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Minor doc clean-up. v1.0.1
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README.md
49
README.md
@ -11,7 +11,7 @@ An arbitrary-precision Decimal type for JavaScript.
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- Includes a `toFraction` and correctly-rounded `exp`, `ln`, `log` and `sqrt` functions
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- Supports non-integer powers (although performance is limited)
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- Works with numbers with or without fraction digits in bases from 2 to 64 inclusive
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- Stores values in an accessible decimal floating point format
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- Stores values in an accessible decimal floating-point format
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- No dependencies
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- Uses JavaScript 1.5 (ECMAScript 3) features only
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- Comprehensive [documentation](http://mikemcl.github.io/decimal.js/) and test set
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@ -40,13 +40,7 @@ It can be loaded via a script tag in an HTML document for the browser
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or as a CommonJS, [Node.js](http://nodejs.org) or AMD module using `require`.
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For Node, put the *decimal.js* file into the same directory as the file that is requiring it and use
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var Decimal = require('./decimal');
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or put it in a *node_modules* directory within the directory and use `require('decimal')`.
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The library is also available from the [npm](https://npmjs.org/) registry
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For Node, the library is also available from the [npm](https://npmjs.org/) registry
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$ npm install decimal.js
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@ -103,12 +97,25 @@ Like JavaScript's Number type, there are `toExponential`, `toFixed` and `toPreci
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and a base can be specified for `toString`.
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x.toString(16) // 'ff.8'
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There is a `toFraction` method with an optional *maximum denominator* argument
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y = new Decimal(355)
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pi = y.dividedBy(113) // '3.1415929204'
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pi.toFraction() // [ '7853982301', '2500000000' ]
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pi.toFraction(1000) // [ '355', '113' ]
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and `isNaN` and `isFinite` methods, as `NaN` and `Infinity` are valid `Decimal` values.
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x = new Decimal(NaN) // 'NaN'
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y = new Decimal(Infinity) // 'Infinity'
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x.isNaN() && !y.isNaN() && !x.isFinite() && !y.isFinite() // true
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As mentioned above, multiple Decimal constructors can be created, each with their own independent
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configuration which applies to all Decimal numbers created from it.
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All calculations are rounded to the number of significant digits specified by the `precision` property
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of a Decimal constructor and rounded using the rounding mode specified by the `rounding` property.
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of each Decimal constructor and rounded using the rounding mode specified by the `rounding` property.
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Decimal.config({ precision: 5, rounding: 4 })
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@ -124,24 +131,11 @@ of a Decimal constructor and rounded using the rounding mode specified by the `r
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Decimal.precision // 5
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D.precision // 10
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Many of the methods of JavaScript's Math object are replicated as static methods of a Decimal constructor
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Many of the methods of JavaScript's Math object are also replicated
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Decimal.sqrt('6.98372465832e+9823') // '8.3568682281821340204e+4911'
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Decimal.pow(2, 0.0979843) // '1.0702770511687781839'
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There is a `toFraction` method with an optional *maximum denominator* argument
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y = new Decimal(355)
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pi = y.dividedBy(113) // '3.1415929204'
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pi.toFraction() // [ '7853982301', '2500000000' ]
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pi.toFraction(1000) // [ '355', '113' ]
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and `isNaN` and `isFinite` methods, as `NaN` and `Infinity` are valid `Decimal` values.
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x = new Decimal(NaN) // 'NaN'
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y = new Decimal(Infinity) // 'Infinity'
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x.isNaN() && !y.isNaN() && !x.isFinite() && !y.isFinite() // true
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The value of a Decimal is stored in a decimal floating point format in terms of a coefficient, exponent and sign.
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x = new Decimal(-123.456);
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@ -184,15 +178,15 @@ then
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will create *decimal.min.js*.
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The *decimal.min.js* already present was created with *Microsoft Ajax Minifier 5.8*.
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The *decimal.min.js* already present was created with *Microsoft Ajax Minifier 5.8* (in protest at
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uglify-js failing to preserve licensing comments).
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## Feedback
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Open an issue, or email
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Michael <a href='mailto:M8ch88l@gmail.com'>M8ch88l@gmail.com</a>
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Many hours of work have gone into this library.
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A [bitcoin](https://bitcoin.org/en/getting-started) donation would be gratefully received:
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[Bitcoin](https://bitcoin.org/en/getting-started) donations gratefully received:
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**1PjzRBjGJycti49AXTiKsdC4PRCnTbyUyf**
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Thank you
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@ -205,5 +199,8 @@ See LICENCE.
