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mtgc/src/api.ts

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// Typed wrappers over the Tauri command bridge into mtgc-core.
import { invoke } from "@tauri-apps/api/core";
// --- Types (mirror the serde-serialized core structs) ---------------------
export interface CardRef {
oracle_id: string;
name: string;
mana_value: number;
colors: number; // WUBRG bitmask
color_identity: number; // WUBRG bitmask
type_line: string;
// Printed/displayed sideways (Battles, Planes, Phenomena). The stored
// image itself is portrait-shaped with the content rotated, so viewers
// must rotate it 90° to display right-side up.
horizontal: boolean;
image_uri: string; // Scryfall "normal" image URL, or "" if unavailable
back_image_uri: string; // back face for transform/MDFC/reversible cards, else ""
produced_mana: number; // WUBRG bitmask of mana this card can tap for
produces_colorless: boolean; // can produce {C}
price_usd: number; // USD market price, or 0 if unknown
legalities: number; // 2 bits/format bitmask, see LEGALITY_FORMATS
}
export interface LibraryCard extends CardRef {
quantity_owned: number;
decks: string[];
quantity_assigned: number;
location: string;
}
export interface DeckEntry extends CardRef {
quantity: number;
is_commander: boolean;
/** On the maybeboard: tracked against the deck but excluded from deck
* analysis stats and library assignment totals. */
is_maybeboard: boolean;
quantity_owned: number;
}
/**
* A `CardRef` plus whatever ownership context the caller happens to have
* (present on `LibraryCard`/`DeckEntry`, absent on a bare `CardRef`). The
* click-to-preview modal's info tile renders these fields when present and
* omits them otherwise — callers don't need to do anything special, since
* `LibraryCard`/`DeckEntry`/`CardRef` are all structurally assignable here.
*/
export type PreviewCard = CardRef & {
quantity_owned?: number;
decks?: string[];
};
export interface Deck {
id: number;
name: string;
format: string;
commander_oracle_id: string | null;
notes: string;
}
export interface DeckImportResult {
deck: Deck;
unresolved: string[];
}
export interface LibraryImportResult {
added: [string, number][];
unresolved: string[];
}
export interface SynergyReason {
category: string; // "Tribal" | "Mechanic" | "Archetype" | "Mana base"
detail: string;
}
export interface CardSuggestion {
card: CardRef;
quantity_owned: number;
score: number;
reasons: SynergyReason[];
edhrec_rank: number | null;
}
export interface LibraryFilter {
text?: string | null;
colors_exact?: number | null;
colors_include?: number | null;
commander_identity?: number | null;
cmc_min?: number | null;
cmc_max?: number | null;
types?: string[];
subtypes?: string[];
keywords?: string[];
in_deck?: number | null;
location?: string | null;
oracle_text?: string | null;
Rework library sync around a JSON document; add card filters Sync The previous design put the merge inside SQL: timestamp-stamping triggers, a tombstone table, per-device SQLite snapshots, a device id in the database, and row merges written as correlated-subquery UPDATEs. All of that schema was inherited by desktop, and the merge was very hard to verify. Replace it with a single JSON document plus a three-way merge in plain Rust. Storing the last-read remote document as the merge base makes "who changed what" and "what was deleted" derivable, which removes the tombstone table, the updated_at columns and all eight triggers. It also makes a single shared file safe: if a publish is lost the remote is unchanged, so the next merge re-detects the local edits and republishes rather than reading their absence as a deletion. That removes the need for per-device files and for device identity entirely. Schema impact drops to one column, decks.uuid. Conflicts resolve to "theirs", which is required for convergence rather than chosen for taste — preferring ours has each device re-asserting its own value forever. Every such choice is reported to the user. SQLite becomes invisible: the working copy lives in the app data dir and the user only ever names a .json file. There is always a document, defaulting to private storage, so edits are never stranded with nowhere to be saved. Pointing at a file that doesn't exist yet moves the current library there; pointing at one that does adopts it. A converter brings a pre-document library.db across. Android reaches the folder through the Storage Access Framework rather than MANAGE_EXTERNAL_STORAGE, so no storage permission is declared at all. Filters Track card origin in reference.db: Universes Beyond, digital-only and Un-set cards, plus numeric power/toughness. Each origin flag is derived as "every printing", not "any printing" — ordinary cards get reprinted into those sets, and Lightning Bolt appearing in Marvel Commander must not hide it. Non-numeric power ("*", "1+*") stays NULL so it drops out of range filters instead of being compared as zero. Also wire up filters over data already present: price range, format legality (restricted counts as legal) and "can be a commander". All of these degrade silently against an older reference.db rather than failing every query. The shared criteria live in one component used by both filter panels, as a compact row of icon toggles. Card Search gains the Library tab's bulk selection: checkboxes in both views, select-all, and a bulk add-to-deck with a single undo for the whole batch.
