Deck status (Idea/Building/Built/Retired) and pulled-card tracking
Only building and built decks now claim owned copies, so several idea decks can share one copy without an over-assignment warning. Deck cards track how many copies are physically pulled: physical decks list cards to pull with their source (a storage box, or another deck to take a copy from), and idea decks split cards into available / in other decks / not owned. The deck list shows status chips with to-pull counts, filters by status, and collapses retired decks. Status and pulled counts sync, which bumps the library document to version 4. Existing decks migrate as ideas. Closes #25 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,6 +1,18 @@
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import { open, save } from "@tauri-apps/plugin-dialog";
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import { useEffect, useLayoutEffect, useMemo, useRef, useState, useCallback } from "react";
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import { api, CardRef, Deck, DeckEntry, DeckImportResult, libraryKey, PreviewContext } from "../api";
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import {
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api,
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CardRef,
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Deck,
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DECK_STATUSES,
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DeckEntry,
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DeckHolding,
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DeckImportResult,
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DeckStatus,
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isPhysical,
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libraryKey,
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PreviewContext,
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} from "../api";
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import {
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CardSearchBox,
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CardThumb,
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@@ -164,6 +176,18 @@ const REMOVAL_GRACE_MS = 5000;
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const extraCopiesLabel = (n: number) => `${n} extra ${n === 1 ? "copy" : "copies"}`;
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const copies = (n: number) => `${n} ${n === 1 ? "copy" : "copies"}`;
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const statusLabel = (s: DeckStatus) => DECK_STATUSES.find((d) => d.value === s)?.label ?? s;
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/** One line under the status select saying what the status means. */
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const STATUS_HINTS: Record<DeckStatus, string> = {
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idea: "Just a list — it claims none of your cards.",
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building: "Being assembled: pull its cards as you go.",
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built: "Assembled: its cards are in the deck box.",
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retired: "Taken apart, kept for reference.",
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};
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const STARTING_HAND_SIZE = 7;
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/**
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@@ -231,6 +255,9 @@ function DeckBuilder({
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const [hand, setHand] = useState<DeckEntry[]>([]);
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const [libraryStack, setLibraryStack] = useState<DeckEntry[]>([]);
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const [suggestOpen, setSuggestOpen] = useState(false);
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const [statusDialog, setStatusDialog] = useState<{ to: DeckStatus; kind: "assemble" | "release" } | null>(
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null,
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);
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// Keyed by deck id in `DeckView`, so switching decks remounts with fresh
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// state rather than resetting it here.
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@@ -528,6 +555,53 @@ function DeckBuilder({
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await onDecksChanged();
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}
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async function applyStatus(status: DeckStatus, assembled = false) {
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setStatusDialog(null);
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await api.setDeckStatus(deckId, status, assembled);
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await onDecksChanged();
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await loadContents();
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}
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/** Change status, first asking how to treat the cards when the deck starts
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* or stops physically holding them. */
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function changeStatus(status: DeckStatus) {
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if (status === deck.status) return;
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if (isPhysical(status) && !isPhysical(deck.status) && contents.some((e) => !e.is_maybeboard)) {
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setStatusDialog({ to: status, kind: "assemble" });
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} else if (!isPhysical(status) && pulledCopies > 0) {
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setStatusDialog({ to: status, kind: "release" });
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} else {
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applyStatus(status);
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}
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}
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/** Mark as many copies pulled as the deck needs (the backend clamps to
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* what's actually in the box). */
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async function pullCard(e: DeckEntry) {
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await api.setDeckCardPulled(deckId, e.oracle_id, e.quantity);
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await loadContents();
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}
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async function takeCard(e: DeckEntry, from: DeckHolding) {
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await api.takeDeckCardCopy(from.deck_id, deckId, e.oracle_id);
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await loadContents();
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}
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async function bulkSetPulled(pulled: boolean) {
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setBulkBusy(true);
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try {
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await Promise.all(
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contents
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.filter((e) => selectedCards.has(e.oracle_id) && !e.is_maybeboard)
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.map((e) => api.setDeckCardPulled(deckId, e.oracle_id, pulled ? e.quantity : 0)),
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);
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clearSelection();
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await loadContents();
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} finally {
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setBulkBusy(false);
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}
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}
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async function setCommander(card: CardRef) {
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// Ensure the card is in the deck (mainboard, not maybeboard) and flagged
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// commander — covers both "not in the deck yet" and "was maybeboarded".
