aan je
|
||||||
hub!<br><br>Tip: <strong>Klik en sleep</strong> de lopende band
|
hub!<br><br>Tip: <strong>Klik en sleep</strong> de lopende band
|
||||||
met je muis!"
|
met je muis!"
|
||||||
1_3_expand: "Dit is <strong>GEEN</strong> nietsdoen-spel! bouw meer ontginners
|
1_3_expand: "Dit is <strong>GEEN</strong> nietsdoen-spel! Bouw meer ontginners
|
||||||
en lopende banden om het doel sneller te behalen.<br><br>Tip:
|
en lopende banden om het doel sneller te behalen.<br><br>Tip:
|
||||||
Houd <strong>SHIFT</strong> ingedrukt om meerdere ontginners te
|
Houd <strong>SHIFT</strong> ingedrukt om meerdere ontginners te
|
||||||
plaatsen en gebruik <strong>R</strong> om ze te draaien."
|
plaatsen en gebruik <strong>R</strong> om ze te draaien."
|
||||||
@ -342,7 +342,7 @@ ingame:
|
|||||||
shapeViewer:
|
shapeViewer:
|
||||||
title: Lagen
|
title: Lagen
|
||||||
empty: Leeg
|
empty: Leeg
|
||||||
copyKey: Kopiëer sleutel
|
copyKey: Kopieer sleutel
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Miner
|
one_miner: 1 Miner
|
||||||
n_miners: <amount> Miners
|
n_miners: <amount> Miners
|
||||||
@ -861,7 +861,7 @@ settings:
|
|||||||
kunt spelen wanneer je kleurenblind bent.
|
kunt spelen wanneer je kleurenblind bent.
|
||||||
rotationByBuilding:
|
rotationByBuilding:
|
||||||
title: Rotatie per type gebouw
|
title: Rotatie per type gebouw
|
||||||
description: Elk type gebouw onthoud apart de rotatie waarin je het voor het
|
description: Elk type gebouw onthoudt apart de rotatie waarin je het voor het
|
||||||
laatst geplaatst hebt. Dit kan handig zijn wanneer je vaak
|
laatst geplaatst hebt. Dit kan handig zijn wanneer je vaak
|
||||||
tussen verschillende soorten gebouwen wisselt.
|
tussen verschillende soorten gebouwen wisselt.
|
||||||
soundVolume:
|
soundVolume:
|
||||||
|
@ -2,51 +2,51 @@ steamPage:
|
|||||||
shortText: shapez.io to gra polegająca na budowaniu fabryki automatyzującej
|
shortText: shapez.io to gra polegająca na budowaniu fabryki automatyzującej
|
||||||
tworzenie i łączenie ze sobą coraz bardziej skomplikowanych kształtów na
|
tworzenie i łączenie ze sobą coraz bardziej skomplikowanych kształtów na
|
||||||
mapie, która nie ma końca.
|
mapie, która nie ma końca.
|
||||||
discordLinkShort: Official Discord
|
discordLinkShort: Oficjalny serwer Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is a relaxed game in which you have to build factories for the
|
Shapez.io jest spokojną grą, której celem jest budowanie automatycznych fabryk
|
||||||
automated production of geometric shapes.
|
produkujących różne kształty geometryczne.
|
||||||
|
|
||||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
W miarę zwiększania się poziomów, kształty będą stawać się coraz bardziej skomplikowane, a Twoja fabryka będzie musiała się rozpszetrzenić na mapie o nieskończonej wielkości.
|
||||||
|
|
||||||
And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling!
|
A jeżeli to było mało, będziesz również musiał produkować coraz więcej kształtów, by zaspokoić wymagania - jedynym rozwiązaniem jest skalowanie fabryki!
|
||||||
|
|
||||||
While you only process shapes at the beginning, you have to color them later - for this you have to extract and mix colors!
|
Początkowo przekształcanie kształtów będzie proste, ale później będziesz również musiał je malować - wymaga to wydobywania i łączenia barwników!
|
||||||
|
|
||||||
Buying the game on Steam gives you access to the full version, but you can also play a demo on shapez.io first and decide later!
|
Kupienie gry w serwisie Steam przyznaje Ci dostęp do pełnej wersji, ale możesz również skorzystać z wersji demonstracyjnej na strone shapez.io i rozważyć zakup później!
|
||||||
title_advantages: Standalone Advantages
|
title_advantages: Korzyści wersji pełnej
|
||||||
advantages:
|
advantages:
|
||||||
- <b>12 New Level</b> for a total of 26 levels
|
- <b>12 Nowych poziomów</b> (razem 26 poziomów)s
|
||||||
- <b>18 New Buildings</b> for a fully automated factory!
|
- <b>18 Nowych budynków</b> umożliwiających zbudowanie całkowicie automatycznej fabryki!
|
||||||
- <b>20 Upgrade Tiers</b> for many hours of fun!
|
- <b>20 Poziomów ulepszeń</b> zapewniających wiele godzin zabawy!
|
||||||
- <b>Wires Update</b> for an entirely new dimension!
|
- <b>Aktualizacja z przewodami</b> dodająca całkowicie nowy wymiar!
|
||||||
- <b>Dark Mode</b>!
|
- <b>Tryb Ciemny</b>!
|
||||||
- Unlimited Savegames
|
- Nielimitowane zapisy gry
|
||||||
- Unlimited Markers
|
- Nielimitowane znaczniki
|
||||||
- Support me! ❤️
|
- Wspomóż mnie! ❤️
|
||||||
title_future: Planned Content
|
title_future: Planowane funkcje
|
||||||
planned:
|
planned:
|
||||||
- Blueprint Library (Standalone Exclusive)
|
- Biblioteka schematów (Tylko dla Wersji pełnej)
|
||||||
- Steam Achievements
|
- Osiągniecia
|
||||||
- Puzzle Mode
|
- Tryb zagadek
|
||||||
- Minimap
|
- Minimapa
|
||||||
- Mods
|
- Modyfikacje
|
||||||
- Sandbox mode
|
- Tryb piaskownicy
|
||||||
- ... and a lot more!
|
- ... i wiele więcej!
|
||||||
title_open_source: This game is open source!
|
title_open_source: Ta gra jest open-source!
|
||||||
title_links: Links
|
title_links: Linki
|
||||||
links:
|
links:
|
||||||
discord: Official Discord
|
discord: Oficjalny serwer Discord
|
||||||
roadmap: Roadmap
|
roadmap: Plany gry
|
||||||
subreddit: Subreddit
|
subreddit: Reddit
|
||||||
source_code: Source code (GitHub)
|
source_code: Kod źródłowy (GitHub)
|
||||||
translate: Help translate
|
translate: Pomóż w tłumaczeniu
|
||||||
text_open_source: >-
|
text_open_source: >-
|
||||||
Anybody can contribute, I'm actively involved in the community and
|
Każdy może pomóc w tworzeniu gry, jestem aktywny wśród społeczności
|
||||||
attempt to review all suggestions and take feedback into consideration
|
i próbuję odbierać wszystkie sugestie i brać je pod uwagę, gdzie tylko
|
||||||
where possible.
|
jest to możliwe.
|
||||||
|
|
||||||
Be sure to check out my trello board for the full roadmap!
|
Sprawdź moją tablicę Trello, by zobaczyć moje dalsze plany!
|
||||||
global:
|
global:
|
||||||
loading: Ładowanie
|
loading: Ładowanie
|
||||||
error: Wystąpił błąd
|
error: Wystąpił błąd
|
||||||
@ -79,7 +79,7 @@ global:
|
|||||||
shift: SHIFT
|
shift: SHIFT
|
||||||
space: SPACJA
|
space: SPACJA
|
||||||
demoBanners:
|
demoBanners:
|
||||||
title: Wersja demo
|
title: Wersja demonstracyjna
|
||||||
intro: Kup pełną wersję gry, by odblokować więcej funkcji!
|
intro: Kup pełną wersję gry, by odblokować więcej funkcji!
|
||||||
mainMenu:
|
mainMenu:
|
||||||
play: Rozpocznij
|
play: Rozpocznij
|
||||||
@ -96,7 +96,7 @@ mainMenu:
|
|||||||
savegameLevelUnknown: Nieznany poziom
|
savegameLevelUnknown: Nieznany poziom
|
||||||
madeBy: Gra wykonana przez <author-link>
|
madeBy: Gra wykonana przez <author-link>
|
||||||
subreddit: Reddit
|
subreddit: Reddit
|
||||||
savegameUnnamed: Bez nazwy
|
savegameUnnamed: Zapis bez nazwy
|
||||||
dialogs:
|
dialogs:
|
||||||
buttons:
|
buttons:
|
||||||
ok: OK
|
ok: OK
|
||||||
@ -121,9 +121,9 @@ dialogs:
|
|||||||
text: "Nie udało się wczytać twojego zapisu gry:"
|
text: "Nie udało się wczytać twojego zapisu gry:"
|
||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Potwierdź usuwanie
|
title: Potwierdź usuwanie
|
||||||
text: Are you sure you want to delete the following game?<br><br>
|
text: Czy jesteś pewny, że chcesz usunąć poniższy zapis gry?<br><br>
|
||||||
'<savegameName>' at level <savegameLevel><br><br> This can not be
|
'<savegameName>' (poziom <savegameLevel>)<br><br>
|
||||||
undone!
|
Ta akcja nie może być cofnięta!
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Błąd usuwania
|
title: Błąd usuwania
|
||||||
text: "Nie udało się usunąć zapisu:"
|
text: "Nie udało się usunąć zapisu:"
|
||||||
@ -142,9 +142,9 @@ dialogs:
|
|||||||
title: Reset Klawiszologii
|
title: Reset Klawiszologii
|
||||||
desc: Klawiszologia została przywrócona do ustawień domyślnych!
|
desc: Klawiszologia została przywrócona do ustawień domyślnych!
|
||||||
featureRestriction:
|
featureRestriction:
|
||||||
title: Wersja Demo
|
title: Wersja Demonstracyjna
|
||||||
desc: Próbujesz skorzystać z "<feature>", który nie jest dostępny w wersji demo.
|
desc: Próbujesz skorzystać z "<feature>", który nie jest dostępny w wersji demo.
|
||||||
Rozważ zakup gry dla pełni doświadczeń!
|
Rozważ zakup pełnej wersji gry dla pełni doświadczeń!
|
||||||
oneSavegameLimit:
|
oneSavegameLimit:
|
||||||
title: Limit Zapisów Gry
|
title: Limit Zapisów Gry
|
||||||
desc: W wersji demo możesz posiadać wyłącznie jeden zapis gry. Proszę usuń
|
desc: W wersji demo możesz posiadać wyłącznie jeden zapis gry. Proszę usuń
|
||||||
@ -177,8 +177,8 @@ dialogs:
|
|||||||
taśmociągów.<br>"
|
taśmociągów.<br>"
|
||||||
createMarker:
|
createMarker:
|
||||||
title: Nowy Znacznik
|
title: Nowy Znacznik
|
||||||
desc: Give it a meaningful name, you can also include a <strong>short
|
desc: Nadaj mu nazwę. Możesz w niej zawrzeć <strong>kod</strong>
|
||||||
key</strong> of a shape (Which you can generate <link>here</link>)
|
kształtu (Który możesz wygenerować <link>tutaj</link>)
|
||||||
titleEdit: Edytuj Znacznik
|
titleEdit: Edytuj Znacznik
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: Możesz stworzyć tylko dwa własne znaczniki w wersji demo. Zakup pełną
|
desc: Możesz stworzyć tylko dwa własne znaczniki w wersji demo. Zakup pełną
|
||||||
@ -199,15 +199,15 @@ dialogs:
|
|||||||
Czy na pewno chcesz go wyciąć?
|
Czy na pewno chcesz go wyciąć?
|
||||||
editSignal:
|
editSignal:
|
||||||
title: Ustaw Sygnał
|
title: Ustaw Sygnał
|
||||||
descItems: "Ustaw wstępnie zdefiniowany przedmiot:"
|
descItems: "Ustaw wcześniej zdefiniowany przedmiot:"
|
||||||
descShortKey: ... albo wpisz <strong>mały klucz</strong> figury (Którą możesz
|
descShortKey: ... albo wpisz <strong>kod</strong> kształtu (Który możesz
|
||||||
wygenerować <link>tutaj</link>)
|
wygenerować <link>tutaj</link>)
|
||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Zmień nazwę zapisu gry
|
title: Zmień nazwę zapisu gry
|
||||||
desc: Tutaj możesz zmienić nazwę zapisu gry.
|
desc: Tutaj możesz zmienić nazwę zapisu gry.
|
||||||
entityWarning:
|
entityWarning:
|
||||||
title: Uwaga o Wydajności gry
|
title: Uwaga o Wydajności gry
|
||||||
desc: Postawiłeś dużo budynków, to jest tylko przyjacielskie przypomnienie, że
|
desc: Postawiłeś dużo budynków, to jest tylko przyjazne przypomnienie, że
|
||||||
gra nie może utrzymać nieskończonej ilości budynków - Więc spróbuj
|
gra nie może utrzymać nieskończonej ilości budynków - Więc spróbuj
|
||||||
zrobić swoje budowle kompaktowe!
|
zrobić swoje budowle kompaktowe!
|
||||||
ingame:
|
ingame:
|
||||||
@ -326,9 +326,9 @@ ingame:
|
|||||||
lub prawym, by go usunąć.<br><br>Naciśnij <keybinding>, by stworzyć
|
lub prawym, by go usunąć.<br><br>Naciśnij <keybinding>, by stworzyć
|
||||||
marker na środku widoku lub <strong>prawy przycisk myszy</strong>,
|
marker na środku widoku lub <strong>prawy przycisk myszy</strong>,
|
||||||
by stworzyć na wskazanej lokacji.
|
by stworzyć na wskazanej lokacji.
|
||||||
creationSuccessNotification: Utworzono znacznik.
|
creationSuccessNotification: Pomyślnie utworzono znacznik.
|
||||||
shapeViewer:
|
shapeViewer:
|
||||||
title: Poziomy
|
title: Warstwy
|
||||||
empty: Puste
|
empty: Puste
|
||||||
copyKey: Skopiuj kod
|
copyKey: Skopiuj kod
|
||||||
interactiveTutorial:
|
interactiveTutorial:
|
||||||
@ -345,9 +345,9 @@ ingame:
|
|||||||
postawić wiele ekstraktorów. Naciśnij <strong>R</strong>, by je
|
postawić wiele ekstraktorów. Naciśnij <strong>R</strong>, by je
|
||||||
obracać.'
|
obracać.'
