mirror of
https://github.com/tobspr/shapez.io.git
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447 lines
12 KiB
JavaScript
447 lines
12 KiB
JavaScript
import { IS_DEMO } from "../../core/config";
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import { findNiceIntegerValue } from "../../core/utils";
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import { GameMode } from "../game_mode";
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import { ShapeDefinition } from "../shape_definition";
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import { enumHubGoalRewards } from "../tutorial_goals";
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const rocketShape = "CbCuCbCu:Sr------:--CrSrCr:CwCwCwCw";
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const finalGameShape = "RuCw--Cw:----Ru--";
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const preparementShape = "CpRpCp--:SwSwSwSw";
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const blueprintShape = "CbCbCbRb:CwCwCwCw";
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const fixedImprovements = [0.5, 0.5, 1, 1, 2, 1, 1];
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// @FIXME @TODO
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const numEndgameUpgrades = !IS_DEMO ? 20 - fixedImprovements.length - 1 : 0;
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function generateEndgameUpgrades() {
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return new Array(numEndgameUpgrades).fill(null).map((_, i) => ({
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required: [
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{ shape: preparementShape, amount: 30000 + i * 10000 },
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{ shape: finalGameShape, amount: 20000 + i * 5000 },
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{ shape: rocketShape, amount: 20000 + i * 5000 },
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],
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excludePrevious: true,
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}));
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}
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for (let i = 0; i < numEndgameUpgrades; ++i) {
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fixedImprovements.push(0.1);
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}
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/** @type {Object<string, import("../game_mode").UpgradeTiers>} */
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const cachedUpgrades = {
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belt: [
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{
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required: [{ shape: "CuCuCuCu", amount: 60 }],
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},
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{
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required: [{ shape: "--CuCu--", amount: 500 }],
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},
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{
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required: [{ shape: "CpCpCpCp", amount: 1000 }],
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},
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{
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required: [{ shape: "SrSrSrSr:CyCyCyCy", amount: 6000 }],
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},
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{
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required: [{ shape: "SrSrSrSr:CyCyCyCy:SwSwSwSw", amount: 25000 }],
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},
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{
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required: [{ shape: preparementShape, amount: 25000 }],
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excludePrevious: true,
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},
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{
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required: [
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{ shape: preparementShape, amount: 25000 },
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{ shape: finalGameShape, amount: 50000 },
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],
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excludePrevious: true,
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},
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...generateEndgameUpgrades(),
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],
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miner: [
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{
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required: [{ shape: "RuRuRuRu", amount: 300 }],
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},
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{
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required: [{ shape: "Cu------", amount: 800 }],
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},
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{
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required: [{ shape: "ScScScSc", amount: 3500 }],
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},
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{
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required: [{ shape: "CwCwCwCw:WbWbWbWb", amount: 23000 }],
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},
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{
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required: [{ shape: "CbRbRbCb:CwCwCwCw:WbWbWbWb", amount: 50000 }],
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},
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{
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required: [{ shape: preparementShape, amount: 25000 }],
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excludePrevious: true,
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},
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{
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required: [
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{ shape: preparementShape, amount: 25000 },
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{ shape: finalGameShape, amount: 50000 },
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],
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excludePrevious: true,
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},
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...generateEndgameUpgrades(),
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],
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processors: [
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{
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required: [{ shape: "SuSuSuSu", amount: 500 }],
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},
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{
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required: [{ shape: "RuRu----", amount: 600 }],
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},
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{
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required: [{ shape: "CgScScCg", amount: 3500 }],
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},
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{
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required: [{ shape: "CwCrCwCr:SgSgSgSg", amount: 25000 }],
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},
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{
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required: [{ shape: "WrRgWrRg:CwCrCwCr:SgSgSgSg", amount: 50000 }],
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},
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{
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required: [{ shape: preparementShape, amount: 25000 }],
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excludePrevious: true,
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},
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{
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required: [
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{ shape: preparementShape, amount: 25000 },
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{ shape: finalGameShape, amount: 50000 },
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],
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excludePrevious: true,
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},
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...generateEndgameUpgrades(),
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],
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painting: [
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{
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required: [{ shape: "RbRb----", amount: 600 }],
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},
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{
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required: [{ shape: "WrWrWrWr", amount: 3800 }],
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},
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{
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required: [{ shape: "RpRpRpRp:CwCwCwCw", amount: 6500 }],
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},
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{
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required: [{ shape: "WpWpWpWp:CwCwCwCw:WpWpWpWp", amount: 25000 }],
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},
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{
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required: [{ shape: "WpWpWpWp:CwCwCwCw:WpWpWpWp:CwCwCwCw", amount: 50000 }],
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},
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{
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required: [{ shape: preparementShape, amount: 25000 }],
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excludePrevious: true,
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},
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{
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required: [
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{ shape: preparementShape, amount: 25000 },
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{ shape: finalGameShape, amount: 50000 },
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],
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excludePrevious: true,
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},
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...generateEndgameUpgrades(),
