mirror of
https://github.com/papers-we-love/papers-we-love.git
synced 2024-10-27 20:34:20 +00:00
23 lines
1.5 KiB
Markdown
23 lines
1.5 KiB
Markdown
### Rendering
|
|
* [An Improved Illumination Model for Shaded Display](https://www.cs.drexel.edu/~david/Classes/CS586/Papers/p343-whitted.pdf)
|
|
|
|
* [The Rendering Equation](http://www.cs.rpi.edu/~cutler/classes/advancedgraphics/S08/lectures/kajiya.pdf)
|
|
* [GigaVoxels : Ray-Guided Streaming for Efficient and Detailed Voxel Rendering](http://maverick.inria.fr/Publications/2009/CNLE09/CNLE09.pdf) - [Web page](http://maverick.inria.fr/Publications/2009/CNLE09/) - [Project page](http://gigavoxels.imag.fr/) - [Video](https://www.youtube.com/watch?v=HScYuRhgEJw)
|
|
|
|
### Surface reconstruction
|
|
* [Poisson surface reconstruction](http://research.microsoft.com/en-us/um/people/hoppe/poissonrecon.pdf) - [Code](http://www.cs.jhu.edu/~misha/Code/PoissonRecon/Version5.71/)
|
|
|
|
* [KinectFusion: Real-time 3D Reconstruction and Interaction Using a Moving Depth Camera](http://research.microsoft.com/pubs/155416/kinectfusion-uist-comp.pdf)
|
|
|
|
### Object modeling
|
|
* [3-Sweep: Extracting Editable Objects from a Single Photo](http://www.cs.tau.ac.il/~dcor/articles/2013/3-Sweep-Extracting-Editable-Objects.pdf) - [Video](https://www.youtube.com/watch?v=Oie1ZXWceqM)
|
|
|
|
### Lighting
|
|
* [Light Propagation Volumes in CryEngine 3](http://www.crytek.com/download/Light_Propagation_Volumes.pdf)
|
|
|
|
### Bump mapping
|
|
* [Interactive Horizon Mapping: Shadows for bump-mapped surfaces](http://research.microsoft.com/en-us/um/people/cohen/bs.pdf)
|
|
|
|
### Interior mapping
|
|
* [Interior Mapping: A new technique for rendering realistic buildings](http://www.proun-game.com/Oogst3D/CODING/InteriorMapping/InteriorMapping.pdf)
|