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/**
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* @type {Object<string, {name: string, data: any, code: string, region: string}>}
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*/
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export const LANGUAGES = {
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"en": {
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name: "English",
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data: null,
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code: "en",
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region: "",
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},
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"zh-CN": {
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// simplified chinese
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name: "简体中文",
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data: G_WEGAME_VERSION
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? require("./built-temp/base-zh-CN-ISBN.json")
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: require("./built-temp/base-zh-CN.json"),
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code: "zh",
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region: "CN",
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},
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"zh-TW": {
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// traditional chinese
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name: "繁體中文",
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data: require("./built-temp/base-zh-TW.json"),
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code: "zh",
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region: "TW",
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},
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"ja": {
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// japanese
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name: "日本語",
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data: require("./built-temp/base-ja.json"),
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code: "ja",
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region: "",
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},
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"kor": {
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// korean
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name: "한국어",
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data: require("./built-temp/base-kor.json"),
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code: "ko",
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region: "",
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},
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"cs": {
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// czech
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name: "Čeština",
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data: require("./built-temp/base-cz.json"),
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code: "cs",
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region: "",
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},
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"da": {
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// danish
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name: "Dansk",
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data: require("./built-temp/base-da.json"),
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code: "da",
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region: "",
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},
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"de": {
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// german
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name: "Deutsch",
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data: require("./built-temp/base-de.json"),
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code: "de",
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region: "",
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},
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"es-419": {
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// spanish
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name: "Español",
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data: require("./built-temp/base-es.json"),
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code: "es",
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region: "",
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},
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"fr": {
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// french
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name: "Français",
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data: require("./built-temp/base-fr.json"),
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code: "fr",
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region: "",
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},
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"it": {
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// italian
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name: "Italiano",
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data: require("./built-temp/base-it.json"),
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code: "it",
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region: "",
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},
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"hu": {
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// hungarian
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name: "Magyar",
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data: require("./built-temp/base-hu.json"),
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code: "hu",
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region: "",
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},
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"nl": {
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// dutch
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name: "Nederlands",
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data: require("./built-temp/base-nl.json"),
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code: "nl",
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region: "",
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},
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"no": {
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// norwegian
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name: "Norsk",
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data: require("./built-temp/base-no.json"),
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code: "no",
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region: "",
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},
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"pl": {
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// polish
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name: "Polski",
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data: require("./built-temp/base-pl.json"),
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code: "pl",
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region: "",
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},
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"pt-PT": {
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// portuguese
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name: "Português",
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data: require("./built-temp/base-pt-PT.json"),
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code: "pt",
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region: "PT",
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},
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"pt-BR": {
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// portuguese - brazil
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name: "Português - Brasil",
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data: require("./built-temp/base-pt-BR.json"),
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code: "pt",
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region: "BR",
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},
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"ro": {
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// romanian
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name: "Română",
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data: require("./built-temp/base-ro.json"),
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code: "ro",
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region: "",
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},
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"ru": {
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// russian
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name: "Русский",
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data: require("./built-temp/base-ru.json"),
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code: "ru",
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region: "",
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},
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"fi": {
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// finish
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name: "Suomi",
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data: require("./built-temp/base-fi.json"),
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code: "fi",
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region: "",
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},
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"sv": {
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// swedish
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name: "Svenska",
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data: require("./built-temp/base-sv.json"),
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code: "sv",
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region: "",
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},
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"tr": {
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// turkish
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name: "Türkçe",
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data: require("./built-temp/base-tr.json"),
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code: "tr",
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region: "",
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},
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"uk": {
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// ukrainian
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name: "Українська",
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data: require("./built-temp/base-uk.json"),
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code: "uk",
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region: "",
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},
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Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
3 years ago
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"he": {
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// hebrew
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name: "עברית",
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data: require("./built-temp/base-he.json"),
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code: "he",
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region: "",
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},
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};
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