mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Add ability to import savegames, add game menu, multiple smaller improvements
This commit is contained in:
@@ -20,6 +20,7 @@ import { MetaBuilding } from "../meta_building";
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import { HUDPinnedShapes } from "./parts/pinned_shapes";
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import { ShapeDefinition } from "../shape_definition";
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import { HUDNotifications, enumNotificationType } from "./parts/notifications";
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import { HUDSettingsMenu } from "./parts/settings_menu";
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export class GameHUD {
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/**
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@@ -53,6 +54,7 @@ export class GameHUD {
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pinnedShapes: new HUDPinnedShapes(this.root),
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notifications: new HUDNotifications(this.root),
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settingsMenu: new HUDSettingsMenu(this.root),
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// betaOverlay: new HUDBetaOverlay(this.root),
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};
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@@ -71,6 +71,7 @@ export class HUDGameMenu extends BaseHUDPart {
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this.trackClicks(this.musicButton, this.toggleMusic);
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this.trackClicks(this.sfxButton, this.toggleSfx);
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this.trackClicks(this.saveButton, this.startSave);
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this.trackClicks(this.settingsButton, this.openSettings);
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this.musicButton.classList.toggle("muted", this.root.app.settings.getAllSettings().musicMuted);
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this.sfxButton.classList.toggle("muted", this.root.app.settings.getAllSettings().soundsMuted);
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@@ -117,6 +118,10 @@ export class HUDGameMenu extends BaseHUDPart {
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this.root.gameState.doSave();
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}
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openSettings() {
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this.root.hud.parts.settingsMenu.show();
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}
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toggleMusic() {
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const newValue = !this.root.app.settings.getAllSettings().musicMuted;
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this.root.app.settings.updateSetting("musicMuted", newValue);
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@@ -61,7 +61,7 @@ export class HUDMassSelector extends BaseHUDPart {
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*/
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onBack() {
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// Clear entities on escape
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if (this.entityUidsMarkedForDeletion) {
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if (this.entityUidsMarkedForDeletion.size > 0) {
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this.entityUidsMarkedForDeletion = new Set();
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return STOP_PROPAGATION;
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}
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188
src/js/game/hud/parts/modal_dialogs.js
Normal file
188
src/js/game/hud/parts/modal_dialogs.js
Normal file
@@ -0,0 +1,188 @@
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/* typehints:start */
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import { Application } from "../../../application";
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/* typehints:end */
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import { SOUNDS } from "../../../platform/sound";
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import { DynamicDomAttach } from "../dynamic_dom_attach";
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import { BaseHUDPart } from "../base_hud_part";
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import {
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Dialog,
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DialogLoading,
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DialogVideoTutorial,
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DialogOptionChooser,
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} from "../../../core/modal_dialog_elements";
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import { makeDiv } from "../../../core/utils";
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export class HUDModalDialogs extends BaseHUDPart {
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constructor(root, app) {
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// Important: Root is not always available here! Its also used in the main menu
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super(root);
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/** @type {Application} */
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this.app = app;
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this.dialogParent = null;
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this.dialogStack = [];
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}
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// For use inside of the game, implementation of base hud part
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initialize() {
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this.dialogParent = document.getElementById("rg_HUD_ModalDialogs");
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this.domWatcher = new DynamicDomAttach(this.root, this.dialogParent);
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}
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shouldPauseRendering() {
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return this.dialogStack.length > 0;
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}
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shouldPauseGame() {
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return this.shouldPauseRendering();
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}
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createElements(parent) {
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return makeDiv(parent, "rg_HUD_ModalDialogs");
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}
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// For use outside of the game
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initializeToElement(element) {
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assert(element, "No element for dialogs given");
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this.dialogParent = element;
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}
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// Methods
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showInfo(title, text, buttons = ["ok:good"]) {
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const dialog = new Dialog({
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app: this.app,
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title: title,
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contentHTML: text,
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buttons: buttons,
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type: "info",
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});
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this.internalShowDialog(dialog);
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if (this.app) {
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this.app.sound.playUiSound(SOUNDS.dialogOk);
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}
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return dialog.buttonSignals;
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}
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showWarning(title, text, buttons = ["ok:good"]) {
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const dialog = new Dialog({
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app: this.app,
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title: title,
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contentHTML: text,
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buttons: buttons,
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type: "warning",
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});
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this.internalShowDialog(dialog);
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if (this.app) {
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this.app.sound.playUiSound(SOUNDS.dialogError);
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}
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return dialog.buttonSignals;
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}
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showVideoTutorial(title, text, videoUrl) {
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const dialog = new DialogVideoTutorial({
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app: this.app,
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title: title,
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contentHTML: text,
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videoUrl,
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});
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this.internalShowDialog(dialog);
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if (this.app) {
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this.app.sound.playUiSound(SOUNDS.dialogOk);
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}
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return dialog.buttonSignals;
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}
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showOptionChooser(title, options) {
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const dialog = new DialogOptionChooser({
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app: this.app,
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title,
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options,
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});
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this.internalShowDialog(dialog);
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return dialog.buttonSignals;
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}
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// Returns method to be called when laoding finishd
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showLoadingDialog() {
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const dialog = new DialogLoading(this.app);
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this.internalShowDialog(dialog);
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return this.closeDialog.bind(this, dialog);
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}
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internalShowDialog(dialog) {
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const elem = dialog.createElement();
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dialog.setIndex(this.dialogStack.length);
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// Hide last dialog in queue
