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458 lines
15 KiB
458 lines
15 KiB
/* typehints:start */
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import { Application } from "../application";
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/* typehints:end */
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import { Signal, STOP_PROPAGATION } from "./signal";
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import { arrayDeleteValue, waitNextFrame } from "./utils";
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import { ClickDetector } from "./click_detector";
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import { SOUNDS } from "../platform/sound";
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import { InputReceiver } from "./input_receiver";
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import { FormElement } from "./modal_dialog_forms";
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import { globalConfig } from "./config";
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import { getStringForKeyCode } from "../game/key_action_mapper";
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import { createLogger } from "./logging";
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import { T } from "../translations";
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/*
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* ***************************************************
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*
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* LEGACY CODE WARNING
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*
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* This is old code from yorg3.io and needs to be refactored
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* @TODO
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*
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* ***************************************************
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*/
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const kbEnter = 13;
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const kbCancel = 27;
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const logger = createLogger("dialogs");
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/**
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* Basic text based dialog
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*/
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export class Dialog {
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/**
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*
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* Constructs a new dialog with the given options
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* @param {object} param0
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* @param {Application} param0.app
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* @param {string} param0.title Title of the dialog
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* @param {string} param0.contentHTML Inner dialog html
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* @param {Array<string>} param0.buttons
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* Button list, each button contains of up to 3 parts separated by ':'.
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* Part 0: The id, one of the one defined in dialog_buttons.yaml
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* Part 1: The style, either good, bad or misc
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* Part 2 (optional): Additional parameters separated by '/', available are:
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* timeout: This button is only available after some waiting time
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* kb_enter: This button is triggered by the enter key
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* kb_escape This button is triggered by the escape key
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* @param {string=} param0.type The dialog type, either "info" or "warn"
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* @param {boolean=} param0.closeButton Whether this dialog has a close button
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*/
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constructor({ app, title, contentHTML, buttons, type = "info", closeButton = false }) {
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this.app = app;
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this.title = title;
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this.contentHTML = contentHTML;
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this.type = type;
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this.buttonIds = buttons;
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this.closeButton = closeButton;
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this.closeRequested = new Signal();
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this.buttonSignals = {};
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for (let i = 0; i < buttons.length; ++i) {
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if (G_IS_DEV && globalConfig.debug.disableTimedButtons) {
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this.buttonIds[i] = this.buttonIds[i].replace(":timeout", "");
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}
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const buttonId = this.buttonIds[i].split(":")[0];
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this.buttonSignals[buttonId] = new Signal();
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}
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this.valueChosen = new Signal();
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this.timeouts = [];
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this.clickDetectors = [];
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this.inputReciever = new InputReceiver("dialog-" + this.title);
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this.inputReciever.keydown.add(this.handleKeydown, this);
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this.enterHandler = null;
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this.escapeHandler = null;
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}
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/**
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* Internal keydown handler
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* @param {object} param0
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* @param {number} param0.keyCode
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* @param {boolean} param0.shift
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* @param {boolean} param0.alt
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*/
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handleKeydown({ keyCode, shift, alt }) {
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if (keyCode === kbEnter && this.enterHandler) {
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this.internalButtonHandler(this.enterHandler);
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return STOP_PROPAGATION;
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}
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if (keyCode === kbCancel && this.escapeHandler) {
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this.internalButtonHandler(this.escapeHandler);
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return STOP_PROPAGATION;
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}
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}
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internalButtonHandler(id, ...payload) {
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this.app.inputMgr.popReciever(this.inputReciever);
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if (id !== "close-button") {
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this.buttonSignals[id].dispatch(...payload);
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}
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this.closeRequested.dispatch();
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}
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createElement() {
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const elem = document.createElement("div");
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elem.classList.add("ingameDialog");
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this.dialogElem = document.createElement("div");
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this.dialogElem.classList.add("dialogInner");
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if (this.type) {
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this.dialogElem.classList.add(this.type);
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}
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elem.appendChild(this.dialogElem);
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const title = document.createElement("h1");
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title.innerText = this.title;
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title.classList.add("title");
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this.dialogElem.appendChild(title);
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if (this.closeButton) {
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this.dialogElem.classList.add("hasCloseButton");
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const closeBtn = document.createElement("button");
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closeBtn.classList.add("closeButton");
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this.trackClicks(closeBtn, () => this.internalButtonHandler("close-button"), {
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applyCssClass: "pressedSmallElement",
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});
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title.appendChild(closeBtn);
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this.inputReciever.backButton.add(() => this.internalButtonHandler("close-button"));
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}
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const content = document.createElement("div");
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content.classList.add("content");