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Miner
|
one_miner: 1 ekstraktor
|
||||||
n_miners: <amount> Miners
|
n_miners: <amount> ekstraktorów
|
||||||
limited_items: Limited to <max_throughput>
|
limited_items: Ograniczone do <max_throughput>
|
||||||
watermark:
|
watermark:
|
||||||
title: Wersja demo
|
title: Wersja demo
|
||||||
desc: Kliknij tutaj, aby zobaczyć co potrafi wersja Steam!
|
desc: Kliknij tutaj, aby zobaczyć co potrafi wersja Steam!
|
||||||
@ -363,23 +363,23 @@ ingame:
|
|||||||
title: 18 Nowych Budynków
|
title: 18 Nowych Budynków
|
||||||
desc: W pełni zautomatyzuj produkcję!
|
desc: W pełni zautomatyzuj produkcję!
|
||||||
savegames:
|
savegames:
|
||||||
title: ∞ Savegames
|
title: ∞ Zapisów Gry
|
||||||
desc: As many as your heart desires!
|
desc: Twórz tyle, ile potrzebujesz!
|
||||||
upgrades:
|
upgrades:
|
||||||
title: 20 Upgrade Tiers
|
title: 20 Poziomów Ulepszeń
|
||||||
desc: This demo version has only 5!
|
desc: To demo posiada tylko 5!
|
||||||
markers:
|
markers:
|
||||||
title: ∞ Markers
|
title: ∞ Znaczników
|
||||||
desc: Never get lost in your factory!
|
desc: Nigdy nie zgub się w swojej fabryce!
|
||||||
wires:
|
wires:
|
||||||
title: Wires
|
title: Przewody
|
||||||
desc: An entirely new dimension!
|
desc: Całkowicie nowy wymiar!
|
||||||
darkmode:
|
darkmode:
|
||||||
title: Dark Mode
|
title: Tryb Ciemny
|
||||||
desc: Stop hurting your eyes!
|
desc: Przestań psuć swój wzrok!
|
||||||
support:
|
support:
|
||||||
title: Support me
|
title: Wspomóż mnie
|
||||||
desc: I develop it in my spare time!
|
desc: Tworzę tą grę w swoim wolnym czasie!
|
||||||
shopUpgrades:
|
shopUpgrades:
|
||||||
belt:
|
belt:
|
||||||
name: Taśmociągi, Dystrybutory & Tunele
|
name: Taśmociągi, Dystrybutory & Tunele
|
||||||
@ -398,7 +398,7 @@ buildings:
|
|||||||
deliver: Dostarcz
|
deliver: Dostarcz
|
||||||
toUnlock: by odblokować
|
toUnlock: by odblokować
|
||||||
levelShortcut: Poz.
|
levelShortcut: Poz.
|
||||||
endOfDemo: End of Demo
|
endOfDemo: Koniec wersji demonstracyjnej
|
||||||
belt:
|
belt:
|
||||||
default:
|
default:
|
||||||
name: Taśmociąg
|
name: Taśmociąg
|
||||||
@ -474,128 +474,126 @@ buildings:
|
|||||||
name: Przewód energetyczny
|
name: Przewód energetyczny
|
||||||
description: Pozwala na transportowanie energii.
|
description: Pozwala na transportowanie energii.
|
||||||
second:
|
second:
|
||||||
name: Wire
|
name: Przewód logiczny
|
||||||
description: Transfers signals, which can be items, colors or booleans (1 / 0).
|
description:
|
||||||
Different colored wires do not connect.
|
Przekazuje sygnały, które mogą być w postaci przedmiotów, kolorów lub wartości typu Prawda/Fałsz.
|
||||||
|
Przewody o różnych kolorach nie łączą sie ze sobą.
|
||||||
balancer:
|
balancer:
|
||||||
default:
|
default:
|
||||||
name: Balancer
|
name: Dystrybutor
|
||||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
description: Wielofunkcyjny - Równo rozdziela wszystkie kształty wejściowe do wyjść.
|
||||||
merger:
|
merger:
|
||||||
name: Merger (compact)
|
name: Łącznik (kompaktowy)
|
||||||
description: Merges two conveyor belts into one.
|
description: Łączy dwa taśmociągi w jeden.
|
||||||
merger-inverse:
|
merger-inverse:
|
||||||
name: Merger (compact)
|
name: Łącznik (kompaktowy)
|
||||||
description: Merges two conveyor belts into one.
|
description: Łączy dwa taśmociągi w jeden.
|
||||||
splitter:
|
splitter:
|
||||||
name: Splitter (compact)
|
name: Rozdzielacz (kompaktowy)
|
||||||
description: Splits one conveyor belt into two.
|
description: Rozdziela jeden taśmociąg na dwa.
|
||||||
splitter-inverse:
|
splitter-inverse:
|
||||||
name: Splitter (compact)
|
name: Rozdzielacz (kompaktowy)
|
||||||
description: Splits one conveyor belt into two.
|
description: Rozdziela jeden taśmociąg na dwa.
|
||||||
storage:
|
storage:
|
||||||
default:
|
default:
|
||||||
name: Storage
|
name: Magazyn
|
||||||
description: Stores excess items, up to a given capacity. Prioritizes the left
|
description: Przechowuje dodatkowe przedmioty, do pewnej ilości. Może zostać użyty jako
|
||||||
output and can be used as an overflow gate.
|
brama przepełnieniowa. Prawe wyjście posiada większy piorytet.
|
||||||
wire_tunnel:
|
wire_tunnel:
|
||||||
default:
|
default:
|
||||||
name: Wire Crossing
|
name: Skrzyżowanie przewodów
|
||||||
description: Allows to cross two wires without connecting them.
|
description: Pozwala na skrzyżowanie dwóch przewodów bez ich łączenia.
|
||||||
constant_signal:
|
constant_signal:
|
||||||
default:
|
default:
|
||||||
name: Constant Signal
|
name: Stały sygnał
|
||||||
description: Emits a constant signal, which can be either a shape, color or
|
description: Emituje stały sygnał, który może być w postaci przedmiotu, koloru lub wartości typu Prawda/Fałsz.
|
||||||
boolean (1 / 0).
|
|
||||||
lever:
|
lever:
|
||||||
default:
|
default:
|
||||||
name: Switch
|
name: Przełącznik
|
||||||
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
|
description: >-
|
||||||
which can then be used to control for example an item filter.
|
Może zostać przełączony, by emitować sygnał typu prawda/fałsz,
|
||||||
|
co pozwala na przykład: na przełączanie filtra przedmiotów.
|
||||||
logic_gate:
|
logic_gate:
|
||||||
default:
|
default:
|
||||||
name: AND Gate
|
name: Bramka AND
|
||||||
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
|
description: Emituje sygnał "Prawda", jeżeli oba wejścia są wartością typu Prawda.
|
||||||
color or boolean "1")
|
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda")
|
||||||
not:
|
not:
|
||||||
name: NOT Gate
|
name: Bramka NOT
|
||||||
description: Emits a boolean "1" if the input is not truthy. (Truthy means
|
description: Emituje sygnał "Prawda", jeżeli wejście NIE jest wartością typu Prawda.
|
||||||
shape, color or boolean "1")
|
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda")
|
||||||
xor:
|
xor:
|
||||||
name: XOR Gate
|
name: Bramka XOR
|
||||||
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
|
description: Emituje sygnał "Prawda", jeżeli tylko jedno wejście jest wartością typu Prawda.
|
||||||
(Truthy means shape, color or boolean "1")
|
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda")
|
||||||
or:
|
or:
|
||||||
name: OR Gate
|
name: Bramka OR
|
||||||
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
|
description: Emituje sygnał "Prawda", jeżeli dowolne wejście jest wartością typu Prawda.
|
||||||
shape, color or boolean "1")
|
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda")
|
||||||
transistor:
|
transistor:
|
||||||
default:
|
default:
|
||||||
name: Transistor
|
name: Tranzystor
|
||||||
description: Forwards the bottom input if the side input is truthy (a shape,
|
description: Przekazuje dolne wejście, jeżeli wejście boczne jest wartością typu Prawda.
|
||||||
color or "1").
|
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda")
|
||||||
mirrored:
|
mirrored:
|
||||||
name: Transistor
|
name: Tranzystor
|
||||||
description: Forwards the bottom input if the side input is truthy (a shape,
|
description: Przekazuje dolne wejście, jeżeli wejście boczne jest wartością typu Prawda.
|
||||||
color or "1").
|
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda")
|
||||||
filter:
|
filter:
|
||||||
default:
|
default:
|
||||||
name: Filter
|
name: Filtr
|
||||||
description: Connect a signal to route all matching items to the top and the
|
description: Podłącz sygnał, by przekierować wszystkie pasujące przedmioty na górę, a
|
||||||
remaining to the right. Can be controlled with boolean signals
|
resztę na prawo. Może być również sterowany za pomocą sygnałów Prawda/Fałsz.
|
||||||
too.
|
|
||||||
display:
|
display:
|
||||||
default:
|
default:
|
||||||
name: Display
|
name: Wyświetlacz
|
||||||
description: Connect a signal to show it on the display - It can be a shape,
|
description: Podłącz sygnał, by pokazać go na wyświetlaczu - Może on być kształtem, kolorem
|
||||||
color or boolean.
|
lub wartością Prawda/Fałsz.
|
||||||
reader:
|
reader:
|
||||||
default:
|
default:
|
||||||
name: Belt Reader
|
name: Czytnik taśmociągów
|
||||||
description: Allows to measure the average belt throughput. Outputs the last
|
description: Pozwala na odczytywanie średniej przepustowości taśmociągu. Emituje ostatnio
|
||||||
read item on the wires layer (once unlocked).
|
odczytany przedmiot na warstwie przewodów (gdy ją odblokujesz).
|
||||||
analyzer:
|
analyzer:
|
||||||
default:
|
default:
|
||||||
name: Shape Analyzer
|
name: Analizator kształtów
|
||||||
description: Analyzes the top right quadrant of the lowest layer of the shape
|
description: Analizuje prawą górną ćwiartkę najniższej warstwy i zwraca jej kształt i kolor.
|
||||||
and returns its shape and color.
|
|
||||||
comparator:
|
comparator:
|
||||||
default:
|
default:
|
||||||
name: Compare
|
name: Porównywacz
|
||||||
description: Returns boolean "1" if both signals are exactly equal. Can compare
|
description: Zwraca sygnał "Prawda", jeżeli oba sygnały są dokładnie takie same. Działa na
|
||||||
shapes, items and booleans.
|
kształtach, kolorach i wartościach Prawda/Fałsz.
|
||||||
virtual_processor:
|
virtual_processor:
|
||||||
default:
|
default:
|
||||||
name: Virtual Cutter
|
name: Wirtualny Przecinak
|
||||||
description: Virtually cuts the shape into two halves.
|
description: Wirtualnie przecina kształt na 2 połówki
|
||||||
rotater:
|
rotater:
|
||||||
name: Virtual Rotater
|
name: Wirtualny Obracacz
|
||||||
description: Virtually rotates the shape, both clockwise and counter-clockwise.
|
description: Wirtualnie obraca kształt, potrafi to robić w oba kierunki.
|
||||||
unstacker:
|
unstacker:
|
||||||
name: Virtual Unstacker
|
name: Wirtualny Odklejacz
|
||||||
description: Virtually extracts the topmost layer to the right output and the
|
description: Wirtualnie oddziela najwyższą warstwę na prawe wyjście i
|
||||||
remaining ones to the left.
|
resztę na lewe.
|
||||||
stacker:
|
stacker:
|
||||||
name: Virtual Stacker
|
name: Wirtualny Sklejacz
|
||||||
description: Virtually stacks the right shape onto the left.
|
description: Wirtualnie skleja prawy kształt na lewy.
|
||||||
painter:
|
painter:
|
||||||
name: Virtual Painter
|
name: Wirtualny Malarz
|
||||||
description: Virtually paints the shape from the bottom input with the shape on
|
description: Wirtualnie maluje kształt z dolnego wejścia barwnikiem z
|
||||||
the right input.
|
prawego wejścia.
|
||||||
item_producer:
|
item_producer:
|
||||||
default:
|
default:
|
||||||
name: Item Producer
|
name: Producent kształtów
|
||||||
description: Available in sandbox mode only, outputs the given signal from the
|
description: Dostępne tylko w trybie piaskownicy. Produkuje przedmioty z sygnału
|
||||||
wires layer on the regular layer.
|
danego na warstwie przewodów na główną warstwę.
|
||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Przecinanie Kształtów
|
title: Przecinanie Kształtów
|
||||||
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
|
desc: Właśnie odblokowałeś <strong>przecinaka</strong>, który przecina kstałty na pół
|
||||||
from top to bottom <strong>regardless of its
|
od góry na dół <strong>bez znaczenia na ich orientację</strong>!<br><br>
|
||||||
orientation</strong>!<br><br>Be sure to get rid of the waste, or
|
Upewnij się, że usuwasz śmieci - w przeciwnym przypadku <strong>maszyna zapcha
|
||||||
otherwise <strong>it will clog and stall</strong> - For this purpose
|
się i przestanie działać!</strong> Do tego celu dałem ci <strong>śmietnik</strong>,
|
||||||
I have given you the <strong>trash</strong>, which destroys
|
który usuwa wszystko, co do niego włożysz!
