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22 lines
1.3 KiB
Markdown
22 lines
1.3 KiB
Markdown
# Gamification
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## External Papers
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* [Defining Gamification - A Service Marketing Perspective](https://www.researchgate.net/publication/259841647_Defining_Gamification_-_A_Service_Marketing_Perspective)
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* [Design Requirements for Technologies that Encourage Physical Activity](https://www.cs.helsinki.fi/u/thusu/opinnot/uschool/T-121.5500/p457-consolvo.pdf)
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* [Exploring the Potential of Gamification Among Frail Elderly Persons](http://gamification-research.org/wp-content/uploads/2011/04/12-Gerling.pdf)
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* [From Game Design Elements to Gamefulness: Defining “Gamification”](https://uwaterloo.ca/scholar/sites/ca.scholar/files/lnacke/files/From_game_design_elements_to_gamefulness-_defining_gamification.pdf)
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* [MoviPill: Improving Medication Compliance for Elders - Using a Mobile Persuasive Social Game](http://www.ic.unicamp.br/~oliveira/doc/Ubicomp2010_MoviPill.pdf)
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* [Removing Gamification from an Enterprise SNS](https://dl.acm.org/doi/pdf/10.1145/2145204.2145362)
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## Hosted Papers
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* :scroll: [Gamification in Education: What, How, Why Bother?](gamification-in-education-what-how-why-bother.pdf)
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* :scroll: [Why Students Engage in “Gaming the System” Behavior in Interactive Learning Environments](why-students-engage-in-gaming-the-system-behavior-in-interactive-learning-environments.pdf)
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