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tobspr_shapez.io/translations/base-sl.yaml

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42 KiB

steamPage:
shortText: shapez.io je igra grajenja tovarne katere cilj je avtomatiziranje
kreiranja in procesiranja vse bolj zapletenih oblik na neskončni
ravnini.
discordLink: Uradni Discord - Pridruži se klepetu!
longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
shapez.io je igra grajenja tovarne katere cilj je avtomatiziranje kreiranja in procesiranja vse bolj zapletenih oblik na neskončni ravnini. Ob dostavi zahtevanih oblik boste napredovali v igri in odklenili nadgradnje, da boste pospešili tovarno.
4 years ago
Ko se bo povpraševanje po oblikah povečalo, boste morali prilagoditi svojo tovarno, da bo zadostilo povpraševanju. Ne pozabite na vire, morali pa se boste razširiti čez [b]neskončno ravnino[/b]!
Kmalu boste morali mešati barve in z njimi barvati svoje oblike - Združite rdeče, zelene in modre barvne vire, da ustvarite različne barve in z njimi barvate oblike, da zadostite povpraševanju.
V tej igri je 18 progresivnih stopenj (ki vas bodo zaposlile za več ur!), Vendar nenehno dodajam novo vsebino - načrtovanih novosti je veliko! Nakup igre vam omogoča dostop do samostojne različice, ki ima dodatne funkcije, prav tako pa boste imeli dostop do novo razvitih funkcij.
[img]{STEAM_APP_IMAGE}/extras/header_standalone_advantages.png[/img]
[list]
[*] Temna tema
[*] Neomejeno označb
[*] Neomejeno shranjenih tovarn
[*] Dodatne nastavitve
[*] Prihaja kmalu: Žice in energija! Prihajajo (približno) konec julija 2020.
[*] Prihaja kmalu: Več stopenj
[*] Omogoča mi nadaljni razvoj shapez.io ❤️
[/list]
[img]{STEAM_APP_IMAGE}/extras/header_future_updates.png[/img]
Igro posodabljam zelo pogosto in poskušam dodati novosti vsaj vsak teden!
[list]
[*] Različni zemljevidi in izzivi (npr. Zemljevidi z ovirami)
[*] Izzivi (vnesite želeno obliko z omejenim območjem / nizom zgradb)
[*] Način zgodbe, kjer imajo stavbe stroške/cene
[*] Nastavljiv generator zemljevidov (konfigurirajte velikost / gostoto oblik /, seme in več)
[*] Dodatne vrste oblik
[*] Izboljšanje zmogljivosti (igra že sedaj deluje zelo dobro!)
[*] In veliko več!
[/list]
[img]{STEAM_APP_IMAGE}/extras/header_open_source.png[/img]
Vsakdo lahko prispeva, aktivno sem vključen v skupnost in poskušam pregledati vse predloge in upoštevati povratne informacije, kjer je to mogoče. Bodite prepričani, da si oglejte mojo Trello ploščo za celoten načrt!
[img]{STEAM_APP_IMAGE}/extras/header_links.png[/img]
[list]
[*] [url=https://discord.com/invite/HN7EVzV]Uradni Discord[/url]
[*] [url=https://trello.com/b/ISQncpJP/shapezio]Načrtovane posodobitve[/url]
[*] [url=https://www.reddit.com/r/shapezio]Subreddit[/url]
[*] [url=https://github.com/tobspr/shapez.io]Izvorna Koda (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Pomagaj pri prevodu[/url]
[/list]
global:
loading: Loading
error: Error
thousandsDivider: ","
decimalSeparator: .
suffix:
thousands: k
millions: M
billions: B
trillions: T
infinite: inf
time:
oneSecondAgo: one second ago
xSecondsAgo: <x> seconds ago
oneMinuteAgo: one minute ago
xMinutesAgo: <x> minutes ago
oneHourAgo: one hour ago
xHoursAgo: <x> hours ago
oneDayAgo: one day ago
xDaysAgo: <x> days ago
secondsShort: <seconds>s
minutesAndSecondsShort: <minutes>m <seconds>s
hoursAndMinutesShort: <hours>h <minutes>m
xMinutes: <x> minutes
keys:
tab: TAB
control: CTRL
alt: ALT
escape: ESC
shift: SHIFT
space: SPACE
demoBanners:
title: Demo Version
intro: Get the standalone to unlock all features!
