2020-08-28 21:06:10 +00:00
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import { ClickDetector } from "../../../core/click_detector";
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import { globalConfig } from "../../../core/config";
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import { DrawParameters } from "../../../core/draw_parameters";
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import { drawRotatedSprite } from "../../../core/draw_utils";
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import { Loader } from "../../../core/loader";
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import { clamp, makeDiv, removeAllChildren } from "../../../core/utils";
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import {
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enumDirectionToAngle,
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enumDirectionToVector,
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enumInvertedDirections,
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Vector,
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enumDirection,
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} from "../../../core/vector";
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import { T } from "../../../translations";
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import { KEYMAPPINGS } from "../../key_action_mapper";
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import { defaultBuildingVariant } from "../../meta_building";
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import { THEME } from "../../theme";
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import { DynamicDomAttach } from "../dynamic_dom_attach";
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import { HUDBuildingPlacerLogic } from "./building_placer_logic";
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import { makeOffscreenBuffer } from "../../../core/buffer_utils";
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import { layers } from "../../root";
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import { getCodeFromBuildingData } from "../../building_codes";
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export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
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/**
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* @param {HTMLElement} parent
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*/
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createElements(parent) {
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this.element = makeDiv(parent, "ingame_HUD_PlacementHints", [], ``);
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this.buildingInfoElements = {};
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this.buildingInfoElements.label = makeDiv(this.element, null, ["buildingLabel"], "Extract");
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this.buildingInfoElements.desc = makeDiv(this.element, null, ["description"], "");
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this.buildingInfoElements.descText = makeDiv(this.buildingInfoElements.desc, null, ["text"], "");
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this.buildingInfoElements.additionalInfo = makeDiv(
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this.buildingInfoElements.desc,
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null,
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["additionalInfo"],
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""
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);
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this.buildingInfoElements.hotkey = makeDiv(this.buildingInfoElements.desc, null, ["hotkey"], "");
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this.buildingInfoElements.tutorialImage = makeDiv(this.element, null, ["buildingImage"]);
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this.variantsElement = makeDiv(parent, "ingame_HUD_PlacerVariants");
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const compact = this.root.app.settings.getAllSettings().compactBuildingInfo;
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this.element.classList.toggle("compact", compact);
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this.variantsElement.classList.toggle("compact", compact);
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}
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initialize() {
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super.initialize();
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// Bind to signals
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this.signals.variantChanged.add(this.rerenderVariants, this);
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this.root.hud.signals.buildingSelectedForPlacement.add(this.startSelection, this);
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2020-09-13 07:05:05 +00:00
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this.domAttach = new DynamicDomAttach(this.root, this.element, { trackHover: true });
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2020-08-28 21:06:10 +00:00
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this.variantsAttach = new DynamicDomAttach(this.root, this.variantsElement, {});
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this.currentInterpolatedCornerTile = new Vector();
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this.lockIndicatorSprites = {};
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layers.forEach(layer => {
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this.lockIndicatorSprites[layer] = this.makeLockIndicatorSprite(layer);
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});
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//
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/**
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* Stores the click detectors for the variants so we can clean them up later
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* @type {Array<ClickDetector>}
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*/
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this.variantClickDetectors = [];
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}
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/**
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* Makes the lock indicator sprite for the given layer
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* @param {Layer} layer
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*/
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makeLockIndicatorSprite(layer) {
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const dims = 48;
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const [canvas, context] = makeOffscreenBuffer(dims, dims, {
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smooth: true,
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reusable: false,
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label: "lock-direction-indicator",
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});
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context.fillStyle = THEME.map.directionLock[layer].color;
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context.strokeStyle = THEME.map.directionLock[layer].color;
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context.lineWidth = 2;
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const padding = 5;
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const height = dims * 0.5;
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const bottom = (dims + height) / 2;
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context.moveTo(padding, bottom);
