# This is the short text appearing on the steam page
shortText:shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
# This is the text shown above the Discord link
discordLinkShort:Official Discord
intro:>-
Do you like automation games? Then you are in the right place!
shapez.io is a relaxed game in which you have to build factories for the automated production of geometric shapes. As the level increases, the shapes become more and more complex, and you
have to spread out on the infinite map.
And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling! While you only have to process shapes at the
beginning, you will later have to color them - by extracting and mixing colors!
Buying the game on Steam gives you access to the full version, but you can also play a demo at shapez.io first and decide later!
title_advantages:Standalone Advantages
advantages:
- <b>12 New Levels</b> for a total of 26 levels
- <b>18 New Buildings</b> for a fully automated factory!
- <b>Unlimited Upgrade Tiers</b> for many hours of fun!
- <b>Wires Update</b> for an entirely new dimension!
- <b>Dark Mode</b>!
- Unlimited Savegames
- Unlimited Markers
- Support me! ❤️
title_future:Planned Content
planned:
- Blueprint Library
- Steam Achievements
- Puzzle Mode
- Minimap
- Mods
- Sandbox mode
- ... and a lot more!
title_open_source:This game is open source!
text_open_source:>-
Anybody can contribute, I'm actively involved in the community and attempt to review all suggestions and take feedback into consideration where possible.
Be sure to check out my trello board for the full roadmap!
Are you sure you want to delete the following game?<br><br>
'<savegameName>'at level <savegameLevel><br><br>
This can not be undone!
savegameDeletionError:
title:Failed to delete
text:>-
Failed to delete the savegame:
restartRequired:
title:Restart required
text:>-
You need to restart the game to apply the settings.
editKeybinding:
title:Change Keybinding
desc:Press the key or mouse button you want to assign, or escape to cancel.
resetKeybindingsConfirmation:
title:Reset keybindings
desc:This will reset all keybindings to their default values. Please confirm.
keybindingsResetOk:
title:Keybindings reset
desc:All keybindings have been reset to their defaults values!
featureRestriction:
title:Demo Version
desc:You tried to access a feature (<feature>) which is not available in the demo. Consider getting the standalone version for the full experience!
oneSavegameLimit:
title:Limited savegames
desc:You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone version!
updateSummary:
title:New update!
desc:>-
Here are the changes since you last played:
upgradesIntroduction:
title:Unlock Upgrades
desc:>-
All shapes you produce can be used to unlock upgrades - <strong>don't destroy your old factories!</strong>
The upgrades tab can be found on the top right corner of the screen.
massDeleteConfirm:
title:Confirm delete
desc:>-
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
massCutConfirm:
title:Confirm cut
desc:>-
You are cutting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
massCutInsufficientConfirm:
title:Confirm cut
desc:>-
You can not afford to paste this area! Are you sure you want to cut it?
blueprintsNotUnlocked:
title:Not unlocked yet
desc:>-
Complete level 12 to unlock Blueprints!
keybindingsIntroduction:
title:Useful keybindings
desc:>-
This game has a lot of keybindings which make it easier to build big factories.
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
<code class='keybinding'>CTRL</code> + Drag:Select an area.<br>
<code class='keybinding'>SHIFT</code>:Hold to place multiple of one building.<br>
<code class='keybinding'>ALT</code>:Invert orientation of placed belts.<br>
createMarker:
title:New Marker
titleEdit:Edit Marker
desc:Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <link>here</link>)
editSignal:
title:Set Signal
descItems:>-
Choose a pre-defined item:
descShortKey:... or enter the <strong>short key</strong> of a shape (Which you can generate <link>here</link>)
markerDemoLimit:
desc:You can only create two custom markers in the demo. Get the standalone for unlimited markers!
exportScreenshotWarning:
title:Export screenshot
desc:You requested to export your base as a screenshot. Please note that this will be quite slow for a bigger base and could potentially crash your game!
renameSavegame:
title:Rename Savegame
desc:You can rename your savegame here.
tutorialVideoAvailable:
title:Tutorial Available
desc:There is a tutorial video available for this level! Would you like to watch it?
tutorialVideoAvailableForeignLanguage:
title:Tutorial Available
desc:There is a tutorial video available for this level, but it is only available in English. Would you like to watch it?