mainMenu:
play: Play
continue: Continue
newGame: New Game
changelog: Changelog
subreddit: Reddit
importSavegame: Import
openSourceHint: This game is open source!
discordLink: Official Discord Server
helpTranslate: Help translate!
madeBy: Made by <author-link>
browserWarning: Sorry, but the game is known to run slow on your browser! Get
the standalone version or download chrome for the full experience.
savegameLevel: Level <x>
savegameLevelUnknown: Unknown Level
savegameUnnamed: Unnamed
dialogs:
buttons:
ok: OK
delete: Delete
cancel: Cancel
later: Later
restart: Restart
reset: Reset
getStandalone: Get Standalone
deleteGame: I know what I am doing
viewUpdate: View Update
showUpgrades: Show Upgrades
showKeybindings: Show Keybindings
importSavegameError:
title: Import Error
text: "Failed to import your savegame:"
importSavegameSuccess:
title: Savegame Imported
text: Your savegame has been successfully imported.
gameLoadFailure:
title: Game is broken
text: "Failed to load your savegame:"
confirmSavegameDelete:
title: Confirm deletion
text: Are you sure you want to delete the game?
savegameDeletionError:
title: Failed to delete
text: "Failed to delete the savegame:"
restartRequired:
title: Restart required
text: You need to restart the game to apply the settings.
editKeybinding:
title: Change Keybinding
desc: Press the key or mouse button you want to assign, or escape to cancel.
resetKeybindingsConfirmation:
title: Reset keybindings
desc: This will reset all keybindings to their default values. Please confirm.
keybindingsResetOk:
title: Keybindings reset
desc: The keybindings have been reset to their respective defaults!
featureRestriction:
title: Demo Version
desc: You tried to access a feature (<feature>) which is not available in the
demo. Consider getting the standalone version for the full
experience!
oneSavegameLimit:
title: Limited savegames
desc: You can only have one savegame at a time in the demo version. Please
remove the existing one or get the standalone version!
updateSummary:
title: New update!
desc: "Here are the changes since you last played:"
upgradesIntroduction:
title: Unlock Upgrades
desc: All shapes you produce can be used to unlock upgrades - <strong>Don't
destroy your old factories!</strong> The upgrades tab can be found
on the top right corner of the screen.
massDeleteConfirm:
title: Confirm delete
desc: You are deleting a lot of buildings (<count> to be exact)! Are you sure
you want to do this?
massCutConfirm:
title: Confirm cut
desc: You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
massCutInsufficientConfirm:
title: Confirm cut
desc: You can not afford to paste this area! Are you sure you want to cut it?
blueprintsNotUnlocked:
title: Not unlocked yet
desc: Complete level 12 to unlock Blueprints!
keybindingsIntroduction:
title: Useful keybindings
desc: "This game has a lot of keybindings which make it easier to build big
factories. Here are a few, but be sure to <strong>check out the
keybindings</strong>!<br><br> <code class='keybinding'>CTRL</code> +
Drag: Select an area.<br> <code class='keybinding'>SHIFT</code>:
Hold to place multiple of one building.<br> <code
class='keybinding'>ALT</code>: Invert orientation of placed
belts.<br>"
createMarker:
title: New Marker
desc: Give it a meaningful name, you can also include a <strong>short
key</strong> of a shape (Which you can generate <a
href="https://viewer.shapez.io" target="_blank">here</a>)
titleEdit: Edit Marker
markerDemoLimit:
desc: You can only create two custom markers in the demo. Get the standalone for
unlimited markers!
exportScreenshotWarning:
title: Export screenshot
desc: You requested to export your base as a screenshot. Please note that this
can be quite slow for a big base and even crash your game!
