#88 Update doc and .mjs after toNearest change

pull/122/head
Michael Mclaughlin 7 years ago
parent c99bdef459
commit 6016146ef7

@ -2114,14 +2114,8 @@
/*
* Returns a new Decimal whose value is the nearest multiple of the magnitude of `y` to the value
* of this Decimal.
*
* If the value of this Decimal is equidistant from two multiples of `y`, the rounding mode `rm`,
* or `Decimal.rounding` if `rm` is omitted, determines the direction of the nearest multiple.
*
* In the context of this method, rounding mode 4 (ROUND_HALF_UP) is the same as rounding mode 0
* (ROUND_UP), and so on.
* Returns a new Decimal whose value is the nearest multiple of `y` in the direction of rounding
* mode `rm`, or `Decimal.rounding` if `rm` is omitted, to the value of this Decimal.
*
* The return value will always have the same sign as this Decimal, unless either this Decimal
* or `y` is NaN, in which case the return value will be also be NaN.

@ -2110,16 +2110,9 @@ P.toHexadecimal = P.toHex = function (sd, rm) {
};
/*
* Returns a new Decimal whose value is the nearest multiple of the magnitude of `y` to the value
* of this Decimal.
*
* If the value of this Decimal is equidistant from two multiples of `y`, the rounding mode `rm`,
* or `Decimal.rounding` if `rm` is omitted, determines the direction of the nearest multiple.
*
* In the context of this method, rounding mode 4 (ROUND_HALF_UP) is the same as rounding mode 0
* (ROUND_UP), and so on.
* Returns a new Decimal whose value is the nearest multiple of `y` in the direction of rounding
* mode `rm`, or `Decimal.rounding` if `rm` is omitted, to the value of this Decimal.
*
* The return value will always have the same sign as this Decimal, unless either this Decimal
* or `y` is NaN, in which case the return value will be also be NaN.
@ -2148,7 +2141,11 @@ P.toNearest = function (y, rm) {
rm = Ctor.rounding;
} else {
y = new Ctor(y);
if (rm !== void 0) checkInt32(rm, 0, 8);
if (rm === void 0) {
rm = Ctor.rounding;
} else {
checkInt32(rm, 0, 8);
}
// If x is not finite, return x if y is not NaN, else NaN.
if (!x.d) return y.s ? x : y;
@ -2163,7 +2160,6 @@ P.toNearest = function (y, rm) {
// If y is not zero, calculate the nearest multiple of y to x.
if (y.d[0]) {
external = false;
if (rm < 4) rm = [4, 5, 7, 8][rm];
x = divide(x, y, 0, rm, 1).times(y);
external = true;
finalise(x);
@ -4329,7 +4325,7 @@ function clone(obj) {
Decimal.config = Decimal.set = config;
Decimal.clone = clone;
Decimal.isDecimal = isDecimalInstance;
Decimal.isDecimal = isDecimalInstance;
Decimal.abs = abs;
Decimal.acos = acos;

