mirror of
				https://github.com/tobspr/shapez.io.git
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			1243 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			1243 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
| steamPage:
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|     shortText: shapez.io is a game about building factories to automate the creation
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|         and combination of increasingly complex shapes within an infinite map.
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|     discordLinkShort: Official Discord
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|     intro: >-
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|         Shapez.io is a relaxed game in which you have to build factories for the
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|         automated production of geometric shapes.
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| 
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|         As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
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| 
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|         And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling!
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| 
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|         While you only process shapes at the beginning, you have to color them later - for this you have to extract and mix colors!
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| 
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|         Buying the game on Steam gives you access to the full version, but you can also play a demo on shapez.io first and decide later!        
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|     what_others_say: What people say about shapez.io
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|     nothernlion_comment: This game is great - I'm having a wonderful time playing,
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|         and time has flown by.
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|     notch_comment: Oh crap. I really should sleep, but I think I just figured out
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|         how to make a computer in shapez.io
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|     steam_review_comment: This game has stolen my life and I don't want it back.
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|         Very chill factory game that won't let me stop making my lines more
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|         efficient.
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| global:
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|     loading: Loading
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|     error: Error
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|     thousandsDivider: ","
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|     decimalSeparator: .
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|     suffix:
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|         thousands: k
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|         millions: M
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|         billions: B
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|         trillions: T
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|     infinite: inf
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|     time:
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|         oneSecondAgo: one second ago
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|         xSecondsAgo: <x> seconds ago
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|         oneMinuteAgo: one minute ago
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|         xMinutesAgo: <x> minutes ago
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|         oneHourAgo: one hour ago
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|         xHoursAgo: <x> hours ago
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|         oneDayAgo: one day ago
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|         xDaysAgo: <x> days ago
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|         secondsShort: <seconds>s
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|         minutesAndSecondsShort: <minutes>m <seconds>s
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|         hoursAndMinutesShort: <hours>h <minutes>m
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|         xMinutes: <x> minutes
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|     keys:
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|         tab: TAB
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|         control: CTRL
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|         alt: ALT
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|         escape: ESC
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|         shift: SHIFT
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|         space: SPACE
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|     loggingIn: Logging in
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| demoBanners:
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|     title: Demo Version
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|     intro: Get the standalone to unlock all features!
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| mainMenu:
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|     play: Play
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|     changelog: Changelog
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|     importSavegame: Import
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|     openSourceHint: This game is open source!
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|     discordLink: Official Discord Server
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|     helpTranslate: Help translate!
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|     browserWarning: Sorry, but the game is known to run slow on your browser! Get
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|         the standalone version or download chrome for the full experience.
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|     savegameLevel: Level <x>
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|     savegameLevelUnknown: Unknown Level
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|     continue: Continue
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|     newGame: New Game
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|     madeBy: Made by <author-link>
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|     subreddit: Reddit
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|     savegameUnnamed: Unnamed
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|     puzzleMode: Puzzle Mode
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|     back: Back
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|     puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
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|         DLC now on Steam for even more fun!
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|     puzzleDlcWishlist: Wishlist now!
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|     puzzleDlcViewNow: View Dlc
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| dialogs:
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|     buttons:
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|         ok: OK
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|         delete: Delete
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|         cancel: Cancel
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|         later: Later
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|         restart: Restart
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|         reset: Reset
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|         getStandalone: Get Standalone
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|         deleteGame: I know what I do
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|         viewUpdate: View Update
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|         showUpgrades: Show Upgrades
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|         showKeybindings: Show Keybindings
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|         retry: Retry
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|         continue: Continue
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|         playOffline: Play Offline
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|     importSavegameError:
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|         title: Import Error
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|         text: "Failed to import your savegame:"
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|     importSavegameSuccess:
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|         title: Savegame Imported
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|         text: Your savegame has been successfully imported.
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|     gameLoadFailure:
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|         title: Game is broken
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|         text: "Failed to load your savegame:"
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|     confirmSavegameDelete:
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|         title: Confirm deletion
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|         text: Are you sure you want to delete the following game?<br><br>
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|             '<savegameName>' at level <savegameLevel><br><br> This can not be
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|             undone!
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|     savegameDeletionError:
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|         title: Failed to delete
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|         text: "Failed to delete the savegame:"
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|     restartRequired:
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|         title: Restart required
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|         text: You need to restart the game to apply the settings.
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|     editKeybinding:
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|         title: Change Keybinding
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|         desc: Press the key or mouse button you want to assign, or escape to cancel.
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|     resetKeybindingsConfirmation:
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|         title: Reset keybindings
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|         desc: This will reset all keybindings to their default values. Please confirm.
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|     keybindingsResetOk:
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|         title: Keybindings reset
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|         desc: The keybindings have been reset to their respective defaults!
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|     featureRestriction:
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|         title: Demo Version
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|         desc: You tried to access a feature (<feature>) which is not available in the
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|             demo. Consider to get the standalone for the full experience!
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|     oneSavegameLimit:
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|         title: Limited savegames
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|         desc: You can only have one savegame at a time in the demo version. Please
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|             remove the existing one or get the standalone!
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|     updateSummary:
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|         title: New update!
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|         desc: "Here are the changes since you last played:"
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|     upgradesIntroduction:
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|         title: Unlock Upgrades
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|         desc: All shapes you produce can be used to unlock upgrades - <strong>Don't
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|             destroy your old factories!</strong> The upgrades tab can be found
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|             on the top right corner of the screen.
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|     massDeleteConfirm:
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|         title: Confirm delete
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|         desc: You are deleting a lot of buildings (<count> to be exact)! Are you sure
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|             you want to do this?
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|     blueprintsNotUnlocked:
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|         title: Not unlocked yet
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|         desc: Complete level 12 to unlock Blueprints!
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|     keybindingsIntroduction:
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|         title: Useful keybindings
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|         desc: "This game has a lot of keybindings which make it easier to build big
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|             factories. Here are a few, but be sure to <strong>check out the
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|             keybindings</strong>!<br><br> <code class='keybinding'>CTRL</code> +
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|             Drag: Select an area.<br> <code class='keybinding'>SHIFT</code>:
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|             Hold to place multiple of one building.<br> <code
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|             class='keybinding'>ALT</code>: Invert orientation of placed
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|             belts.<br>"
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|     createMarker:
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|         title: New Marker
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|         desc: Give it a meaningful name, you can also include a <strong>short
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|             key</strong> of a shape (Which you can generate <link>here</link>)
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|         titleEdit: Edit Marker
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|     markerDemoLimit:
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|         desc: You can only create two custom markers in the demo. Get the standalone for
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|             unlimited markers!
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|     massCutConfirm:
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|         title: Confirm cut
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|         desc: You are cutting a lot of buildings (<count> to be exact)! Are you sure you
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|             want to do this?
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|     exportScreenshotWarning:
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|         title: Export screenshot
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|         desc: You requested to export your base as a screenshot. Please note that this
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|             can be quite slow for a big base and even crash your game!