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content.innerHTML = this.contentHTML;
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this.dialogElem.appendChild(content);
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if (this.buttonIds.length > 0) {
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const buttons = document.createElement("div");
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buttons.classList.add("buttons");
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// Create buttons
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for (let i = 0; i < this.buttonIds.length; ++i) {
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const [buttonId, buttonStyle, rawParams] = this.buttonIds[i].split(":");
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const button = document.createElement("button");
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button.classList.add("button");
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button.classList.add("styledButton");
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button.classList.add(buttonStyle);
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button.innerText = T.dialogs.buttons[buttonId];
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const params = (rawParams || "").split("/");
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const useTimeout = params.indexOf("timeout") >= 0;
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const isEnter = params.indexOf("enter") >= 0;
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const isEscape = params.indexOf("escape") >= 0;
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if (isEscape && this.closeButton) {
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logger.warn("Showing dialog with close button, and additional cancel button");
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}
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if (useTimeout) {
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button.classList.add("timedButton");
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const timeout = setTimeout(() => {
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button.classList.remove("timedButton");
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arrayDeleteValue(this.timeouts, timeout);
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}, 3000);
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this.timeouts.push(timeout);
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}
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if (isEnter || isEscape) {
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// if (this.app.settings.getShowKeyboardShortcuts()) {
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// Show keybinding
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const spacer = document.createElement("code");
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spacer.classList.add("keybinding");
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spacer.innerHTML = getStringForKeyCode(isEnter ? kbEnter : kbCancel);
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button.appendChild(spacer);
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// }
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if (isEnter) {
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this.enterHandler = buttonId;
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}
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if (isEscape) {
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this.escapeHandler = buttonId;
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}
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}
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this.trackClicks(button, () => this.internalButtonHandler(buttonId));
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buttons.appendChild(button);
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}
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this.dialogElem.appendChild(buttons);
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} else {
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this.dialogElem.classList.add("buttonless");
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}
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this.element = elem;
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this.app.inputMgr.pushReciever(this.inputReciever);
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return this.element;
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}
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setIndex(index) {
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this.element.style.zIndex = index;
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}
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destroy() {
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if (!this.element) {
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assert(false, "Tried to destroy dialog twice");
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return;
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}
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// We need to do this here, because if the backbutton event gets
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// dispatched to the modal dialogs, it will not call the internalButtonHandler,
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// and thus our receiver stays attached the whole time
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this.app.inputMgr.destroyReceiver(this.inputReciever);
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for (let i = 0; i < this.clickDetectors.length; ++i) {
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this.clickDetectors[i].cleanup();
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}
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this.clickDetectors = [];
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this.element.remove();
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this.element = null;
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for (let i = 0; i < this.timeouts.length; ++i) {
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clearTimeout(this.timeouts[i]);
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}
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this.timeouts = [];
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}
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hide() {
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this.element.classList.remove("visible");
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}
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show() {
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this.element.classList.add("visible");
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}
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/**
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* Helper method to track clicks on an element
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* @param {Element} elem
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* @param {function():void} handler
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* @param {import("./click_detector").ClickDetectorConstructorArgs=} args
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* @returns {ClickDetector}
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*/
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trackClicks(elem, handler, args = {}) {
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const detector = new ClickDetector(elem, args);
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detector.click.add(handler, this);
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this.clickDetectors.push(detector);
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return detector;
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}
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}
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/**
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* Dialog which simply shows a loading spinner
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*/
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export class DialogLoading extends Dialog {
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constructor(app) {
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super({
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app,
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title: "",
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contentHTML: "",
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buttons: [],
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type: "loading",
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});
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// Loading dialog can not get closed with back button
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this.inputReciever.backButton.removeAll();
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this.inputReciever.context = "dialog-loading";
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}
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createElement() {
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const elem = document.createElement("div");
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elem.classList.add("ingameDialog");
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elem.classList.add("loadingDialog");
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this.element = elem;
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const loader = document.createElement("div");
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loader.classList.add("prefab_LoadingTextWithAnim");
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loader.classList.add("loadingIndicator");
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elem.appendChild(loader);
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this.app.inputMgr.pushReciever(this.inputReciever);
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return elem;
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}
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}
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export class DialogOptionChooser extends Dialog {
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constructor({ app, title, options }) {
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let html = "<div class='optionParent'>";
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options.options.forEach(({ value, text, desc = null, iconPrefix = null }) => {