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## Change Log
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####1.0.1
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* 07/04/2014 Minor documentation clean-up.
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####1.0.0
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* 02/04/2014 Initial release
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@ -1,10 +1,10 @@
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/*! decimal.js v1.0.0 https://github.com/MikeMcl/decimal.js/LICENCE */
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/*! decimal.js v1.0.1 https://github.com/MikeMcl/decimal.js/LICENCE */
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;(function (global) {
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'use strict';
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/*
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* decimal.js v1.0.0
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* decimal.js v1.0.1
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* An arbitrary-precision Decimal type for JavaScript.
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* https://github.com/MikeMcl/decimal.js
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* Copyright (c) 2014 Michael Mclaughlin <M8ch88l@gmail.com>
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2
decimal.min.js
vendored
2
decimal.min.js
vendored
File diff suppressed because one or more lines are too long
174
doc/API.html
174
doc/API.html
@ -176,13 +176,13 @@ li span{float:right;margin-right:10px;color:#c0c0c0}
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<h2>API</h2>
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<p>
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See the <a href='https://github.com/MikeMcl/decimal.js'>README</a> on GitHub for a quickstart
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See the <a href='https://github.com/MikeMcl/decimal.js'>README</a> on GitHub for a quick-start
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introduction.
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</p>
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<p>
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In all examples below, <code>var</code> and semicolons are not shown, and if a commented-out
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value is in quotes it means <code>toString</code> has been called on the preceding expression.
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</p>
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</p><br />
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<p>
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When the library is loaded, it defines a single function object,
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<a href='#decimal'><code>Decimal</code></a>, the constructor of Decimal numbers.
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@ -326,8 +326,9 @@ new Decimal(1.23456789).round() // '1.2346'</pre>
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<p>Configures the 'global' settings for this particular Decimal constructor.</p>
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<p>Returns this Decimal constructor.</p>
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<p>
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The configuration object can contain some or all of the properties described in detail at
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<a href="#constructor-properties">Properties</a> and shown in the example below.
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The configuration object, <code>object</code>, can contain some or all of the properties
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described in detail at <a href="#constructor-properties">Properties</a> and shown in the
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example below.
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</p>
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<p>
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The values of the configuration object properties are checked for validity and then stored as
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@ -350,6 +351,10 @@ Decimal.config({
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crypto: false,
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modulo: 1
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})</pre>
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<p>
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The properties of a Decimal constructor can also be set by direct assignment, but that will
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obviously by-pass the validity checking that this method performs.
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</p>
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@ -493,7 +498,6 @@ x.equals(y) // true</pre>
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<p>
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<code>limit</code>: <i>number|string|Decimal</i><br /> Default value: <code>1</code><br />
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<code>sd</code>: <i>number</i>: integer, 1 to 1e+9 inclusive<br />
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Default value: <code>precision</code><br />
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<i>See <code><a href="#decimal">Decimal</a></code> for further parameter details.</i>
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</p>
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<p>
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@ -543,11 +547,8 @@ Decimal.random(10) // '6'
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// An integer in the range (-100, 0]
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Decimal.random(-100) // '-82'
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// An integer in the range [0, 99.99)
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Decimal.random('99.99') // '47'
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// An integer in the range [0, 9e9999999999)
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Decimal.random('9e99999999999') // The browser will hang
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Decimal.random('9e99999999999') // A browser will hang
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// A value in the range [0, 9e9999999999) with 10 significant digits
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Decimal.random('9e99999999999', 25) // '1.508652055e+99999999999'
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@ -619,8 +620,8 @@ Decimal.precision = 0
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<code>precision</code> significant digits except
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<a href='#abs'><code>absoluteValue</code></a>, <a href='#ceil'><code>ceil</code></a>,
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<a href='#floor'><code>floor</code></a>, <a href='#neg'><code>negated</code></a>,
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<a href='#round'><code>round</code></a>, <a href='#toDP'><code>toDecimalPlaces</code></a>
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and <a href='#toNear'><code>toNearest</code></a>.
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<a href='#toDP'><code>toDecimalPlaces</code></a> and
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<a href='#toNear'><code>toNearest</code></a>.