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|     massCutInsufficientConfirm:
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|         title: Confirm cut
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|         desc: You can not afford to paste this area! Are you sure you want to cut it?
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|     editSignal:
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|         title: Set Signal
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|         descItems: "Choose a pre-defined item:"
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|         descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
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|             can generate <link>here</link>)
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|     renameSavegame:
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|         title: Rename Savegame
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|         desc: You can rename your savegame here.
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|     tutorialVideoAvailable:
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|         title: Tutorial Available
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|         desc: There is a tutorial video available for this level! Would you like to
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|             watch it?
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|     tutorialVideoAvailableForeignLanguage:
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|         title: Tutorial Available
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|         desc: There is a tutorial video available for this level, but it is only
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|             available in English. Would you like to watch it?
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|     editConstantProducer:
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|         title: Set Item
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|     puzzleLoadFailed:
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|         title: Puzzles failed to load
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|         desc: "Unfortunately the puzzles could not be loaded:"
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|     submitPuzzle:
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|         title: Submit Puzzle
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|         descName: "Give your puzzle a name:"
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|         descIcon: "Please enter a unique short key, which will be shown as the icon of
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|             your puzzle (You can generate them <link>here</link>, or choose one
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|             of the randomly suggested shapes below):"
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|         placeholderName: Puzzle Title
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|     puzzleResizeBadBuildings:
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|         title: Resize not possible
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|         desc: You can't make the zone any smaller, because then some buildings would be
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|             outside the zone.
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|     puzzleLoadError:
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|         title: Bad Puzzle
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|         desc: "The puzzle failed to load:"
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|     offlineMode:
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|         title: Offline Mode
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|         desc: We couldn't reach the servers, so the game has to run in offline mode.
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|             Please make sure you have an active internet connection.
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|     puzzleDownloadError:
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|         title: Download Error
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|         desc: "Failed to download the puzzle:"
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|     puzzleSubmitError:
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|         title: Submission Error
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|         desc: "Failed to submit your puzzle:"
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|     puzzleSubmitOk:
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|         title: Puzzle Published
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|         desc: Congratulations! Your puzzle has been published and can now be played by
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|             others. You can now find it in the "My puzzles" section.
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|     puzzleCreateOffline:
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|         title: Offline Mode
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|         desc: Since you are offline, you will not be able to save and/or publish your
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|             puzzle. Would you still like to continue?
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|     puzzlePlayRegularRecommendation:
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|         title: Recommendation
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|         desc: I <strong>strongly</strong> recommend playing the normal game to level 12
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|             before attempting the puzzle DLC, otherwise you may encounter
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|             mechanics not yet introduced. Do you still want to continue?
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|     puzzleShare:
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|         title: Short Key Copied
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|         desc: The short key of the puzzle (<key>) has been copied to your clipboard! It
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|             can be entered in the puzzle menu to access the puzzle.
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|     puzzleReport:
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|         title: Report Puzzle
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|         options:
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|             profane: Profane
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|             unsolvable: Not solvable
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|             trolling: Trolling
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|     puzzleReportComplete:
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|         title: Thank you for your feedback!
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|         desc: The puzzle has been flagged.
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|     puzzleReportError:
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|         title: Failed to report
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|         desc: "Your report could not get processed:"
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|     puzzleLoadShortKey:
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|         title: Enter short key
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|         desc: Enter the short key of the puzzle to load it.
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|     puzzleDelete:
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|         title: Delete Puzzle?
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|         desc: Are you sure you want to delete '<title>'? This can not be undone!
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| ingame:
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|     keybindingsOverlay:
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|         moveMap: Move
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|         selectBuildings: Select area
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|         stopPlacement: Stop placement
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|         rotateBuilding: Rotate building
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|         placeMultiple: Place multiple
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|         reverseOrientation: Reverse orientation
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|         disableAutoOrientation: Disable auto orientation
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|         toggleHud: Toggle HUD
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|         placeBuilding: Place building
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|         createMarker: Create Marker
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|         delete: Destroy
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|         pasteLastBlueprint: Paste last blueprint
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|         lockBeltDirection: Enable belt planner
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|         plannerSwitchSide: Flip planner side
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|         cutSelection: Cut
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|         copySelection: Copy
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|         clearSelection: Clear Selection
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|         pipette: Pipette
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|         switchLayers: Switch layers
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|         clearBelts: Clear belts
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|     buildingPlacement:
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|         cycleBuildingVariants: Press <key> to cycle variants.
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|         hotkeyLabel: "Hotkey: <key>"
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|         infoTexts:
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|             speed: Speed
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|             range: Range
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|             storage: Storage
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|             oneItemPerSecond: 1 item / second
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|             itemsPerSecond: <x> items / s
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|             itemsPerSecondDouble: (x2)
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|             tiles: <x> tiles
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|     levelCompleteNotification:
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|         levelTitle: Level <level>
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|         completed: Completed
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|         unlockText: Unlocked <reward>!
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|         buttonNextLevel: Next Level
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|     notifications:
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|         newUpgrade: A new upgrade is available!
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|         gameSaved: Your game has been saved.
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|         freeplayLevelComplete: Level <level> has been completed!
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|     shop:
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|         title: Upgrades
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|         buttonUnlock: Upgrade
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|         tier: Tier <x>
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|         maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
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|     statistics:
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|         title: Statistics
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|         dataSources:
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|             stored:
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|                 title: Stored
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|                 description: Displaying amount of stored shapes in your central building.
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|             produced:
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|                 title: Produced
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|                 description: Displaying all shapes your whole factory produces, including
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|                     intermediate products.
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|             delivered:
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|                 title: Delivered
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|                 description: Displaying shapes which are delivered to your central building.
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|         noShapesProduced: No shapes have been produced so far.
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|         shapesDisplayUnits:
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|             second: <shapes> / s
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|             minute: <shapes> / m
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|             hour: <shapes> / h
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|     settingsMenu:
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|         playtime: Playtime
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|         buildingsPlaced: Buildings
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|         beltsPlaced: Belts
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|     tutorialHints:
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|         title: Need help?
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|         showHint: Show hint
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|         hideHint: Close
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|     blueprintPlacer:
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|         cost: Cost
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|     waypoints:
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|         waypoints: Markers
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|         hub: HUB
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|         description: Left-click a marker to jump to it, right-click to delete
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|             it.<br><br>Press <keybinding> to create a marker from the current
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|             view, or <strong>right-click</strong> to create a marker at the
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|             selected location.
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|         creationSuccessNotification: Marker has been created.
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|     interactiveTutorial:
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|         title: Tutorial
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|         hints:
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|             1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle
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|                 shape</strong> to extract it!
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|             1_2_conveyor: "Connect the extractor with a <strong>conveyor belt</strong> to
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|                 your hub!<br><br>Tip: <strong>Click and drag</strong> the belt
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|                 with your mouse!"
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|             1_3_expand: "This is <strong>NOT</strong> an idle game! Build more extractors
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|                 and belts to finish the goal quicker.<br><br>Tip: Hold
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|                 <strong>SHIFT</strong> to place multiple extractors, and use
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|                 <strong>R</strong> to rotate them."
