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https://github.com/tobspr/shapez.io.git
synced 2025-06-13 13:04:03 +00:00
add debug settings
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parent
209fc76fc7
commit
d0663dc1f0
@ -93,7 +93,7 @@ export const globalConfig = {
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},
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rendering: {},
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debug: require("./config.local").default,
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debug: G_IS_DEV ? require("./config.local").default : {},
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// Secret vars
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info: {
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@ -2,98 +2,98 @@ export default {
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// You can set any debug options here!
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/* dev:start */
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// -----------------------------------------------------------------------------------
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// Quickly enters the game and skips the main menu - good for fast iterating
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// fastGameEnter: true,
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_fastGameEnter: "Quickly enters the game and skips the main menu - good for fast iterating",
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fastGameEnter: false,
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// -----------------------------------------------------------------------------------
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// Skips any delays like transitions between states and such
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// noArtificialDelays: true,
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_noArtificialDelays: "Skips any delays like transitions between states and such",
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noArtificialDelays: false,
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// -----------------------------------------------------------------------------------
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// Disables writing of savegames, useful for testing the same savegame over and over
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// disableSavegameWrite: true,
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_disableSavegameWrite: "Disables writing of savegames, useful for testing the same savegame over and over",
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disableSavegameWrite: false,
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// -----------------------------------------------------------------------------------
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// Shows bounds of all entities
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// showEntityBounds: true,
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_showEntityBounds: "Shows bounds of all entities",
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showEntityBounds: false,
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// -----------------------------------------------------------------------------------
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// Shows arrows for every ejector / acceptor
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// showAcceptorEjectors: true,
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_showAcceptorEjectors: "Shows arrows for every ejector / acceptor",
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showAcceptorEjectors: false,
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// -----------------------------------------------------------------------------------
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// Disables the music (Overrides any setting, can cause weird behaviour)
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// disableMusic: true,
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_disableMusic: "Disables the music (Overrides any setting, can cause weird behaviour)",
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disableMusic: false,
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// -----------------------------------------------------------------------------------
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// Do not render static map entities (=most buildings)
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// doNotRenderStatics: true,
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_doNotRenderStatics: "Do not render static map entities (=most buildings)",
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doNotRenderStatics: false,
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// -----------------------------------------------------------------------------------
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// Allow to zoom freely without limits
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// disableZoomLimits: true,
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_disableZoomLimits: "Allow to zoom freely without limits",
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disableZoomLimits: false,
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// -----------------------------------------------------------------------------------
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// Shows a border arround every chunk
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// showChunkBorders: true,
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_showChunkBorders: "Shows a border arround every chunk",
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showChunkBorders: false,
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// -----------------------------------------------------------------------------------
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// All rewards can be unlocked by passing just 1 of any shape
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// rewardsInstant: true,
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_rewardsInstant: "All rewards can be unlocked by passing just 1 of any shape",
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rewardsInstant: false,
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// -----------------------------------------------------------------------------------
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// Unlocks all buildings
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// allBuildingsUnlocked: true,
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_allBuildingsUnlocked: "Unlocks all buildings",
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allBuildingsUnlocked: false,
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// -----------------------------------------------------------------------------------
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// Disables cost of blueprints
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// blueprintsNoCost: true,
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_blueprintsNoCost: "Disables cost of blueprints",
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blueprintsNoCost: false,
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// -----------------------------------------------------------------------------------
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// Disables cost of upgrades
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// upgradesNoCost: true,
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_upgradesNoCost: "Disables cost of upgrades",
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upgradesNoCost: false,
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// -----------------------------------------------------------------------------------
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// Disables the dialog when completing a level
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// disableUnlockDialog: true,
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_disableUnlockDialog: "Disables the dialog when completing a level",
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disableUnlockDialog: false,
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// -----------------------------------------------------------------------------------
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// Disables the simulation - This effectively pauses the game.
