mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-06-13 13:04:03 +00:00
Merge branch 'master' into tr-trans
This commit is contained in:
commit
252c51a144
18
.github/workflows/ci.yml
vendored
18
.github/workflows/ci.yml
vendored
@ -35,19 +35,23 @@ jobs:
|
||||
cd gulp/
|
||||
yarn
|
||||
cd ..
|
||||
|
||||
- name: Lint
|
||||
run: |
|
||||
yarn lint
|
||||
|
||||
- name: YAML Lint
|
||||
uses: ibiqlik/action-yamllint@v1.0.0
|
||||
with:
|
||||
file_or_dir: translations/*.yaml
|
||||
|
||||
- name: TSLint
|
||||
run: |
|
||||
cd gulp
|
||||
yarn gulp translations.fullBuild
|
||||
cd ..
|
||||
yarn tslint
|
||||
|
||||
yaml-lint:
|
||||
name: yaml-lint
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v2
|
||||
- name: YAML Lint
|
||||
uses: ibiqlik/action-yamllint@v1.0.0
|
||||
with:
|
||||
file_or_dir: translations/*.yaml
|
||||
|
66
.gitignore
vendored
66
.gitignore
vendored
@ -15,34 +15,11 @@ pids
|
||||
*.seed
|
||||
*.pid.lock
|
||||
|
||||
# Directory for instrumented libs generated by jscoverage/JSCover
|
||||
lib-cov
|
||||
|
||||
# Coverage directory used by tools like istanbul
|
||||
coverage
|
||||
*.lcov
|
||||
|
||||
# nyc test coverage
|
||||
.nyc_output
|
||||
|
||||
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
|
||||
.grunt
|
||||
|
||||
# Bower dependency directory (https://bower.io/)
|
||||
bower_components
|
||||
|
||||
# node-waf configuration
|
||||
.lock-wscript
|
||||
|
||||
# Compiled binary addons (https://nodejs.org/api/addons.html)
|
||||
build/Release
|
||||
|
||||
# Dependency directories
|
||||
node_modules/
|
||||
jspm_packages/
|
||||
|
||||
# TypeScript v1 declaration files
|
||||
typings/
|
||||
|
||||
# TypeScript cache
|
||||
*.tsbuildinfo
|
||||
@ -53,18 +30,9 @@ typings/
|
||||
# Optional eslint cache
|
||||
.eslintcache
|
||||
|
||||
# Microbundle cache
|
||||
.rpt2_cache/
|
||||
.rts2_cache_cjs/
|
||||
.rts2_cache_es/
|
||||
.rts2_cache_umd/
|
||||
|
||||
# Optional REPL history
|
||||
.node_repl_history
|
||||
|
||||
# Output of 'npm pack'
|
||||
*.tgz
|
||||
|
||||
# Yarn Integrity file
|
||||
.yarn-integrity
|
||||
|
||||
@ -72,41 +40,11 @@ typings/
|
||||
.env
|
||||
.env.test
|
||||
|
||||
# parcel-bundler cache (https://parceljs.org/)
|
||||
.cache
|
||||
|
||||
# Next.js build output
|
||||
.next
|
||||
|
||||
# Nuxt.js build / generate output
|
||||
.nuxt
|
||||
dist
|
||||
|
||||
# Gatsby files
|
||||
.cache/
|
||||
# Comment in the public line in if your project uses Gatsby and *not* Next.js
|
||||
# https://nextjs.org/blog/next-9-1#public-directory-support
|
||||
# public
|
||||
|
||||
# vuepress build output
|
||||
.vuepress/dist
|
||||
|
||||
# Serverless directories
|
||||
.serverless/
|
||||
|
||||
# FuseBox cache
|
||||
.fusebox/
|
||||
|
||||
# DynamoDB Local files
|
||||
.dynamodb/
|
||||
|
||||
# TernJS port file
|
||||
.tern-port
|
||||
|
||||
|
||||
# Buildfiles
|
||||
build
|
||||
res_built
|
||||
|
||||
gulp/runnable-texturepacker.jar
|
||||
tmp_standalone_files
|
||||
|
||||
# Local config
|
||||
|
@ -4,3 +4,4 @@ rules:
|
||||
line-length:
|
||||
level: warning
|
||||
max: 200
|
||||
document-start: disable
|
||||
|
30
Dockerfile
Normal file
30
Dockerfile
Normal file
@ -0,0 +1,30 @@
|
||||
FROM node:12 as base
|
||||
|
||||
WORKDIR /shapez.io
|
||||
|
||||
COPY . .
|
||||
|
||||
EXPOSE 3005
|
||||
EXPOSE 3001
|
||||
|
||||
RUN apt-get update \
|
||||
&& apt-get update \
|
||||
&& apt-get upgrade -y \
|
||||
&& apt-get dist-upgrade -y \
|
||||
&& apt-get install -y --no-install-recommends \
|
||||
ffmpeg \
|
||||
&& rm -rf /var/lib/apt/lists/*
|
||||
|
||||
FROM base as shape_base
|
||||
|
||||
WORKDIR /shapez.io
|
||||
|
||||
RUN yarn
|
||||
|
||||
WORKDIR /shapez.io/gulp
|
||||
|
||||
RUN yarn
|
||||
|
||||
WORKDIR /shapez.io/gulp
|
||||
|
||||
ENTRYPOINT ["yarn", "gulp"]
|
@ -24,11 +24,12 @@ Your goal is to produce shapes by cutting, rotating, merging and painting parts
|
||||
|
||||
- Make sure `ffmpeg` is on your path
|
||||
- Install Node.js and Yarn
|
||||
- Install Java (required for textures)
|
||||
- Run `yarn` in the root folder
|
||||
- Cd into `gulp` folder
|
||||
- Run `yarn` and then `yarn gulp` - it should now open in your browser
|
||||
|
||||
**Notice**: This will produce a debug build with several debugging flags enabled. If you want to disable them, modify `config.js`.
|
||||
**Notice**: This will produce a debug build with several debugging flags enabled. If you want to disable them, modify [`src/js/core/config.js`](src/js/core/config.js).
|
||||
|
||||
## Helping translate
|
||||
|
||||
@ -114,8 +115,8 @@ This is a quick checklist, if a new building is added this points should be fulf
|
||||
|
||||
### Assets
|
||||
|
||||
For most assets I use Adobe Photoshop, you can find them in `assets/`.
|
||||
For most assets I use Adobe Photoshop, you can find them <a href="//github.com/tobspr/shapez.io-artwork" target="_blank">here</a>.
|
||||
|
||||
You will need a <a href="https://www.codeandweb.com/texturepacker" target="_blank">Texture Packer</a> license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when that's done.
|
||||
All assets will be automatically rebuilt into the atlas once changed (Thanks to dengr1065!)
|
||||
|
||||
<img src="https://i.imgur.com/W25Fkl0.png" alt="shapez.io Screenshot">
|
||||
|
@ -1,3 +0,0 @@
|
||||
The artwork can be found here:
|
||||
|
||||
https://github.com/tobspr/shapez.io-artwork
|
127
gulp/atlas2json.js
Normal file
127
gulp/atlas2json.js
Normal file
@ -0,0 +1,127 @@
|
||||
const { join, resolve } = require("path");
|
||||
const { readFileSync, readdirSync, writeFileSync } = require("fs");
|
||||
|
||||
const suffixToScale = {
|
||||
lq: "0.25",
|
||||
mq: "0.5",
|
||||
hq: "0.75"
|
||||
};
|
||||
|
||||
function convert(srcDir) {
|
||||
const full = resolve(srcDir);
|
||||
const srcFiles = readdirSync(full)
|
||||
.filter(n => n.endsWith(".atlas"))
|
||||
.map(n => join(full, n));
|
||||
|
||||
for (const atlas of srcFiles) {
|
||||
console.log(`Processing: ${atlas}`);
|
||||
|
||||
// Read all text, split it into line array
|
||||
// and filter all empty lines
|
||||
const lines = readFileSync(atlas, "utf-8")
|
||||
.split("\n")
|
||||
.filter(n => n.trim());
|
||||
|
||||
// Get source image name
|
||||
const image = lines.shift();
|
||||
const srcMeta = {};
|
||||
|
||||
// Read all metadata (supports only one page)
|
||||
while (true) {
|
||||
const kv = lines.shift().split(":");
|
||||
if (kv.length != 2) {
|
||||
lines.unshift(kv[0]);
|
||||
break;
|
||||
}
|
||||
|
||||
srcMeta[kv[0]] = kv[1].trim();
|
||||
}
|
||||
|
||||
const frames = {};
|
||||
let current = null;
|
||||
|
||||
lines.push("Dummy line to make it convert last frame");
|
||||
|
||||
for (const line of lines) {
|
||||
if (!line.startsWith(" ")) {
|
||||
// New frame, convert previous if it exists
|
||||
if (current != null) {
|
||||
let { name, rotate, xy, size, orig, offset, index } = current;
|
||||
|
||||
// Convert to arrays because Node.js doesn't
|
||||
// support latest JS features
|
||||
xy = xy.split(",").map(v => Number(v));
|
||||
size = size.split(",").map(v => Number(v));
|
||||
orig = orig.split(",").map(v => Number(v));
|
||||
offset = offset.split(",").map(v => Number(v));
|
||||
|
||||
// GDX TexturePacker removes index suffixes
|
||||
const indexSuff = index != -1 ? `_${index}` : "";
|
||||
const isTrimmed = size != orig;
|
||||
|
||||
frames[`${name}${indexSuff}.png`] = {
|
||||
// Bounds on atlas
|
||||
frame: {
|
||||
x: xy[0],
|
||||
y: xy[1],
|
||||
w: size[0],
|
||||
h: size[1]
|
||||
},
|
||||
|
||||
// Whether image was rotated
|
||||
rotated: rotate == "true",
|
||||
trimmed: isTrimmed,
|
||||
|
||||
// How is the image trimmed
|
||||
spriteSourceSize: {
|
||||
x: offset[0],
|
||||
y: (orig[1] - size[1]) - offset[1],
|
||||
w: size[0],
|
||||
h: size[1]
|
||||
},
|
||||
|
||||
sourceSize: {
|
||||
w: orig[0],
|
||||
h: orig[1]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Simple object that will hold other metadata
|
||||
current = {
|
||||
name: line
|
||||
};
|
||||
} else {
|
||||
// Read and set current image metadata
|
||||
const kv = line.split(":").map(v => v.trim());
|
||||
current[kv[0]] = isNaN(Number(kv[1])) ? kv[1] : Number(kv[1]);
|
||||
}
|
||||
}
|
||||
|
||||
const atlasSize = srcMeta.size.split(",").map(v => Number(v));
|
||||
const atlasScale = suffixToScale[atlas.match(/_(\w+)\.atlas$/)[1]];
|
||||
|
||||
const result = JSON.stringify({
|
||||
frames,
|
||||
meta: {
|
||||
image,
|
||||
format: srcMeta.format,
|
||||
size: {
|
||||
w: atlasSize[0],
|
||||
h: atlasSize[1]
|
||||
},
|
||||
scale: atlasScale.toString()
|
||||
}
|
||||
});
|
||||
|
||||
writeFileSync(atlas.replace(".atlas", ".json"), result, {
|
||||
encoding: "utf-8"
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (require.main == module) {
|
||||
convert(process.argv[2]);
|
||||
}
|
||||
|
||||
module.exports = { convert };
|
@ -8,23 +8,6 @@ const path = require("path");
|
||||
const deleteEmpty = require("delete-empty");
|
||||
const execSync = require("child_process").execSync;
|
||||
|
||||
const lfsOutput = execSync("git lfs install", { encoding: "utf-8" });
|
||||
if (!lfsOutput.toLowerCase().includes("git lfs initialized")) {
|
||||
console.error(`
|
||||
Git LFS is not installed, unable to build.
|
||||
|
||||
To install Git LFS on Linux:
|
||||
- Arch:
|
||||
sudo pacman -S git-lfs
|
||||
- Debian/Ubuntu:
|
||||
sudo apt install git-lfs
|
||||
|
||||
For other systems, see:
|
||||
https://github.com/git-lfs/git-lfs/wiki/Installation
|
||||
`);
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
// Load other plugins dynamically
|
||||
const $ = require("gulp-load-plugins")({
|
||||
scope: ["devDependencies"],
|
||||
@ -44,8 +27,8 @@ const envVars = [
|
||||
"SHAPEZ_CLI_LIVE_FTP_PW",
|
||||
"SHAPEZ_CLI_APPLE_ID",
|
||||
"SHAPEZ_CLI_APPLE_CERT_NAME",
|
||||
"SHAPEZ_CLI_GITHUB_USER",
|
||||
"SHAPEZ_CLI_GITHUB_TOKEN",
|
||||
"SHAPEZ_CLI_GITHUB_USER",
|
||||
"SHAPEZ_CLI_GITHUB_TOKEN",
|
||||
];
|
||||
|
||||
for (let i = 0; i < envVars.length; ++i) {
|
||||
@ -82,9 +65,9 @@ docs.gulptasksDocs($, gulp, buildFolder);
|
||||
const standalone = require("./standalone");
|
||||
standalone.gulptasksStandalone($, gulp, buildFolder);
|
||||
|
||||
const releaseUploader = require("./release-uploader");
|
||||
releaseUploader.gulptasksReleaseUploader($, gulp, buildFolder);
|
||||
|
||||
const releaseUploader = require("./release-uploader");
|
||||
releaseUploader.gulptasksReleaseUploader($, gulp, buildFolder);
|
||||
|
||||
const translations = require("./translations");
|
||||
translations.gulptasksTranslations($, gulp, buildFolder);
|
||||
|
||||
@ -191,10 +174,12 @@ function serve({ standalone }) {
|
||||
);
|
||||
|
||||
// Watch resource files and copy them on change
|
||||
gulp.watch(imgres.rawImageResourcesGlobs, gulp.series("imgres.buildAtlas"));
|
||||
gulp.watch(imgres.nonImageResourcesGlobs, gulp.series("imgres.copyNonImageResources"));
|
||||
gulp.watch(imgres.imageResourcesGlobs, gulp.series("imgres.copyImageResources"));
|
||||
|
||||
// Watch .atlas files and recompile the atlas on change
|
||||
gulp.watch("../res_built/atlas/*.atlas", gulp.series("imgres.atlasToJson"));
|
||||
gulp.watch("../res_built/atlas/*.json", gulp.series("imgres.atlas"));
|
||||
|
||||
// Watch the build folder and reload when anything changed
|
||||
@ -232,6 +217,8 @@ gulp.task(
|
||||
gulp.series(
|
||||
"utils.cleanup",
|
||||
"utils.copyAdditionalBuildFiles",
|
||||
"imgres.buildAtlas",
|
||||
"imgres.atlasToJson",
|
||||
"imgres.atlas",
|
||||
"sounds.dev",
|
||||
"imgres.copyImageResources",
|
||||
@ -306,17 +293,17 @@ gulp.task(
|
||||
gulp.series("utils.cleanup", "step.standalone-prod.all", "step.postbuild")
|
||||
);
|
||||
|
||||
// OS X build and release upload
|
||||
gulp.task(
|
||||
"build.darwin64-prod",
|
||||
gulp.series(
|
||||
"build.standalone-prod",
|
||||
"standalone.prepare",
|
||||
"standalone.package.prod.darwin64",
|
||||
"standalone.uploadRelease.darwin64"
|
||||
)
|
||||
);
|
||||
|
||||
// OS X build and release upload
|
||||
gulp.task(
|
||||
"build.darwin64-prod",
|
||||
gulp.series(
|
||||
"build.standalone-prod",
|
||||
"standalone.prepare",
|
||||
"standalone.package.prod.darwin64",
|
||||
"standalone.uploadRelease.darwin64"
|
||||
)
|
||||
);
|
||||
|
||||
// Deploying!
|
||||
gulp.task(
|
||||
"main.deploy.alpha",
|
||||
|
@ -1,5 +1,15 @@
|
||||
const { existsSync } = require("fs");
|
||||
// @ts-ignore
|
||||
const path = require("path");
|
||||
const atlasToJson = require("./atlas2json");
|
||||
|
||||
const execute = command =>
|
||||
require("child_process").execSync(command, {
|
||||
encoding: "utf-8",
|
||||
});
|
||||
|
||||
// Globs for atlas resources
|
||||
const rawImageResourcesGlobs = ["../res_raw/atlas.json", "../res_raw/**/*.png"];
|
||||
|
||||
// Globs for non-ui resources
|
||||
const nonImageResourcesGlobs = ["../res/**/*.woff2", "../res/*.ico", "../res/**/*.webm"];
|
||||
@ -7,6 +17,9 @@ const nonImageResourcesGlobs = ["../res/**/*.woff2", "../res/*.ico", "../res/**/
|
||||
// Globs for ui resources
|
||||
const imageResourcesGlobs = ["../res/**/*.png", "../res/**/*.svg", "../res/**/*.jpg", "../res/**/*.gif"];
|
||||
|
||||
// Link to download LibGDX runnable-texturepacker.jar
|
||||
const runnableTPSource = "https://libgdx.badlogicgames.com/ci/nightlies/runnables/runnable-texturepacker.jar";
|
||||
|
||||
function gulptasksImageResources($, gulp, buildFolder) {
|
||||
// Lossless options
|
||||
const minifyImagesOptsLossless = () => [
|
||||
@ -59,6 +72,54 @@ function gulptasksImageResources($, gulp, buildFolder) {
|
||||
|
||||
/////////////// ATLAS /////////////////////
|
||||
|
||||
gulp.task("imgres.buildAtlas", cb => {
|
||||
const config = JSON.stringify("../res_raw/atlas.json");
|
||||
const source = JSON.stringify("../res_raw");
|
||||
const dest = JSON.stringify("../res_built/atlas");
|
||||
|
||||
try {
|
||||
// First check whether Java is installed
|
||||
execute("java -version");
|
||||
// Now check and try downloading runnable-texturepacker.jar (22MB)
|
||||
if (!existsSync("./runnable-texturepacker.jar")) {
|
||||
const safeLink = JSON.stringify(runnableTPSource);
|
||||
const commands = [
|
||||
// linux/macos if installed
|
||||
`wget -O runnable-texturepacker.jar ${safeLink}`,
|
||||
// linux/macos, latest windows 10
|
||||
`curl -o runnable-texturepacker.jar ${safeLink}`,
|
||||
// windows 10 / updated windows 7+
|
||||
"powershell.exe -Command (new-object System.Net.WebClient)" +
|
||||
`.DownloadFile(${safeLink.replace(/"/g, "'")}, 'runnable-texturepacker.jar')`,
|
||||
// windows 7+, vulnerability exploit
|
||||
`certutil.exe -urlcache -split -f ${safeLink} runnable-texturepacker.jar`,
|
||||
];
|
||||
|
||||
while (commands.length) {
|
||||
try {
|
||||
execute(commands.shift());
|
||||
break;
|
||||
} catch {
|
||||
if (!commands.length) {
|
||||
throw new Error("Failed to download runnable-texturepacker.jar!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
execute(`java -jar runnable-texturepacker.jar ${source} ${dest} atlas0 ${config}`);
|
||||
} catch {
|
||||
console.warn("Building atlas failed. Java not found / unsupported version?");
|
||||
}
|
||||
cb();
|
||||
});
|
||||
|
||||
// Converts .atlas LibGDX files to JSON
|
||||
gulp.task("imgres.atlasToJson", cb => {
|
||||
atlasToJson.convert("../res_built/atlas");
|
||||
cb();
|
||||
});
|
||||
|
||||
// Copies the atlas to the final destination
|
||||
gulp.task("imgres.atlas", () => {
|
||||
return gulp.src(["../res_built/atlas/*.png"]).pipe(gulp.dest(resourcesDestFolder));
|
||||
@ -135,6 +196,7 @@ function gulptasksImageResources($, gulp, buildFolder) {
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
rawImageResourcesGlobs,
|
||||
nonImageResourcesGlobs,
|
||||
imageResourcesGlobs,
|
||||
gulptasksImageResources,
|
||||
|
2
res_built/.gitignore
vendored
2
res_built/.gitignore
vendored
@ -1,2 +0,0 @@
|
||||
# Ignore built sounds
|
||||
sounds
|
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Before Width: | Height: | Size: 1.3 MiB |
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Before Width: | Height: | Size: 286 KiB |
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Before Width: | Height: | Size: 723 KiB |
22
res_raw/atlas.json
Normal file
22
res_raw/atlas.json
Normal file
@ -0,0 +1,22 @@
|
||||
{
|
||||
"pot": true,
|
||||
"paddingX": 2,
|
||||
"paddingY": 2,
|
||||
"edgePadding": true,
|
||||
"rotation": false,
|
||||
"maxWidth": 2048,
|
||||
"useIndexes": false,
|
||||
"alphaThreshold": 1,
|
||||
"maxHeight": 2048,
|
||||
"stripWhitespaceX": true,
|
||||
"stripWhitespaceY": true,
|
||||
"duplicatePadding": true,
|
||||
"alias": true,
|
||||
"fast": false,
|
||||
"limitMemory": false,
|
||||
"combineSubdirectories": true,
|
||||
"flattenPaths": false,
|
||||
"bleedIterations": 4,
|
||||
"scale": [0.25, 0.5, 0.75],
|
||||
"scaleSuffix": ["_lq", "_mq", "_hq"]
|
||||
}
|
@ -1,625 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<data version="1.0">
|
||||
<struct type="Settings">
|
||||
<key>fileFormatVersion</key>
|
||||
<int>4</int>
|
||||
<key>texturePackerVersion</key>
|
||||
<string>5.4.0</string>
|
||||
<key>autoSDSettings</key>
|
||||
<array>
|
||||
<struct type="AutoSDSettings">
|
||||
<key>scale</key>
|
||||
<double>0.75</double>
|
||||
<key>extension</key>
|
||||
<string>_hq</string>
|
||||
<key>spriteFilter</key>
|
||||
<string></string>
|
||||
<key>acceptFractionalValues</key>
|
||||
<true/>
|
||||
<key>maxTextureSize</key>
|
||||
<QSize>
|
||||
<key>width</key>
|
||||
<int>2048</int>
|
||||
<key>height</key>
|
||||
<int>2048</int>
|
||||
</QSize>
|
||||
</struct>
|
||||
<struct type="AutoSDSettings">
|
||||
<key>scale</key>
|
||||
<double>0.5</double>
|
||||
<key>extension</key>
|
||||
<string>_mq</string>
|
||||
<key>spriteFilter</key>
|
||||
<string></string>
|
||||
<key>acceptFractionalValues</key>
|
||||
<true/>
|
||||
<key>maxTextureSize</key>
|
||||
<QSize>
|
||||
<key>width</key>
|
||||
<int>2048</int>
|
||||
<key>height</key>
|
||||
<int>2048</int>
|
||||
</QSize>
|
||||
</struct>
|
||||
<struct type="AutoSDSettings">
|
||||
<key>scale</key>
|
||||
<double>0.25</double>
|
||||
<key>extension</key>
|
||||
<string>_lq</string>
|
||||
<key>spriteFilter</key>
|
||||
<string></string>
|
||||
<key>acceptFractionalValues</key>
|
||||
<true/>
|
||||
<key>maxTextureSize</key>
|
||||
<QSize>
|
||||
<key>width</key>
|
||||
<int>2048</int>
|
||||
<key>height</key>
|
||||
<int>2048</int>
|
||||
</QSize>
|
||||
</struct>
|
||||
</array>
|
||||
<key>allowRotation</key>
|
||||
<false/>
|
||||
<key>shapeDebug</key>
|
||||
<false/>
|
||||
<key>dpi</key>
|
||||
<uint>72</uint>
|
||||
<key>dataFormat</key>
|
||||
<string>json</string>
|
||||
<key>textureFileName</key>
|
||||
<filename></filename>
|
||||
<key>flipPVR</key>
|
||||
<false/>
|
||||
<key>pvrCompressionQuality</key>
|
||||
<enum type="SettingsBase::PvrCompressionQuality">PVR_QUALITY_NORMAL</enum>
|
||||
<key>atfCompressData</key>
|
||||
<false/>
|
||||
<key>mipMapMinSize</key>
|
||||
<uint>32768</uint>
|
||||
<key>etc1CompressionQuality</key>
|
||||
<enum type="SettingsBase::Etc1CompressionQuality">ETC1_QUALITY_LOW_PERCEPTUAL</enum>
|
||||
<key>etc2CompressionQuality</key>
|
||||
<enum type="SettingsBase::Etc2CompressionQuality">ETC2_QUALITY_LOW_PERCEPTUAL</enum>
|
||||
<key>dxtCompressionMode</key>
|
||||
<enum type="SettingsBase::DxtCompressionMode">DXT_PERCEPTUAL</enum>
|
||||
<key>jxrColorFormat</key>
|
||||
<enum type="SettingsBase::JpegXrColorMode">JXR_YUV444</enum>
|
||||
<key>jxrTrimFlexBits</key>
|
||||
<uint>0</uint>
|
||||
<key>jxrCompressionLevel</key>
|
||||
<uint>0</uint>
|
||||
<key>ditherType</key>
|
||||
<enum type="SettingsBase::DitherType">NearestNeighbour</enum>
|
||||
<key>backgroundColor</key>
|
||||
<uint>0</uint>
|
||||
<key>libGdx</key>
|
||||
<struct type="LibGDX">
|
||||
<key>filtering</key>
|
||||
<struct type="LibGDXFiltering">
|
||||
<key>x</key>
|
||||
<enum type="LibGDXFiltering::Filtering">Linear</enum>
|
||||
<key>y</key>
|
||||
<enum type="LibGDXFiltering::Filtering">Linear</enum>
|
||||
</struct>
|
||||
</struct>
|
||||
<key>shapePadding</key>
|
||||
<uint>2</uint>
|
||||
<key>jpgQuality</key>
|
||||
<uint>80</uint>
|
||||
<key>pngOptimizationLevel</key>
|
||||
<uint>0</uint>
|
||||
<key>webpQualityLevel</key>
|
||||
<uint>101</uint>
|
||||
<key>textureSubPath</key>
|
||||
<string></string>
|
||||
<key>atfFormats</key>
|
||||
<string></string>
|
||||
<key>textureFormat</key>
|
||||
<enum type="SettingsBase::TextureFormat">png</enum>
|
||||
<key>borderPadding</key>
|
||||
<uint>4</uint>
|
||||
<key>maxTextureSize</key>
|
||||
<QSize>
|
||||
<key>width</key>
|
||||
<int>2048</int>
|
||||
<key>height</key>
|
||||
<int>2048</int>
|
||||
</QSize>
|
||||
<key>fixedTextureSize</key>
|
||||
<QSize>
|
||||
<key>width</key>
|
||||
<int>-1</int>
|
||||
<key>height</key>
|
||||
<int>-1</int>
|
||||
</QSize>
|
||||
<key>algorithmSettings</key>
|
||||
<struct type="AlgorithmSettings">
|
||||
<key>algorithm</key>
|
||||
<enum type="AlgorithmSettings::AlgorithmId">MaxRects</enum>
|
||||
<key>freeSizeMode</key>
|
||||
<enum type="AlgorithmSettings::AlgorithmFreeSizeMode">Best</enum>
|
||||
<key>sizeConstraints</key>
|
||||
<enum type="AlgorithmSettings::SizeConstraints">POT</enum>
|
||||
<key>forceSquared</key>
|
||||
<false/>
|
||||
<key>maxRects</key>
|
||||
<struct type="AlgorithmMaxRectsSettings">
|
||||
<key>heuristic</key>
|
||||
<enum type="AlgorithmMaxRectsSettings::Heuristic">Best</enum>
|
||||
</struct>
|
||||
<key>basic</key>
|
||||
<struct type="AlgorithmBasicSettings">
|
||||
<key>sortBy</key>
|
||||
<enum type="AlgorithmBasicSettings::SortBy">Best</enum>
|
||||
<key>order</key>
|
||||
<enum type="AlgorithmBasicSettings::Order">Ascending</enum>
|
||||
</struct>
|
||||
<key>polygon</key>
|
||||
<struct type="AlgorithmPolygonSettings">
|
||||
<key>alignToGrid</key>
|
||||
<uint>1</uint>
|
||||
</struct>
|
||||
</struct>
|
||||
<key>dataFileNames</key>
|
||||
<map type="GFileNameMap">
|
||||
<key>data</key>
|
||||
<struct type="DataFile">
|
||||
<key>name</key>
|
||||
<filename>../res_built/atlas/atlas{n}{v}.json</filename>
|
||||
</struct>
|
||||
</map>
|
||||
<key>multiPack</key>
|
||||
<true/>
|
||||
<key>forceIdenticalLayout</key>
|
||||
<false/>
|
||||
<key>outputFormat</key>
|
||||
<enum type="SettingsBase::OutputFormat">RGBA8888</enum>
|
||||
<key>alphaHandling</key>
|
||||
<enum type="SettingsBase::AlphaHandling">ClearTransparentPixels</enum>
|
||||
<key>contentProtection</key>
|
||||
<struct type="ContentProtection">
|
||||
<key>key</key>
|
||||
<string></string>
|
||||
</struct>
|
||||
<key>autoAliasEnabled</key>
|
||||
<true/>
|
||||
<key>trimSpriteNames</key>
|
||||
<false/>
|
||||
<key>prependSmartFolderName</key>
|
||||
<true/>
|
||||
<key>autodetectAnimations</key>
|
||||
<true/>
|
||||
<key>globalSpriteSettings</key>
|
||||
<struct type="SpriteSettings">
|
||||
<key>scale</key>
|
||||
<double>1</double>
|
||||
<key>scaleMode</key>
|
||||
<enum type="ScaleMode">Smooth</enum>
|
||||
<key>extrude</key>
|
||||
<uint>2</uint>
|
||||
<key>trimThreshold</key>
|
||||
<uint>2</uint>
|
||||
<key>trimMargin</key>
|
||||
<uint>1</uint>
|
||||
<key>trimMode</key>
|
||||
<enum type="SpriteSettings::TrimMode">Trim</enum>
|
||||
<key>tracerTolerance</key>
|
||||
<int>200</int>
|
||||
<key>heuristicMask</key>
|
||||
<false/>
|
||||
<key>defaultPivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
<key>writePivotPoints</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key>individualSpriteSettings</key>
|
||||
<map type="IndividualSpriteSettingsMap">
|
||||
<key type="filename">sprites/belt/built/forward_0.png</key>
|
||||
<key type="filename">sprites/belt/built/forward_1.png</key>
|
||||
<key type="filename">sprites/belt/built/forward_10.png</key>
|
||||
<key type="filename">sprites/belt/built/forward_11.png</key>
|
||||
<key type="filename">sprites/belt/built/forward_12.png</key>
|
||||
<key type="filename">sprites/belt/built/forward_13.png</key>
|
||||
<key type="filename">sprites/belt/built/forward_2.png</key>
|
||||
<key type="filename">sprites/belt/built/forward_3.png</key>
|
||||
<key type="filename">sprites/belt/built/forward_4.png</key>
|
||||
<key type="filename">sprites/belt/built/forward_5.png</key>
|
||||
<key type="filename">sprites/belt/built/forward_6.png</key>
|
||||
<key type="filename">sprites/belt/built/forward_7.png</key>
|
||||
<key type="filename">sprites/belt/built/forward_8.png</key>
|
||||
<key type="filename">sprites/belt/built/forward_9.png</key>
|
||||
<key type="filename">sprites/belt/built/left_0.png</key>
|
||||
<key type="filename">sprites/belt/built/left_1.png</key>
|
||||
<key type="filename">sprites/belt/built/left_10.png</key>
|
||||
<key type="filename">sprites/belt/built/left_11.png</key>
|
||||
<key type="filename">sprites/belt/built/left_12.png</key>
|
||||
<key type="filename">sprites/belt/built/left_13.png</key>
|
||||
<key type="filename">sprites/belt/built/left_2.png</key>
|
||||
<key type="filename">sprites/belt/built/left_3.png</key>
|
||||
<key type="filename">sprites/belt/built/left_4.png</key>
|
||||
<key type="filename">sprites/belt/built/left_5.png</key>
|
||||
<key type="filename">sprites/belt/built/left_6.png</key>
|
||||
<key type="filename">sprites/belt/built/left_7.png</key>
|
||||
<key type="filename">sprites/belt/built/left_8.png</key>
|
||||
<key type="filename">sprites/belt/built/left_9.png</key>
|
||||
<key type="filename">sprites/belt/built/right_0.png</key>
|
||||
<key type="filename">sprites/belt/built/right_1.png</key>
|
||||
<key type="filename">sprites/belt/built/right_10.png</key>
|
||||
<key type="filename">sprites/belt/built/right_11.png</key>
|
||||
<key type="filename">sprites/belt/built/right_12.png</key>
|
||||
<key type="filename">sprites/belt/built/right_13.png</key>
|
||||
<key type="filename">sprites/belt/built/right_2.png</key>
|
||||
<key type="filename">sprites/belt/built/right_3.png</key>
|
||||
<key type="filename">sprites/belt/built/right_4.png</key>
|
||||
<key type="filename">sprites/belt/built/right_5.png</key>
|
||||
<key type="filename">sprites/belt/built/right_6.png</key>
|
||||
<key type="filename">sprites/belt/built/right_7.png</key>
|
||||
<key type="filename">sprites/belt/built/right_8.png</key>
|
||||
<key type="filename">sprites/belt/built/right_9.png</key>
|
||||
<key type="filename">sprites/blueprints/analyzer.png</key>
|
||||
<key type="filename">sprites/blueprints/balancer-merger-inverse.png</key>
|
||||
<key type="filename">sprites/blueprints/balancer-merger.png</key>
|
||||
<key type="filename">sprites/blueprints/balancer-splitter-inverse.png</key>
|
||||
<key type="filename">sprites/blueprints/balancer-splitter.png</key>
|
||||
<key type="filename">sprites/blueprints/belt_left.png</key>
|
||||
<key type="filename">sprites/blueprints/belt_right.png</key>
|
||||
<key type="filename">sprites/blueprints/belt_top.png</key>
|
||||
<key type="filename">sprites/blueprints/comparator.png</key>
|
||||
<key type="filename">sprites/blueprints/constant_signal.png</key>
|
||||
<key type="filename">sprites/blueprints/display.png</key>
|
||||
<key type="filename">sprites/blueprints/item_producer.png</key>
|