# This is shown in the top left corner and displays useful keybindings in
# every situation
keybindingsOverlay:
moveMap:Move
selectBuildings:Select area
stopPlacement:Stop placement
rotateBuilding:Rotate building
placeMultiple:Place multiple
reverseOrientation:Reverse orientation
disableAutoOrientation:Disable auto-orientation
toggleHud:Toggle HUD
placeBuilding:Place building
createMarker:Create marker
delete:Delete
pasteLastBlueprint:Paste last blueprint
lockBeltDirection:Enable belt planner
plannerSwitchSide:Flip planner side
cutSelection:Cut
copySelection:Copy
clearSelection:Clear selection
pipette:Pipette
switchLayers:Switch layers
# Names of the colors, used for the color blind mode
colors:
red:Red
green:Green
blue:Blue
yellow:Yellow
purple:Magenta
cyan:Cyan
white:White
black:Black
uncolored:Gray
# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
buildingPlacement:
# Buildings can have different variants which are unlocked at later levels,
# and this is the hint shown when there are multiple variants available.
cycleBuildingVariants:Press <key> to cycle variants.
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
hotkeyLabel:>-
Hotkey:<key>
infoTexts:
speed:Speed
range:Range
storage:Capacity
oneItemPerSecond:1item / second
itemsPerSecond:<x> items / s
itemsPerSecondDouble:(x2)
tiles:<x> tiles
# The notification when completing a level
levelCompleteNotification:
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
levelTitle:Level <level>
completed:Completed
unlockText:Unlocked <reward>!
buttonNextLevel:Next Level
# Notifications on the lower right
notifications:
newUpgrade:A new upgrade is available!
gameSaved:Your game has been saved.
freeplayLevelComplete:Level <level> has been completed!
# The "Upgrades" window
shop:
title:Upgrades
buttonUnlock:Upgrade
# Gets replaced to e.g. "Tier IX"
tier:Tier <x>
maximumLevel:MAXIMUM LEVEL (Speed x<currentMult>)
# The "Statistics" window
statistics:
title:Statistics
dataSources:
stored:
title:Stored
description:All shapes stored within the Hub.
produced:
title:Produced
description:All shapes produced within your factory, including intermediate products.
delivered:
title:Delivered
description:Shapes which are being delivered to the Hub.
noShapesProduced:Noshapes have been produced so far.
# Displays the shapes per second, e.g. '523 / s'
shapesDisplayUnits:
second:<shapes> / s
minute:<shapes> / m
hour:<shapes> / h
# Settings menu, when you press "ESC"
settingsMenu:
playtime:Playtime
buildingsPlaced:Buildings
beltsPlaced:Belts
# Bottom left tutorial hints
tutorialHints:
title:Need help?
showHint:Show hint
hideHint:Close
# When placing a blueprint
blueprintPlacer:
cost:Cost
# Map markers
waypoints:
waypoints:Markers
hub:HUB
description:>-
Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the
selected location.
creationSuccessNotification:Marker has been created.
# Shape viewer
shapeViewer:
title:Layers
empty:Empty
copyKey:Copy Key
# Interactive tutorial
interactiveTutorial:
title:Tutorial
hints:
1_1_extractor:Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
1_2_conveyor:>-
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip:<strong>Click and drag</strong> the belt with your mouse!
1_3_expand:>-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip:Hold <strong>SHIFT</strong> to place multiple extractors, and use
<strong>R</strong> to rotate them.
2_1_place_cutter:>-
Now place a <strong>Cutter</strong> to cut the circles in two halves!<br><br>
PS:The cutter always cuts from <strong>top to bottom</strong> regardless of its orientation.
