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tobspr_shapez.io/src/js/game/components/belt.js

122 lines
4.3 KiB

import { enumDirection, Vector } from "../../core/vector";
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import { types } from "../../savegame/serialization";
import { BeltPath } from "../belt_path";
import { Component } from "../component";
import { Entity } from "../entity";
import { enumLayer } from "../root";
export const curvedBeltLength = /* Math.PI / 4 */ 0.78;
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export class BeltComponent extends Component {
static getId() {
return "Belt";
}
static getSchema() {
// The followUpCache field is not serialized.
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return {
direction: types.string,
};
}
duplicateWithoutContents() {
return new BeltComponent({ direction: this.direction });
}
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/**
*
* @param {object} param0
* @param {enumDirection=} param0.direction The direction of the belt
*/
constructor({ direction = enumDirection.top }) {
super();
this.direction = direction;
/** @type {Entity} */
this.followUpCache = null;
/**
* The path this belt is contained in, not serialized
* @type {BeltPath}
*/
this.assignedPath = null;
}
/**
* Returns the effective length of this belt in tile space
* @param {enumLayer} layer
* @returns {number}
*/
getEffectiveLengthTiles(layer) {
assert(layer, "no layer given");
if (layer === enumLayer.wires) {
return 1.0;
}
return this.direction === enumDirection.top ? 1.0 : curvedBeltLength;
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}
/**
* Converts from belt space (0 = start of belt ... 1 = end of belt) to the local
* belt coordinates (-0.5|-0.5 to 0.5|0.5)
* @param {number} progress
* @param {enumLayer} layer
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* @returns {Vector}
*/
transformBeltToLocalSpace(progress, layer) {
assert(progress >= 0.0, "Invalid progress ( < 0): " + progress);
switch (layer) {
case enumLayer.regular: {
switch (this.direction) {
case enumDirection.top:
assert(progress <= 1.02, "Invalid progress: " + progress);
return new Vector(0, 0.5 - progress);
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case enumDirection.right: {
assert(progress <= curvedBeltLength + 0.02, "Invalid progress 2: " + progress);
const arcProgress = (progress / curvedBeltLength) * 0.5 * Math.PI;
return new Vector(
0.5 - 0.5 * Math.cos(arcProgress),
0.5 - 0.5 * Math.sin(arcProgress)
);
}
case enumDirection.left: {
assert(progress <= curvedBeltLength + 0.02, "Invalid progress 3: " + progress);
const arcProgress = (progress / curvedBeltLength) * 0.5 * Math.PI;
return new Vector(
-0.5 + 0.5 * Math.cos(arcProgress),
0.5 - 0.5 * Math.sin(arcProgress)
);
}
default:
assertAlways(false, "Invalid belt direction: " + this.direction);
return new Vector(0, 0);
}
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}
case enumLayer.wires: {
const pow = 0.5;
switch (this.direction) {
case enumDirection.top:
assert(progress <= 1.02, "Invalid progress: " + progress);
return new Vector(0, 0.5 - progress);
case enumDirection.right: {
assert(progress <= 1.02, "Invalid progress 2: " + progress);
return progress > 0.5 ? new Vector(progress - 0.5, 0) : new Vector(0, 0.5 - progress);
}
case enumDirection.left: {
assert(progress <= 1.02, "Invalid progress 3: " + progress);
return progress > 0.5
? new Vector(-progress + 0.5, 0)
: new Vector(0, 0.5 - progress);
}
default:
assertAlways(false, "Invalid belt direction: " + this.direction);
return new Vector(0, 0);
}
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}
}
}
}