2020-05-09 14:45:23 +00:00
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// Globals defined by webpack
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declare const G_IS_DEV: boolean;
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2023-11-17 22:02:08 +00:00
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declare function assert(condition: boolean | object | string, ...errorMessage: string[]): asserts condition;
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declare function assertAlways(
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condition: boolean | object | string,
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...errorMessage: string[]
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): asserts condition;
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2020-05-09 14:45:23 +00:00
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declare const abstract: void;
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declare const G_APP_ENVIRONMENT: string;
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declare const G_HAVE_ASSERT: boolean;
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declare const G_BUILD_TIME: number;
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declare const G_IS_STANDALONE: boolean;
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declare const G_IS_BROWSER: boolean;
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declare const G_BUILD_COMMIT_HASH: string;
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declare const G_BUILD_VERSION: string;
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declare const G_ALL_UI_IMAGES: Array<string>;
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declare const G_IS_RELEASE: boolean;
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2021-03-09 09:07:19 +00:00
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Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 15:35:49 +00:00
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declare const shapez: any;
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declare const ipcRenderer: any;
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2020-05-09 14:45:23 +00:00
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// Polyfills
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declare interface String {
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replaceAll(search: string, replacement: string): string;
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}
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declare interface CanvasRenderingContext2D {
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beginRoundedRect(x: number, y: number, w: number, h: number, r: number): void;
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beginCircle(x: number, y: number, r: number): void;
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msImageSmoothingEnabled: boolean;
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mozImageSmoothingEnabled: boolean;
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webkitImageSmoothingEnabled: boolean;
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}
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// Just for compatibility with the shared code
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declare interface Logger {
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log(...args);
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warn(...args);
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info(...args);
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error(...args);
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}
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// Cordova
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declare interface Device {
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uuid: string;
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platform: string;
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available: boolean;
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version: string;
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cordova: string;
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model: string;
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manufacturer: string;
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isVirtual: boolean;
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serial: string;
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}
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declare interface MobileAccessibility {
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usePreferredTextZoom(boolean);
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}
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declare interface Window {
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// Cordova
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device: Device;
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StatusBar: any;
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AndroidFullScreen: any;
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AndroidNotch: any;
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plugins: any;
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// Adinplay
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aiptag: any;
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adPlayer: any;
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aipPlayer: any;
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MobileAccessibility: MobileAccessibility;
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LocalFileSystem: any;
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// Debugging
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activeClickDetectors: Array<any>;
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// Experimental/Newer apis
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FontFace: any;
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TouchEvent: undefined | TouchEvent;
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// Thirdparty
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XPayStationWidget: any;
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Sentry: any;
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LogRocket: any;
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grecaptcha: any;
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gtag: any;
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cpmstarAPI: any;
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2022-06-27 15:20:01 +00:00
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CrazyGames: any;
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2020-05-09 14:45:23 +00:00
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// Mods
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Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 15:35:49 +00:00
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$shapez_registerMod: any;
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2020-05-09 14:45:23 +00:00
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anyModLoaded: any;
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Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 15:35:49 +00:00
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shapez: any;
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2022-06-18 15:36:51 +00:00
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APP_ERROR_OCCURED?: boolean;
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2020-05-09 14:45:23 +00:00
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webkitRequestAnimationFrame();
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assert(condition: boolean, failureMessage: string);
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coreThreadLoadedCb();
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}
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declare interface Navigator {
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app: any;
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device: any;
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splashscreen: any;
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}
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// FontFace
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declare interface Document {
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fonts: any;
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}
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// Webpack
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declare interface WebpackContext {
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keys(): Array<string>;
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}
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declare interface NodeRequire {
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context(src: string, flag: boolean, regexp: RegExp): WebpackContext;
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}
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2020-05-13 16:04:51 +00:00
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declare interface Object {
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entries(obj: object): Array<[string, any]>;
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}
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2020-05-09 14:45:23 +00:00
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declare interface Math {
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radians(number): number;
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degrees(number): number;
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}
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2020-08-06 09:28:28 +00:00
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declare type Class<T = unknown> = new (...args: any[]) => T;
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2020-05-09 14:45:23 +00:00
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declare interface String {
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2020-05-14 06:56:18 +00:00
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padStart(size: number, fill?: string): string;
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2020-05-09 14:45:23 +00:00
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padEnd(size: number, fill: string): string;
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}
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declare interface SignalTemplate0 {
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add(receiver: () => string | void, scope: null | any);
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dispatch(): string | void;
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remove(receiver: () => string | void);
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removeAll();
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}
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declare class TypedTrackedState<T> {
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constructor(callbackMethod?: (value: T) => void, callbackScope?: any);
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set(value: T, changeHandler?: (value: T) => void, changeScope?: any): void;
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setSilent(value: any): void;
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get(): T;
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}
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2020-05-14 06:44:07 +00:00
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2020-08-15 16:39:08 +00:00
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declare type Layer = "regular" | "wires";
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declare type ItemType = "shape" | "color" | "boolean";
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2020-07-27 15:06:12 +00:00
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declare module "worker-loader?inline=true&fallback=false!*" {
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class WebpackWorker extends Worker {
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constructor();
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}
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export default WebpackWorker;
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}
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2023-10-24 13:58:53 +00:00
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// JSX type support - https://www.typescriptlang.org/docs/handbook/jsx.html
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// modified from https://stackoverflow.com/a/68238924
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declare namespace JSX {
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/**
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* The return type of a JSX expression.
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*
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* In reality, Fragments can return arbitrary values, but we ignore this for convenience.
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*/
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type Element = HTMLElement;
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/**
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* Key-value list of intrinsic element names and their allowed properties.
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|
*
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* Because children are treated as a property, the Node type cannot be excluded from the index signature.
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*/
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|
type IntrinsicElements = {
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[K in keyof HTMLElementTagNameMap]: {
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|
|
children?: Node | Node[];
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|
[k: string]: Node | Node[] | string | number | boolean;
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};
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};
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/**
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|
* The property of the attributes object storing the children.
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*/
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|
type ElementChildrenAttribute = { children: unknown };
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|
// The following do not have special meaning to TypeScript.
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|
|
/**
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|
|
* An attributes object.
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|
*/
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|
|
type Props = { [k: string]: unknown };
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|
/**
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|
|
* A functional component requiring attributes to match `T`.
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|
*/
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|
|
type Component<T extends Props> = {
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|
|
(props: T): Element;
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|
|
};
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|
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|
|
/**
|
|
|
|
|
* A child of a JSX element.
|
|
|
|
|
*/
|
|
|
|
|
type Node = Element | string | boolean | null | undefined;
|
|
|
|
|
}
|