|
||||||
everything you put into it!
|
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: Obracanie
|
title: Obracanie
|
||||||
desc: "Odblokowano nową maszynę: <strong>Obracacz</strong>! Obraca wejście o 90
|
desc: "Odblokowano nową maszynę: <strong>Obracacz</strong>! Obraca wejście o 90
|
||||||
@ -603,9 +601,9 @@ storyRewards:
|
|||||||
reward_painter:
|
reward_painter:
|
||||||
title: Malowanie
|
title: Malowanie
|
||||||
desc: "Odblokowano nową maszynę: <strong>Maszyna Malująca</strong> - wydobądź
|
desc: "Odblokowano nową maszynę: <strong>Maszyna Malująca</strong> - wydobądź
|
||||||
kilka pigmentów (identycznie jak kształty) i połącz je z kształtami
|
kilka barwników (identycznie jak kształty) i połącz je z kształtami
|
||||||
aby je pomalować!<br><br>PS: Jeśli nie widzisz kolorów, w
|
aby je pomalować!<br><br>PS: Jeśli nie widzisz kolorów, w
|
||||||
ustawieniach znajduje się <strong>color blind mode</strong>!"
|
ustawieniach znajduje się <strong>tryb dla daltonistów</strong>!"
|
||||||
reward_mixer:
|
reward_mixer:
|
||||||
title: Mieszanie
|
title: Mieszanie
|
||||||
desc: "Odblokowano nową maszynę: <strong>Mieszadło Kolorów</strong> - Złącz dwa
|
desc: "Odblokowano nową maszynę: <strong>Mieszadło Kolorów</strong> - Złącz dwa
|
||||||
@ -619,9 +617,8 @@ storyRewards:
|
|||||||
kształt po prawej jest <strong>kładziony na</strong> ten z lewej!"
|
kształt po prawej jest <strong>kładziony na</strong> ten z lewej!"
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: Rozdzielacz/Łącznik
|
title: Rozdzielacz/Łącznik
|
||||||
desc: You have unlocked a <strong>splitter</strong> variant of the
|
desc: Właśnie odblokowałeś <strong>rozdzielacz</strong> - typ <strong>dystrybutor</strong>,
|
||||||
<strong>balancer</strong> - It accepts one input and splits them
|
który akceptuje jedno wejście i rozdziela je na dwa!
|
||||||
into two!
|
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
title: Tunel
|
title: Tunel
|
||||||
desc: <strong>Tunel</strong> został odblokowany - Możesz teraz prowadzić
|
desc: <strong>Tunel</strong> został odblokowany - Możesz teraz prowadzić
|
||||||
@ -633,10 +630,10 @@ storyRewards:
|
|||||||
<strong>naciśnij 'T', by zmieniać warianty</strong>!
|
<strong>naciśnij 'T', by zmieniać warianty</strong>!
|
||||||
reward_miner_chainable:
|
reward_miner_chainable:
|
||||||
title: Wydobycie Łańcuchowe
|
title: Wydobycie Łańcuchowe
|
||||||
desc: "You have unlocked the <strong>chained extractor</strong>! It can
|
desc: "Właśnie odblokowałeś <strong>łańcuchowy ekstraktor</strong>! Może on
|
||||||
<strong>forward its resources</strong> to other extractors so you
|
<strong>przekazywać swoje surowce</strong> do innych ekstraktorów,
|
||||||
can more efficiently extract resources!<br><br> PS: The old
|
byś mógł bardziej efektywnie wydobywać surowce!<br><br> PS: Stary ekstraktor
|
||||||
extractor has been replaced in your toolbar now!"
|
na pasku narzędzi został teraz zastąpiony nowym!"
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: Tunel Poziomu II
|
title: Tunel Poziomu II
|
||||||
desc: Odblokowano nowy wariant <strong>tunelu</strong> - Posiada większy
|
desc: Odblokowano nowy wariant <strong>tunelu</strong> - Posiada większy
|
||||||
@ -653,18 +650,17 @@ storyRewards:
|
|||||||
raz</strong>, pobierając wyłącznie jeden barwnik!
|
raz</strong>, pobierając wyłącznie jeden barwnik!
|
||||||
reward_storage:
|
reward_storage:
|
||||||
title: Magazyn
|
title: Magazyn
|
||||||
desc: You have unlocked the <strong>storage</strong> building - It allows you to
|
desc: Właśnie odblokowałeś <strong>magazyn</strong> - Pozwala na przecowywanie przedmiotów,
|
||||||
store items up to a given capacity!<br><br> It priorities the left
|
do pewnej ilości!<br><br> Prawe wyjście posiada większy piorytet, więc może być on
|
||||||
output, so you can also use it as an <strong>overflow gate</strong>!
|
użyty jako <strong>brama przepełnieniowa</strong>!
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: Tryb swobodny
|
title: Tryb swobodny
|
||||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
|
desc: Udało ci się! Odblokowałeś <strong>tryb swobodny</strong>! To oznacza, że
|
||||||
that shapes are now <strong>randomly</strong> generated!<br><br>
|
kształty są teraz <strong>losowo</strong> generowane!<br><br>
|
||||||
Since the hub will require a <strong>throughput</strong> from now
|
Od teraz budynek główny będzie wymagał odpowiedniej <strong>przepustowości</strong>
|
||||||
on, I highly recommend to build a machine which automatically
|
kształtów, zatem sugeruję budowę maszyny, która będzie atuomatycznie dostarczała
|
||||||
delivers the requested shape!<br><br> The HUB outputs the requested
|
wymagany kształt!<br><br> Budynek główny emituje wymagany kształt na warstwie
|
||||||
shape on the wires layer, so all you have to do is to analyze it and
|
przewodów, więc wystarczy analizować ten sygnał i konfigurować fabrykę bazując na nim.
|
||||||
automatically configure your factory based on that.
|
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
title: Schematy
|
title: Schematy
|
||||||
desc: Możesz teraz <strong>kopiować i wklejać</strong> części swojej fabryki!
|
desc: Możesz teraz <strong>kopiować i wklejać</strong> części swojej fabryki!
|
||||||
@ -683,77 +679,73 @@ storyRewards:
|
|||||||
desc: Gratulacje! Przy okazji, więcej zawartości jest w planach dla wersji
|
desc: Gratulacje! Przy okazji, więcej zawartości jest w planach dla wersji
|
||||||
pełnej!
|
pełnej!
|
||||||
reward_balancer:
|
reward_balancer:
|
||||||
title: Balancer
|
title: Dystrybutor
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: Właśnie odblokowałeś wielofunkcyjny <strong>dystrybutor</strong> - Pozwala
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
na budowę większych fabryk poprzez <strong>rozdzielanie i łączenie</strong>
|
||||||
items</strong> onto multiple belts!<br><br>
|
taśmociągów!<br><br>
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compact Merger
|
title: Kompaktowy łącznik
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: Właśnie odblokowałeś <strong>łącznik</strong> - typ <strong>dystrybutora</strong>,
|
||||||
<strong>balancer</strong> - It accepts two inputs and merges them
|
który akceptuje dwa wejścia i łączy je na jeden taśmociąg!
|
||||||
into one belt!
|
|
||||||
reward_belt_reader:
|
reward_belt_reader:
|
||||||
title: Belt reader
|
title: Czytnik taśmociągów
|
||||||
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
|
desc: Właśnie odblokowałeś <strong>czytnik taśmociągów</strong>! Pozwala ci na
|
||||||
measure the throughput of a belt.<br><br>And wait until you unlock
|
mierzenie przepustowości taśmociągu.<br><br>Czekaj tylko, aż odblokujesz przewody
|
||||||
wires - then it gets really useful!
|
logiczne - dopiero wtedy staje się bardzo użyteczny!
|
||||||
reward_rotater_180:
|
reward_rotater_180:
|
||||||
title: Rotater (180 degrees)
|
title: Obracacz (180°)
|
||||||
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
|
desc: Właśnie odblokowałeś kolejny wariant <strong>obraczacza</strong>! - Pozwala ci na
|
||||||
you to rotate a shape by 180 degress (Surprise! :D)
|
obrócenie kształtu o 180 stopni!
|
||||||
reward_display:
|
reward_display:
|
||||||
title: Display
|
title: Wyświetlacz
|
||||||
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
desc: "Właśnie odblokowałeś <strong>Wyświetlacz</strong> - Podłącz sygnał na warstwie
|
||||||
wires layer to visualize it!<br><br> PS: Did you notice the belt
|
przewodów, by go zwizualizować!<br><br> PS: Czy zauważyłeś, że czytnik taśmociągów
|
||||||
reader and storage output their last read item? Try showing it on a
|
i magazyn emitują ostatni przedmiot jako sygnał? Spróbuj wyświetlić go na wyświetlaczu!"
|
||||||
display!"
|
|
||||||
reward_constant_signal:
|
reward_constant_signal:
|
||||||
title: Constant Signal
|
title: Stały sygnał
|
||||||
desc: You unlocked the <strong>constant signal</strong> building on the wires
|
desc: >-
|
||||||
layer! This is useful to connect it to <strong>item filters</strong>
|
Właśnie odblokowałeś budynek emitujący <strong>stały sygnał</strong> na warstwie przewodów!
|
||||||
for example.<br><br> The constant signal can emit a
|
Jest on przydatny na przykład: do ustawiania <strong>filtrów</strong><br><br>
|
||||||
<strong>shape</strong>, <strong>color</strong> or
|
Sygnał może być <strong>kształtem</strong>, <strong>kolorem</strong> lub wartością
|
||||||
<strong>boolean</strong> (1 / 0).
|
<strong>Prawda/Fałsz</strong>.
|
||||||
reward_logic_gates:
|
reward_logic_gates:
|
||||||
title: Logic Gates
|
title: Bramki logiczne
|
||||||
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
|
desc: Właśnie odblokowałeś <strong>bramki logiczne</strong>! Nie musisz być z tego powodu
|
||||||
about this, but it's actually super cool!<br><br> With those gates
|
podekscytowany, ale one są bardzo fajne!<br><br> Z tymi bramkami możesz teraz wykonywać
|
||||||
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
|
operacje AND, OR, XOR i NOT.<br><br> Dodatkowo dałem ci <strong>tranzystor</strong>!
|
||||||
bonus on top I also just gave you a <strong>transistor</strong>!
|
|
||||||
reward_virtual_processing:
|
reward_virtual_processing:
|
||||||
title: Virtual Processing
|
title: Wirtualne przetwarzanie
|
||||||
desc: I just gave a whole bunch of new buildings which allow you to
|
desc: Właśnie dałem ci mnóstwo budynków, które pozwolą ci
|
||||||
<strong>simulate the processing of shapes</strong>!<br><br> You can
|
<strong>symulować przetwarzanie kształtów</strong>!<br><br> Możesz teraz symulować
|
||||||
now simulate a cutter, rotater, stacker and more on the wires layer!
|
przecinaka, obracacza, sklejacza i wiele więcej na warstwie przewodów!
|
||||||
With this you now have three options to continue the game:<br><br> -
|
Teraz masz trzy opcje na kontynuację gry:<br><br> -
|
||||||
Build an <strong>automated machine</strong> to create any possible
|
Zbuduj <strong>zautomatyzowaną maszynę</strong>, która stworzy każdy kstałt
|
||||||
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
ządany przez budynek główny (Polecam tą opcję!).<br><br> - Zbuduj
|
||||||
something cool with wires.<br><br> - Continue to play
|
coś ciekawego za pomocą przewodów.<br><br> - Kontynuuj zwykłą
|
||||||
regulary.<br><br> Whatever you choose, remember to have fun!
|
rozgrywkę.<br><br> Cokolwiek wybierzesz, pamiętaj by się dobrze bawić!
|
||||||
reward_wires_painter_and_levers:
|
reward_wires_painter_and_levers:
|
||||||
title: Wires & Quad Painter
|
title: Przewody i poczwórny malarz
|
||||||
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
desc: "Właśnie odblokowałeś <strong>Warstwę przewodów</strong>: Jest to osobna
|
||||||
layer on top of the regular layer and introduces a lot of new
|
warstwa położnoa na istniejącej, która wprowadza wiele nowych mechanik! <br><br>
|
||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
Na początek dałem ci <strong>Poczwórnego Malarza</strong> - Podłącz ćwiartki, które
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
chcesz pomalować na warstwie przewodów!<br><br> By przełączyć się na warstwę przewodów,
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
wciśnij <strong>E</strong>."
|
||||||
<strong>E</strong>."
|
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Filtr przedmiotów
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: Właśnie odblokowałeś <strong>Filtr Przedmiotów</strong>! Będzie on przekirowywał
|
||||||
to the top or the right output depending on whether they match the
|
przedmioty do górnego lub prawego wyjścia, zależnie od tego, czy pasują one do
|
||||||
signal from the wires layer or not.<br><br> You can also pass in a
|
sygnału z warstwy przewodów.<br><br> Możesz również przekazać sygnał typu Prawda/Fałsz,
|
||||||
boolean signal (1 / 0) to entirely activate or disable it.
|
by całkowicie go włączyć lub wyłączyć.
|
||||||
reward_demo_end:
|
reward_demo_end:
|
||||||
title: End of Demo
|
title: Koniec wersji demo
|
||||||
desc: You have reached the end of the demo version!
|
desc: Dotarłeś do końca wersji demo!