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|             2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
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|                 halves!<br><br> PS: The cutter always cuts from <strong>top to
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|                 bottom</strong> regardless of its orientation."
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|             2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
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|                 <strong>trash</strong> to get rid of the currently (!) not
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|                 needed waste.
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|             2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
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|                 up this slow process!<br><br> PS: Use the <strong>0-9
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|                 hotkeys</strong> to access buildings faster!"
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|             3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
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|                 extractors</strong> and connect them to the hub.<br><br> PS:
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|                 Hold <strong>SHIFT</strong> while dragging a belt to activate
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|                 the belt planner!"
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|             21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
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|                 <strong>circles</strong>, <strong>white</strong> and
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|                 <strong>red</strong> color!
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|             21_2_switch_to_wires: Switch to the wires layer by pressing
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|                 <strong>E</strong>!<br><br> Then <strong>connect all four
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|                 inputs</strong> of the painter with cables!
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|             21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
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|                 with wires!
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|             21_4_press_button: "Press the switch to make it <strong>emit a truthy
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|                 signal</strong> and thus activate the painter.<br><br> PS: You
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|                 don't have to connect all inputs! Try wiring only two."
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|     colors:
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|         red: Red
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|         green: Green
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|         blue: Blue
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|         yellow: Yellow
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|         purple: Purple
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|         cyan: Cyan
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|         white: White
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|         uncolored: No color
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|         black: Black
 | |
|     shapeViewer:
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|         title: Layers
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|         empty: Empty
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|         copyKey: Copy Key
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|     connectedMiners:
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|         one_miner: 1 Miner
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|         n_miners: <amount> Miners
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|         limited_items: Limited to <max_throughput>
 | |
|     watermark:
 | |
|         title: Demo version
 | |
|         desc: Click here to see the Steam version advantages!
 | |
|         get_on_steam: Get on steam
 | |
|     standaloneAdvantages:
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|         title: Get the full version!
 | |
|         no_thanks: No, thanks!
 | |
|         points:
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|             levels:
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|                 title: 12 New Levels
 | |
|                 desc: For a total of 26 levels!
 | |
|             buildings:
 | |
|                 title: 18 New Buildings
 | |
|                 desc: Fully automate your factory!
 | |
|             upgrades:
 | |
|                 title: ∞ Upgrade Tiers
 | |
|                 desc: This demo version has only 5!
 | |
|             markers:
 | |
|                 title: ∞ Markers
 | |
|                 desc: Never get lost in your factory!
 | |
|             wires:
 | |
|                 title: Wires
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|                 desc: An entirely new dimension!
 | |
|             darkmode:
 | |
|                 title: Dark Mode
 | |
|                 desc: Stop hurting your eyes!
 | |
|             support:
 | |
|                 title: Support me
 | |
|                 desc: I develop it in my spare time!
 | |
|             achievements:
 | |
|                 title: Achievements
 | |
|                 desc: Hunt them all!
 | |
|     puzzleEditorSettings:
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|         zoneTitle: Zone
 | |
|         zoneWidth: Width
 | |
|         zoneHeight: Height
 | |
|         trimZone: Trim
 | |
|         clearItems: Clear Items
 | |
|         share: Share
 | |
|         report: Report
 | |
|         clearBuildings: Clear Buildings
 | |
|         resetPuzzle: Reset Puzzle
 | |
|     puzzleEditorControls:
 | |
|         title: Puzzle Creator
 | |
|         instructions:
 | |
|             - 1. Place <strong>Constant Producers</strong> to provide shapes and
 | |
|               colors to the player
 | |
|             - 2. Build one or more shapes you want the player to build later and
 | |
|               deliver it to one or more <strong>Goal Acceptors</strong>
 | |
|             - 3. Once a Goal Acceptor receives a shape for a certain amount of
 | |
|               time, it <strong>saves it as a goal</strong> that the player must
 | |
|               produce later (Indicated by the <strong>green badge</strong>).
 | |
|             - 4. Click the <strong>lock button</strong> on a building to disable
 | |
|               it.
 | |
|             - 5. Once you click review, your puzzle will be validated and you
 | |
|               can publish it.
 | |
|             - 6. Upon release, <strong>all buildings will be removed</strong>
 | |
|               except for the Producers and Goal Acceptors - That's the part that
 | |
|               the player is supposed to figure out for themselves, after all :)
 | |
|     puzzleCompletion:
 | |
|         title: Puzzle Completed!
 | |
|         titleLike: "Click the heart if you liked the puzzle:"
 | |
|         titleRating: How difficult did you find the puzzle?
 | |
|         titleRatingDesc: Your rating will help me to make you better suggestions in the future
 | |
|         continueBtn: Keep Playing
 | |
|         menuBtn: Menu
 | |
|     puzzleMetadata:
 | |
|         author: Author
 | |
|         shortKey: Short Key
 | |
|         rating: Difficulty score
 | |
|         averageDuration: Avg. Duration
 | |
|         completionRate: Completion rate
 | |
| shopUpgrades:
 | |
|     belt:
 | |
|         name: Belts, Distributor & Tunnels
 | |
|         description: Speed x<currentMult> → x<newMult>
 | |
|     miner:
 | |
|         name: Extraction
 | |
|         description: Speed x<currentMult> → x<newMult>
 | |
|     processors:
 | |
|         name: Cutting, Rotating & Stacking
 | |
|         description: Speed x<currentMult> → x<newMult>
 | |
|     painting:
 | |
|         name: Mixing & Painting
 | |
|         description: Speed x<currentMult> → x<newMult>
 | |
| buildings:
 | |
|     hub:
 | |
|         deliver: Deliver
 | |
|         toUnlock: to unlock
 | |
|         levelShortcut: LVL
 | |
|         endOfDemo: End of Demo
 | |
|     belt:
 | |
|         default:
 | |
|             name: Conveyor Belt
 | |
|             description: Transports items, hold and drag to place multiple.
 | |
|     miner:
 | |
|         default:
 | |
|             name: Extractor
 | |
|             description: Place over a shape or color to extract it.
 | |
|         chainable:
 | |
|             name: Extractor (Chain)
 | |
|             description: Place over a shape or color to extract it. Can be chained.
 | |
|     underground_belt:
 | |
|         default:
 | |
|             name: Tunnel
 | |
|             description: Allows to tunnel resources under buildings and belts.
 | |
|         tier2:
 | |
|             name: Tunnel Tier II
 | |
|             description: Allows to tunnel resources under buildings and belts.
 | |
|     cutter:
 | |
|         default:
 | |
|             name: Cutter
 | |
|             description: Cuts shapes from top to bottom and outputs both halfs. <strong>If
 | |
|                 you use only one part, be sure to destroy the other part or it
 | |
|                 will stall!</strong>
 | |
|         quad:
 | |
|             name: Cutter (Quad)
 | |
|             description: Cuts shapes into four parts. <strong>If you use only one part, be
 | |
|                 sure to destroy the other parts or it will stall!</strong>
 | |
|     rotater:
 | |
|         default:
 | |
|             name: Rotate
 | |
|             description: Rotates shapes clockwise by 90 degrees.