||||
<key type="filename">sprites/blueprints/lever.png</key>
|
||||
<key type="filename">sprites/blueprints/logic_gate-not.png</key>
|
||||
<key type="filename">sprites/blueprints/logic_gate-or.png</key>
|
||||
<key type="filename">sprites/blueprints/logic_gate-xor.png</key>
|
||||
<key type="filename">sprites/blueprints/logic_gate.png</key>
|
||||
<key type="filename">sprites/blueprints/miner-chainable.png</key>
|
||||
<key type="filename">sprites/blueprints/miner.png</key>
|
||||
<key type="filename">sprites/blueprints/reader.png</key>
|
||||
<key type="filename">sprites/blueprints/rotater-ccw.png</key>
|
||||
<key type="filename">sprites/blueprints/rotater-rotate180.png</key>
|
||||
<key type="filename">sprites/blueprints/rotater.png</key>
|
||||
<key type="filename">sprites/blueprints/transistor-mirrored.png</key>
|
||||
<key type="filename">sprites/blueprints/transistor.png</key>
|
||||
<key type="filename">sprites/blueprints/trash.png</key>
|
||||
<key type="filename">sprites/blueprints/underground_belt_entry-tier2.png</key>
|
||||
<key type="filename">sprites/blueprints/underground_belt_entry.png</key>
|
||||
<key type="filename">sprites/blueprints/underground_belt_exit-tier2.png</key>
|
||||
<key type="filename">sprites/blueprints/underground_belt_exit.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor-painter.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor-rotater.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor-stacker.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor-unstacker.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor.png</key>
|
||||
<key type="filename">sprites/blueprints/wire_tunnel.png</key>
|
||||
<key type="filename">sprites/buildings/analyzer.png</key>
|
||||
<key type="filename">sprites/buildings/balancer-merger-inverse.png</key>
|
||||
<key type="filename">sprites/buildings/balancer-merger.png</key>
|
||||
<key type="filename">sprites/buildings/balancer-splitter-inverse.png</key>
|
||||
<key type="filename">sprites/buildings/balancer-splitter.png</key>
|
||||
<key type="filename">sprites/buildings/comparator.png</key>
|
||||
<key type="filename">sprites/buildings/constant_signal.png</key>
|
||||
<key type="filename">sprites/buildings/display.png</key>
|
||||
<key type="filename">sprites/buildings/item_producer.png</key>
|
||||
<key type="filename">sprites/buildings/lever.png</key>
|
||||
<key type="filename">sprites/buildings/logic_gate-not.png</key>
|
||||
<key type="filename">sprites/buildings/logic_gate-or.png</key>
|
||||
<key type="filename">sprites/buildings/logic_gate-xor.png</key>
|
||||
<key type="filename">sprites/buildings/logic_gate.png</key>
|
||||
<key type="filename">sprites/buildings/miner-chainable.png</key>
|
||||
<key type="filename">sprites/buildings/reader.png</key>
|
||||
<key type="filename">sprites/buildings/rotater-ccw.png</key>
|
||||
<key type="filename">sprites/buildings/rotater-rotate180.png</key>
|
||||
<key type="filename">sprites/buildings/transistor-mirrored.png</key>
|
||||
<key type="filename">sprites/buildings/transistor.png</key>
|
||||
<key type="filename">sprites/buildings/underground_belt_entry-tier2.png</key>
|
||||
<key type="filename">sprites/buildings/underground_belt_entry.png</key>
|
||||
<key type="filename">sprites/buildings/underground_belt_exit-tier2.png</key>
|
||||
<key type="filename">sprites/buildings/underground_belt_exit.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor-painter.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor-rotater.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor-stacker.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor-unstacker.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor.png</key>
|
||||
<key type="filename">sprites/buildings/wire_tunnel.png</key>
|
||||
<key type="filename">sprites/misc/reader_overlay.png</key>
|
||||
<key type="filename">sprites/wires/lever_on.png</key>
|
||||
<key type="filename">sprites/wires/sets/conflict_cross.png</key>
|
||||
<key type="filename">sprites/wires/sets/conflict_forward.png</key>
|
||||
<key type="filename">sprites/wires/sets/conflict_split.png</key>
|
||||
<key type="filename">sprites/wires/sets/conflict_turn.png</key>
|
||||
<key type="filename">sprites/wires/sets/first_cross.png</key>
|
||||
<key type="filename">sprites/wires/sets/first_forward.png</key>
|
||||
<key type="filename">sprites/wires/sets/first_split.png</key>
|
||||
<key type="filename">sprites/wires/sets/first_turn.png</key>
|
||||
<key type="filename">sprites/wires/sets/second_cross.png</key>
|
||||
<key type="filename">sprites/wires/sets/second_forward.png</key>
|
||||
<key type="filename">sprites/wires/sets/second_split.png</key>
|
||||
<key type="filename">sprites/wires/sets/second_turn.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
<key>spriteScale</key>
|
||||
<double>1</double>
|
||||
<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
||||
<rect>48,48,96,96</rect>
|
||||
<key>scale9Paddings</key>
|
||||
<rect>48,48,96,96</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/blueprints/balancer.png</key>
|
||||
<key type="filename">sprites/blueprints/cutter.png</key>
|
||||
<key type="filename">sprites/blueprints/filter.png</key>
|
||||
<key type="filename">sprites/blueprints/mixer.png</key>
|
||||
<key type="filename">sprites/blueprints/painter-mirrored.png</key>
|
||||
<key type="filename">sprites/blueprints/painter.png</key>
|
||||
<key type="filename">sprites/blueprints/stacker.png</key>
|
||||
<key type="filename">sprites/buildings/balancer.png</key>
|
||||
<key type="filename">sprites/buildings/filter.png</key>
|
||||
<key type="filename">sprites/buildings/painter-mirrored.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
<key>spriteScale</key>
|
||||
<double>1</double>
|
||||
<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
||||
<rect>96,48,192,96</rect>
|
||||
<key>scale9Paddings</key>
|
||||
<rect>96,48,192,96</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/blueprints/cutter-quad.png</key>
|
||||
<key type="filename">sprites/blueprints/painter-quad.png</key>
|
||||
<key type="filename">sprites/buildings/cutter-quad.png</key>
|
||||
<key type="filename">sprites/buildings/painter-quad.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
<key>spriteScale</key>
|
||||
<double>1</double>
|
||||
<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
||||
<rect>192,48,384,96</rect>
|
||||
<key>scale9Paddings</key>
|
||||
<rect>192,48,384,96</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/blueprints/painter-double.png</key>
|
||||
<key type="filename">sprites/blueprints/storage.png</key>
|
||||
<key type="filename">sprites/buildings/painter-double.png</key>
|
||||
<key type="filename">sprites/buildings/storage.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
<key>spriteScale</key>
|
||||
<double>1</double>
|
||||
<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
||||
<rect>96,96,192,192</rect>
|
||||
<key>scale9Paddings</key>
|
||||
<rect>96,96,192,192</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/buildings/belt_left.png</key>
|
||||
<key type="filename">sprites/buildings/belt_right.png</key>
|
||||
<key type="filename">sprites/buildings/belt_top.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
<key>spriteScale</key>
|
||||
<double>1</double>
|
||||
<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
||||
<rect>32,32,63,63</rect>
|
||||
<key>scale9Paddings</key>
|
||||
<rect>32,32,63,63</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/buildings/cutter.png</key>
|
||||
<key type="filename">sprites/buildings/mixer.png</key>
|
||||
<key type="filename">sprites/buildings/painter.png</key>
|
||||
<key type="filename">sprites/buildings/stacker.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
<key>spriteScale</key>
|
||||
<double>1</double>
|
||||
<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
||||
<rect>64,32,128,64</rect>
|
||||
<key>scale9Paddings</key>
|
||||
<rect>64,32,128,64</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/buildings/hub.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
<key>spriteScale</key>
|
||||
<double>1</double>
|
||||
<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
||||
<rect>192,192,384,384</rect>
|
||||
<key>scale9Paddings</key>
|
||||
<rect>192,192,384,384</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/buildings/miner.png</key>
|
||||
<key type="filename">sprites/buildings/rotater.png</key>
|
||||
<key type="filename">sprites/buildings/trash.png</key>
|
||||
<key type="filename">sprites/misc/processor_disabled.png</key>
|
||||
<key type="filename">sprites/misc/processor_disconnected.png</key>
|
||||
<key type="filename">sprites/wires/logical_acceptor.png</key>
|
||||
<key type="filename">sprites/wires/logical_ejector.png</key>
|
||||
<key type="filename">sprites/wires/overlay_tile.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
<key>spriteScale</key>
|
||||
<double>1</double>
|
||||
<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
||||
<rect>32,32,64,64</rect>
|
||||
<key>scale9Paddings</key>
|
||||
<rect>32,32,64,64</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/colors/blue.png</key>
|
||||
<key type="filename">sprites/colors/cyan.png</key>
|
||||
<key type="filename">sprites/colors/green.png</key>
|
||||
<key type="filename">sprites/colors/purple.png</key>
|
||||
<key type="filename">sprites/colors/red.png</key>
|
||||
<key type="filename">sprites/colors/uncolored.png</key>
|
||||
<key type="filename">sprites/colors/white.png</key>
|
||||
<key type="filename">sprites/colors/yellow.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
<key>spriteScale</key>
|
||||
<double>1</double>
|
||||
<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
||||
<rect>18,18,36,36</rect>
|
||||
<key>scale9Paddings</key>
|
||||
<rect>18,18,36,36</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/debug/acceptor_slot.png</key>
|
||||
<key type="filename">sprites/debug/ejector_slot.png</key>
|
||||
<key type="filename">sprites/misc/hub_direction_indicator.png</key>
|
||||
<key type="filename">sprites/misc/waypoint.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
<key>spriteScale</key>
|
||||
<double>1</double>
|
||||
<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
||||
<rect>8,8,16,16</rect>
|
||||
<key>scale9Paddings</key>
|
||||
<rect>8,8,16,16</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/misc/slot_bad_arrow.png</key>
|
||||
<key type="filename">sprites/misc/slot_good_arrow.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
<key>spriteScale</key>
|
||||
<double>1</double>
|
||||
<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
||||
<rect>24,24,48,48</rect>
|
||||
<key>scale9Paddings</key>
|
||||
<rect>24,24,48,48</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/misc/storage_overlay.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
<key>spriteScale</key>
|
||||
<double>1</double>
|
||||
<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
||||
<rect>44,22,89,43</rect>
|
||||
<key>scale9Paddings</key>
|
||||
<rect>44,22,89,43</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/wires/boolean_false.png</key>
|
||||
<key type="filename">sprites/wires/boolean_true.png</key>
|
||||
<key type="filename">sprites/wires/network_conflict.png</key>
|
||||
<key type="filename">sprites/wires/network_empty.png</key>
|
||||
<key type="filename">sprites/wires/wires_preview.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
<key>spriteScale</key>
|
||||
<double>1</double>
|
||||
<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
||||
<rect>16,16,32,32</rect>
|
||||
<key>scale9Paddings</key>
|
||||
<rect>16,16,32,32</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/wires/display/blue.png</key>
|
||||
<key type="filename">sprites/wires/display/cyan.png</key>
|
||||
<key type="filename">sprites/wires/display/green.png</key>
|
||||
<key type="filename">sprites/wires/display/purple.png</key>
|
||||
<key type="filename">sprites/wires/display/red.png</key>
|
||||
<key type="filename">sprites/wires/display/white.png</key>
|
||||
<key type="filename">sprites/wires/display/yellow.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
<key>spriteScale</key>
|
||||
<double>1</double>
|
||||
<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
||||
<rect>11,11,22,22</rect>
|
||||
<key>scale9Paddings</key>
|
||||
<rect>11,11,22,22</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
</map>
|
||||
<key>fileList</key>
|
||||
<array>
|
||||
<filename>sprites</filename>
|
||||
</array>
|
||||
<key>ignoreFileList</key>
|
||||
<array/>
|
||||
<key>replaceList</key>
|
||||
<array/>
|
||||
<key>ignoredWarnings</key>
|
||||
<array/>
|
||||
<key>commonDivisorX</key>
|
||||
<uint>1</uint>
|
||||
<key>commonDivisorY</key>
|
||||
<uint>1</uint>
|
||||
<key>packNormalMaps</key>
|
||||
<false/>
|
||||
<key>autodetectNormalMaps</key>
|
||||
<true/>
|
||||
<key>normalMapFilter</key>
|
||||
<string></string>
|
||||
<key>normalMapSuffix</key>
|
||||
<string></string>
|
||||
<key>normalMapSheetFileName</key>
|
||||
<filename></filename>
|
||||
<key>exporterProperties</key>
|
||||
<map type="ExporterProperties"/>
|
||||
</struct>
|
||||
</data>
|
@ -248,6 +248,8 @@ export function getStringForKeyCode(code) {
|
||||
return ",";
|
||||
case 189:
|
||||
return "-";
|
||||
case 190:
|
||||
return ".";
|
||||
case 191:
|
||||
return "/";
|
||||
case 219:
|
||||
@ -260,7 +262,9 @@ export function getStringForKeyCode(code) {
|
||||
return "'";
|
||||
}
|
||||
|
||||
return String.fromCharCode(code);
|
||||
return (48 <= code && code <= 57) || (65 <= code && code <= 90)
|
||||
? String.fromCharCode(code)
|
||||
: "[" + code + "]";
|
||||
}
|
||||
|
||||
export class Keybinding {
|
||||
|
@ -3,7 +3,7 @@
|
||||
/* Basic Options */
|
||||
"target": "es6" /* Specify ECMAScript target version: 'ES3' (default), 'ES5', 'ES2015', 'ES2016', 'ES2017', 'ES2018', 'ES2019' or 'ESNEXT'. */,
|
||||
"module": "commonjs" /* Specify module code generation: 'none', 'commonjs', 'amd', 'system', 'umd', 'es2015', or 'ESNext'. */,
|
||||
"lib": ["DOM","ES2018"], /* Specify library files to be included in the compilation. */
|
||||
"lib": ["DOM", "ES2018"] /* Specify library files to be included in the compilation. */,
|
||||
"allowJs": true /* Allow javascript files to be compiled. */,
|
||||
"checkJs": true /* Report errors in .js files. */,
|
||||
// "jsx": "preserve", /* Specify JSX code generation: 'preserve', 'react-native', or 'react'. */
|
||||
|
@ -5,7 +5,7 @@ steamPage:
|
||||
discordLinkShort: Official Discord
|
||||
intro: >-
|
||||
Shapez.io is a relaxed game in which you have to build factories for the
|
||||
automated production of geometric shapes.
|
||||
automated production of geometric shapes.
|
||||
|
||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||
|
||||
|
@ -5,7 +5,7 @@ steamPage:
|
||||
discordLinkShort: Official Discord
|
||||
intro: >-
|
||||
Shapez.io es un joc relaxant en el qual has de construir fàbriques per a
|
||||
la producció automàtica de formes geomètriques.
|
||||
la producció automàtica de formes geomètriques.
|
||||
|
||||
A mesura que el nivell augmenta, les formes esdevenen més complexes, i has d'explorar el mapa infinit.
|
||||
|
||||
@ -94,7 +94,7 @@ mainMenu:
|
||||
helpTranslate: Ajuda a traduir-lo!
|
||||
madeBy: Creat per <author-link>
|
||||
browserWarning: >-
|
||||
|
||||
|
||||
Disculpa, però el joc funcionarà lent al teu navegador! Aconsegueix el joc complet o descarrega't chrome per una millor experiència.
|
||||
savegameLevel: Nivell <x>
|
||||
savegameLevelUnknown: Nivell desconegut
|
||||
|
@ -3,16 +3,16 @@ steamPage:
|
||||
kombinování čím dál složitějších tvarů na nekonečné mapě.
|
||||
discordLinkShort: Official Discord
|
||||
intro: >-
|
||||
Shapez.io je relaxační hra, ve které musíte stavět továrny na
|
||||
automatizaci výroba geometrických tvarů.
|
||||
Shapez.io je relaxační hra, ve které musíte stavět továrny pro
|
||||
automatizaci výroby geometrických tvarů.
|
||||
|
||||
Jak se zvyšuje úroveň, tvary se stávají stále složitějšími a vy se musíte rozložit na nekonečné mapě.
|
||||
Jak se zvyšuje úroveň, tvary se stávají stále složitějšími a vy se musíte rozšířit po nekonečné mapě.
|
||||
|
||||
A jako by to nestačilo, musíte také produkovat exponenciálně více, abyste uspokojili požadavky - jediná věc, která pomáhá, je škálování!
|
||||
|
||||
Zatímco tvary zpracováváte pouze na začátku, musíte je obarvit později - k tomu musíte těžit a míchat barvy!
|
||||
Zatímco tvary zpracováváte pouze na začátku, musíte je později obarvit - k tomu musíte těžit a míchat barvy!
|
||||
|
||||
Koupemín hry na Steam vám dá přístup k plné verzi hry, ale taky můžete hrát demo verzi na shapez.io a potom se můžete rozhodnou jsestli hru koupíte!
|
||||
Koupením hry na platformě Steam vám dá přístup k plné verzi hry, ale také můžete hrát demo verzi na shapez.io a potom se můžete rozhodnou jestli hru koupíte!
|
||||
title_advantages: Samostatné výhody
|
||||
advantages:
|
||||
- <b>12 Nových úrovní</b> celkem 26 úrovní
|
||||
@ -21,9 +21,9 @@ steamPage:
|
||||
- <b>Wires Update</b> pro zcela nové rozměry!
|
||||
- <b>Dark Mode</b>!
|
||||
- Neomezené Savegames
|
||||
- Neomezené markery
|
||||
- Neomezené značky
|
||||
- Podpořte mě! ❤️
|
||||
title_future: Plánovaní kontent
|
||||
title_future: Plánovaný kontent
|
||||
planned:
|
||||
- Blueprintová knihovna (Samostatně exkluzivní)
|
||||
- Steam Achievements
|
||||
@ -33,18 +33,18 @@ steamPage:
|
||||
- Sandbox mode
|
||||
- ... a o hodně víc!
|
||||
title_open_source: Tato hra je open source!
|
||||
title_links: Odkazi
|
||||
title_links: Odkazy
|
||||
links:
|
||||
discord: Officiální Discord
|
||||
roadmap: Roadmap
|
||||
subreddit: Subreddit
|
||||
source_code: Source code (GitHub)
|
||||
translate: Pomožte přeložit hru!
|
||||
translate: Pomozte přeložit hru!
|
||||
text_open_source: |-
|
||||
Kdokoli může přispět, aktivně se zapojit do komunity a
|
||||
Kdokoli může přispět, aktivně se zapojit do komunity,
|
||||
pokusit se zkontrolovat všechny návrhy a vzít v úvahu zpětnou vazbu
|
||||
kde je to možné.
|
||||
|
||||
|
||||
Nezapomeňte se podívat na můj trello board, kde najdete kompletní plán!
|
||||
global:
|
||||
loading: Načítám
|
||||
@ -121,9 +121,9 @@ dialogs:
|
||||
text: "Nepovedlo se načíst vaši uloženou hru:"
|
||||
confirmSavegameDelete:
|
||||
title: Potvrdit smazání
|
||||
text: Are you sure you want to delete the following game?<br><br>
|
||||
'<savegameName>' at level <savegameLevel><br><br> This can not be
|
||||
undone!
|
||||
text: Jste si jisti, že chcete smazat tuto uloženou hru?<br><br>
|
||||
'<savegameName>' s úrovní <savegameLevel><br><br> Tato akce je
|
||||
nevratná!
|
||||
savegameDeletionError:
|
||||
title: Chyba mazání
|
||||
text: "Nepovedlo se smazat vaši uloženou hru:"
|
||||
@ -173,8 +173,8 @@ dialogs:
|
||||
umístěných pásů.<br>"
|
||||
createMarker:
|
||||
title: Nová značka
|
||||
desc: Give it a meaningful name, you can also include a <strong>short
|
||||
key</strong> of a shape (Which you can generate <link>here</link>)
|
||||
desc: Použijte smysluplný název, můžete také zahrnout <strong>krátký
|
||||
klíč</strong> tvaru (který můžete vygenerovat <link>zde</link>)
|
||||
titleEdit: Upravit značku
|
||||
markerDemoLimit:
|
||||
desc: V ukázce můžete vytvořit pouze dvě značky. Získejte plnou verzi pro
|
||||
@ -194,15 +194,15 @@ dialogs:
|
||||
editSignal:
|
||||
title: Nastavte signál
|
||||
descItems: "Vyberte předdefinovanou položku:"
|
||||
descShortKey: ... nebo zadejte <strong>krátký klíč</strong> tvaru (který jste
|
||||
může vygenerovat <link>zde</link>)
|
||||
descShortKey: ... nebo zadejte <strong>krátký klíč</strong> tvaru (který
|
||||
můžete vygenerovat <link>zde</link>)
|
||||
renameSavegame:
|
||||
title: Přejmenovat Savegame
|
||||
desc: Zde můžeš přejmenovat svůj savegame.
|
||||
title: Přejmenovat uloženou hru
|
||||
desc: Zde můžeš přejmenovat svoji uloženou hru.
|
||||
entityWarning:
|
||||
title: Varování výkonu
|
||||
desc: Umístili jste spoustu budov, to je jen přátelská připomínka hra nezvládne
|
||||
nekonečný počet budov - zkuste to udržujte své továrny kompaktní!
|
||||
desc: Umístili jste spoustu budov, to je jen přátelská připomínka. Hra nezvládne
|
||||
nekonečný počet budov - zkuste udržet své továrny kompaktní!
|
||||
ingame:
|
||||
keybindingsOverlay:
|
||||
moveMap: Posun mapy
|
||||
@ -223,7 +223,7 @@ ingame:
|
||||
copySelection: Kopírovat
|
||||
clearSelection: Zrušit výběr
|
||||
pipette: Kapátko
|
||||
switchLayers: Změnit vrstvi
|
||||
switchLayers: Změnit vrstvy
|
||||
buildingPlacement:
|
||||
cycleBuildingVariants: Zmáčkněte <key> pro přepínání mezi variantami.
|
||||
hotkeyLabel: "Klávesová zkratka: <key>"
|
||||
@ -346,25 +346,25 @@ ingame:
|
||||
get_on_steam: Získejte na steamu
|
||||
standaloneAdvantages:
|
||||
title: Získejte plnou verzy!
|
||||
no_thanks: Ne, děkuju!
|
||||
no_thanks: Ne, děkuji!
|
||||
points:
|
||||
levels:
|
||||
title: 12 Nových levlů
|
||||
desc: Celkem 26 levlů!
|
||||
title: 12 Nových úrovní
|
||||
desc: Celkem 26 úrovní!
|
||||
buildings:
|
||||
title: 18 Nových budov
|
||||
desc: Plně automatizujte svou továrnu!
|
||||
savegames:
|
||||
title: ∞ Savegames
|
||||
title: ∞ Uložených her
|
||||
desc: Tolik, kolik vaše srdce touží!
|
||||
upgrades:
|
||||
title: 20 vylepšení
|
||||
desc: Tato demo verze má pouze 5!
|
||||
markers:
|
||||
title: ∞ Markrů
|
||||
title: ∞ Značek
|
||||
desc: Nikdy se neztraťte ve své továrně!
|
||||
wires:
|
||||
title: Wires
|
||||
title: Kabely
|
||||
desc: Zcela nový rozměr!
|
||||
darkmode:
|
||||
title: Dark Mode
|
||||
@ -394,8 +394,8 @@ buildings:
|
||||
belt:
|
||||
default:
|
||||
name: Dopravníkový pás
|
||||
description: Přepravuje tvary a barvy, přidržením můžete umístit více pásů za
|
||||
sebe tahem.
|
||||
description: Přepravuje tvary a barvy, přidržením můžete tahem umístit více pásů
|
||||
za sebou.
|
||||
miner:
|
||||
default:
|
||||
name: Extraktor
|
||||
@ -428,9 +428,9 @@ buildings:
|
||||
description: Otáčí tvary o 90 stupňů po směru hodinových ručiček.
|
||||
ccw:
|
||||
name: Rotor (opačný)
|
||||
description: Otáčí tvary o 90 stupňů proti směru hodinových ručiček
|
||||
description: Otáčí tvary o 90 stupňů proti směru hodinových ručiček.
|
||||
rotate180:
|
||||
name: Rotor (180)
|
||||
name: Rotor (180°)
|
||||
description: Otáčí tvary o 180 stupňů.
|
||||
stacker:
|
||||
default:
|
||||
@ -450,16 +450,16 @@ buildings:
|
||||
description: Obarví tvary z levých vstupů barvou z horního vstupu.
|
||||
quad:
|
||||
name: Barvič (čtyřnásobný)
|
||||
description: Allows you to color each quadrant of the shape individually. Only
|
||||
slots with a <strong>truthy signal</strong> on the wires layer
|
||||
will be painted!
|
||||
description: Umožnuje obarvit každou čtvrtinu tvaru individuálně. Jen
|
||||
čtvrtiny se vstupy barev s <strong>logickým signálem</strong> na vrstvě kabelů
|
||||
budou obarveny!
|
||||
mirrored:
|
||||
name: Barvič
|
||||
description: Obarví celý tvar v levém vstupu barvou z pravého vstupu.
|
||||
trash:
|
||||
default:
|
||||
name: Koš
|
||||
description: Příjmá tvary a barvy ze všech stran a smaže je. Navždy.
|
||||
description: Přijímá tvary a barvy ze všech stran a smaže je. Navždy.
|
||||
wire:
|
||||
default:
|
||||
name: Kabel
|
||||
@ -472,10 +472,10 @@ buildings:
|
||||
name: Vyvažovač
|
||||
description: Multifunkční - Rozděluje vstupy do výstupy.
|
||||
merger:
|
||||
name: Spojka (kompaktní)
|
||||
name: Spojovač (kompaktní)
|
||||
description: Spojí dva pásy do jednoho.
|
||||
merger-inverse:
|
||||
name: Spojka (kompaktní)
|
||||
name: Spojovač (kompaktní)
|
||||
description: Spojí dva pásy do jednoho.
|
||||
splitter:
|
||||
name: Rozdělovač (kompaktní)
|
||||
@ -486,12 +486,12 @@ buildings:
|
||||
storage:
|
||||
default:
|
||||
name: Sklad
|
||||
description: Skladuje věci navíc až do naplnění kapacity. Může být použit na
|
||||
skladová ní surovin navíc.
|
||||
description: Skladuje přebytečné věci až do naplnění kapacity. Může být použit na
|
||||
skladování surovin navíc.
|
||||
wire_tunnel:
|
||||
default:
|
||||
name: Křížení kabelů
|
||||
description: Umožňuje křížení dvou kabeů bez jejich spojení.
|
||||
description: Umožňuje křížení dvou kabelů bez jejich spojení.
|
||||
constant_signal:
|
||||
default:
|
||||
name: Konstantní signál
|
||||
@ -553,7 +553,7 @@ buildings:
|
||||
description: Virtuálně rozřízne tvar svisle na dvě části.
|
||||
rotater:
|
||||
name: Virtuální rotor
|
||||
description: Virtuálně Otáčí tvary o 90 stupňů po směru hodinových ručiček.
|
||||
description: Virtuálně otáčí tvary o 90 stupňů po směru hodinových ručiček.
|
||||
unstacker:
|
||||
name: Virtuální extrahátor
|
||||
description: Virtuálně extrahuje nejvyšší vrstvu do pravého výstupu a zbývající
|
||||
@ -567,18 +567,18 @@ buildings:
|
||||
description: Virtuálně obarví celý tvar v levém vstupu barvou z pravého vstupu.
|
||||
item_producer:
|
||||
default:
|
||||
name: Item Producer
|
||||
description: Available in sandbox mode only, outputs the given signal from the
|
||||
wires layer on the regular layer.
|
||||
name: Výrobník předmětů
|
||||
description: Dostupný pouze v sandboxovém módu, vydává daný signál z
|
||||
vrstvy kabelů na běžnou vrstvu.
|
||||
storyRewards:
|
||||
reward_cutter_and_trash:
|
||||
title: Řezání tvarů
|
||||
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
|
||||
from top to bottom <strong>regardless of its
|
||||
orientation</strong>!<br><br>Be sure to get rid of the waste, or
|
||||
otherwise <strong>it will clog and stall</strong> - For this purpose
|
||||
I have given you the <strong>trash</strong>, which destroys
|
||||
everything you put into it!
|
||||
desc: Právě jste odemkli <strong>pilu</strong>, která řeže tvary
|
||||
svisle na poloviny <strong>bez ohledu na její
|
||||
orientaci</strong>!<br><br>Nezapoměňte se zbavit zbytku tvarů, jinak
|
||||
se <strong>vám produkce zasekne</strong> - za tímto účelem
|
||||
jsem vám dal <strong>koš</strong>, který smaže
|
||||
vše, co do něj vložíte!
|
||||
reward_rotater:
|
||||
title: Otáčení
|
||||
desc: <strong>Rotor</strong> byl právě odemčen! Otáčí tvary po směru hodinových
|
||||
@ -600,9 +600,9 @@ storyRewards:
|
||||
vpravo se <strong>nalepí na</strong> tvar vlevo!
|
||||
reward_splitter:
|
||||
title: Rozřazování/Spojování pásu
|
||||
desc: You have unlocked a <strong>splitter</strong> variant of the
|
||||
<strong>balancer</strong> - It accepts one input and splits them
|
||||
into two!
|
||||
desc: Právě jste odemkli <strong>rozdělovací</strong> variantu
|
||||
<strong>vyvažovače</strong> - Přijímá jeden vstup a rozdělí ho
|
||||
na dva!
|
||||
reward_tunnel:
|
||||
title: Tunel
|
||||
desc: <strong>Tunel</strong> byl právě odemčen - Umožňuje vézt suroviny pod
|
||||
@ -614,10 +614,10 @@ storyRewards:
|
||||
'T' pro přepnutí mezi variantami</strong>!
|
||||
reward_miner_chainable:
|
||||
title: Napojovací extraktor
|
||||
desc: "You have unlocked the <strong>chained extractor</strong>! It can
|
||||
<strong>forward its resources</strong> to other extractors so you
|
||||
can more efficiently extract resources!<br><br> PS: The old
|
||||
extractor has been replaced in your toolbar now!"