@ -2045,8 +2045,8 @@ x.toBinary(1) // '0b1p+8'</pre>
<p>Throws on an invalid <code>dp</code> or <code>rm</code> value.</p>
<pre>
x = new Decimal(12.34567)
x.toDecimalPlaces(0) // '12'
x.toDecimalPlaces(1, 0) // '12.3'
x.toDecimalPlaces(0) // '12'
x.toDecimalPlaces(1, Decimal.ROUND_UP) // '12.3'
y = new Decimal(9876.54321)
y.toDP(3) // '9876.543'
@ -2083,15 +2083,15 @@ y.toDP(1, Decimal.ROUND_DOWN) // '9876.5'</pre>
<pre>
x = 45.6
y = new Decimal(x)
x.toExponential() // '4.56e+1'
y.toExponential() // '4.56e+1'
x.toExponential(0) // '5e+1'
y.toExponential(0) // '5e+1'
x.toExponential(1) // '4.6e+1'
y.toExponential(1) // '4.6e+1'
y.toExponential(1, 1) // '4.5e+1' (ROUND_DOWN)
x.toExponential(3) // '4.560e+1'
y.toExponential(3) // '4.560e+1'</pre>
x.toExponential() // '4.56e+1'
y.toExponential() // '4.56e+1'
x.toExponential(0) // '5e+1'
y.toExponential(0) // '5e+1'
x.toExponential(1) // '4.6e+1'
y.toExponential(1) // '4.6e+1'
y.toExponential(1, Decimal.ROUND_DOWN) // '4.5e+1'
x.toExponential(3) // '4.560e+1'
y.toExponential(3) // '4.560e+1'</pre>
@ -2131,14 +2131,14 @@ y.toExponential(3) // '4.560e+1'</pre>
<pre>
x = 3.456
y = new Decimal(x)
x.toFixed() // '3'
y.toFixed() // '3.456'
y.toFixed(0) // '3'
x.toFixed(2) // '3.46'
y.toFixed(2) // '3.46'
y.toFixed(2, 1) // '3.45' (ROUND_DOWN)
x.toFixed(5) // '3.45600'
y.toFixed(5) // '3.45600'</pre>
x.toFixed() // '3'
y.toFixed() // '3.456'
y.toFixed(0) // '3'
x.toFixed(2) // '3.46'
y.toFixed(2) // '3.46'
y.toFixed(2, Decimal.ROUND_DOWN) // '3.45'
x.toFixed(5) // '3.45600'
y.toFixed(5) // '3.45600'</pre>
@ -2210,25 +2210,16 @@ x.toHex(1) // '0x1p+8'</pre>
<h5 id="toNearest">
toNearest<code class='inset'>.toNearest(n [, rm]) <i>&rArr; Decimal</i></code>
toNearest<code class='inset'>.toNearest(x [, rm]) <i>&rArr; Decimal</i></code>
</h5>
<p>
<code>x</code>: <i>number|string|Decimal</i><br />
<code>rm</code>: <i>number</i>: integer, <code>0</code> to <code>8</code> inclusive
</p>
<p>
Returns a new Decimal whose value is the nearest multiple of <code>x</code> to the value of
this Decimal.
</p>
<p>
If the value of this Decimal is equidistant from two multiples of <code>x</code>, the rounding
mode <code>rm</code>, or <a href='#rounding'><code>rounding</code></a> if <code>rm</code> is
omitted, determines the direction of the nearest.
</p>
<p>
In this context, rounding mode <a href='#rounding'><code>ROUND_HALF_UP</code></a> is
interpreted the same as rounding mode <a href='#rounding'><code>ROUND_UP</code></a>, and so
on, i.e. the rounding is either up, down, to ceil, to floor or to even.
Returns a new Decimal whose value is the nearest multiple of <code>x</code> in the direction
of rounding mode <code>rm</code>, or <a href='#rounding'><code>rounding</code></a> if
<code>rm</code> is omitted, to the value of this Decimal.
</p>
<p>
The return value will always have the same sign as this Decimal, unless either this Decimal
@ -2241,11 +2232,11 @@ x.toHex(1) // '0x1p+8'</pre>
</p>
<pre>
x = new Decimal(1.39)
x.toNearest(0.25) // '1.5'
x.toNearest(0.25) // '1.5'
y = new Decimal(0.75) // equidistant from 0.5 and 1
y.toNearest(0.5, 0) // '1' (ROUND_UP)
y.toNearest(0.5, 1) // '0.5' (ROUND_DOWN)</pre>
y = new Decimal(9.499)
y.toNearest(0.5, Decimal.ROUND_UP) // '9.5'
y.toNearest(0.5, Decimal.ROUND_DOWN) // '9'</pre>
@ -2393,8 +2384,8 @@ x.toPrecision() // '45.6'
y.toPrecision() // '45.6'
x.toPrecision(1) // '5e+1'
y.toPrecision(1) // '5e+1'
y.toPrecision(2, 0) // '4.6e+1' (ROUND_UP)
y.toPrecision(2, 1) // '4.5e+1' (ROUND_DOWN)
y.toPrecision(2, Decimal.ROUND_UP) // '4.6e+1'
y.toPrecision(2, Decimal.DOWN) // '4.5e+1'
x.toPrecision(5) // '45.600'
y.toPrecision(5) // '45.600'</pre>

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