2_2_place_trash:>-
The cutter can <strong>clog and stall</strong>!<br><br>
Use a <strong>trash</strong> to get rid of the currently (!) not needed waste.
2_3_more_cutters:>-
Good job! Now place <strong>2 more cutters</strong> to speed up this slow process!<br><br>
PS:Use the <strong>0-9 hotkeys</strong> to access buildings faster!
3_1_rectangles:>-
Now let's extract some rectangles! <strong>Build 4 extractors</strong> and connect them to the hub.<br><br>
PS:Hold <strong>SHIFT</strong> while dragging a belt to activate the belt planner!
21_1_place_quad_painter:>-
Place the <strong>quad painter</strong> and get some <strong>circles</strong>, <strong>white</strong> and <strong>red</strong> color!
21_2_switch_to_wires:>-
Switch to the wires layer by pressing <strong>E</strong>!<br><br>
Then <strong>connect all four inputs</strong> of the painter with cables!
21_3_place_button:>-
Awesome! Now place a <strong>Switch</strong> and connect it with wires!
21_4_press_button:>-
Press the switch to make it <strong>emit a truthy signal</strong> and thus activate the painter.<br><br>
PS:You don't have to connect all inputs! Try wiring only two.
# Connected miners
connectedMiners:
one_miner:1Extractor
n_miners:<amount> Extractors
limited_items:Limited to <max_throughput>
# Pops up in the demo every few minutes
watermark:
title:Demo version
desc:Click here to see the advantages of the standalone version!
description:Transports items, hold and drag to place multiple.
# Internal name for the Extractor
miner:
default:
name:&minerExtractor
description:Place over a shape or color to extract it.
chainable:
name:Extractor (Chain)
description:Place over a shape or color to extract it. Can be chained.
# Internal name for the Tunnel
underground_belt:
default:
name:&underground_beltTunnel
description:Allows you to tunnel resources under buildings and belts.
tier2:
name:Tunnel Tier II
description:Allows you to tunnel resources under buildings and belts.
# Balancer
balancer:
default:
name:&balancerBalancer
description:Multifunctional - Evenly distributes all inputs onto all outputs.
merger:
name:Merger (compact)
description:Merges two conveyor belts into one.
merger-inverse:
name:Merger (compact)
description:Merges two conveyor belts into one.
splitter:
name:Splitter (compact)
description:Splits one conveyor belt into two.
splitter-inverse:
name:Splitter (compact)
description:Splits one conveyor belt into two.
cutter:
default:
name:&cutterCutter
description:Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will clog and stall!</strong>
quad:
name:Cutter (Quad)
description:Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will clog and stall!</strong>
description:&painter_descPaints the whole shape on the left input with the color from the top input.
mirrored:
name:*painter
description:Paints the whole shape on the left input with the color from the bottom input.
double:
name:Painter (Double)
description:Colors the shapes on the left inputs with the color from the top input.
quad:
name:Painter (Quad)
description:Allows you to color each quadrant of the shape individually. Only slots with a <strong>truthy signal</strong> on the wires layer will be painted!
trash:
default:
name:&trashTrash
description:Accepts inputs from all sides and destroys them. Forever.
storage:
default:
name:&storageStorage
description:Stores excess items, up to a given capacity. Prioritizes the left output and can be used as an overflow gate.
wire:
default:
name:&wireWire
description:&wire_descTransfers signals, which can be items, colours or booleans (1 or 0). Differently-coloured wires do not connect to each other.
second:
name:*wire
description:*wire_desc
wire_tunnel:
default:
name:&wire_tunnelWire Crossing
description:Allows two wires to cross without connecting to each other.
constant_signal:
default:
name:&constant_signalConstant Signal
description:Emits a constant signal, which can be either a shape, color or boolean (1 or 0).
lever:
default:
name:&leverSwitch
description:Can be toggled to emit a boolean signal (1 or 0) on the wires layer, which can then be used to control components, for example an item filter.