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context.lineTo(dims / 2, bottom - height);
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context.lineTo(dims - padding, bottom);
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context.closePath();
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context.stroke();
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context.fill();
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return canvas;
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}
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/**
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* Rerenders the building info dialog
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*/
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rerenderInfoDialog() {
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const metaBuilding = this.currentMetaBuilding.get();
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if (!metaBuilding) {
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return;
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}
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const variant = this.currentVariant.get();
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this.buildingInfoElements.label.innerHTML = T.buildings[metaBuilding.id][variant].name;
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this.buildingInfoElements.descText.innerHTML = T.buildings[metaBuilding.id][variant].description;
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const binding = this.root.keyMapper.getBinding(KEYMAPPINGS.buildings[metaBuilding.getId()]);
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this.buildingInfoElements.hotkey.innerHTML = T.ingame.buildingPlacement.hotkeyLabel.replace(
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"<key>",
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"<code class='keybinding'>" + binding.getKeyCodeString() + "</code>"
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);
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this.buildingInfoElements.tutorialImage.setAttribute(
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"data-icon",
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"building_tutorials/" +
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metaBuilding.getId() +
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(variant === defaultBuildingVariant ? "" : "-" + variant) +
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".png"
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);
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removeAllChildren(this.buildingInfoElements.additionalInfo);
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const additionalInfo = metaBuilding.getAdditionalStatistics(this.root, this.currentVariant.get());
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for (let i = 0; i < additionalInfo.length; ++i) {
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const [label, contents] = additionalInfo[i];
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this.buildingInfoElements.additionalInfo.innerHTML += `
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<label>${label}:</label>
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<span>${contents}</contents>
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`;
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}
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}
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cleanup() {
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super.cleanup();
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this.cleanupVariantClickDetectors();
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}
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/**
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* Cleans up all variant click detectors
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*/
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cleanupVariantClickDetectors() {
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for (let i = 0; i < this.variantClickDetectors.length; ++i) {
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const detector = this.variantClickDetectors[i];
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detector.cleanup();
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}
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this.variantClickDetectors = [];
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}
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/**
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* Rerenders the variants displayed
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*/
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rerenderVariants() {
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removeAllChildren(this.variantsElement);
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this.rerenderInfoDialog();
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const metaBuilding = this.currentMetaBuilding.get();
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// First, clear up all click detectors
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this.cleanupVariantClickDetectors();
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if (!metaBuilding) {
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return;
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}
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const availableVariants = metaBuilding.getAvailableVariants(this.root);
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if (availableVariants.length === 1) {
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return;
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}
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makeDiv(
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this.variantsElement,
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null,
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["explanation"],
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T.ingame.buildingPlacement.cycleBuildingVariants.replace(
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"<key>",
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"<code class='keybinding'>" +
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this.root.keyMapper
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.getBinding(KEYMAPPINGS.placement.cycleBuildingVariants)
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.getKeyCodeString() +
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"</code>"
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)
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);
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const container = makeDiv(this.variantsElement, null, ["variants"]);
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for (let i = 0; i < availableVariants.length; ++i) {
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const variant = availableVariants[i];
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const element = makeDiv(container, null, ["variant"]);
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element.classList.toggle("active", variant === this.currentVariant.get());
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makeDiv(element, null, ["label"], variant);
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const iconSize = 64;
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const dimensions = metaBuilding.getDimensions(variant);
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const sprite = metaBuilding.getPreviewSprite(0, variant);
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const spriteWrapper = makeDiv(element, null, ["iconWrap"]);
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spriteWrapper.setAttribute("data-tile-w", dimensions.x);