|
||||||
settings:
|
settings:
|
||||||
title: Ustawienia
|
title: Ustawienia
|
||||||
categories:
|
categories:
|
||||||
general: Ogólne
|
general: Ogólne
|
||||||
userInterface: Interfejs
|
userInterface: Interfejs
|
||||||
advanced: Zaawansowane
|
advanced: Zaawansowane
|
||||||
performance: Performance
|
performance: Wydajność
|
||||||
versionBadges:
|
versionBadges:
|
||||||
dev: Wersja Rozwojowa
|
dev: Wersja Rozwojowa
|
||||||
staging: Wersja eksperymentalna
|
staging: Wersja eksperymentalna
|
||||||
@ -861,47 +853,45 @@ settings:
|
|||||||
indywidualnie. Może to być wygodniejsze, jeśli często
|
indywidualnie. Może to być wygodniejsze, jeśli często
|
||||||
przełączasz się między umieszczaniem różne typy budynków.
|
przełączasz się między umieszczaniem różne typy budynków.
|
||||||
soundVolume:
|
soundVolume:
|
||||||
title: Sound Volume
|
title: Głośność dźwięków
|
||||||
description: Set the volume for sound effects
|
description: Ustaw głośnośc efektów dźwiękowych
|
||||||
musicVolume:
|
musicVolume:
|
||||||
title: Music Volume
|
title: Głośnosć muzyki
|
||||||
description: Set the volume for music
|
description: Ustaw głośność muzyki
|
||||||
lowQualityMapResources:
|
lowQualityMapResources:
|
||||||
title: Low Quality Map Resources
|
title: Zasoby mapy o niskiej jakości
|
||||||
description: Simplifies the rendering of resources on the map when zoomed in to
|
description: Upraszcza renderowanie zasobów na mapie, gdy kamera jest przybliżona,
|
||||||
improve performance. It even looks cleaner, so be sure to try it
|
by zwiększyć wydajność. Wygląda to nawet ładnie, więc wypróbuj tą funkcję!
|
||||||
out!
|
|
||||||
disableTileGrid:
|
disableTileGrid:
|
||||||
title: Disable Grid
|
title: Wyłącz siatkę
|
||||||
description: Disabling the tile grid can help with the performance. This also
|
description: Wyłączenie siatki może pomóc z wydajnością. Oprócz tego, poprawia
|
||||||
makes the game look cleaner!
|
wygląd gry!
|
||||||
clearCursorOnDeleteWhilePlacing:
|
clearCursorOnDeleteWhilePlacing:
|
||||||
title: Clear Cursor on Right Click
|
title: Wyczyść kursor przy kliknięciu PPM
|
||||||
description: Enabled by default, clears the cursor whenever you right click
|
description: Domyślnie włączone, resetuje wybrany budynek do budowy,
|
||||||
while you have a building selected for placement. If disabled,
|
gdy klikasz prawym przyciskiem myszy. Jeżeli to wyłączysz, możesz
|
||||||
you can delete buildings by right-clicking while placing a
|
usuwać budynki podczas budowania używając tego samego przycisku.
|
||||||
building.
|
|
||||||
lowQualityTextures:
|
lowQualityTextures:
|
||||||
title: Low quality textures (Ugly)
|
title: Tekstury niskiej jakości (Brzydkie)
|
||||||
description: Uses low quality textures to save performance. This will make the
|
description: Używa niskej jakości tekstur, by zwiększyć wydajność. Spowoduje to,
|
||||||
game look very ugly!
|
że gra będzie wyglądać bardzo brzydko!
|
||||||
displayChunkBorders:
|
displayChunkBorders:
|
||||||
title: Display Chunk Borders
|
title: Wyświetl granice chunków
|
||||||
description: The game is divided into chunks of 16x16 tiles, if this setting is
|
description: Gra jest podzielona na chunki o wielkości 16x15 kratek.
|
||||||
enabled the borders of each chunk are displayed.
|
Włączenie tego ustawienia powoduje wyświetlenie granicy każdego chunku.
|
||||||
pickMinerOnPatch:
|
pickMinerOnPatch:
|
||||||
title: Pick miner on resource patch
|
title: Wybierz ekstraktor zamiast źródła
|
||||||
description: Enabled by default, selects the miner if you use the pipette when
|
description: Domyślnie włączone, wybiera ekstraktor, jeżeli spróbujesz
|
||||||
hovering a resource patch.
|
wybrać źródło surowców za pomocą pipety
|
||||||
simplifiedBelts:
|
simplifiedBelts:
|
||||||
title: Simplified Belts (Ugly)
|
title: Uproszczone taśmociągi (Brzydkie)
|
||||||
description: Does not render belt items except when hovering the belt to save
|
description: Nie renderuje przedmiotów na taśmociągach, jeżeli nie
|
||||||
performance. I do not recommend to play with this setting if you
|
są zaznaczone kursorem, by zwiększyć wydajność. Nie zalecam
|
||||||
do not absolutely need the performance.
|
używać tego ustawienia, chyba że absolutnie potrzebujesz wydajności.
|
||||||
enableMousePan:
|
enableMousePan:
|
||||||
title: Enable Mouse Pan
|
title: Włącz przesuwanie myszą
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Pozwala na poruszanie kamerą poprzez przez przesuwanie kursora
|
||||||
screen. The speed depends on the Movement Speed setting.
|
do granicy ekranu. Szybkość jest zależna od ustawienia Prędkość poruszania.
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Klawiszologia
|
title: Klawiszologia
|
||||||
@ -961,21 +951,21 @@ keybindings:
|
|||||||
menuClose: Zamknij Menu
|
menuClose: Zamknij Menu
|
||||||
switchLayers: Przełącz warstwy
|
switchLayers: Przełącz warstwy
|
||||||
wire: Przewód Energetyczny
|
wire: Przewód Energetyczny
|
||||||
balancer: Balancer
|
balancer: Dystrybutor
|
||||||
storage: Storage
|
storage: Magazyn
|
||||||
constant_signal: Constant Signal
|
constant_signal: Stały Sygnał
|
||||||
logic_gate: Logic Gate
|
logic_gate: Bramka logiczna
|
||||||
lever: Switch (regular)
|
lever: Przełącznik
|
||||||
filter: Filter
|
filter: Filtr
|
||||||
wire_tunnel: Wire Crossing
|
wire_tunnel: Skrzyżowanie przewodów
|
||||||
display: Display
|
display: Wyświetlacz
|
||||||
reader: Belt Reader
|
reader: Czytnik taśmociągów
|
||||||
virtual_processor: Virtual Cutter
|
virtual_processor: Wirtualny Przetwarzacz
|
||||||
transistor: Transistor
|
transistor: Tranzystor
|
||||||
analyzer: Shape Analyzer
|
analyzer: Analizator Kształtów
|
||||||
comparator: Compare
|
comparator: Porównywacz
|
||||||
item_producer: Item Producer (Sandbox)
|
item_producer: Producent Przedmiotów (Tryb Piaskownicy)
|
||||||
copyWireValue: "Wires: Copy value below cursor"
|
copyWireValue: "Przewody: Skopiuj wartość pod kursorem"
|
||||||
about:
|
about:
|
||||||
title: O Grze
|
title: O Grze
|
||||||
body: 'Ta gra jest open-source. Rozwijana jest przez <a
|
body: 'Ta gra jest open-source. Rozwijana jest przez <a
|
||||||
@ -1002,63 +992,59 @@ demo:
|
|||||||
exportingBase: Eksportowanie całej fabryki jako zrzut ekranu
|
exportingBase: Eksportowanie całej fabryki jako zrzut ekranu
|
||||||
settingNotAvailable: Niedostępne w wersji demo.
|
settingNotAvailable: Niedostępne w wersji demo.
|
||||||
tips:
|
tips:
|
||||||
- The hub accepts input of any kind, not just the current shape!
|
- Budynek główny akceptuje wejście każdego rodzaju - nie tylko aktualny kształt!
|
||||||
- Make sure your factories are modular - it will pay out!
|
- Upewnij się, że twoje fabryki są modularne - opłaci się to!
|
||||||
- Don't build too close to the hub, or it will be a huge chaos!
|
- Nie buduj zbyt blisko budynku głównego, albo będziesz miał wielki chaos!
|
||||||
- If stacking does not work, try switching the inputs.
|
- Jeżeli łączenie kształtów nie działa, spróbuj zamienić wejścia.
|
||||||
- You can toggle the belt planner direction by pressing <b>R</b>.
|
- Możesz zmienić kierunek planera taśmociągów poprzez naciśnięcie <b>R</b>.
|
||||||
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
|
- Przytrymanie <b>CTRL</b> pozwala na przeciąganie taśmociągów bez automatycznego zmieniania kierunków.
|
||||||
- Ratios stay the same, as long as all upgrades are on the same Tier.
|
- Stosunku pozostają takie same, dopóki wszystkie ulepszenia są na tym samym poziomie.
|
||||||
- Serial execution is more efficient than parallel.
|
- Seryjne wykonanie jest badziej wydajne niż równoległe.
|
||||||
- You will unlock more variants of buildings later in the game!
|
- Odblokujesz więcej wariantów budynków później w rozgrywce!
|
||||||
- You can use <b>T</b> to switch between different variants.
|
- Możesz użyć <b>T</b>, by zmienić warianty budynków.
|
||||||
- Symmetry is key!
|
- Symetria to klucz do sukcesu!
|
||||||
- You can weave different tiers of tunnels.
|
- Możesz przeplatać różne poziomy tuneli.
|
||||||
- Try to build compact factories - it will pay out!
|
- Spróbuj budować kompaktowe fabryki - opłaci się to!
|
||||||
- The painter has a mirrored variant which you can select with <b>T</b>
|
- Malarz ma wersję odbitą lustrzanie, którą możesz wybrać klawiszem <b>T</b>.
|
||||||
- Having the right building ratios will maximize efficiency.
|
- Posiadanie budynków w odpowiednich stosunkach zmaksymalizuje wydajność.
|
||||||
- At maximum level, 5 extractors will fill a single belt.
|
- Na najwyższym poziomie, 5 ekstraktorów zapełni pojedynczy taśmociąg.
|
||||||
- Don't forget about tunnels!
|
- Nie zapomnij o tunelach!
|
||||||
- You don't need to divide up items evenly for full efficiency.
|
- Nie musisz dzielić równo przedmiotów, by osiągnąć pełną wydajność.
|
||||||
- Holding <b>SHIFT</b> will activate the belt planner, letting you place
|
- Przytrymanie <b>SHIFT</b> aktywuje planera taśmociągów, pozwalającego ci na łatwe budowanie długich taśmociągów.
|
||||||
long lines of belts easily.
|
- Przecinaki zawsze tną pionowo, nie zważając na ich orientację.
|
||||||
- Cutters always cut vertically, regardless of their orientation.
|
- Zmieszanie wszystich 3 barwników daje biały barwnik.
|
||||||
- To get white mix all three colors.
|
- Pierwsze wyjście z magazynu ma najwyższy piorytet.
|
||||||
- The storage buffer priorities the first output.
|
- Zainwestuj czas w budowanie powtarzalnych układów fabryk - warto!
|
||||||
- Invest time to build repeatable designs - it's worth it!
|
- Przytrymanie <b>CTRL</b> pozwala na układanie wielu budynków tego samego typu.
|
||||||
- Holding <b>CTRL</b> allows to place multiple buildings.
|
- Możesz przytrzymać <b>ALT</b>, by odwrócić kierunek układanych taśmociągów.
|
||||||
- You can hold <b>ALT</b> to invert the direction of placed belts.
|
- Wydajność to klucz do sukcesu!
|
||||||
- Efficiency is key!
|
- Kształty położone dalej od budynku głównego są bardziej skomplikowane.
|
||||||
- Shape patches that are further away from the hub are more complex.
|
- Maszyny mają limitowaną prędkość, podziel wejścia między wiele ich, by zmaksymalizować wydajność.
|
||||||
- Machines have a limited speed, divide them up for maximum efficiency.
|
- Użyj dystrybutorów, by zmaksymalizować wydajność.
|
||||||
- Use balancers to maximize your efficiency.
|
- Organizacja jest ważna. Próbuj nie krzyżować zbyt wielu taśmociągów.
|
||||||
- Organization is important. Try not to cross conveyors too much.
|
- Planuj na przyszłość, albo wszystko będzie wielkim chaosem!
|
||||||
- Plan in advance, or it will be a huge chaos!
|
- Nie usuwaj swoich starych fabryk! Będziesz ich potrzebował, by odblokować ulepszenia.
|
||||||
- Don't remove your old factories! You'll need them to unlock upgrades.
|
- Spróbuj przejść poziom 20 samemu, zanim zaczniesz szukać pomocy!
|
||||||
- Try beating level 20 on your own before seeking for help!
|
- Nie komplikuj rzeczy, próbuj budować proste rzeczy, a zajdziesz daleko.
|
||||||
- Don't complicate things, try to stay simple and you'll go far.
|
- Możesz potrzebować ponownie używać swoich fabryk w późniejszej fazie rozgrywki. Planuj swoje fabryki, by były zdatne do ponownego użycia.
|
||||||
- You may need to re-use factories later in the game. Plan your factories to
|
- Czasami znajdziesz wymagany kształt na mapie, bez potrzeby tworzenia go za pomoca sklejaczy.
|
||||||
be re-usable.
|
- Pełne "wiatraczki" nigdy nie pojawią się naturalnie na mapie.
|
||||||
- Sometimes, you can find a needed shape in the map without creating it with
|
- Maluj swoje kształty przed przecianiem dla maksymalnej wydajności.
|
||||||
stackers.
|
- Z modułami, miejsce jest tylko tym, co postrzegamy; troska dla śmiertelników
|
||||||
- Full windmills / pinwheels can never spawn naturally.
|
- Zbuduj osobną fabrykę schematów. Są one bardzo potrzebne do modułów.
|
||||||
- Color your shapes before cutting for maximum efficiency.
|
- Obejrz dokładnie mikser kolorów, a wszystkie twoje pytania zostaną rozwiązane.
|
||||||
- With modules, space is merely a perception; a concern for mortal men.
