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139 lines
4.2 KiB
Markdown
139 lines
4.2 KiB
Markdown
## Bowser
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A browser detector. Because sometimes, there is no other way, and not even good modern browsers always provide good feature detection mechanisms.
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[![Build Status](https://travis-ci.org/lancedikson/bowser.svg?branch=master)](https://travis-ci.org/lancedikson/bowser/) [![Greenkeeper badge](https://badges.greenkeeper.io/lancedikson/bowser.svg)](https://greenkeeper.io/)[![Coverage Status](https://coveralls.io/repos/github/lancedikson/bowser/badge.svg?branch=master)](https://coveralls.io/github/lancedikson/bowser?branch=master)
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# Contents
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- [Overview](#overview)
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- [Use cases](#use-cases)
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- [Advanced usage](#advanced-usage)
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- [How can I help?](#contributing)
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# Overview
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The library is made to help to detect what browser your user has and gives you a convenient API to filter the users somehow depending on their browsers.
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### ⚠️ Version 2.0 breaking changes ⚠️
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Version 2.0 has drastically changed the API. All available methods are on the [docs page](https://lancedikson.github.io/bowser/docs).
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_For legacy code, check out the [1.x](https://github.com/lancedikson/bowser/tree/v1.x) branch and install it through `npm install bowser@1.9.4`._
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# Use cases
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First of all, require the library. This is a UMD Module, so it will work for AMD, TypeScript, ES6, and CommonJS module systems.
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```javascript
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const Bowser = require("bowser"); // CommonJS
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import * as Bowser from "bowser"; // TypeScript
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import Bowser from "bowser"; // ES6 (and TypeScript with --esModuleInterop enabled)
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```
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By default, the exported version is the *ES5 transpiled version*, which **do not** include any polyfills.
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In case you don't use your own `babel-polyfill` you may need to have pre-built bundle with all needed polyfills.
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So, for you it's suitable to require bowser like this: `require('bowser/bundled')`.
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As the result, you get a ES5 version of bowser with `babel-polyfill` bundled together.
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You may need to use the source files, so they will be available in the package as well.
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## Browser props detection
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Often we need to pick users' browser properties such as the name, the version, the rendering engine and so on. Here is an example how to do it with Bowser:
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```javascript
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const browser = Bowser.getParser(window.navigator.userAgent);
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console.log(`The current browser name is "${browser.getBrowserName()}"`);
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// The current browser name is "Internet Explorer"
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```
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or
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```javascript
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const browser = Bowser.getParser(window.navigator.userAgent);
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console.log(browser.getBrowser());
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// outputs
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{
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name: "Internet Explorer"
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version: "11.0"
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}
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```
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or
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```javascript
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console.log(Bowser.parse(window.navigator.userAgent));
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// outputs
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{
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browser: {
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name: "Internet Explorer"
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version: "11.0"
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},
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os: {
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name: "Windows"
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version: "NT 6.3"
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versionName: "8.1"
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},
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platform: {
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type: "desktop"
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},
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engine: {
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name: "Trident"
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version: "7.0"
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}
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}
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```
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## Filtering browsers
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You could want to filter some particular browsers to provide any special support for them or make any workarounds.
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It could look like this:
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```javascript
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const browser = Bowser.getParser(window.navigator.userAgent);
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const isValidBrowser = browser.satisfies({
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// declare browsers per OS
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windows: {
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"internet explorer": ">10",
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},
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macos: {
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safari: ">10.1"
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},
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// per platform (mobile, desktop or tablet)
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mobile: {
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safari: '>=9',
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'android browser': '>3.10'
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},
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// or in general
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chrome: "~20.1.1432",
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firefox: ">31",
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opera: ">=22"
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// also supports equality operator
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chrome: "=20.1.1432", // will match particular build only
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// and loose-equality operator
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chrome: "~20" // will match any 20.* sub-version
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chrome: "~20.1" // will match any 20.1.* sub-version (20.1.19 as well as 20.1.12.42-alpha.1)
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});
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```
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Settings for any particular OS or platform has more priority and redefines settings of standalone browsers.
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Thus, you can define OS or platform specific rules and they will have more priority in the end.
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More of API and possibilities you will find in the `docs` folder.
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### Similar Projects
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* [Kong](https://github.com/BigBadBleuCheese/Kong) - A C# port of Bowser.
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### License
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Licensed as MIT. All rights not explicitly granted in the MIT license are reserved. See the included LICENSE file for more details.
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