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</p>
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<p>
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A Decimal constructor will also not round to <code>precision</code> unless a base is
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@ -643,7 +644,10 @@ Decimal.precision // 5</pre>
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<a href='#toE'><code>toExponential</code></a>, <a href='#toFi'><code>toFixed</code></a>,
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<a href='#toFo'><code>toFormat</code></a>, and <a href='#toP'><code>toPrecision</code></a>.
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</p>
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<p>The modes are available as enumerated properties of the constructor.</p>
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<p>
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The <a href='#modes'>rounding modes</a> are available as enumerated properties of the
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constructor.
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</p>
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<pre>Decimal.config({ rounding: Decimal.ROUND_UP })
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Decimal.config({ rounding: 0 }) // equivalent
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Decimal.rounding // 0</pre>
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@ -665,12 +669,12 @@ Decimal.rounding // 0</pre>
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JavaScript numbers underflow to zero for exponents below <code>-324</code>.
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</p>
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<pre>Decimal.config({ minE: -500 })
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Decimal.minE // -500
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Decimal.minE // -500
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new Decimal('1e-500') // '1e-500'
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new Decimal('9.9e-501') // '0'
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Decimal.config({ minE: -3 })
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new Decimal(0.001) // '0.01' e is only -3
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new Decimal(0.001) // '0.01' e is -3
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new Decimal(0.0001) // '0' e is -4</pre>
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<p>
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The smallest possible magnitude of a non-zero Decimal is <code>1e-9000000000000000</code>
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@ -694,12 +698,12 @@ new Decimal(0.0001) // '0' e is -4</pre>
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JavaScript numbers overflow to <code>Infinity</code> for exponents above <code>308</code>.
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</p>
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<pre>Decimal.config({ maxE: 500 })
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Decimal.maxE // 500
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Decimal.maxE // 500
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new Decimal('9.999e500') // '9.999e+500'
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new Decimal('1e501') // 'Infinity'
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Decimal.config({ maxE: 4 })
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new Decimal(99999) // '99999' e is only 4
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new Decimal(99999) // '99999' e is 4
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new Decimal(100000) // 'Infinity'</pre>
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<p>
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The largest possible magnitude of a finite Decimal is <code>9.999...e+9000000000000000</code>
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@ -718,7 +722,7 @@ new Decimal(100000) // 'Infinity'</pre>
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</p>
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<pre>Decimal.config({ toExpNeg: -7 })
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Decimal.toExpNeg // -7
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new Decimal(0.00000123) // '0.00000123' e is only -6
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new Decimal(0.00000123) // '0.00000123' e is -6
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new Decimal(0.000000123) // '1.23e-7'
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// Always return exponential notation:
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@ -750,8 +754,8 @@ Decimal.config({ toExpNeg: 0 })</pre>
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returns exponential notation.
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</p>
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<pre>Decimal.config({ toExpPos: 2 })
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Decimal.toExpPos // 2
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new Decimal(12.3) // '12.3' e is only 1
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Decimal.toExpPos // 2
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new Decimal(12.3) // '12.3' e is 1
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new Decimal(123) // '1.23e+2'
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// Always return exponential notation:
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@ -838,7 +842,7 @@ Decimal.errors // false</pre>
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</tr>
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</table>
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<p>
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The <code>rounding/modulo</code> modes are available as enumerated properties of the Decimal
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The rounding/modulo modes are available as enumerated properties of the Decimal
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constructor.
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</p>
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<pre>Decimal.config({ modulo: Decimal.EUCLID })
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@ -867,10 +871,12 @@ Decimal.modulo // 9</pre>
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</p>
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<pre>
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Decimal.crypto // false
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Decimal.config({ crypto: true })
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// If crypto.getRandomValues and crypto.randomBytes are undefined
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Decimal.crypto // false</pre>
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Decimal.config({ crypto: true })</pre>
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<p>
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If <code>crypto.getRandomValues</code> and <code>crypto.randomBytes</code> are undefined, the
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crypto property will remain <code>false</code>.