|
||||
desc: "Právě jste odemkli <strong>napojovací extraktor</strong>! Může
|
||||
<strong>předat své zdroje</strong> ostatním extraktorům, čímž
|
||||
můžete efektivněji těžit více zdrojů!<br><br> PS: Starý
|
||||
extraktor bude od teď nahrazen ve vašem panelu nástrojů!"
|
||||
reward_underground_belt_tier_2:
|
||||
title: Tunel II. úrovně
|
||||
desc: Odemknuli jste <strong>tunel II. úrovně</strong> - Má <strong>delší
|
||||
@ -633,18 +633,18 @@ storyRewards:
|
||||
barvy!
|
||||
reward_storage:
|
||||
title: Sklad
|
||||
desc: You have unlocked the <strong>storage</strong> building - It allows you to
|
||||
store items up to a given capacity!<br><br> It priorities the left
|
||||
output, so you can also use it as an <strong>overflow gate</strong>!
|
||||
desc: Právě jste odemkli <strong>sklad</strong> - Umožnuje skladovat přebytečné věci
|
||||
až do naplnění kapacity!<br><br> Dává prioritu levému
|
||||
výstupu, takže ho také můžete použít jako <strong>průtokovou bránu</strong>!
|
||||
reward_freeplay:
|
||||
title: Volná hra
|
||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
|
||||
that shapes are now <strong>randomly</strong> generated!<br><br>
|
||||
Since the hub will require a <strong>throughput</strong> from now
|
||||
on, I highly recommend to build a machine which automatically
|
||||
delivers the requested shape!<br><br> The HUB outputs the requested
|
||||
shape on the wires layer, so all you have to do is to analyze it and
|
||||
automatically configure your factory based on that.
|
||||
desc: Zvládli jste to! Odemkli jste <strong>mód volné hry</strong>! To znamená,
|
||||
budou od teď <strong>náhodně</strong> generovány!<br><br>
|
||||
Vzhledem k tomu, že Hub nadále potřebuje <strong>propustnost</strong>
|
||||
, především doporučuji postavit továrnu, která automaticky
|
||||
doručí požadovaný tvar!<br><br> Hub vysílá požadovaný
|
||||
tvar na vrstvu kabelů, takže jediné co musíte udělat, je analyzovat tvar a
|
||||
automaticky nastavit svou továrnu dle této analýzy.
|
||||
reward_blueprints:
|
||||
title: Plány
|
||||
desc: Nyní můžete <strong>kopírovat a vkládat</strong> části továrny! Vyberte
|
||||
@ -662,70 +662,70 @@ storyRewards:
|
||||
title: Další úroveň
|
||||
desc: Gratuluji! Mimochodem, více obsahu najdete v plné verzi!
|
||||
reward_balancer:
|
||||
title: Balancer
|
||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||
be used to build bigger factories by <strong>splitting and merging
|
||||
items</strong> onto multiple belts!<br><br>
|
||||
title: Vyvažovač
|
||||
desc: Multifunkční <strong>vyvažovač</strong> byl odemknut - Může
|
||||
být použit ke zvětšení vašich továren <strong>rozdělováním a spojováním
|
||||
předmětů</strong> na několik pásu!<br><br>
|
||||
reward_merger:
|
||||
title: Compact Merger
|
||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
||||
<strong>balancer</strong> - It accepts two inputs and merges them
|
||||
into one belt!
|
||||
title: Kompaktní spojovač
|
||||
desc: Právě jste odemkli <strong>spojovací</strong> variantu
|
||||
<strong>vyvažovače</strong> - Přijímá dva vstupy a spojí je
|
||||
do jednoho!
|
||||
reward_belt_reader:
|
||||
title: Belt reader
|
||||
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
|
||||
measure the throughput of a belt.<br><br>And wait until you unlock
|
||||
wires - then it gets really useful!
|
||||
title: Čtečka pásů
|
||||
desc: Právě jste odemkli <strong>čtečku pásů</strong>! Umožnuje vám
|
||||
změřit propustnost pásu.<br><br>A počkejte na odemčení
|
||||
kabelů - později to bude velmi užitečné!
|
||||
reward_rotater_180:
|
||||
title: Rotater (180 degrees)
|
||||
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
|
||||
you to rotate a shape by 180 degress (Surprise! :D)
|
||||
title: Rotor (180°)
|
||||
desc: Právě jste odemkli 180 stupňoví <strong>rotor</strong>! - Umožňuje
|
||||
vám otáčet tvar o 180 stupňů!
|
||||
reward_display:
|
||||
title: Display
|
||||
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
||||
wires layer to visualize it!<br><br> PS: Did you notice the belt
|
||||
reader and storage output their last read item? Try showing it on a
|
||||
display!"
|
||||
desc: "Právě jste odemkli <strong>Display</strong> - Připojte signál ve
|
||||
vrstvě kabelů pro vizualizaci!<br><br> PS: Všimli jste si, že čtečka
|
||||
pásů a sklad vysílájí jejich poslední přečtěný předmět? Zkuste ho ukázat na
|
||||
displeji!"
|
||||
reward_constant_signal:
|
||||
title: Constant Signal
|
||||
desc: You unlocked the <strong>constant signal</strong> building on the wires
|
||||
layer! This is useful to connect it to <strong>item filters</strong>
|
||||
for example.<br><br> The constant signal can emit a
|
||||
<strong>shape</strong>, <strong>color</strong> or
|
||||
<strong>boolean</strong> (1 / 0).
|
||||
title: Konstantní signál
|
||||
desc: Právě jste odemkli <strong>konstantní signál</strong> na vrstvě
|
||||
kabelů! Tohle je například užitečné pro připojení k <strong>filtrům předmětů</strong>
|
||||
.<br><br> Konstantní signál může vysílat
|
||||
<strong>tvar</strong>, <strong>barvu</strong> nebo
|
||||
<strong>logickou hodnotu</strong> (1 / 0).
|
||||
reward_logic_gates:
|
||||
title: Logic Gates
|
||||
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
|
||||
about this, but it's actually super cool!<br><br> With those gates
|
||||
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
|
||||
bonus on top I also just gave you a <strong>transistor</strong>!
|
||||
title: Logické brány
|
||||
desc: Právě jste odemkli <strong>logické brány</strong>! Nemusíte být zrovna nadšení,
|
||||
ale ve skutečnosti je to celkem cool!<br><br> S těmito bránami
|
||||
můžete propočítat AND, OR, XOR a NOT operace.<br><br> Jako
|
||||
bonus navíc vám také zpřístupním <strong>tranzistor</strong>!
|
||||
reward_virtual_processing:
|
||||
title: Virtual Processing
|
||||
desc: I just gave a whole bunch of new buildings which allow you to
|
||||
<strong>simulate the processing of shapes</strong>!<br><br> You can
|
||||
now simulate a cutter, rotater, stacker and more on the wires layer!
|
||||
With this you now have three options to continue the game:<br><br> -
|
||||
Build an <strong>automated machine</strong> to create any possible
|
||||
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
||||
something cool with wires.<br><br> - Continue to play
|
||||
regulary.<br><br> Whatever you choose, remember to have fun!
|
||||
title: Virtuální zpracování
|
||||
desc: Právě jsem zpřístupnil spoustu nových budov, které vám umožní
|
||||
<strong>simulovat výrobu různých tvarů</strong>!<br><br> Můžete
|
||||
teď také simulovat pilu, rotor, kombinátor a mnoho dalšího na vrstvě kabelů!
|
||||
Nadále máte tři možnosti, jak pokračovat ve hře:<br><br> -
|
||||
Postavit <strong>automatickou továrnu</strong> k vytvoření jakéhokoliv
|
||||
tvaru požadovaného Hubem (Doporučuji to alespoň vyzkoušet!).<br><br> - Postavit
|
||||
něco zajímavého s použitím kabelů.<br><br> - Pokračovat ve hře
|
||||
pravidelně.<br><br> Bez ohledu na tvou volbu, nezapomeň si svou hru užít!
|
||||
reward_wires_painter_and_levers:
|
||||
title: Wires & Quad Painter
|
||||
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
||||
layer on top of the regular layer and introduces a lot of new
|
||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||
Painter</strong> - Connect the slots you would like to paint with on
|
||||
the wires layer!<br><br> To switch to the wires layer, press
|
||||
title: Kabely a čtyřnásobný barvič
|
||||
desc: "Právě jste odemkli <strong>vrstvu kabelů</strong>: Je to samostatná
|
||||
vrstva navíc oproti běžné vrstvě a představuje spoustu nových
|
||||
možností!<br><br> Do začátku jsem zpřístupnil <strong>čtyřnásobný
|
||||
barvič</strong> - Připojte vstupy, které byste chtěli obarvit
|
||||
na vrstvě kabelů!<br><br> Pro přepnutí mezi vrstvami stiskněte klávesu
|
||||
<strong>E</strong>."
|
||||
reward_filter:
|
||||
title: Item Filter
|
||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||
to the top or the right output depending on whether they match the
|
||||
signal from the wires layer or not.<br><br> You can also pass in a
|
||||
boolean signal (1 / 0) to entirely activate or disable it.
|
||||
title: Filtr předmětů
|
||||
desc: Právě jste odemkli <strong>filtr předmětů</strong>! Nasměruje předměty buď
|
||||
na horní nebo pravý výstup podle toho, zda se shodují
|
||||
nebo neshodují se signálem na vrstvě kabelů.<br><br> Také můžete vyslat logickou hodnotu
|
||||
(1 / 0) pro zapnutí nebo kompletní vypnutí filtru.
|
||||
reward_demo_end:
|
||||
title: End of Demo
|
||||
desc: You have reached the end of the demo version!
|
||||
title: Konec demo verze
|
||||
desc: Právě jste dosáhli konce demo verze!
|
||||
settings:
|
||||
title: Nastavení
|
||||
categories:
|
||||
@ -836,52 +836,52 @@ settings:
|
||||
description: Zapné různé nástroje, které vám umožní hrát hru i pokud jste
|
||||
barvoslepí.
|
||||
rotationByBuilding:
|
||||
title: Rotation by building type
|
||||
description: Each building type remembers the rotation you last set it to
|
||||
individually. This may be more comfortable if you frequently
|
||||
switch between placing different building types.
|
||||
title: Rotace dle typu budov
|
||||
description: Každý typ budovy si zapamatuje poslední rotaci, na kterou jste je individuálně
|
||||
nastavili. Tohle může být pohodlnější pokud často
|
||||
přepínáte mezi pokládáním budov různých typů.
|
||||
soundVolume:
|
||||
title: Sound Volume
|
||||
description: Set the volume for sound effects
|
||||
title: Hlasitost zvuků
|
||||
description: Nastavte hlasitost zvukových efektů
|
||||
musicVolume:
|
||||
title: Music Volume
|
||||
description: Set the volume for music
|
||||
title: Hlasitost hudby
|
||||
description: Nastavte hlasitost hudby
|
||||
lowQualityMapResources:
|
||||
title: Low Quality Map Resources
|
||||
description: Simplifies the rendering of resources on the map when zoomed in to
|
||||
improve performance. It even looks cleaner, so be sure to try it
|
||||
out!
|
||||
title: Nižší kvalita zdrojů na mapě
|
||||
description: Zjednoduší vykreslování zdrojů na mapě při přiblížení pro
|
||||
zlepšení výkonu. Také to zlepšuje vzhled hry, takže neváhejte toto nastavení
|
||||
vyzkoušet!
|
||||
disableTileGrid:
|
||||
title: Disable Grid
|
||||
description: Disabling the tile grid can help with the performance. This also
|
||||
makes the game look cleaner!
|
||||
title: Vypnout mřížku
|
||||
description: Vypnutí mřížky částic může pomoct s výkonem. Toto nastavení
|
||||
zlepšuje vzhled hry!
|
||||
clearCursorOnDeleteWhilePlacing:
|
||||
title: Clear Cursor on Right Click
|
||||
description: Enabled by default, clears the cursor whenever you right click
|
||||
while you have a building selected for placement. If disabled,
|
||||
you can delete buildings by right-clicking while placing a
|
||||
building.
|
||||
title: Uvolní kurzor při kliknutím pravým tlačitkem
|
||||
description: Povoleno dle výchozího nastavení, uvolní kurzor pokaždé co kliknete pravým tlačítkem,
|
||||
když máte budovu vybranou pro pokládání. Při vypnutí,
|
||||
můžete smazat budovy při kliknutí pravým tlačikem spolu s položením dalších
|
||||
budov.
|
||||
lowQualityTextures:
|
||||
title: Low quality textures (Ugly)
|
||||
description: Uses low quality textures to save performance. This will make the
|
||||
game look very ugly!
|
||||
title: Nižší kvalita textur (Horší vzhled)
|
||||
description: Používá nižší kvalitu textur pro zlepšení výkonu. Toto nastavení
|
||||
zhorší vzhled hry!
|
||||
displayChunkBorders:
|
||||
title: Display Chunk Borders
|
||||
description: The game is divided into chunks of 16x16 tiles, if this setting is
|
||||
enabled the borders of each chunk are displayed.
|
||||
title: Zobrazit hranice oblastí
|
||||
description: Hra je rozdělena na oblasti 16x16 částic. Pokud je toto nastavení povolené,
|
||||
zobrazí se hranice těchto oblastí.
|
||||
pickMinerOnPatch:
|
||||
title: Pick miner on resource patch
|
||||
description: Enabled by default, selects the miner if you use the pipette when
|
||||
hovering a resource patch.
|
||||
title: Vybrat extraktor na naležistě zdrojů
|
||||
description: Povoleno dle výchozího nastavení, vybere extraktor, pokud použijete kapátko pro
|
||||
kliknutí na nalezistě zdrojů.
|
||||
simplifiedBelts:
|
||||
title: Simplified Belts (Ugly)
|
||||
description: Does not render belt items except when hovering the belt to save
|
||||
performance. I do not recommend to play with this setting if you
|
||||
do not absolutely need the performance.
|
||||
title: Zjednodušené pásy (Horší vzhled)
|
||||
description: Nevykresluje předměty na pásech, pokud nad nimi nepřejíždíte kurzorem, pro ušetření
|
||||
výkonu. Nedoporučuji hrát s tímto nastavením, pokud
|
||||
opravdu nepotřebujete ušetřit výkon.
|
||||
enableMousePan:
|
||||
title: Enable Mouse Pan
|
||||
description: Allows to move the map by moving the cursor to the edges of the
|
||||
screen. The speed depends on the Movement Speed setting.
|
||||
title: Posouvání myší
|
||||
description: Umožnuje posouvání po mapě, pokud myší přejedete na okraj
|
||||
obrazovky. Rychlost žáleží na nastavení rychlosti pohybu.
|
||||
rangeSliderPercentage: <amount> %
|
||||
keybindings:
|
||||
title: Klávesové zkratky
|
||||
@ -939,23 +939,23 @@ keybindings:
|
||||
switchDirectionLockSide: Otočit strany zámku plánovače
|
||||
pipette: Kapátko
|
||||
menuClose: Zavřít menu
|
||||
switchLayers: Změnit vrstvi
|
||||
switchLayers: Změnit vrstvy
|
||||
wire: Kabel
|
||||
balancer: Balancer
|
||||
storage: Storage
|
||||
constant_signal: Constant Signal
|
||||
logic_gate: Logic Gate
|
||||
lever: Switch (regular)
|
||||
filter: Filter
|
||||
wire_tunnel: Wire Crossing
|
||||
balancer: Vyvažovač
|
||||
storage: Sklad
|
||||
constant_signal: Konstantní signál
|
||||
logic_gate: Logická brána
|
||||
lever: Přepínač (běžný)
|
||||
filter: Filtr
|
||||
wire_tunnel: Křížení kabelů
|
||||
display: Display
|
||||
reader: Belt Reader
|
||||
virtual_processor: Virtual Cutter
|
||||
transistor: Transistor
|
||||
analyzer: Shape Analyzer
|
||||
comparator: Compare
|
||||
item_producer: Item Producer (Sandbox)
|
||||
copyWireValue: "Wires: Copy value below cursor"
|
||||
reader: Čtečka pásů
|
||||
virtual_processor: Virtuální pila
|
||||
transistor: Tranzistor
|
||||
analyzer: Analyzátor tvarů
|
||||
comparator: Porovnávač
|
||||
item_producer: Výrobník předmětů (Sandbox)
|
||||
copyWireValue: "Kabely: Zkopírovat hodnotu pod kurzorem"
|
||||
about:
|
||||
title: O hře
|
||||
body: >-
|
||||
@ -981,63 +981,63 @@ demo:
|
||||
exportingBase: Exportovat celou základnu jako obrázek
|
||||
settingNotAvailable: Nedostupné v demo verzi.
|
||||
tips:
|
||||
- The hub accepts input of any kind, not just the current shape!
|
||||
- Make sure your factories are modular - it will pay out!
|
||||
- Don't build too close to the hub, or it will be a huge chaos!
|
||||
- If stacking does not work, try switching the inputs.
|
||||
- You can toggle the belt planner direction by pressing <b>R</b>.
|
||||
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
|
||||
- Ratios stay the same, as long as all upgrades are on the same Tier.
|
||||
- Serial execution is more efficient than parallel.
|
||||
- You will unlock more variants of buildings later in the game!
|
||||
- You can use <b>T</b> to switch between different variants.
|
||||
- Symmetry is key!
|
||||
- You can weave different tiers of tunnels.
|
||||
- Try to build compact factories - it will pay out!
|
||||
- The painter has a mirrored variant which you can select with <b>T</b>
|
||||
- Having the right building ratios will maximize efficiency.
|
||||
- At maximum level, 5 extractors will fill a single belt.
|
||||
- Don't forget about tunnels!
|
||||
- You don't need to divide up items evenly for full efficiency.
|
||||
- Holding <b>SHIFT</b> will activate the belt planner, letting you place
|
||||
long lines of belts easily.
|
||||
- Cutters always cut vertically, regardless of their orientation.
|
||||
- To get white mix all three colors.
|
||||
- The storage buffer priorities the first output.
|
||||
- Invest time to build repeatable designs - it's worth it!
|
||||
- Holding <b>CTRL</b> allows to place multiple buildings.
|
||||
- You can hold <b>ALT</b> to invert the direction of placed belts.
|
||||
- Efficiency is key!
|
||||
- Shape patches that are further away from the hub are more complex.
|
||||
- Machines have a limited speed, divide them up for maximum efficiency.
|
||||
- Use balancers to maximize your efficiency.
|
||||
- Organization is important. Try not to cross conveyors too much.
|
||||
- Plan in advance, or it will be a huge chaos!
|
||||
- Don't remove your old factories! You'll need them to unlock upgrades.
|
||||
- Try beating level 20 on your own before seeking for help!
|
||||
- Don't complicate things, try to stay simple and you'll go far.
|
||||
- You may need to re-use factories later in the game. Plan your factories to
|
||||
be re-usable.
|
||||
- Sometimes, you can find a needed shape in the map without creating it with
|
||||
stackers.
|
||||
- Full windmills / pinwheels can never spawn naturally.
|
||||
- Color your shapes before cutting for maximum efficiency.
|
||||
- With modules, space is merely a perception; a concern for mortal men.
|
||||
- Make a separate blueprint factory. They're important for modules.
|
||||
- Have a closer look on the color mixer, and your questions will be answered.
|
||||
- Use <b>CTRL</b> + Click to select an area.
|
||||
- Building too close to the hub can get in the way of later projects.
|
||||
- The pin icon next to each shape in the upgrade list pins it to the screen.
|
||||
- Mix all primary colors together to make white!
|
||||
- You have an infinite map, don't cramp your factory, expand!
|
||||
- Also try Factorio! It's my favorite game.
|
||||
- The quad cutter cuts clockwise starting from the top right!
|
||||
- You can download your savegames in the main menu!
|
||||
- This game has a lot of useful keybindings! Be sure to check out the
|
||||
settings page.
|
||||
- This game has a lot of settings, be sure to check them out!
|
||||
- The marker to your hub has a small compass to indicate its direction!
|
||||
- To clear belts, cut the area and then paste it at the same location.
|
||||
- Press F4 to show your FPS and Tick Rate.
|
||||
- Press F4 twice to show the tile of your mouse and camera.
|
||||
- You can click a pinned shape on the left side to unpin it.
|
||||
- Hub přijímá vstup jakéhokoliv tvaru, nejen právě požadovaný tvar!
|
||||
- Ujistěte se, že vaše továrny jsou rozšiřitelné - vyplatí se to!
|
||||
- Nestavte přilíš blízko Hubu nebo vznikne velký chaos!
|
||||
- Pokud skládání nefunguje, zkuste prohodit vstupy.
|
||||
- Směr plánovače pásů můžete změnit stisknutím klávesy <b>R</b>.
|
||||
- Držení klávesy <b>CTRL</b> umožnuje natažení pásů bez auto-orientace.
|
||||
- Poměry zůstávají stejné, dokud jsou všechny vylepšení na stejné úrovní.
|
||||
- Sériové zapojení je efektivnější nez paralelní.
|
||||
- V průběhu hry později odemknete další varianty mnoha budov!
|
||||
- Můžete použít klávesu <b>T</b> k přepnutí mezi různými variantami.
|
||||
- Symetrie je klíčová!
|
||||
- Můžete proplétat různé úrovně tunelů.
|
||||
- Snažte se postavit kompaktní továrny - vyplatí se to!
|
||||
- Barvič má zrcadlově otočenou variantu, kterou můžete vybrat klávesou <b>T</b>
|
||||
- Užití správné kombinace vylepšení maximalizuje efektivitu.
|
||||
- Na maximální úrovní, 5 extraktorů zaplní jeden celý pás.
|
||||
- Nezapomeňte na tunely!
|
||||
- Pro plnou efektivitu nemusíte rozdělovat předměty rovnoměrně.
|
||||
- Držení klávesy <b>SHIFT</b> spolu s pásy aktivuje plánovač pásy, který vám snadno umožní
|
||||
postavit dlouhé řady pásů.
|
||||
- Pily řežou vždy svisle, bez ohledu na jejich orientaci.
|
||||
- Smícháním všech 3 barev získáte bílou barvu.
|
||||
- Sklad preferuje levý výstup.
|
||||
- Investujte čas pro vytvoření opakovatelných designů - ulehčí vám to pozdější expanzy!
|
||||
- Držení klávesy <b>CTRL</b> umožnuje postavit více budov stejného typu.
|
||||
- Můžete podržet klávesu <b>ALT</b> k obrácení směru pokládaných pásů.
|
||||
- Efektivita je klíčová!
|
||||
- Nalezistě zdrojů, které jsou více vzdálené od Hubu, jsou větší.
|
||||
- Továrny mají omezenou rychlost, rozdělte předměty pro vyšší efektivitu.
|
||||
- Použijte vyvažovače pro maximalizaci efektivity.
|
||||
- Organizace je důležitá. Zkuste nekřížit příliš mnoho pásů.
|
||||
- Plánujte dopředu, abyste předešli vzniku velkého chaosu!
|
||||
- Neodstraňujte své staré továrny! Budete je potřebovat pro další vylepšení.
|
||||
- Před vyhledáním pomoci zkuste sami porazit úroveň 20!
|
||||
- Snažte se věci nekomplikovat, zůstaňtě u jednoduchých designů a dostanete se daleko.
|
||||
- Možná budete muset použít stejné továrny i v budoucnu. Vytvořte své továrny takovým stylem,
|
||||
abyste je mohli použít i v dalších případech.
|
||||
- V nektěrých případech můžete najít celý požadovaný tvar bez nutnosti jeho výroby s pomocí
|
||||
kombinátorů.
|
||||
- Celý tvar typu mlýnu se na mapě nikdy nevyskytne.
|
||||
- Obarvěte své tvary před řezáním pro zvýšení efektivity.
|
||||
- S moduly, prostor je pouze vnímáním; starost pro smrtelníky.
|
||||
- Vytvořtě si samostatnou továrnu jen na plány (blueprinty). Jsou důležité pro moduly.
|
||||
- Podívejte se zblízka na míchač barev, a vaše otázky budou odpovězeny.
|
||||
- Použijte klávesu <b>CTRL</b> a myš pro označení oblasti.
|
||||
- Pokud stavíte příliš blízko Hubu, v budoucnu můžete narazit na problémy s dalšími projekty.
|
||||
- Ikona připínáčku vedle každého tvaru vám umožnuje připnout tvar, čímž se vám bude neustále zobrazovat vlevo na obrazovce.
|
||||
- Smíchejte všechny základní barvy pro vytvoření bílé barvy!
|
||||
- Vaše mapa je nekonečná, nesnažte se postavit továrnu na malinkém prostoru, rozšiřte se do okolí!
|
||||
- Neváhejte vyzkoušet hru Factorio! Je to má oblíbená hra.
|
||||
- Rozebírač funguje po směru hodinových ručiček, počínaje pravým horním rohem!
|
||||
- V hlavním menu můžete stáhnout své uložené hry!
|
||||
- Tato hra má spoustu užitečných klávesových zkratek! Určitě si je projděte v
|
||||
nastavení.
|
||||
- Tato hra má spoustu nastavení, určitě si je projděte!
|
||||
- Značka Hubu má vedle sebe malý kompas, který ukazuje směr k Hubu!
|
||||
- Pro vyčistění pásů, vyjměte budovy z prostoru a pak je zkopírujte zpět na stejné místo.
|
||||
- Stisknutím F4 zobrazíte FPS a rychlost ticků.
|
||||
- Stisknutím F4 dvakrát zobrazíte častici myši a kamery.
|
||||
- Můžete kliknout na připínáček vlevo vedle připnutého tvaru k jeho odepnutí.
|
||||
|
@ -5,7 +5,7 @@ steamPage:
|
||||
discordLinkShort: Official Discord
|
||||
intro: >-
|
||||
Shapez.io er et afslapet spil hvor du skal bygge fabrikker for at
|
||||
automatisere productionen af geometriske figurer.
|
||||
automatisere productionen af geometriske figurer.
|
||||
|
||||
Jo længer du når, jo mere kompliseret bliver figurene, og du bliver nød til at spræde dig ud på den grænseløse spilleflade.
|
||||
|
||||
|
@ -1,40 +1,39 @@
|
||||
---
|
||||
steamPage:
|
||||
shortText: In shapez.io nutzt du die vorhandenen Ressourcen, um mit deinen
|
||||
Maschinen durch Kombination immer komplexere Formen zu erschaffen.
|
||||
discordLinkShort: Offizieller Discord
|
||||
intro: >-
|
||||
Du magst Automatisierungsspiele? Dann bist du hier genau richtig!
|
||||
|
||||
shapez.io ist ein ruhiges Spiel, in dem du Fabriken zur automatisierten Produktion von geometrischen Formen bauen musst. Mit steigendem Level werden die Formen immer komplexer, und du musst dich auf der unendlich großen Karte ausbreiten.
|
||||
|
||||
Und als ob das noch nicht genug wäre, musst du auch exponentiell mehr produzieren, um die Anforderungen zu erfüllen - Da hilft nur skalieren! Während du am Anfang nur Formen verarbeitest, musst du diese später einfärben - Dafür musst du Farben extrahieren und mischen!
|
||||
|
||||
Der Kauf des Spiels auf Steam gibt dir Zugriff auf die Vollversion, du kannst aber auch zuerst eine Demo auf shapez.io spielen und dich später entscheiden!
|
||||
shapez.io ist ein ruhiges Spiel, in dem du Fabriken zur automatisierten Produktion von geometrischen Formen bauen musst.
|
||||
Mit steigendem Level werden die Formen immer komplexer, und du musst dich auf der unendlich großen Karte ausbreiten.
|
||||
Das ist noch nicht alles, denn du musst exponentiell mehr produzieren, um die Anforderungen zu erfüllen - Da hilft nur skalieren!
|
||||
Während du am Anfang nur Formen verarbeitest, musst du diese später auch einfärben - Dafür musst du Farben extrahieren und mischen!
|
||||
Der Kauf des Spiels auf Steam gibt dir Zugriff auf die Vollversion, aber du kannst auch zuerst die Demo auf shapez.io spielen und dich später entscheiden!
|
||||
title_advantages: Vorteile der Vollversion
|
||||
advantages:
|
||||
- <b>12 Neue Level</b> für insgesamt 26 Level
|
||||
- <b>18 Neue Gebäude</b> für eine komplett automatisierte Fabrik!
|
||||
- <b>20 Upgrade Stufen</b> für viele Stunden Spielspaß
|
||||
- <b>Wires Update</b> für eine komplett neue Dimension!
|
||||
- <b>Dark Mode</b>!
|
||||
- <b>20 Upgrade-Stufen</b> für viele Stunden Spielspaß
|
||||
- <b>Wires-Update</b> für eine komplett neue Dimension!
|
||||
- <b>Dark-Mode</b>!
|
||||
- Unbegrenzte Speicherstände
|
||||
- Unbegrenzte Wegpunkte
|
||||
- Unterstütze mich! ❤️
|
||||
discordLinkShort: Offizieller Discord
|
||||
title_future: Geplante Inhalte
|
||||
planned:
|
||||
- Blaupausen-Bibliothek
|
||||
- Steam Errungenschaften
|
||||
- Errungenschaften auf Steam
|
||||
- Puzzel-Modus
|
||||
- Minimap
|
||||
- Mod Unterstützung
|
||||
- Sandkasten - Modus
|
||||
- Modunterstützung
|
||||
- Sandkastenmodus
|
||||
- ... und noch viel mehr!
|
||||
title_open_source: Dieses Spiel ist Quelloffen!
|
||||
title_open_source: Dieses Spiel ist quelloffen!
|
||||
text_open_source: >-
|
||||
Jeder kann etwas zum Spiel beitragen! Ich engagiere mich aktiv in der
|
||||
Community und versuche alle Vorschläge zu berücksichtigen.
|
||||
|
||||
Die vollständige Roadmap findet ihr in meinem Trello-Board!
|
||||
Die vollständige Roadmap findet ihr auf meinem Trello-Board!
|
||||
title_links: Links
|
||||
links:
|
||||
discord: Offizieller Discord
|
||||
@ -45,7 +44,7 @@ steamPage:
|
||||
global:
|
||||
loading: Laden
|
||||
error: Fehler
|
||||
thousandsDivider: .
|
||||
thousandsDivider: "."
|
||||
decimalSeparator: ","
|
||||
suffix:
|
||||
thousands: k
|
||||
@ -74,16 +73,16 @@ global:
|
||||
shift: UMSCH
|
||||
space: LEER
|
||||
demoBanners:
|
||||
title: Demo Version
|
||||
title: Demo-Version
|
||||
intro: Kauf die Vollversion für alle Features!
|
||||
mainMenu:
|
||||
play: Spielen
|
||||
changelog: Änderungsprotokoll
|
||||
continue: Fortsetzen
|
||||
newGame: Neues Spiel
|
||||
changelog: Änderungsprotokoll
|
||||
subreddit: Reddit
|
||||
importSavegame: Importieren
|
||||
openSourceHint: Dieses Spiel ist Open Source!
|
||||
openSourceHint: Dieses Spiel ist quelloffen!
|
||||
discordLink: Offizieller Discord Server
|
||||
helpTranslate: Hilf beim Übersetzen!
|
||||
madeBy: Ein Spiel von <author-link>
|
||||
@ -110,7 +109,7 @@ dialogs:
|
||||
title: Importfehler
|
||||
text: "Fehler beim Importieren deines Speicherstands:"
|
||||
importSavegameSuccess:
|
||||
title: Speicherstand Importieren
|
||||
title: Speicherstand importiert
|
||||
text: Dein Speicherstand wurde erfolgreich importiert.
|
||||
gameLoadFailure:
|
||||
title: Der Speicherstand ist kaputt
|
||||
@ -121,13 +120,13 @@ dialogs:
|
||||
'<savegameName>' auf Level <savegameLevel><br><br>Das kann nicht rückgängig gemacht werden!
|
||||
savegameDeletionError:
|
||||
title: Löschen fehlgeschlagen
|
||||
text: "Das Löschen des Spiels ist fehlgeschlagen:"
|
||||
text: "Das Löschen des Speicherstands ist fehlgeschlagen:"
|
||||
restartRequired:
|
||||
title: Neustart nötig
|
||||
text: Du musst das Spiel neu starten, um die Einstellungen anzuwenden.
|
||||
editKeybinding:
|
||||
title: Tastenbelegung ändern
|
||||
desc: Drücke die (Maus-)Taste, die du belegen möchtest, oder ESC um abzubrechen.
|
||||
desc: Drücke die (Maus-)Taste, die du belegen möchtest, oder ESC zum Abbrechen.
