1
0
mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

Improve visibility of color items

This commit is contained in:
tobspr
2020-08-29 21:45:32 +02:00
parent cf0f02826b
commit 12892dcf54
2 changed files with 67 additions and 57 deletions

View File

@@ -1,52 +1,56 @@
import { enumDirection, Vector } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { ConstantSignalComponent } from "../components/constant_signal";
export class MetaConstantSignalBuilding extends MetaBuilding {
constructor() {
super("constant_signal");
}
getSilhouetteColor() {
return "#2bafda";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return true;
}
/** @returns {"wires"} **/
getLayer() {
return "wires";
}
getDimensions() {
return new Vector(1, 1);
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
],
})
);
entity.addComponent(new ConstantSignalComponent({}));
}
}
import { enumDirection, Vector } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { ConstantSignalComponent } from "../components/constant_signal";
export class MetaConstantSignalBuilding extends MetaBuilding {
constructor() {
super("constant_signal");
}
getSilhouetteColor() {
return "#2bafda";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return true;
}
/** @returns {"wires"} **/
getLayer() {
return "wires";
}
getDimensions() {
return new Vector(1, 1);
}
getRenderPins() {
return false;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
],
})
);
entity.addComponent(new ConstantSignalComponent({}));
}
}