2026-08-07 22:03:49 -05:00
/** Hide cards that exist *only* as Universes Beyond (Lord of the Rings,
* Warhammer 40,000, Marvel, …). Ordinary cards reprinted into a UB set are
* kept. Needs card data downloaded after this shipped; inert otherwise. */
exclude_universes_beyond?: boolean;
/** Hide Arena/MTGO-only cards (Alchemy rebalances) — they can't be owned on
* paper. Needs card data downloaded after this shipped; inert otherwise. */
exclude_digital_only?: boolean;
/** Hide Un-set cards (Unglued, Unhinged, Unstable, Unfinity). */
exclude_funny?: boolean;
/** Cheapest known printing in USD; cards with no known price count as 0. */
price_min?: number | null;
price_max?: number | null;
/** Format slug ("commander", "modern", …). Legal and restricted match. */
legal_in?: string | null;
/** Only cards that can head a Commander deck. */
can_be_commander?: boolean;
/** Printed power/toughness. Cards printed with "*" or "1+*" are excluded,
* since those can't be compared numerically. */
power_min?: number | null;
power_max?: number | null;
toughness_min?: number | null;
toughness_max?: number | null;
}
export interface Status {
library_path: string;
reference_path: string;
reference_ready: boolean;
card_count: number;
reference_updated_at: number | null; // unix seconds
Add Android support via Tauri The Rust core was already portable (caller-provided db paths, rustls rather than openssl) and the shell already had the mobile entry point, so this is mostly toolchain, provisioning, and platform-gating. Toolchain: - scripts/android-setup.sh installs what Android Studio doesn't: SDK cmdline-tools, a pinned stable NDK, and the Rust Android targets. The NDK is pinned rather than "latest" because sdkmanager's newest is often a beta (30.0.15729638 is r30-beta2) -- not something to compile SQLite with. Prefers Android Studio's bundled JDK 21, since Gradle rejects newer JDKs. - Track src-tauri/gen/android (excluding build output): AndroidManifest.xml is hand-edited and Android permissions have no tauri.conf.json equivalent. - vite: serve on TAURI_DEV_HOST so a device/emulator can reach the dev server. Card data: downloading streams ~740MB to build a ~73MB db, which is rough on a phone. Add import_reference_db to adopt a desktop-built file instead, validated by db::inspect_reference_db first so picking the wrong file is a clean error rather than a broken install. Installs via copy-then-rename so an interrupted copy can't leave a partial db. Ingest hardening (helps desktop too): - Give ureq connect/read timeouts. Cancellation is only polled per parsed record, so a stalled socket previously hung forever with no way to cancel. - Drop the remove_file before rename; POSIX rename already replaces atomically, and the delete-first window could leave no reference.db at all if the process was killed -- much likelier on Android. UI: hide Open/New Library on mobile (scoped storage has no arbitrary-path equivalent, and SQLite can't open a content:// URI), reported via a cfg!(mobile) flag on Status rather than user-agent sniffing. Use 100dvh so the soft keyboard doesn't break the shell. Verified: 70/70 core tests, desktop build clean, and the aarch64 APK builds (bundled SQLite C and ring both cross-compile under NDK 28). Not yet run on a device.