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@@ -579,8 +653,17 @@ function DeckBuilder({
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return fold(e.name).includes(q) || fold(e.type_line).includes(q);
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}
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const owned = contents.filter((e) => !e.is_maybeboard && e.quantity_owned > 0 && matchesFilter(e));
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const unowned = contents.filter((e) => !e.is_maybeboard && e.quantity_owned === 0 && matchesFilter(e));
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// Building/built decks split by what's physically in them; ideas and
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// retired decks by whether the cards are free to use.
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const physical = isPhysical(deck.status);
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const mainboard = contents.filter((e) => !e.is_maybeboard && matchesFilter(e));
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const toPull = mainboard.filter((e) => e.quantity_pulled < e.quantity);
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const inDeck = mainboard.filter((e) => e.quantity_pulled >= e.quantity);
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const available = mainboard.filter((e) => e.quantity_owned > 0 && e.quantity_spare >= e.quantity);
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const elsewhere = mainboard.filter((e) => e.quantity_owned > 0 && e.quantity_spare < e.quantity);
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const unowned = mainboard.filter((e) => e.quantity_owned === 0);
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const pulledCopies = contents.reduce((n, e) => n + (e.is_maybeboard ? 0 : e.quantity_pulled), 0);
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const leftToPull = contents.filter((e) => !e.is_maybeboard && e.quantity_pulled < e.quantity).length;
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const maybeboard = contents.filter((e) => e.is_maybeboard && matchesFilter(e));
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// The primary commander first, then its partner, if any.
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const isPrimary = (e: DeckEntry) => Number(e.oracle_id === deck?.commander_oracle_id);
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@@ -602,6 +685,68 @@ function DeckBuilder({
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},
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};
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/** Where a card's copies are, when that's worth saying: for a deck being
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* built, where to pull what's missing from; for an idea, which real decks
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* already use the copies. Null when there's nothing to act on. */
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function whereabouts(e: DeckEntry, compact = false) {
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if (e.is_maybeboard) return null;
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if (physical) {
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if (e.quantity_pulled >= e.quantity) return null;
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const progress = e.quantity_pulled > 0 && (
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<span className="muted">
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{e.quantity_pulled}/{e.quantity} pulled
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</span>
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);
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const holders = e.claimed_by.filter((h) => h.pulled > 0);
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let source;
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if (e.quantity_in_box > 0) {
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source = (
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<>
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<span className="pull-source">In {e.location || "your library"}</span>
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<button className="pull-action" onClick={() => pullCard(e)}>
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Pulled
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</button>
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</>
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);
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} else if (holders.length > 0) {
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source = holders.map((h) => (
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<span key={h.deck_id} className="row" style={{ gap: 4 }}>
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<span className="pull-source">In {h.name}</span>
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<button className="pull-action" onClick={() => takeCard(e, h)} title={`Move a copy from ${h.name}`}>
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Take
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</button>
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</span>
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));
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} else if (e.quantity_owned === 0) {
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source = <span className="pull-source muted">Not owned</span>;
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} else {
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source = (
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<span className="pull-source muted">Need {copies(e.quantity - e.quantity_pulled)} more</span>
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);
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}
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return (
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<span className={`whereabouts ${compact ? "compact" : ""}`}>
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{progress}
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{source}
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</span>
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);
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}
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if (e.quantity_owned === 0 || e.quantity_spare >= e.quantity) return null;
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const names = e.claimed_by.map((h) => h.name).join(", ");
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return (
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<span className={`whereabouts ${compact ? "compact" : ""}`}>
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<span className="pull-source" title={`Copies claimed by: ${names}`}>
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In {names}
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</span>
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{e.quantity_spare > 0 && (
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<span className="muted">
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{e.quantity_spare} of {e.quantity} free
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</span>
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)}
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</span>
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);
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}
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function deckTiles(entries: DeckEntry[]) {
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return (
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<div {...tiles.gridProps}>
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@@ -644,12 +789,13 @@ function DeckBuilder({
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</span>
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}
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footer={
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e.is_commander || partialRemoval.has(e.oracle_id) ? (
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<span className="row" style={{ gap: 4 }}>
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e.is_commander || partialRemoval.has(e.oracle_id) || whereabouts(e) ? (
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<span className="row" style={{ gap: 4, flexWrap: "wrap" }}>
