2020-06-12 07:15:29 +00:00
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export default {
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// You can set any debug options here!
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/* dev:start */
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_fastGameEnter: "Quickly enters the game and skips the main menu - good for fast iterating",
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fastGameEnter: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_noArtificialDelays: "Skips any delays like transitions between states and such",
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noArtificialDelays: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_disableSavegameWrite: "Disables writing of savegames, useful for testing the same savegame over and over",
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disableSavegameWrite: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_showEntityBounds: "Shows bounds of all entities",
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showEntityBounds: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_showAcceptorEjectors: "Shows arrows for every ejector / acceptor",
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showAcceptorEjectors: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_disableMusic: "Disables the music (Overrides any setting, can cause weird behaviour)",
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disableMusic: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_doNotRenderStatics: "Do not render static map entities (=most buildings)",
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doNotRenderStatics: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_disableZoomLimits: "Allow to zoom freely without limits",
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disableZoomLimits: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_showChunkBorders: "Shows a border arround every chunk",
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showChunkBorders: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_rewardsInstant: "All rewards can be unlocked by passing just 1 of any shape",
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rewardsInstant: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_allBuildingsUnlocked: "Unlocks all buildings",
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allBuildingsUnlocked: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_blueprintsNoCost: "Disables cost of blueprints",
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blueprintsNoCost: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_upgradesNoCost: "Disables cost of upgrades",
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upgradesNoCost: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_disableUnlockDialog: "Disables the dialog when completing a level",
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disableUnlockDialog: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_disableLogicTicks: "Disables the simulation - This effectively pauses the game.",
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disableLogicTicks: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_testClipping: "Test the rendering if everything is clipped out properly",
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testClipping: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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// Allows to render slower, useful for recording at half speed to avoid stuttering
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2020-09-07 18:01:00 +00:00
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// framePausesBetweenTicks: 250,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_testTranslations: "Replace all translations with emojis to see which texts are translateable",
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testTranslations: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_enableEntityInspector: "Enables an inspector which shows information about the entity below the curosr",
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enableEntityInspector: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_testAds: "Enables ads in the local build (normally they are deactivated there)",
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testAds: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_disableMapOverview: "Disables the automatic switch to an overview when zooming out",
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disableMapOverview: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_disableUpgradeNotification: "Disables the notification when there are new entries in the changelog since last played",
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disableUpgradeNotification: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_instantBelts: "Makes belts almost infinitely fast",
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instantBelts: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_instantProcessors: "Makes item processors almost infinitely fast",
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instantProcessors: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_instantMiners: "Makes miners almost infinitely fast",
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instantMiners: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_resumeGameOnFastEnter: "When using fastGameEnter, controls whether a new game is started or the last one is resumed",
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resumeGameOnFastEnter: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_renderForTrailer: "Special option used to render the trailer",
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renderForTrailer: false,
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2020-06-12 07:15:29 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_renderChanges: "Whether to render changes",
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renderChanges: false,
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2020-06-27 08:52:10 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_renderBeltPaths: "Whether to render belt paths",
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renderBeltPaths: false,
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2020-06-27 08:52:10 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_checkBeltPaths: "Whether to check belt paths",
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checkBeltPaths: false,
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2020-06-27 08:52:10 +00:00
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// -----------------------------------------------------------------------------------
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2020-07-22 14:08:26 +00:00
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_detailedStatistics: "Whether to items / s instead of items / m in stats",
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detailedStatistics: false,
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2020-06-28 17:34:10 +00:00
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// -----------------------------------------------------------------------------------
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2020-09-07 18:01:00 +00:00
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// Shows detailed information about which atlas is used
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// showAtlasInfo: true,
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// -----------------------------------------------------------------------------------
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// Renders the rotation of all wires
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// renderWireRotations: true,
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// -----------------------------------------------------------------------------------
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// Renders information about wire networks
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// renderWireNetworkInfos: true,
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// -----------------------------------------------------------------------------------
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// Disables ejector animations and processing
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// disableEjectorProcessing: true,
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// -----------------------------------------------------------------------------------
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// Allows manual ticking
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// manualTickOnly: true,
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// -----------------------------------------------------------------------------------
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2020-06-12 07:15:29 +00:00
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/* dev:end */
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};
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