|
- Przytrzymaj <b>CTRL</b> i przeciągnij, by zaznaczyć obszar
|
||||||
- Make a separate blueprint factory. They're important for modules.
|
- Budowanie zbyt blisko budynku głównego może przeszkodzić ci w późniejszych projektach.
|
||||||
- Have a closer look on the color mixer, and your questions will be answered.
|
- Ikona pinezki przy każdym kształcie na liście ulepszeń przypina je na ekranie.
|
||||||
- Use <b>CTRL</b> + Click to select an area.
|
- Połącz wszystkie głowne kolory, by stworzyć biały!
|
||||||
- Building too close to the hub can get in the way of later projects.
|
- Masz nieskończoną mapę, nie ściskaj swojej fabryki, rozszerzaj ją!
|
||||||
- The pin icon next to each shape in the upgrade list pins it to the screen.
|
- Spróbuj też Factorio! To moja ulubiona gra.
|
||||||
- Mix all primary colors together to make white!
|
- Poczwórny przecinak tnie zgodnie z ruchem wskazówek zegara, zaczynając do prawej górnej ćwiartki!
|
||||||
- You have an infinite map, don't cramp your factory, expand!
|
- Możesz pobrać swoje zapisy gry w głownym menu gry!
|
||||||
- Also try Factorio! It's my favorite game.
|
- Ta gra posiada dużo użytecznych skrótów klawiszowych! Sprawdź stronę ustawień!
|
||||||
- The quad cutter cuts clockwise starting from the top right!
|
- Ta gra posiada mnóstwo ustawień, sprawdź je!
|
||||||
- You can download your savegames in the main menu!
|
- Znacznik do budynku główneko posiada mały kompas, wskazujący do niego kierunek!
|
||||||
- This game has a lot of useful keybindings! Be sure to check out the
|
- By wyczyścić taśmociągi, wytnij obszar i wklej go w tym samym miejscu.
|
||||||
settings page.
|
- Naciśnij F4, by zobaczyć ilość FPS i tempo ticków.
|
||||||
- This game has a lot of settings, be sure to check them out!
|
- Naciśnij F4 dwa razy, by zobaczyć kratkę twojej myszy i kamery.
|
||||||
- The marker to your hub has a small compass to indicate its direction!
|
- Możesz klinąć przypięty kształt po lewej stronie, by go odpiąć.
|
||||||
- To clear belts, cut the area and then paste it at the same location.
|
|
||||||
- Press F4 to show your FPS and Tick Rate.
|
|
||||||
- Press F4 twice to show the tile of your mouse and camera.
|
|
||||||
- You can click a pinned shape on the left side to unpin it.
|
|
||||||
|
@ -4,7 +4,7 @@ steamPage:
|
|||||||
discordLinkShort: Discord Oficial
|
discordLinkShort: Discord Oficial
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io é um jogo relaxante no qual você deve construir fábricas para
|
Shapez.io é um jogo relaxante no qual você deve construir fábricas para
|
||||||
produzir formas geométricas automaticamente.
|
produzir formas geométricas automaticamente.
|
||||||
|
|
||||||
Conforme os níveis aumentam, as formas se tornam mais complexas, e você terá que explorar o mapa infinito.
|
Conforme os níveis aumentam, as formas se tornam mais complexas, e você terá que explorar o mapa infinito.
|
||||||
|
|
||||||
@ -25,7 +25,7 @@ steamPage:
|
|||||||
- Me ajuda! ❤️
|
- Me ajuda! ❤️
|
||||||
title_future: Conteúdo Planejado
|
title_future: Conteúdo Planejado
|
||||||
planned:
|
planned:
|
||||||
- Biblioteca de esquemas (Exclusivo para a versão completa)
|
- Biblioteca de projetos (Exclusivo para a versão completa)
|
||||||
- Conquistas da Steam
|
- Conquistas da Steam
|
||||||
- Modo Puzzle
|
- Modo Puzzle
|
||||||
- Minimapa
|
- Minimapa
|
||||||
@ -94,7 +94,7 @@ mainMenu:
|
|||||||
completa ou baixe o Chrome para obter uma experiência completa.
|
completa ou baixe o Chrome para obter uma experiência completa.
|
||||||
savegameLevel: Nível <x>
|
savegameLevel: Nível <x>
|
||||||
savegameLevelUnknown: Nível desconhecido
|
savegameLevelUnknown: Nível desconhecido
|
||||||
savegameUnnamed: Unnamed
|
savegameUnnamed: Sem nome
|
||||||
dialogs:
|
dialogs:
|
||||||
buttons:
|
buttons:
|
||||||
ok: OK
|
ok: OK
|
||||||
@ -119,9 +119,9 @@ dialogs:
|
|||||||
text: "Houve uma falha ao carregar seu jogo salvo:"
|
text: "Houve uma falha ao carregar seu jogo salvo:"
|
||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Confirmar exclusão
|
title: Confirmar exclusão
|
||||||
text: Are you sure you want to delete the following game?<br><br>
|
text: Tem certeza que deseja deletar o jogo a seguir?<br><br>
|
||||||
'<savegameName>' at level <savegameLevel><br><br> This can not be
|
'<savegameName>' no nível <savegameLevel><br><br> Isso não
|
||||||
undone!
|
pode ser revertido!
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Falha ao deletar
|
title: Falha ao deletar
|
||||||
text: "Houve uma falha ao deletar seu jogo salvo:"
|
text: "Houve uma falha ao deletar seu jogo salvo:"
|
||||||
@ -135,14 +135,14 @@ dialogs:
|
|||||||
title: Resetar controles
|
title: Resetar controles
|
||||||
desc: Essa opção deixa os controles nas definições padrão.
|
desc: Essa opção deixa os controles nas definições padrão.
|
||||||
keybindingsResetOk:
|
keybindingsResetOk:
|
||||||
title: Resetar controles
|
title: Controles resetados
|
||||||
desc: Os controles foram resetados para as definições padrão.
|
desc: Os controles foram resetados para as definições padrão.
|
||||||
featureRestriction:
|
featureRestriction:
|
||||||
title: Versão Demo
|
title: Versão Demo
|
||||||
desc: Você tentou acessar um recurso (<feature>) que não está disponível na
|
desc: Você tentou acessar um recurso (<feature>) que não está disponível na
|
||||||
demo. Considere obter a versão completa para a proceder!
|
demo. Considere obter a versão completa para a proceder!
|
||||||
oneSavegameLimit:
|
oneSavegameLimit:
|
||||||
title: Jogo salvo limitado
|
title: Limite de jogos salvos
|
||||||
desc: Você pode ter apenas um jogo salvo por vez na versão demo. Remova o
|
desc: Você pode ter apenas um jogo salvo por vez na versão demo. Remova o
|
||||||
existente ou obtenha a versão completa!
|
existente ou obtenha a versão completa!
|
||||||
updateSummary:
|
updateSummary:
|
||||||
@ -164,7 +164,7 @@ dialogs:
|
|||||||
continuar?
|
continuar?
|
||||||
massCutInsufficientConfirm:
|
massCutInsufficientConfirm:
|
||||||
title: Confirmar Corte?
|
title: Confirmar Corte?
|
||||||
desc: You can not afford to paste this area! Are you sure you want to cut it?
|
desc: Você não conseguirá colar essa área! Tem certeza que quer cortá-la??
|
||||||
blueprintsNotUnlocked:
|
blueprintsNotUnlocked:
|
||||||
title: Não desbloqueado ainda
|
title: Não desbloqueado ainda
|
||||||
desc: Os projetos ainda não foram desbloqueados! Complete mais níveis para
|
desc: Os projetos ainda não foram desbloqueados! Complete mais níveis para
|
||||||
@ -181,8 +181,8 @@ dialogs:
|
|||||||
createMarker:
|
createMarker:
|
||||||
title: Nova Marcação
|
title: Nova Marcação
|
||||||
titleEdit: Editar Marcador
|
titleEdit: Editar Marcador
|
||||||
desc: Give it a meaningful name, you can also include a <strong>short
|
desc: Dê um nome significativo, você também pode incluir um <strong>código
|
||||||
key</strong> of a shape (Which you can generate <link>here</link>)
|
</strong> de uma forma (Você pode gerá-lo <link>aqui</link>)
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: Você só pode criar dois marcadores na versão demo. Adquira a versão
|
desc: Você só pode criar dois marcadores na versão demo. Adquira a versão
|
||||||
completa para marcadores ilimitados!
|
completa para marcadores ilimitados!
|
||||||
@ -404,7 +404,7 @@ buildings:
|
|||||||
description: Permite transportar energia.
|
description: Permite transportar energia.
|
||||||
second:
|
second:
|
||||||
name: Fio
|
name: Fio
|
||||||
description: Transfere sinais, que podem ser de itens, cores or binários (1 /
|
description: Transfere sinais, que podem ser de itens, cores ou binários (1 /
|
||||||
0). Fios com cores diferentes não se conectam.
|
0). Fios com cores diferentes não se conectam.
|
||||||
miner:
|
miner:
|
||||||
default:
|
default:
|
||||||
@ -466,9 +466,9 @@ buildings:
|
|||||||
description: Colore as formas na entrada esquerda com a cor da entrada superior.
|
description: Colore as formas na entrada esquerda com a cor da entrada superior.
|
||||||
quad:
|
quad:
|
||||||
name: Pintor (Quádruplo)
|
name: Pintor (Quádruplo)
|
||||||
description: Allows you to color each quadrant of the shape individually. Only
|
description: Permite que você pinte cada quadrante da forma individualmente. Apenas
|
||||||
slots with a <strong>truthy signal</strong> on the wires layer
|
entrada com um <strong>sinal verdadeiro</strong> no plano de fios
|
||||||
will be painted!
|
serão pintadas!
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
name: Lixo
|
name: Lixo
|
||||||
@ -514,31 +514,31 @@ buildings:
|
|||||||
default:
|
default:
|
||||||
name: Portão E (AND)
|
name: Portão E (AND)
|
||||||
description: Emite um sinal binário "1" se ambas as entradas forem verdadeiras.
|
description: Emite um sinal binário "1" se ambas as entradas forem verdadeiras.
|
||||||
(Ser verdadeira significa receber um sinal de forma, cor or
|
(Ser verdadeira significa receber um sinal de forma, cor ou
|
||||||
binário "1")
|
binário "1")
|
||||||
not:
|
not:
|
||||||
name: Portão NEGAR (NOT)
|
name: Portão NEGAR (NOT)
|
||||||
description: Emite um sinal binário "1" se a entrada for falsa. (Ser verdadeira
|
description: Emite um sinal binário "1" se a entrada for falsa. (Ser verdadeira
|
||||||
significa receber um sinal de forma, cor or binário "1")
|
significa receber um sinal de forma, cor ou binário "1")
|
||||||
xor:
|
xor:
|
||||||
name: Portão OU EXCLUSIVO (XOR)
|
name: Portão OU EXCLUSIVO (XOR)
|
||||||
description: Emite um sinal binário "1" se uma das entradas for verdadeira, mas
|
description: Emite um sinal binário "1" se uma das entradas for verdadeira, mas
|
||||||
não duas. (Ser verdadeira significa receber um sinal de forma,
|
não duas. (Ser verdadeira significa receber um sinal de forma,
|
||||||
cor or binário "1")
|
cor ou binário "1")
|
||||||
or:
|
or:
|
||||||
name: Portão OU (OR)
|
name: Portão OU (OR)
|
||||||
description: Emite um sinal binário "1" se uma das entradas for verdadeira. (Ser
|
description: Emite um sinal binário "1" se uma das entradas for verdadeira. (Ser
|
||||||
verdadeira significa receber um sinal de forma, cor or binário
|
verdadeira significa receber um sinal de forma, cor ou binário
|
||||||
"1")
|
"1")
|
||||||
transistor:
|
transistor:
|
||||||
default:
|
default:
|
||||||
name: Transistor
|
name: Transistor
|
||||||
description: Envia o sinal adiante se a entrada for verdadeira. (Ser verdadeira
|
description: Envia o sinal adiante se a entrada for verdadeira. (Ser verdadeira
|
||||||
significa receber um sinal de forma, cor or binário "1")
|
significa receber um sinal de forma, cor ou binário "1")
|
||||||
mirrored:
|
mirrored:
|
||||||
name: Transistor
|
name: Transistor
|
||||||
description: Envia o sinal adiante se a entrada for verdadeira. (Ser verdadeira
|
description: Envia o sinal adiante se a entrada for verdadeira. (Ser verdadeira
|
||||||
significa receber um sinal de forma, cor or binário "1")
|
significa receber um sinal de forma, cor ou binário "1")
|
||||||
filter:
|
filter:
|
||||||
default:
|
default:
|
||||||
name: Filtro
|
name: Filtro
|
||||||
@ -593,12 +593,12 @@ buildings:
|
|||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Cortando formas
|
title: Cortando formas
|
||||||
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
|
desc: Você acabou de desbloquear o <strong>cortador</strong>, que corta formas pela metade
|
||||||
from top to bottom <strong>regardless of its
|
de cima para baixo <strong>independente de sua
|
||||||
orientation</strong>!<br><br>Be sure to get rid of the waste, or
|
orientação</strong>!<br><br>Lembre-se de se livrar do lixo, caso
|
||||||
otherwise <strong>it will clog and stall</strong> - For this purpose
|
contrário, <strong>a máquina irá entupir</strong> - Por isso
|
||||||
I have given you the <strong>trash</strong>, which destroys
|
eu te dei o <strong>lixo</strong>, que destrói
|
||||||
everything you put into it!
|
tudo que você coloca nele!