|
||||
resetKeybindingsConfirmation:
|
||||
title: Tastenbelegung zurücksetzen
|
||||
desc: Dies wird alle deine Tastenbelegungen auf den Standard zurücksetzen. Bist
|
||||
@ -138,16 +137,16 @@ dialogs:
|
||||
featureRestriction:
|
||||
title: Demo-Version
|
||||
desc: Du hast ein Feature benutzt (<feature>), welches nicht in der Demo
|
||||
enthalten ist. Erwerbe die Vollversion auf Steam für das volle Erlebnis!
|
||||
enthalten ist. Erwerbe die Vollversion für das volle Erlebnis!
|
||||
oneSavegameLimit:
|
||||
title: Begrenzte Spielstände
|
||||
desc: Du kannst in der Demo nur einen Spielstand haben. Bitte lösche den
|
||||
existierenden Spielstand oder hole dir die Vollversion!
|
||||
title: Begrenzte Speicherstände
|
||||
desc: Du kannst in der Demo nur einen Speicherstand haben. Bitte lösche den
|
||||
existierenden oder hole dir die Vollversion!
|
||||
updateSummary:
|
||||
title: Neues Update!
|
||||
desc: "Hier sind die Änderungen, seitdem du das letzte Mal gespielt hast:"
|
||||
upgradesIntroduction:
|
||||
title: Upgrades Freischalten
|
||||
title: Upgrades freischalten
|
||||
desc: >-
|
||||
Viele deiner Formen können noch benutzt werden, um Upgrades freizuschalten
|
||||
- <strong>Zerstöre deine alten Fabriken nicht!</strong> Den
|
||||
@ -179,26 +178,26 @@ dialogs:
|
||||
<code class='keybinding'>ALT</code>: Invertiere die Platzierungsrichtung der Förderbänder.<br>
|
||||
createMarker:
|
||||
title: Neuer Marker
|
||||
desc: Vergib einen vernünftigen namen, du kannst auch den <strong>Kurz-Code</strong> einer Form eingeben (Welchen du <link>hier</link>) generieren kannst.
|
||||
titleEdit: Marker bearbeiten
|
||||
desc: Gib ihm einen griffigen Namen. Du kannst auch den <strong>Kurz-Code</strong> einer Form eingeben (Welchen du <link>hier</link> generieren kannst).
|
||||
editSignal:
|
||||
title: Signal setzen
|
||||
descItems: "Wähle ein vordefiniertes Item:"
|
||||
descShortKey: ... oder gib den <strong>Kurz-Code</strong> einer Form an (Welchen du <link>hier</link> generieren kannst).
|
||||
markerDemoLimit:
|
||||
desc: Du kannst nur 2 Marker in der Demo benutzen. Hol dir die Vollversion, um
|
||||
desc: Du kannst nur 2 Marker in der Demo benutzen. Hole dir die Vollversion, um
|
||||
unendlich viele Marker zu erstellen!
|
||||
exportScreenshotWarning:
|
||||
title: Bildschirmfoto exportieren
|
||||
desc: Hier kannst du ein Bildschirmfoto von deiner ganzen Fabrik erstellen. Für
|
||||
extrem große Fabriken kann das jedoch sehr lange dauern und ggf. zum
|
||||
Spielabsturz führen!
|
||||
editSignal:
|
||||
title: Signal Setzen
|
||||
descItems: "Wähle ein vordefiniertes item:"
|
||||
descShortKey: ... oder gib den <strong>Kurz-Code</strong> einer Form an (Welchen du <link>hier</link> generieren kannst)
|
||||
renameSavegame:
|
||||
title: Speicherstand umbenennen
|
||||
desc: Hier kannst du deinen Speicherstand umbenennen.
|
||||
entityWarning:
|
||||
title: Leistungswarnung
|
||||
desc: Du hast eine Menge Gebäude platziert, das hier ist nur ein freundlicher Hinweis dass das Spiel nicht mit unendlich vielen Gebäuden umgehen kann!
|
||||
desc: Du hast eine Menge Gebäude platziert. Das hier ist nur ein freundlicher Hinweis, dass das Spiel nicht mit unendlich vielen Gebäuden umgehen kann. Halte deine Fabriken kompakt!
|
||||
ingame:
|
||||
keybindingsOverlay:
|
||||
moveMap: Bewegen
|
||||
@ -229,9 +228,9 @@ ingame:
|
||||
cyan: Cyan
|
||||
white: Weiß
|
||||
black: Schwarz
|
||||
uncolored: Farblos
|
||||
uncolored: Grau
|
||||
buildingPlacement:
|
||||
cycleBuildingVariants: Presse <key> zum Wechseln
|
||||
cycleBuildingVariants: Drücke <key> zum Wechseln
|
||||
hotkeyLabel: "Taste: <key>"
|
||||
infoTexts:
|
||||
speed: Geschw.
|
||||
@ -284,11 +283,10 @@ ingame:
|
||||
description: Alle im Hub gelagerten Formen.
|
||||
produced:
|
||||
title: Produziert
|
||||
description: Alle Formen, die in deiner Fabrik hergestellt werden, einschließlich Zwischenprodukte.
|
||||
description: Alle in deiner Fabrik hergestellten Formen inkl. Zwischenprodukte.
|
||||
delivered:
|
||||
title: Geliefert
|
||||
description: Formen, die an den Hub geliefert werden.
|
||||
|
||||
description: An den Hub gelieferte Formen.
|
||||
noShapesProduced: Es werden noch keine Formen produziert oder geliefert.
|
||||
shapesDisplayUnits:
|
||||
second: <shapes> / s
|
||||
@ -298,7 +296,6 @@ ingame:
|
||||
playtime: Spielzeit
|
||||
buildingsPlaced: Gebäude
|
||||
beltsPlaced: Förderbänder
|
||||
|
||||
tutorialHints:
|
||||
title: Brauchst du Hilfe?
|
||||
showHint: Hinweis
|
||||
@ -306,7 +303,7 @@ ingame:
|
||||
blueprintPlacer:
|
||||
cost: Kosten
|
||||
waypoints:
|
||||
waypoints: Markierungen
|
||||
waypoints: Marker
|
||||
hub: Hub
|
||||
description: Linksklick auf einen Marker, um dort hinzugelangen. Rechtsklick, um
|
||||
ihn zu löschen.<br><br>Drücke <keybinding>, um einen Marker aus
|
||||
@ -318,29 +315,29 @@ ingame:
|
||||
empty: Leer
|
||||
copyKey: Schlüssel kopieren
|
||||
interactiveTutorial:
|
||||
title: Tutorial
|
||||
title: Einführung
|
||||
hints:
|
||||
1_1_extractor: Platziere einen <strong>Extrahierer</strong> auf der
|
||||
<strong>Kreisform</strong>, um sie zu extrahieren!
|
||||
1_2_conveyor: "Verbinde den Extrahierer mit einem <strong>Förderband</strong>
|
||||
1_2_conveyor: "Verbinde den Extrahierer mit einem <strong>Fließband</strong>
|
||||
und schließe ihn am Hub an!<br><br>Tipp: <strong>Drücke und
|
||||
ziehe</strong> das Förderband mit der Maus!"
|
||||
ziehe</strong> das Fließband mit der Maus!"
|
||||
1_3_expand: "Dies ist <strong>KEIN</strong> Idle-Game! Baue mehr Extrahierer und
|
||||
Förderbänder, um das Ziel schneller zu erreichen.<br><br>Tipp:
|
||||
Halte <strong>UMSCH</strong>, um mehrere Gebäude zu platzieren
|
||||
und nutze <strong>R</strong>, um sie zu rotieren."
|
||||
connectedMiners:
|
||||
one_miner: 1 Extrahierer
|
||||
one_miner: Ein Extrahierer
|
||||
n_miners: <amount> Extrahierer
|
||||
limited_items: Begrenzt auf <max_throughput>
|
||||
watermark:
|
||||
title: Demo Version
|
||||
title: Demo-Version
|
||||
desc: Klicke hier, um die Vorteile der Vollversion zu sehen!
|
||||
get_on_steam: Zur Vollversion
|
||||
|
||||
standaloneAdvantages:
|
||||
title: Vorteile der Vollversion
|
||||
no_thanks: Nein, Dank!
|
||||
no_thanks: Nein, danke!
|
||||
points:
|
||||
levels:
|
||||
title: 12 Neue Level
|
||||
@ -352,20 +349,20 @@ ingame:
|
||||
title: ∞ Speicherstände
|
||||
desc: So viele dein Herz begehrt!
|
||||
upgrades:
|
||||
title: 20 Upgrade Stufen
|
||||
title: 20 Upgrade-Stufen
|
||||
desc: Diese Demo hat nur 5!
|
||||
markers:
|
||||
title: ∞ Marker
|
||||
desc: Verliere dich nie in deiner Fabrik!
|
||||
desc: Verliere nie den Überblick!
|
||||
wires:
|
||||
title: Wires
|
||||
desc: Eine ganz neue Dimension!
|
||||
darkmode:
|
||||
title: Dark Mode
|
||||
title: Dark-Mode
|
||||
desc: Werde nicht mehr geblendet!
|
||||
support:
|
||||
title: Unterstütze Mich
|
||||
desc: Ich verwende meine Freizeit!
|
||||
desc: Ich entwickle in meiner Freizeit!
|
||||
shopUpgrades:
|
||||
belt:
|
||||
name: Förderbänder, Verteiler & Tunnel
|
||||
@ -382,12 +379,12 @@ shopUpgrades:
|
||||
buildings:
|
||||
hub:
|
||||
deliver: Liefere
|
||||
toUnlock: "Für die Belohnung:"
|
||||
toUnlock: "und schalte frei:"
|
||||
levelShortcut: LVL
|
||||
endOfDemo: Ende der Demo
|
||||
belt:
|
||||
default:
|
||||
name: Förderband
|
||||
name: Fließband
|
||||
description: Transportiert Items. Halte und ziehe, um mehrere zu platzieren.
|
||||
miner:
|
||||
default:
|
||||
@ -406,13 +403,29 @@ buildings:
|
||||
name: Tunnel Stufe II
|
||||
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern
|
||||
durchzuleiten. Höhere Reichweite.
|
||||
balancer:
|
||||
default:
|
||||
name: Verteiler
|
||||
description: Multifunktional - Verteilt alle Eingänge gleichmäßig auf die Ausgänge.
|
||||
merger:
|
||||
name: Kombinierer (kompakt)
|
||||
description: Kombiniert zwei Fließbänder zu einem.
|
||||
merger-inverse:
|
||||
name: Kombinierer (kompakt)
|
||||
description: Kombiniert zwei Fließbänder zu einem.
|
||||
splitter:
|
||||
name: Aufteiler (kompakt)
|
||||
description: Teilt ein Fließband in zwei.
|
||||
splitter-inverse:
|
||||
name: Aufteiler (kompakt)
|
||||
description: Teilt ein Fließband in zwei.
|
||||
cutter:
|
||||
default:
|
||||
name: Schneider
|
||||
description: Zerschneidet Formen von oben nach unten. <strong>Benutze oder
|
||||
zerstöre beide Hälften, sonst verstopft die Maschine!</strong>
|
||||
quad:
|
||||
name: Schneider (Vierfach)
|
||||
name: Schneider (vierfach)
|
||||
description: Zerschneidet Formen in vier Teile. <strong>Benutze oder zerstöre
|
||||
alle Viertel, sonst verstopft die Maschine!</strong>
|
||||
rotater:
|
||||
@ -444,11 +457,11 @@ buildings:
|
||||
description: Färbt die ganze Form aus dem linken Eingang mit der Farbe aus dem
|
||||
oberen Eingang.
|
||||
double:
|
||||
name: Färber (2-fach)
|
||||
name: Färber (zweifach)
|
||||
description: Färbt beide Formen aus dem linken Eingang mit der Farbe aus dem
|
||||
oberen Eingang.
|
||||
quad:
|
||||
name: Färber (4-fach)
|
||||
name: Färber (vierfach)
|
||||
description: Erlaubt dir, jeden Quadranten der Form individuell zu färben. Nur
|
||||
Quadranten mit einem <strong>wahren Signal</strong> auf der Wires-Ebene
|
||||
werden angemalt!
|
||||
@ -457,49 +470,33 @@ buildings:
|
||||
name: Mülleimer
|
||||
description: Akzeptiert Formen und Farben aus jeder Richtung und zerstört sie.
|
||||
Für immer ...
|
||||
wire:
|
||||
default:
|
||||
name: Signalkabel
|
||||
description: Erlaubt dir Signale zu transportieren.
|
||||
second:
|
||||
name: Signalkabel
|
||||
description: Überträgt Signale, die Gegenstände, Farben oder Wahrheitswerte (1 oder 0) sein können. Unterschiedlich farbige Kabel verbinden sich nicht miteinander.
|
||||
balancer:
|
||||
default:
|
||||
name: Verteiler
|
||||
description: Multifunktional - Verteilt alle Eingänge gleichmäßig auf alle Ausgänge.
|
||||
merger:
|
||||
name: Kombinierer (kompakt)
|
||||
description: Kombiniert zwei Fließbänder in eins.
|
||||
merger-inverse:
|
||||
name: Kombinierer (kompakt)
|
||||
description: Kombiniert zwei Fließbänder in eins.
|
||||
splitter:
|
||||
name: Verteiler (kompakt)
|
||||
description: Teilt ein Fließband in zwei.
|
||||
splitter-inverse:
|
||||
name: Verteiler (kompakt)
|
||||
description: Teilt ein Fließband in zwei.
|
||||
storage:
|
||||
default:
|
||||
name: Speicher
|
||||
description:
|
||||
Speichert überschüssige Gegenstände, bis zu einer bestimmten Kapazität. Priorisiert den linken
|
||||
Ausgang und kann als Überlauftor verwendet werden.
|
||||
wire:
|
||||
default:
|
||||
name: Signalkabel
|
||||
description: Erlaubt den Transport von Signalen. Das sind Items, Farben oder Wahrheitswerte (1 oder 0). Unterschiedlich gefärbte Kabel verbinden sich nicht.
|
||||
second:
|
||||
name: Signalkabel
|
||||
description: Erlaubt den Transport von Signalen. Das sind Items, Farben oder Wahrheitswerte (1 oder 0). Unterschiedlich gefärbte Kabel verbinden sich nicht.
|
||||
wire_tunnel:
|
||||
default:
|
||||
name: Signal-Kreuzung
|
||||
description: Erlaubt es, zwei Kabel zu kreuzen, ohne sie zu verbinden.
|
||||
name: Kabelkreuzung
|
||||
description: Erschafft eine isolierte Kreuzung zweier Kabel.
|
||||
constant_signal:
|
||||
default:
|
||||
name: Konstantes Signal
|
||||
description: Sendet ein konstantes Signal, das entweder eine Form, eine Farbe oder
|
||||
Wahrheitswert (1 / 0) sein kann.
|
||||
name: Signalgeber
|
||||
description: Sendet ein konstantes Signal. Du wählst zwischen Formen, Farben oder
|
||||
Wahrheitswerten (1 oder 0).
|
||||
lever:
|
||||
default:
|
||||
name: Schalter
|
||||
description:
|
||||
Kann umgeschaltet werden, um einen Wahrheitswert (1 / 0) auf der Wires-Ebene auszusenden,
|
||||
Sendet einen Wahrheitswert (1 oder 0) auf der Wires-Ebene abhängig von seiner Stellung,
|
||||
welcher dann z.B. zur Steuerung eines Filters verwendet werden kann.
|
||||
logic_gate:
|
||||
default:
|
||||
@ -516,7 +513,7 @@ buildings:
|
||||
(wahr bedeutet Form, Farbe oder "1").
|
||||
or:
|
||||
name: ODER Gatter
|
||||
description: Gibt eine "1" aus, wenn eine der Eingäge wahr ist (wahr bedeutet Form, Farbe oder "1").
|
||||
description: Gibt eine "1" aus, wenn einer der Eingänge wahr ist (wahr bedeutet Form, Farbe oder "1").
|
||||
transistor:
|
||||
default:
|
||||
name: Transistor
|
||||
@ -533,12 +530,12 @@ buildings:
|
||||
restlichen nach rechts. Kann auch mit Wahrheitswerten gesteuert werden.
|
||||
display:
|
||||
default:
|
||||
name: Display
|
||||
description: Verbinde ein Signal, um es auf dem Display anzuzeigen - Es kann eine Form sein,
|
||||
Farbe oder Wahrheitswert.
|
||||
name: Anzeige
|
||||
description: Verbinde ein Signal, um es auf der Anzeige darzustellen. Es kann eine Form,
|
||||
Farbe oder ein Wahrheitswert sein.
|
||||
reader:
|
||||
default:
|
||||
name: Fließband Leser
|
||||
name: Fließbandkontrolle
|
||||
description:
|
||||
Ermöglicht es, den durchschnittlichen Durchsatz des Fließbandes zu messen. Gibt den letzten
|
||||
Gegenstand auf der Wires-Ebene aus (sobald freigeschaltet).
|
||||
@ -550,7 +547,7 @@ buildings:
|
||||
comparator:
|
||||
default:
|
||||
name: Vergleich
|
||||
description: Gibt eine "1" zurück, wenn beide Signale genau gleich sind. Kann Formen, Gegenstände und Wahrheitswerte vergleichen.
|
||||
description: Gibt eine "1" zurück, wenn beide Signale genau gleich sind. Kann Formen, Farben und Wahrheitswerte vergleichen.
|
||||
virtual_processor:
|
||||
default:
|
||||
name: Virtueller Schneider
|
||||
@ -559,7 +556,7 @@ buildings:
|
||||
name: Virtueller Rotierer
|
||||
description: Dreht die Form virtuell, sowohl im als auch gegen den Uhrzeigersinn.
|
||||
unstacker:
|
||||
name: Virtueller Unstapler
|
||||
name: Virtueller Entstapler
|
||||
description: Extrahiert virtuell die oberste Ebene nach rechts und die
|
||||
die restlichen Ebenen nach links.
|
||||
stacker:
|
||||
@ -568,11 +565,10 @@ buildings:
|
||||
painter:
|
||||
name: Virtueller Färber
|
||||
description: Färbt virtuell die Form vom unteren Eingang mit der Farbe aus dem rechten Eingang.
|
||||
|
||||
item_producer:
|
||||
default:
|
||||
name: Item-Produzent
|
||||
description: Nur im Sandbox-Modus verfügbar, gibt das Signal aus der Wires-Ebene auf der regulären Schicht aus.
|
||||
description: Nur im Sandkastenmodus verfügbar. Gibt das Signal aus der Wires-Ebene auf der regulären Ebene aus.
|
||||
storyRewards:
|
||||
reward_cutter_and_trash:
|
||||
title: Formen zerschneiden
|
||||
@ -602,10 +598,10 @@ storyRewards:
|
||||
sie nebeneinander, werden sie <strong>verschmolzen</strong>.
|
||||
Anderenfalls wird die rechte auf die linke Form
|
||||
<strong>gestapelt</strong>.
|
||||
reward_splitter:
|
||||
title: Verteiler/Kombinierer
|
||||
desc: Du hast eine <strong>Splitter</strong> Variante des
|
||||
<strong>Verteilers</strong> freigeschaltet - Er teilt ein Fließband auf zwei auf!
|
||||
reward_balancer:
|
||||
title: Verteiler
|
||||
desc: Der multifunktionale <strong>Verteiler</strong> wurde freigeschaltet! Er kann
|
||||
benutzt werden, um größere Fabriken zu bauen, indem Items auf Fließbänder aufgeteilt oder zusammengelegt werden!
|
||||
reward_tunnel:
|
||||
title: Tunnel
|
||||
desc: Der <strong>Tunnel</strong> wurde freigeschaltet! Du kannst Items nun
|
||||
@ -627,68 +623,59 @@ storyRewards:
|
||||
desc: Du hast eine neue Variante des <strong>Tunnels</strong> freigeschaltet!
|
||||
Dieser hat eine <strong>höhere Reichweite</strong> und du kannst
|
||||
beide Tunnel miteinander mischen.
|
||||
reward_merger:
|
||||
title: Kompakter Kombinierer
|
||||
desc: Du hast eine <strong>kompakte Variante</strong> des <strong>Verteilers</strong>
|
||||
freigeschaltet! Der Kombinierer vereint zwei Eingäge zu einem Ausgang.
|
||||
reward_splitter:
|
||||
title: Kompakter Aufteiler
|
||||
desc: Du hast eine <strong>kompakte Variante</strong> des <strong>Verteilers</strong>
|
||||
freigeschaltet! Der Aufteiler spaltet einen Eingang in zwei Aufgänge auf.
|
||||
reward_belt_reader:
|
||||
title: Fließbandkontrolle
|
||||
desc: Du hast nun die <strong>Fließbandkontrolle</strong> freigeschaltet! Damit kannst du dir
|
||||
den Durchsatz eines Fließbandes anzeigen lassen.<br><br>Wenn du Stromkabel freischaltest,
|
||||
wird er um eine sehr nützliche Funktion ergänzt!
|
||||
reward_cutter_quad:
|
||||
title: Schneider (4-fach)
|
||||
desc: Du hast eine neue Variante des <strong>Schneiders</strong> freigeschaltet!
|
||||
Damit kannst du Formen in alle <strong>vier Teile</strong>
|
||||
zerschneiden.
|
||||
Damit kannst du Formen in alle <strong>vier Teile</strong> zerschneiden.
|
||||
reward_painter_double:
|
||||
title: Färber (2-fach)
|
||||
desc: Du hast eine neue Variante des <strong>Färbers</strong> freigeschaltet!
|
||||
Hiermit kannst du <strong>zwei Formen auf einmal</strong> färben und
|
||||
verbrauchst nur eine Farbe.
|
||||
reward_storage:
|
||||
title: Speicher
|
||||
desc: Du hast das <strong>Speicher</strong> Gebäude freigeschaltet - Es erlaubt dir
|
||||
title: Lager
|
||||
desc: Du hast das <strong>Lager</strong> freigeschaltet! Es erlaubt dir,
|
||||
Gegenstände bis zu einer bestimmten Kapazität zu speichern!<br><br>
|
||||
Es priorisiert den linken Ausgang, also kannst du es auch als <strong>Überlauftor</strong> benutzen!
|
||||
reward_freeplay:
|
||||
title: Freies Spiel
|
||||
desc: >-
|
||||
Du hast es geschafft! Du hast den <strong>Freispiel-Modus</strong> freigeschaltet! Das bedeutet,
|
||||
dass die Formen jetzt <strong>zufällig</strong> erzeugt werden!<br><br>
|
||||
|
||||
Da der Hub ab jetzt einen <strong>Durchsatz</strong> benötigt, empfehle ich dringend eine Maschine zu bauen,
|
||||
die automatisch die gewünschte Form liefert!<br><br>
|
||||
|
||||
Der HUB gibt die gewünschte Form auf der Wires-Ebene aus, also ist alles was du tun musst, sie zu analysieren und
|
||||
automatisch deine Fabrik basierend darauf zu konfigurieren.
|
||||
|
||||
reward_blueprints:
|
||||
title: Blaupause
|
||||
title: Blaupausen
|
||||
desc: Jetzt kannst du Teile deiner Fabrik <strong>kopieren und
|
||||
einfügen</strong>! Wähle ein Areal aus (Halte STRG und ziehe mit
|
||||
deiner Maus) und drücke 'C', um zu kopieren.<br><br>Einfügen ist
|
||||
<strong>nicht kostenlos</strong>, du musst
|
||||
<strong>nicht kostenlos</strong>! Du musst
|
||||
<strong>Blaupausenformen</strong> produzieren, um die Kopierkosten
|
||||
zu decken (Welche du gerade produziert hast)!
|
||||
no_reward:
|
||||
title: Nächstes Level
|
||||
desc: "Dieses Level hat dir keine Belohnung gegeben, aber im Nächsten gibt es
|
||||
eine! <br><br> PS: Denke daran, deine alten Fabriken nicht zu
|
||||
zerstören - Du wirst sie später <strong>alle</strong> noch brauchen,
|
||||
um <strong>Upgrades freizuschalten</strong>!"
|
||||
no_reward_freeplay:
|
||||
title: Nächstes Level
|
||||
desc: Du hast das nächste Level freigeschalten!
|
||||
|
||||
reward_balancer:
|
||||
title: Verteiler
|
||||
desc: Der multifunktionale <strong>Verteiler</strong> wurde freigeschaltet - Er kann
|
||||
benutzt werden, um größere Fabriken zu bauen, indem Gegenstände auf mehrere Fließbänder aufgeteilt und zusammengelegt werden!
|
||||
reward_merger:
|
||||
title: Kompakter Verteiler
|
||||
desc: >-
|
||||
Du hast eine <strong>kompakte Variante</strong> des <strong>Verteilers</strong> freigeschalten - Sie verteilt zwei Fließbänder auf eins!
|
||||
reward_belt_reader:
|
||||
title: Fließband Leser
|
||||
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
|
||||
measure the throughput of a belt.<br><br>And wait until you unlock
|
||||
wires - then it gets really useful!
|
||||
reward_rotater_180:
|
||||
title: Rotater (180 degrees)
|
||||
desc: You just unlocked the 180 degrees <strong>rotater</strong>! - It allows
|
||||
you to rotate a shape by 180 degrees (Surprise! :D)
|
||||
title: Rotierer (180°)
|
||||
desc: Du hast eine weitere Variante des <strong>Rotierers</strong> freigeschaltet! Mit ihm
|
||||
kannst du Formen um 180° drehen (Überraschung! :D).
|
||||
reward_wires_painter_and_levers:
|
||||
title: Wires & Quad Painter
|
||||
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
||||
layer on top of the regular layer and introduces a lot of new
|
||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||
Painter</strong> - Connect the slots you would like to paint with on
|
||||
the wires layer!<br><br> To switch to the wires layer, press
|
||||
<strong>E</strong>."
|
||||
reward_filter:
|
||||
title: Item Filter
|
||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||
to the top or the right output depending on whether they match the
|
||||
signal from the wires layer or not.<br><br> You can also pass in a
|
||||
boolean signal (1 / 0) to entirely activate or disable it.
|
||||
reward_display:
|
||||
title: Display
|
||||
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
||||
@ -718,35 +705,39 @@ storyRewards:
|
||||
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
||||
something cool with wires.<br><br> - Continue to play
|
||||
regulary.<br><br> Whatever you choose, remember to have fun!
|
||||
reward_wires_painter_and_levers:
|
||||
title: Wires & Quad Painter
|
||||
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
||||
layer on top of the regular layer and introduces a lot of new
|
||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||
Painter</strong> - Connect the slots you would like to paint with on
|
||||
the wires layer!<br><br> To switch to the wires layer, press
|
||||
<strong>E</strong>."
|
||||
reward_filter:
|
||||
title: Item Filter
|
||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||
to the top or the right output depending on whether they match the
|
||||
signal from the wires layer or not.<br><br> You can also pass in a
|
||||
boolean signal (1 / 0) to entirely activate or disable it.
|
||||
no_reward:
|
||||
title: Nächstes Level
|
||||
desc: "Dieses Level hat dir keine Belohnung gegeben, aber im Nächsten gibt es
|
||||
eine! <br><br> PS: Denke daran, deine alten Fabriken nicht zu
|
||||
zerstören - Du wirst sie später <strong>alle</strong> noch brauchen,
|
||||
um <strong>Upgrades freizuschalten</strong>!"
|
||||
no_reward_freeplay:
|
||||
title: Nächstes Level
|
||||
desc: Du hast das nächste Level freigeschaltet!
|
||||
reward_freeplay:
|
||||
title: Freies Spiel
|
||||
desc: Du hast es geschafft! Du hast den <strong>Freispiel-Modus</strong> freigeschaltet! Das bedeutet,
|
||||
dass die abzuliefernden Formen jetzt <strong>zufällig</strong> erzeugt werden!<br><br>
|
||||
Da der Hub ab jetzt einen bestimmten <strong>Durchsatz</strong> benötigt, empfehle ich dringend, eine Maschine zu bauen,
|
||||
die automatisch die gewünschte Form liefert!<br><br>
|
||||
Der Hub gibt die gewünschte Form auf der Wires-Ebene aus. Also musst du sie nur analysieren und
|
||||
basierend darauf automatisch deine Fabrik konfigurieren.
|
||||
reward_demo_end:
|
||||
title: End of Demo
|
||||
desc: You have reached the end of the demo version!
|
||||
title: Ende der Demo
|
||||
desc: Du bist am Ende der Demo angekommen!
|
||||
settings:
|
||||
title: Einstellungen
|
||||
categories:
|
||||
general: Allgemein
|
||||
userInterface: Benutzeroberfläche
|
||||
advanced: Erweitert
|
||||
performance: Performance
|
||||
performance: Leistung
|
||||
versionBadges:
|
||||
dev: Entwicklung
|
||||
staging: Beta
|
||||
prod: Produktion
|
||||
buildDate: Gebaut am <at-date>
|
||||
rangeSliderPercentage: <amount> %
|
||||
labels:
|
||||
uiScale:
|
||||
title: HUD Größe
|
||||
@ -862,46 +853,44 @@ settings:
|
||||
description: Deaktiviert die Warnung, welche beim Löschen und Ausschneiden von
|
||||
mehr als 100 Feldern angezeigt wird.
|
||||
lowQualityMapResources:
|
||||
title: Low Quality Map Resources
|
||||
description: Simplifies the rendering of resources on the map when zoomed in to
|
||||
improve performance. It even looks cleaner, so be sure to try it
|
||||
out!
|
||||
title: Minimalistische Ressourcen
|
||||
description: Vereinfacht die Darstellung der Ressourcen auf der hereingezoomten Karte
|
||||
zur Verbesserung der Leistung. Die Darstellung ist übersichtlicher, also probiere
|
||||
es ruhig aus!
|
||||
disableTileGrid:
|
||||
title: Disable Grid
|
||||
description: Disabling the tile grid can help with the performance. This also
|
||||
makes the game look cleaner!
|
||||
title: Gitter deaktivieren
|
||||
description: Das Deaktivieren des Gitters kann deine Leistung verbessern. Außerdem vereinfacht
|
||||
es die Darstellung!
|
||||
clearCursorOnDeleteWhilePlacing:
|
||||
title: Clear Cursor on Right Click
|
||||
description: Enabled by default, clears the cursor whenever you right click
|
||||
while you have a building selected for placement. If disabled,
|
||||
you can delete buildings by right-clicking while placing a
|
||||
building.
|
||||
title: Abwählen mit Rechtsklick
|
||||
description: Standardmäßig eingeschaltet, wählt es das aktuelle, zur Platzierung ausgewählte Gebäude
|
||||
ab, wenn du die rechte Masutaste drückst. Wenn du es abschaltest, kannst du mit der rechten
|
||||
Maustaste Gebäude löschen, während du im Platzierungsmodus bist.
|
||||
lowQualityTextures:
|
||||
title: Low quality textures (Ugly)
|
||||
description: Uses low quality textures to save performance. This will make the
|
||||
game look very ugly!
|
||||
title: Niedrige Texturqualität (Unschön)
|
||||
description: Das Spiel verwendet eine niedrigere Auflösung bei den Texturen.
|
||||
Allerdings leidet die Grafik des Spiels sehr darunter!
|
||||
displayChunkBorders:
|
||||
title: Display Chunk Borders
|
||||
description: The game is divided into chunks of 16x16 tiles, if this setting is
|
||||
enabled the borders of each chunk are displayed.
|
||||
title: Chunk-Ränder anzeigen
|
||||
description: Das Spiel ist in Blöcke (Chunks) aus je 16x16 Feldern aufgeteilt. Diese Einstellung
|
||||
lässt dich die Grenzen zwischen den Chunks anzeigen.
|
||||
|
||||
pickMinerOnPatch:
|
||||
title: Pick miner on resource patch
|
||||
description: Enabled by default, selects the miner if you use the pipette when
|
||||
hovering a resource patch.
|
||||
title: Automatisch Extrahierer auswählen
|
||||
description: Standardmäßig eingeschaltet, wählst du automatisch den Extrahierer, wenn du mit
|
||||
der Pipette auf einen Ressourcenfleck zeigst
|
||||
simplifiedBelts:
|
||||
title: Simplified Belts (Ugly)
|
||||
description: Does not render belt items except when hovering the belt to save
|
||||
performance. I do not recommend to play with this setting if you
|
||||
do not absolutely need the performance.