editSignal:
title: Set Signal
descItems: "Choose a pre-defined item:"
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
can generate <link>here</link>)
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
ingame:
keybindingsOverlay:
moveMap: Move
selectBuildings: Select area
stopPlacement: Stop placement
rotateBuilding: Rotate building
placeMultiple: Place multiple
reverseOrientation: Reverse orientation
disableAutoOrientation: Disable auto-orientation
toggleHud: Toggle HUD
placeBuilding: Place building
createMarker: Create marker
delete: Delete
pasteLastBlueprint: Paste last blueprint
lockBeltDirection: Enable belt planner
plannerSwitchSide: Flip planner side
cutSelection: Cut
copySelection: Copy
clearSelection: Clear selection
pipette: Pipette
switchLayers: Switch layers
colors:
red: Red
green: Green
blue: Blue
yellow: Yellow
purple: Purple
cyan: Cyan
white: White
black: Black
uncolored: No color
buildingPlacement:
cycleBuildingVariants: Press <key> to cycle variants.
hotkeyLabel: "Hotkey: <key>"
infoTexts:
speed: Speed
range: Range
storage: Storage
oneItemPerSecond: 1 item / second
itemsPerSecond: <x> items / s
itemsPerSecondDouble: (x2)
tiles: <x> tiles
levelCompleteNotification:
levelTitle: Level <level>
completed: Completed
unlockText: Unlocked <reward>!
buttonNextLevel: Next Level
notifications:
newUpgrade: A new upgrade is available!
gameSaved: Your game has been saved.
freeplayLevelComplete: Level <level> has been completed!
shop:
title: Upgrades
buttonUnlock: Upgrade
tier: Tier <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
statistics:
title: Statistics
dataSources:
stored:
title: Stored
description: Displaying amount of stored shapes in your central building.
produced:
title: Produced
description: Displaying all shapes your whole factory produces, including
intermediate products.
delivered:
title: Delivered
description: Displaying shapes which are delivered to your central building.
noShapesProduced: No shapes have been produced so far.
shapesDisplayUnits:
second: <shapes> / s
minute: <shapes> / m
hour: <shapes> / h
settingsMenu:
playtime: Playtime
buildingsPlaced: Buildings
beltsPlaced: Belts
buttons:
continue: Continue
settings: Settings
menu: Return to menu
tutorialHints:
title: Need help?
showHint: Show hint
hideHint: Close
blueprintPlacer:
cost: Cost
waypoints:
waypoints: Markers
hub: HUB
description: Left-click a marker to jump to it, right-click to delete
it.<br><br>Press <keybinding> to create a marker from the current
view, or <strong>right-click</strong> to create a marker at the
selected location.
creationSuccessNotification: Marker has been created.
shapeViewer:
title: Layers
empty: Empty
copyKey: Copy Key
interactiveTutorial:
title: Tutorial
hints:
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle
shape</strong> to extract it!
1_2_conveyor: "Connect the extractor with a <strong>conveyor belt</strong> to
your hub!<br><br>Tip: <strong>Click and drag</strong> the belt
with your mouse!"
1_3_expand: "This is <strong>NOT</strong> an idle game! Build more extractors
and belts to finish the goal quicker.<br><br>Tip: Hold
<strong>SHIFT</strong> to place multiple extractors, and use
<strong>R</strong> to rotate them."
connectedMiners:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
shopUpgrades:
belt:
name: Belts, Distributor & Tunnels
description: Speed x<currentMult> → x<newMult>
miner:
name: Extraction
description: Speed x<currentMult> → x<newMult>
processors:
name: Cutting, Rotating & Stacking
description: Speed x<currentMult> → x<newMult>
painting:
name: Mixing & Painting
description: Speed x<currentMult> → x<newMult>
buildings:
hub:
deliver: Deliver
toUnlock: to unlock
levelShortcut: LVL
belt:
default:
name: Conveyor Belt
description: Transports items, hold and drag to place multiple.
wire:
default:
name: Wire
description: Allows you to transport energy
second:
name: Wire
description: Transfers signals, which can be items, colors or booleans (1 / 0).
Different colored wires do not connect.
miner:
default:
name: Extractor
description: Place over a shape or color to extract it.
chainable:
name: Extractor (Chain)
description: Place over a shape or color to extract it. Can be chained.
underground_belt:
default:
name: Tunnel
description: Allows you to tunnel resources under buildings and belts.
tier2:
name: Tunnel Tier II
description: Allows you to tunnel resources under buildings and belts.
cutter:
default:
name: Cutter
description: Cuts shapes from top to bottom and outputs both halves. <strong>If
you use only one part, be sure to destroy the other part or it
will stall!</strong>
quad:
name: Cutter (Quad)
description: Cuts shapes into four parts. <strong>If you use only one part, be
sure to destroy the other parts or it will stall!</strong>
rotater:
default:
name: Rotate
description: Rotates shapes clockwise by 90 degrees.
