(core) Fix some bugs with repositioning rows.

Summary:
- Fixed an issue with manualSort values being very close floats. It is already handled by the data engine, but the client was being unnecessarily proactive and introduced a bug.
- The fix also helps with rearranging rows in filtered situations: they will now stay next to the row before which they were inserted.
- The fix accidentally improves (though doesn't fully fix) the issue where new columns show up in unexpected places in the raw-data column list.
- Fixed another rare bug with row order not getting updated correctly when positions update.

Test Plan: Added test cases for the improved behavior; fixed affected tests.

Reviewers: georgegevoian

Reviewed By: georgegevoian

Differential Revision: https://phab.getgrist.com/D3462
This commit is contained in:
Dmitry S
2022-06-07 16:01:59 -04:00
parent 4f1cb53b29
commit 007c0f2af0
5 changed files with 20 additions and 69 deletions

View File

@@ -656,18 +656,10 @@ BaseView.prototype.scrollToCursor = function() {
* with the returned positions will place them in between index-1 and index.
* when the GridView is sorted by MANUALSORT
**/
BaseView.prototype._getRowInsertPos = function(index, numInserts) {
var lowerRowId = this.viewData.getRowId(index-1);
var upperRowId = this.viewData.getRowId(index);
if (lowerRowId === 'new') {
// set the lowerRowId to the rowId of the row before 'new'.
lowerRowId = this.viewData.getRowId(index - 2);
}
var lowerPos = this.tableModel.tableData.getValue(lowerRowId, MANUALSORT);
var upperPos = this.tableModel.tableData.getValue(upperRowId, MANUALSORT);
// tableUtil.insertPositions takes care of cases where upper/lowerPos are non-zero & falsy
return tableUtil.insertPositions(lowerPos, upperPos, numInserts);
BaseView.prototype._getRowInsertPos = function(index, numInserts) {
var rowId = this.viewData.getRowId(index);
var insertPos = this.tableModel.tableData.getValue(rowId, MANUALSORT);
return Array(numInserts).fill(insertPos);
};
/**