|
||||
title: Minimalistische Förderbänder (Unschön)
|
||||
description: Zur Verbesserung der Leistung werden die Items auf Förderbändern nur angezeigt,
|
||||
wenn du deine Maus darüber bewegst. Hier leidet sowohl die Grafik, also auch dein
|
||||
Spielerlebnis. Benutze die Funktion nur, wenn du auf die Leistung wirklich angewiesen bist!
|
||||
enableMousePan:
|
||||
title: Enable Mouse Pan
|
||||
description: Allows to move the map by moving the cursor to the edges of the
|
||||
screen. The speed depends on the Movement Speed setting.
|
||||
rangeSliderPercentage: <amount> %
|
||||
title: Scrollen am Bildschirmrand
|
||||
description: Damit kannst du dich über die Karte bewegen, indem du deinen Mauszeiger am
|
||||
Bildschirmrand platzierst. Die Geschwindigkeit stimmt dabei mit den Tasten überein.
|
||||
keybindings:
|
||||
title: Tastenbelegung
|
||||
hint: "Tipp: Benutze STRG, UMSCH and ALT! Sie aktivieren verschiedene
|
||||
Platzierungsoptionen."
|
||||
hint: "Tipp: Benutze STRG, UMSCH and ALT! Sie aktivieren verschiedene Platzierungsoptionen."
|
||||
resetKeybindings: Tastenbelegung zurücksetzen
|
||||
categoryLabels:
|
||||
general: Anwendung
|
||||
@ -922,7 +911,7 @@ keybindings:
|
||||
centerMap: Karte zentrieren
|
||||
mapZoomIn: Reinzoomen
|
||||
mapZoomOut: Rauszoomen
|
||||
createMarker: Markierung erstellen
|
||||
createMarker: Marker erstellen
|
||||
menuOpenShop: Upgrades
|
||||
menuOpenStats: Statistiken
|
||||
menuClose: Menü schließen
|
||||
@ -930,61 +919,59 @@ keybindings:
|
||||
toggleFPSInfo: FPS und Debug-Info an/aus
|
||||
switchLayers: Ebenen wechseln
|
||||
exportScreenshot: Ganze Fabrik als Foto exportieren
|
||||
belt: Förderband
|
||||
belt: Fließband
|
||||
balancer: Verteiler
|
||||
underground_belt: Tunnel
|
||||
miner: Extrahierer
|
||||
cutter: Schneider
|
||||
rotater: Rotierer (-90°)
|
||||
rotater: Rotierer (90°)
|
||||
stacker: Stapler
|
||||
mixer: Farbmischer
|
||||
painter: Färber
|
||||
trash: Mülleimer
|
||||
storage: Lager
|
||||
wire: Stromkabel
|
||||
constant_signal: Signalgeber
|
||||
logic_gate: Logikgatter
|
||||
lever: Schalter (regulär)
|
||||
filter: Filter
|
||||
wire_tunnel: Kabelkreuzung
|
||||
display: Anzeige
|
||||
reader: Fließbandkontrolle
|
||||
virtual_processor: Virtueller Schneider
|
||||
transistor: Transistor
|
||||
analyzer: Formanalyse
|
||||
comparator: Vergleich
|
||||
item_producer: Item-Produzent (Sandkastenmodus)
|
||||
pipette: Pipette
|
||||
rotateWhilePlacing: Rotieren
|
||||
rotateInverseModifier: "Modifikator: stattdessen gegen den UZS rotieren"
|
||||
cycleBuildingVariants: Nächste Variante auswählen
|
||||
confirmMassDelete: Massenlöschung bestätigen
|
||||
confirmMassDelete: Löschen bestätigen
|
||||
pasteLastBlueprint: Letzte Blaupause einfügen
|
||||
cycleBuildings: Nächstes Gebäude auswählen
|
||||
lockBeltDirection: Bandplaner aktivieren
|
||||
switchDirectionLockSide: "Bandplaner: Seite wechseln"
|
||||
copyWireValue: "Kabel: Wert unter Mauszeiger kopieren"
|
||||
massSelectStart: Halten und ziehen zum Beginnen
|
||||
massSelectSelectMultiple: Mehrere Areale markieren
|
||||
massSelectCopy: Areal kopieren
|
||||
massSelectCut: Areal ausschneiden
|
||||
placementDisableAutoOrientation: Automatische Orientierung deaktivieren
|
||||
placeMultiple: Im Platziermodus bleiben
|
||||
placeInverse: Automatische Förderbandorientierung invertieren
|
||||
wire: Stromkabel
|
||||
balancer: Balancer
|
||||
storage: Storage
|
||||
constant_signal: Constant Signal
|
||||
logic_gate: Logic Gate
|
||||
lever: Switch (regular)
|
||||
filter: Filter
|
||||
wire_tunnel: Wire Crossing
|
||||
display: Display
|
||||
reader: Belt Reader
|
||||
virtual_processor: Virtual Cutter
|
||||
transistor: Transistor
|
||||
analyzer: Shape Analyzer
|
||||
comparator: Compare
|
||||
item_producer: Item Producer (Sandbox)
|
||||
copyWireValue: "Wires: Copy value below cursor"
|
||||
placeInverse: Automatische Fließbandorientierung invertieren
|
||||
about:
|
||||
title: Über dieses Spiel
|
||||
body: >-
|
||||
Dieses Spiel hat einen offenen Quellcode (Open Source) und wurde von <a
|
||||
Dieses Spiel ist quelloffen (Open Source) und wurde von <a
|
||||
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
|
||||
(das bin ich!) entwickelt.<br><br>
|
||||
|
||||
Wenn du etwas zum Spiel beitragen möchtest, dann schaue dir <a href="<githublink>" target="_blank">shapez.io auf GitHub</a> an.<br><br>
|
||||
|
||||
Das Spiel wurde erst durch die großartige Discord-Community um meine Spiele möglich gemacht. Komm doch einfach mal auf dem <a href="<discordlink>" target="_blank">Discord-Server</a> vorbei!<br><br>
|
||||
|
||||
Das Spiel wurde erst durch die großartige Discord-Community um meine Spiele möglich gemacht.
|
||||
Komm doch einfach mal auf dem <a href="<discordlink>" target="_blank">Discord-Server</a> vorbei!<br><br>
|
||||
Der Soundtrack wurde von <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> komponiert! Klasse Typ.<br><br>
|
||||
|
||||
Abschließend möchte ich meinem Kumpel <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> danken! Ohne unsere etlichen gemeinsamen Stunden in Factorio wäre dieses Projekt nie zustande gekommen.
|
||||
Abschließend möchte ich meinem Kumpel <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> danken!
|
||||
Ohne unsere etlichen gemeinsamen Stunden in Factorio wäre dieses Projekt nie zustande gekommen.
|
||||
changelog:
|
||||
title: Änderungen
|
||||
demo:
|
||||
@ -996,75 +983,59 @@ demo:
|
||||
exportingBase: Ganze Fabrik als Foto exportieren
|
||||
settingNotAvailable: Nicht verfügbar in der Demo.
|
||||
tips:
|
||||
- Der Hub akzeptiert jede Art von Form, nicht nur die aktuelle!
|
||||
- Stelle sicher, dass deine Fabriken modular sind - es zahlt sich aus!
|
||||
- Baue nicht zu nah am Hub, sonst wird es ein riesiges Chaos geben!
|
||||
- Wenn das Stapeln nicht funktioniert, versuche die Eingänge zu wechseln.
|
||||
- Du kannst mittels <b>R</b> die Richtung des Bandplaners umkehren.
|
||||
- Halte <b>STRG</b> um die Förderbänder ohne automatische Orientierung zu
|
||||
platzieren.
|
||||
- Die Ratios bleiben gleich, solange die die Upgrades auf der selben Stufen
|
||||
sind.
|
||||
- Der Hub akzeptiert alle Formen, nicht nur die aktuell geforderten!
|
||||
- Stelle sicher, dass deine Fabriken modular sind. Es zahlt sich irgendwann aus!
|
||||
- Baue nicht zu nah am Hub, sonst entsteht ein riesiges Chaos!
|
||||
- Wenn der Stapler nicht die richtige Form ausspuckt, wechsle doch mal die Eingänge.
|
||||
- Du kannst mit <b>R</b> die Richtung des Bandplaners umkehren.
|
||||
- Halte <b>STRG</b>, um die Förderbänder ohne automatische Orientierung zu platzieren.
|
||||
- Die Verhältnisse der Maschinen bleiben gleich, wenn du die Upgrades gleichmäßig kaufst.
|
||||
- Serielle Ausführung ist effizienter als parallele.
|
||||
- Du wirst später im Spiel mehr Varianten von Gebäuden freischalten!
|
||||
- Du kanst <b>T</b> drücken, um auf andere Varianten des Gebäude zu wechseln.
|
||||
- Für viele Gebäude wirst du im Spielverlauf neue Varianten freischalten!
|
||||
- Du kanst <b>T</b> drücken, um auf andere Varianten des Gebäudes zu wechseln.
|
||||
- Symmetrie ist der Schlüssel!
|
||||
- Du kannst verschiedene Arten von Tunneln miteinander verweben.
|
||||
- Versuche kompakte Fabriken zu bauen - es zahlt sich aus!
|
||||
- Der Färber hat eine spiegelverkehrte Variante, die du mittels <b>T</b>
|
||||
auswählen kannst.
|
||||
- Versuche kompakte Fabriken zu bauen. Es zahlt sich aus!
|
||||
- Der Färber hat eine spiegelverkehrte Variante, die du mit <b>T</b> auswählen kannst.
|
||||
- Das richtige Verhältnis der Gebäude maximiert die Effizienz.
|
||||
- Auf dem maximalen Level genügen 5 Extrahierer für ein einzelnes Förderband.
|
||||
- Auf der gleichen Upgrade-Stufe genügen 5 Extrahierer für ein ganzes Fließband.
|
||||
- Vergiss die Tunnel nicht!
|
||||
- Du musst die Items für maximale Effizienz nicht gleichmässig aufteilen.
|
||||
- Das Halten von <b>UMSCH</b> aktiviert den Bandplaner, der dir das
|
||||
Platzieren langer Linien vereinfacht.
|
||||
- Schneider schneiden immer vertikal, egal deren Orientierung.
|
||||
- Um Weiss zu erhalten, mixe alle Farben zusammen.
|
||||
- Der Speicher priorisiert den linken Ausgang.
|
||||
- Investiere Zeit, um wiederholbare Designs zu erstellen - es lohnt sich!
|
||||
- Das Halten von <b>STRG</b> ermöglicht dir mehrere Gebäude zu platzieren.
|
||||
- Du kanst <b>ALT</b> gedrückt halten, um die Richtung der Förderbänder
|
||||
umzukehren.
|
||||
- Effizienz ist der Schlüssel!
|
||||
- Formflecken, die weiter vom Hub entfernt sind, sind komplexer.
|
||||
- Gebäude haben eine limitierte Geschwindigkeit, teile sie auf für maximale
|
||||
Effizienz.
|
||||
- Benutze Verteiler um deine Effizienz zu maximieren.
|
||||
- Organisation ist wichtig. Versuch das Kreuzen von Förderbändern zu
|
||||
minimieren.
|
||||
- Plane im Voraus, oder es gibt ein riesigen Chaos!
|
||||
- Lösche deine alten Fabriken nicht! Du benötigst sie um Upgrades
|
||||
freizuschalten.
|
||||
- Versuch Level 20 alleine zu meistern, bevor du nach Hilfe suchst!
|
||||
- Mach es dir nicht zu kompliziert, versuch es einfach zu halten und du
|
||||
wirst weit vorankommen.
|
||||
- Vielleicht musst du Fabriken später im Spiel wiederverwenden. Plane deine
|
||||
Fabriken so, dass sie wiederverwendbar sind.
|
||||
- Manchmal kannst du die gewünschte Form auf der Karte finden, ohne sie mit
|
||||
Staplern zu erstellen.
|
||||
- Für maximale Effizienz musst du die Items nicht gleichmässig aufteilen.
|
||||
- Das Halten von <b>UMSCH</b> aktiviert den Bandplaner, der lange Förderbänder ganz einfach platziert.
|
||||
- Schneider teilen die Form immer vertikal, unabhängig von der Orientierung.
|
||||
- Weiß erhälst du aus der Kombination aller 3 Grundfarben.
|
||||
- Das Lager gibt Items immer zuerst am linken Ausgang ab.
|
||||
- Es lohnt sich, Zeit in den Bau von wiederverwendbaren Designs zu stecken!
|
||||
- Das Halten von <b>STRG</b> ermöglicht dir, mehrere Gebäude zu platzieren.
|
||||
- Du kanst <b>ALT</b> gedrückt halten, um die Richtung der Förderbänder umzukehren.
|
||||
- Effizienz ist entscheidend!
|
||||
- Abbaubare Formen werden komplexer, je weiter sie vom Hub entfernt sind.
|
||||
- Gebäude haben eine limitierte Geschwindigkeit. Teile die Last zwischen mehreren auf.
|
||||
- Benutze Aufteiler, um deine Effizienz zu maximieren.
|
||||
- Organisation ist wichtig! Verheddere dich nicht in einem Gewirr aus Förderbändern.
|
||||
- Plane vorher und lasse dir Platz für Reserven, oder es gibt ein riesiges Chaos!
|
||||
- Lösche deine alten Fabriken nicht! Du benötigst sie um Upgrades freizuschalten.
|
||||
- Versuche Level 20 alleine zu meistern, bevor du nach Hilfe suchst!
|
||||
- Mache es dir nicht zu kompliziert! Auch mit einfachen Konzepten kommst du hier sehr weit.
|
||||
- Manche Fabriken musst du später wiederverwenden. Also baue sie so, damit du genau das kannst.
|
||||
- Manchmal kannst du die gewünschte Form auf der Karte finden, ohne sie herstellen zu müssen.
|
||||
- Vollständige Windmühlen werden nicht natürlich generiert.
|
||||
- Färbe deine Formen vor dem Schneiden für maximale Effizienz.
|
||||
- Mit Modulen ist der Raum nur eine Wahrnehmung; eine Sorge für die
|
||||
sterblichen Menschen.
|
||||
- Mache eine separate Blaupausenfabrik. Sie sind wichtig für Module.
|
||||
- Schau dir den Farbmischer genauer an, und deine Fragen werden beantwortet.
|
||||
- Benutze <b>STRG</b> + rechter Mausklick, um einen Bereich zu selektieren.
|
||||
- Färbe deine Formen vor dem Schneiden! Das geht viel schneller.
|
||||
- Mit Modulen wird Platz nur noch zum Begriff; eine Sorge für Sterbliche.
|
||||
- Stelle deinen Nachschub an Blaupausen sicher. Ohne sie sind Module nutzlos.
|
||||
- Schau dir den Farbmischer genauer an und du wirst deine Antwort finden.
|
||||
- Benutze <b>STRG</b> + Rechtsklick, um einen Bereich zu selektieren.
|
||||
- Zu nahe am Hub zu bauen, kann späteren Projekten im Weg stehen.
|
||||
- Das Pin-Symbol neben jeder Form in der Upgrade-Liste heftet sie an den
|
||||
Bildschirm.
|
||||
- Die Reißzwecke neben Formen in der Upgrade-Liste lässt sie dich am Bildschirm anheften.
|
||||
- Mische alle drei Grundfarben, um Weiß zu erhalten!
|
||||
- Du hast eine unendlich grosse Karte, nutze den Platz, expandiere!
|
||||
- Du hast eine unendlich grosse Karte, nutze den Platz und expandiere!
|
||||
- Probier auch mal Factorio! Es ist mein Lieblingsspiel.
|
||||
- Der Vierfachschneider schneidet im Uhrzeigersinn von oben rechts beginnend!
|
||||
- Du kannst deine Speicherstände im Hauptmenü herunterladen!
|
||||
- Diese Spiel hat viele nützliche Tastenbelegungen! Schau sie dir in den
|
||||
Einstellungen an.
|
||||
- Dieses Spiel hat viele Einstellungen, schau sie dir einmal an!
|
||||
- Die Markierung des Hubs hat einen kleinen Kompass, der die Richtung
|
||||
anzeigt!
|
||||
- Um die Förderbänder zu leeren, schneide den Bereich aus und füge ihn in
|
||||
der gleichen Position wieder ein.
|
||||
- Drücke F4 um deine FPS und Tick Rate anzuzeigen.
|
||||
- Drücke doppelt F4 um die Kachel des Zeigers und der Kamera anzuzeigen.
|
||||
- Du kannst die angehefteten Formen auf der linken Seite ablösen.
|
||||
- Diese Spiel hat viele nützliche Tastenbelegungen! Schau sie dir in den Einstellungen an.
|
||||
- Dieses Spiel hat eine Menge Einstellungen, schaue sie dir einmal an!
|
||||
- Die Richtung zu deinem Hub ist oben rechts mit einer kleinen Kompassnadel markiert!
|
||||
- Um alle Förderbänder zu leeren, schneide den Bereich aus und füge ihn auf der selben Position wieder ein.
|
||||
- Drücke F4 um deine FPS und Tickrate anzuzeigen.
|
||||
- Drücke doppelt F4 um den Standort des Mauszeigers und der Kamera zu bestimmen.
|
||||
- Du kannst die angehefteten Formen am linken Rand wieder entfernen.
|
||||
|
@ -5,7 +5,7 @@ steamPage:
|
||||
discordLinkShort: Official Discord
|
||||
intro: >-
|
||||
Shapez.io is a relaxed game in which you have to build factories for the
|
||||
automated production of geometric shapes.
|
||||
automated production of geometric shapes.
|
||||
|
||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||
|
||||
|
@ -5,7 +5,7 @@ steamPage:
|
||||
discordLinkShort: Official Discord
|
||||
intro: >-
|
||||
Shapez.io is a relaxed game in which you have to build factories for the
|
||||
automated production of geometric shapes.
|
||||
automated production of geometric shapes.
|
||||
|
||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||
|
||||
|
@ -5,7 +5,7 @@ steamPage:
|
||||
discordLinkShort: Official Discord
|
||||
intro: >-
|
||||
Shapez.io is a relaxed game in which you have to build factories for the
|
||||
automated production of geometric shapes.
|
||||
automated production of geometric shapes.
|
||||
|
||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||
|
||||
|
@ -47,7 +47,7 @@ steamPage:
|
||||
global:
|
||||
loading: Chargement
|
||||
error: Erreur
|
||||
thousandsDivider:
|
||||
thousandsDivider: " "
|
||||
decimalSeparator: ","
|
||||
suffix:
|
||||
thousands: k
|
||||
@ -98,7 +98,7 @@ mainMenu:
|
||||
dialogs:
|
||||
buttons:
|
||||
ok: OK
|
||||
delete: Effacer
|
||||
delete: Supprimer
|
||||
cancel: Annuler
|
||||
later: Plus tard
|
||||
restart: Relancer
|
||||
@ -176,15 +176,16 @@ dialogs:
|
||||
usines. En voici quelques-uns, n’hésitez pas à aller
|
||||
<strong>découvrir les raccourcis</strong> !<br><br> <code
|
||||
class="keybinding">CTRL</code> + glisser : Sélectionne une zone à
|
||||
copier / effacer.<br> <code class="keybinding">MAJ</code> : Laissez
|
||||
copier / supprimer.<br> <code class="keybinding">MAJ</code> : Laissez
|
||||
appuyé pour placer plusieurs fois le même bâtiment.<br> <code
|
||||
class="keybinding">ALT</code> : Inverse l’orientation des convoyeurs
|
||||
placés.<br>'
|
||||
createMarker:
|
||||
title: Nouvelle balise
|
||||
titleEdit: Modifier cette balise
|
||||
desc: Give it a meaningful name, you can also include a <strong>short
|
||||
key</strong> of a shape (Which you can generate <link>here</link>)
|
||||
desc: Donnez-lui un nom. Vous pouvez aussi inclure <strong>le raccourci</strong>
|
||||
d’une forme (que vous pouvez générer <a
|
||||
href="https://viewer.shapez.io" target="_blank">ici</a>).
|
||||
editSignal:
|
||||
title: Définir le signal
|
||||
descItems: "Choisissez un objet prédéfini :"
|
||||
@ -282,7 +283,7 @@ ingame:
|
||||
- XVIII
|
||||
- XIX
|
||||
- XX
|
||||
maximumLevel: NIVEAU MAXIMAL (Vitesse ×<currentMult>)
|
||||
maximumLevel: NIVEAU MAX (Vitesse ×<currentMult>)
|
||||
statistics:
|
||||
title: Statistiques
|
||||
dataSources:
|
||||
@ -319,7 +320,7 @@ ingame:
|
||||
waypoints: Balise
|
||||
hub: Centre
|
||||
description: Cliquez sur une balise pour vous y rendre, clic-droit pour
|
||||
l’effacer.<br><br> Appuyez sur <keybinding> pour créer une balise
|
||||
la supprimer.<br><br> Appuyez sur <keybinding> pour créer une balise
|
||||
sur la vue actuelle, ou <strong>clic-droit</strong> pour en créer
|
||||
une sur l’endroit pointé.
|
||||
creationSuccessNotification: La balise a été créée.
|
||||
@ -596,12 +597,11 @@ buildings:
|
||||
storyRewards:
|
||||
reward_cutter_and_trash:
|
||||
title: Découpage de formes
|
||||
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
|
||||
from top to bottom <strong>regardless of its
|
||||
orientation</strong>!<br><br>Be sure to get rid of the waste, or
|
||||
otherwise <strong>it will clog and stall</strong> - For this purpose
|
||||
I have given you the <strong>trash</strong>, which destroys
|
||||
everything you put into it!
|
||||
desc: Vous avez débloqué le <strong>découpeur</strong>. Il coupe des formes en
|
||||
deux <strong>de haut en bas</strong> quelle que soit son
|
||||
orientation !<br><br> Assurez-vous de vous débarrasser des déchets,
|
||||
sinon <strong>gare au blocage</strong>. À cet effet, je mets à votre
|
||||
disposition la poubelle, qui détruit tout ce que vous y mettez !
|
||||
reward_rotater:
|
||||
title: Rotation
|
||||
desc: Le <strong>pivoteur</strong> a été débloqué ! Il pivote les formes de 90
|
||||
@ -654,14 +654,12 @@ storyRewards:
|
||||
les deux variantes de tunnels !
|
||||
reward_merger:
|
||||
title: Fusionneur compact
|
||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
||||
<strong>balancer</strong> - It accepts two inputs and merges them
|
||||
into one belt!
|
||||
desc: Vous avez débloqué une variante du <strong>répartiteur</strong>. Il
|
||||
accepte deux entrées et les fusionne en un seul convoyeur !
|
||||
reward_splitter:
|
||||
title: Répartiteur compact
|
||||
desc: You have unlocked a <strong>splitter</strong> variant of the
|
||||
<strong>balancer</strong> - It accepts one input and splits them
|
||||
into two!
|
||||
desc: Vous avez débloqué une variante compacte du <strong>répartiteur</strong> —
|
||||
Il accepte une seule entrée et la divise en deux sorties !
|
||||
reward_belt_reader:
|
||||
title: Lecteur de débit
|
||||
desc: Vous avez débloqué le <strong>lecteur de débit</strong> ! Il vous permet
|
||||
@ -735,14 +733,17 @@ storyRewards:
|
||||
<strong>transistor</strong> !"
|
||||
reward_virtual_processing:
|
||||
title: Traitement virtuel
|
||||
desc: I just gave a whole bunch of new buildings which allow you to
|
||||
<strong>simulate the processing of shapes</strong>!<br><br> You can
|
||||
now simulate a cutter, rotater, stacker and more on the wires layer!
|
||||
With this you now have three options to continue the game:<br><br> -
|
||||
Build an <strong>automated machine</strong> to create any possible
|
||||
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
||||
something cool with wires.<br><br> - Continue to play
|
||||
regulary.<br><br> Whatever you choose, remember to have fun!
|
||||
desc: Je viens de vous donner tout un tas de nouveaux bâtiments qui vous
|
||||
permettent de <strong>simuler le traitement des
|
||||
formes</strong> !<br><br> Vous pouvez maintenant simuler un
|
||||
découpeur, un pivoteur, un combineur et plus encore sur le calque de
|
||||
câblage !<br><br> Avec ça, vous avez trois possibilités pour
|
||||
continuer le jeu :<br><br> - Construire une <strong>machine
|
||||
automatisée</strong> pour fabriquer n’importe quelle forme demandée
|
||||
par le centre (je conseille d’essayer !).<br><br> - Construire
|
||||
quelque chose de cool avec des câbles.<br><br> - Continuer à jouer
|
||||
normalement.<br><br> Dans tous les cas, l’important c’est de
|
||||
s’amuser !
|
||||
no_reward:
|
||||
title: Niveau suivant
|
||||
desc: "Ce niveau n’a pas de récompense mais le prochain, si !<br><br> PS : Ne
|
||||
@ -892,9 +893,9 @@ settings:
|
||||
n’affichant que les ratios. Si désactivé, montre une description
|
||||
et une image.
|
||||
disableCutDeleteWarnings:
|
||||
title: Désactive les avertissements pour Couper / Effacer
|
||||
title: Désactive les avertissements pour Couper / Supprimer
|
||||
description: Désactive la boîte de dialogue qui s’affiche lorsque vous vous
|
||||
apprêtez à couper / effacer plus de 100 entités.
|
||||
apprêtez à couper / supprimer plus de 100 entités.
|
||||
lowQualityMapResources:
|
||||
title: Ressources de la carte de plus basse qualité
|
||||
description: Simplifie le rendu des ressources sur la carte lorsqu’elle est
|
||||
@ -1082,7 +1083,7 @@ tips:
|
||||
Planifiez vos usines pour qu’elles soient réutilisables.
|
||||
- Parfois, vous pouvez trouver une forme nécessaire sur la carte sans la
|
||||
créer avec des combineurs.
|
||||
- Les formes en moulin à vent complètes ne peuvent jamais apparaître
|
||||
- Les formes en hélice complètes ne peuvent jamais apparaître
|
||||
naturellement.
|
||||
- Colorez vos formes avant de les découper pour une efficacité maximale.
|
||||
- Avec les modules, l’espace n’est qu’une perception ; une préoccupation
|
||||
|
@ -4,7 +4,7 @@ steamPage:
|
||||
discordLinkShort: Official Discord
|
||||
intro: >-
|
||||
Shapez.io is a relaxed game in which you have to build factories for the
|
||||
automated production of geometric shapes.
|
||||
automated production of geometric shapes.
|
||||
|
||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||
|
||||
|
@ -5,7 +5,7 @@ steamPage:
|
||||
discordLinkShort: Official Discord
|
||||
intro: >-
|
||||
Shapez.io is a relaxed game in which you have to build factories for the
|
||||
automated production of geometric shapes.
|
||||
automated production of geometric shapes.
|
||||
|
||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||
|
||||
|
@ -5,7 +5,7 @@ steamPage:
|
||||
discordLinkShort: Official Discord
|
||||
intro: >-
|
||||
Shapez.io is a relaxed game in which you have to build factories for the
|
||||
automated production of geometric shapes.
|
||||
automated production of geometric shapes.
|
||||
|
||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -3,7 +3,7 @@ steamPage:
|
||||
discordLinkShort: Official Discord
|
||||
intro: >-
|
||||
Shapez.io is a relaxed game in which you have to build factories for the
|
||||
automated production of geometric shapes.
|
||||
automated production of geometric shapes.
|
||||
|
||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||
|
||||
@ -86,7 +86,8 @@ mainMenu:
|
||||
openSourceHint: 이 게임은 오픈 소스입니다!
|
||||
discordLink: 공식 디스코드 서버
|
||||
helpTranslate: 번역을 도와주세요!
|
||||
browserWarning: 이 게임은 당신의 브라우저에서 느리게 작동하는 것으로 알려져 있습니다. 더 좋은 성능을 위해 유료 버전을 구매하거나
|
||||
browserWarning:
|
||||
이 게임은 당신의 브라우저에서 느리게 작동하는 것으로 알려져 있습니다. 더 좋은 성능을 위해 유료 버전을 구매하거나
|
||||
크롬을 다운받으세요.
|
||||
savegameLevel: 레벨 <x>
|
||||
savegameLevelUnknown: 레벨 모름
|
||||
@ -148,7 +149,8 @@ dialogs:
|
||||
desc: 지난번 플레이 이후 변경사항은 다음과 같습니다.
|
||||
upgradesIntroduction:
|
||||
title: 업그레이드 하기
|
||||
desc: 여러분이 만든 모든 도형은 업그레이드에 사용 될 수 있습니다! - <strong> 만들어 놓은 공장을 허물지 마세요!</strong>
|
||||
desc:
|
||||
여러분이 만든 모든 도형은 업그레이드에 사용 될 수 있습니다! - <strong> 만들어 놓은 공장을 허물지 마세요!</strong>
|
||||
업그레이드 버튼은 화면의 오른쪽 위에 있습니다.
|
||||
massDeleteConfirm:
|
||||
title: 삭제 확인
|
||||
@ -175,7 +177,8 @@ dialogs:
|
||||
desc: 체험판 버전에서는 마커를 2개 까지만 놓을 수 있습니다. 유료 버전을 구입하면 마커를 무제한으로 놓을 수 있습니다!
|
||||
exportScreenshotWarning:
|
||||
title: 스크린샷 내보내기
|
||||
desc: 당신은 공장을 스크린샷으로 내보내려 하고있습니다. 공장이 너무 큰 경우에는 시간이 오래 걸리거나 게임이 꺼질 수도 있음을
|
||||
desc:
|
||||
당신은 공장을 스크린샷으로 내보내려 하고있습니다. 공장이 너무 큰 경우에는 시간이 오래 걸리거나 게임이 꺼질 수도 있음을
|
||||
알려드립니다!
|
||||
massCutInsufficientConfirm:
|
||||
title: 자르기 확인
|
||||
@ -294,14 +297,16 @@ ingame:
|
||||
waypoints:
|
||||
waypoints: 마커
|
||||
hub: 중앙 건물
|
||||
description: 마커를 좌클릭해서 그곳으로 가고, 우클릭해서 삭제합니다.<br><br><keybinding>을 눌러 지금 있는 곳에
|
||||
description:
|
||||
마커를 좌클릭해서 그곳으로 가고, 우클릭해서 삭제합니다.<br><br><keybinding>을 눌러 지금 있는 곳에
|
||||
마커를 놓거나 <strong>우클릭해서</strong> 원하는 곳에 놓으세요.
|
||||
creationSuccessNotification: 마커가 성공적으로 생성되었습니다.
|
||||
interactiveTutorial:
|
||||
title: 튜토리얼
|
||||
hints:
|
||||
1_1_extractor: <strong>추출기</strong>를 <strong>원 모양의 도형</strong>에 놓아서 추출하세요!
|
||||
1_2_conveyor: "추출기를 <strong>컨베이어 벨트</strong>로 당신의 중앙 건물에 연결하세요!<br><br>팁: 마우스로
|
||||
1_2_conveyor:
|
||||
"추출기를 <strong>컨베이어 벨트</strong>로 당신의 중앙 건물에 연결하세요!<br><br>팁: 마우스로
|
||||
벨트를 <strong>클릭하고 드래그</strong>하세요!"
|
||||
1_3_expand: "이것은 방치형 게임이 <strong>아닙니다!</strong> 추출기를 더 놓아 목표를 빨리
|
||||
달성하세요.<br><br>팁: <strong>SHIFT</strong>를 눌러 여러 개의 추출기를 놓고
|
||||
@ -396,7 +401,8 @@ buildings:
|
||||
cutter:
|
||||
default:
|
||||
name: 절단기
|
||||
description: 도형을 위에서 아래로 2개로 나눈다. <strong>만약, 출력한 2개중 1개만 사용하면 기계가 멈추니 사용하지 않는
|
||||
description:
|
||||
도형을 위에서 아래로 2개로 나눈다. <strong>만약, 출력한 2개중 1개만 사용하면 기계가 멈추니 사용하지 않는
|
||||
나머지 한 개는 버릴 것</strong>
|
||||
quad:
|
||||
name: 절단기 (4단)
|
||||
@ -570,7 +576,8 @@ storyRewards:
|
||||
desc: <strong>회전기</strong>가 잠금 해제되었습니다! 이것은 도형을 시계방향으로 90도 회전 시킵니다.
