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# nearby_connections
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An **android** flutter plugin for the Nearby Connections API
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[![pub package](https://img.shields.io/pub/v/nearby_connections.svg)](https://pub.dartlang.org/packages/nearby_connections)
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## Table of Content
* [Setup](#setup)
* [Work Flow](#work-flow)
* [Advertise For connections](#advertise-for-connection)
* [Discover Advertisers](#discover-advertisers)
* [Request Connection](#request-connection)
* [Accept Connection](#accept-connection)
* [Sending Data](#sending-data)
* [Sending Bytes Payload](#sending-bytes-payload)
* [Sending Files](#sending-file-payload)
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## Setup
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### Set Permissions
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Add these to AndroidManifest.xml
```xml
<!-- Required for Nearby Connections -->
<uses-permission android:name="android.permission.BLUETOOTH" />
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.CHANGE_WIFI_STATE" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
```
Since ACCESS_FINE_LOCATION is considered to be dangerous system permissions, in addition to adding them to your manifest, you must request these permissions at runtime.
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##### As a convinience the library provides methods to check and request location permissions
```java
// returns true/false asynchronously
bool a = await Nearby().checkPermissions()
// asks for permissions only if its not given
Nearby().askPermission()
```
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## Work Flow
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The work flow is similar to the [android nearby connections library](https://developers.google.com/nearby/connections/overviewoverview)
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### Advertise for connection
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```dart
try {
bool a = await Nearby().startAdvertising(
userName,
strategy,
onConnectionInitiated: (String id,ConnectionInfo info) {
// Called whenever a discoverer requests connection
},
onConnectionResult: (String id,Status status) {
// Called when connection is accepted/rejected
},
onDisconnected: (id) {
// Callled whenever a discoverer disconnects from advertiser
},
);
} catch (exception) {
// platform exceptions like unable to start bluetooth or insufficient permissions
}
```
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### Discover Advertisers
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```dart
try {
bool a = await Nearby().startDiscovery(
userName,
strategy,
onEndpointFound: (String id,String name, String serviceId) {
// called when an advertiser is found
},
onEndpointLost: (String id) {
//called when an advertiser is lost (only if we weren't connected to it )
},
);
} catch (e) {
// platform exceptions like unable to start bluetooth or insufficient permissions
}
```
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### Stopping Advertising and Discovery
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```dart
Nearby().stopAdvertising();
Nearby().stopDiscovery();
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// endpoints already discovered will still be available to connect
// even after stopping discovery
// You should stop discovery once you have found the intended advertiser
// this will reduce chances for disconnection
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```
### Request Connection
```dart
// to be called by discover whenever an endpoint is found
// callbacks are similar to those in startAdvertising method
try{
Nearby().requestConnection(
userName,
id,
onConnectionInitiated: (id, info) {
},
onConnectionResult: (id, status) {
},
onDisconnected: (id) {
},
);
}catch(exception){
// called if request was invalid
}
```
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### Accept Connection
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```dart
Nearby().acceptConnection(
id,
onPayLoadRecieved: (endid,Uint8List bytes) {
// called whenever a payload is recieved.
},
);
```
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## Sending Data
### Sending Bytes Payload
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```dart
Nearby().sendBytesPayload(endpointId, bytes_array);
// payloads are recieved by callback given to acceptConnection method.
```
### Sending File Payload
You need to send the File Payload and File Name seperately.
File is stored in DOWNLOAD_DIRECTORY and given a generic name
So you would need to rename the file on receivers end.
```dart
//creates file with generic name (without extension) in Downloads Directory
Nearby().sendFilePayload(endpointId, filePath);
//Send filename as well so that receiver can rename the file
Nearby().sendBytesPayload(endpointId,fileNameEncoded);
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// payloads are recieved by callback given to acceptConnection method.
```