mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Fix pipette in wires layer
This commit is contained in:
parent
bf1ce919ec
commit
028b4ee8e4
@ -334,7 +334,11 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
|
|||||||
const tileBelow = this.root.map.getLowerLayerContentXY(tile.x, tile.y);
|
const tileBelow = this.root.map.getLowerLayerContentXY(tile.x, tile.y);
|
||||||
|
|
||||||
// Check if there's a shape or color item below, if so select the miner
|
// Check if there's a shape or color item below, if so select the miner
|
||||||
if (tileBelow && this.root.app.settings.getAllSettings().pickMinerOnPatch) {
|
if (
|
||||||
|
tileBelow &&
|
||||||
|
this.root.app.settings.getAllSettings().pickMinerOnPatch &&
|
||||||
|
this.root.currentLayer === "regular"
|
||||||
|
) {
|
||||||
this.currentMetaBuilding.set(gMetaBuildingRegistry.findByClass(MetaMinerBuilding));
|
this.currentMetaBuilding.set(gMetaBuildingRegistry.findByClass(MetaMinerBuilding));
|
||||||
|
|
||||||
// Select chained miner if available, since that's always desired once unlocked
|
// Select chained miner if available, since that's always desired once unlocked
|
||||||
|
Loading…
Reference in New Issue
Block a user