2020-05-09 14:45:23 +00:00
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/* typehints:start */
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import { GameRoot } from "./root";
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/* typehints:end */
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import { createLogger } from "../core/logging";
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import { BeltSystem } from "./systems/belt";
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import { ItemEjectorSystem } from "./systems/item_ejector";
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import { MapResourcesSystem } from "./systems/map_resources";
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import { MinerSystem } from "./systems/miner";
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import { ItemProcessorSystem } from "./systems/item_processor";
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import { UndergroundBeltSystem } from "./systems/underground_belt";
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import { HubSystem } from "./systems/hub";
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import { StaticMapEntitySystem } from "./systems/static_map_entity";
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2020-05-17 08:07:20 +00:00
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import { ItemAcceptorSystem } from "./systems/item_acceptor";
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2020-05-20 13:51:06 +00:00
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import { StorageSystem } from "./systems/storage";
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2020-06-24 20:23:10 +00:00
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import { EnergyGeneratorSystem } from "./systems/energy_generator";
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import { WiredPinsSystem } from "./systems/wired_pins";
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2020-05-09 14:45:23 +00:00
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const logger = createLogger("game_system_manager");
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export class GameSystemManager {
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/**
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*
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* @param {GameRoot} root
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*/
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constructor(root) {
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this.root = root;
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this.systems = {
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/* typehints:start */
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/** @type {BeltSystem} */
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belt: null,
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/** @type {ItemEjectorSystem} */
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itemEjector: null,
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/** @type {MapResourcesSystem} */
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mapResources: null,
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/** @type {MinerSystem} */
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miner: null,
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/** @type {ItemProcessorSystem} */
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itemProcessor: null,
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/** @type {UndergroundBeltSystem} */
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undergroundBelt: null,
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/** @type {HubSystem} */
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hub: null,
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/** @type {StaticMapEntitySystem} */
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staticMapEntities: null,
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2020-05-17 08:07:20 +00:00
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/** @type {ItemAcceptorSystem} */
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itemAcceptor: null,
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2020-05-20 13:51:06 +00:00
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/** @type {StorageSystem} */
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storage: null,
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2020-06-24 20:23:10 +00:00
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/** @type {EnergyGeneratorSystem} */
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energyGenerator: null,
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/** @type {WiredPinsSystem} */
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wiredPins: null,
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2020-05-09 14:45:23 +00:00
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/* typehints:end */
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};
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this.systemUpdateOrder = [];
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this.internalInitSystems();
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}
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/**
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* Initializes all systems
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*/
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internalInitSystems() {
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const add = (id, systemClass) => {
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this.systems[id] = new systemClass(this.root);
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this.systemUpdateOrder.push(id);
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};
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// Order is important!
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add("belt", BeltSystem);
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2020-05-20 13:51:06 +00:00
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add("undergroundBelt", UndergroundBeltSystem);
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2020-05-09 14:45:23 +00:00
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add("miner", MinerSystem);
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2020-05-20 13:51:06 +00:00
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add("storage", StorageSystem);
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2020-05-09 14:45:23 +00:00
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add("itemProcessor", ItemProcessorSystem);
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2020-05-20 13:51:06 +00:00
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add("itemEjector", ItemEjectorSystem);
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add("mapResources", MapResourcesSystem);
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2020-05-09 14:45:23 +00:00
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add("hub", HubSystem);
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2020-06-24 20:23:10 +00:00
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add("energyGenerator", EnergyGeneratorSystem);
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2020-05-09 14:45:23 +00:00
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add("staticMapEntities", StaticMapEntitySystem);
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2020-06-24 20:23:10 +00:00
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add("wiredPins", WiredPinsSystem);
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2020-06-14 12:37:13 +00:00
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// IMPORTANT: Must be after belt system since belt system can change the
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// orientation of an entity after it is placed -> the item acceptor cache
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// then would be invalid
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2020-05-17 08:07:20 +00:00
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add("itemAcceptor", ItemAcceptorSystem);
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2020-05-09 14:45:23 +00:00
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logger.log("📦 There are", this.systemUpdateOrder.length, "game systems");
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}
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/**
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* Updates all systems
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*/
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update() {
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for (let i = 0; i < this.systemUpdateOrder.length; ++i) {
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const system = this.systems[this.systemUpdateOrder[i]];
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system.update();
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}
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}
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refreshCaches() {
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for (let i = 0; i < this.systemUpdateOrder.length; ++i) {
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const system = this.systems[this.systemUpdateOrder[i]];
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system.refreshCaches();
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}
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}
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}
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