logic_gate:
default:
name:AND Gate
description:Emits a boolean "1" if both inputs are truthy. (Truthy means shape, color or boolean "1")
not:
name:NOT Gate
description:Emits a boolean "1" if the input is not truthy. (Truthy means shape, color or boolean "1")
xor:
name:XOR Gate
description:Emits a boolean "1" if one of the inputs is truthy, but not both. (Truthy means shape, color or boolean "1")
or:
name:OR Gate
description:Emits a boolean "1" if one of the inputs is truthy. (Truthy means shape, color or boolean "1")
transistor:
default:
name:&transistorTransistor
description:&transistor_descForwards the bottom input if the side input is truthy (a shape, color or "1").
mirrored:
name:*transistor
description:*transistor_desc
filter:
default:
name:&filterFilter
description:Connect a signal to route all matching items to the top and the remaining to the right. Can be controlled with boolean signals too.
display:
default:
name:&displayDisplay
description:Connect a signal to show it on the display - It can be a shape, color or boolean.
reader:
default:
name:&readerBelt Reader
description:Allows to measure the average belt throughput. Outputs the last read item on the wires layer (once unlocked).
analyzer:
default:
name:&analyzerShape Analyzer
description:Analyzes the top right quadrant of the lowest layer of the shape and returns its shape and color.
comparator:
default:
name:&comparatorCompare
description:Returns boolean "1" if both signals are exactly equal. Can compare shapes, colors and booleans.
virtual_processor:
default:
name:&virtual_processorVirtual Cutter
description:Virtually cuts the shape into two halves.
rotater:
name:Virtual Rotator
description:Virtually rotates the shape clockwise.
unstacker:
name:Virtual Unstacker
description:Virtually extracts the topmost layer to the right output and the remaining ones to the left.
stacker:
name:Virtual Stacker
description:Virtually stacks the right shape onto the left.
painter:
name:Virtual Painter
description:Virtually paints the shape from the bottom input with the color on the right input.
item_producer:
default:
name:Item Producer
description:Available in sandbox mode only, outputs the given signal from the wires layer on the regular layer.
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
title:Cutting Shapes
desc:>-
You just unlocked the <strong>cutter</strong>, which cuts shapes in half from top to bottom <strong>regardless of its orientation</strong>!<br><br>Be sure to get rid of the waste, or
otherwise <strong>it will clog and stall</strong> - For this purpose I have given you the <strong>trash</strong>, which destroys everything you put into it!
reward_rotater:
title:Rotating
desc:The <strong>rotator</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
reward_painter:
title:Painting
desc:>-
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS:If you are
colorblind, there is a <strong>colorblind mode</strong> in the settings!
reward_mixer:
title:Color Mixing
desc:The <strong>mixer</strong> has been unlocked - It mixes two colors using <strong>additive blending</strong>!
reward_stacker:
title:Stacker
desc:>-
You can now combine shapes with the <strong>stacker</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right
input is <strong>stacked on top</strong> of the left input!
reward_balancer:
title:Balancer
desc:The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!
reward_tunnel:
title:Tunnel
desc:The <strong>tunnel</strong> has been unlocked - You can now tunnel items below belts and buildings with it!
reward_rotater_ccw:
title:CCW Rotating
desc:>-
You have unlocked a variant of the <strong>rotator</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotator and
<strong>press 'T' to cycle through its variants</strong>!
reward_miner_chainable:
title:Chaining Extractor
desc:>-
You have unlocked the <strong>chained extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!<br><br>
PS:The old extractor has been replaced in your toolbar now!
reward_underground_belt_tier_2:
title:Tunnel Tier II
desc:You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
reward_merger:
title:Compact Merger
desc:>-
You have unlocked a <strong>merger</strong> variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one belt!
reward_splitter:
title:Compact Splitter
desc:>-
You have unlocked a <strong>splitter</strong> variant of the <strong>balancer</strong> - It accepts one input and splits them into two!