ccw:
name: Rotate (CCW)
description: Rotates shapes counter-clockwise by 90 degrees.
rotate180:
name: Rotate (180)
description: Rotates shapes by 180 degrees.
stacker:
default:
name: Stacker
description: Stacks both items. If they can not be merged, the right item is
placed above the left item.
mixer:
default:
name: Color Mixer
description: Mixes two colors using additive blending.
painter:
default:
name: Painter
description: Colors the whole shape on the left input with the color from the
top input.
mirrored:
name: Painter
description: Colors the whole shape on the left input with the color from the
top input.
double:
name: Painter (Double)
description: Colors the shapes on the left inputs with the color from the top
input.
quad:
name: Painter (Quad)
description: Allows you to color each quadrant of the shape with a different
color.
trash:
default:
name: Trash
description: Accepts inputs from all sides and destroys them. Forever.
balancer:
default:
name: Balancer
description: Multifunctional - Evenly distributes all inputs onto all outputs.
merger:
name: Merger (compact)
description: Merges two conveyor belts into one.
merger-inverse:
name: Merger (compact)
description: Merges two conveyor belts into one.
splitter:
name: Splitter (compact)
description: Splits one conveyor belt into two.
splitter-inverse:
name: Splitter (compact)
description: Splits one conveyor belt into two.
storage:
default:
name: Storage
description: Stores excess items, up to a given capacity. Prioritizes the left
output and can be used as an overflow gate.
wire_tunnel:
default:
name: Wire Crossing
description: Allows to cross two wires without connecting them.
constant_signal:
4 years ago
default:
name: Constant Signal
description: Emits a constant signal, which can be either a shape, color or
boolean (1 / 0).
lever:
default:
name: Switch
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
which can then be used to control for example an item filter.
logic_gate:
default:
name: AND Gate
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
color or boolean "1")
not:
name: NOT Gate
description: Emits a boolean "1" if the input is not truthy. (Truthy means
shape, color or boolean "1")
xor:
name: XOR Gate
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
(Truthy means shape, color or boolean "1")
or:
name: OR Gate
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
shape, color or boolean "1")
transistor:
default:
name: Transistor
description: Forwards the bottom input if the side input is truthy (a shape,
color or "1").
mirrored:
name: Transistor
description: Forwards the bottom input if the side input is truthy (a shape,
color or "1").
filter:
default:
name: Filter
description: Connect a signal to route all matching items to the top and the
remaining to the right. Can be controlled with boolean signals
too.
display:
default:
name: Display
description: Connect a signal to show it on the display - It can be a shape,
color or boolean.
reader:
default:
name: Belt Reader
description: Allows to measure the average belt throughput. Outputs the last
read item on the wires layer (once unlocked).
analyzer:
default:
name: Shape Analyzer
description: Analyzes the top right quadrant of the lowest layer of the shape
and returns its shape and color.
comparator:
default:
name: Compare
description: Returns boolean "1" if both signals are exactly equal. Can compare
shapes, items and booleans.
virtual_processor:
default:
name: Virtual Cutter
description: Virtually cuts the shape into two halves.
rotater:
name: Virtual Rotater
description: Virtually rotates the shape, both clockwise and counter-clockwise.
unstacker:
name: Virtual Unstacker
description: Virtually extracts the topmost layer to the right output and the
remaining ones to the left.
stacker:
name: Virtual Stacker
description: Virtually stacks the right shape onto the left.
painter:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
storyRewards:
reward_cutter_and_trash:
title: Cutting Shapes
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from
<strong>top to bottom</strong> regardless of its
orientation!<br><br>Be sure to get rid of the waste, or otherwise
<strong>it will stall</strong> - For this purpose I gave you a
trash, which destroys everything you put into it!
reward_rotater:
title: Rotating
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes
clockwise by 90 degrees.
reward_painter:
title: Painting
desc: "The <strong>painter</strong> has been unlocked - Extract some color veins
(just as you do with shapes) and combine it with a shape in the
painter to color them!<br><br>PS: If you are colorblind, there is a
<strong>colorblind mode</strong> in the settings!"
