- DeckView: rename/duplicate/delete deck via row-hover icon actions, with a ConfirmDialog for delete and PromptDialog (with friendly name- collision errors) for rename/duplicate. - Add a shared IconButton (plus overlay/danger variants) and replace every ad hoc close/remove button in the app with it: deck actions, remove-card-from-deck (list and tile), clear-commander, the card- preview close, and the ingest-progress dismiss. - Fix native <select> (Group by, Format, In deck): only color/border were overridden, leaving native OS chrome (height, arrow, popup) in place. Drop appearance and draw a custom chevron so they match text inputs. - Click-to-preview: show both faces of a double-faced card side by side on wide viewports instead of requiring Flip, and size the preview images larger overall. - Sidebar footer: replace the plain "N cards" line with a "Your library" panel (unique/copies/decks tiles + a WUBRG color-distribution bar), polling get_library_stats while card data is loaded. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
476 lines
14 KiB
TypeScript
476 lines
14 KiB
TypeScript
import { useEffect, useState, useCallback } from "react";
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import { api, CardRef, Deck, DeckEntry } from "../api";
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import {
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CardSearchBox,
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CardThumb,
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CardTile,
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ColorPips,
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ConfirmDialog,
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GroupBySelect,
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GroupMode,
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IconButton,
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Icons,
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PromptDialog,
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ViewToggle,
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groupCards,
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usePersistedState,
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useViewMode,
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} from "../components";
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type DeckDialog =
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| { kind: "delete"; deck: Deck }
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| { kind: "rename"; deck: Deck }
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| { kind: "duplicate"; deck: Deck }
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| null;
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function friendlyDeckError(err: unknown): string {
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const msg = String(err);
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return msg.includes("UNIQUE constraint failed") ? "A deck with that name already exists." : msg;
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}
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const FORMATS = [
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"",
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"Commander",
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"Brawl",
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"Standard",
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"Pioneer",
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"Modern",
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"Legacy",
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"Vintage",
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"Pauper",
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"Other",
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];
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const COMMANDER_FORMATS = ["Commander", "Brawl"];
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/**
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* Deck editor. A deck's cards are split into two groups — "In your library"
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* (owned) and "Not owned" — each with its own search box, and each groupable by
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* card attribute. Deck-level format + commander metadata sit at the top.
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*/
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export function DeckView() {
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const [decks, setDecks] = useState<Deck[]>([]);
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const [selected, setSelected] = usePersistedState<number | null>("deck-selected", null);
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const [newName, setNewName] = useState("");
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const [contents, setContents] = useState<DeckEntry[]>([]);
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const [view, setView] = useViewMode("deck-view");
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const [groupBy, setGroupBy] = usePersistedState<GroupMode>("deck-group", "none");
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const [dialog, setDialog] = useState<DeckDialog>(null);
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const [dialogError, setDialogError] = useState<string | null>(null);
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const [libQuery, setLibQuery] = useState("");
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const [libResults, setLibResults] = useState<CardRef[]>([]);
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const [anyQuery, setAnyQuery] = useState("");
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const [anyResults, setAnyResults] = useState<CardRef[]>([]);
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const [cmdQuery, setCmdQuery] = useState("");
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const [cmdResults, setCmdResults] = useState<CardRef[]>([]);
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const deck = decks.find((d) => d.id === selected) ?? null;
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const loadDecks = useCallback(async () => {
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const d = await api.listDecks();
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setDecks(d);
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// Keep the persisted selection if it still exists, else fall back to the first.