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// disableLogicTicks: true,
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_disableLogicTicks: "Disables the simulation - This effectively pauses the game.",
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disableLogicTicks: false,
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// -----------------------------------------------------------------------------------
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// Test the rendering if everything is clipped out properly
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// testClipping: true,
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_testClipping: "Test the rendering if everything is clipped out properly",
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testClipping: false,
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// -----------------------------------------------------------------------------------
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// Allows to render slower, useful for recording at half speed to avoid stuttering
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// framePausesBetweenTicks: 1,
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// -----------------------------------------------------------------------------------
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// Replace all translations with emojis to see which texts are translateable
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// testTranslations: true,
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_testTranslations: "Replace all translations with emojis to see which texts are translateable",
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testTranslations: false,
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// -----------------------------------------------------------------------------------
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// Enables an inspector which shows information about the entity below the curosr
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// enableEntityInspector: true,
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_enableEntityInspector: "Enables an inspector which shows information about the entity below the curosr",
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enableEntityInspector: false,
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// -----------------------------------------------------------------------------------
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// Enables ads in the local build (normally they are deactivated there)
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// testAds: true,
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_testAds: "Enables ads in the local build (normally they are deactivated there)",
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testAds: false,
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// -----------------------------------------------------------------------------------
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// Disables the automatic switch to an overview when zooming out
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// disableMapOverview: true,
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_disableMapOverview: "Disables the automatic switch to an overview when zooming out",
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disableMapOverview: false,
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// -----------------------------------------------------------------------------------
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// Disables the notification when there are new entries in the changelog since last played
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// disableUpgradeNotification: true,
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_disableUpgradeNotification: "Disables the notification when there are new entries in the changelog since last played",
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disableUpgradeNotification: false,
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// -----------------------------------------------------------------------------------
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// Makes belts almost infinitely fast
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// instantBelts: true,
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_instantBelts: "Makes belts almost infinitely fast",
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instantBelts: false,
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// -----------------------------------------------------------------------------------
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// Makes item processors almost infinitely fast
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// instantProcessors: true,
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_instantProcessors: "Makes item processors almost infinitely fast",
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instantProcessors: false,
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// -----------------------------------------------------------------------------------
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// Makes miners almost infinitely fast
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// instantMiners: true,
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_instantMiners: "Makes miners almost infinitely fast",
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instantMiners: false,
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// -----------------------------------------------------------------------------------
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// When using fastGameEnter, controls whether a new game is started or the last one is resumed
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// resumeGameOnFastEnter: true,
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_resumeGameOnFastEnter: "When using fastGameEnter, controls whether a new game is started or the last one is resumed",
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resumeGameOnFastEnter: false,
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// -----------------------------------------------------------------------------------
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// Special option used to render the trailer
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// renderForTrailer: true,
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_renderForTrailer: "Special option used to render the trailer",
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renderForTrailer: false,
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// -----------------------------------------------------------------------------------
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// Whether to render changes
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// renderChanges: true,
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_renderChanges: "Whether to render changes",
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renderChanges: false,
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// -----------------------------------------------------------------------------------
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// Whether to render belt paths
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// renderBeltPaths: true,
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_renderBeltPaths: "Whether to render belt paths",
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renderBeltPaths: false,
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// -----------------------------------------------------------------------------------
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// Whether to check belt paths
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// checkBeltPaths: true,
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_checkBeltPaths: "Whether to check belt paths",
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checkBeltPaths: false,
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// -----------------------------------------------------------------------------------
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// Whether to items / s instead of items / m in stats
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// detailedStatistics: true,
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_detailedStatistics: "Whether to items / s instead of items / m in stats",
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detailedStatistics: false,
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// -----------------------------------------------------------------------------------
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/* dev:end */
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};
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@ -10,6 +10,7 @@ import { THEMES, THEME, applyGameTheme } from "../game/theme";
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import { IS_DEMO } from "../core/config";
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import { T } from "../translations";
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import { LANGUAGES } from "../languages";
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import { globalConfig, IS_DEBUG } from "../core/config";
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const logger = createLogger("application_settings");
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@ -20,6 +21,7 @@ export const enumCategories = {
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general: "general",
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userInterface: "userInterface",
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advanced: "advanced",
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debug: "debug",
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};
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export const uiScales = [
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@ -260,6 +262,21 @@ export const allApplicationSettings = [
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new BoolSetting("rotationByBuilding", enumCategories.advanced, (app, value) => {}),
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];
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if (IS_DEBUG) {
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for (let k in globalConfig.debug) {
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if (k.startsWith('_')) continue;
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const setting = new BoolSetting(`debug_${ k }`, enumCategories.debug, (app, value) => {
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globalConfig.debug[k] = value;
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});
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setting.validate = () => true;
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T.settings.labels[`debug_${ k }`] = {
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title: k.replace(/(?!^)([A-Z])/g, " $1"),
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description: globalConfig.debug[`_${ k }`],
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};
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allApplicationSettings.push(setting);
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}
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}
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export function getApplicationSettingById(id) {
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return allApplicationSettings.find(setting => setting.id === id);
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}
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@ -332,7 +349,9 @@ export class ApplicationSettings extends ReadWriteProxy {
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* @param {string} key
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*/
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getSetting(key) {
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assert(this.getAllSettings().hasOwnProperty(key), "Setting not known: " + key);
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if (!key.startsWith('debug_')) {
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assert(this.getAllSettings().hasOwnProperty(key), "Setting not known: " + key);
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}
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return this.getAllSettings()[key];
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}
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@ -185,6 +185,10 @@ export class BoolSetting extends BaseSetting {
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}
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getHtml() {
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if (!T.settings.labels[this.id].description) {
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let a = T;
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let b = a;
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}
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return `
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<div class="setting cardbox ${this.enabled ? "enabled" : "disabled"}">
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${this.enabled ? "" : `<span class="standaloneOnlyHint">${T.demo.settingNotAvailable}</span>`}
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@ -650,6 +650,7 @@ settings:
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general: General
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userInterface: User Interface
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advanced: Advanced
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debug: Debug
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versionBadges:
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dev: Development
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