2026-08-02 13:16:34 -05:00
/** True on mobile builds. Used to hide affordances that depend on choosing an
* arbitrary filesystem path for library.db — Android scoped storage has no
* equivalent, and SQLite can't be backed by a content:// URI. */
is_mobile: boolean;
}
Rework library sync around a JSON document; add card filters Sync The previous design put the merge inside SQL: timestamp-stamping triggers, a tombstone table, per-device SQLite snapshots, a device id in the database, and row merges written as correlated-subquery UPDATEs. All of that schema was inherited by desktop, and the merge was very hard to verify. Replace it with a single JSON document plus a three-way merge in plain Rust. Storing the last-read remote document as the merge base makes "who changed what" and "what was deleted" derivable, which removes the tombstone table, the updated_at columns and all eight triggers. It also makes a single shared file safe: if a publish is lost the remote is unchanged, so the next merge re-detects the local edits and republishes rather than reading their absence as a deletion. That removes the need for per-device files and for device identity entirely. Schema impact drops to one column, decks.uuid. Conflicts resolve to "theirs", which is required for convergence rather than chosen for taste — preferring ours has each device re-asserting its own value forever. Every such choice is reported to the user. SQLite becomes invisible: the working copy lives in the app data dir and the user only ever names a .json file. There is always a document, defaulting to private storage, so edits are never stranded with nowhere to be saved. Pointing at a file that doesn't exist yet moves the current library there; pointing at one that does adopts it. A converter brings a pre-document library.db across. Android reaches the folder through the Storage Access Framework rather than MANAGE_EXTERNAL_STORAGE, so no storage permission is declared at all. Filters Track card origin in reference.db: Universes Beyond, digital-only and Un-set cards, plus numeric power/toughness. Each origin flag is derived as "every printing", not "any printing" — ordinary cards get reprinted into those sets, and Lightning Bolt appearing in Marvel Commander must not hide it. Non-numeric power ("*", "1+*") stays NULL so it drops out of range filters instead of being compared as zero. Also wire up filters over data already present: price range, format legality (restricted counts as legal) and "can be a commander". All of these degrade silently against an older reference.db rather than failing every query. The shared criteria live in one component used by both filter panels, as a compact row of icon toggles. Card Search gains the Library tab's bulk selection: checkboxes in both views, select-all, and a bulk add-to-deck with a single undo for the whole batch.
2026-08-07 22:03:49 -05:00
/** State of the user's library document — the JSON file they keep in whatever
* folder they sync. The SQLite database behind it is internal and never shown. */
export interface SyncStatus {
/** Whether a document has been chosen. */
chosen: boolean;
/** Whether it's currently reachable. Distinct from `chosen`: an Android grant
* can be revoked and a desktop folder can be deleted or unmounted — both need
* re-picking rather than first-time setup. */
granted: boolean;
label: string | null;
/** True where the folder is chosen through the system picker (Android) rather
* than by path — the one thing the UI branches on. */
picker_based: boolean;
/** A pre-document library.db from an older build, waiting to be converted. */
legacy_library: string | null;
Let Android pick which file in the synced folder is the library Android grants a *folder* through SAF, not a file, and the document name was hardcoded to "library.json". A library named anything else was therefore never found: the phone created an empty second library beside it and the two devices silently never synced, while appearing to work. The Info tab now lists the .json files in the granted folder and lets you choose one. Picking an existing file adopts it — the working copy is dropped and rebuilt from it, matching what desktop does when opening a document — while a name that isn't there yet keeps the current library and publishes it, matching New Library. The name is validated as a plain filename, since a path would escape the granted folder that the SAF grant exists to bound. Two bugs found while testing this on-device: load_config decided whether a config was the pre-document format by testing whether document_path or legacy_library_path were set. An Android install has neither — its folder is a grant, not a path, and there is no legacy library — so a valid config's document_name was discarded on every launch and the chosen library file silently reverted to the default. It no longer infers the format from which fields happen to be populated; every field defaults, and the legacy library_path is picked up as a separate additive step. Covered by tests, including one built from the exact Android config shape, because a setting that quietly resets itself is not something a careful read catches. The Info tab's sync refresh fired at mount when the app relaunched onto that tab — the active tab is persisted — which is before setup() calls manage(), producing "state not managed for field db". Gated on statusLoaded like the startup refresh already was; get_status retries until the backend is ready, so waiting on it is what guarantees the state exists.