|
||||
reward_painter:
|
||||
title: 색칠기
|
||||
desc: "<strong>색칠기</strong>가 잠금 해제되었습니다. - 추출한 색소(도형을 추출하는 것처럼)를 색칠기에서 도형과 합쳐
|
||||
desc:
|
||||
"<strong>색칠기</strong>가 잠금 해제되었습니다. - 추출한 색소(도형을 추출하는 것처럼)를 색칠기에서 도형과 합쳐
|
||||
색칠된 도형을 얻으세요!<br><br> 추신: 색맹이라면, 설정에서 <strong>색맹 모드</strong>를 활성화
|
||||
시키세요!"
|
||||
reward_mixer:
|
||||
@ -601,7 +608,8 @@ storyRewards:
|
||||
extractor has been replaced in your toolbar now!"
|
||||
reward_underground_belt_tier_2:
|
||||
title: 터널 티어 II
|
||||
desc: 새로운 종류의 <strong>터널</strong>이 잠금 해제되었습니다! 새 터널은 <strong>보다 넓은 범위</strong>를
|
||||
desc:
|
||||
새로운 종류의 <strong>터널</strong>이 잠금 해제되었습니다! 새 터널은 <strong>보다 넓은 범위</strong>를
|
||||
가졌으며, 터널들은 같은 종류끼리만 연결됩니다.
|
||||
reward_cutter_quad:
|
||||
title: 절단기 (4단)
|
||||
@ -609,7 +617,8 @@ storyRewards:
|
||||
<strong>4조각</strong>으로 자릅니다.
|
||||
reward_painter_double:
|
||||
title: 색칠기 (2단)
|
||||
desc: 새로운 종류의 <strong>색칠기</strong>가 잠금 해제되었습니다! 새 색칠기는 <strong>색소 하나로 2개의
|
||||
desc:
|
||||
새로운 종류의 <strong>색칠기</strong>가 잠금 해제되었습니다! 새 색칠기는 <strong>색소 하나로 2개의
|
||||
도형</strong>을 색칠할 수 있습니다.
|
||||
reward_storage:
|
||||
title: 저장소
|
||||
@ -634,7 +643,8 @@ storyRewards:
|
||||
just delivered).
|
||||
no_reward:
|
||||
title: 다음 레벨
|
||||
desc: "이 단계는 아무런 보상이 없습니다. 하지만 다음 단계에는 있죠! <br><br> 추신: 현존하는 공장을 부수지 않는 것이 좋습니다.
|
||||
desc:
|
||||
"이 단계는 아무런 보상이 없습니다. 하지만 다음 단계에는 있죠! <br><br> 추신: 현존하는 공장을 부수지 않는 것이 좋습니다.
|
||||
- 추후 <strong>업그레이드를 해제</strong>하기 위해 <strong>모든</strong> 도형들이
|
||||
필요합니다!"
|
||||
no_reward_freeplay:
|
||||
@ -766,15 +776,18 @@ settings:
|
||||
light: 밝은 테마
|
||||
refreshRate:
|
||||
title: 시뮬레이션 빈도
|
||||
description: 144hz 모니터가 있다면 이 설정을 바꿔 게임이 높은 빈도로 적절히 시뮬레이션되게 하세요. 만약에 컴퓨터가 느리다면
|
||||
description:
|
||||
144hz 모니터가 있다면 이 설정을 바꿔 게임이 높은 빈도로 적절히 시뮬레이션되게 하세요. 만약에 컴퓨터가 느리다면
|
||||
FPS에 영양을 미칠 수 있습니다.
|
||||
alwaysMultiplace:
|
||||
title: 항상 여러 개 배치
|
||||
description: 활성화된 경우 모든 건물은 따로 취소하기 전까지 배치 후 선택된 상태로 유지됩니다. SHIFT를 계속 누르고 있는 것과
|
||||
description:
|
||||
활성화된 경우 모든 건물은 따로 취소하기 전까지 배치 후 선택된 상태로 유지됩니다. SHIFT를 계속 누르고 있는 것과
|
||||
같은 효과입니다.
|
||||
offerHints:
|
||||
title: 힌트와 튜토리얼
|
||||
description: 이것을 끄면 힌트와 튜토리얼이 나오지 않습니다. 또한 특정 UI 요소를 지정된 레벨까지 숨겨 게임에 쉽게 들어갈 수
|
||||
description:
|
||||
이것을 끄면 힌트와 튜토리얼이 나오지 않습니다. 또한 특정 UI 요소를 지정된 레벨까지 숨겨 게임에 쉽게 들어갈 수
|
||||
있습니다.
|
||||
enableTunnelSmartplace:
|
||||
title: 스마트 터널
|
||||
@ -803,7 +816,8 @@ settings:
|
||||
description: 색맹이 게임을 플레이하는데 도움을 주는 다양한 도구를 활성화 시킵니다.
|
||||
rotationByBuilding:
|
||||
title: 건물 유형에 따른 방향
|
||||
description: 각 건물 유형은 최근에 설정한 방향을 개별적으로 기억합니다. 다른 유형의 건물 배치 간에 자주 방향을 전환할 경우, 이
|
||||
description:
|
||||
각 건물 유형은 최근에 설정한 방향을 개별적으로 기억합니다. 다른 유형의 건물 배치 간에 자주 방향을 전환할 경우, 이
|
||||
방법이 더 편할 수 있습니다.
|
||||
soundVolume:
|
||||
title: Sound Volume
|
||||
|
@ -4,7 +4,7 @@ steamPage:
|
||||
discordLinkShort: Official Discord
|
||||
intro: >-
|
||||
Shapez.io is a relaxed game in which you have to build factories for the
|
||||
automated production of geometric shapes.
|
||||
automated production of geometric shapes.
|
||||
|
||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||
|
||||
|
@ -222,7 +222,7 @@ ingame:
|
||||
placeBuilding: Plaats gebouw
|
||||
createMarker: Plaats markering
|
||||
delete: Vernietig
|
||||
pasteLastBlueprint: Plak laatst gekopiëerde blauwdruk
|
||||
pasteLastBlueprint: Plak laatst gekopieerde blauwdruk
|
||||
lockBeltDirection: Gebruik lopende band planner
|
||||
plannerSwitchSide: Draai de richting van de planner
|
||||
cutSelection: Knip
|
||||
@ -325,7 +325,7 @@ ingame:
|
||||
1_2_conveyor: "Verbind de ontginner met een <strong>lopende band</strong> aan je
|
||||
hub!<br><br>Tip: <strong>Klik en sleep</strong> de lopende band
|
||||
met je muis!"
|
||||
1_3_expand: "Dit is <strong>GEEN</strong> nietsdoen-spel! bouw meer ontginners
|
||||
1_3_expand: "Dit is <strong>GEEN</strong> nietsdoen-spel! Bouw meer ontginners
|
||||
en lopende banden om het doel sneller te behalen.<br><br>Tip:
|
||||
Houd <strong>SHIFT</strong> ingedrukt om meerdere ontginners te
|
||||
plaatsen en gebruik <strong>R</strong> om ze te draaien."
|
||||
@ -342,7 +342,7 @@ ingame:
|
||||
shapeViewer:
|
||||
title: Lagen
|
||||
empty: Leeg
|
||||
copyKey: Kopiëer sleutel
|
||||
copyKey: Kopieer sleutel
|
||||
connectedMiners:
|
||||
one_miner: 1 Miner
|
||||
n_miners: <amount> Miners
|
||||
@ -861,7 +861,7 @@ settings:
|
||||
kunt spelen wanneer je kleurenblind bent.
|
||||
rotationByBuilding:
|
||||
title: Rotatie per type gebouw
|
||||
description: Elk type gebouw onthoud apart de rotatie waarin je het voor het
|
||||
description: Elk type gebouw onthoudt apart de rotatie waarin je het voor het
|
||||
laatst geplaatst hebt. Dit kan handig zijn wanneer je vaak
|
||||
tussen verschillende soorten gebouwen wisselt.
|
||||
soundVolume:
|
||||
|
@ -2,51 +2,51 @@ steamPage:
|
||||
shortText: shapez.io to gra polegająca na budowaniu fabryki automatyzującej
|
||||
tworzenie i łączenie ze sobą coraz bardziej skomplikowanych kształtów na
|
||||
mapie, która nie ma końca.
|
||||
discordLinkShort: Official Discord
|
||||
discordLinkShort: Oficjalny serwer Discord
|
||||
intro: >-
|
||||
Shapez.io is a relaxed game in which you have to build factories for the
|
||||
automated production of geometric shapes.
|
||||
Shapez.io jest spokojną grą, której celem jest budowanie automatycznych fabryk
|
||||
produkujących różne kształty geometryczne.
|
||||
|
||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||
W miarę zwiększania się poziomów, kształty będą stawać się coraz bardziej skomplikowane, a Twoja fabryka będzie musiała się rozpszetrzenić na mapie o nieskończonej wielkości.
|
||||
|
||||
And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling!
|
||||
A jeżeli to było mało, będziesz również musiał produkować coraz więcej kształtów, by zaspokoić wymagania - jedynym rozwiązaniem jest skalowanie fabryki!
|
||||
|
||||
While you only process shapes at the beginning, you have to color them later - for this you have to extract and mix colors!
|
||||
Początkowo przekształcanie kształtów będzie proste, ale później będziesz również musiał je malować - wymaga to wydobywania i łączenia barwników!
|
||||
|
||||
Buying the game on Steam gives you access to the full version, but you can also play a demo on shapez.io first and decide later!
|
||||
title_advantages: Standalone Advantages
|
||||
Kupienie gry w serwisie Steam przyznaje Ci dostęp do pełnej wersji, ale możesz również skorzystać z wersji demonstracyjnej na strone shapez.io i rozważyć zakup później!
|
||||
title_advantages: Korzyści wersji pełnej
|
||||
advantages:
|
||||
- <b>12 New Level</b> for a total of 26 levels
|
||||
- <b>18 New Buildings</b> for a fully automated factory!
|
||||
- <b>20 Upgrade Tiers</b> for many hours of fun!
|
||||
- <b>Wires Update</b> for an entirely new dimension!
|
||||
- <b>Dark Mode</b>!
|
||||
- Unlimited Savegames
|
||||
- Unlimited Markers
|
||||
- Support me! ❤️
|
||||
title_future: Planned Content
|
||||
- <b>12 Nowych poziomów</b> (razem 26 poziomów)s
|
||||
- <b>18 Nowych budynków</b> umożliwiających zbudowanie całkowicie automatycznej fabryki!
|
||||
- <b>20 Poziomów ulepszeń</b> zapewniających wiele godzin zabawy!
|
||||
- <b>Aktualizacja z przewodami</b> dodająca całkowicie nowy wymiar!
|
||||
- <b>Tryb Ciemny</b>!
|
||||
- Nielimitowane zapisy gry
|
||||
- Nielimitowane znaczniki
|
||||
- Wspomóż mnie! ❤️
|
||||
title_future: Planowane funkcje
|
||||
planned:
|
||||
- Blueprint Library (Standalone Exclusive)
|
||||
- Steam Achievements
|
||||
- Puzzle Mode
|
||||
- Minimap
|
||||
- Mods
|
||||
- Sandbox mode
|
||||
- ... and a lot more!
|
||||
title_open_source: This game is open source!
|
||||
title_links: Links
|
||||
- Biblioteka schematów (Tylko dla Wersji pełnej)
|
||||
- Osiągniecia
|
||||
- Tryb zagadek
|
||||
- Minimapa
|
||||
- Modyfikacje
|
||||
- Tryb piaskownicy
|
||||
- ... i wiele więcej!
|
||||
title_open_source: Ta gra jest open-source!
|
||||
title_links: Linki
|
||||
links:
|
||||
discord: Official Discord
|
||||
roadmap: Roadmap
|
||||
subreddit: Subreddit
|
||||
source_code: Source code (GitHub)
|
||||
translate: Help translate
|
||||
discord: Oficjalny serwer Discord
|
||||
roadmap: Plany gry
|
||||
subreddit: Reddit
|
||||
source_code: Kod źródłowy (GitHub)
|
||||
translate: Pomóż w tłumaczeniu
|
||||
text_open_source: >-
|
||||
Anybody can contribute, I'm actively involved in the community and
|
||||
attempt to review all suggestions and take feedback into consideration
|
||||
where possible.
|
||||
Każdy może pomóc w tworzeniu gry, jestem aktywny wśród społeczności
|
||||
i próbuję odbierać wszystkie sugestie i brać je pod uwagę, gdzie tylko
|
||||
jest to możliwe.
|
||||
|
||||
Be sure to check out my trello board for the full roadmap!
|
||||
Sprawdź moją tablicę Trello, by zobaczyć moje dalsze plany!
|
||||
global:
|
||||
loading: Ładowanie
|
||||
error: Wystąpił błąd
|
||||
@ -79,7 +79,7 @@ global:
|
||||
shift: SHIFT
|
||||
space: SPACJA
|
||||
demoBanners:
|
||||
title: Wersja demo
|
||||
title: Wersja demonstracyjna
|
||||
intro: Kup pełną wersję gry, by odblokować więcej funkcji!
|
||||
mainMenu:
|
||||
play: Rozpocznij
|
||||
@ -96,7 +96,7 @@ mainMenu:
|
||||
savegameLevelUnknown: Nieznany poziom
|
||||
madeBy: Gra wykonana przez <author-link>
|
||||
subreddit: Reddit
|
||||
savegameUnnamed: Bez nazwy
|
||||
savegameUnnamed: Zapis bez nazwy
|
||||
dialogs:
|
||||
buttons:
|
||||
ok: OK
|
||||
@ -121,9 +121,9 @@ dialogs:
|
||||
text: "Nie udało się wczytać twojego zapisu gry:"
|
||||
confirmSavegameDelete:
|
||||
title: Potwierdź usuwanie
|
||||
text: Are you sure you want to delete the following game?<br><br>
|
||||
'<savegameName>' at level <savegameLevel><br><br> This can not be
|
||||
undone!
|
||||
text: Czy jesteś pewny, że chcesz usunąć poniższy zapis gry?<br><br>
|
||||
'<savegameName>' (poziom <savegameLevel>)<br><br>
|
||||
Ta akcja nie może być cofnięta!
|
||||
savegameDeletionError:
|
||||
title: Błąd usuwania
|
||||
text: "Nie udało się usunąć zapisu:"
|
||||
@ -142,9 +142,9 @@ dialogs:
|
||||
title: Reset Klawiszologii
|
||||
desc: Klawiszologia została przywrócona do ustawień domyślnych!
|
||||
featureRestriction:
|
||||
title: Wersja Demo
|
||||
title: Wersja Demonstracyjna
|
||||
desc: Próbujesz skorzystać z "<feature>", który nie jest dostępny w wersji demo.
|
||||
Rozważ zakup gry dla pełni doświadczeń!
|
||||
Rozważ zakup pełnej wersji gry dla pełni doświadczeń!
|
||||
oneSavegameLimit:
|
||||
title: Limit Zapisów Gry
|
||||
desc: W wersji demo możesz posiadać wyłącznie jeden zapis gry. Proszę usuń
|
||||
@ -177,8 +177,8 @@ dialogs:
|
||||
taśmociągów.<br>"
|
||||
createMarker:
|
||||
title: Nowy Znacznik
|
||||
desc: Give it a meaningful name, you can also include a <strong>short
|
||||
key</strong> of a shape (Which you can generate <link>here</link>)
|
||||
desc: Nadaj mu nazwę. Możesz w niej zawrzeć <strong>kod</strong>
|
||||
kształtu (Który możesz wygenerować <link>tutaj</link>)
|
||||
titleEdit: Edytuj Znacznik
|
||||
markerDemoLimit:
|
||||
desc: Możesz stworzyć tylko dwa własne znaczniki w wersji demo. Zakup pełną
|
||||
@ -199,15 +199,15 @@ dialogs:
|
||||
Czy na pewno chcesz go wyciąć?
|
||||
editSignal:
|
||||
title: Ustaw Sygnał
|
||||
descItems: "Ustaw wstępnie zdefiniowany przedmiot:"
|
||||
descShortKey: ... albo wpisz <strong>mały klucz</strong> figury (Którą możesz
|
||||
descItems: "Ustaw wcześniej zdefiniowany przedmiot:"
|
||||
descShortKey: ... albo wpisz <strong>kod</strong> kształtu (Który możesz
|
||||
wygenerować <link>tutaj</link>)
|
||||
renameSavegame:
|
||||
title: Zmień nazwę zapisu gry
|
||||
desc: Tutaj możesz zmienić nazwę zapisu gry.
|
||||
entityWarning:
|
||||
title: Uwaga o Wydajności gry
|
||||
desc: Postawiłeś dużo budynków, to jest tylko przyjacielskie przypomnienie, że
|
||||
desc: Postawiłeś dużo budynków, to jest tylko przyjazne przypomnienie, że
|
||||
gra nie może utrzymać nieskończonej ilości budynków - Więc spróbuj
|
||||
zrobić swoje budowle kompaktowe!
|
||||
ingame:
|
||||
@ -326,9 +326,9 @@ ingame:
|
||||
lub prawym, by go usunąć.<br><br>Naciśnij <keybinding>, by stworzyć
|
||||
marker na środku widoku lub <strong>prawy przycisk myszy</strong>,
|
||||
by stworzyć na wskazanej lokacji.
|
||||
creationSuccessNotification: Utworzono znacznik.
|
||||
creationSuccessNotification: Pomyślnie utworzono znacznik.
|
||||
shapeViewer:
|
||||
title: Poziomy
|
||||
title: Warstwy
|
||||
empty: Puste
|
||||
copyKey: Skopiuj kod
|
||||
interactiveTutorial:
|
||||
@ -345,9 +345,9 @@ ingame:
|
||||
postawić wiele ekstraktorów. Naciśnij <strong>R</strong>, by je
|
||||
obracać.'
|
||||
connectedMiners:
|
||||
one_miner: 1 Miner
|
||||
n_miners: <amount> Miners
|
||||
limited_items: Limited to <max_throughput>
|
||||
one_miner: 1 ekstraktor
|
||||
n_miners: <amount> ekstraktorów
|
||||
limited_items: Ograniczone do <max_throughput>
|
||||
watermark:
|
||||
title: Wersja demo
|
||||
desc: Kliknij tutaj, aby zobaczyć co potrafi wersja Steam!
|
||||
@ -363,23 +363,23 @@ ingame:
|
||||
title: 18 Nowych Budynków
|
||||
desc: W pełni zautomatyzuj produkcję!
|
||||
savegames:
|
||||
title: ∞ Savegames
|
||||
desc: As many as your heart desires!
|
||||
title: ∞ Zapisów Gry
|
||||
desc: Twórz tyle, ile potrzebujesz!
|
||||
upgrades:
|
||||
title: 20 Upgrade Tiers
|
||||
desc: This demo version has only 5!
|
||||
title: 20 Poziomów Ulepszeń
|
||||
desc: To demo posiada tylko 5!
|
||||
markers:
|
||||
title: ∞ Markers
|
||||
desc: Never get lost in your factory!
|
||||
title: ∞ Znaczników
|
||||
desc: Nigdy nie zgub się w swojej fabryce!
|
||||
wires:
|
||||
title: Wires
|
||||
desc: An entirely new dimension!
|
||||
title: Przewody
|
||||
desc: Całkowicie nowy wymiar!
|
||||
darkmode:
|
||||
title: Dark Mode
|
||||
desc: Stop hurting your eyes!
|
||||
title: Tryb Ciemny
|
||||
desc: Przestań psuć swój wzrok!
|
||||
support:
|
||||
title: Support me
|
||||
desc: I develop it in my spare time!
|
||||
title: Wspomóż mnie
|
||||
desc: Tworzę tą grę w swoim wolnym czasie!
|
||||
shopUpgrades:
|
||||
belt:
|
||||
name: Taśmociągi, Dystrybutory & Tunele
|
||||
@ -398,7 +398,7 @@ buildings:
|
||||
deliver: Dostarcz
|
||||
toUnlock: by odblokować
|
||||
levelShortcut: Poz.
|
||||
endOfDemo: End of Demo
|
||||
endOfDemo: Koniec wersji demonstracyjnej
|
||||
belt:
|
||||
default:
|
||||
name: Taśmociąg
|
||||
@ -474,128 +474,126 @@ buildings:
|
||||
name: Przewód energetyczny
|
||||
description: Pozwala na transportowanie energii.
|
||||
second:
|
||||
name: Wire
|
||||
description: Transfers signals, which can be items, colors or booleans (1 / 0).
|
||||
Different colored wires do not connect.
|
||||
name: Przewód logiczny
|
||||
description:
|
||||
Przekazuje sygnały, które mogą być w postaci przedmiotów, kolorów lub wartości typu Prawda/Fałsz.
|
||||
Przewody o różnych kolorach nie łączą sie ze sobą.
|
||||
balancer:
|
||||
default:
|
||||
name: Balancer
|
||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||
name: Dystrybutor
|
||||
description: Wielofunkcyjny - Równo rozdziela wszystkie kształty wejściowe do wyjść.
|
||||
merger:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
name: Łącznik (kompaktowy)
|
||||
description: Łączy dwa taśmociągi w jeden.
|
||||
merger-inverse:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
name: Łącznik (kompaktowy)
|
||||
description: Łączy dwa taśmociągi w jeden.
|
||||
splitter:
|
||||
name: Splitter (compact)
|
||||
description: Splits one conveyor belt into two.
|
||||
name: Rozdzielacz (kompaktowy)
|
||||
description: Rozdziela jeden taśmociąg na dwa.
|
||||
splitter-inverse:
|
||||
name: Splitter (compact)
|
||||
description: Splits one conveyor belt into two.
|
||||
name: Rozdzielacz (kompaktowy)
|
||||
description: Rozdziela jeden taśmociąg na dwa.
|
||||
storage:
|
||||
default:
|
||||
name: Storage
|
||||
description: Stores excess items, up to a given capacity. Prioritizes the left
|
||||
output and can be used as an overflow gate.
|
||||
name: Magazyn
|
||||
description: Przechowuje dodatkowe przedmioty, do pewnej ilości. Może zostać użyty jako
|
||||
brama przepełnieniowa. Prawe wyjście posiada większy piorytet.
|
||||
wire_tunnel:
|
||||
default:
|
||||
name: Wire Crossing
|
||||
description: Allows to cross two wires without connecting them.
|
||||
name: Skrzyżowanie przewodów
|
||||
description: Pozwala na skrzyżowanie dwóch przewodów bez ich łączenia.
|
||||
constant_signal:
|
||||
default:
|
||||
name: Constant Signal
|
||||
description: Emits a constant signal, which can be either a shape, color or
|
||||
boolean (1 / 0).
|
||||
name: Stały sygnał
|
||||
description: Emituje stały sygnał, który może być w postaci przedmiotu, koloru lub wartości typu Prawda/Fałsz.
|
||||
lever:
|
||||
default:
|
||||
name: Switch
|
||||
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
|
||||
which can then be used to control for example an item filter.
|
||||
name: Przełącznik
|
||||
description: >-
|
||||
Może zostać przełączony, by emitować sygnał typu prawda/fałsz,
|
||||
co pozwala na przykład: na przełączanie filtra przedmiotów.
|
||||
logic_gate:
|
||||
default:
|
||||
name: AND Gate
|
||||
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
|
||||
color or boolean "1")
|
||||
name: Bramka AND
|
||||
description: Emituje sygnał "Prawda", jeżeli oba wejścia są wartością typu Prawda.
|
||||
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda")
|
||||
not:
|
||||
name: NOT Gate
|
||||
description: Emits a boolean "1" if the input is not truthy. (Truthy means
|
||||
shape, color or boolean "1")
|
||||
name: Bramka NOT
|
||||
description: Emituje sygnał "Prawda", jeżeli wejście NIE jest wartością typu Prawda.
|
||||
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda")
|
||||
xor:
|
||||
name: XOR Gate
|
||||
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
|
||||
(Truthy means shape, color or boolean "1")
|
||||
name: Bramka XOR
|
||||
description: Emituje sygnał "Prawda", jeżeli tylko jedno wejście jest wartością typu Prawda.
|
||||
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda")
|
||||
or:
|
||||
name: OR Gate
|
||||
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
|
||||
shape, color or boolean "1")
|
||||
name: Bramka OR
|
||||
description: Emituje sygnał "Prawda", jeżeli dowolne wejście jest wartością typu Prawda.
|
||||
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda")
|
||||
transistor:
|
||||
default:
|
||||
name: Transistor
|
||||
description: Forwards the bottom input if the side input is truthy (a shape,
|
||||
color or "1").
|
||||
name: Tranzystor
|
||||
description: Przekazuje dolne wejście, jeżeli wejście boczne jest wartością typu Prawda.
|
||||
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda")
|
||||
mirrored:
|
||||
name: Transistor
|
||||
description: Forwards the bottom input if the side input is truthy (a shape,
|
||||
color or "1").
|
||||
name: Tranzystor
|
||||
description: Przekazuje dolne wejście, jeżeli wejście boczne jest wartością typu Prawda.
|
||||
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda")
|
||||
filter:
|
||||
default:
|
||||
name: Filter
|
||||
description: Connect a signal to route all matching items to the top and the
|
||||
remaining to the right. Can be controlled with boolean signals
|
||||
too.
|
||||
name: Filtr
|
||||
description: Podłącz sygnał, by przekierować wszystkie pasujące przedmioty na górę, a
|
||||
resztę na prawo. Może być również sterowany za pomocą sygnałów Prawda/Fałsz.
|
||||
display:
|
||||
default:
|
||||
name: Display
|
||||
description: Connect a signal to show it on the display - It can be a shape,
|
||||
color or boolean.
|
||||
name: Wyświetlacz
|
||||
description: Podłącz sygnał, by pokazać go na wyświetlaczu - Może on być kształtem, kolorem
|
||||
lub wartością Prawda/Fałsz.
|
||||
reader:
|
||||
default:
|
||||
name: Belt Reader
|
||||
description: Allows to measure the average belt throughput. Outputs the last
|
||||
read item on the wires layer (once unlocked).
|
||||
name: Czytnik taśmociągów
|
||||
description: Pozwala na odczytywanie średniej przepustowości taśmociągu. Emituje ostatnio
|
||||
odczytany przedmiot na warstwie przewodów (gdy ją odblokujesz).
|
||||
analyzer:
|
||||
default:
|
||||
name: Shape Analyzer
|
||||
description: Analyzes the top right quadrant of the lowest layer of the shape
|
||||
and returns its shape and color.
|
||||
name: Analizator kształtów
|
||||
description: Analizuje prawą górną ćwiartkę najniższej warstwy i zwraca jej kształt i kolor.
|
||||
comparator:
|
||||
default:
|
||||
name: Compare
|
||||
description: Returns boolean "1" if both signals are exactly equal. Can compare
|
||||
shapes, items and booleans.
|
||||
name: Porównywacz
|
||||
description: Zwraca sygnał "Prawda", jeżeli oba sygnały są dokładnie takie same. Działa na
|
||||
kształtach, kolorach i wartościach Prawda/Fałsz.
|
||||
virtual_processor:
|
||||
default:
|
||||
name: Virtual Cutter
|
||||
description: Virtually cuts the shape into two halves.
|
||||
name: Wirtualny Przecinak
|
||||
description: Wirtualnie przecina kształt na 2 połówki
|
||||
rotater:
|
||||
name: Virtual Rotater
|
||||
description: Virtually rotates the shape, both clockwise and counter-clockwise.
|
||||
name: Wirtualny Obracacz
|
||||
description: Wirtualnie obraca kształt, potrafi to robić w oba kierunki.
|
||||
unstacker:
|
||||
name: Virtual Unstacker
|
||||
description: Virtually extracts the topmost layer to the right output and the
|
||||
remaining ones to the left.
|
||||
name: Wirtualny Odklejacz
|
||||
description: Wirtualnie oddziela najwyższą warstwę na prawe wyjście i
|
||||
resztę na lewe.
|
||||
stacker:
|
||||
name: Virtual Stacker
|
||||
description: Virtually stacks the right shape onto the left.
|
||||
name: Wirtualny Sklejacz
|
||||
description: Wirtualnie skleja prawy kształt na lewy.
|
||||
painter:
|
||||
name: Virtual Painter
|
||||
description: Virtually paints the shape from the bottom input with the shape on
|
||||
the right input.
|
||||
name: Wirtualny Malarz
|
||||
description: Wirtualnie maluje kształt z dolnego wejścia barwnikiem z
|
||||
prawego wejścia.
|
||||
item_producer:
|
||||
default:
|
||||
name: Item Producer
|
||||
description: Available in sandbox mode only, outputs the given signal from the
|
||||
wires layer on the regular layer.
|
||||
name: Producent kształtów
|
||||
description: Dostępne tylko w trybie piaskownicy. Produkuje przedmioty z sygnału
|
||||
danego na warstwie przewodów na główną warstwę.
|
||||
storyRewards:
|
||||
reward_cutter_and_trash:
|
||||
title: Przecinanie Kształtów
|
||||
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
|
||||
from top to bottom <strong>regardless of its
|
||||
orientation</strong>!<br><br>Be sure to get rid of the waste, or
|
||||
otherwise <strong>it will clog and stall</strong> - For this purpose
|
||||
I have given you the <strong>trash</strong>, which destroys
|
||||
everything you put into it!
|
||||
desc: Właśnie odblokowałeś <strong>przecinaka</strong>, który przecina kstałty na pół
|
||||
od góry na dół <strong>bez znaczenia na ich orientację</strong>!<br><br>
|
||||
Upewnij się, że usuwasz śmieci - w przeciwnym przypadku <strong>maszyna zapcha
|
||||
się i przestanie działać!</strong> Do tego celu dałem ci <strong>śmietnik</strong>,
|
||||
który usuwa wszystko, co do niego włożysz!
|
||||
reward_rotater:
|
||||
title: Obracanie
|
||||
desc: "Odblokowano nową maszynę: <strong>Obracacz</strong>! Obraca wejście o 90
|
||||
@ -603,9 +601,9 @@ storyRewards:
|
||||
reward_painter:
|
||||
title: Malowanie
|
||||
desc: "Odblokowano nową maszynę: <strong>Maszyna Malująca</strong> - wydobądź
|
||||
kilka pigmentów (identycznie jak kształty) i połącz je z kształtami
|
||||
kilka barwników (identycznie jak kształty) i połącz je z kształtami
|
||||
aby je pomalować!<br><br>PS: Jeśli nie widzisz kolorów, w
|
||||
ustawieniach znajduje się <strong>color blind mode</strong>!"
|
||||
ustawieniach znajduje się <strong>tryb dla daltonistów</strong>!"
|
||||
reward_mixer:
|
||||
title: Mieszanie
|
||||
desc: "Odblokowano nową maszynę: <strong>Mieszadło Kolorów</strong> - Złącz dwa
|
||||
@ -619,9 +617,8 @@ storyRewards:
|
||||
kształt po prawej jest <strong>kładziony na</strong> ten z lewej!"
|
||||
reward_splitter:
|
||||
title: Rozdzielacz/Łącznik
|
||||
desc: You have unlocked a <strong>splitter</strong> variant of the
|
||||
<strong>balancer</strong> - It accepts one input and splits them
|
||||
into two!
|
||||
desc: Właśnie odblokowałeś <strong>rozdzielacz</strong> - typ <strong>dystrybutor</strong>,
|
||||
który akceptuje jedno wejście i rozdziela je na dwa!
|
||||
reward_tunnel:
|
||||
title: Tunel
|
||||
desc: <strong>Tunel</strong> został odblokowany - Możesz teraz prowadzić
|
||||
@ -633,10 +630,10 @@ storyRewards:
|
||||
<strong>naciśnij 'T', by zmieniać warianty</strong>!
|
||||
reward_miner_chainable:
|
||||
title: Wydobycie Łańcuchowe
|
||||
desc: "You have unlocked the <strong>chained extractor</strong>! It can
|
||||
<strong>forward its resources</strong> to other extractors so you
|
||||
can more efficiently extract resources!<br><br> PS: The old
|
||||
extractor has been replaced in your toolbar now!"
|
||||
desc: "Właśnie odblokowałeś <strong>łańcuchowy ekstraktor</strong>! Może on
|
||||
<strong>przekazywać swoje surowce</strong> do innych ekstraktorów,
|
||||
byś mógł bardziej efektywnie wydobywać surowce!<br><br> PS: Stary ekstraktor
|
||||
na pasku narzędzi został teraz zastąpiony nowym!"