 | |
|         ccw:
 | |
|             name: Rotate (CCW)
 | |
|             description: Rotates shapes counter clockwise by 90 degrees.
 | |
|         rotate180:
 | |
|             name: Rotate (180)
 | |
|             description: Rotates shapes by 180 degrees.
 | |
|     stacker:
 | |
|         default:
 | |
|             name: Stacker
 | |
|             description: Stacks both items. If they can not be merged, the right item is
 | |
|                 placed above the left item.
 | |
|     mixer:
 | |
|         default:
 | |
|             name: Color Mixer
 | |
|             description: Mixes two colors using additive blending.
 | |
|     painter:
 | |
|         default:
 | |
|             name: Painter
 | |
|             description: Colors the whole shape on the left input with the color from the
 | |
|                 top input.
 | |
|         double:
 | |
|             name: Painter (Double)
 | |
|             description: Colors the shapes on the left inputs with the color from the top
 | |
|                 input.
 | |
|         quad:
 | |
|             name: Painter (Quad)
 | |
|             description: Allows you to color each quadrant of the shape individually. Only
 | |
|                 slots with a <strong>truthy signal</strong> on the wires layer
 | |
|                 will be painted!
 | |
|         mirrored:
 | |
|             name: Painter
 | |
|             description: Colors the whole shape on the left input with the color from the
 | |
|                 top input.
 | |
|     trash:
 | |
|         default:
 | |
|             name: Trash
 | |
|             description: Accepts inputs from all sides and destroys them. Forever.
 | |
|     wire:
 | |
|         default:
 | |
|             name: Energy Wire
 | |
|             description: Allows you to transport energy.
 | |
|         second:
 | |
|             name: Wire
 | |
|             description: Transfers signals, which can be items, colors or booleans (1 / 0).
 | |
|                 Different colored wires do not connect.
 | |
|     balancer:
 | |
|         default:
 | |
|             name: Balancer
 | |
|             description: Multifunctional - Evenly distributes all inputs onto all outputs.
 | |
|         merger:
 | |
|             name: Merger (compact)
 | |
|             description: Merges two conveyor belts into one.
 | |
|         merger-inverse:
 | |
|             name: Merger (compact)
 | |
|             description: Merges two conveyor belts into one.
 | |
|         splitter:
 | |
|             name: Splitter (compact)
 | |
|             description: Splits one conveyor belt into two.
 | |
|         splitter-inverse:
 | |
|             name: Splitter (compact)
 | |
|             description: Splits one conveyor belt into two.
 | |
|     storage:
 | |
|         default:
 | |
|             name: Storage
 | |
|             description: Stores excess items, up to a given capacity. Prioritizes the left
 | |
|                 output and can be used as an overflow gate.
 | |
|     wire_tunnel:
 | |
|         default:
 | |
|             name: Wire Crossing
 | |
|             description: Allows to cross two wires without connecting them.
 | |
|     constant_signal:
 | |
|         default:
 | |
|             name: Constant Signal
 | |
|             description: Emits a constant signal, which can be either a shape, color or
 | |
|                 boolean (1 / 0).
 | |
|     lever:
 | |
|         default:
 | |
|             name: Switch
 | |
|             description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
 | |
|                 which can then be used to control for example an item filter.
 | |
|     logic_gate:
 | |
|         default:
 | |
|             name: AND Gate
 | |
|             description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
 | |
|                 color or boolean "1")
 | |
|         not:
 | |
|             name: NOT Gate
 | |
|             description: Emits a boolean "1" if the input is not truthy. (Truthy means
 | |
|                 shape, color or boolean "1")
 | |
|         xor:
 | |
|             name: XOR Gate
 | |
|             description: Emits a boolean "1" if one of the inputs is truthy, but not both.
 | |
|                 (Truthy means shape, color or boolean "1")
 | |
|         or:
 | |
|             name: OR Gate
 | |
|             description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
 | |
|                 shape, color or boolean "1")
 | |
|     transistor:
 | |
|         default:
 | |
|             name: Transistor
 | |
|             description: Forwards the bottom input if the side input is truthy (a shape,
 | |
|                 color or "1").
 | |
|         mirrored:
 | |
|             name: Transistor
 | |
|             description: Forwards the bottom input if the side input is truthy (a shape,
 | |
|                 color or "1").
 | |
|     filter:
 | |
|         default:
 | |
|             name: Filter
 | |
|             description: Connect a signal to route all matching items to the top and the
 | |
|                 remaining to the right. Can be controlled with boolean signals
 | |
|                 too.
 | |
|     display:
 | |
|         default:
 | |
|             name: Display
 | |
|             description: Connect a signal to show it on the display - It can be a shape,
 | |
|                 color or boolean.
 | |
|     reader:
 | |
|         default:
 | |
|             name: Belt Reader
 | |
|             description: Allows to measure the average belt throughput. Outputs the last
 | |
|                 read item on the wires layer (once unlocked).
 | |
|     analyzer:
 | |
|         default:
 | |
|             name: Shape Analyzer
 | |
|             description: Analyzes the top right quadrant of the lowest layer of the shape
 | |
|                 and returns its shape and color.
 | |
|     comparator:
 | |
|         default:
 | |
|             name: Compare
 | |
|             description: Returns boolean "1" if both signals are exactly equal. Can compare
 | |
|                 shapes, items and booleans.
 | |
|     virtual_processor:
 | |
|         default:
 | |
|             name: Virtual Cutter
 | |
|             description: Virtually cuts the shape into two halves.
 | |
|         rotater:
 | |
|             name: Virtual Rotater
 | |
|             description: Virtually rotates the shape, both clockwise and counter-clockwise.
 | |
|         unstacker:
 | |
|             name: Virtual Unstacker
 | |
|             description: Virtually extracts the topmost layer to the right output and the
 | |
|                 remaining ones to the left.
 | |
|         stacker:
 | |
|             name: Virtual Stacker
 | |
|             description: Virtually stacks the right shape onto the left.
 | |
|         painter:
 | |
|             name: Virtual Painter
 | |
|             description: Virtually paints the shape from the bottom input with the shape on
 | |
|                 the right input.
 | |
|     item_producer:
 | |
|         default:
 | |
|             name: Item Producer
 | |
|             description: Available in sandbox mode only, outputs the given signal from the
 | |
|                 wires layer on the regular layer.
 | |
|     constant_producer:
 | |
|         default:
 | |
|             name: Constant Producer
 | |
|             description: Constantly outputs a specified shape or color.
 | |
|     goal_acceptor:
 | |
|         default:
 | |
|             name: Goal Acceptor
 | |
|             description: Deliver shapes to the goal acceptor to set them as a goal.
 | |
|     block:
 | |
|         default:
 | |
|             name: Block
 | |
|             description: Allows you to block a tile.