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: Rotação
|
title: Rotação
|
||||||
desc: O <strong>rotacionador</strong> foi desbloqueado! Gira as formas no
|
desc: O <strong>rotacionador</strong> foi desbloqueado! Gira as formas no
|
||||||
@ -662,13 +662,13 @@ storyRewards:
|
|||||||
output, so you can also use it as an <strong>overflow gate</strong>!
|
output, so you can also use it as an <strong>overflow gate</strong>!
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: Modo Livre
|
title: Modo Livre
|
||||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
|
desc: Você conseguiu! Você desbloqueou o <strong>modo livre</strong>! Isso significa
|
||||||
that shapes are now <strong>randomly</strong> generated!<br><br>
|
que formas agora são geradas <strong>aleatóriamente</strong>!<br><br>
|
||||||
Since the hub will require a <strong>throughput</strong> from now
|
Já que o HUB vai precisar de uma entrada <strong>constante</strong> a partir de
|
||||||
on, I highly recommend to build a machine which automatically
|
agora, eu altamente recomendo que você construa uma máquina que entregue
|
||||||
delivers the requested shape!<br><br> The HUB outputs the requested
|
automaticamente as formas pedidas!<br><br> O HUB emite a forma pedida
|
||||||
shape on the wires layer, so all you have to do is to analyze it and
|
no plano dos fios, então tudo que você precisa fazer é analizá-la e
|
||||||
automatically configure your factory based on that.
|
automaticamente configurar sua fábrica baseado nessa análise.
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
title: Projetos
|
title: Projetos
|
||||||
desc: Agora você pode <strong>copiar e colar</strong> partes de sua fábrica!
|
desc: Agora você pode <strong>copiar e colar</strong> partes de sua fábrica!
|
||||||
@ -706,10 +706,10 @@ storyRewards:
|
|||||||
Ele permite que você rotacione uma forma em 180 graus (Surpresa! :D)
|
Ele permite que você rotacione uma forma em 180 graus (Surpresa! :D)
|
||||||
reward_display:
|
reward_display:
|
||||||
title: Display
|
title: Display
|
||||||
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
desc: "Você desbloqueou o <strong>Display</strong> - Conecte um sinal no
|
||||||
wires layer to visualize it!<br><br> PS: Did you notice the belt
|
plano de fios para poder vê-lo!<br><br> PS: Você percebeu que ambos o leitor
|
||||||
reader and storage output their last read item? Try showing it on a
|
de esteiras e o armazenamento emitem o último item lido? Tente mostrar
|
||||||
display!"
|
isso em um display!"
|
||||||
reward_constant_signal:
|
reward_constant_signal:
|
||||||
title: Sinal Constante
|
title: Sinal Constante
|
||||||
desc: Você desbloqueou a construção que emite um <strong>sinal
|
desc: Você desbloqueou a construção que emite um <strong>sinal
|
||||||
@ -1082,4 +1082,3 @@ tips:
|
|||||||
- Pressione F4 para mostrar seu FPS e taxa de tiques.
|
- Pressione F4 para mostrar seu FPS e taxa de tiques.
|
||||||
- Pressione F4 duas vezes para mostrar o ladrilho do seu mouse e da câmera.
|
- Pressione F4 duas vezes para mostrar o ladrilho do seu mouse e da câmera.
|
||||||
- Você pode clicar em uma forma fixada na esquerda para tirá-la de lá.
|
- Você pode clicar em uma forma fixada na esquerda para tirá-la de lá.
|
||||||
- null
|
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -5,7 +5,7 @@ steamPage:
|
|||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is a relaxed game in which you have to build factories for the
|
Shapez.io is a relaxed game in which you have to build factories for the
|
||||||
automated production of geometric shapes.
|
automated production of geometric shapes.
|
||||||
|
|
||||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||||
|
|
||||||
|
@ -4,7 +4,7 @@ steamPage:
|
|||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is a relaxed game in which you have to build factories for the
|
Shapez.io is a relaxed game in which you have to build factories for the
|
||||||
automated production of geometric shapes.
|
automated production of geometric shapes.
|
||||||
|
|
||||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||||
|
|
||||||
|
@ -5,7 +5,7 @@ steamPage:
|
|||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is a relaxed game in which you have to build factories for the
|
Shapez.io is a relaxed game in which you have to build factories for the
|
||||||
automated production of geometric shapes.
|
automated production of geometric shapes.
|
||||||
|
|
||||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||||
|
|
||||||
|
@ -4,7 +4,7 @@ steamPage:
|
|||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is a relaxed game in which you have to build factories for the
|
Shapez.io is a relaxed game in which you have to build factories for the
|
||||||
automated production of geometric shapes.
|
automated production of geometric shapes.
|
||||||
|
|
||||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||||
|
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
steamPage:
|
steamPage:
|
||||||
shortText: shapez.io är ett spel som går ut på att automatisera skapandet av
|
shortText: shapez.io är ett spel som går ut på att automatisera skapandet av
|
||||||
former med ökande komplexitet inom den oändligt stora världen.
|
former med ökande komplexitet inom den oändligt stora världen.
|
||||||
discordLinkShort: Official Discord
|
discordLinkShort: Officiel Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is a relaxed game in which you have to build factories for the
|
Shapez.io is a relaxed game in which you have to build factories for the
|
||||||
automated production of geometric shapes.
|
automated production of geometric shapes.
|
||||||
|
|
||||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||||
|
|
||||||
@ -121,9 +121,8 @@ dialogs:
|
|||||||
text: "Kunde inte ladda sparfil:"
|
text: "Kunde inte ladda sparfil:"
|
||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Bekräfta radering
|
title: Bekräfta radering
|
||||||
text: Are you sure you want to delete the following game?<br><br>
|
text: Är du säker på att du vill ta bort följande spel?<br><br>
|
||||||
'<savegameName>' at level <savegameLevel><br><br> This can not be
|
'<savegameName>' på nivå <savegameLevel><br><br> Detta kan inte ångras!
|
||||||
undone!
|
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Kunde inte radera
|
title: Kunde inte radera
|
||||||
text: "Kunde inte radera sparfil:"
|
text: "Kunde inte radera sparfil:"
|
||||||
@ -202,13 +201,11 @@ dialogs:
|
|||||||
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
|
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
|
||||||
can generate <link>here</link>)
|
can generate <link>here</link>)
|
||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Rename Savegame
|
title: Byt namn på sparfil
|
||||||
desc: You can rename your savegame here.
|
desc: Du kan byta namn på din sparfil här.
|
||||||
entityWarning:
|
entityWarning:
|
||||||
title: Performance Warning
|
title: Prestanda varning
|
||||||
desc: You have placed a lot of buildings, this is just a friendly reminder that
|
desc: Du har placerat väldigt många byggnader, det här är bara en vänlig påminnelse att spelet inte klarar av ett oändligt antal av byggnader - så försök hålla dina fabriker kompakta!
|
||||||
the game can not handle an endless count of buildings - So try to
|
|
||||||
keep your factories compact!
|
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Flytta
|
moveMap: Flytta
|
||||||
@ -232,7 +229,7 @@ ingame:
|
|||||||
switchLayers: Byt lager
|
switchLayers: Byt lager
|
||||||
buildingPlacement:
|
buildingPlacement:
|
||||||
cycleBuildingVariants: Tryck ned <key> För att bläddra igenom varianter.
|
cycleBuildingVariants: Tryck ned <key> För att bläddra igenom varianter.
|
||||||
hotkeyLabel: "Hotkey: <key>"
|
hotkeyLabel: "Snabbtangent: <key>"
|
||||||
infoTexts:
|
infoTexts:
|
||||||
speed: Hastighet
|
speed: Hastighet
|
||||||
range: Räckvidd
|
range: Räckvidd
|
||||||
@ -249,7 +246,7 @@ ingame:
|
|||||||
notifications:
|
notifications:
|
||||||
newUpgrade: En ny uppgradering är tillgänglig!
|
newUpgrade: En ny uppgradering är tillgänglig!
|
||||||
gameSaved: Ditt spel har sparats.
|
gameSaved: Ditt spel har sparats.
|
||||||
freeplayLevelComplete: Level <level> has been completed!
|
freeplayLevelComplete: Nivå <level> har blivit avklarad!
|
||||||
shop:
|
shop:
|
||||||
title: Upgraderingar
|
title: Upgraderingar
|
||||||
buttonUnlock: Upgradera
|
buttonUnlock: Upgradera
|
||||||
@ -341,43 +338,43 @@ ingame:
|
|||||||
shapeViewer:
|
shapeViewer:
|
||||||
title: Lager
|
title: Lager
|
||||||
empty: Tom
|
empty: Tom
|
||||||
copyKey: Copy Key
|
copyKey: Kopiera nyckel
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Miner
|
one_miner: 1 Miner
|
||||||
n_miners: <amount> Miners
|
n_miners: <amount> Miners
|
||||||
limited_items: Limited to <max_throughput>
|
limited_items: Limited to <max_throughput>
|
||||||
watermark:
|
watermark:
|
||||||
title: Demo version
|
title: Demo-version
|
||||||
desc: Click here to see the Steam version advantages!
|
desc: Klicka här för att se fördelarna med Steam-versionen!
|
||||||
get_on_steam: Get on steam
|
get_on_steam: Skaffa på Steam
|
||||||
standaloneAdvantages:
|
standaloneAdvantages:
|
||||||
title: Get the full version!
|
title: Skaffa den fulla versionen!
|
||||||
no_thanks: No, thanks!
|
no_thanks: Nej tack!
|
||||||
points:
|
points:
|
||||||
levels:
|
levels:
|
||||||
title: 12 New Levels
|
title: 12 nya nivåer!
|
||||||
desc: For a total of 26 levels!
|
desc: Totalt 26 nivåer!
|
||||||
buildings:
|
buildings:
|
||||||
title: 18 New Buildings
|
title: 18 nya byggnader!
|
||||||
desc: Fully automate your factory!
|
desc: Automatisera din fabrik fullkomligt!
|
||||||
savegames:
|
savegames:
|
||||||
title: ∞ Savegames
|
title: ∞ med sparfiler
|
||||||
desc: As many as your heart desires!
|
desc: Så många som du bara vill!
|
||||||
upgrades:
|
upgrades:
|
||||||
title: 20 Upgrade Tiers
|
title: 20 Upgrade Tiers
|
||||||
desc: This demo version has only 5!
|
desc: This demo version has only 5!
|
||||||
markers:
|
markers:
|
||||||
title: ∞ Markers
|
title: ∞ med markeringar!
|
||||||
desc: Never get lost in your factory!
|
desc: Tappa aldrig bort dig i din fabrik längre!
|
||||||
wires:
|
wires:
|
||||||
title: Wires
|
title: Kablar
|
||||||
desc: An entirely new dimension!
|
desc: En helt ny dimension!
|
||||||
darkmode:
|
darkmode:
|
||||||
title: Dark Mode
|
title: Mörkt läge
|
||||||
desc: Stop hurting your eyes!
|
desc: Sluta skada dina ögon!
|
||||||
support:
|
support:
|
||||||
title: Support me
|
title: Stöd mig
|
||||||
desc: I develop it in my spare time!
|
desc: Jag utvecklar det på min fritid!
|
||||||
shopUpgrades:
|
shopUpgrades:
|
||||||
belt:
|
belt:
|
||||||
name: Rullband, Distributörer & Tunnlar
|
name: Rullband, Distributörer & Tunnlar
|
||||||
@ -698,9 +695,8 @@ storyRewards:
|
|||||||
measure the throughput of a belt.<br><br>And wait until you unlock
|
measure the throughput of a belt.<br><br>And wait until you unlock
|
||||||
wires - then it gets really useful!
|
wires - then it gets really useful!
|
||||||
reward_rotater_180:
|
reward_rotater_180:
|
||||||
title: Rotater (180 degrees)
|
title: Roterare (180 grader)
|
||||||
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
|
desc: Du låste precis upp <strong>roteraren</strong>! - Den låter dig rotera former med 180 grader (Vilken överraskning! :D)
|
||||||
you to rotate a shape by 180 degress (Surprise! :D)
|
|
||||||
reward_display:
|
reward_display:
|
||||||
title: Display
|
title: Display
|
||||||
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
||||||
@ -745,8 +741,8 @@ storyRewards:
|
|||||||
signal from the wires layer or not.<br><br> You can also pass in a
|
signal from the wires layer or not.<br><br> You can also pass in a
|
||||||
boolean signal (1 / 0) to entirely activate or disable it.
|
boolean signal (1 / 0) to entirely activate or disable it.
|
||||||
reward_demo_end:
|
reward_demo_end:
|
||||||
title: End of Demo
|
title: Slutet av demo-versionen
|
||||||
desc: You have reached the end of the demo version!
|
desc: Du har nått slutet av demo-versionen!
|
||||||
settings:
|
settings:
|
||||||
title: Inställningar
|
title: Inställningar
|
||||||
categories:
|
categories:
|
||||||
@ -863,11 +859,11 @@ settings:
|
|||||||
individuellt. Detta kan vara mer bekvämt om du ofta bytar
|
individuellt. Detta kan vara mer bekvämt om du ofta bytar
|
||||||
byggnader som du placerar.
|
byggnader som du placerar.