|
||||
reward_underground_belt_tier_2:
|
||||
title: Tunel Poziomu II
|
||||
desc: Odblokowano nowy wariant <strong>tunelu</strong> - Posiada większy
|
||||
@ -653,18 +650,17 @@ storyRewards:
|
||||
raz</strong>, pobierając wyłącznie jeden barwnik!
|
||||
reward_storage:
|
||||
title: Magazyn
|
||||
desc: You have unlocked the <strong>storage</strong> building - It allows you to
|
||||
store items up to a given capacity!<br><br> It priorities the left
|
||||
output, so you can also use it as an <strong>overflow gate</strong>!
|
||||
desc: Właśnie odblokowałeś <strong>magazyn</strong> - Pozwala na przecowywanie przedmiotów,
|
||||
do pewnej ilości!<br><br> Prawe wyjście posiada większy piorytet, więc może być on
|
||||
użyty jako <strong>brama przepełnieniowa</strong>!
|
||||
reward_freeplay:
|
||||
title: Tryb swobodny
|
||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
|
||||
that shapes are now <strong>randomly</strong> generated!<br><br>
|
||||
Since the hub will require a <strong>throughput</strong> from now
|
||||
on, I highly recommend to build a machine which automatically
|
||||
delivers the requested shape!<br><br> The HUB outputs the requested
|
||||
shape on the wires layer, so all you have to do is to analyze it and
|
||||
automatically configure your factory based on that.
|
||||
desc: Udało ci się! Odblokowałeś <strong>tryb swobodny</strong>! To oznacza, że
|
||||
kształty są teraz <strong>losowo</strong> generowane!<br><br>
|
||||
Od teraz budynek główny będzie wymagał odpowiedniej <strong>przepustowości</strong>
|
||||
kształtów, zatem sugeruję budowę maszyny, która będzie atuomatycznie dostarczała
|
||||
wymagany kształt!<br><br> Budynek główny emituje wymagany kształt na warstwie
|
||||
przewodów, więc wystarczy analizować ten sygnał i konfigurować fabrykę bazując na nim.
|
||||
reward_blueprints:
|
||||
title: Schematy
|
||||
desc: Możesz teraz <strong>kopiować i wklejać</strong> części swojej fabryki!
|
||||
@ -683,77 +679,73 @@ storyRewards:
|
||||
desc: Gratulacje! Przy okazji, więcej zawartości jest w planach dla wersji
|
||||
pełnej!
|
||||
reward_balancer:
|
||||
title: Balancer
|
||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||
be used to build bigger factories by <strong>splitting and merging
|
||||
items</strong> onto multiple belts!<br><br>
|
||||
title: Dystrybutor
|
||||
desc: Właśnie odblokowałeś wielofunkcyjny <strong>dystrybutor</strong> - Pozwala
|
||||
na budowę większych fabryk poprzez <strong>rozdzielanie i łączenie</strong>
|
||||
taśmociągów!<br><br>
|
||||
reward_merger:
|
||||
title: Compact Merger
|
||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
||||
<strong>balancer</strong> - It accepts two inputs and merges them
|
||||
into one belt!
|
||||
title: Kompaktowy łącznik
|
||||
desc: Właśnie odblokowałeś <strong>łącznik</strong> - typ <strong>dystrybutora</strong>,
|
||||
który akceptuje dwa wejścia i łączy je na jeden taśmociąg!
|
||||
reward_belt_reader:
|
||||
title: Belt reader
|
||||
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
|
||||
measure the throughput of a belt.<br><br>And wait until you unlock
|
||||
wires - then it gets really useful!
|
||||
title: Czytnik taśmociągów
|
||||
desc: Właśnie odblokowałeś <strong>czytnik taśmociągów</strong>! Pozwala ci na
|
||||
mierzenie przepustowości taśmociągu.<br><br>Czekaj tylko, aż odblokujesz przewody
|
||||
logiczne - dopiero wtedy staje się bardzo użyteczny!
|
||||
reward_rotater_180:
|
||||
title: Rotater (180 degrees)
|
||||
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
|
||||
you to rotate a shape by 180 degress (Surprise! :D)
|
||||
title: Obracacz (180°)
|
||||
desc: Właśnie odblokowałeś kolejny wariant <strong>obraczacza</strong>! - Pozwala ci na
|
||||
obrócenie kształtu o 180 stopni!
|
||||
reward_display:
|
||||
title: Display
|
||||
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
||||
wires layer to visualize it!<br><br> PS: Did you notice the belt
|
||||
reader and storage output their last read item? Try showing it on a
|
||||
display!"
|
||||
title: Wyświetlacz
|
||||
desc: "Właśnie odblokowałeś <strong>Wyświetlacz</strong> - Podłącz sygnał na warstwie
|
||||
przewodów, by go zwizualizować!<br><br> PS: Czy zauważyłeś, że czytnik taśmociągów
|
||||
i magazyn emitują ostatni przedmiot jako sygnał? Spróbuj wyświetlić go na wyświetlaczu!"
|
||||
reward_constant_signal:
|
||||
title: Constant Signal
|
||||
desc: You unlocked the <strong>constant signal</strong> building on the wires
|
||||
layer! This is useful to connect it to <strong>item filters</strong>
|
||||
for example.<br><br> The constant signal can emit a
|
||||
<strong>shape</strong>, <strong>color</strong> or
|
||||
<strong>boolean</strong> (1 / 0).
|
||||
title: Stały sygnał
|
||||
desc: >-
|
||||
Właśnie odblokowałeś budynek emitujący <strong>stały sygnał</strong> na warstwie przewodów!
|
||||
Jest on przydatny na przykład: do ustawiania <strong>filtrów</strong><br><br>
|
||||
Sygnał może być <strong>kształtem</strong>, <strong>kolorem</strong> lub wartością
|
||||
<strong>Prawda/Fałsz</strong>.
|
||||
reward_logic_gates:
|
||||
title: Logic Gates
|
||||
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
|
||||
about this, but it's actually super cool!<br><br> With those gates
|
||||
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
|
||||
bonus on top I also just gave you a <strong>transistor</strong>!
|
||||
title: Bramki logiczne
|
||||
desc: Właśnie odblokowałeś <strong>bramki logiczne</strong>! Nie musisz być z tego powodu
|
||||
podekscytowany, ale one są bardzo fajne!<br><br> Z tymi bramkami możesz teraz wykonywać
|
||||
operacje AND, OR, XOR i NOT.<br><br> Dodatkowo dałem ci <strong>tranzystor</strong>!
|
||||
reward_virtual_processing:
|
||||
title: Virtual Processing
|
||||
desc: I just gave a whole bunch of new buildings which allow you to
|
||||
<strong>simulate the processing of shapes</strong>!<br><br> You can
|
||||
now simulate a cutter, rotater, stacker and more on the wires layer!
|
||||
With this you now have three options to continue the game:<br><br> -
|
||||
Build an <strong>automated machine</strong> to create any possible
|
||||
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
||||
something cool with wires.<br><br> - Continue to play
|
||||
regulary.<br><br> Whatever you choose, remember to have fun!
|
||||
title: Wirtualne przetwarzanie
|
||||
desc: Właśnie dałem ci mnóstwo budynków, które pozwolą ci
|
||||
<strong>symulować przetwarzanie kształtów</strong>!<br><br> Możesz teraz symulować
|
||||
przecinaka, obracacza, sklejacza i wiele więcej na warstwie przewodów!
|
||||
Teraz masz trzy opcje na kontynuację gry:<br><br> -
|
||||
Zbuduj <strong>zautomatyzowaną maszynę</strong>, która stworzy każdy kstałt
|
||||
ządany przez budynek główny (Polecam tą opcję!).<br><br> - Zbuduj
|
||||
coś ciekawego za pomocą przewodów.<br><br> - Kontynuuj zwykłą
|
||||
rozgrywkę.<br><br> Cokolwiek wybierzesz, pamiętaj by się dobrze bawić!
|
||||
reward_wires_painter_and_levers:
|
||||
title: Wires & Quad Painter
|
||||
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
||||
layer on top of the regular layer and introduces a lot of new
|
||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||
Painter</strong> - Connect the slots you would like to paint with on
|
||||
the wires layer!<br><br> To switch to the wires layer, press
|
||||
<strong>E</strong>."
|
||||
title: Przewody i poczwórny malarz
|
||||
desc: "Właśnie odblokowałeś <strong>Warstwę przewodów</strong>: Jest to osobna
|
||||
warstwa położnoa na istniejącej, która wprowadza wiele nowych mechanik! <br><br>
|
||||
Na początek dałem ci <strong>Poczwórnego Malarza</strong> - Podłącz ćwiartki, które
|
||||
chcesz pomalować na warstwie przewodów!<br><br> By przełączyć się na warstwę przewodów,
|
||||
wciśnij <strong>E</strong>."
|
||||
reward_filter:
|
||||
title: Item Filter
|
||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||
to the top or the right output depending on whether they match the
|
||||
signal from the wires layer or not.<br><br> You can also pass in a
|
||||
boolean signal (1 / 0) to entirely activate or disable it.
|
||||
title: Filtr przedmiotów
|
||||
desc: Właśnie odblokowałeś <strong>Filtr Przedmiotów</strong>! Będzie on przekirowywał
|
||||
przedmioty do górnego lub prawego wyjścia, zależnie od tego, czy pasują one do
|
||||
sygnału z warstwy przewodów.<br><br> Możesz również przekazać sygnał typu Prawda/Fałsz,
|
||||
by całkowicie go włączyć lub wyłączyć.
|
||||
reward_demo_end:
|
||||
title: End of Demo
|
||||
desc: You have reached the end of the demo version!
|
||||
title: Koniec wersji demo
|
||||
desc: Dotarłeś do końca wersji demo!
|
||||
settings:
|
||||
title: Ustawienia
|
||||
categories:
|
||||
general: Ogólne
|
||||
userInterface: Interfejs
|
||||
advanced: Zaawansowane
|
||||
performance: Performance
|
||||
performance: Wydajność
|
||||
versionBadges:
|
||||
dev: Wersja Rozwojowa
|
||||
staging: Wersja eksperymentalna
|
||||
@ -861,47 +853,45 @@ settings:
|
||||
indywidualnie. Może to być wygodniejsze, jeśli często
|
||||
przełączasz się między umieszczaniem różne typy budynków.
|
||||
soundVolume:
|
||||
title: Sound Volume
|
||||
description: Set the volume for sound effects
|
||||
title: Głośność dźwięków
|
||||
description: Ustaw głośnośc efektów dźwiękowych
|
||||
musicVolume:
|
||||
title: Music Volume
|
||||
description: Set the volume for music
|
||||
title: Głośnosć muzyki
|
||||
description: Ustaw głośność muzyki
|
||||
lowQualityMapResources:
|
||||
title: Low Quality Map Resources
|
||||
description: Simplifies the rendering of resources on the map when zoomed in to
|
||||
improve performance. It even looks cleaner, so be sure to try it
|
||||
out!
|
||||
title: Zasoby mapy o niskiej jakości
|
||||
description: Upraszcza renderowanie zasobów na mapie, gdy kamera jest przybliżona,
|
||||
by zwiększyć wydajność. Wygląda to nawet ładnie, więc wypróbuj tą funkcję!
|
||||
disableTileGrid:
|
||||
title: Disable Grid
|
||||
description: Disabling the tile grid can help with the performance. This also
|
||||
makes the game look cleaner!
|
||||
title: Wyłącz siatkę
|
||||
description: Wyłączenie siatki może pomóc z wydajnością. Oprócz tego, poprawia
|
||||
wygląd gry!
|
||||
clearCursorOnDeleteWhilePlacing:
|
||||
title: Clear Cursor on Right Click
|
||||
description: Enabled by default, clears the cursor whenever you right click
|
||||
while you have a building selected for placement. If disabled,
|
||||
you can delete buildings by right-clicking while placing a
|
||||
building.
|
||||
title: Wyczyść kursor przy kliknięciu PPM
|
||||
description: Domyślnie włączone, resetuje wybrany budynek do budowy,
|
||||
gdy klikasz prawym przyciskiem myszy. Jeżeli to wyłączysz, możesz
|
||||
usuwać budynki podczas budowania używając tego samego przycisku.
|
||||
lowQualityTextures:
|
||||
title: Low quality textures (Ugly)
|
||||
description: Uses low quality textures to save performance. This will make the
|
||||
game look very ugly!
|
||||
title: Tekstury niskiej jakości (Brzydkie)
|
||||
description: Używa niskej jakości tekstur, by zwiększyć wydajność. Spowoduje to,
|
||||
że gra będzie wyglądać bardzo brzydko!
|
||||
displayChunkBorders:
|
||||
title: Display Chunk Borders
|
||||
description: The game is divided into chunks of 16x16 tiles, if this setting is
|
||||
enabled the borders of each chunk are displayed.
|
||||
title: Wyświetl granice chunków
|
||||
description: Gra jest podzielona na chunki o wielkości 16x15 kratek.
|
||||
Włączenie tego ustawienia powoduje wyświetlenie granicy każdego chunku.
|
||||
pickMinerOnPatch:
|
||||
title: Pick miner on resource patch
|
||||
description: Enabled by default, selects the miner if you use the pipette when
|
||||
hovering a resource patch.
|
||||
title: Wybierz ekstraktor zamiast źródła
|
||||
description: Domyślnie włączone, wybiera ekstraktor, jeżeli spróbujesz
|
||||
wybrać źródło surowców za pomocą pipety
|
||||
simplifiedBelts:
|
||||
title: Simplified Belts (Ugly)
|
||||
description: Does not render belt items except when hovering the belt to save
|
||||
performance. I do not recommend to play with this setting if you
|
||||
do not absolutely need the performance.
|
||||
title: Uproszczone taśmociągi (Brzydkie)
|
||||
description: Nie renderuje przedmiotów na taśmociągach, jeżeli nie
|
||||
są zaznaczone kursorem, by zwiększyć wydajność. Nie zalecam
|
||||
używać tego ustawienia, chyba że absolutnie potrzebujesz wydajności.
|
||||
enableMousePan:
|
||||
title: Enable Mouse Pan
|
||||
description: Allows to move the map by moving the cursor to the edges of the
|
||||
screen. The speed depends on the Movement Speed setting.
|
||||
title: Włącz przesuwanie myszą
|
||||
description: Pozwala na poruszanie kamerą poprzez przez przesuwanie kursora
|
||||
do granicy ekranu. Szybkość jest zależna od ustawienia Prędkość poruszania.
|
||||
rangeSliderPercentage: <amount> %
|
||||
keybindings:
|
||||
title: Klawiszologia
|
||||
@ -961,21 +951,21 @@ keybindings:
|
||||
menuClose: Zamknij Menu
|
||||
switchLayers: Przełącz warstwy
|
||||
wire: Przewód Energetyczny
|
||||
balancer: Balancer
|
||||
storage: Storage
|
||||
constant_signal: Constant Signal
|
||||
logic_gate: Logic Gate
|
||||
lever: Switch (regular)
|
||||
filter: Filter
|
||||
wire_tunnel: Wire Crossing
|
||||
display: Display
|
||||
reader: Belt Reader
|
||||
virtual_processor: Virtual Cutter
|
||||
transistor: Transistor
|
||||
analyzer: Shape Analyzer
|
||||
comparator: Compare
|
||||
item_producer: Item Producer (Sandbox)
|
||||
copyWireValue: "Wires: Copy value below cursor"
|
||||
balancer: Dystrybutor
|
||||
storage: Magazyn
|
||||
constant_signal: Stały Sygnał
|
||||
logic_gate: Bramka logiczna
|
||||
lever: Przełącznik
|
||||
filter: Filtr
|
||||
wire_tunnel: Skrzyżowanie przewodów
|
||||
display: Wyświetlacz
|
||||
reader: Czytnik taśmociągów
|
||||
virtual_processor: Wirtualny Przetwarzacz
|
||||
transistor: Tranzystor
|
||||
analyzer: Analizator Kształtów
|
||||
comparator: Porównywacz
|
||||
item_producer: Producent Przedmiotów (Tryb Piaskownicy)
|
||||
copyWireValue: "Przewody: Skopiuj wartość pod kursorem"
|
||||
about:
|
||||
title: O Grze
|
||||
body: 'Ta gra jest open-source. Rozwijana jest przez <a
|
||||
@ -1002,63 +992,59 @@ demo:
|
||||
exportingBase: Eksportowanie całej fabryki jako zrzut ekranu
|
||||
settingNotAvailable: Niedostępne w wersji demo.
|
||||
tips:
|
||||
- The hub accepts input of any kind, not just the current shape!
|
||||
- Make sure your factories are modular - it will pay out!
|
||||
- Don't build too close to the hub, or it will be a huge chaos!
|
||||
- If stacking does not work, try switching the inputs.
|
||||
- You can toggle the belt planner direction by pressing <b>R</b>.
|
||||
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
|
||||
- Ratios stay the same, as long as all upgrades are on the same Tier.
|
||||
- Serial execution is more efficient than parallel.
|
||||
- You will unlock more variants of buildings later in the game!
|
||||
- You can use <b>T</b> to switch between different variants.
|
||||
- Symmetry is key!
|
||||
- You can weave different tiers of tunnels.
|
||||
- Try to build compact factories - it will pay out!
|
||||
- The painter has a mirrored variant which you can select with <b>T</b>
|
||||
- Having the right building ratios will maximize efficiency.
|
||||
- At maximum level, 5 extractors will fill a single belt.
|
||||
- Don't forget about tunnels!
|
||||
- You don't need to divide up items evenly for full efficiency.
|
||||
- Holding <b>SHIFT</b> will activate the belt planner, letting you place
|
||||
long lines of belts easily.
|
||||
- Cutters always cut vertically, regardless of their orientation.
|
||||
- To get white mix all three colors.
|
||||
- The storage buffer priorities the first output.
|
||||
- Invest time to build repeatable designs - it's worth it!
|
||||
- Holding <b>CTRL</b> allows to place multiple buildings.
|
||||
- You can hold <b>ALT</b> to invert the direction of placed belts.
|
||||
- Efficiency is key!
|
||||
- Shape patches that are further away from the hub are more complex.
|
||||
- Machines have a limited speed, divide them up for maximum efficiency.
|
||||
- Use balancers to maximize your efficiency.
|
||||
- Organization is important. Try not to cross conveyors too much.
|
||||
- Plan in advance, or it will be a huge chaos!
|
||||
- Don't remove your old factories! You'll need them to unlock upgrades.
|
||||
- Try beating level 20 on your own before seeking for help!
|
||||
- Don't complicate things, try to stay simple and you'll go far.
|
||||
- You may need to re-use factories later in the game. Plan your factories to
|
||||
be re-usable.
|
||||
- Sometimes, you can find a needed shape in the map without creating it with
|
||||
stackers.
|
||||
- Full windmills / pinwheels can never spawn naturally.
|
||||
- Color your shapes before cutting for maximum efficiency.
|
||||
- With modules, space is merely a perception; a concern for mortal men.
|
||||
- Make a separate blueprint factory. They're important for modules.
|
||||
- Have a closer look on the color mixer, and your questions will be answered.
|
||||
- Use <b>CTRL</b> + Click to select an area.
|
||||
- Building too close to the hub can get in the way of later projects.
|
||||
- The pin icon next to each shape in the upgrade list pins it to the screen.
|
||||
- Mix all primary colors together to make white!
|
||||
- You have an infinite map, don't cramp your factory, expand!
|
||||
- Also try Factorio! It's my favorite game.
|
||||
- The quad cutter cuts clockwise starting from the top right!
|
||||
- You can download your savegames in the main menu!
|
||||
- This game has a lot of useful keybindings! Be sure to check out the
|
||||
settings page.
|
||||
- This game has a lot of settings, be sure to check them out!
|
||||
- The marker to your hub has a small compass to indicate its direction!
|
||||
- To clear belts, cut the area and then paste it at the same location.
|
||||
- Press F4 to show your FPS and Tick Rate.
|
||||
- Press F4 twice to show the tile of your mouse and camera.
|
||||
- You can click a pinned shape on the left side to unpin it.
|
||||
- Budynek główny akceptuje wejście każdego rodzaju - nie tylko aktualny kształt!
|
||||
- Upewnij się, że twoje fabryki są modularne - opłaci się to!
|
||||
- Nie buduj zbyt blisko budynku głównego, albo będziesz miał wielki chaos!
|
||||
- Jeżeli łączenie kształtów nie działa, spróbuj zamienić wejścia.
|
||||
- Możesz zmienić kierunek planera taśmociągów poprzez naciśnięcie <b>R</b>.
|
||||
- Przytrymanie <b>CTRL</b> pozwala na przeciąganie taśmociągów bez automatycznego zmieniania kierunków.
|
||||
- Stosunku pozostają takie same, dopóki wszystkie ulepszenia są na tym samym poziomie.
|
||||
- Seryjne wykonanie jest badziej wydajne niż równoległe.
|
||||
- Odblokujesz więcej wariantów budynków później w rozgrywce!
|
||||
- Możesz użyć <b>T</b>, by zmienić warianty budynków.
|
||||
- Symetria to klucz do sukcesu!
|
||||
- Możesz przeplatać różne poziomy tuneli.
|
||||
- Spróbuj budować kompaktowe fabryki - opłaci się to!
|
||||
- Malarz ma wersję odbitą lustrzanie, którą możesz wybrać klawiszem <b>T</b>.
|
||||
- Posiadanie budynków w odpowiednich stosunkach zmaksymalizuje wydajność.
|
||||
- Na najwyższym poziomie, 5 ekstraktorów zapełni pojedynczy taśmociąg.
|
||||
- Nie zapomnij o tunelach!
|
||||
- Nie musisz dzielić równo przedmiotów, by osiągnąć pełną wydajność.
|
||||
- Przytrymanie <b>SHIFT</b> aktywuje planera taśmociągów, pozwalającego ci na łatwe budowanie długich taśmociągów.
|
||||
- Przecinaki zawsze tną pionowo, nie zważając na ich orientację.
|
||||
- Zmieszanie wszystich 3 barwników daje biały barwnik.
|
||||
- Pierwsze wyjście z magazynu ma najwyższy piorytet.
|
||||
- Zainwestuj czas w budowanie powtarzalnych układów fabryk - warto!
|
||||
- Przytrymanie <b>CTRL</b> pozwala na układanie wielu budynków tego samego typu.
|
||||
- Możesz przytrzymać <b>ALT</b>, by odwrócić kierunek układanych taśmociągów.
|
||||
- Wydajność to klucz do sukcesu!
|
||||
- Kształty położone dalej od budynku głównego są bardziej skomplikowane.
|
||||
- Maszyny mają limitowaną prędkość, podziel wejścia między wiele ich, by zmaksymalizować wydajność.
|
||||
- Użyj dystrybutorów, by zmaksymalizować wydajność.
|
||||
- Organizacja jest ważna. Próbuj nie krzyżować zbyt wielu taśmociągów.
|
||||
- Planuj na przyszłość, albo wszystko będzie wielkim chaosem!
|
||||
- Nie usuwaj swoich starych fabryk! Będziesz ich potrzebował, by odblokować ulepszenia.
|
||||
- Spróbuj przejść poziom 20 samemu, zanim zaczniesz szukać pomocy!
|
||||
- Nie komplikuj rzeczy, próbuj budować proste rzeczy, a zajdziesz daleko.
|
||||
- Możesz potrzebować ponownie używać swoich fabryk w późniejszej fazie rozgrywki. Planuj swoje fabryki, by były zdatne do ponownego użycia.
|
||||
- Czasami znajdziesz wymagany kształt na mapie, bez potrzeby tworzenia go za pomoca sklejaczy.
|
||||
- Pełne "wiatraczki" nigdy nie pojawią się naturalnie na mapie.
|
||||
- Maluj swoje kształty przed przecianiem dla maksymalnej wydajności.
|
||||
- Z modułami, miejsce jest tylko tym, co postrzegamy; troska dla śmiertelników
|
||||
- Zbuduj osobną fabrykę schematów. Są one bardzo potrzebne do modułów.
|
||||
- Obejrz dokładnie mikser kolorów, a wszystkie twoje pytania zostaną rozwiązane.
|
||||
- Przytrzymaj <b>CTRL</b> i przeciągnij, by zaznaczyć obszar
|
||||
- Budowanie zbyt blisko budynku głównego może przeszkodzić ci w późniejszych projektach.
|
||||
- Ikona pinezki przy każdym kształcie na liście ulepszeń przypina je na ekranie.
|
||||
- Połącz wszystkie głowne kolory, by stworzyć biały!
|
||||
- Masz nieskończoną mapę, nie ściskaj swojej fabryki, rozszerzaj ją!
|
||||
- Spróbuj też Factorio! To moja ulubiona gra.
|
||||
- Poczwórny przecinak tnie zgodnie z ruchem wskazówek zegara, zaczynając do prawej górnej ćwiartki!
|
||||
- Możesz pobrać swoje zapisy gry w głownym menu gry!
|
||||
- Ta gra posiada dużo użytecznych skrótów klawiszowych! Sprawdź stronę ustawień!
|
||||
- Ta gra posiada mnóstwo ustawień, sprawdź je!
|
||||
- Znacznik do budynku główneko posiada mały kompas, wskazujący do niego kierunek!
|
||||
- By wyczyścić taśmociągi, wytnij obszar i wklej go w tym samym miejscu.
|
||||
- Naciśnij F4, by zobaczyć ilość FPS i tempo ticków.
|
||||
- Naciśnij F4 dwa razy, by zobaczyć kratkę twojej myszy i kamery.
|
||||
- Możesz klinąć przypięty kształt po lewej stronie, by go odpiąć.
|
||||
|
@ -4,7 +4,7 @@ steamPage:
|
||||
discordLinkShort: Discord Oficial
|
||||
intro: >-
|
||||
Shapez.io é um jogo relaxante no qual você deve construir fábricas para
|
||||
produzir formas geométricas automaticamente.
|
||||
produzir formas geométricas automaticamente.
|
||||
|
||||
Conforme os níveis aumentam, as formas se tornam mais complexas, e você terá que explorar o mapa infinito.
|
||||
|
||||
@ -25,7 +25,7 @@ steamPage:
|
||||
- Me ajuda! ❤️
|
||||
title_future: Conteúdo Planejado
|
||||
planned:
|
||||
- Biblioteca de esquemas (Exclusivo para a versão completa)
|
||||
- Biblioteca de projetos (Exclusivo para a versão completa)
|
||||
- Conquistas da Steam
|
||||
- Modo Puzzle
|
||||
- Minimapa
|
||||
@ -94,7 +94,7 @@ mainMenu:
|
||||
completa ou baixe o Chrome para obter uma experiência completa.
|
||||
savegameLevel: Nível <x>
|
||||
savegameLevelUnknown: Nível desconhecido
|
||||
savegameUnnamed: Unnamed
|
||||
savegameUnnamed: Sem nome
|
||||
dialogs:
|
||||
buttons:
|
||||
ok: OK
|
||||
@ -119,9 +119,9 @@ dialogs:
|
||||
text: "Houve uma falha ao carregar seu jogo salvo:"
|
||||
confirmSavegameDelete:
|
||||
title: Confirmar exclusão
|
||||
text: Are you sure you want to delete the following game?<br><br>
|
||||
'<savegameName>' at level <savegameLevel><br><br> This can not be
|
||||
undone!
|
||||
text: Tem certeza que deseja deletar o jogo a seguir?<br><br>
|
||||
'<savegameName>' no nível <savegameLevel><br><br> Isso não
|
||||
pode ser revertido!
|
||||
savegameDeletionError:
|
||||
title: Falha ao deletar
|
||||
text: "Houve uma falha ao deletar seu jogo salvo:"
|
||||
@ -135,14 +135,14 @@ dialogs:
|
||||
title: Resetar controles
|
||||
desc: Essa opção deixa os controles nas definições padrão.
|
||||
keybindingsResetOk:
|
||||
title: Resetar controles
|
||||
title: Controles resetados
|
||||
desc: Os controles foram resetados para as definições padrão.
|
||||
featureRestriction:
|
||||
title: Versão Demo
|
||||
desc: Você tentou acessar um recurso (<feature>) que não está disponível na
|
||||
demo. Considere obter a versão completa para a proceder!
|
||||
oneSavegameLimit:
|
||||
title: Jogo salvo limitado
|
||||
title: Limite de jogos salvos
|
||||
desc: Você pode ter apenas um jogo salvo por vez na versão demo. Remova o
|
||||
existente ou obtenha a versão completa!
|
||||
updateSummary:
|
||||
@ -164,7 +164,7 @@ dialogs:
|
||||
continuar?
|
||||
massCutInsufficientConfirm:
|
||||
title: Confirmar Corte?
|
||||
desc: You can not afford to paste this area! Are you sure you want to cut it?
|
||||
desc: Você não conseguirá colar essa área! Tem certeza que quer cortá-la??
|
||||
blueprintsNotUnlocked:
|
||||
title: Não desbloqueado ainda
|
||||
desc: Os projetos ainda não foram desbloqueados! Complete mais níveis para
|
||||
@ -181,8 +181,8 @@ dialogs:
|
||||
createMarker:
|
||||
title: Nova Marcação
|
||||
titleEdit: Editar Marcador
|
||||
desc: Give it a meaningful name, you can also include a <strong>short
|
||||
key</strong> of a shape (Which you can generate <link>here</link>)
|
||||
desc: Dê um nome significativo, você também pode incluir um <strong>código
|
||||
</strong> de uma forma (Você pode gerá-lo <link>aqui</link>)
|
||||
markerDemoLimit:
|
||||
desc: Você só pode criar dois marcadores na versão demo. Adquira a versão
|
||||
completa para marcadores ilimitados!
|
||||
@ -404,7 +404,7 @@ buildings:
|
||||
description: Permite transportar energia.
|
||||
second:
|
||||
name: Fio
|
||||
description: Transfere sinais, que podem ser de itens, cores or binários (1 /
|
||||
description: Transfere sinais, que podem ser de itens, cores ou binários (1 /
|
||||
0). Fios com cores diferentes não se conectam.
|
||||
miner:
|
||||
default:
|
||||
@ -466,9 +466,9 @@ buildings:
|
||||
description: Colore as formas na entrada esquerda com a cor da entrada superior.
|
||||
quad:
|
||||
name: Pintor (Quádruplo)
|
||||
description: Allows you to color each quadrant of the shape individually. Only
|
||||
slots with a <strong>truthy signal</strong> on the wires layer
|
||||
will be painted!
|
||||
description: Permite que você pinte cada quadrante da forma individualmente. Apenas
|
||||
entrada com um <strong>sinal verdadeiro</strong> no plano de fios
|
||||
serão pintadas!
|
||||
trash:
|
||||
default:
|
||||
name: Lixo
|
||||
@ -514,31 +514,31 @@ buildings:
|
||||
default:
|
||||
name: Portão E (AND)
|
||||
description: Emite um sinal binário "1" se ambas as entradas forem verdadeiras.
|
||||
(Ser verdadeira significa receber um sinal de forma, cor or
|
||||
(Ser verdadeira significa receber um sinal de forma, cor ou
|
||||
binário "1")
|
||||
not:
|
||||
name: Portão NEGAR (NOT)
|
||||
description: Emite um sinal binário "1" se a entrada for falsa. (Ser verdadeira
|
||||
significa receber um sinal de forma, cor or binário "1")
|
||||
significa receber um sinal de forma, cor ou binário "1")
|
||||
xor:
|
||||
name: Portão OU EXCLUSIVO (XOR)
|
||||
description: Emite um sinal binário "1" se uma das entradas for verdadeira, mas
|
||||
não duas. (Ser verdadeira significa receber um sinal de forma,
|
||||
cor or binário "1")
|
||||
cor ou binário "1")
|
||||
or:
|
||||
name: Portão OU (OR)
|
||||
description: Emite um sinal binário "1" se uma das entradas for verdadeira. (Ser
|
||||
verdadeira significa receber um sinal de forma, cor or binário
|
||||
verdadeira significa receber um sinal de forma, cor ou binário
|
||||
"1")
|
||||
transistor:
|
||||
default:
|
||||
name: Transistor
|
||||
description: Envia o sinal adiante se a entrada for verdadeira. (Ser verdadeira
|
||||
significa receber um sinal de forma, cor or binário "1")
|
||||
significa receber um sinal de forma, cor ou binário "1")
|
||||
mirrored:
|
||||
name: Transistor
|
||||
description: Envia o sinal adiante se a entrada for verdadeira. (Ser verdadeira
|
||||
significa receber um sinal de forma, cor or binário "1")
|
||||
significa receber um sinal de forma, cor ou binário "1")
|
||||
filter:
|
||||
default:
|
||||
name: Filtro
|
||||
@ -593,12 +593,12 @@ buildings:
|
||||
storyRewards:
|
||||
reward_cutter_and_trash:
|
||||
title: Cortando formas
|
||||
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
|
||||
from top to bottom <strong>regardless of its
|
||||
orientation</strong>!<br><br>Be sure to get rid of the waste, or
|
||||
otherwise <strong>it will clog and stall</strong> - For this purpose
|
||||
I have given you the <strong>trash</strong>, which destroys
|
||||
everything you put into it!