 | |
| storyRewards:
 | |
|     reward_cutter_and_trash:
 | |
|         title: Cutting Shapes
 | |
|         desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
 | |
|             from top to bottom <strong>regardless of its
 | |
|             orientation</strong>!<br><br>Be sure to get rid of the waste, or
 | |
|             otherwise <strong>it will clog and stall</strong> - For this purpose
 | |
|             I have given you the <strong>trash</strong>, which destroys
 | |
|             everything you put into it!
 | |
|     reward_rotater:
 | |
|         title: Rotating
 | |
|         desc: The <strong>rotater</strong> has been unlocked! It rotates shapes
 | |
|             clockwise by 90 degrees.
 | |
|     reward_painter:
 | |
|         title: Painting
 | |
|         desc: "The <strong>painter</strong> has been unlocked - Extract some color veins
 | |
|             (just as you do with shapes) and combine it with a shape in the
 | |
|             painter to color them!<br><br>PS: If you are colorblind, there is a
 | |
|             <strong>color blind mode</strong> in the settings!"
 | |
|     reward_mixer:
 | |
|         title: Color Mixing
 | |
|         desc: The <strong>mixer</strong> has been unlocked - Combine two colors using
 | |
|             <strong>additive blending</strong> with this building!
 | |
|     reward_stacker:
 | |
|         title: Combiner
 | |
|         desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs
 | |
|             are combined, and if they can be put next to each other, they will
 | |
|             be <strong>fused</strong>. If not, the right input is
 | |
|             <strong>stacked on top</strong> of the left input!
 | |
|     reward_splitter:
 | |
|         title: Splitter/Merger
 | |
|         desc: You have unlocked a <strong>splitter</strong> variant of the
 | |
|             <strong>balancer</strong> - It accepts one input and splits them
 | |
|             into two!
 | |
|     reward_tunnel:
 | |
|         title: Tunnel
 | |
|         desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items
 | |
|             through belts and buildings with it!
 | |
|     reward_rotater_ccw:
 | |
|         title: CCW Rotating
 | |
|         desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to
 | |
|             rotate counter clockwise! To build it, select the rotater and
 | |
|             <strong>press 'T' to cycle its variants</strong>!
 | |
|     reward_miner_chainable:
 | |
|         title: Chaining Extractor
 | |
|         desc: "You have unlocked the <strong>chained extractor</strong>! It can
 | |
|             <strong>forward its resources</strong> to other extractors so you
 | |
|             can more efficiently extract resources!<br><br> PS: The old
 | |
|             extractor has been replaced in your toolbar now!"
 | |
|     reward_underground_belt_tier_2:
 | |
|         title: Tunnel Tier II
 | |
|         desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a
 | |
|             <strong>bigger range</strong>, and you can also mix-n-match those
 | |
|             tunnels now!
 | |
|     reward_cutter_quad:
 | |
|         title: Quad Cutting
 | |
|         desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you
 | |
|             to cut shapes in <strong>four parts</strong> instead of just two!
 | |
|     reward_painter_double:
 | |
|         title: Double Painting
 | |
|         desc: You have unlocked a variant of the <strong>painter</strong> - It works as
 | |
|             the regular painter but processes <strong>two shapes at
 | |
|             once</strong> consuming just one color instead of two!
 | |
|     reward_storage:
 | |
|         title: Storage Buffer
 | |
|         desc: You have unlocked the <strong>storage</strong> building - It allows you to
 | |
|             store items up to a given capacity!<br><br> It priorities the left
 | |
|             output, so you can also use it as an <strong>overflow gate</strong>!
 | |
|     reward_freeplay:
 | |
|         title: Freeplay
 | |
|         desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
 | |
|             that shapes are now <strong>randomly</strong> generated!<br><br>
 | |
|             Since the hub will require a <strong>throughput</strong> from now
 | |
|             on, I highly recommend to build a machine which automatically
 | |
|             delivers the requested shape!<br><br> The HUB outputs the requested
 | |
|             shape on the wires layer, so all you have to do is to analyze it and
 | |
|             automatically configure your factory based on that.
 | |
|     reward_blueprints:
 | |
|         title: Blueprints
 | |
|         desc: You can now <strong>copy and paste</strong> parts of your factory! Select
 | |
|             an area (Hold CTRL, then drag with your mouse), and press 'C' to
 | |
|             copy it.<br><br>Pasting it is <strong>not free</strong>, you need to
 | |
|             produce <strong>blueprint shapes</strong> to afford it! (Those you
 | |
|             just delivered).
 | |
|     no_reward:
 | |
|         title: Next level
 | |
|         desc: "This level gave you no reward, but the next one will! <br><br> PS: Better
 | |
|             don't destroy your existing factory - You need <strong>all</strong>
 | |
|             those shapes later again to <strong>unlock upgrades</strong>!"
 | |
|     no_reward_freeplay:
 | |
|         title: Next level
 | |
|         desc: Congratulations! By the way, more content is planned for the standalone!
 | |
|     reward_balancer:
 | |
|         title: Balancer
 | |
|         desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
 | |
|             be used to build bigger factories by <strong>splitting and merging
 | |
|             items</strong> onto multiple belts!
 | |
|     reward_merger:
 | |
|         title: Compact Merger
 | |
|         desc: You have unlocked a <strong>merger</strong> variant of the
 | |
|             <strong>balancer</strong> - It accepts two inputs and merges them
 | |
|             into one belt!
 | |
|     reward_belt_reader:
 | |
|         title: Belt reader
 | |
|         desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
 | |
|             measure the throughput of a belt.<br><br>And wait until you unlock
 | |
|             wires - then it gets really useful!
 | |
|     reward_rotater_180:
 | |
|         title: Rotater (180 degrees)
 | |
|         desc: You just unlocked the 180 degrees <strong>rotater</strong>! - It allows
 | |
|             you to rotate a shape by 180 degrees (Surprise! :D)
 | |
|     reward_display:
 | |
|         title: Display
 | |
|         desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
 | |
|             wires layer to visualize it!<br><br> PS: Did you notice the belt
 | |
|             reader and storage output their last read item? Try showing it on a
 | |
|             display!"
 | |
|     reward_constant_signal:
 | |
|         title: Constant Signal
 | |
|         desc: You unlocked the <strong>constant signal</strong> building on the wires
 | |
|             layer! This is useful to connect it to <strong>item filters</strong>
 | |
|             for example.<br><br> The constant signal can emit a
 | |
|             <strong>shape</strong>, <strong>color</strong> or
 | |
|             <strong>boolean</strong> (1 / 0).
 | |
|     reward_logic_gates:
 | |
|         title: Logic Gates
 | |
|         desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
 | |
|             about this, but it's actually super cool!<br><br> With those gates
 | |
|             you can now compute AND, OR, XOR and NOT operations.<br><br> As a
 | |
|             bonus on top I also just gave you a <strong>transistor</strong>!
 | |
|     reward_virtual_processing:
 | |
|         title: Virtual Processing
 | |
|         desc: I just gave a whole bunch of new buildings which allow you to
 | |
|             <strong>simulate the processing of shapes</strong>!<br><br> You can
 | |
|             now simulate a cutter, rotater, stacker and more on the wires layer!