2026-08-09 12:17:57 -05:00
/** Which file in the granted folder is the library (Android). Null on
* desktop, where the whole path is chosen at once. */
document_name: string | null;
Rework library sync around a JSON document; add card filters Sync The previous design put the merge inside SQL: timestamp-stamping triggers, a tombstone table, per-device SQLite snapshots, a device id in the database, and row merges written as correlated-subquery UPDATEs. All of that schema was inherited by desktop, and the merge was very hard to verify. Replace it with a single JSON document plus a three-way merge in plain Rust. Storing the last-read remote document as the merge base makes "who changed what" and "what was deleted" derivable, which removes the tombstone table, the updated_at columns and all eight triggers. It also makes a single shared file safe: if a publish is lost the remote is unchanged, so the next merge re-detects the local edits and republishes rather than reading their absence as a deletion. That removes the need for per-device files and for device identity entirely. Schema impact drops to one column, decks.uuid. Conflicts resolve to "theirs", which is required for convergence rather than chosen for taste — preferring ours has each device re-asserting its own value forever. Every such choice is reported to the user. SQLite becomes invisible: the working copy lives in the app data dir and the user only ever names a .json file. There is always a document, defaulting to private storage, so edits are never stranded with nowhere to be saved. Pointing at a file that doesn't exist yet moves the current library there; pointing at one that does adopts it. A converter brings a pre-document library.db across. Android reaches the folder through the Storage Access Framework rather than MANAGE_EXTERNAL_STORAGE, so no storage permission is declared at all. Filters Track card origin in reference.db: Universes Beyond, digital-only and Un-set cards, plus numeric power/toughness. Each origin flag is derived as "every printing", not "any printing" — ordinary cards get reprinted into those sets, and Lightning Bolt appearing in Marvel Commander must not hide it. Non-numeric power ("*", "1+*") stays NULL so it drops out of range filters instead of being compared as zero. Also wire up filters over data already present: price range, format legality (restricted counts as legal) and "can be a commander". All of these degrade silently against an older reference.db rather than failing every query. The shared criteria live in one component used by both filter panels, as a compact row of icon toggles. Card Search gains the Library tab's bulk selection: checkboxes in both views, select-all, and a bulk add-to-deck with a single undo for the whole batch.
2026-08-07 22:03:49 -05:00
}
/** What one sync did. */
export interface SyncReport {
/** Whether the merge altered the local library. */
changed: boolean;
/** Whether the document was rewritten (skipped when we had nothing to add). */
published: boolean;
/** Conflict copies absorbed and cleaned up. */
absorbed: number;
report: {
cards_changed: number;
decks_changed: number;
decks_removed: number;
/** Fields both sides changed differently, described in user terms. */
conflicts: string[];
};
}
Add a News tab: set releases and links to Wizards' articles The app knew nothing about the game outside your own collection — no way to see that a set drops next week, or that a Secret Lair was announced. Two sources with very different reliability, kept apart so one failing can't take the page down. Releases come from Scryfall's documented /sets endpoint. Clicking a set fetches its cards live rather than reading reference.db, so a set released or spoiled since the last card-data download still works; ownership is joined locally by oracle_id, and the same add-to-library stepper works there as anywhere else. Articles have no supported source at all: Wizards publishes no RSS or Atom feed and no public API, and their page is a Nuxt app whose CSS classes are per-build hashes. So the app links out rather than reproducing anyone's writing, which keeps the scraped surface to titles and hrefs. parse_articles keys on nothing cosmetic — anchors pointing at /en/news/<category>/<slug>, taking the anchor's own text as the title. A restyle can't break that; only a change to their URL scheme could, and the fixture tests fail loudly when it does rather than the page quietly going empty. Verified against a live capture: 15 articles, correct titles and categories. Two things the fixtures caught. Where an article is linked several times per card, the first link is a "Learn More" button, so the longest text wins rather than the first. And a *successful* fetch yielding zero articles is treated as a failure, since that is the signature of their markup changing. get_set_cards returns a full CardRef rather than the handful of fields the grid needs, so the tab renders the same CardTile as the rest of the app and gets click-to-preview instead of a lookalike that does nothing when clicked. Both feeds cache to news-cache.json for six hours and fall back to whatever was last seen, so opening the tab offline shows stale content with its age rather than an error. Also promotes the HTTP agent out of ingest.rs into a shared http module, so timeouts and User-Agent can't drift between the ingester and anything else that reaches the network. Adds tauri-plugin-opener for opening articles externally.