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spriteWrapper.setAttribute("data-tile-h", dimensions.y);
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spriteWrapper.innerHTML = sprite.getAsHTML(iconSize * dimensions.x, iconSize * dimensions.y);
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const detector = new ClickDetector(element, {
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consumeEvents: true,
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targetOnly: true,
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});
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detector.click.add(() => this.setVariant(variant));
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}
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}
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/**
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*
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* @param {DrawParameters} parameters
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*/
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draw(parameters) {
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if (this.root.camera.zoomLevel < globalConfig.mapChunkOverviewMinZoom) {
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// Dont allow placing in overview mode
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this.domAttach.update(false);
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this.variantsAttach.update(false);
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return;
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}
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2020-09-13 09:19:16 +00:00
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this.domAttach.update(!!this.currentMetaBuilding.get());
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this.variantsAttach.update(!!this.currentMetaBuilding.get());
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2020-08-28 21:06:10 +00:00
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const metaBuilding = this.currentMetaBuilding.get();
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if (!metaBuilding) {
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return;
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}
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// Draw direction lock
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if (this.isDirectionLockActive) {
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this.drawDirectionLock(parameters);
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} else {
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this.drawRegularPlacement(parameters);
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}
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if (metaBuilding.getShowWiresLayerPreview()) {
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this.drawLayerPeek(parameters);
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}
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}
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/**
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*
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* @param {DrawParameters} parameters
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*/
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drawLayerPeek(parameters) {
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const mousePosition = this.root.app.mousePosition;
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if (!mousePosition) {
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// Not on screen
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return;
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}
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const worldPosition = this.root.camera.screenToWorld(mousePosition);
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// Draw peeker
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this.root.hud.parts.layerPreview.renderPreview(
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parameters,
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worldPosition,
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1 / this.root.camera.zoomLevel
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);
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}
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/**
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* @param {DrawParameters} parameters
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*/
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drawRegularPlacement(parameters) {
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const mousePosition = this.root.app.mousePosition;
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if (!mousePosition) {
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// Not on screen
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return;
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}
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const metaBuilding = this.currentMetaBuilding.get();
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const worldPos = this.root.camera.screenToWorld(mousePosition);
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const mouseTile = worldPos.toTileSpace();
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// Compute best rotation variant
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const {
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rotation,
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rotationVariant,
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connectedEntities,
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} = metaBuilding.computeOptimalDirectionAndRotationVariantAtTile({
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root: this.root,
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tile: mouseTile,
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rotation: this.currentBaseRotation,
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variant: this.currentVariant.get(),
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layer: metaBuilding.getLayer(),
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});
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// Check if there are connected entities
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if (connectedEntities) {
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for (let i = 0; i < connectedEntities.length; ++i) {
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const connectedEntity = connectedEntities[i];
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const connectedWsPoint = connectedEntity.components.StaticMapEntity.getTileSpaceBounds()
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.getCenter()
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.toWorldSpace();
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const startWsPoint = mouseTile.toWorldSpaceCenterOfTile();
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const startOffset = connectedWsPoint
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.sub(startWsPoint)
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.normalize()
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.multiplyScalar(globalConfig.tileSize * 0.3);
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const effectiveStartPoint = startWsPoint.add(startOffset);
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const effectiveEndPoint = connectedWsPoint.sub(startOffset);
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parameters.context.globalAlpha = 0.6;
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// parameters.context.lineCap = "round";
