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https://github.com/hackku21/nearby_connections.git
synced 2024-10-27 19:14:01 +00:00
error fixes
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parent
c118ce5096
commit
9ff7aa546f
@ -201,10 +201,13 @@ class _MyBodyState extends State<Body> {
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),
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RaisedButton(
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child: Text("Reject Connection"),
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onPressed: () {
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onPressed: () async {
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Navigator.pop(context);
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Nearby().rejectConnection(id);
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try {
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await Nearby().rejectConnection(id);
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} catch (e) {
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showSnackbar(e);
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}
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},
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),
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],
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@ -230,7 +230,7 @@ class Nearby {
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Future<bool> rejectConnection(String endpointId) async {
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return await _channel.invokeMethod(
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'acceptConnection',
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'rejectConnection',
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<String, dynamic>{
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'endpointId': endpointId,
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},
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@ -248,18 +248,6 @@ class Nearby {
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}
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}
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abstract class ConnectionLifecycleCallback {
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void onConnectionInitiated(String endpointId, ConnectionInfo connectionInfo);
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void onConnectionResult(String endpointId, Status status);
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void onDisconnected(String endpointId);
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}
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abstract class EndpointDiscoveryCallback {
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void onEndpointFound(
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String endpointId, String endpointName, String serviceId);
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void onEndpointLost(String endpointId);
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}
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class ConnectionInfo {
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String endpointName, authenticationToken;
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bool isIncomingConnection;
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@ -267,3 +255,6 @@ class ConnectionInfo {
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ConnectionInfo(
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this.endpointName, this.authenticationToken, this.isIncomingConnection);
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}
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//TODO remove errors on failure for smooth experience
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//TODO expose only relevant parts as library
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//TODO publish to pub.dartlang
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