2026-08-07 23:35:50 -05:00
/** A published or upcoming Magic set, from Scryfall. */
export interface SetInfo {
code: string;
name: string;
set_type: string;
/** ISO date; null for sets with no announced date, which sort last. */
released_at: string | null;
card_count: number;
icon_uri: string;
scryfall_uri: string;
}
/** A news article — title and link only; the app links out rather than
* reproducing anyone's writing. */
export interface Article {
category: string;
title: string;
url: string;
}
export interface News {
sets: SetInfo[];
articles: Article[];
/** Unix seconds of the last successful fetch; 0 if never. */
fetched_at: number;
/** False when the article source couldn't be reached or its markup changed.
* Only that section is affected — releases stay usable. */
articles_ok: boolean;
}
/** A card in a set. Extends CardRef so it renders with the same CardTile —
* and therefore the same click-to-preview — as every other card in the app. */
export interface SetCard extends CardRef {
collector_number: string;
quantity_owned: number;
}
export interface LibraryStats {
unique_cards: number;
total_copies: number;
deck_count: number;
color_counts: [number, number, number, number, number]; // W, U, B, R, G
colorless_count: number;
}
export interface LibraryFacets {
types: string[];
subtypes: string[];
keywords: string[];
}
export interface IngestStageInfo {
id: string;
label: string;
weight: number; // fraction of total work, 0..1, sums to 1 across all stages
}
export interface IngestProgress {
stage: "index" | "oracle" | "printings" | "optimize" | string;
message: string;
overall_percent: number; // 0..100 cumulative across all stages
stages: IngestStageInfo[];
}
// --- WUBRG bitmask helpers ------------------------------------------------
export const COLORS: { bit: number; code: string; label: string }[] = [
{ bit: 1, code: "W", label: "White" },
{ bit: 2, code: "U", label: "Blue" },
{ bit: 4, code: "B", label: "Black" },
{ bit: 8, code: "R", label: "Red" },
{ bit: 16, code: "G", label: "Green" },
];
export function maskToLetters(mask: number): string {
return COLORS.filter((c) => mask & c.bit)
.map((c) => c.code)
.join("");
}
// --- Legality bitmask helpers ----------------------------------------------
// Mirrors mtgc-core's model::LEGALITY_FORMATS / Legalities exactly: 2 bits per
// format, in this fixed order. Do not reorder.
export const LEGALITY_FORMATS: { key: string; label: string }[] = [
{ key: "standard", label: "Standard" },
{ key: "pioneer", label: "Pioneer" },
{ key: "modern", label: "Modern" },
{ key: "legacy", label: "Legacy" },
{ key: "vintage", label: "Vintage" },
{ key: "pauper", label: "Pauper" },
{ key: "commander", label: "Commander" },
{ key: "brawl", label: "Brawl" },
];
export type LegalStatus = "not_legal" | "legal" | "banned" | "restricted";
const LEGAL_STATUS_CODES: readonly LegalStatus[] = ["not_legal", "legal", "banned", "restricted"];
export function legalStatusFor(legalities: number, formatLabel: string): LegalStatus {
const i = LEGALITY_FORMATS.findIndex((f) => f.label === formatLabel);
if (i < 0) return "not_legal";
const code = (legalities >> (i * 2)) & 0b11;
return LEGAL_STATUS_CODES[code];
}
// --- Commands -------------------------------------------------------------
export const api = {
getStatus: () => invoke<Status>("get_status"),
updateCardData: () => invoke<Status>("update_card_data"),
cancelUpdateCardData: () => invoke<void>("cancel_update_card_data"),
Add Android support via Tauri The Rust core was already portable (caller-provided db paths, rustls rather than openssl) and the shell already had the mobile entry point, so this is mostly toolchain, provisioning, and platform-gating. Toolchain: - scripts/android-setup.sh installs what Android Studio doesn't: SDK cmdline-tools, a pinned stable NDK, and the Rust Android targets. The NDK is pinned rather than "latest" because sdkmanager's newest is often a beta (30.0.15729638 is r30-beta2) -- not something to compile SQLite with. Prefers Android Studio's bundled JDK 21, since Gradle rejects newer JDKs. - Track src-tauri/gen/android (excluding build output): AndroidManifest.xml is hand-edited and Android permissions have no tauri.conf.json equivalent. - vite: serve on TAURI_DEV_HOST so a device/emulator can reach the dev server. Card data: downloading streams ~740MB to build a ~73MB db, which is rough on a phone. Add import_reference_db to adopt a desktop-built file instead, validated by db::inspect_reference_db first so picking the wrong file is a clean error rather than a broken install. Installs via copy-then-rename so an interrupted copy can't leave a partial db. Ingest hardening (helps desktop too): - Give ureq connect/read timeouts. Cancellation is only polled per parsed record, so a stalled socket previously hung forever with no way to cancel. - Drop the remove_file before rename; POSIX rename already replaces atomically, and the delete-first window could leave no reference.db at all if the process was killed -- much likelier on Android. UI: hide Open/New Library on mobile (scoped storage has no arbitrary-path equivalent, and SQLite can't open a content:// URI), reported via a cfg!(mobile) flag on Status rather than user-agent sniffing. Use 100dvh so the soft keyboard doesn't break the shell. Verified: 70/70 core tests, desktop build clean, and the aarch64 APK builds (bundled SQLite C and ring both cross-compile under NDK 28). Not yet run on a device.
