diff --git a/src/js/game/hud/parts/building_placer_logic.js b/src/js/game/hud/parts/building_placer_logic.js index d5f69277..4f3a0570 100644 --- a/src/js/game/hud/parts/building_placer_logic.js +++ b/src/js/game/hud/parts/building_placer_logic.js @@ -334,7 +334,11 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart { const tileBelow = this.root.map.getLowerLayerContentXY(tile.x, tile.y); // Check if there's a shape or color item below, if so select the miner - if (tileBelow && this.root.app.settings.getAllSettings().pickMinerOnPatch) { + if ( + tileBelow && + this.root.app.settings.getAllSettings().pickMinerOnPatch && + this.root.currentLayer === "regular" + ) { this.currentMetaBuilding.set(gMetaBuildingRegistry.findByClass(MetaMinerBuilding)); // Select chained miner if available, since that's always desired once unlocked