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if (d.length && (selected === null || !d.some((x) => x.id === selected))) {
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setSelected(d[0].id);
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}
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}, [selected, setSelected]);
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useEffect(() => {
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loadDecks();
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}, [loadDecks]);
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const loadContents = useCallback(async () => {
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if (selected === null) {
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setContents([]);
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return;
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}
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setContents(await api.deckContents(selected));
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}, [selected]);
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useEffect(() => {
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loadContents();
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}, [loadContents]);
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useEffect(() => {
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const q = libQuery.trim();
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if (!q) return setLibResults([]);
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const t = setTimeout(() => api.searchLibrary({ text: q }).then(setLibResults), 100);
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return () => clearTimeout(t);
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}, [libQuery]);
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useEffect(() => {
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const q = anyQuery.trim();
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if (!q) return setAnyResults([]);
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const t = setTimeout(() => api.searchCards(q, 12).then(setAnyResults), 80);
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return () => clearTimeout(t);
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}, [anyQuery]);
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useEffect(() => {
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const q = cmdQuery.trim();
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if (!q) return setCmdResults([]);
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const t = setTimeout(() => api.searchCards(q, 12).then(setCmdResults), 80);
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return () => clearTimeout(t);
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}, [cmdQuery]);
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async function createDeck() {
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if (!newName.trim()) return;
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const d = await api.createDeck(newName.trim(), null);
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setNewName("");
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await loadDecks();
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setSelected(d.id);
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}
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async function addToDeck(card: CardRef) {
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if (selected === null) return;
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const existing = contents.find((e) => e.oracle_id === card.oracle_id);
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const qty = existing ? existing.quantity + 1 : 1;
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await api.setDeckCard(selected, card.oracle_id, qty, false);
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setLibQuery("");
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setLibResults([]);
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setAnyQuery("");
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setAnyResults([]);
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await loadContents();
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}
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async function setQty(oracleId: string, qty: number) {
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if (selected === null) return;
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await api.setDeckCard(selected, oracleId, qty, false);
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await loadContents();
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}
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async function confirmDelete() {
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if (dialog?.kind !== "delete") return;
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await api.deleteDeck(dialog.deck.id);
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if (selected === dialog.deck.id) setSelected(null);
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setDialog(null);
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await loadDecks();
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}
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async function confirmRename(name: string) {
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if (dialog?.kind !== "rename") return;
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try {
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await api.renameDeck(dialog.deck.id, name);
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setDialog(null);
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setDialogError(null);
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await loadDecks();
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} catch (err) {
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setDialogError(friendlyDeckError(err));
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}
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}
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async function confirmDuplicate(newName: string) {
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if (dialog?.kind !== "duplicate") return;
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try {
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const d = await api.duplicateDeck(dialog.deck.id, newName);
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setDialog(null);
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setDialogError(null);
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await loadDecks();
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setSelected(d.id);
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} catch (err) {
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setDialogError(friendlyDeckError(err));
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}
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}
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async function changeFormat(format: string) {
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if (selected === null) return;
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await api.setDeckFormat(selected, format);
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await loadDecks();
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}
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async function setCommander(card: CardRef) {
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if (selected === null) return;
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// Ensure the commander is in the deck, then flag it.
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if (!contents.find((e) => e.oracle_id === card.oracle_id)) {
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await api.setDeckCard(selected, card.oracle_id, 1, true);
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}
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await api.setDeckCommander(selected, card.oracle_id);
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setCmdQuery("");
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setCmdResults([]);
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await loadContents();
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await loadDecks();
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}
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async function clearCommander() {
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if (selected === null) return;
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await api.setDeckCommander(selected, null);
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await loadContents();
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await loadDecks();
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}
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const owned = contents.filter((e) => e.quantity_owned > 0);
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const unowned = contents.filter((e) => e.quantity_owned === 0);
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const commanderName =
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deck?.commander_oracle_id &&
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(contents.find((e) => e.oracle_id === deck.commander_oracle_id)?.name ??
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deck.commander_oracle_id);
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function deckTiles(entries: DeckEntry[]) {
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return (
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<div className="tile-grid">
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{entries.map((e) => (
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<CardTile
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key={e.oracle_id}
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card={e}
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corner={
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<IconButton
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icon={Icons.close}
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label="Remove from deck"
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overlay
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onClick={() => setQty(e.oracle_id, 0)}
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/>
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}
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footer={
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<span className="tile-badge">
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{e.is_commander ? "★ " : ""}in deck ×{e.quantity}
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</span>
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}
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/>
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))}
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</div>
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);
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}
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function deckTable(entries: DeckEntry[]) {
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return (
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<table>
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<thead>
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<tr>
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<th></th>
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<th>Colors</th>
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<th>Name</th>
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<th>Type</th>
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<th>In deck</th>
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<th>Owned</th>
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<th></th>
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</tr>
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</thead>
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<tbody>
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{entries.map((e) => (
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<tr key={e.oracle_id}>
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<td>
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<CardThumb card={e} />
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</td>
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<td>
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<ColorPips mask={e.color_identity} />
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</td>
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<td className="card-name">
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{e.is_commander && <span title="Commander">★ </span>}
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{e.name}
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</td>
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<td className="card-type">{e.type_line}</td>
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<td>
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<input
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type="number"
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min={0}
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style={{ width: 60 }}
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key={e.quantity}
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defaultValue={e.quantity}
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onBlur={(ev) => setQty(e.oracle_id, Number(ev.target.value))}
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/>
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</td>
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<td>{e.quantity_owned}</td>
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<td>
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<IconButton
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icon={Icons.close}
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label="Remove from deck"
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onClick={() => setQty(e.oracle_id, 0)}
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/>