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parameters.context.strokeStyle = "#7f7";
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parameters.context.lineWidth = 10;
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parameters.context.beginPath();
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parameters.context.moveTo(effectiveStartPoint.x, effectiveStartPoint.y);
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parameters.context.lineTo(effectiveEndPoint.x, effectiveEndPoint.y);
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parameters.context.stroke();
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parameters.context.globalAlpha = 1;
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// parameters.context.lineCap = "square";
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}
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}
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// Synchronize rotation and origin
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this.fakeEntity.layer = metaBuilding.getLayer();
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const staticComp = this.fakeEntity.components.StaticMapEntity;
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staticComp.origin = mouseTile;
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staticComp.rotation = rotation;
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metaBuilding.updateVariants(this.fakeEntity, rotationVariant, this.currentVariant.get());
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staticComp.code = getCodeFromBuildingData(
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this.currentMetaBuilding.get(),
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this.currentVariant.get(),
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rotationVariant
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);
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const canBuild = this.root.logic.checkCanPlaceEntity(this.fakeEntity);
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// Fade in / out
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parameters.context.lineWidth = 1;
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// Determine the bounds and visualize them
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const entityBounds = staticComp.getTileSpaceBounds();
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const drawBorder = -3;
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if (canBuild) {
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parameters.context.strokeStyle = "rgba(56, 235, 111, 0.5)";
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parameters.context.fillStyle = "rgba(56, 235, 111, 0.2)";
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} else {
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parameters.context.strokeStyle = "rgba(255, 0, 0, 0.2)";
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parameters.context.fillStyle = "rgba(255, 0, 0, 0.2)";
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}
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parameters.context.beginRoundedRect(
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entityBounds.x * globalConfig.tileSize - drawBorder,
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entityBounds.y * globalConfig.tileSize - drawBorder,
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entityBounds.w * globalConfig.tileSize + 2 * drawBorder,
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entityBounds.h * globalConfig.tileSize + 2 * drawBorder,
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4
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);
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parameters.context.stroke();
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// parameters.context.fill();
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parameters.context.globalAlpha = 1;
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// HACK to draw the entity sprite
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const previewSprite = metaBuilding.getBlueprintSprite(rotationVariant, this.currentVariant.get());
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staticComp.origin = worldPos.divideScalar(globalConfig.tileSize).subScalars(0.5, 0.5);
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staticComp.drawSpriteOnBoundsClipped(parameters, previewSprite);
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staticComp.origin = mouseTile;
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// Draw ejectors
|
|
|
|
if (canBuild) {
|
|
|
|
this.drawMatchingAcceptorsAndEjectors(parameters);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @param {DrawParameters} parameters
|
|
|
|
*/
|
|
|
|
drawDirectionLock(parameters) {
|
|
|
|
const mousePosition = this.root.app.mousePosition;
|
|
|
|
if (!mousePosition) {
|
|
|
|
// Not on screen
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const mouseWorld = this.root.camera.screenToWorld(mousePosition);
|
|
|
|
const mouseTile = mouseWorld.toTileSpace();
|
|
|
|
parameters.context.fillStyle = THEME.map.directionLock[this.root.currentLayer].color;
|
|
|
|
parameters.context.strokeStyle = THEME.map.directionLock[this.root.currentLayer].background;
|
|
|
|
parameters.context.lineWidth = 10;
|
|
|
|
|
|
|
|
parameters.context.beginCircle(mouseWorld.x, mouseWorld.y, 4);
|
|
|
|
parameters.context.fill();
|
|
|
|
|
|
|
|
if (this.lastDragTile) {
|
|
|
|
const startLine = this.lastDragTile.toWorldSpaceCenterOfTile();
|
|
|
|
const endLine = mouseTile.toWorldSpaceCenterOfTile();
|
|
|
|
const midLine = this.currentDirectionLockCorner.toWorldSpaceCenterOfTile();
|
|
|
|
|
|
|
|
parameters.context.beginCircle(startLine.x, startLine.y, 8);
|
|
|
|
parameters.context.fill();
|
|
|
|
|
|
|
|
parameters.context.beginPath();
|
|
|
|
parameters.context.moveTo(startLine.x, startLine.y);
|
|
|
|
parameters.context.lineTo(midLine.x, midLine.y);
|
|
|
|
parameters.context.lineTo(endLine.x, endLine.y);
|
|
|
|
parameters.context.stroke();
|
|
|
|
|
|
|
|
parameters.context.beginCircle(endLine.x, endLine.y, 5);
|
|
|
|
parameters.context.fill();
|
|
|
|
|
|
|
|
// Draw arrow
|
|
|
|
const arrowSprite = this.lockIndicatorSprites[this.root.currentLayer];
|
|
|
|
const path = this.computeDirectionLockPath();
|
|
|
|
for (let i = 0; i < path.length - 1; i += 1) {
|
|
|
|
const { rotation, tile } = path[i];
|
|
|
|
const worldPos = tile.toWorldSpaceCenterOfTile();
|
|
|
|
const angle = Math.radians(rotation);
|
|
|
|
|
|
|
|
parameters.context.translate(worldPos.x, worldPos.y);
|
|
|
|
parameters.context.rotate(angle);
|
|
|
|
parameters.context.drawImage(
|
|
|
|
arrowSprite,
|
|
|
|
-6,
|
|
|
|
-globalConfig.halfTileSize -
|
|
|
|
clamp((this.root.time.realtimeNow() * 1.5) % 1.0, 0, 1) * 1 * globalConfig.tileSize +
|
|
|
|
globalConfig.halfTileSize -
|
|
|
|
6,
|
|
|
|
12,
|
|
|
|
12
|
|
|
|
);
|
|
|
|
parameters.context.rotate(-angle);
|
|
|
|
parameters.context.translate(-worldPos.x, -worldPos.y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @param {DrawParameters} parameters
|
|
|
|
*/
|
|
|
|
drawMatchingAcceptorsAndEjectors(parameters) {
|
|
|
|
const acceptorComp = this.fakeEntity.components.ItemAcceptor;
|
|
|
|
const ejectorComp = this.fakeEntity.components.ItemEjector;
|
|
|
|
const staticComp = this.fakeEntity.components.StaticMapEntity;
|
|
|
|
const beltComp = this.fakeEntity.components.Belt;
|
2020-08-31 09:57:51 +00:00
|
|
|
const minerComp = this.fakeEntity.components.Miner;
|
2020-08-28 21:06:10 +00:00
|
|
|
|
|
|
|
const goodArrowSprite = Loader.getSprite("sprites/misc/slot_good_arrow.png");
|
|
|
|
const badArrowSprite = Loader.getSprite("sprites/misc/slot_bad_arrow.png");
|
|
|
|
|
|
|
|
// Just ignore the following code please ... thanks!