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],
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};
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// Tiers need % of the previous tier as requirement too
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const tierGrowth = 2.5;
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// Automatically generate tier levels
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for (const upgradeId in cachedUpgrades) {
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const upgradeTiers = cachedUpgrades[upgradeId];
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let currentTierRequirements = [];
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for (let i = 0; i < upgradeTiers.length; ++i) {
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const tierHandle = upgradeTiers[i];
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tierHandle.improvement = fixedImprovements[i];
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const originalRequired = tierHandle.required.slice();
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for (let k = currentTierRequirements.length - 1; k >= 0; --k) {
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const oldTierRequirement = currentTierRequirements[k];
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if (!tierHandle.excludePrevious) {
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tierHandle.required.unshift({
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shape: oldTierRequirement.shape,
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amount: oldTierRequirement.amount,
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});
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}
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}
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currentTierRequirements.push(
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...originalRequired.map(req => ({
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amount: req.amount,
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shape: req.shape,
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}))
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);
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currentTierRequirements.forEach(tier => {
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tier.amount = findNiceIntegerValue(tier.amount * tierGrowth);
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});
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}
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}
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// VALIDATE
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if (G_IS_DEV) {
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for (const upgradeId in cachedUpgrades) {
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cachedUpgrades[upgradeId].forEach(tier => {
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tier.required.forEach(({ shape }) => {
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try {
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ShapeDefinition.fromShortKey(shape);
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} catch (ex) {
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throw new Error("Invalid upgrade goal: '" + ex + "' for shape" + shape);
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}
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});
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});
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}
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}
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const levelDefinitions = [
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// 1
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// Circle
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{
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shape: "CuCuCuCu", // belts t1
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required: 30,
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reward: enumHubGoalRewards.reward_cutter_and_trash,
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},
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// 2
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// Cutter
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{
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shape: "----CuCu", //
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required: 40,
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reward: enumHubGoalRewards.no_reward,
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},
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// 3
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// Rectangle
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{
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shape: "RuRuRuRu", // miners t1
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required: 70,
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reward: enumHubGoalRewards.reward_balancer,
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},
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// 4
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{
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shape: "RuRu----", // processors t2
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required: 70,
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reward: enumHubGoalRewards.reward_rotater,
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},
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// 5
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// Rotater
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{
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shape: "Cu----Cu", // belts t2
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required: 170,
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reward: enumHubGoalRewards.reward_tunnel,
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},
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// 6
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{
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shape: "Cu------", // miners t2
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required: 270,
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reward: enumHubGoalRewards.reward_painter,
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},
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// 7
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// Painter
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{
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shape: "CrCrCrCr", // unused
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required: 300,
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reward: enumHubGoalRewards.reward_rotater_ccw,
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},
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// 8
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{
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shape: "RbRb----", // painter t2
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required: 480,
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reward: enumHubGoalRewards.reward_mixer,
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},
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// 9
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// Mixing (purple)
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{
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shape: "CpCpCpCp", // belts t3
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required: 600,
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reward: enumHubGoalRewards.reward_merger,
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},
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// 10
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// STACKER: Star shape + cyan
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{
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shape: "ScScScSc", // miners t3
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required: 800,
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reward: enumHubGoalRewards.reward_stacker,
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},
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// 11
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// Chainable miner
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{
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shape: "CgScScCg", // processors t3
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required: 1000,
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reward: enumHubGoalRewards.reward_miner_chainable,
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},
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// 12
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// Blueprints
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{
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shape: "CbCbCbRb:CwCwCwCw",
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required: 1000,
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reward: enumHubGoalRewards.reward_blueprints,
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},
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// 13
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// Tunnel Tier 2
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{
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shape: "RpRpRpRp:CwCwCwCw", // painting t3
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required: 3800,
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reward: enumHubGoalRewards.reward_underground_belt_tier_2,
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},
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// DEMO STOPS HERE
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...(IS_DEMO
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? [
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{
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shape: "RpRpRpRp:CwCwCwCw",
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required: 0,
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reward: enumHubGoalRewards.reward_demo_end,
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},
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]
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: [
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// 14
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// Belt reader
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{
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shape: "--Cg----:--Cr----", // unused
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required: 16, // Per second!