 | |
|             With this you now have three options to continue the game:<br><br> -
 | |
|             Build an <strong>automated machine</strong> to create any possible
 | |
|             shape requested by the HUB (I recommend to try it!).<br><br> - Build
 | |
|             something cool with wires.<br><br> - Continue to play
 | |
|             regulary.<br><br> Whatever you choose, remember to have fun!
 | |
|     reward_wires_painter_and_levers:
 | |
|         title: Wires & Quad Painter
 | |
|         desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
 | |
|             layer on top of the regular layer and introduces a lot of new
 | |
|             mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
 | |
|             Painter</strong> - Connect the slots you would like to paint with on
 | |
|             the wires layer!<br><br> To switch to the wires layer, press
 | |
|             <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
 | |
|             the settings to activate the wires tutorial!"
 | |
|     reward_filter:
 | |
|         title: Item Filter
 | |
|         desc: You unlocked the <strong>Item Filter</strong>! It will route items either
 | |
|             to the top or the right output depending on whether they match the
 | |
|             signal from the wires layer or not.<br><br> You can also pass in a
 | |
|             boolean signal (1 / 0) to entirely activate or disable it.
 | |
|     reward_demo_end:
 | |
|         title: End of Demo
 | |
|         desc: You have reached the end of the demo version!
 | |
| settings:
 | |
|     title: Settings
 | |
|     categories:
 | |
|         general: General
 | |
|         userInterface: User Interface
 | |
|         advanced: Advanced
 | |
|         performance: Performance
 | |
|     versionBadges:
 | |
|         dev: Development
 | |
|         staging: Staging
 | |
|         prod: Production
 | |
|     buildDate: Built <at-date>
 | |
|     labels:
 | |
|         uiScale:
 | |
|             title: Interface scale
 | |
|             description: Changes the size of the user interface. The interface will still
 | |
|                 scale based on your device resolution, but this setting controls
 | |
|                 the amount of scale.
 | |
|             scales:
 | |
|                 super_small: Super small
 | |
|                 small: Small
 | |
|                 regular: Regular
 | |
|                 large: Large
 | |
|                 huge: Huge
 | |
|         scrollWheelSensitivity:
 | |
|             title: Zoom sensitivity
 | |
|             description: Changes how sensitive the zoom is (Either mouse wheel or trackpad).
 | |
|             sensitivity:
 | |
|                 super_slow: Super slow
 | |
|                 slow: Slow
 | |
|                 regular: Regular
 | |
|                 fast: Fast
 | |
|                 super_fast: Super fast
 | |
|         language:
 | |
|             title: Language
 | |
|             description: Change the language. All translations are user contributed and
 | |
|                 might be incomplete!
 | |
|         fullscreen:
 | |
|             title: Fullscreen
 | |
|             description: It is recommended to play the game in fullscreen to get the best
 | |
|                 experience. Only available in the standalone.
 | |
|         soundsMuted:
 | |
|             title: Mute Sounds
 | |
|             description: If enabled, mutes all sound effects.
 | |
|         musicMuted:
 | |
|             title: Mute Music
 | |
|             description: If enabled, mutes all music.
 | |
|         theme:
 | |
|             title: Game theme
 | |
|             description: Choose the game theme (light / dark).
 | |
|             themes:
 | |
|                 dark: Dark
 | |
|                 light: Light
 | |
|         refreshRate:
 | |
|             title: Simulation Target
 | |
|             description: If you have a 144hz monitor, change the refresh rate here so the
 | |
|                 game will properly simulate at higher refresh rates. This might
 | |
|                 actually decrease the FPS if your computer is too slow.
 | |
|         alwaysMultiplace:
 | |
|             title: Multiplace
 | |
|             description: If enabled, all buildings will stay selected after placement until
 | |
|                 you cancel it. This is equivalent to holding SHIFT permanently.
 | |
|         offerHints:
 | |
|             title: Hints & Tutorials
 | |
|             description: Whether to offer hints and tutorials while playing. Also hides
 | |
|                 certain UI elements onto a given level to make it easier to get
 | |
|                 into the game.
 | |
|         movementSpeed:
 | |
|             title: Movement speed
 | |
|             description: Changes how fast the view moves when using the keyboard.
 | |
|             speeds:
 | |
|                 super_slow: Super slow
 | |
|                 slow: Slow
 | |
|                 regular: Regular
 | |
|                 fast: Fast
 | |
|                 super_fast: Super Fast
 | |
|                 extremely_fast: Extremely Fast
 | |
|         enableTunnelSmartplace:
 | |
|             title: Smart Tunnels
 | |
|             description: When enabled, placing tunnels will automatically remove unnecessary
 | |
|                 belts. This also enables to drag tunnels and excess tunnels will
 | |
|                 get removed.
 | |
|         vignette:
 | |
|             title: Vignette
 | |
|             description: Enables the vignette which darkens the screen corners and makes
 | |
|                 text easier to read.
 | |
|         autosaveInterval:
 | |
|             title: Autosave Interval
 | |
|             description: Controls how often the game saves automatically. You can also
 | |
|                 disable it entirely here.
 | |
|             intervals:
 | |
|                 one_minute: 1 Minute
 | |
|                 two_minutes: 2 Minutes
 | |
|                 five_minutes: 5 Minutes
 | |
|                 ten_minutes: 10 Minutes
 | |
|                 twenty_minutes: 20 Minutes
 | |
|                 disabled: Disabled
 | |
|         compactBuildingInfo:
 | |
|             title: Compact Building Infos
 | |
|             description: Shortens info boxes for buildings by only showing their ratios.
 | |
|                 Otherwise a description and image is shown.
 | |
|         disableCutDeleteWarnings:
 | |
|             title: Disable Cut/Delete Warnings
 | |
|             description: Disable the warning dialogs brought up when cutting/deleting more
 | |
|                 than 100 entities.
 | |
|         enableColorBlindHelper:
 | |
|             title: Color Blind Mode
 | |
|             description: Enables various tools which allow to play the game if you are color
 | |
|                 blind.
 | |
|         rotationByBuilding:
 | |
|             title: Rotation by building type
 | |
|             description: Each building type remembers the rotation you last set it to
 | |
|                 individually. This may be more comfortable if you frequently
 | |
|                 switch between placing different building types.
 | |
|         soundVolume:
 | |
|             title: Sound Volume
 | |
|             description: Set the volume for sound effects
 | |
|         musicVolume:
 | |
|             title: Music Volume
 | |
|             description: Set the volume for music
 | |
|         lowQualityMapResources:
 | |
|             title: Low Quality Map Resources
 | |
|             description: Simplifies the rendering of resources on the map when zoomed in to
 | |
|                 improve performance. It even looks cleaner, so be sure to try it
 | |
|                 out!
 | |
|         disableTileGrid:
 | |
|             title: Disable Grid
 | |
|             description: Disabling the tile grid can help with the performance. This also
 | |
|                 makes the game look cleaner!