2026-08-02 13:16:34 -05:00
/** Adopt an already-built reference.db from `path` instead of downloading it. */
importReferenceDb: (path: string) => invoke<Status>("import_reference_db", { path }),
Rework library sync around a JSON document; add card filters Sync The previous design put the merge inside SQL: timestamp-stamping triggers, a tombstone table, per-device SQLite snapshots, a device id in the database, and row merges written as correlated-subquery UPDATEs. All of that schema was inherited by desktop, and the merge was very hard to verify. Replace it with a single JSON document plus a three-way merge in plain Rust. Storing the last-read remote document as the merge base makes "who changed what" and "what was deleted" derivable, which removes the tombstone table, the updated_at columns and all eight triggers. It also makes a single shared file safe: if a publish is lost the remote is unchanged, so the next merge re-detects the local edits and republishes rather than reading their absence as a deletion. That removes the need for per-device files and for device identity entirely. Schema impact drops to one column, decks.uuid. Conflicts resolve to "theirs", which is required for convergence rather than chosen for taste — preferring ours has each device re-asserting its own value forever. Every such choice is reported to the user. SQLite becomes invisible: the working copy lives in the app data dir and the user only ever names a .json file. There is always a document, defaulting to private storage, so edits are never stranded with nowhere to be saved. Pointing at a file that doesn't exist yet moves the current library there; pointing at one that does adopts it. A converter brings a pre-document library.db across. Android reaches the folder through the Storage Access Framework rather than MANAGE_EXTERNAL_STORAGE, so no storage permission is declared at all. Filters Track card origin in reference.db: Universes Beyond, digital-only and Un-set cards, plus numeric power/toughness. Each origin flag is derived as "every printing", not "any printing" — ordinary cards get reprinted into those sets, and Lightning Bolt appearing in Marvel Commander must not hide it. Non-numeric power ("*", "1+*") stays NULL so it drops out of range filters instead of being compared as zero. Also wire up filters over data already present: price range, format legality (restricted counts as legal) and "can be a commander". All of these degrade silently against an older reference.db rather than failing every query. The shared criteria live in one component used by both filter panels, as a compact row of icon toggles. Card Search gains the Library tab's bulk selection: checkboxes in both views, select-all, and a bulk add-to-deck with a single undo for the whole batch.
2026-08-07 22:03:49 -05:00
syncStatus: () => invoke<SyncStatus>("sync_status"),
/** Merge the library document with local edits and publish the result.