reward_belt_reader:
title:Belt reader
desc:>-
You have now unlocked the <strong>belt reader</strong>! It allows you to measure the throughput of a belt.<br><br>And wait until you unlock wires - then it gets really useful!
reward_cutter_quad:
title:Quad Cutter
desc:You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double:
title:Double Painting
desc:>-
You have unlocked a variant of the <strong>painter</strong> - It works similar to the regular painter but processes <strong>two shapes at once</strong>, consuming just one color
instead of two!
reward_storage:
title:Storage
desc:>-
You have unlocked the <strong>storage</strong> building - It allows you to store items up to a given capacity!<br><br>
It priorities the left output, so you can also use it as an <strong>overflow gate</strong>!
reward_blueprints:
title:Blueprints
desc:>-
You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is
<strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
reward_rotater_180:
title:Rotator (180°)
desc:You just unlocked the 180 degrees <strong>rotator</strong>! - It allows you to rotate a shape by 180 degrees (Surprise! :D)
reward_wires_painter_and_levers:
title:>-
Wires & Quad Painter
desc:>-
You just unlocked the <strong>Wires Layer</strong>:It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br>
For the beginning I unlocked you the <strong>Quad Painter</strong> - Connect the slots you would like to paint with on the wires layer!<br><br>
To switch to the wires layer, press <strong>E</strong>. <br><br>
PS:<strong>Enable hints</strong> in the settings to activate the wires tutorial!
reward_filter:
title:>-
Item Filter
desc:>-
You unlocked the <strong>Item Filter</strong>! It will route items either to the top or the right output depending on whether they match the signal from the wires layer or not.<br><br>
You can also pass in a boolean signal (1 or 0) to entirely activate or disable it.
reward_display:
title:Display
desc:>-
You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualize it!<br><br>
PS:Did you notice the belt reader and storage output their last read item? Try showing it on a display!
reward_constant_signal:
title:Constant Signal
desc:>-
You unlocked the <strong>constant signal</strong> building on the wires layer! This is useful to connect it to <strong>item filters</strong> for example.<br><br>
The constant signal can emit a <strong>shape</strong>, <strong>color</strong> or <strong>boolean</strong> (1 or 0).
reward_logic_gates:
title:Logic Gates
desc:>-
You unlocked <strong>logic gates</strong>! You don't have to be excited about this, but it's actually super cool!<br><br>
With logic gates you can now compute AND, OR, XOR and NOT operations.<br><br>
As a bonus on top I also just gave you a <strong>transistor</strong>!
reward_virtual_processing:
title:Virtual Processing
desc:>-
I just gave a whole bunch of new buildings which allow you to <strong>simulate the processing of shapes</strong>!<br><br>
You can now simulate a cutter, rotator, stacker and more on the wires layer!
With this you now have three options to continue the game:<br><br>
- Build an <strong>automated machine</strong> to create any possible shape requested by the HUB (I recommend to try it!).<br><br>
- Build something cool with wires.<br><br>
- Continue to play normally.<br><br>
Whatever you choose, remember to have fun!
# Special reward, which is shown when there is no reward actually
no_reward:
title:Next level
desc:>-
This level gave you no reward, but the next one will! <br><br> PS:Better not destroy your existing factory - You'll need <strong>all</strong> those shapes later to
<strong>unlock upgrades</strong>!
no_reward_freeplay:
title:Next level
desc:>-
Congratulations!
reward_freeplay:
title:Freeplay
desc:>-
You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now <strong>randomly</strong> generated!<br><br>
Since the hub will require a <strong>throughput</strong> from now on, I highly recommend to build a machine which automatically delivers the requested shape!<br><br>
The HUB outputs the requested shape on the wires layer, so all you have to do is to analyze it and automatically configure your factory based on that.
Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling.
scales:
super_small:Super small
small:Small
regular:Regular
large:Large
huge:Huge
autosaveInterval:
title:Autosave Interval
description:>-
Controls how often the game saves automatically. You can also disable it entirely here.
intervals:
one_minute:1Minute
two_minutes:2Minutes
five_minutes:5Minutes
ten_minutes:10Minutes
twenty_minutes:20Minutes
disabled:Disabled
scrollWheelSensitivity:
title:Zoom sensitivity
description:>-
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
sensitivity:
super_slow:Super slow
slow:Slow
regular:Regular
fast:Fast
super_fast:Super fast
movementSpeed:
title:Movement speed
description:>-
Changes how fast the view moves when using the keyboard or moving the mouse to the screen borders.
speeds:
super_slow:Super slow
slow:Slow
regular:Regular
fast:Fast
super_fast:Super Fast
extremely_fast:Extremely Fast
language:
title:Language
description:>-
Change the language. All translations are user-contributed and might be incomplete!
enableColorBlindHelper:
title:Color Blind Mode
description:>-
Enables various tools which allow you to play the game if you are color blind.
fullscreen:
title:Fullscreen
description:>-
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
soundsMuted:
title:Mute Sounds
description:>-
If enabled, mutes all sound effects.
musicMuted:
title:Mute Music
description:>-
If enabled, mutes all music.
soundVolume:
title:Sound Volume
description:>-
Set the volume for sound effects
musicVolume:
title:Music Volume
description:>-
Set the volume for music
theme:
title:Game theme
description:>-
Choose the game theme (light / dark).
themes:
dark:Dark
light:Light
refreshRate:
title:Tick Rate
description:>-
This determines how many game ticks happen per second. In general, a higher tick rate means better precision but also worse performance. On lower tickrates, the throughput may not be
exact.
alwaysMultiplace:
title:Multiplace
description:>-
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to constantly holding SHIFT.
offerHints:
title:Hints & Tutorials
description:>-
Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game.
enableTunnelSmartplace:
title:Smart Tunnels
description:>-
When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed.
vignette:
title:Vignette
description:>-
Enables the vignette, which darkens the screen corners and makes text easier to read.
rotationByBuilding:
title:Rotation by building type
description:>-
Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.
compactBuildingInfo:
title:Compact Building Infos
description:>-
Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown.
disableCutDeleteWarnings:
title:Disable Cut/Delete Warnings
description:>-
Disables the warning dialogues brought up when cutting/deleting more than 100 entities.
lowQualityMapResources:
title:Low Quality Map Resources
description:>-
Simplifies the rendering of resources on the map when zoomed in to improve performance.
It even looks cleaner, so be sure to try it out!
disableTileGrid:
title:Disable Grid
description:>-
Disabling the tile grid can help with the performance. This also makes the game look cleaner!
clearCursorOnDeleteWhilePlacing:
title:Clear Cursor on Right Click
description:>-
Enabled by default, clears the cursor whenever you right click while you have a building selected for placement. If disabled, you can delete buildings by right-clicking while placing
a building.
lowQualityTextures:
title:Low quality textures (Ugly)
description:>-
Uses low quality textures to save performance. This will make the game look very ugly!
displayChunkBorders:
title:Display Chunk Borders
description:>-
The game is divided into chunks of 16x16 tiles, if this setting is enabled the borders of each chunk are displayed.
pickMinerOnPatch:
title:Select extractor on resource patch
description:>-
Enabled by default, selects the extractor if you use the pipette when hovering a resource patch.
simplifiedBelts:
title:Simplified Belts (Ugly)
description:>-
Does not render belt items except when hovering the belt to save performance. I do not recommend to play with this setting if you do not absolutely need the performance.
enableMousePan:
title:Screen Edge Panning
description:>-
Allows panning the map by moving the cursor to the edges of the screen. The scroll speed depends on the Movement Speed setting.
zoomToCursor:
title:Zoom towards Cursor
description:>-
If activated the zoom will happen in the direction of your mouse position, otherwise in the middle of the screen.
mapResourcesScale:
title:Map Resources Size
description:>-
Controls the size of the shapes on the map overview (when zooming out).
This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our Factorio sessions, this game would never have existed.