 | |
|         clearCursorOnDeleteWhilePlacing:
 | |
|             title: Clear Cursor on Right Click
 | |
|             description: Enabled by default, clears the cursor whenever you right click
 | |
|                 while you have a building selected for placement. If disabled,
 | |
|                 you can delete buildings by right-clicking while placing a
 | |
|                 building.
 | |
|         lowQualityTextures:
 | |
|             title: Low quality textures (Ugly)
 | |
|             description: Uses low quality textures to save performance. This will make the
 | |
|                 game look very ugly!
 | |
|         displayChunkBorders:
 | |
|             title: Display Chunk Borders
 | |
|             description: The game is divided into chunks of 16x16 tiles, if this setting is
 | |
|                 enabled the borders of each chunk are displayed.
 | |
|         pickMinerOnPatch:
 | |
|             title: Pick miner on resource patch
 | |
|             description: Enabled by default, selects the miner if you use the pipette when
 | |
|                 hovering a resource patch.
 | |
|         simplifiedBelts:
 | |
|             title: Simplified Belts (Ugly)
 | |
|             description: Does not render belt items except when hovering the belt to save
 | |
|                 performance. I do not recommend to play with this setting if you
 | |
|                 do not absolutely need the performance.
 | |
|         enableMousePan:
 | |
|             title: Enable Mouse Pan
 | |
|             description: Allows to move the map by moving the cursor to the edges of the
 | |
|                 screen. The speed depends on the Movement Speed setting.
 | |
|         zoomToCursor:
 | |
|             title: Zoom towards Cursor
 | |
|             description: If activated the zoom will happen in the direction of your mouse
 | |
|                 position, otherwise in the middle of the screen.
 | |
|         mapResourcesScale:
 | |
|             title: Map Resources Size
 | |
|             description: Controls the size of the shapes on the map overview (when zooming
 | |
|                 out).
 | |
|     rangeSliderPercentage: <amount> %
 | |
| keybindings:
 | |
|     title: Keybindings
 | |
|     hint: "Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different
 | |
|         placement options."
 | |
|     resetKeybindings: Reset Keybindings
 | |
|     categoryLabels:
 | |
|         general: Application
 | |
|         ingame: Game
 | |
|         navigation: Navigating
 | |
|         placement: Placement
 | |
|         massSelect: Mass Select
 | |
|         buildings: Building Shortcuts
 | |
|         placementModifiers: Placement Modifiers
 | |
|     mappings:
 | |
|         confirm: Confirm
 | |
|         back: Back
 | |
|         mapMoveUp: Move Up
 | |
|         mapMoveRight: Move Right
 | |
|         mapMoveDown: Move Down
 | |
|         mapMoveLeft: Move Left
 | |
|         centerMap: Center Map
 | |
|         mapZoomIn: Zoom in
 | |
|         mapZoomOut: Zoom out
 | |
|         createMarker: Create Marker
 | |
|         menuOpenShop: Upgrades
 | |
|         menuOpenStats: Statistics
 | |
|         toggleHud: Toggle HUD
 | |
|         toggleFPSInfo: Toggle FPS and Debug Info
 | |
|         belt: Conveyor Belt
 | |
|         underground_belt: Tunnel
 | |
|         miner: Extractor
 | |
|         cutter: Cutter
 | |
|         rotater: Rotate
 | |
|         stacker: Stacker
 | |
|         mixer: Color Mixer
 | |
|         painter: Painter
 | |
|         trash: Trash
 | |
|         rotateWhilePlacing: Rotate
 | |
|         rotateInverseModifier: "Modifier: Rotate CCW instead"
 | |
|         cycleBuildingVariants: Cycle Variants
 | |
|         confirmMassDelete: Confirm Mass Delete
 | |
|         cycleBuildings: Cycle Buildings
 | |
|         massSelectStart: Hold and drag to start
 | |
|         massSelectSelectMultiple: Select multiple areas
 | |
|         massSelectCopy: Copy area
 | |
|         placementDisableAutoOrientation: Disable automatic orientation
 | |
|         placeMultiple: Stay in placement mode
 | |
|         placeInverse: Invert automatic belt orientation
 | |
|         pasteLastBlueprint: Paste last blueprint
 | |
|         massSelectCut: Cut area
 | |
|         exportScreenshot: Export whole Base as Image
 | |
|         mapMoveFaster: Move Faster
 | |
|         lockBeltDirection: Enable belt planner
 | |
|         switchDirectionLockSide: "Planner: Switch side"
 | |
|         pipette: Pipette
 | |
|         menuClose: Close Menu
 | |
|         switchLayers: Switch layers
 | |
|         wire: Energy Wire
 | |
|         balancer: Balancer
 | |
|         storage: Storage
 | |
|         constant_signal: Constant Signal
 | |
|         logic_gate: Logic Gate
 | |
|         lever: Switch (regular)
 | |
|         filter: Filter
 | |
|         wire_tunnel: Wire Crossing
 | |
|         display: Display
 | |
|         reader: Belt Reader
 | |
|         virtual_processor: Virtual Cutter
 | |
|         transistor: Transistor
 | |
|         analyzer: Shape Analyzer
 | |
|         comparator: Compare
 | |
|         item_producer: Item Producer (Sandbox)
 | |
|         copyWireValue: "Wires: Copy value below cursor"
 | |
|         rotateToUp: "Rotate: Point Up"
 | |
|         rotateToDown: "Rotate: Point Down"
 | |
|         rotateToRight: "Rotate: Point Right"
 | |
|         rotateToLeft: "Rotate: Point Left"
 | |
|         constant_producer: Constant Producer
 | |
|         goal_acceptor: Goal Acceptor
 | |
|         block: Block
 | |
|         massSelectClear: Clear belts
 | |
| about:
 | |
|     title: About this Game
 | |
|     body: >-
 | |
|         This game is open source and developed by <a
 | |
|         href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
 | |
|         (this is me).<br><br>
 | |
| 
 | |
|         If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
 | |
| 
 | |
|         This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
 | |
| 
 | |
|         The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
 | |
| 
 | |
|         Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions this game would never have existed.        
 | |
| changelog:
 | |
|     title: Changelog
 | |
| demo:
 | |
|     features:
 | |
|         restoringGames: Restoring savegames
 | |
|         importingGames: Importing savegames
 | |
|         oneGameLimit: Limited to one savegame
 | |
|         customizeKeybindings: Customizing Keybindings
 | |
|         exportingBase: Exporting whole Base as Image
 | |
|     settingNotAvailable: Not available in the demo.
 | |
| tips:
 | |
|     - The hub accepts input of any kind, not just the current shape!
 | |
|     - Make sure your factories are modular - it will pay out!
 | |
|     - Don't build too close to the hub, or it will be a huge chaos!
 | |
|     - If stacking does not work, try switching the inputs.
 | |
|     - You can toggle the belt planner direction by pressing <b>R</b>.
 | |
|     - Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
 | |
|     - Ratios stay the same, as long as all upgrades are on the same Tier.
 | |
|     - Serial execution is more efficient than parallel.