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{e.is_commander && <span className="tile-badge">★ commander</span>}
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{partialRemoval.has(e.oracle_id) && (
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<span className="tile-badge">{extraCopiesLabel(partialRemoval.get(e.oracle_id)!)}</span>
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)}
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{whereabouts(e, true)}
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</span>
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) : undefined
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}
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@@ -671,6 +817,7 @@ function DeckBuilder({
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<th>Type</th>
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<th>In deck</th>
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<th>Owned</th>
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<th>Where</th>
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<th></th>
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</tr>
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</thead>
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@@ -710,6 +857,7 @@ function DeckBuilder({
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/>
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</td>
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<td data-label="Owned">{e.quantity_owned}</td>
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<td data-label="Where">{whereabouts(e)}</td>
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<td>
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<span className="row" style={{ gap: 4 }}>
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<IconButton {...boardToggleProps(e)} onClick={() => setMaybeboard(e, !e.is_maybeboard)} />
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@@ -796,6 +944,23 @@ function DeckBuilder({
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))}
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</select>
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</label>
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<label className="row" style={{ gap: 6 }}>
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<span className="muted">Status</span>
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<select value={deck.status} onChange={(e) => changeStatus(e.target.value as DeckStatus)}>
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{DECK_STATUSES.map((s) => (
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<option key={s.value} value={s.value}>
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{s.label}
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</option>
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))}
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</select>
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</label>
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<span className="muted deck-status-hint">
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{deck.status === "building" && leftToPull > 0
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? `Being assembled: ${leftToPull} card${leftToPull === 1 ? "" : "s"} left to pull.`
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: deck.status === "built" && leftToPull > 0
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? `Assembled, with ${leftToPull} card${leftToPull === 1 ? "" : "s"} still to pull.`
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: STATUS_HINTS[deck.status]}
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</span>
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{COMMANDER_FORMATS.includes(deck.format) && (
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<div className="commander-box">
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@@ -979,6 +1144,35 @@ function DeckBuilder({
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>
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Add to library
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</button>
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{physical && (
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<>
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<button
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onClick={() => bulkSetPulled(true)}
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disabled={
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bulkBusy ||
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!contents.some(
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(e) =>
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selectedCards.has(e.oracle_id) &&
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!e.is_maybeboard &&
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e.quantity_pulled < e.quantity &&
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e.quantity_in_box > 0,
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)
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}
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title="Record that these cards' copies have been taken from their boxes"
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>
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Mark pulled
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</button>
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<button
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onClick={() => bulkSetPulled(false)}
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disabled={
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bulkBusy || !contents.some((e) => selectedCards.has(e.oracle_id) && e.quantity_pulled > 0)
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}
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title="Record that these cards' copies are back in their boxes"
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>
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Mark not pulled
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</button>
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</>
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)}
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</div>
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<span className="spacer" />
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<button onClick={clearSelection} disabled={bulkBusy}>
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@@ -990,7 +1184,7 @@ function DeckBuilder({
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{combineSections ? (
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<section style={{ marginTop: 10 }}>
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<h3>
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All cards <span className="badge">{owned.length + unowned.length}</span>
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All cards <span className="badge">{mainboard.length}</span>
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</h3>
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<CardSearchBox
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placeholder="Search all cards to add to your deck…"
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@@ -999,14 +1193,52 @@ function DeckBuilder({
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results={anyResults}
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onPick={addToDeck}
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/>
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{cardsGroup([...owned, ...unowned])}
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{cardsGroup(physical ? [...toPull, ...inDeck] : [...available, ...elsewhere, ...unowned])}
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</section>
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) : physical ? (
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<>
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<section style={{ marginTop: 10 }}>
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<h3>
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To pull <span className="badge">{toPull.length}</span>
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</h3>
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<p className="hint" style={{ marginTop: -4 }}>
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In the deck's list, but not physically in it yet. New cards land here.