reward_mixer:
title: Color Mixing
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using
<strong>additive blending</strong> with this building!
reward_stacker:
title: Combiner
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs
are combined, and if they can be put next to each other, they will
be <strong>fused</strong>. If not, the right input is
<strong>stacked on top</strong> of the left input!
reward_splitter:
title: Splitter/Merger
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br>
reward_tunnel:
title: Tunnel
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items
through belts and buildings with it!
reward_rotater_ccw:
title: CCW Rotating
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows
you to rotate shapes counter-clockwise! To build it, select the
rotater and <strong>press 'T' to cycle through its
variants</strong>!
reward_miner_chainable:
title: Chaining Extractor
desc: You have unlocked the <strong>chaining extractor</strong>! It can
<strong>forward its resources</strong> to other extractors so you
can more efficiently extract resources!
reward_underground_belt_tier_2:
title: Tunnel Tier II
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a
<strong>bigger range</strong>, and you can also mix-n-match those
tunnels now!
reward_cutter_quad:
title: Quad Cutting
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you
to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double:
title: Double Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It works as
the regular painter but processes <strong>two shapes at
once</strong> consuming just one color instead of two!
reward_painter_quad:
title: Quad Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It allows
you to paint each part of the shape individually!
reward_storage:
title: Storage Buffer
desc: You have unlocked a variant of the <strong>trash</strong> - It allows you
to store items up to a given capacity!
reward_freeplay:
title: Freeplay
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
that shapes are now randomly generated! (No worries, more content is
planned for the standalone!)
reward_blueprints:
title: Blueprints
desc: You can now <strong>copy and paste</strong> parts of your factory! Select
an area (Hold CTRL, then drag with your mouse), and press 'C' to
copy it.<br><br>Pasting it is <strong>not free</strong>, you need to
produce <strong>blueprint shapes</strong> to afford it! (Those you
just delivered).
no_reward:
title: Next level
desc: "This level gave you no reward, but the next one will! <br><br> PS: Better
don't destroy your existing factory - You need <strong>all</strong>
those shapes later again to <strong>unlock upgrades</strong>!"
no_reward_freeplay:
title: Next level
desc: Congratulations! By the way, more content is planned for the standalone!
reward_balancer:
title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br>
reward_merger:
title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the
<strong>balancer</strong> - It accepts two inputs and merges them
into one belt!
reward_belt_reader:
title: Belt reader
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
measure the throughput of a belt.<br><br>And wait until you unlock
wires - then it gets really useful!
reward_rotater_180:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
wires layer to visualize its contents!
reward_constant_signal:
title: Constant Signal
desc: You unlocked the <strong>constant signal</strong> building on the wires
layer! This is useful to connect it to <strong>item filters</strong>
for example.<br><br> The constant signal can emit a
<strong>shape</strong>, <strong>color</strong> or
<strong>boolean</strong> (1 / 0).
reward_logic_gates:
title: Logic Gates
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
about this, but it's actually super cool!<br><br> With those gates
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
bonus on top I also just gave you a <strong>transistor</strong>!
reward_virtual_processing:
title: Virtual Processing
desc: I just gave a whole bunch of new buildings which allow you to
<strong>simulate the processing of shapes</strong>!<br><br> You can
now simulate a cutter, rotater, stacker and more on the wires layer!
With this you now have three options to continue the game:<br><br> -
Build an <strong>automated machine</strong> to create any possible
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
settings:
title: Settings
categories:
general: General
userInterface: User Interface
advanced: Advanced
performance: Performance
versionBadges:
dev: Development
staging: Staging
prod: Production
buildDate: Built <at-date>
labels:
uiScale:
title: Interface scale
description: Changes the size of the user interface. The interface will still
scale based on your device's resolution, but this setting
controls the amount of scaling.
scales:
super_small: Super small
small: Small
regular: Regular
large: Large
huge: Huge
autosaveInterval:
title: Autosave Interval
description: Controls how often the game saves automatically. You can also
disable it entirely here.
intervals:
one_minute: 1 Minute
two_minutes: 2 Minutes
five_minutes: 5 Minutes
ten_minutes: 10 Minutes
twenty_minutes: 20 Minutes
disabled: Disabled
scrollWheelSensitivity:
title: Zoom sensitivity
description: Changes how sensitive the zoom is (Either mouse wheel or trackpad).