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</p>
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<pre>Decimal.crypto // false</pre>
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@ -981,19 +987,19 @@ y.ceil() // '-1'</pre>
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<table>
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<tr><th>Returns</th><th> </th></tr>
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<tr>
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<td class='centre'>1</td>
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<td class='centre'><code>1</code></td>
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<td>If the value of this Decimal is greater than the value of <code>n</code></td>
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</tr>
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<tr>
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<td class='centre'>-1</td>
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<td class='centre'><code>-1</code></td>
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<td>If the value of this Decimal is less than the value of <code>n</code></td>
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</tr>
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<tr>
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<td class='centre'>0</td>
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<td class='centre'><code>0</code></td>
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<td>If this Decimal and <code>n</code> have the same value</td>
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</tr>
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<tr>
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<td class='centre'>null</td>
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<td class='centre'><code>null</code></td>
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<td>If the value of either this Decimal or <code>n</code> is <code>NaN</code> </td>
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</tr>
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</table>
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@ -1138,7 +1144,7 @@ y.floor() // '-2'</pre>
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</p>
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<p>Note: This method uses the <code>cmp</code> method internally.</p>
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<pre>
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0.1 > (0.3 - 0.2) // true
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0.1 > (0.3 - 0.2) // true
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x = new Decimal(0.1)
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x.greaterThan(Decimal(0.3).minus(0.2)) // false
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new Decimal(0).gt(x) // false
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@ -1160,7 +1166,7 @@ new Decimal(11, 3).gt(11.1, 2) // true</pre>
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</p>
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<p>Note: This method uses the <code>cmp</code> method internally.</p>
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<pre>
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(0.3 - 0.2) >= 0.1 // false
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(0.3 - 0.2) >= 0.1 // false
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x = new Decimal(0.3).minus(0.2)
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x.greaterThanOrEqualTo(0.1) // true
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new Decimal(1).gte(x) // true
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@ -1202,7 +1208,7 @@ y.isInt() // false</pre>
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<h5 id="isNaN">isNaN<code class='inset'>.isNaN() <i>⇒ boolean</i></code></h5>
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<p>
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Returns <code>true</code> if the value of this Decimal is NaN, otherwise returns
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Returns <code>true</code> if the value of this Decimal is <code>NaN</code>, otherwise returns
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<code>false</code>.
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</p>
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<pre>
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@ -1386,16 +1392,16 @@ y.ln() // '69.28'</pre>
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natural logarithm function is non-terminating, unless its argument is <code>1</code>).
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</p>
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<p>
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Internally, this method is dependent on a constant with value the natural logarithm of
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10. This <code>LN10</code> variable in the source code currently has a precision of
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<code>1025</code> digits, meaning that this method can accurately calculate up to
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Internally, this method is dependent on a constant whose value is the natural logarithm of
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<code>10</code>. This <code>LN10</code> variable in the source code currently has a precision
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of <code>1025</code> digits, meaning that this method can accurately calculate up to
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<code>1000</code> digits.
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</p>
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<p>
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If more than <code>1000</code> digits is required then the precision of <code>LN10</code>
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will need to be increased to <code>25</code> digits more than is required - though, as the
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time-taken by this method increases exponentially with increasing digits, it is unlikely to be
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viable to calculate over 1000 digits anyway.
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viable to calculate over <code>1000</code> digits anyway.
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</p>
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@ -1498,8 +1504,8 @@ x // '9876.54321'</pre>
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to an infinite number of correct digits before rounding.
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</p>
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<p>
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The square root is method is much faster than using the
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<a href='#pow'><code>toPower</code></a> method with an exponent of <code>0.5</code>.
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This method is much faster than using the <a href='#pow'><code>toPower</code></a> method with
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an exponent of <code>0.5</code>.
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</p>
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<pre>
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x = new Decimal(16)
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@ -1596,15 +1602,15 @@ y.toDP(1, 1) // '9876.5'</pre>
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<pre>
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x = 45.6
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y = new Decimal(x)
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x.toExponential() // '4.56e+1'
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y.toExponential() // '4.56e+1'
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x.toExponential(0) // '5e+1'
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y.toExponential(0) // '5e+1'
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x.toExponential(1) // '4.6e+1'
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y.toExponential(1) // '4.6e+1'
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y.toExponential(1, 1) // '4.5e+1' (ROUND_DOWN)
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x.toExponential(3) // '4.560e+1'
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y.toExponential(3) // '4.560e+1'</pre>
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x.toExponential() // '4.56e+1'
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y.toExponential() // '4.56e+1'
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x.toExponential(0) // '5e+1'
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y.toExponential(0) // '5e+1'
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x.toExponential(1) // '4.6e+1'
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y.toExponential(1) // '4.6e+1'
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y.toExponential(1, 1) // '4.5e+1' (ROUND_DOWN)
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x.toExponential(3) // '4.560e+1'
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||||
y.toExponential(3) // '4.560e+1'</pre>
|
||||
|
||||
|
||||
|
||||
@ -1623,11 +1629,12 @@ y.toExponential(3) // '4.560e+1'</pre>
|
||||
</p>
|
||||
<p>
|
||||
Unlike <code>Number.prototype.toFixed</code>, which returns exponential notation if a number
|
||||
is greater or equal to 10<sup>21</sup>, this method will always return normal notation.