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</p>
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<CardSearchBox
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placeholder="Search all cards to add to your deck…"
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value={anyQuery}
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onChange={setAnyQuery}
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results={anyResults}
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onPick={addToDeck}
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/>
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{toPull.length === 0 && deck.status === "building" && mainboard.length > 0 ? (
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<p className="hint row" style={{ gap: 8 }}>
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Everything's pulled.
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<button className="primary" onClick={() => applyStatus("built")}>
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Mark as Built
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</button>
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</p>
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) : (
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cardsGroup(toPull)
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)}
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</section>
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<section style={{ marginTop: 26 }}>
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<h3>
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In deck <span className="badge">{inDeck.length}</span>
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</h3>
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{cardsGroup(inDeck)}
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</section>
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</>
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) : (
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<>
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<section style={{ marginTop: 10 }}>
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<h3>
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In your library <span className="badge">{owned.length}</span>
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Available <span className="badge">{available.length}</span>
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</h3>
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<p className="hint" style={{ marginTop: -4 }}>
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Owned, with copies no built deck is using.
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</p>
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<CardSearchBox
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placeholder="Search your library to add owned cards…"
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value={libQuery}
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@@ -1014,9 +1246,21 @@ function DeckBuilder({
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results={libResults}
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onPick={addToDeck}
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/>
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{cardsGroup(owned)}
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{cardsGroup(available)}
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</section>
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{elsewhere.length > 0 && (
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<section style={{ marginTop: 26 }}>
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<h3>
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In other decks <span className="badge">{elsewhere.length}</span>
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</h3>
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<p className="hint" style={{ marginTop: -4 }}>
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Owned, but your copies are used by decks you're building or have built.
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</p>
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{cardsGroup(elsewhere)}
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</section>
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)}
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<section style={{ marginTop: 26 }}>
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<h3>
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Not owned <span className="badge">{unowned.length}</span>
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@@ -1059,6 +1303,32 @@ function DeckBuilder({
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onClose={() => setHandOpen(false)}
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/>
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)}
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{statusDialog?.kind === "assemble" && (
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<DialogFrame title={`Mark as ${statusLabel(statusDialog.to)}`} onCancel={() => setStatusDialog(null)}>
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<p className="dialog-message">
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Are this deck's cards already together? If so, the copies in your library are recorded as in the
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deck. Otherwise, they're listed under "To pull" until you take them out of their boxes.
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</p>
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<div className="dialog-actions">
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<button onClick={() => setStatusDialog(null)}>Cancel</button>
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<button onClick={() => applyStatus(statusDialog.to, false)}>Start pulling</button>
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<button className="primary" onClick={() => applyStatus(statusDialog.to, true)} autoFocus>
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Already assembled
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</button>
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</div>
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</DialogFrame>
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)}
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{statusDialog?.kind === "release" && (
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<ConfirmDialog
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title={`Mark as ${statusLabel(statusDialog.to)}`}
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message={`${copies(pulledCopies)} in this deck will be recorded as back in ${
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pulledCopies === 1 ? "its box" : "their boxes"
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}.`}
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confirmLabel={`Mark as ${statusLabel(statusDialog.to)}`}
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onConfirm={() => applyStatus(statusDialog.to)}
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onCancel={() => setStatusDialog(null)}
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/>
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)}
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{suggestOpen && (
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<SuggestionsModal
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deckId={deck.id}
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Reference in New Issue
Block a user