67 lines
2.2 KiB
C
67 lines
2.2 KiB
C
/*
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pygame - Python Game Library
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Copyright (C) 2000-2001 Pete Shinners
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Pete Shinners
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pete@shinners.org
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*/
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#include <Python.h>
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#include <SDL_mixer.h>
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#include <structmember.h>
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/* test mixer initializations */
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#define MIXER_INIT_CHECK() \
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if(!SDL_WasInit(SDL_INIT_AUDIO)) \
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return RAISE(PyExc_SDLError, "mixer system not initialized")
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#define PYGAMEAPI_MIXER_FIRSTSLOT 0
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#define PYGAMEAPI_MIXER_NUMSLOTS 7
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typedef struct {
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PyObject_HEAD
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Mix_Chunk *chunk;
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Uint8 *mem;
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PyObject *weakreflist;
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} PySoundObject;
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typedef struct {
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PyObject_HEAD
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int chan;
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} PyChannelObject;
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#define PySound_AsChunk(x) (((PySoundObject*)x)->chunk)
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#define PyChannel_AsInt(x) (((PyChannelObject*)x)->chan)
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#ifndef PYGAMEAPI_MIXER_INTERNAL
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#define PySound_Check(x) ((x)->ob_type == (PyTypeObject*)PyMIXER_C_API[0])
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#define PySound_Type (*(PyTypeObject*)PyMIXER_C_API[0])
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#define PySound_New (*(PyObject*(*)(Mix_Chunk*))PyMIXER_C_API[1])
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#define PySound_Play (*(PyObject*(*)(PyObject*, PyObject*))PyMIXER_C_API[2])
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#define PyChannel_Check(x) ((x)->ob_type == (PyTypeObject*)PyMIXER_C_API[3])
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#define PyChannel_Type (*(PyTypeObject*)PyMIXER_C_API[3])
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#define PyChannel_New (*(PyObject*(*)(int))PyMIXER_C_API[4])
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#define PyMixer_AutoInit (*(PyObject*(*)(PyObject*, PyObject*))PyMIXER_C_API[5])
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#define PyMixer_AutoQuit (*(void(*)(void))PyMIXER_C_API[6])
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#define import_pygame_mixer() \
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_IMPORT_PYGAME_MODULE(mixer, MIXER, PyMIXER_C_API)
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static void* PyMIXER_C_API[PYGAMEAPI_MIXER_NUMSLOTS] = {NULL};
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#endif
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