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tobspr_shapez.io/src/js/languages.js

198 lines
4.1 KiB

/**
* @type {Object<string, {name: string, data: any, code: string, region: string}>}
*/
export const LANGUAGES = {
"en": {
name: "English",
data: null,
code: "en",
region: "",
},
"zh-CN": {
// simplified chinese
name: "简体中文",
data: G_WEGAME_VERSION
? require("./built-temp/base-zh-CN-ISBN.json")
: require("./built-temp/base-zh-CN.json"),
code: "zh",
region: "CN",
},
"zh-TW": {
// traditional chinese
name: "繁體中文",
data: require("./built-temp/base-zh-TW.json"),
code: "zh",
region: "TW",
},
"ja": {
// japanese
name: "日本語",
data: require("./built-temp/base-ja.json"),
code: "ja",
region: "",
},
"kor": {
// korean
name: "한국어",
data: require("./built-temp/base-kor.json"),
code: "ko",
region: "",
},
"cs": {
// czech
name: "Čeština",
data: require("./built-temp/base-cz.json"),
code: "cs",
region: "",
},
"da": {
// danish
name: "Dansk",
data: require("./built-temp/base-da.json"),
code: "da",
region: "",
},
"de": {
// german
name: "Deutsch",
data: require("./built-temp/base-de.json"),
code: "de",
region: "",
},
"es-419": {
// spanish
name: "Español",
data: require("./built-temp/base-es.json"),
code: "es",
region: "",
},
"fr": {
// french
name: "Français",
data: require("./built-temp/base-fr.json"),
code: "fr",
region: "",
},
"it": {
// italian
name: "Italiano",
data: require("./built-temp/base-it.json"),
code: "it",
region: "",
},
"hu": {
// hungarian
name: "Magyar",
data: require("./built-temp/base-hu.json"),
code: "hu",
region: "",
},
"nl": {
// dutch
name: "Nederlands",
data: require("./built-temp/base-nl.json"),
code: "nl",
region: "",
},
"no": {
// norwegian
name: "Norsk",
data: require("./built-temp/base-no.json"),
code: "no",
region: "",
},
"pl": {
// polish
name: "Polski",
data: require("./built-temp/base-pl.json"),
code: "pl",
region: "",
},
"pt-PT": {
// portuguese
name: "Português",
data: require("./built-temp/base-pt-PT.json"),
code: "pt",
region: "PT",
},
"pt-BR": {
// portuguese - brazil
name: "Português - Brasil",
data: require("./built-temp/base-pt-BR.json"),
code: "pt",
region: "BR",
},
"ro": {
// romanian
name: "Română",
data: require("./built-temp/base-ro.json"),
code: "ro",
region: "",
},
"ru": {
// russian
name: "Русский",
data: require("./built-temp/base-ru.json"),
code: "ru",
region: "",
},
"fi": {
// finish
name: "Suomi",
data: require("./built-temp/base-fi.json"),
code: "fi",
region: "",
},
"sv": {
// swedish
name: "Svenska",
data: require("./built-temp/base-sv.json"),
code: "sv",
region: "",
},
"tr": {
// turkish
name: "Türkçe",
data: require("./built-temp/base-tr.json"),
code: "tr",
region: "",
},
"uk": {
// ukrainian
name: "Українська",
data: require("./built-temp/base-uk.json"),
code: "uk",
region: "",
},
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
3 years ago
"he": {
// hebrew
name: "עברית",
data: require("./built-temp/base-he.json"),
code: "he",
region: "",
},
};