|
|
|
|
|
|
|
|
const offsetShift = 10;
|
|
|
|
|
|
|
|
let acceptorSlots = [];
|
|
|
|
let ejectorSlots = [];
|
|
|
|
|
|
|
|
if (ejectorComp) {
|
|
|
|
ejectorSlots = ejectorComp.slots.slice();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (acceptorComp) {
|
|
|
|
acceptorSlots = acceptorComp.slots.slice();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (beltComp) {
|
|
|
|
const fakeEjectorSlot = beltComp.getFakeEjectorSlot();
|
|
|
|
const fakeAcceptorSlot = beltComp.getFakeAcceptorSlot();
|
|
|
|
ejectorSlots.push(fakeEjectorSlot);
|
|
|
|
acceptorSlots.push(fakeAcceptorSlot);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (let acceptorSlotIndex = 0; acceptorSlotIndex < acceptorSlots.length; ++acceptorSlotIndex) {
|
|
|
|
const slot = acceptorSlots[acceptorSlotIndex];
|
|
|
|
|
|
|
|
const acceptorSlotWsTile = staticComp.localTileToWorld(slot.pos);
|
|
|
|
const acceptorSlotWsPos = acceptorSlotWsTile.toWorldSpaceCenterOfTile();
|
|
|
|
|
|
|
|
// Go over all slots
|
|
|
|
for (
|
|
|
|
let acceptorDirectionIndex = 0;
|
|
|
|
acceptorDirectionIndex < slot.directions.length;
|
|
|
|
++acceptorDirectionIndex
|
|
|
|
) {
|
|
|
|
const direction = slot.directions[acceptorDirectionIndex];
|
|
|
|
const worldDirection = staticComp.localDirectionToWorld(direction);
|
|
|
|
|
|
|
|
// Figure out which tile ejects to this slot
|
|
|
|
const sourceTile = acceptorSlotWsTile.add(enumDirectionToVector[worldDirection]);
|
|
|
|
|
|
|
|
let isBlocked = false;
|
|
|
|
let isConnected = false;
|
|
|
|
|
|
|
|
// Find all entities which are on that tile
|
|
|
|
const sourceEntities = this.root.map.getLayersContentsMultipleXY(sourceTile.x, sourceTile.y);
|
|
|
|
|
|
|
|
// Check for every entity:
|
|
|
|
for (let i = 0; i < sourceEntities.length; ++i) {
|
|
|
|
const sourceEntity = sourceEntities[i];
|
|
|
|
const sourceEjector = sourceEntity.components.ItemEjector;
|
|
|
|
const sourceBeltComp = sourceEntity.components.Belt;
|
|
|
|
const sourceStaticComp = sourceEntity.components.StaticMapEntity;
|
|
|
|
const ejectorAcceptLocalTile = sourceStaticComp.worldToLocalTile(acceptorSlotWsTile);
|
|
|
|
|
|
|
|
// If this entity is on the same layer as the slot - if so, it can either be
|
|
|
|
// connected, or it can not be connected and thus block the input
|
|
|
|
if (sourceEjector && sourceEjector.anySlotEjectsToLocalTile(ejectorAcceptLocalTile)) {
|
|
|
|
// This one is connected, all good
|
|
|
|
isConnected = true;
|
|
|
|
} else if (
|
|
|
|
sourceBeltComp &&
|
|
|
|
sourceStaticComp.localDirectionToWorld(sourceBeltComp.direction) ===
|
|
|
|
enumInvertedDirections[worldDirection]
|
|
|
|
) {
|
|
|
|
// Belt connected
|
|
|
|
isConnected = true;
|
|
|
|
} else {
|
|
|
|
// This one is blocked
|
|
|
|
isBlocked = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const alpha = isConnected || isBlocked ? 1.0 : 0.3;
|
|
|
|
const sprite = isBlocked ? badArrowSprite : goodArrowSprite;
|
|
|
|
|
|
|
|