sensitivity:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super fast
movementSpeed:
title: Movement speed
description: Changes how fast the view moves when using the keyboard.
speeds:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super Fast
extremely_fast: Extremely Fast
language:
title: Language
description: Change the language. All translations are user-contributed and
might be incomplete!
enableColorBlindHelper:
title: Color Blind Mode
description: Enables various tools which allow you to play the game if you are
color blind.
fullscreen:
title: Fullscreen
description: It is recommended to play the game in fullscreen to get the best
experience. Only available in the standalone.
soundsMuted:
title: Mute Sounds
description: If enabled, mutes all sound effects.
musicMuted:
title: Mute Music
description: If enabled, mutes all music.
theme:
title: Game theme
description: Choose the game theme (light / dark).
themes:
dark: Dark
light: Light
refreshRate:
title: Simulation Target
description: If you have a 144hz monitor, change the refresh rate here so the
game will properly simulate at higher refresh rates. This might
actually decrease the FPS if your computer is too slow.
alwaysMultiplace:
title: Multiplace
description: If enabled, all buildings will stay selected after placement until
you cancel it. This is equivalent to holding SHIFT permanently.
offerHints:
title: Hints & Tutorials
description: Whether to offer hints and tutorials while playing. Also hides
certain UI elements up to a given level to make it easier to get
into the game.
enableTunnelSmartplace:
title: Smart Tunnels
description: When enabled, placing tunnels will automatically remove unnecessary
belts. This also enables you to drag tunnels and excess tunnels
will get removed.
vignette:
title: Vignette
description: Enables the vignette, which darkens the screen corners and makes
text easier to read.
rotationByBuilding:
title: Rotation by building type
description: Each building type remembers the rotation you last set it to
individually. This may be more comfortable if you frequently
switch between placing different building types.
compactBuildingInfo:
title: Compact Building Infos
description: Shortens info boxes for buildings by only showing their ratios.
Otherwise a description and image is shown.
disableCutDeleteWarnings:
title: Disable Cut/Delete Warnings
description: Disables the warning dialogs brought up when cutting/deleting more
than 100 entities.
soundVolume:
title: Sound Volume
description: Set the volume for sound effects
musicVolume:
title: Music Volume
description: Set the volume for music
lowQualityMapResources:
title: Low Quality Map Resources
description: Simplifies the rendering of resources on the map when zoomed in to
improve performance. It even looks cleaner, so be sure to try it
out!
disableTileGrid:
title: Disable Grid
description: Disabling the tile grid can help with the performance. This also
makes the game look cleaner!
clearCursorOnDeleteWhilePlacing:
title: Clear Cursor on Right Click
description: Enabled by default, clears the cursor whenever you right click
while you have a building selected for placement. If disabled,
you can delete buildings by right-clicking while placing a
building.
lowQualityTextures:
title: Low quality textures (Ugly)
description: Uses low quality textures to save performance. This will make the
game look very ugly!
displayChunkBorders:
title: Display Chunk Borders
description: The game is divided into chunks of 16x16 tiles, if this setting is
enabled the borders of each chunk are displayed.
pickMinerOnPatch:
title: Pick miner on resource patch
description: Enabled by default, selects the miner if you use the pipette when
hovering a resource patch.
simplifiedBelts:
title: Simplified Belts (Ugly)
description: Does not render belt items except when hovering the belt to save
performance. I do not recommend to play with this setting if you
do not absolutely need the performance.
enableMousePan:
title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting.
rangeSliderPercentage: <amount> %
keybindings:
title: Keybindings
hint: "Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different
placement options."