|
||||
desc: Você acabou de desbloquear o <strong>cortador</strong>, que corta formas pela metade
|
||||
de cima para baixo <strong>independente de sua
|
||||
orientação</strong>!<br><br>Lembre-se de se livrar do lixo, caso
|
||||
contrário, <strong>a máquina irá entupir</strong> - Por isso
|
||||
eu te dei o <strong>lixo</strong>, que destrói
|
||||
tudo que você coloca nele!
|
||||
reward_rotater:
|
||||
title: Rotação
|
||||
desc: O <strong>rotacionador</strong> foi desbloqueado! Gira as formas no
|
||||
@ -662,13 +662,13 @@ storyRewards:
|
||||
output, so you can also use it as an <strong>overflow gate</strong>!
|
||||
reward_freeplay:
|
||||
title: Modo Livre
|
||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
|
||||
that shapes are now <strong>randomly</strong> generated!<br><br>
|
||||
Since the hub will require a <strong>throughput</strong> from now
|
||||
on, I highly recommend to build a machine which automatically
|
||||
delivers the requested shape!<br><br> The HUB outputs the requested
|
||||
shape on the wires layer, so all you have to do is to analyze it and
|
||||
automatically configure your factory based on that.
|
||||
desc: Você conseguiu! Você desbloqueou o <strong>modo livre</strong>! Isso significa
|
||||
que formas agora são geradas <strong>aleatóriamente</strong>!<br><br>
|
||||
Já que o HUB vai precisar de uma entrada <strong>constante</strong> a partir de
|
||||
agora, eu altamente recomendo que você construa uma máquina que entregue
|
||||
automaticamente as formas pedidas!<br><br> O HUB emite a forma pedida
|
||||
no plano dos fios, então tudo que você precisa fazer é analizá-la e
|
||||
automaticamente configurar sua fábrica baseado nessa análise.
|
||||
reward_blueprints:
|
||||
title: Projetos
|
||||
desc: Agora você pode <strong>copiar e colar</strong> partes de sua fábrica!
|
||||
@ -706,10 +706,10 @@ storyRewards:
|
||||
Ele permite que você rotacione uma forma em 180 graus (Surpresa! :D)
|
||||
reward_display:
|
||||
title: Display
|
||||
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
||||
wires layer to visualize it!<br><br> PS: Did you notice the belt
|
||||
reader and storage output their last read item? Try showing it on a
|
||||
display!"
|
||||
desc: "Você desbloqueou o <strong>Display</strong> - Conecte um sinal no
|
||||
plano de fios para poder vê-lo!<br><br> PS: Você percebeu que ambos o leitor
|
||||
de esteiras e o armazenamento emitem o último item lido? Tente mostrar
|
||||
isso em um display!"
|
||||
reward_constant_signal:
|
||||
title: Sinal Constante
|
||||
desc: Você desbloqueou a construção que emite um <strong>sinal
|
||||
@ -1082,4 +1082,3 @@ tips:
|
||||
- Pressione F4 para mostrar seu FPS e taxa de tiques.
|
||||
- Pressione F4 duas vezes para mostrar o ladrilho do seu mouse e da câmera.
|
||||
- Você pode clicar em uma forma fixada na esquerda para tirá-la de lá.
|
||||
- null
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -5,7 +5,7 @@ steamPage:
|
||||
discordLinkShort: Official Discord
|
||||
intro: >-
|
||||
Shapez.io is a relaxed game in which you have to build factories for the
|
||||
automated production of geometric shapes.
|
||||
automated production of geometric shapes.
|
||||
|
||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||
|
||||
|
@ -4,7 +4,7 @@ steamPage:
|
||||
discordLinkShort: Official Discord
|
||||
intro: >-
|
||||
Shapez.io is a relaxed game in which you have to build factories for the
|
||||
automated production of geometric shapes.
|
||||
automated production of geometric shapes.
|
||||
|
||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||
|
||||
|
@ -5,7 +5,7 @@ steamPage:
|
||||
discordLinkShort: Official Discord
|
||||
intro: >-
|
||||
Shapez.io is a relaxed game in which you have to build factories for the
|
||||
automated production of geometric shapes.
|
||||
automated production of geometric shapes.
|
||||
|
||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||
|
||||
|
@ -4,7 +4,7 @@ steamPage:
|
||||
discordLinkShort: Official Discord
|
||||
intro: >-
|
||||
Shapez.io is a relaxed game in which you have to build factories for the
|
||||
automated production of geometric shapes.
|
||||
automated production of geometric shapes.
|
||||
|
||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
steamPage:
|
||||
shortText: shapez.io är ett spel som går ut på att automatisera skapandet av
|
||||
former med ökande komplexitet inom den oändligt stora världen.
|
||||
discordLinkShort: Official Discord
|
||||
discordLinkShort: Officiel Discord
|
||||
intro: >-
|
||||
Shapez.io is a relaxed game in which you have to build factories for the
|
||||
automated production of geometric shapes.
|
||||
automated production of geometric shapes.
|
||||
|
||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||
|
||||
@ -121,9 +121,8 @@ dialogs:
|
||||
text: "Kunde inte ladda sparfil:"
|
||||
confirmSavegameDelete:
|
||||
title: Bekräfta radering
|
||||
text: Are you sure you want to delete the following game?<br><br>
|
||||
'<savegameName>' at level <savegameLevel><br><br> This can not be
|
||||
undone!
|
||||
text: Är du säker på att du vill ta bort följande spel?<br><br>
|
||||
'<savegameName>' på nivå <savegameLevel><br><br> Detta kan inte ångras!
|
||||
savegameDeletionError:
|
||||
title: Kunde inte radera
|
||||
text: "Kunde inte radera sparfil:"
|
||||
@ -202,13 +201,11 @@ dialogs:
|
||||
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
|
||||
can generate <link>here</link>)
|
||||
renameSavegame:
|
||||
title: Rename Savegame
|
||||
desc: You can rename your savegame here.
|
||||
title: Byt namn på sparfil
|
||||
desc: Du kan byta namn på din sparfil här.
|
||||
entityWarning:
|
||||
title: Performance Warning
|
||||
desc: You have placed a lot of buildings, this is just a friendly reminder that
|
||||
the game can not handle an endless count of buildings - So try to
|
||||
keep your factories compact!
|
||||
title: Prestanda varning
|
||||
desc: Du har placerat väldigt många byggnader, det här är bara en vänlig påminnelse att spelet inte klarar av ett oändligt antal av byggnader - så försök hålla dina fabriker kompakta!
|
||||
ingame:
|
||||
keybindingsOverlay:
|
||||
moveMap: Flytta
|
||||
@ -232,7 +229,7 @@ ingame:
|
||||
switchLayers: Byt lager
|
||||
buildingPlacement:
|
||||
cycleBuildingVariants: Tryck ned <key> För att bläddra igenom varianter.
|
||||
hotkeyLabel: "Hotkey: <key>"
|
||||
hotkeyLabel: "Snabbtangent: <key>"
|
||||
infoTexts:
|
||||
speed: Hastighet
|
||||
range: Räckvidd
|
||||
@ -249,7 +246,7 @@ ingame:
|
||||
notifications:
|
||||
newUpgrade: En ny uppgradering är tillgänglig!
|
||||
gameSaved: Ditt spel har sparats.
|
||||
freeplayLevelComplete: Level <level> has been completed!
|
||||
freeplayLevelComplete: Nivå <level> har blivit avklarad!
|
||||
shop:
|
||||
title: Upgraderingar
|
||||
buttonUnlock: Upgradera
|
||||
@ -341,43 +338,43 @@ ingame:
|
||||
shapeViewer:
|
||||
title: Lager
|
||||
empty: Tom
|
||||
copyKey: Copy Key
|
||||
copyKey: Kopiera nyckel
|
||||
connectedMiners:
|
||||
one_miner: 1 Miner
|
||||
n_miners: <amount> Miners
|
||||
limited_items: Limited to <max_throughput>
|
||||
watermark:
|
||||
title: Demo version
|
||||
desc: Click here to see the Steam version advantages!
|
||||
get_on_steam: Get on steam
|
||||
title: Demo-version
|
||||
desc: Klicka här för att se fördelarna med Steam-versionen!
|
||||
get_on_steam: Skaffa på Steam
|
||||
standaloneAdvantages:
|
||||
title: Get the full version!
|
||||
no_thanks: No, thanks!
|
||||
title: Skaffa den fulla versionen!
|
||||
no_thanks: Nej tack!
|
||||
points:
|
||||
levels:
|
||||
title: 12 New Levels
|
||||
desc: For a total of 26 levels!
|
||||
title: 12 nya nivåer!
|
||||
desc: Totalt 26 nivåer!
|
||||
buildings:
|
||||
title: 18 New Buildings
|
||||
desc: Fully automate your factory!
|
||||
title: 18 nya byggnader!
|
||||
desc: Automatisera din fabrik fullkomligt!
|
||||
savegames:
|
||||
title: ∞ Savegames
|
||||
desc: As many as your heart desires!
|
||||
title: ∞ med sparfiler
|
||||
desc: Så många som du bara vill!
|
||||
upgrades:
|
||||
title: 20 Upgrade Tiers
|
||||
desc: This demo version has only 5!
|
||||
markers:
|
||||
title: ∞ Markers
|
||||
desc: Never get lost in your factory!
|
||||
title: ∞ med markeringar!
|
||||
desc: Tappa aldrig bort dig i din fabrik längre!
|
||||
wires:
|
||||
title: Wires
|
||||
desc: An entirely new dimension!
|
||||
title: Kablar
|
||||
desc: En helt ny dimension!
|
||||
darkmode:
|
||||
title: Dark Mode
|
||||
desc: Stop hurting your eyes!
|
||||
title: Mörkt läge
|
||||
desc: Sluta skada dina ögon!
|
||||
support:
|
||||
title: Support me
|
||||
desc: I develop it in my spare time!
|
||||
title: Stöd mig
|
||||
desc: Jag utvecklar det på min fritid!
|
||||
shopUpgrades:
|
||||
belt:
|
||||
name: Rullband, Distributörer & Tunnlar
|
||||
@ -698,9 +695,8 @@ storyRewards:
|
||||
measure the throughput of a belt.<br><br>And wait until you unlock
|
||||
wires - then it gets really useful!
|
||||
reward_rotater_180:
|
||||
title: Rotater (180 degrees)
|
||||
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
|
||||
you to rotate a shape by 180 degress (Surprise! :D)
|
||||
title: Roterare (180 grader)
|
||||
desc: Du låste precis upp <strong>roteraren</strong>! - Den låter dig rotera former med 180 grader (Vilken överraskning! :D)
|
||||
reward_display:
|
||||
title: Display
|
||||
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
||||
@ -745,8 +741,8 @@ storyRewards:
|
||||
signal from the wires layer or not.<br><br> You can also pass in a
|
||||
boolean signal (1 / 0) to entirely activate or disable it.
|
||||
reward_demo_end:
|
||||
title: End of Demo
|
||||
desc: You have reached the end of the demo version!
|
||||
title: Slutet av demo-versionen
|
||||
desc: Du har nått slutet av demo-versionen!
|
||||
settings:
|
||||
title: Inställningar
|
||||
categories:
|
||||
@ -863,11 +859,11 @@ settings:
|
||||
individuellt. Detta kan vara mer bekvämt om du ofta bytar
|
||||
byggnader som du placerar.
|
||||
soundVolume:
|
||||
title: Sound Volume
|
||||
description: Set the volume for sound effects
|
||||
title: Ljudvolym
|
||||
description: Ställ in volymen för ljudeffekter
|
||||
musicVolume:
|
||||
title: Music Volume
|
||||
description: Set the volume for music
|
||||
title: Musikvolym
|
||||
description: Ställ in volymen för musiken
|
||||
lowQualityMapResources:
|
||||
title: Low Quality Map Resources
|
||||
description: Simplifies the rendering of resources on the map when zoomed in to
|
||||
@ -960,12 +956,12 @@ keybindings:
|
||||
lockBeltDirection: Sätt på rullbandsplanerare
|
||||
switchDirectionLockSide: "Planerare: Byt sida"
|
||||
pipette: Pipett
|
||||
menuClose: Close Menu
|
||||
switchLayers: Switch layers
|
||||
wire: Energy Wire
|
||||
menuClose: Stäng meny
|
||||
switchLayers: Byt lager
|
||||
wire: Elkabel
|
||||
balancer: Balancer
|
||||
storage: Storage
|
||||
constant_signal: Constant Signal
|
||||
storage: Lagring
|
||||
constant_signal: Konstant signal
|
||||
logic_gate: Logic Gate
|
||||
lever: Switch (regular)
|
||||
filter: Filter
|
||||
@ -1003,12 +999,12 @@ demo:
|
||||
exportingBase: Exportera hela fabriken som en bild
|
||||
settingNotAvailable: Inte tillgänglig i demoversionen.
|
||||
tips:
|
||||
- The hub accepts input of any kind, not just the current shape!
|
||||
- Make sure your factories are modular - it will pay out!
|
||||
- Don't build too close to the hub, or it will be a huge chaos!
|
||||
- If stacking does not work, try switching the inputs.
|
||||
- You can toggle the belt planner direction by pressing <b>R</b>.
|
||||
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
|
||||
- Hubben accepterar alla sorters former, inte bara den nuvarande formen!
|
||||
- Se till så dina fabriker är flexibla - det lönar sig!
|
||||
- Bygg inte för nära hubben, det blir kaos!
|
||||
- Om staplingen inte fungerar som förväntat kan du prova byta om dess inputs.
|
||||
- Du kan ändra på bältplanneranens riktning genom att trycka <b>R</b>.
|
||||
- Genom att hålla nere <b>CTRL</b> kan du dra belt utan auto-orientering.
|
||||
- Ratios stay the same, as long as all upgrades are on the same Tier.
|
||||
- Serial execution is more efficient than parallel.
|
||||
- You will unlock more variants of buildings later in the game!
|
||||
|
@ -337,8 +337,8 @@ ingame:
|
||||
empty: Boş
|
||||
copyKey: Şekil Kodunu Kopyala
|
||||
connectedMiners:
|
||||
one_miner: 1 Miner
|
||||
n_miners: <amount> Miners
|
||||
one_miner: 1 Üretici
|
||||
n_miners: <amount> Üretici
|
||||
limited_items: Sınır <max_throughput>
|
||||
watermark:
|
||||
title: Deneme sürümü
|
||||
@ -377,7 +377,7 @@ shopUpgrades:
|
||||
name: Taşıma Bandı, Dağıtıcılar & Tüneller
|
||||
description: Hız x<currentMult> → x<newMult>
|
||||
miner:
|
||||
name: Üretme
|
||||
name: Üretici
|
||||
description: Hız x<currentMult> → x<newMult>
|
||||
processors:
|
||||
name: Kesme, Döndürme & Kaynaştırıcı
|
||||
@ -390,7 +390,7 @@ buildings:
|
||||
deliver: Teslİm et
|
||||
toUnlock: Açılacak
|
||||
levelShortcut: SVY
|
||||
endOfDemo: End of Demo
|
||||
endOfDemo: Deneme Sürümünün Sonu
|
||||
belt:
|
||||
default:
|
||||
name: Taşıma Bandı
|
||||
@ -431,7 +431,7 @@ buildings:
|
||||
name: Döndürücü (Saat Yönünün Tersİ)
|
||||
description: Şekilleri saat yönünün tersinde 90 derece döndürür.
|
||||
rotate180:
|
||||
name: Rotate (180)
|
||||
name: Dödürücü (180 Derece)
|
||||
description: Şekilleri 180 derece döndürür.
|
||||
stacker:
|
||||
default:
|
||||
@ -447,7 +447,7 @@ buildings:
|
||||
name: Boyayıcı
|
||||
description: Sol girdideki bütün şekli sağ girdideki renk ile boyar.
|
||||
double:
|
||||
name: Boyayıcı (Çİft)
|
||||
name: Boyayıcı (İkili)
|
||||
description: Sol girdideki şekilleri yukarı girdideki renk ile boyar.
|
||||
quad:
|
||||
name: Boyayıcı (Dörtlü)
|
||||
@ -485,10 +485,10 @@ buildings:
|
||||
name: Birleştİrİcİ (tekİl)
|
||||
description: İki taşıma bandını bir çıktı verecek şekilde birleştirir.
|
||||
splitter:
|
||||
name: Ayırıcı (compact)
|
||||
name: Ayırıcı (tekİl)
|
||||
description: Bir taşıma bandını iki çıktı verecek şekilde ayırır.
|
||||
splitter-inverse:
|
||||
name: Ayırıcı (compact)
|
||||
name: Ayırıcı (tekİl)
|
||||
description: Bir taşıma bandını iki çıktı verecek şekilde ayırır.
|
||||
storage:
|
||||
default:
|
||||
@ -525,11 +525,11 @@ buildings:
|
||||
gönderir. (Doğru; bir şekil, renk veya "1" girdisi demektir.)
|
||||
transistor:
|
||||
default:
|
||||
name: Transistor
|
||||
name: Transistör
|
||||
description: Eğer yan girdi doğruysa aşağı doğru sinyal akışına izin verir.
|
||||
(Şekil, renk veya "1").
|
||||
mirrored:
|
||||
name: Transistor
|
||||
name: Transistör
|
||||
description: Eğer yan girdi doğruysa aşağı doğru sinyal akışına izin verir.
|
||||
(Şekil, renk veya "1").
|
||||
filter:
|
||||
@ -545,7 +545,7 @@ buildings:
|
||||
veya ikili değer (1/0) olabilir.
|
||||
reader:
|
||||
default:
|
||||
name: Belt Reader
|
||||
name: Band Okuyucu
|
||||
description: Bant üzerindeki ortalama hızı ölçer. Kablo katmanında son okunan
|
||||
eşyayı gösterir (açıldığında).
|
||||
analyzer:
|
||||
@ -583,12 +583,12 @@ buildings:
|
||||
storyRewards:
|
||||
reward_cutter_and_trash:
|
||||
title: Şekİllerİ Kesmek
|
||||
desc: Biraz önce <strong>kesiciyi</strong> açtın. Kesici, şekilleri
|
||||
yukarıdan aşağı <strong>yönüne bağlı olmaksızın
|
||||
</strong> keser!<br><br>Gereksinim duyulmayan parçaları yok etmeyi unutma,
|
||||
yoksa <strong>kesiciyi tıkayıp durdurur</strong> - sana bu amaçla
|
||||
<strong>çöp'ü</strong>verdim, içine atılan herşeyi yok eder.
|
||||
|
||||
|
||||
desc: <strong>Kesici</strong> açıldı, bu alet şekilleri <strong>yönelimi ne
|
||||
olursa olsun</strong> ortadan ikiye böler!<br><br> Çıkan şekilleri kullanmayı veya
|
||||
çöpe atmayı unutma yoksa <strong>makine tıkanır</strong>! - Bu nedenle sana gönderdiğin
|
||||
bütün her şeyi yok eden <strong>çöpü</strong> de verdim!
|
||||
|
||||
reward_rotater:
|
||||
title: Döndürme
|
||||
desc: <strong>Döndürücü</strong> açıldı! Döndürücü şekilleri saat yönüne 90
|
||||
@ -597,7 +597,7 @@ storyRewards:
|
||||
title: Boyama
|
||||
desc: "<strong>Boyayıcı</strong> açıldı - Biraz renk üretin (tıpkı şekiller
|
||||
gibi) ve şekil boyamak için rengi boyayıcıda bir şekille
|
||||
birleştirin!<br><br>NOT: Renkleri daha kolay ayırt etmek için
|
||||
birleştirin!<br><br> NOT: Renkleri daha kolay ayırt etmek için
|
||||
ayarlardan <strong>renk körü modunu</strong> kullanabilirsiniz!"
|
||||
reward_mixer:
|
||||
title: Renk Karıştırma
|
||||
@ -611,6 +611,7 @@ storyRewards:
|
||||
<strong>üzerine kaynaştırılır</strong>!
|
||||
reward_splitter:
|
||||
title: Ayırıcı/Bİrleştİrİcİ
|
||||
|
||||
desc: <strong>Ayırıcıyı</strong> açtın! <strong>dengeleyicin</strong>
|
||||
başka bir türü - Tek giriş alıp ikiye ayırır
|
||||
reward_tunnel:
|
||||
@ -624,11 +625,13 @@ storyRewards:
|
||||
seç ve <strong>türler arası geçiş yapmak için 'T' tuşuna
|
||||
bas</strong>!
|
||||
reward_miner_chainable:
|
||||
title: Zincirleme Üretİm
|
||||
title: Zincirleme Çıkartıcı
|
||||
|
||||
desc: " <strong>zincirleme çıkarıcıyı</strong>açtın! bununla
|
||||
<strong>kaynakalrını</strong> diğer çıkarıcılarla paylaşıp
|
||||
daha verimli bir şekilde çıkartabilirsin!<br><br> not: Eskilerini
|
||||
yenileri ile değiştirdim!"
|
||||
|
||||
reward_underground_belt_tier_2:
|
||||
title: Tünel Aşama II
|
||||
desc: <strong>Tünelin</strong> başka bir türünü açtın - Bu tünelin menzili
|
||||
@ -644,10 +647,12 @@ storyRewards:
|
||||
gibi çalışır, fakat <strong>iki şekli birden</strong> boyayarak iki
|
||||
boya yerine sadece bir boya harcar!
|
||||
reward_storage:
|
||||
|
||||
title: Depo Sağlayıcı
|
||||
desc: <strong>depolamayı</strong>açtın - BU eşyaları depolamayı sağlar
|
||||
desc: <strong>depolamayı</strong>açtın - Bu eşyaları depolamayı sağlar
|
||||
<br><br> sol çıkışa öncelik verir.
|
||||
buyüzden onu <strong>taşma deposu</strong>olarak kullanabilirsin!
|
||||
|
||||
reward_blueprints:
|
||||
title: Taslaklar
|
||||
desc: Fabrikanın bölümlerini artık <strong>kopyalayıp
|
||||
@ -658,25 +663,29 @@ storyRewards:
|
||||
(Az önce teslim ettiğin şekiller).
|
||||
no_reward:
|
||||
title: Sonrakİ Sevİye
|
||||
desc: "Bu seviya sana birşey vermedi ancak bir sonraki verecek! <br><br> not: Eski
|
||||
fabrikalarını yok etme! Onlara daha sonra ihtiyacın olacak - <strong>Bütün</strong>
|
||||
bu şekillere <strong>geliştirmeleri açmak</strong>için ihtiyacın olacak!"
|
||||
desc:
|
||||
"Bu seviyenin bir ödülü yok ama bir sonrakinin olacak!<br><br> Not: Şu anki fabrikalarını yok etmemeni öneririm
|
||||
- Daha sonra <strong>Geliştirmeleri açmak için </strong> <strong>bütün hepsine</strong> ihtiyacın olacak!"
|
||||
|
||||
no_reward_freeplay:
|
||||
title: Sonrakİ Sevİye
|
||||
desc: Tebrikler!
|
||||
reward_freeplay:
|
||||
title: Özgür Mod
|
||||
desc: Sonunda buraya kadar geldin! <strong>serbest modu</strong> açtın! bu
|
||||
bundan sonraki şekillerin <strong>rastgele</strong> üretilceği anlamına geliyor!<br><br>
|
||||
Bundan sonra Hub <strong>hacme</strong> bakacağı için
|
||||
sana otomatik olarak istenilen şekli üreten bir makine yapmanı
|
||||
öneririm!<br><br> Hub istediği şekli KAblo katanında gönderdiği için
|
||||
gelen siynali analiz edip fabrikanı otomatik olarak ayarlaman gerekecek.
|
||||
|
||||
desc: Başardın! <strong>Özgür modu</strong> açtın! Bu artık gelen şekillerin
|
||||
<strong>rastgele</strong> oluşacağı anlamına geliyor!<br><br>
|
||||
Bundan sonra ana bölge belirli bir miktar eşya değil <strong>belirli bir miktar eşya geliş hızına</strong>
|
||||
bağlı olarak level atlayacaksın, istenilen şekilleri otomatik olarak yapacak bir fabrika inşa etmeni
|
||||
öneririm!<br><br> Ana bölgenin istediği şekil kablo katmanında sol taraftan sinyal olarak gönderiliyor,
|
||||
yani sadece bu şekli analiz ederek üretecek tamen otomatik bir alet yapman yeterli.
|
||||
|
||||
reward_demo_end:
|
||||
title: Deneme Sürümünün Sonu
|
||||
desc: Deneme sürümünün sonuna geldin!
|
||||
reward_balancer:
|
||||
title: Dengeleyici
|
||||
|
||||
desc: Çok fonksioynlu <strong>dengeleyeliyiciyi</strong> açtın!! - daha büyük
|
||||
fabrikalar yaratmmak için <strong>eşyaları</strong> birden çok konveyorlara ayırıp
|
||||
birleştirmek için kullanılabilir!<br><br>
|
||||
@ -684,26 +693,25 @@ storyRewards:
|
||||
title: Tekil Birleştirici
|
||||
desc: <strong>Birleştiriciyi</strong> açtın !
|
||||
<strong>dengeleyecinin</strong> bir türü - İki giriş alıp tek banta atar.
|
||||
|
||||
reward_belt_reader:
|
||||
title: Bant Okuyucu
|
||||
desc: <strong>Bant okuyucu</strong> açıldı! Bu yapı taşıma bandındaki akış
|
||||
hızını ölçmeyi sağlar.<br><br>Kabloları açana kadar bekle - o zaman
|
||||
çok kullanışlı olacak.
|
||||
reward_rotater_180:
|
||||
title: Rotater (180 degrees)
|
||||
desc: 180 derece çeviren <strong>döndürücüyü</strong> açtın! - Şekilleri soğuk espiri yapılmış gibi 180 derece döndürür (Şoğuk espiriyi soğuk espiri ile sundum)
|
||||
|
||||
title: Dödürücü (180 derece)
|
||||
desc: 180 derece <strong>döndürücüyü</strong> açtınız! - Şekilleri
|
||||
180 derece döndürür (Süpriz! :D)
|
||||
reward_display:
|
||||
title: Display
|
||||
desc: "<strong>Göstergeyi</strong> açtın - kablolar katmanındaki
|
||||
bir sinyal bağlayarak sinyali görebilirsin!<br><br> Not:
|
||||
Konveyor okuyucu ve depolama son okunan eşyayı çıktı verdiğini
|
||||
farkına vardınmı? görgeyi bağla ve ne olduğunu gözlemle:) : "
|
||||
title: Ekran
|
||||
desc: "Ekranda göstermek için bir sinyal bağla - Bu sinyal bir şekil, renk
|
||||
veya ikili değer (1/0) olabilir"
|
||||
reward_constant_signal:
|
||||
title: Sabit Sinyal
|
||||
desc: <strong>Sabit sinyali</strong> açtın - kablo seviyesindeki yapı! Bu <strong>eşya filtrelerine</strong> bağlamak için yararlı olabilir.
|
||||
<br><br> Sabit sinyal
|
||||
<strong>şekil</strong>, <strong>renk</strong> veya
|
||||
<strong>boolean değeri</strong> (1 veya 0) üretebilir.
|
||||
desc: Şekil, renk veya ikili değer (1 / 0) olan sabit bir sinyal
|
||||
gönderir.
|
||||
|
||||
reward_logic_gates:
|
||||
title: Mantık Kapıları
|
||||
desc: <strong>Mantık kapıları</strong> açıldı! Çok heyecanlanmana gerek yok, ama
|
||||
|
@ -4,7 +4,7 @@ steamPage:
|
||||
discordLinkShort: Official Discord
|
||||
intro: >-
|
||||
Shapez.io is a relaxed game in which you have to build factories for the
|
||||
automated production of geometric shapes.
|
||||
automated production of geometric shapes.
|
||||
|
||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||
|
||||
|
@ -148,7 +148,8 @@ dialogs:
|
||||
desc: 你还没有解锁蓝图功能!完成更多的关卡来解锁蓝图。
|
||||
keybindingsIntroduction:
|
||||
title: 实用按键
|
||||
desc: "这个游戏有很多能帮助搭建工厂的使用按键。 以下是其中的一些,记得在<strong>按键设置</strong>中查看其他的!<br><br>
|
||||
desc:
|
||||
"这个游戏有很多能帮助搭建工厂的使用按键。 以下是其中的一些,记得在<strong>按键设置</strong>中查看其他的!<br><br>
|
||||
<code class='keybinding'>CTRL</code> + 拖动:选择区域以复制或删除。<br> <code
|
||||
class='keybinding'>SHIFT</code>: 按住以放置多个。<br> <code
|
||||
class='keybinding'>ALT</code>: 反向放置传送带。<br>"
|
||||
@ -288,7 +289,8 @@ ingame:
|
||||
hints:
|
||||
1_1_extractor: 在<strong>圆形矿脉</strong>上放一个<strong>开采机</strong>来获取圆形!
|
||||
1_2_conveyor: 用<strong>传送带</strong>将你的开采机连接到基地上!<br><br>提示:用你的鼠标<strong>按下并拖动</strong>传送带!
|
||||
1_3_expand: 这<strong>不是</strong>一个挂机游戏!建造更多的开采机和传送带来更快地完成目标。<br><br> 提示:按住
|
||||
1_3_expand:
|
||||
这<strong>不是</strong>一个挂机游戏!建造更多的开采机和传送带来更快地完成目标。<br><br> 提示:按住
|
||||
<strong>SHIFT</strong> 键来放置多个开采机,用 <strong>R</strong> 键旋转它们。
|
||||
colors:
|
||||
red: 红色
|
||||
|
@ -3,7 +3,7 @@ steamPage:
|
||||
discordLinkShort: Official Discord
|
||||
intro: >-
|
||||
Shapez.io is a relaxed game in which you have to build factories for the
|
||||
automated production of geometric shapes.
|
||||
automated production of geometric shapes.
|
||||
|
||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||
|
||||
@ -156,7 +156,8 @@ dialogs:
|
||||
desc: 你還沒有解鎖藍圖功能!完成更多的關卡來解鎖藍圖。
|
||||
keybindingsIntroduction:
|
||||
title: 實用按鍵
|
||||
desc: "這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在<strong>按鍵設置</strong>中查看其他的! <br><br>
|
||||
desc:
|
||||
"這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在<strong>按鍵設置</strong>中查看其他的! <br><br>
|
||||
<code class='keybinding'>CTRL</code> + 拖動:選擇區域以復製或刪除。 <br> <code
|
||||
class='keybinding'>SHIFT</code>: 按住以放置多個。 <br> <code
|
||||
class='keybinding'>ALT</code>: 反向放置傳送帶。 <br>"
|
||||
@ -301,7 +302,8 @@ ingame:
|
||||
1_1_extractor: 在<strong>圓形礦脈</strong>上放一個<strong>開採機</strong>來獲取圓形!
|
||||
1_2_conveyor: 用<strong>傳送帶</strong>將你的開採機連接到基地上!
|
||||
<br><br>提示:用你的游標<strong>按下並拖動</strong>傳送帶!
|
||||
1_3_expand: 這<strong>不是</strong>一個放置型遊戲!建造更多的開採機和傳送帶來更快地完成目標。 <br><br>
|
||||
1_3_expand:
|
||||
這<strong>不是</strong>一個放置型遊戲!建造更多的開採機和傳送帶來更快地完成目標。 <br><br>
|
||||
提示:按住<strong>SHIFT</strong>鍵來放置多個開採機,用<strong>R</strong>鍵旋轉它們。
|
||||
colors:
|
||||
red: 紅
|
||||
|
Loading…
Reference in New Issue
Block a user