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if (this.dialogStack.length > 0) {
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this.dialogStack[this.dialogStack.length - 1].hide();
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}
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this.dialogStack.push(dialog);
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// Append dialog
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dialog.show();
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dialog.closeRequested.add(this.closeDialog.bind(this, dialog));
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// Append to HTML
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this.dialogParent.appendChild(elem);
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document.body.classList.toggle("modalDialogActive", this.dialogStack.length > 0);
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// IMPORTANT: Attach element directly, otherwise double submit is possible
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this.update();
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}
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update() {
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if (this.domWatcher) {
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this.domWatcher.update(this.dialogStack.length > 0);
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}
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}
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closeDialog(dialog) {
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dialog.destroy();
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let index = -1;
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for (let i = 0; i < this.dialogStack.length; ++i) {
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if (this.dialogStack[i] === dialog) {
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index = i;
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break;
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}
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}
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assert(index >= 0, "Dialog not in dialog stack");
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this.dialogStack.splice(index, 1);
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if (this.dialogStack.length > 0) {
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// Show the dialog which was previously open
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this.dialogStack[this.dialogStack.length - 1].show();
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}
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document.body.classList.toggle("modalDialogActive", this.dialogStack.length > 0);
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}
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close() {
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for (let i = 0; i < this.dialogStack.length; ++i) {
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const dialog = this.dialogStack[i];
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dialog.destroy();
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}
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this.dialogStack = [];
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}
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cleanup() {
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super.cleanup();
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for (let i = 0; i < this.dialogStack.length; ++i) {
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this.dialogStack[i].destroy();
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}
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this.dialogStack = [];
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this.dialogParent = null;
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}
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}
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@@ -8,6 +8,8 @@ export const enumNotificationType = {
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success: "success",
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};
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const notificationDuration = 3;
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export class HUDNotifications extends BaseHUDPart {
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createElements(parent) {
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this.element = makeDiv(parent, "ingame_HUD_Notifications", [], ``);
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@@ -35,7 +37,7 @@ export class HUDNotifications extends BaseHUDPart {
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this.notificationElements.push({
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element,
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expireAt: this.root.time.realtimeNow() + 5,
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expireAt: this.root.time.realtimeNow() + notificationDuration,
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});
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}
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97
src/js/game/hud/parts/settings_menu.js
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97
src/js/game/hud/parts/settings_menu.js
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@@ -0,0 +1,97 @@
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import { BaseHUDPart } from "../base_hud_part";
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import { makeDiv } from "../../../core/utils";
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import { DynamicDomAttach } from "../dynamic_dom_attach";
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import { InputReceiver } from "../../../core/input_receiver";
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import { KeyActionMapper } from "../../key_action_mapper";
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export class HUDSettingsMenu extends BaseHUDPart {
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createElements(parent) {
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this.background = makeDiv(parent, "ingame_HUD_SettingsMenu", ["ingameDialog"]);
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this.menuElement = makeDiv(this.background, null, ["menuElement"]);
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this.timePlayed = makeDiv(
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this.background,
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null,
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["timePlayed"],
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`<strong>Playtime</strong><span class="playtime"></span>`
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);
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this.buttonContainer = makeDiv(this.menuElement, null, ["buttons"]);
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const buttons = [
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{
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title: "Continue",
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action: () => this.close(),
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},
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{
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title: "Return to menu",
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action: () => this.returnToMenu(),
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},
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];
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for (let i = 0; i < buttons.length; ++i) {
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const { title, action } = buttons[i];
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const element = document.createElement("button");
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element.classList.add("styledButton");
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element.innerText = title;
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this.buttonContainer.appendChild(element);
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this.trackClicks(element, action);
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}
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}
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returnToMenu() {
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this.root.gameState.goBackToMenu();
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}
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shouldPauseGame() {
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return this.visible;
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}
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shouldPauseRendering() {
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return this.visible;
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}
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initialize() {
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this.root.gameState.keyActionMapper.getBinding("back").add(this.show, this);
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this.domAttach = new DynamicDomAttach(this.root, this.background, {
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attachClass: "visible",
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});
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this.inputReciever = new InputReceiver("settingsmenu");
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this.keyActionMapper = new KeyActionMapper(this.root, this.inputReciever);
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this.keyActionMapper.getBinding("back").add(this.close, this);
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this.close();
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}
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cleanup() {
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document.body.classList.remove("ingameDialogOpen");
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}
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show() {
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this.visible = true;
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document.body.classList.add("ingameDialogOpen");
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// this.background.classList.add("visible");
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this.root.app.inputMgr.makeSureAttachedAndOnTop(this.inputReciever);
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const totalMinutesPlayed = Math.ceil(this.root.time.now() / 60.0);
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const playtimeString = totalMinutesPlayed === 1 ? "1 minute" : totalMinutesPlayed + " minutes";
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this.timePlayed.querySelector(".playtime").innerText = playtimeString;
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}
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close() {
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this.visible = false;
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document.body.classList.remove("ingameDialogOpen");
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this.root.app.inputMgr.makeSureDetached(this.inputReciever);
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this.update();
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}
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update() {
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this.domAttach.update(this.visible);
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}
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}
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