resetKeybindings: Reset Keybindings
categoryLabels:
general: Application
ingame: Game
navigation: Navigating
placement: Placement
massSelect: Mass Select
buildings: Building Shortcuts
placementModifiers: Placement Modifiers
mappings:
confirm: Confirm
back: Back
mapMoveUp: Move Up
mapMoveRight: Move Right
mapMoveDown: Move Down
mapMoveLeft: Move Left
mapMoveFaster: Move Faster
centerMap: Center Map
mapZoomIn: Zoom in
mapZoomOut: Zoom out
createMarker: Create Marker
menuOpenShop: Upgrades
menuOpenStats: Statistics
menuClose: Close Menu
toggleHud: Toggle HUD
toggleFPSInfo: Toggle FPS and Debug Info
switchLayers: Switch layers
exportScreenshot: Export whole Base as Image
belt: Conveyor Belt
underground_belt: Tunnel
miner: Extractor
cutter: Cutter
rotater: Rotate
stacker: Stacker
mixer: Color Mixer
painter: Painter
trash: Trash
wire: Wire
pipette: Pipette
rotateWhilePlacing: Rotate
rotateInverseModifier: "Modifier: Rotate CCW instead"
cycleBuildingVariants: Cycle Variants
confirmMassDelete: Delete area
pasteLastBlueprint: Paste last blueprint
cycleBuildings: Cycle Buildings
lockBeltDirection: Enable belt planner
switchDirectionLockSide: "Planner: Switch side"
massSelectStart: Hold and drag to start
massSelectSelectMultiple: Select multiple areas
massSelectCopy: Copy area
massSelectCut: Cut area
placementDisableAutoOrientation: Disable automatic orientation
placeMultiple: Stay in placement mode
placeInverse: Invert automatic belt orientation
balancer: Balancer
storage: Storage
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
reader: Belt Reader
virtual_processor: Virtual Cutter
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
about:
title: About this Game
body: >-
This game is open source and developed by <a
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
(this is me).<br><br>
If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions, this game would never have existed.
changelog:
title: Changelog
demo:
features:
restoringGames: Restoring savegames
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Not available in the demo.
tips:
- The hub accepts input of any kind, not just the current shape!
- Make sure your factories are modular - it will pay out!
- Don't build too close to the hub, or it will be a huge chaos!
- If stacking does not work, try switching the inputs.
- You can toggle the belt planner direction by pressing <b>R</b>.
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
- Ratios stay the same, as long as all upgrades are on the same Tier.
- Serial execution is more efficient than parallel.
- You will unlock more variants of buildings later in the game!
- You can use <b>T</b> to switch between different variants.
- Symmetry is key!
- You can weave different tiers of tunnels.
- Try to build compact factories - it will pay out!
- The painter has a mirrored variant which you can select with <b>T</b>
- Having the right building ratios will maximize efficiency.
- At maximum level, 5 extractors will fill a single belt.
- Don't forget about tunnels!
- You don't need to divide up items evenly for full efficiency.
- Holding <b>SHIFT</b> will activate the belt planner, letting you place
long lines of belts easily.
- Cutters always cut vertically, regardless of their orientation.
- To get white mix all three colors.
- The storage buffer priorities the first output.
- Invest time to build repeatable designs - it's worth it!
- Holding <b>CTRL</b> allows to place multiple buildings.
- You can hold <b>ALT</b> to invert the direction of placed belts.
- Efficiency is key!
- Shape patches that are further away from the hub are more complex.
- Machines have a limited speed, divide them up for maximum efficiency.
- Use balancers to maximize your efficiency.
- Organization is important. Try not to cross conveyors too much.
- Plan in advance, or it will be a huge chaos!
- Don't remove your old factories! You'll need them to unlock upgrades.
- Try beating level 20 on your own before seeking for help!
- Don't complicate things, try to stay simple and you'll go far.
- You may need to re-use factories later in the game. Plan your factories to
be re-usable.
- Sometimes, you can find a needed shape in the map without creating it with
stackers.
- Full windmills / pinwheels can never spawn naturally.
- Color your shapes before cutting for maximum efficiency.
- With modules, space is merely a perception; a concern for mortal men.
- Make a separate blueprint factory. They're important for modules.
- Have a closer look on the color mixer, and your questions will be answered.
- Use <b>CTRL</b> + Click to select an area.
- Building too close to the hub can get in the way of later projects.
- The pin icon next to each shape in the upgrade list pins it to the screen.
- Mix all primary colors together to make white!
- You have an infinite map, don't cramp your factory, expand!
- Also try Factorio! It's my favorite game.
- The quad cutter cuts clockwise starting from the top right!
- You can download your savegames in the main menu!
- This game has a lot of useful keybindings! Be sure to check out the
settings page.
- This game has a lot of settings, be sure to check them out!
- The marker to your hub has a small compass to indicate its direction!
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.