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</td>
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</tr>
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))}
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</tbody>
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</table>
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);
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}
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function cardsGroup(entries: DeckEntry[]) {
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if (entries.length === 0) return <p className="hint">None yet.</p>;
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return groupCards(entries, groupBy).map((g) => (
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<div key={g.label || "all"} style={{ marginBottom: g.label ? 14 : 0 }}>
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{g.label && (
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<h4>
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{g.label} <span className="badge">{g.cards.length}</span>
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</h4>
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)}
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{view === "tiles" ? deckTiles(g.cards) : deckTable(g.cards)}
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</div>
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));
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}
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return (
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<div style={{ display: "flex", gap: 20 }}>
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<div style={{ width: 240, flexShrink: 0 }}>
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<h2>Decks</h2>
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<div className="row" style={{ marginBottom: 10 }}>
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<input
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value={newName}
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placeholder="New deck name"
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onChange={(e) => setNewName(e.target.value)}
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onKeyDown={(e) => e.key === "Enter" && createDeck()}
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/>
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<button className="primary" onClick={createDeck}>
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+
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</button>
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</div>
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<ul className="result-list">
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{decks.map((d) => (
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<li
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key={d.id}
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style={d.id === selected ? { background: "var(--accent-subtle)" } : undefined}
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onClick={() => setSelected(d.id)}
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>
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<span className="card-name">{d.name}</span>
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{d.format && <span className="deck-chip">{d.format}</span>}
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<span className="spacer" />
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<span className="row-actions">
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<IconButton
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icon={Icons.pencil}
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label="Rename deck"
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onClick={(e) => {
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e.stopPropagation();
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setDialogError(null);
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setDialog({ kind: "rename", deck: d });
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}}
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/>
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<IconButton
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icon={Icons.copy}
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label="Duplicate deck"
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onClick={(e) => {
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e.stopPropagation();
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setDialogError(null);
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setDialog({ kind: "duplicate", deck: d });
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}}
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/>
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<IconButton
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icon={Icons.trash}
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label="Delete deck"
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danger
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onClick={(e) => {
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e.stopPropagation();
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setDialog({ kind: "delete", deck: d });
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}}
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/>
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</span>
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</li>
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))}
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{decks.length === 0 && (
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<li style={{ cursor: "default" }} className="hint">
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No decks yet.
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</li>
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)}
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</ul>
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</div>
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<div style={{ flex: 1 }}>
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{selected === null || !deck ? (
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<p className="hint">Select or create a deck.</p>
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) : (
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<>
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<div className="row" style={{ justifyContent: "space-between" }}>
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<h2>{deck.name}</h2>
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<div className="row" style={{ gap: 16 }}>
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<GroupBySelect value={groupBy} onChange={setGroupBy} />
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<ViewToggle mode={view} onChange={setView} />
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</div>
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</div>
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{/* Deck metadata: format + (for Commander/Brawl) the commander card. */}
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<div className="deck-meta">
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<label className="row" style={{ gap: 6 }}>
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<span className="muted">Format</span>
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<select value={deck.format} onChange={(e) => changeFormat(e.target.value)}>
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{FORMATS.map((f) => (
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<option key={f} value={f}>
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{f || "—"}
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</option>
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))}
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</select>
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</label>
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{COMMANDER_FORMATS.includes(deck.format) && (
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<div className="commander-box">
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<div className="row" style={{ gap: 8 }}>
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<span className="muted">Commander:</span>
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<strong>{commanderName || "none"}</strong>
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{commanderName && (
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<IconButton icon={Icons.close} label="Clear commander" onClick={clearCommander} />
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)}
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</div>
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<CardSearchBox
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placeholder="Search to set the commander…"
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value={cmdQuery}
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onChange={setCmdQuery}
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results={cmdResults}
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onPick={setCommander}
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/>
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</div>
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)}
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</div>
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<section style={{ marginTop: 18 }}>
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<h3>
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In your library <span className="badge">{owned.length}</span>
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</h3>
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<CardSearchBox
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placeholder="Search your library to add owned cards…"
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value={libQuery}
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onChange={setLibQuery}
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results={libResults}
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onPick={addToDeck}
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/>
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{cardsGroup(owned)}
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</section>
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<section style={{ marginTop: 26 }}>
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<h3>
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Not owned <span className="badge">{unowned.length}</span>
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</h3>
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<CardSearchBox
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placeholder="Search all cards to add ones you don't own…"
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value={anyQuery}
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onChange={setAnyQuery}
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results={anyResults}
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onPick={addToDeck}
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/>
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{cardsGroup(unowned)}
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</section>
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</>
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)}
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</div>
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{dialog?.kind === "delete" && (
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<ConfirmDialog
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title="Delete deck"
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message={`Delete "${dialog.deck.name}"? This can't be undone.`}
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confirmLabel="Delete"
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danger
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onConfirm={confirmDelete}
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onCancel={() => setDialog(null)}
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/>
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)}
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{dialog?.kind === "rename" && (
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<PromptDialog
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title="Rename deck"
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label="Deck name"
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defaultValue={dialog.deck.name}
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confirmLabel="Rename"
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error={dialogError}
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onConfirm={confirmRename}
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onCancel={() => setDialog(null)}
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/>
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)}
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{dialog?.kind === "duplicate" && (
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<PromptDialog
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title="Duplicate deck"
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label="Name for the copy"
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defaultValue={`${dialog.deck.name} (copy)`}
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confirmLabel="Duplicate"
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error={dialogError}
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onConfirm={confirmDuplicate}
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onCancel={() => setDialog(null)}
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/>
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)}
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</div>
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);
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}
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