|
||||
is greater or equal to <code>10<sup>21</sup></code>, this method will always return normal
|
||||
notation.
|
||||
</p>
|
||||
<p>
|
||||
If <code>dp</code> is omitted or is <code>null</code> or undefined, then the return value is
|
||||
unrounded and in normal notation. This is unlike <code>Number.prototype.toFixed</code>,
|
||||
If <code>dp</code> is omitted or is <code>null</code> or undefined, then the return value will
|
||||
be unrounded and in normal notation. This is unlike <code>Number.prototype.toFixed</code>,
|
||||
which returns the value to zero decimal places, but is useful when because of the current
|
||||
<a href="#toExpNeg"><code>toExpNeg</code></a> or
|
||||
<a href="#toExpPos"><code>toExpNeg</code></a> values, <code><a href='#toS'>toString</a></code>
|
||||
@ -1794,15 +1801,18 @@ JSON.parse(str, function (key, val) {
|
||||
<i>See <code><a href="#decimal">Decimal</a></code> for further parameter details.</i>
|
||||
</p>
|
||||
<p>
|
||||
Returns a new Decimal whose value is the nearest multiple of the magnitude of <code>n</code>
|
||||
to the value of this Decimal.
|
||||
Returns a new Decimal whose value is the nearest multiple of <code>n</code> to the value of
|
||||
this Decimal.
|
||||
</p>
|
||||
<p>
|
||||
If the value of this Decimal is equidistant from two multiples of <code>n</code>, the rounding
|
||||
mode <code>rm</code>, or <a href='#rounding'><code>rounding</code></a> if <code>rm</code> is
|
||||
omitted or is <code>null</code> or undefined, determines the direction of the nearest.
|
||||
In this context, rounding mode 4 (<a href='#rounding'><code>ROUND_HALF_UP</code></a>) is the
|
||||
same as rounding mode 0 (<a href='#rounding'><code>ROUND_UP</code></a>), and so on.
|
||||
</p>
|
||||
<p>
|
||||
In this context, rounding mode <a href='#rounding'><code>ROUND_HALF_UP</code></a> is
|
||||
interpreted the same as rounding mode <a href='#rounding'><code>ROUND_UP</code></a>, and so
|
||||
on. The rounding is either up, down, to ceil, to floor or to even.
|
||||
</p>
|
||||
<p>
|
||||
The return value will always have the same sign as this Decimal, unless either this Decimal
|
||||
@ -1828,15 +1838,15 @@ y.toNearest(0.5, 1) // '0.5' (ROUND_DOWN)</pre>
|
||||
</p>
|
||||
<pre>
|
||||
x = new Decimal(456.789)
|
||||
x.toNumber() // 456.789
|
||||
+x // 456.789
|
||||
x.toNumber() // 456.789
|
||||
+x // 456.789
|
||||
|
||||
y = new Decimal('45987349857634085409857349856430985')
|
||||
y.toNumber() // 4.598734985763409e+34
|
||||
y.toNumber() // 4.598734985763409e+34
|
||||
|
||||
z = new Decimal(-0)
|
||||
1 / +z // Infinity
|
||||
1 / z.toNumber() // -Infinity</pre>
|
||||
1 / +z // Infinity
|
||||
1 / z.toNumber() // -Infinity</pre>
|
||||
|
||||
|
||||
|
||||
@ -1857,10 +1867,10 @@ z = new Decimal(-0)
|
||||
digits is required, the performance of this method may not be adequate.