* Resolves with `null` when a sync was already running and this call stood
* down — expected, since sync also fires automatically. */
syncNow: () => invoke<SyncReport | null>("sync_now"),
/** Android: grant access to a folder through the system picker. */
syncPickFolder: () => invoke<SyncStatus>("sync_pick_folder"),
/** Desktop: adopt a library document chosen with the file dialog. */
syncSetDocument: (path: string) => invoke<SyncStatus>("sync_set_document", { path }),
syncForgetDocument: () => invoke<SyncStatus>("sync_forget_document"),
Let Android pick which file in the synced folder is the library Android grants a *folder* through SAF, not a file, and the document name was hardcoded to "library.json". A library named anything else was therefore never found: the phone created an empty second library beside it and the two devices silently never synced, while appearing to work. The Info tab now lists the .json files in the granted folder and lets you choose one. Picking an existing file adopts it — the working copy is dropped and rebuilt from it, matching what desktop does when opening a document — while a name that isn't there yet keeps the current library and publishes it, matching New Library. The name is validated as a plain filename, since a path would escape the granted folder that the SAF grant exists to bound. Two bugs found while testing this on-device: load_config decided whether a config was the pre-document format by testing whether document_path or legacy_library_path were set. An Android install has neither — its folder is a grant, not a path, and there is no legacy library — so a valid config's document_name was discarded on every launch and the chosen library file silently reverted to the default. It no longer infers the format from which fields happen to be populated; every field defaults, and the legacy library_path is picked up as a separate additive step. Covered by tests, including one built from the exact Android config shape, because a setting that quietly resets itself is not something a careful read catches. The Info tab's sync refresh fired at mount when the app relaunched onto that tab — the active tab is persisted — which is before setup() calls manage(), producing "state not managed for field db". Gated on statusLoaded like the startup refresh already was; get_status retries until the backend is ready, so waiting on it is what guarantees the state exists.
2026-08-09 12:17:57 -05:00
/** Library files already in the chosen folder, for Android's second step. */
syncListDocuments: () => invoke<string[]>("sync_list_documents"),
/** Android: choose which file in the granted folder is the library. */
syncSetDocumentName: (name: string) =>
invoke<SyncStatus>("sync_set_document_name", { name }),
Rework library sync around a JSON document; add card filters Sync The previous design put the merge inside SQL: timestamp-stamping triggers, a tombstone table, per-device SQLite snapshots, a device id in the database, and row merges written as correlated-subquery UPDATEs. All of that schema was inherited by desktop, and the merge was very hard to verify. Replace it with a single JSON document plus a three-way merge in plain Rust. Storing the last-read remote document as the merge base makes "who changed what" and "what was deleted" derivable, which removes the tombstone table, the updated_at columns and all eight triggers. It also makes a single shared file safe: if a publish is lost the remote is unchanged, so the next merge re-detects the local edits and republishes rather than reading their absence as a deletion. That removes the need for per-device files and for device identity entirely. Schema impact drops to one column, decks.uuid. Conflicts resolve to "theirs", which is required for convergence rather than chosen for taste — preferring ours has each device re-asserting its own value forever. Every such choice is reported to the user. SQLite becomes invisible: the working copy lives in the app data dir and the user only ever names a .json file. There is always a document, defaulting to private storage, so edits are never stranded with nowhere to be saved. Pointing at a file that doesn't exist yet moves the current library there; pointing at one that does adopts it. A converter brings a pre-document library.db across. Android reaches the folder through the Storage Access Framework rather than MANAGE_EXTERNAL_STORAGE, so no storage permission is declared at all. Filters Track card origin in reference.db: Universes Beyond, digital-only and Un-set cards, plus numeric power/toughness. Each origin flag is derived as "every printing", not "any printing" — ordinary cards get reprinted into those sets, and Lightning Bolt appearing in Marvel Commander must not hide it. Non-numeric power ("*", "1+*") stays NULL so it drops out of range filters instead of being compared as zero. Also wire up filters over data already present: price range, format legality (restricted counts as legal) and "can be a commander". All of these degrade silently against an older reference.db rather than failing every query. The shared criteria live in one component used by both filter panels, as a compact row of icon toggles. Card Search gains the Library tab's bulk selection: checkboxes in both views, select-all, and a bulk add-to-deck with a single undo for the whole batch.