 | |
|     - You will unlock more variants of buildings later in the game!
 | |
|     - You can use <b>T</b> to switch between different variants.
 | |
|     - Symmetry is key!
 | |
|     - You can weave different tiers of tunnels.
 | |
|     - Try to build compact factories - it will pay out!
 | |
|     - The painter has a mirrored variant which you can select with <b>T</b>
 | |
|     - Having the right building ratios will maximize efficiency.
 | |
|     - At maximum level, 5 extractors will fill a single belt.
 | |
|     - Don't forget about tunnels!
 | |
|     - You don't need to divide up items evenly for full efficiency.
 | |
|     - Holding <b>SHIFT</b> will activate the belt planner, letting you place
 | |
|       long lines of belts easily.
 | |
|     - Cutters always cut vertically, regardless of their orientation.
 | |
|     - To get white mix all three colors.
 | |
|     - The storage buffer priorities the first output.
 | |
|     - Invest time to build repeatable designs - it's worth it!
 | |
|     - Holding <b>CTRL</b> allows to place multiple buildings.
 | |
|     - You can hold <b>ALT</b> to invert the direction of placed belts.
 | |
|     - Efficiency is key!
 | |
|     - Shape patches that are further away from the hub are more complex.
 | |
|     - Machines have a limited speed, divide them up for maximum efficiency.
 | |
|     - Use balancers to maximize your efficiency.
 | |
|     - Organization is important. Try not to cross conveyors too much.
 | |
|     - Plan in advance, or it will be a huge chaos!
 | |
|     - Don't remove your old factories! You'll need them to unlock upgrades.
 | |
|     - Try beating level 20 on your own before seeking for help!
 | |
|     - Don't complicate things, try to stay simple and you'll go far.
 | |
|     - You may need to re-use factories later in the game. Plan your factories to
 | |
|       be re-usable.
 | |
|     - Sometimes, you can find a needed shape in the map without creating it with
 | |
|       stackers.
 | |
|     - Full windmills / pinwheels can never spawn naturally.
 | |
|     - Color your shapes before cutting for maximum efficiency.
 | |
|     - With modules, space is merely a perception; a concern for mortal men.
 | |
|     - Make a separate blueprint factory. They're important for modules.
 | |
|     - Have a closer look on the color mixer, and your questions will be answered.
 | |
|     - Use <b>CTRL</b> + Click to select an area.
 | |
|     - Building too close to the hub can get in the way of later projects.
 | |
|     - The pin icon next to each shape in the upgrade list pins it to the screen.
 | |
|     - Mix all primary colors together to make white!
 | |
|     - You have an infinite map, don't cramp your factory, expand!
 | |
|     - Also try Factorio! It's my favorite game.
 | |
|     - The quad cutter cuts clockwise starting from the top right!
 | |
|     - You can download your savegames in the main menu!
 | |
|     - This game has a lot of useful keybindings! Be sure to check out the
 | |
|       settings page.
 | |
|     - This game has a lot of settings, be sure to check them out!
 | |
|     - The marker to your hub has a small compass to indicate its direction!
 | |
|     - To clear belts, cut the area and then paste it at the same location.
 | |
|     - Press F4 to show your FPS and Tick Rate.
 | |
|     - Press F4 twice to show the tile of your mouse and camera.
 | |
|     - You can click a pinned shape on the left side to unpin it.
 | |
| puzzleMenu:
 | |
|     play: Play
 | |
|     edit: Edit
 | |
|     title: Puzzle Mode
 | |
|     createPuzzle: Create Puzzle
 | |
|     loadPuzzle: Load
 | |
|     reviewPuzzle: Review & Publish
 | |
|     validatingPuzzle: Validating Puzzle
 | |
|     submittingPuzzle: Submitting Puzzle
 | |
|     noPuzzles: There are currently no puzzles in this section.
 | |
|     categories:
 | |
|         levels: Levels
 | |
|         new: New
 | |
|         top-rated: Top Rated
 | |
|         mine: My Puzzles
 | |
|         easy: Easy
 | |
|         hard: Hard
 | |
|         completed: Completed
 | |
|         medium: Medium
 | |
|         official: Official
 | |
|         trending: Trending today
 | |
|         trending-weekly: Trending weekly
 | |
|         categories: Categories
 | |
|         difficulties: By Difficulty
 | |
|         account: My Puzzles
 | |
|         search: Search
 | |
|     validation:
 | |
|         title: Invalid Puzzle
 | |
|         noProducers: Please place a Constant Producer!
 | |
|         noGoalAcceptors: Please place a Goal Acceptor!
 | |
|         goalAcceptorNoItem: One or more Goal Acceptors have not yet assigned an item.
 | |
|             Deliver a shape to them to set a goal.
 | |
|         goalAcceptorRateNotMet: One or more Goal Acceptors are not getting enough items.
 | |
|             Make sure that the indicators are green for all acceptors.
 | |
|         buildingOutOfBounds: One or more buildings are outside of the buildable area.
 | |
|             Either increase the area or remove them.
 | |
|         autoComplete: Your puzzle autocompletes itself! Please make sure your constant
 | |
|             producers are not directly delivering to your goal acceptors.
 | |
|     difficulties:
 | |
|         easy: Easy
 | |
|         medium: Medium
 | |
|         hard: Hard
 | |
|     dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
 | |
|         shapez.io in your library, selecting Properties > DLCs.
 | |
| backendErrors:
 | |
|     ratelimit: You are performing your actions too frequent. Please wait a bit.
 | |
|     invalid-api-key: Failed to communicate with the backend, please try to
 | |
|         update/restart the game (Invalid Api Key).
 | |
|     unauthorized: Failed to communicate with the backend, please try to
 | |
|         update/restart the game (Unauthorized).
 | |
|     bad-token: Failed to communicate with the backend, please try to update/restart
 | |
|         the game (Bad Token).
 | |
|     bad-id: Invalid puzzle identifier.
 | |
|     not-found: The given puzzle could not be found.
 | |
|     bad-category: The given category could not be found.
 | |
|     bad-short-key: The given short key is invalid.
 | |
|     profane-title: Your puzzle title contains profane words.
 | |
|     bad-title-too-many-spaces: Your puzzle title is too short.
 | |
|     bad-shape-key-in-emitter: A constant producer has an invalid item.
 | |
|     bad-shape-key-in-goal: A goal acceptor has an invalid item.
 | |
|     no-emitters: Your puzzle does not contain any constant producers.
 | |
|     no-goals: Your puzzle does not contain any goal acceptors.
 | |
|     short-key-already-taken: This short key is already taken, please use another one.
 | |
|     can-not-report-your-own-puzzle: You can not report your own puzzle.
 | |
|     bad-payload: The request contains invalid data.
 | |
|     bad-building-placement: Your puzzle contains invalid placed buildings.
 | |
|     timeout: The request timed out.
 | |
|     too-many-likes-already: The puzzle alreay got too many likes. If you still want
 | |
|         to remove it, please contact support@shapez.io!
 | |
|     no-permission: You do not have the permission to perform this action.
 |