|
||||
</p>
|
||||
<pre>
|
||||
Math.pow(0.7, 2) // 0.48999999999999994
|
||||
x = new Decimal(0.7)
|
||||
x.toPower(2) // '0.49'
|
||||
new Decimal(3).pow(-2) // '0.11111111111111111111'
|
||||
Math.pow(0.7, 2) // 0.48999999999999994
|
||||
x = new Decimal(0.7)
|
||||
x.toPower(2) // '0.49'
|
||||
new Decimal(3).pow(-2) // '0.11111111111111111111'
|
||||
|
||||
new Decimal(1217652.23).pow('98765.489305603941')
|
||||
// '4.8227010515242461181e+601039'</pre>
|
||||
@ -1883,8 +1893,8 @@ new Decimal(1217652.23).pow('98765.489305603941')
|
||||
<p>
|
||||
The return value may, depending on the rounding mode, be incorrectly rounded only if the first
|
||||
<code>15</code> rounding digits are <code>15</code> zeros (and there are non-zero digits
|
||||
following at some point) or <code>15</code> nines (the first rounding digit may also be 5 or
|
||||
4 respectively).
|
||||
following at some point) or <code>15</code> nines (the first rounding digit may also be
|
||||
<code>5</code> or <code>4</code> respectively).
|
||||
</p>
|
||||
<p>
|
||||
Therefore, assuming the first <code>15</code> rounding digits are each equally likely to be
|
||||
@ -1938,14 +1948,14 @@ new Decimal(28).pow('6.166675020000903537297764507632802193308677149')
|
||||
<pre>
|
||||
x = 45.6
|
||||
y = new Decimal(x)
|
||||
x.toPrecision() // '45.6'
|
||||
y.toPrecision() // '45.6'
|
||||
x.toPrecision(1) // '5e+1'
|
||||
y.toPrecision(1) // '5e+1'
|
||||
y.toPrecision(2, 0) // '4.6e+1' (ROUND_UP)
|
||||
y.toPrecision(2, 1) // '4.5e+1' (ROUND_DOWN)
|
||||
x.toPrecision(5) // '45.600'
|
||||
y.toPrecision(5) // '45.600'</pre>
|
||||
x.toPrecision() // '45.6'
|
||||
y.toPrecision() // '45.6'
|
||||
x.toPrecision(1) // '5e+1'
|
||||
y.toPrecision(1) // '5e+1'
|
||||
y.toPrecision(2, 0) // '4.6e+1' (ROUND_UP)
|
||||
y.toPrecision(2, 1) // '4.5e+1' (ROUND_DOWN)
|
||||
x.toPrecision(5) // '45.600'
|
||||
y.toPrecision(5) // '45.600'</pre>
|
||||
|
||||
|
||||
|
||||
@ -1953,12 +1963,12 @@ y.toPrecision(5) // '45.600'</pre>
|
||||
<p><code>base</code>: <i>number</i>: integer, 2 to 64 inclusive</p>
|
||||
<p>
|
||||
Returns a string representing the value of this Decimal in the specified base, or base 10 if
|
||||
<code>base</code> is omitted.
|
||||
<code>base</code> is omitted or is <code>null</code> or undefined.
|
||||
</p>
|
||||
<p>
|
||||
For bases above 10, values from 10 to 35 are represented by <code>a-z</code> (as with
|
||||
<code>Number.toString</code>), 36 to 61 by <code>A-Z</code>, and 62 and 63 by <code>$</code>
|
||||
and <code>_</code> respectively.
|
||||
<code>Number.prototype.toString</code>), 36 to 61 by <code>A-Z</code>, and 62 and 63 by
|
||||
<code>$</code> and <code>_</code> respectively.
|
||||
</p>
|
||||
<p>
|
||||
If a base is specified the value is rounded to <a href='#precision'><code>precision</code></a>
|
||||
@ -2135,13 +2145,13 @@ x // '0.00001234'</pre>
|
||||
</tr>
|
||||
</table>
|
||||
<pre>
|
||||
x = new Number(-0) // 0
|
||||
1 / x == -Infinity // true
|
||||
|
||||
y = new Decimal(-0) // '0'
|
||||
y.c // '0' ( [0].toString() )
|
||||
y.e // 0
|
||||
y.s // -1</pre>
|
||||
x = new Number(-0) // 0
|
||||
1 / x == -Infinity // true
|
||||
|
||||
y = new Decimal(-0) // '0'
|
||||
y.c // '0' ( [0].toString() )
|
||||
y.e // 0
|
||||
y.s // -1</pre>
|
||||
|
||||
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "decimal.js",
|
||||
"description": "An arbitrary-precision Decimal type for JavaScript.",
|
||||
"version": "1.0.0",
|
||||
"version": "1.0.1",
|
||||
"keywords": [
|
||||
"arbitrary",
|
||||
"precision",
|
||||
|
Loading…
Reference in New Issue
Block a user