2026-08-07 22:03:49 -05:00
/** Convert a pre-document library.db into the current format. */
convertLegacyLibrary: (path: string) => invoke<SyncReport>("convert_legacy_library", { path }),
Add a News tab: set releases and links to Wizards' articles The app knew nothing about the game outside your own collection — no way to see that a set drops next week, or that a Secret Lair was announced. Two sources with very different reliability, kept apart so one failing can't take the page down. Releases come from Scryfall's documented /sets endpoint. Clicking a set fetches its cards live rather than reading reference.db, so a set released or spoiled since the last card-data download still works; ownership is joined locally by oracle_id, and the same add-to-library stepper works there as anywhere else. Articles have no supported source at all: Wizards publishes no RSS or Atom feed and no public API, and their page is a Nuxt app whose CSS classes are per-build hashes. So the app links out rather than reproducing anyone's writing, which keeps the scraped surface to titles and hrefs. parse_articles keys on nothing cosmetic — anchors pointing at /en/news/<category>/<slug>, taking the anchor's own text as the title. A restyle can't break that; only a change to their URL scheme could, and the fixture tests fail loudly when it does rather than the page quietly going empty. Verified against a live capture: 15 articles, correct titles and categories. Two things the fixtures caught. Where an article is linked several times per card, the first link is a "Learn More" button, so the longest text wins rather than the first. And a *successful* fetch yielding zero articles is treated as a failure, since that is the signature of their markup changing. get_set_cards returns a full CardRef rather than the handful of fields the grid needs, so the tab renders the same CardTile as the rest of the app and gets click-to-preview instead of a lookalike that does nothing when clicked. Both feeds cache to news-cache.json for six hours and fall back to whatever was last seen, so opening the tab offline shows stale content with its age rather than an error. Also promotes the HTTP agent out of ingest.rs into a shared http module, so timeouts and User-Agent can't drift between the ingester and anything else that reaches the network. Adds tauri-plugin-opener for opening articles externally.
2026-08-07 23:35:50 -05:00
/** Set releases and article links. `refresh` forces a fetch past the cache. */
getNews: (refresh = false) => invoke<News>("get_news", { refresh }),
/** Every card in a set, annotated with how many you own. */
getSetCards: (code: string) => invoke<SetCard[]>("get_set_cards", { code }),
searchCards: (query: string, limit = 20) =>
invoke<CardRef[]>("search_cards", { query, limit }),
addOwned: (oracleId: string, delta: number) =>
invoke<number>("add_owned", { oracleId, delta }),
setOwned: (oracleId: string, quantity: number) =>
invoke<number>("set_owned", { oracleId, quantity }),
setLocation: (oracleId: string, location: string) =>
invoke<void>("set_location", { oracleId, location }),
searchLibrary: (filter: LibraryFilter) =>
invoke<LibraryCard[]>("search_library", { filter }),
searchReference: (filter: LibraryFilter, limit: number) =>
invoke<LibraryCard[]>("search_reference", { filter, limit }),
getLibraryStats: () => invoke<LibraryStats>("get_library_stats"),
getLibraryFacets: () => invoke<LibraryFacets>("get_library_facets"),
getReferenceFacets: () => invoke<LibraryFacets>("get_reference_facets"),
listDecks: () => invoke<Deck[]>("list_decks"),
createDeck: (name: string, commanderOracleId: string | null) =>
invoke<Deck>("create_deck", { name, commanderOracleId }),
deleteDeck: (deckId: number) => invoke<void>("delete_deck", { deckId }),
renameDeck: (deckId: number, name: string) => invoke<void>("rename_deck", { deckId, name }),
duplicateDeck: (deckId: number, newName: string) =>
invoke<Deck>("duplicate_deck", { deckId, newName }),
setDeckFormat: (deckId: number, format: string) =>
invoke<void>("set_deck_format", { deckId, format }),
setDeckCommander: (deckId: number, oracleId: string | null) =>
invoke<void>("set_deck_commander", { deckId, oracleId }),
setDeckCard: (
deckId: number,
oracleId: string,
quantity: number,
isCommander = false,
isMaybeboard = false,
) => invoke<void>("set_deck_card", { deckId, oracleId, quantity, isCommander, isMaybeboard }),
deckContents: (deckId: number) => invoke<DeckEntry[]>("deck_contents", { deckId }),
suggestCards: (deckId: number, offset = 0, unusual = false) =>
invoke<CardSuggestion[]>("suggest_cards", { deckId, offset, unusual }),
cardDecks: (oracleId: string) => invoke<Deck[]>("card_decks", { oracleId }),
exportDeck: (deckId: number, path: string) => invoke<void>("export_deck", { deckId, path }),
importDeck: (path: string, name: string) =>
invoke<DeckImportResult>("import_deck", { path, name }),
exportLibraryCards: (oracleIds: string[], path: string) =>
invoke<void>("export_library_cards", { oracleIds, path }),
importLibraryCards: (path: string) =>
invoke<LibraryImportResult>("import_library_cards", { path }),
};