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const descHtml = desc ? `<span class="desc">${desc}</span>` : "";
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let iconHtml = iconPrefix ? `<span class="icon icon-${iconPrefix}-${value}"></span>` : "";
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html += `
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<div class='option ${value === options.active ? "active" : ""} ${
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iconPrefix ? "hasIcon" : ""
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}' data-optionvalue='${value}'>
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${iconHtml}
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<span class='title'>${text}</span>
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${descHtml}
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</div>
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`;
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});
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html += "</div>";
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super({
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app,
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title,
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contentHTML: html,
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buttons: [],
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type: "info",
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closeButton: true,
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});
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this.options = options;
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this.initialOption = options.active;
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this.buttonSignals.optionSelected = new Signal();
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}
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createElement() {
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const div = super.createElement();
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this.dialogElem.classList.add("optionChooserDialog");
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div.querySelectorAll("[data-optionvalue]").forEach(handle => {
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const value = handle.getAttribute("data-optionvalue");
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if (!handle) {
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logger.error("Failed to bind option value in dialog:", value);
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return;
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}
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// Need click detector here to forward elements, otherwise scrolling does not work
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const detector = new ClickDetector(handle, {
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consumeEvents: false,
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preventDefault: false,
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clickSound: null,
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applyCssClass: "pressedOption",
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targetOnly: true,
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});
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this.clickDetectors.push(detector);
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if (value !== this.initialOption) {
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detector.click.add(() => {
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const selected = div.querySelector(".option.active");
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if (selected) {
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selected.classList.remove("active");
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} else {
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logger.warn("No selected option");
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}
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handle.classList.add("active");
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this.app.sound.playUiSound(SOUNDS.uiClick);
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this.internalButtonHandler("optionSelected", value);
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});
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}
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});
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return div;
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}
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}
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export class DialogWithForm extends Dialog {
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/**
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*
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* @param {object} param0
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* @param {Application} param0.app
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* @param {string} param0.title
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* @param {string} param0.desc
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* @param {array=} param0.buttons
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* @param {string=} param0.confirmButtonId
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* @param {string=} param0.extraButton
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* @param {boolean=} param0.closeButton
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* @param {Array<FormElement>} param0.formElements
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*/
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constructor({
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app,
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title,
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desc,
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formElements,
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buttons = ["cancel", "ok:good"],
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confirmButtonId = "ok",
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closeButton = true,
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}) {
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let html = "";
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html += desc + "<br>";
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for (let i = 0; i < formElements.length; ++i) {
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html += formElements[i].getHtml();
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}
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super({
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app,
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title: title,
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contentHTML: html,
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buttons: buttons,
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type: "info",
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closeButton,
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});
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this.confirmButtonId = confirmButtonId;
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this.formElements = formElements;
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this.enterHandler = confirmButtonId;
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}
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internalButtonHandler(id, ...payload) {
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if (id === this.confirmButtonId) {
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if (this.hasAnyInvalid()) {
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this.dialogElem.classList.remove("errorShake");
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waitNextFrame().then(() => {
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if (this.dialogElem) {
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this.dialogElem.classList.add("errorShake");
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}
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});
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this.app.sound.playUiSound(SOUNDS.uiError);
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return;
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}
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}
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super.internalButtonHandler(id, payload);
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}
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hasAnyInvalid() {
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for (let i = 0; i < this.formElements.length; ++i) {
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if (!this.formElements[i].isValid()) {
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return true;
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}
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}
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return false;
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}
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createElement() {
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const div = super.createElement();
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for (let i = 0; i < this.formElements.length; ++i) {
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const elem = this.formElements[i];
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elem.bindEvents(div, this.clickDetectors);
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elem.valueChosen.add(this.closeRequested.dispatch, this.closeRequested);
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elem.valueChosen.add(this.valueChosen.dispatch, this.valueChosen);
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}
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waitNextFrame().then(() => {
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this.formElements[this.formElements.length - 1].focus();
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});
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return div;
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}
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}
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