parameters.context.globalAlpha = alpha;
|
|
|
|
drawRotatedSprite({
|
|
|
|
parameters,
|
|
|
|
sprite,
|
|
|
|
x: acceptorSlotWsPos.x,
|
|
|
|
y: acceptorSlotWsPos.y,
|
|
|
|
angle: Math.radians(enumDirectionToAngle[enumInvertedDirections[worldDirection]]),
|
|
|
|
size: 13,
|
|
|
|
offsetY: offsetShift + 13,
|
|
|
|
});
|
|
|
|
parameters.context.globalAlpha = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Go over all slots
|
|
|
|
for (let ejectorSlotIndex = 0; ejectorSlotIndex < ejectorSlots.length; ++ejectorSlotIndex) {
|
|
|
|
const slot = ejectorSlots[ejectorSlotIndex];
|
|
|
|
|
|
|
|
const ejectorSlotLocalTile = slot.pos.add(enumDirectionToVector[slot.direction]);
|
|
|
|
const ejectorSlotWsTile = staticComp.localTileToWorld(ejectorSlotLocalTile);
|
|
|
|
|
|
|
|
const ejectorSLotWsPos = ejectorSlotWsTile.toWorldSpaceCenterOfTile();
|
|
|
|
const ejectorSlotWsDirection = staticComp.localDirectionToWorld(slot.direction);
|
|
|
|
|
|
|
|
let isBlocked = false;
|
|
|
|
let isConnected = false;
|
|
|
|
|
|
|
|
// Find all entities which are on that tile
|
|
|
|
const destEntities = this.root.map.getLayersContentsMultipleXY(
|
|
|
|
ejectorSlotWsTile.x,
|
|
|
|
ejectorSlotWsTile.y
|
|
|
|
);
|
|
|
|
|
|
|
|
// Check for every entity:
|
|
|
|
for (let i = 0; i < destEntities.length; ++i) {
|
|
|
|
const destEntity = destEntities[i];
|
|
|
|
const destAcceptor = destEntity.components.ItemAcceptor;
|
|
|
|
const destStaticComp = destEntity.components.StaticMapEntity;
|
2020-08-31 09:57:51 +00:00
|
|
|
const destMiner = destEntity.components.Miner;
|
2020-08-28 21:06:10 +00:00
|
|
|
|
|
|
|
const destLocalTile = destStaticComp.worldToLocalTile(ejectorSlotWsTile);
|
|
|
|
const destLocalDir = destStaticComp.worldDirectionToLocal(ejectorSlotWsDirection);
|
|
|
|
if (destAcceptor && destAcceptor.findMatchingSlot(destLocalTile, destLocalDir)) {
|
|
|
|
// This one is connected, all good
|
|
|
|
isConnected = true;
|
|
|
|
} else if (destEntity.components.Belt && destLocalDir === enumDirection.top) {
|
|
|
|
// Connected to a belt
|
|
|
|
isConnected = true;
|
2020-08-31 09:57:51 +00:00
|
|
|
} else if (minerComp && minerComp.chainable && destMiner && destMiner.chainable) {
|
|
|
|
// Chainable miners connected to eachother
|
|
|
|
isConnected = true;
|
2020-08-28 21:06:10 +00:00
|
|
|
} else {
|
|
|
|
// This one is blocked
|
|
|
|
isBlocked = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const alpha = isConnected || isBlocked ? 1.0 : 0.3;
|
|
|
|
const sprite = isBlocked ? badArrowSprite : goodArrowSprite;
|
|
|
|
|
|
|
|
parameters.context.globalAlpha = alpha;
|
|
|
|
drawRotatedSprite({
|
|
|
|
parameters,
|
|
|
|
sprite,
|
|
|
|
x: ejectorSLotWsPos.x,
|
|
|
|
y: ejectorSLotWsPos.y,
|
|
|
|
angle: Math.radians(enumDirectionToAngle[ejectorSlotWsDirection]),
|
|
|
|
size: 13,
|
|
|
|
offsetY: offsetShift,
|
|
|
|
});
|
|
|
|
parameters.context.globalAlpha = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|