|
||||||
soundVolume:
|
soundVolume:
|
||||||
title: Sound Volume
|
title: Ljudvolym
|
||||||
description: Set the volume for sound effects
|
description: Ställ in volymen för ljudeffekter
|
||||||
musicVolume:
|
musicVolume:
|
||||||
title: Music Volume
|
title: Musikvolym
|
||||||
description: Set the volume for music
|
description: Ställ in volymen för musiken
|
||||||
lowQualityMapResources:
|
lowQualityMapResources:
|
||||||
title: Low Quality Map Resources
|
title: Low Quality Map Resources
|
||||||
description: Simplifies the rendering of resources on the map when zoomed in to
|
description: Simplifies the rendering of resources on the map when zoomed in to
|
||||||
@ -960,12 +956,12 @@ keybindings:
|
|||||||
lockBeltDirection: Sätt på rullbandsplanerare
|
lockBeltDirection: Sätt på rullbandsplanerare
|
||||||
switchDirectionLockSide: "Planerare: Byt sida"
|
switchDirectionLockSide: "Planerare: Byt sida"
|
||||||
pipette: Pipett
|
pipette: Pipett
|
||||||
menuClose: Close Menu
|
menuClose: Stäng meny
|
||||||
switchLayers: Switch layers
|
switchLayers: Byt lager
|
||||||
wire: Energy Wire
|
wire: Elkabel
|
||||||
balancer: Balancer
|
balancer: Balancer
|
||||||
storage: Storage
|
storage: Lagring
|
||||||
constant_signal: Constant Signal
|
constant_signal: Konstant signal
|
||||||
logic_gate: Logic Gate
|
logic_gate: Logic Gate
|
||||||
lever: Switch (regular)
|
lever: Switch (regular)
|
||||||
filter: Filter
|
filter: Filter
|
||||||
@ -1003,12 +999,12 @@ demo:
|
|||||||
exportingBase: Exportera hela fabriken som en bild
|
exportingBase: Exportera hela fabriken som en bild
|
||||||
settingNotAvailable: Inte tillgänglig i demoversionen.
|
settingNotAvailable: Inte tillgänglig i demoversionen.
|
||||||
tips:
|
tips:
|
||||||
- The hub accepts input of any kind, not just the current shape!
|
- Hubben accepterar alla sorters former, inte bara den nuvarande formen!
|
||||||
- Make sure your factories are modular - it will pay out!
|
- Se till så dina fabriker är flexibla - det lönar sig!
|
||||||
- Don't build too close to the hub, or it will be a huge chaos!
|
- Bygg inte för nära hubben, det blir kaos!
|
||||||
- If stacking does not work, try switching the inputs.
|
- Om staplingen inte fungerar som förväntat kan du prova byta om dess inputs.
|
||||||
- You can toggle the belt planner direction by pressing <b>R</b>.
|
- Du kan ändra på bältplanneranens riktning genom att trycka <b>R</b>.
|
||||||
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
|
- Genom att hålla nere <b>CTRL</b> kan du dra belt utan auto-orientering.
|
||||||
- Ratios stay the same, as long as all upgrades are on the same Tier.
|
- Ratios stay the same, as long as all upgrades are on the same Tier.
|
||||||
- Serial execution is more efficient than parallel.
|
- Serial execution is more efficient than parallel.
|
||||||
- You will unlock more variants of buildings later in the game!
|
- You will unlock more variants of buildings later in the game!
|
||||||
|
@ -337,8 +337,8 @@ ingame:
|
|||||||
empty: Boş
|
empty: Boş
|
||||||
copyKey: Şekil Kodunu Kopyala
|
copyKey: Şekil Kodunu Kopyala
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Miner
|
one_miner: 1 Üretici
|
||||||
n_miners: <amount> Miners
|
n_miners: <amount> Üretici
|
||||||
limited_items: Sınır <max_throughput>
|
limited_items: Sınır <max_throughput>
|
||||||
watermark:
|
watermark:
|
||||||
title: Deneme sürümü
|
title: Deneme sürümü
|
||||||
@ -377,7 +377,7 @@ shopUpgrades:
|
|||||||
name: Taşıma Bandı, Dağıtıcılar & Tüneller
|
name: Taşıma Bandı, Dağıtıcılar & Tüneller
|
||||||
description: Hız x<currentMult> → x<newMult>
|
description: Hız x<currentMult> → x<newMult>
|
||||||
miner:
|
miner:
|
||||||
name: Üretme
|
name: Üretici
|
||||||
description: Hız x<currentMult> → x<newMult>
|
description: Hız x<currentMult> → x<newMult>
|
||||||
processors:
|
processors:
|
||||||
name: Kesme, Döndürme & Kaynaştırıcı
|
name: Kesme, Döndürme & Kaynaştırıcı
|
||||||
@ -390,7 +390,7 @@ buildings:
|
|||||||
deliver: Teslİm et
|
deliver: Teslİm et
|
||||||
toUnlock: Açılacak
|
toUnlock: Açılacak
|
||||||
levelShortcut: SVY
|
levelShortcut: SVY
|
||||||
endOfDemo: End of Demo
|
endOfDemo: Deneme Sürümünün Sonu
|
||||||
belt:
|
belt:
|
||||||
default:
|
default:
|
||||||
name: Taşıma Bandı
|
name: Taşıma Bandı
|
||||||
@ -431,7 +431,7 @@ buildings:
|
|||||||
name: Döndürücü (Saat Yönünün Tersİ)
|
name: Döndürücü (Saat Yönünün Tersİ)
|
||||||
description: Şekilleri saat yönünün tersinde 90 derece döndürür.
|
description: Şekilleri saat yönünün tersinde 90 derece döndürür.
|
||||||
rotate180:
|
rotate180:
|
||||||
name: Rotate (180)
|
name: Dödürücü (180 Derece)
|
||||||
description: Şekilleri 180 derece döndürür.
|
description: Şekilleri 180 derece döndürür.
|
||||||
stacker:
|
stacker:
|
||||||
default:
|
default:
|
||||||
@ -447,7 +447,7 @@ buildings:
|
|||||||
name: Boyayıcı
|
name: Boyayıcı
|
||||||
description: Sol girdideki bütün şekli sağ girdideki renk ile boyar.
|
description: Sol girdideki bütün şekli sağ girdideki renk ile boyar.
|
||||||
double:
|
double:
|
||||||
name: Boyayıcı (Çİft)
|
name: Boyayıcı (İkili)
|
||||||
description: Sol girdideki şekilleri yukarı girdideki renk ile boyar.
|
description: Sol girdideki şekilleri yukarı girdideki renk ile boyar.
|
||||||
quad:
|
quad:
|
||||||
name: Boyayıcı (Dörtlü)
|
name: Boyayıcı (Dörtlü)
|
||||||
@ -485,10 +485,10 @@ buildings:
|
|||||||
name: Birleştİrİcİ (tekİl)
|
name: Birleştİrİcİ (tekİl)
|
||||||
description: İki taşıma bandını bir çıktı verecek şekilde birleştirir.
|
description: İki taşıma bandını bir çıktı verecek şekilde birleştirir.
|
||||||
splitter:
|
splitter:
|
||||||
name: Ayırıcı (compact)
|
name: Ayırıcı (tekİl)
|
||||||
description: Bir taşıma bandını iki çıktı verecek şekilde ayırır.
|
description: Bir taşıma bandını iki çıktı verecek şekilde ayırır.
|
||||||
splitter-inverse:
|
splitter-inverse:
|
||||||
name: Ayırıcı (compact)
|
name: Ayırıcı (tekİl)
|
||||||
description: Bir taşıma bandını iki çıktı verecek şekilde ayırır.
|
description: Bir taşıma bandını iki çıktı verecek şekilde ayırır.
|
||||||
storage:
|
storage:
|
||||||
default:
|
default:
|
||||||
@ -525,11 +525,11 @@ buildings:
|
|||||||
gönderir. (Doğru; bir şekil, renk veya "1" girdisi demektir.)
|
gönderir. (Doğru; bir şekil, renk veya "1" girdisi demektir.)
|
||||||
transistor:
|
transistor:
|
||||||
default:
|
default:
|
||||||
name: Transistor
|
name: Transistör
|
||||||
description: Eğer yan girdi doğruysa aşağı doğru sinyal akışına izin verir.
|
description: Eğer yan girdi doğruysa aşağı doğru sinyal akışına izin verir.
|
||||||
(Şekil, renk veya "1").
|
(Şekil, renk veya "1").
|
||||||
mirrored:
|
mirrored:
|
||||||
name: Transistor
|
name: Transistör
|
||||||
description: Eğer yan girdi doğruysa aşağı doğru sinyal akışına izin verir.
|
description: Eğer yan girdi doğruysa aşağı doğru sinyal akışına izin verir.
|
||||||
(Şekil, renk veya "1").
|
(Şekil, renk veya "1").
|
||||||
filter:
|
filter:
|
||||||
@ -545,7 +545,7 @@ buildings:
|
|||||||
veya ikili değer (1/0) olabilir.
|
veya ikili değer (1/0) olabilir.
|
||||||
reader:
|
reader:
|
||||||
default:
|
default:
|
||||||
name: Belt Reader
|
name: Band Okuyucu
|
||||||
description: Bant üzerindeki ortalama hızı ölçer. Kablo katmanında son okunan
|
description: Bant üzerindeki ortalama hızı ölçer. Kablo katmanında son okunan
|
||||||
eşyayı gösterir (açıldığında).
|
eşyayı gösterir (açıldığında).
|
||||||
analyzer:
|
analyzer:
|
||||||
@ -583,12 +583,12 @@ buildings:
|
|||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Şekİllerİ Kesmek
|
title: Şekİllerİ Kesmek
|
||||||
desc: Biraz önce <strong>kesiciyi</strong> açtın. Kesici, şekilleri
|
|
||||||
yukarıdan aşağı <strong>yönüne bağlı olmaksızın
|
desc: <strong>Kesici</strong> açıldı, bu alet şekilleri <strong>yönelimi ne
|
||||||
</strong> keser!<br><br>Gereksinim duyulmayan parçaları yok etmeyi unutma,
|
olursa olsun</strong> ortadan ikiye böler!<br><br> Çıkan şekilleri kullanmayı veya
|
||||||
yoksa <strong>kesiciyi tıkayıp durdurur</strong> - sana bu amaçla
|
çöpe atmayı unutma yoksa <strong>makine tıkanır</strong>! - Bu nedenle sana gönderdiğin
|
||||||
<strong>çöp'ü</strong>verdim, içine atılan herşeyi yok eder.
|
bütün her şeyi yok eden <strong>çöpü</strong> de verdim!
|
||||||
|
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: Döndürme
|
title: Döndürme
|
||||||
desc: <strong>Döndürücü</strong> açıldı! Döndürücü şekilleri saat yönüne 90
|
desc: <strong>Döndürücü</strong> açıldı! Döndürücü şekilleri saat yönüne 90
|
||||||
@ -597,7 +597,7 @@ storyRewards:
|
|||||||
title: Boyama
|
title: Boyama
|
||||||
desc: "<strong>Boyayıcı</strong> açıldı - Biraz renk üretin (tıpkı şekiller
|
desc: "<strong>Boyayıcı</strong> açıldı - Biraz renk üretin (tıpkı şekiller
|
||||||
gibi) ve şekil boyamak için rengi boyayıcıda bir şekille
|
gibi) ve şekil boyamak için rengi boyayıcıda bir şekille
|
||||||
birleştirin!<br><br>NOT: Renkleri daha kolay ayırt etmek için
|
birleştirin!<br><br> NOT: Renkleri daha kolay ayırt etmek için
|
||||||
ayarlardan <strong>renk körü modunu</strong> kullanabilirsiniz!"
|
ayarlardan <strong>renk körü modunu</strong> kullanabilirsiniz!"
|
||||||
reward_mixer:
|
reward_mixer:
|
||||||
title: Renk Karıştırma
|
title: Renk Karıştırma
|
||||||
@ -611,6 +611,7 @@ storyRewards:
|
|||||||
<strong>üzerine kaynaştırılır</strong>!
|
<strong>üzerine kaynaştırılır</strong>!
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: Ayırıcı/Bİrleştİrİcİ
|
title: Ayırıcı/Bİrleştİrİcİ
|
||||||
|
|
||||||
desc: <strong>Ayırıcıyı</strong> açtın! <strong>dengeleyicin</strong>
|
desc: <strong>Ayırıcıyı</strong> açtın! <strong>dengeleyicin</strong>
|
||||||
başka bir türü - Tek giriş alıp ikiye ayırır
|
başka bir türü - Tek giriş alıp ikiye ayırır
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
@ -624,11 +625,13 @@ storyRewards:
|
|||||||
seç ve <strong>türler arası geçiş yapmak için 'T' tuşuna
|
seç ve <strong>türler arası geçiş yapmak için 'T' tuşuna
|
||||||
bas</strong>!
|
bas</strong>!
|
||||||
reward_miner_chainable:
|
reward_miner_chainable:
|
||||||
title: Zincirleme Üretİm
|
title: Zincirleme Çıkartıcı
|
||||||
|
|
||||||
desc: " <strong>zincirleme çıkarıcıyı</strong>açtın! bununla
|
desc: " <strong>zincirleme çıkarıcıyı</strong>açtın! bununla
|
||||||
<strong>kaynakalrını</strong> diğer çıkarıcılarla paylaşıp
|
<strong>kaynakalrını</strong> diğer çıkarıcılarla paylaşıp
|
||||||
daha verimli bir şekilde çıkartabilirsin!<br><br> not: Eskilerini
|
daha verimli bir şekilde çıkartabilirsin!<br><br> not: Eskilerini
|
||||||
yenileri ile değiştirdim!"
|
yenileri ile değiştirdim!"
|
||||||
|
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: Tünel Aşama II
|
title: Tünel Aşama II
|
||||||
desc: <strong>Tünelin</strong> başka bir türünü açtın - Bu tünelin menzili
|
desc: <strong>Tünelin</strong> başka bir türünü açtın - Bu tünelin menzili
|
||||||
@ -644,10 +647,12 @@ storyRewards:
|
|||||||
gibi çalışır, fakat <strong>iki şekli birden</strong> boyayarak iki
|
gibi çalışır, fakat <strong>iki şekli birden</strong> boyayarak iki
|
||||||
boya yerine sadece bir boya harcar!
|
boya yerine sadece bir boya harcar!
|
||||||
reward_storage:
|
reward_storage:
|
||||||
|
|
||||||
title: Depo Sağlayıcı
|
title: Depo Sağlayıcı
|
||||||
desc: <strong>depolamayı</strong>açtın - BU eşyaları depolamayı sağlar
|
desc: <strong>depolamayı</strong>açtın - Bu eşyaları depolamayı sağlar
|
||||||
<br><br> sol çıkışa öncelik verir.
|
<br><br> sol çıkışa öncelik verir.
|
||||||
buyüzden onu <strong>taşma deposu</strong>olarak kullanabilirsin!
|
buyüzden onu <strong>taşma deposu</strong>olarak kullanabilirsin!
|
||||||
|
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
title: Taslaklar
|
title: Taslaklar
|
||||||
desc: Fabrikanın bölümlerini artık <strong>kopyalayıp
|
desc: Fabrikanın bölümlerini artık <strong>kopyalayıp
|
||||||
@ -658,25 +663,29 @@ storyRewards:
|
|||||||
(Az önce teslim ettiğin şekiller).
|
(Az önce teslim ettiğin şekiller).
|
||||||
no_reward:
|
no_reward:
|
||||||
title: Sonrakİ Sevİye
|
title: Sonrakİ Sevİye
|
||||||
desc: "Bu seviya sana birşey vermedi ancak bir sonraki verecek! <br><br> not: Eski
|
desc:
|
||||||
fabrikalarını yok etme! Onlara daha sonra ihtiyacın olacak - <strong>Bütün</strong>
|
"Bu seviyenin bir ödülü yok ama bir sonrakinin olacak!<br><br> Not: Şu anki fabrikalarını yok etmemeni öneririm
|
||||||
bu şekillere <strong>geliştirmeleri açmak</strong>için ihtiyacın olacak!"
|
- Daha sonra <strong>Geliştirmeleri açmak için </strong> <strong>bütün hepsine</strong> ihtiyacın olacak!"
|
||||||
|
|
||||||
no_reward_freeplay:
|
no_reward_freeplay:
|
||||||
title: Sonrakİ Sevİye
|
title: Sonrakİ Sevİye
|
||||||
desc: Tebrikler!
|
desc: Tebrikler!
