supernaturalflora/eclipse/config/forgeChunkLoading.cfg
2015-03-19 16:27:35 -04:00

48 lines
1.9 KiB
INI

# Configuration file
##########################################################################################################
# Forge
#--------------------------------------------------------------------------------------------------------#
# Sample mod specific control section.
# Copy this section and rename the with the modid for the mod you wish to override.
# A value of zero in either entry effectively disables any chunkloading capabilities
# for that mod
##########################################################################################################
Forge {
# Maximum chunks per ticket for the mod.
I:maximumChunksPerTicket=25
# Maximum ticket count for the mod. Zero disables chunkloading capabilities.
I:maximumTicketCount=200
}
##########################################################################################################
# defaults
#--------------------------------------------------------------------------------------------------------#
# Default configuration for forge chunk loading control
##########################################################################################################
defaults {
# Are mod overrides enabled?
B:enabled=true
# The default maximum number of chunks a mod can force, per ticket,
# for a mod without an override. This is the maximum number of chunks a single ticket can force.
I:maximumChunksPerTicket=25
# The default maximum ticket count for a mod which does not have an override
# in this file. This is the number of chunk loading requests a mod is allowed to make.
I:maximumTicketCount=200
# The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it.
I:playerTicketCount=500
# Unloaded chunks can first be kept in a dormant cache for quicker
# loading times. Specify the size (in chunks) of that cache here
I:dormantChunkCacheSize=0
}