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tobspr_shapez.io/src/js/core/config.local.js

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export default {
// You can set any debug options here!
/* dev:start */
// -----------------------------------------------------------------------------------
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_fastGameEnter: "Quickly enters the game and skips the main menu - good for fast iterating",
fastGameEnter: false,
// -----------------------------------------------------------------------------------
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_noArtificialDelays: "Skips any delays like transitions between states and such",
noArtificialDelays: false,
// -----------------------------------------------------------------------------------
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_disableSavegameWrite: "Disables writing of savegames, useful for testing the same savegame over and over",
disableSavegameWrite: false,
// -----------------------------------------------------------------------------------
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_showEntityBounds: "Shows bounds of all entities",
showEntityBounds: false,
// -----------------------------------------------------------------------------------
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_showAcceptorEjectors: "Shows arrows for every ejector / acceptor",
showAcceptorEjectors: false,
// -----------------------------------------------------------------------------------
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_disableMusic: "Disables the music (Overrides any setting, can cause weird behaviour)",
disableMusic: false,
// -----------------------------------------------------------------------------------
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_doNotRenderStatics: "Do not render static map entities (=most buildings)",
doNotRenderStatics: false,
// -----------------------------------------------------------------------------------
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_disableZoomLimits: "Allow to zoom freely without limits",
disableZoomLimits: false,
// -----------------------------------------------------------------------------------
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_showChunkBorders: "Shows a border arround every chunk",
showChunkBorders: false,
// -----------------------------------------------------------------------------------
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_rewardsInstant: "All rewards can be unlocked by passing just 1 of any shape",
rewardsInstant: false,
// -----------------------------------------------------------------------------------
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_allBuildingsUnlocked: "Unlocks all buildings",
allBuildingsUnlocked: false,
// -----------------------------------------------------------------------------------
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_blueprintsNoCost: "Disables cost of blueprints",
blueprintsNoCost: false,
// -----------------------------------------------------------------------------------
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_upgradesNoCost: "Disables cost of upgrades",
upgradesNoCost: false,
// -----------------------------------------------------------------------------------
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_disableUnlockDialog: "Disables the dialog when completing a level",
disableUnlockDialog: false,
// -----------------------------------------------------------------------------------
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_disableLogicTicks: "Disables the simulation - This effectively pauses the game.",
disableLogicTicks: false,
// -----------------------------------------------------------------------------------
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_testClipping: "Test the rendering if everything is clipped out properly",
testClipping: false,
// -----------------------------------------------------------------------------------
// Allows to render slower, useful for recording at half speed to avoid stuttering
// framePausesBetweenTicks: 250,
// -----------------------------------------------------------------------------------
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_testTranslations: "Replace all translations with emojis to see which texts are translateable",
testTranslations: false,
// -----------------------------------------------------------------------------------
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_enableEntityInspector: "Enables an inspector which shows information about the entity below the curosr",
enableEntityInspector: false,
// -----------------------------------------------------------------------------------
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_testAds: "Enables ads in the local build (normally they are deactivated there)",
testAds: false,
// -----------------------------------------------------------------------------------
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_disableMapOverview: "Disables the automatic switch to an overview when zooming out",
disableMapOverview: false,
// -----------------------------------------------------------------------------------
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_disableUpgradeNotification: "Disables the notification when there are new entries in the changelog since last played",
disableUpgradeNotification: false,
// -----------------------------------------------------------------------------------
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_instantBelts: "Makes belts almost infinitely fast",
instantBelts: false,
// -----------------------------------------------------------------------------------
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_instantProcessors: "Makes item processors almost infinitely fast",
instantProcessors: false,
// -----------------------------------------------------------------------------------
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_instantMiners: "Makes miners almost infinitely fast",
instantMiners: false,
// -----------------------------------------------------------------------------------
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_resumeGameOnFastEnter: "When using fastGameEnter, controls whether a new game is started or the last one is resumed",
resumeGameOnFastEnter: false,
// -----------------------------------------------------------------------------------
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_renderForTrailer: "Special option used to render the trailer",
renderForTrailer: false,
// -----------------------------------------------------------------------------------
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_renderChanges: "Whether to render changes",
renderChanges: false,
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// -----------------------------------------------------------------------------------
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_renderBeltPaths: "Whether to render belt paths",
renderBeltPaths: false,
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// -----------------------------------------------------------------------------------
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_checkBeltPaths: "Whether to check belt paths",
checkBeltPaths: false,
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// -----------------------------------------------------------------------------------
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_detailedStatistics: "Whether to items / s instead of items / m in stats",
detailedStatistics: false,
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// -----------------------------------------------------------------------------------
// Shows detailed information about which atlas is used
// showAtlasInfo: true,
// -----------------------------------------------------------------------------------
// Renders the rotation of all wires
// renderWireRotations: true,
// -----------------------------------------------------------------------------------
// Renders information about wire networks
// renderWireNetworkInfos: true,
// -----------------------------------------------------------------------------------
// Disables ejector animations and processing
// disableEjectorProcessing: true,
// -----------------------------------------------------------------------------------
// Allows manual ticking
// manualTickOnly: true,
// -----------------------------------------------------------------------------------
/* dev:end */
};