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: Özgür Mod
|
title: Özgür Mod
|
||||||
desc: Sonunda buraya kadar geldin! <strong>serbest modu</strong> açtın! bu
|
|
||||||
bundan sonraki şekillerin <strong>rastgele</strong> üretilceği anlamına geliyor!<br><br>
|
desc: Başardın! <strong>Özgür modu</strong> açtın! Bu artık gelen şekillerin
|
||||||
Bundan sonra Hub <strong>hacme</strong> bakacağı için
|
<strong>rastgele</strong> oluşacağı anlamına geliyor!<br><br>
|
||||||
sana otomatik olarak istenilen şekli üreten bir makine yapmanı
|
Bundan sonra ana bölge belirli bir miktar eşya değil <strong>belirli bir miktar eşya geliş hızına</strong>
|
||||||
öneririm!<br><br> Hub istediği şekli KAblo katanında gönderdiği için
|
bağlı olarak level atlayacaksın, istenilen şekilleri otomatik olarak yapacak bir fabrika inşa etmeni
|
||||||
gelen siynali analiz edip fabrikanı otomatik olarak ayarlaman gerekecek.
|
öneririm!<br><br> Ana bölgenin istediği şekil kablo katmanında sol taraftan sinyal olarak gönderiliyor,
|
||||||
|
yani sadece bu şekli analiz ederek üretecek tamen otomatik bir alet yapman yeterli.
|
||||||
|
|
||||||
reward_demo_end:
|
reward_demo_end:
|
||||||
title: Deneme Sürümünün Sonu
|
title: Deneme Sürümünün Sonu
|
||||||
desc: Deneme sürümünün sonuna geldin!
|
desc: Deneme sürümünün sonuna geldin!
|
||||||
reward_balancer:
|
reward_balancer:
|
||||||
title: Dengeleyici
|
title: Dengeleyici
|
||||||
|
|
||||||
desc: Çok fonksioynlu <strong>dengeleyeliyiciyi</strong> açtın!! - daha büyük
|
desc: Çok fonksioynlu <strong>dengeleyeliyiciyi</strong> açtın!! - daha büyük
|
||||||
fabrikalar yaratmmak için <strong>eşyaları</strong> birden çok konveyorlara ayırıp
|
fabrikalar yaratmmak için <strong>eşyaları</strong> birden çok konveyorlara ayırıp
|
||||||
birleştirmek için kullanılabilir!<br><br>
|
birleştirmek için kullanılabilir!<br><br>
|
||||||
@ -684,26 +693,25 @@ storyRewards:
|
|||||||
title: Tekil Birleştirici
|
title: Tekil Birleştirici
|
||||||
desc: <strong>Birleştiriciyi</strong> açtın !
|
desc: <strong>Birleştiriciyi</strong> açtın !
|
||||||
<strong>dengeleyecinin</strong> bir türü - İki giriş alıp tek banta atar.
|
<strong>dengeleyecinin</strong> bir türü - İki giriş alıp tek banta atar.
|
||||||
|
|
||||||
reward_belt_reader:
|
reward_belt_reader:
|
||||||
title: Bant Okuyucu
|
title: Bant Okuyucu
|
||||||
desc: <strong>Bant okuyucu</strong> açıldı! Bu yapı taşıma bandındaki akış
|
desc: <strong>Bant okuyucu</strong> açıldı! Bu yapı taşıma bandındaki akış
|
||||||
hızını ölçmeyi sağlar.<br><br>Kabloları açana kadar bekle - o zaman
|
hızını ölçmeyi sağlar.<br><br>Kabloları açana kadar bekle - o zaman
|
||||||
çok kullanışlı olacak.
|
çok kullanışlı olacak.
|
||||||
reward_rotater_180:
|
|
||||||
title: Rotater (180 degrees)
|
title: Dödürücü (180 derece)
|
||||||
desc: 180 derece çeviren <strong>döndürücüyü</strong> açtın! - Şekilleri soğuk espiri yapılmış gibi 180 derece döndürür (Şoğuk espiriyi soğuk espiri ile sundum)
|
desc: 180 derece <strong>döndürücüyü</strong> açtınız! - Şekilleri
|
||||||
|
180 derece döndürür (Süpriz! :D)
|
||||||
reward_display:
|
reward_display:
|
||||||
title: Display
|
title: Ekran
|
||||||
desc: "<strong>Göstergeyi</strong> açtın - kablolar katmanındaki
|
desc: "Ekranda göstermek için bir sinyal bağla - Bu sinyal bir şekil, renk
|
||||||
bir sinyal bağlayarak sinyali görebilirsin!<br><br> Not:
|
veya ikili değer (1/0) olabilir"
|
||||||
Konveyor okuyucu ve depolama son okunan eşyayı çıktı verdiğini
|
|
||||||
farkına vardınmı? görgeyi bağla ve ne olduğunu gözlemle:) : "
|
|
||||||
reward_constant_signal:
|
reward_constant_signal:
|
||||||
title: Sabit Sinyal
|
title: Sabit Sinyal
|
||||||
desc: <strong>Sabit sinyali</strong> açtın - kablo seviyesindeki yapı! Bu <strong>eşya filtrelerine</strong> bağlamak için yararlı olabilir.
|
desc: Şekil, renk veya ikili değer (1 / 0) olan sabit bir sinyal
|
||||||
<br><br> Sabit sinyal
|
gönderir.
|
||||||
<strong>şekil</strong>, <strong>renk</strong> veya
|
|
||||||
<strong>boolean değeri</strong> (1 veya 0) üretebilir.
|
|
||||||
reward_logic_gates:
|
reward_logic_gates:
|
||||||
title: Mantık Kapıları
|
title: Mantık Kapıları
|
||||||
desc: <strong>Mantık kapıları</strong> açıldı! Çok heyecanlanmana gerek yok, ama
|
desc: <strong>Mantık kapıları</strong> açıldı! Çok heyecanlanmana gerek yok, ama
|
||||||
|
@ -4,7 +4,7 @@ steamPage:
|
|||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is a relaxed game in which you have to build factories for the
|
Shapez.io is a relaxed game in which you have to build factories for the
|
||||||
automated production of geometric shapes.
|
automated production of geometric shapes.
|
||||||
|
|
||||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||||
|
|
||||||
|
@ -148,7 +148,8 @@ dialogs:
|
|||||||
desc: 你还没有解锁蓝图功能!完成更多的关卡来解锁蓝图。
|
desc: 你还没有解锁蓝图功能!完成更多的关卡来解锁蓝图。
|
||||||
keybindingsIntroduction:
|
keybindingsIntroduction:
|
||||||
title: 实用按键
|
title: 实用按键
|
||||||
desc: "这个游戏有很多能帮助搭建工厂的使用按键。 以下是其中的一些,记得在<strong>按键设置</strong>中查看其他的!<br><br>
|
desc:
|
||||||
|
"这个游戏有很多能帮助搭建工厂的使用按键。 以下是其中的一些,记得在<strong>按键设置</strong>中查看其他的!<br><br>
|
||||||
<code class='keybinding'>CTRL</code> + 拖动:选择区域以复制或删除。<br> <code
|
<code class='keybinding'>CTRL</code> + 拖动:选择区域以复制或删除。<br> <code
|
||||||
class='keybinding'>SHIFT</code>: 按住以放置多个。<br> <code
|
class='keybinding'>SHIFT</code>: 按住以放置多个。<br> <code
|
||||||
class='keybinding'>ALT</code>: 反向放置传送带。<br>"
|
class='keybinding'>ALT</code>: 反向放置传送带。<br>"
|
||||||
@ -288,7 +289,8 @@ ingame:
|
|||||||
hints:
|
hints:
|
||||||
1_1_extractor: 在<strong>圆形矿脉</strong>上放一个<strong>开采机</strong>来获取圆形!
|
1_1_extractor: 在<strong>圆形矿脉</strong>上放一个<strong>开采机</strong>来获取圆形!
|
||||||
1_2_conveyor: 用<strong>传送带</strong>将你的开采机连接到基地上!<br><br>提示:用你的鼠标<strong>按下并拖动</strong>传送带!
|
1_2_conveyor: 用<strong>传送带</strong>将你的开采机连接到基地上!<br><br>提示:用你的鼠标<strong>按下并拖动</strong>传送带!
|
||||||
1_3_expand: 这<strong>不是</strong>一个挂机游戏!建造更多的开采机和传送带来更快地完成目标。<br><br> 提示:按住
|
1_3_expand:
|
||||||
|
这<strong>不是</strong>一个挂机游戏!建造更多的开采机和传送带来更快地完成目标。<br><br> 提示:按住
|
||||||
<strong>SHIFT</strong> 键来放置多个开采机,用 <strong>R</strong> 键旋转它们。
|
<strong>SHIFT</strong> 键来放置多个开采机,用 <strong>R</strong> 键旋转它们。
|
||||||
colors:
|
colors:
|
||||||
red: 红色
|
red: 红色
|
||||||
|
@ -3,7 +3,7 @@ steamPage:
|
|||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is a relaxed game in which you have to build factories for the
|
Shapez.io is a relaxed game in which you have to build factories for the
|
||||||
automated production of geometric shapes.
|
automated production of geometric shapes.
|
||||||
|
|
||||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||||
|
|
||||||
@ -156,7 +156,8 @@ dialogs:
|
|||||||
desc: 你還沒有解鎖藍圖功能!完成更多的關卡來解鎖藍圖。
|
desc: 你還沒有解鎖藍圖功能!完成更多的關卡來解鎖藍圖。
|
||||||
keybindingsIntroduction:
|
keybindingsIntroduction:
|
||||||
title: 實用按鍵
|
title: 實用按鍵
|
||||||
desc: "這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在<strong>按鍵設置</strong>中查看其他的! <br><br>
|
desc:
|
||||||
|
"這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在<strong>按鍵設置</strong>中查看其他的! <br><br>
|
||||||
<code class='keybinding'>CTRL</code> + 拖動:選擇區域以復製或刪除。 <br> <code
|
<code class='keybinding'>CTRL</code> + 拖動:選擇區域以復製或刪除。 <br> <code
|
||||||
class='keybinding'>SHIFT</code>: 按住以放置多個。 <br> <code
|
class='keybinding'>SHIFT</code>: 按住以放置多個。 <br> <code
|
||||||
class='keybinding'>ALT</code>: 反向放置傳送帶。 <br>"
|
class='keybinding'>ALT</code>: 反向放置傳送帶。 <br>"
|
||||||
@ -301,7 +302,8 @@ ingame:
|
|||||||
1_1_extractor: 在<strong>圓形礦脈</strong>上放一個<strong>開採機</strong>來獲取圓形!
|
1_1_extractor: 在<strong>圓形礦脈</strong>上放一個<strong>開採機</strong>來獲取圓形!
|
||||||
1_2_conveyor: 用<strong>傳送帶</strong>將你的開採機連接到基地上!
|
1_2_conveyor: 用<strong>傳送帶</strong>將你的開採機連接到基地上!
|
||||||
<br><br>提示:用你的游標<strong>按下並拖動</strong>傳送帶!
|
<br><br>提示:用你的游標<strong>按下並拖動</strong>傳送帶!
|
||||||
1_3_expand: 這<strong>不是</strong>一個放置型遊戲!建造更多的開採機和傳送帶來更快地完成目標。 <br><br>
|
1_3_expand:
|
||||||
|
這<strong>不是</strong>一個放置型遊戲!建造更多的開採機和傳送帶來更快地完成目標。 <br><br>
|
||||||
提示:按住<strong>SHIFT</strong>鍵來放置多個開採機,用<strong>R</strong>鍵旋轉它們。
|
提示:按住<strong>SHIFT</strong>鍵來放置多個開採機,用<strong>R</strong>鍵旋轉它們。
|
||||||
colors:
|
colors:
|
||||||
red: 紅
|
red: 紅
|
||||||
|
Loading…
Reference in New Issue
Block a user