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Light propagation volumes paper from cryengine
20 lines
1.4 KiB
Markdown
20 lines
1.4 KiB
Markdown
### Rendering
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* [An Improved Illumination Model for Shaded Display](https://www.cs.drexel.edu/~david/Classes/CS586/Papers/p343-whitted.pdf)
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* [The Rendering Equation](http://x86.cs.duke.edu/courses/cps124/fall09/notes/16_rendering/p143-kajiya.pdf)
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* [GigaVoxels : Ray-Guided Streaming for Efficient and Detailed Voxel Rendering](http://maverick.inria.fr/Publications/2009/CNLE09/CNLE09.pdf) - [Web page](http://maverick.inria.fr/Publications/2009/CNLE09/) - [Project page](http://gigavoxels.imag.fr/) - [Video](https://www.youtube.com/watch?v=HScYuRhgEJw)
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### Surface reconstruction
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* [Poisson surface reconstruction](http://research.microsoft.com/en-us/um/people/hoppe/poissonrecon.pdf) - [Code](http://www.cs.jhu.edu/~misha/Code/PoissonRecon/Version5.71/)
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* [KinectFusion: Real-time 3D Reconstruction and Interaction Using a Moving Depth Camera](http://research.microsoft.com/pubs/155416/kinectfusion-uist-comp.pdf)
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### Object modeling
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* [3-Sweep: Extracting Editable Objects from a Single Photo](http://www.cs.tau.ac.il/~dcor/articles/2013/3-Sweep-Extracting-Editable-Objects.pdf) - [Video](https://www.youtube.com/watch?v=Oie1ZXWceqM)
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### Lighting
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* [Light Propagation Volumes in CryEngine 3](http://www.crytek.com/download/Light_Propagation_Volumes.pdf)
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### Interior mapping
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* [Interior Mapping: A new technique for rendering realistic buildings](http://www.proun-game.com/Oogst3D/CODING/InteriorMapping/InteriorMapping.pdf)
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