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reward: enumHubGoalRewards.reward_belt_reader,
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throughputOnly: true,
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},
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// 15
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// Storage
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{
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shape: "SrSrSrSr:CyCyCyCy", // unused
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required: 10000,
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reward: enumHubGoalRewards.reward_storage,
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},
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// 16
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// Quad Cutter
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{
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shape: "SrSrSrSr:CyCyCyCy:SwSwSwSw", // belts t4 (two variants)
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required: 6000,
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reward: enumHubGoalRewards.reward_cutter_quad,
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},
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// 17
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// Double painter
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{
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shape: "CbRbRbCb:CwCwCwCw:WbWbWbWb", // miner t4 (two variants)
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required: 20000,
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reward: enumHubGoalRewards.reward_painter_double,
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},
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// 18
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// Rotater (180deg)
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{
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shape: "Sg----Sg:CgCgCgCg:--CyCy--", // unused
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required: 20000,
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reward: enumHubGoalRewards.reward_rotater_180,
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},
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// 19
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// Compact splitter
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{
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shape: "CpRpCp--:SwSwSwSw",
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required: 25000,
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reward: enumHubGoalRewards.reward_splitter,
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},
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// 20
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// WIRES
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{
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shape: finalGameShape,
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required: 25000,
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reward: enumHubGoalRewards.reward_wires_painter_and_levers,
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},
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// 21
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// Filter
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{
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shape: "CrCwCrCw:CwCrCwCr:CrCwCrCw:CwCrCwCr",
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required: 25000,
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reward: enumHubGoalRewards.reward_filter,
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},
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// 22
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// Constant signal
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{
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shape: "Cg----Cr:Cw----Cw:Sy------:Cy----Cy",
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required: 25000,
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reward: enumHubGoalRewards.reward_constant_signal,
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},
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// 23
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// Display
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{
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shape: "CcSyCcSy:SyCcSyCc:CcSyCcSy",
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required: 25000,
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reward: enumHubGoalRewards.reward_display,
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},
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// 24 Logic gates
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{
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shape: "CcRcCcRc:RwCwRwCw:Sr--Sw--:CyCyCyCy",
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required: 25000,
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reward: enumHubGoalRewards.reward_logic_gates,
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},
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// 25 Virtual Processing
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{
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shape: "Rg--Rg--:CwRwCwRw:--Rg--Rg",
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required: 25000,
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reward: enumHubGoalRewards.reward_virtual_processing,
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},
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// 26 Freeplay
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{
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shape: "CbCuCbCu:Sr------:--CrSrCr:CwCwCwCw",
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required: 50000,
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reward: enumHubGoalRewards.reward_freeplay,
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},
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]),
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];
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if (G_IS_DEV) {
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levelDefinitions.forEach(({ shape }) => {
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try {
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ShapeDefinition.fromShortKey(shape);
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} catch (ex) {
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throw new Error("Invalid tutorial goal: '" + ex + "' for shape" + shape);
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}
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});
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}
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export class RegularGameMode extends GameMode {
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constructor(root) {
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super(root);
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}
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getUpgrades() {
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return cachedUpgrades;
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}
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getBlueprintShapeKey() {
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return blueprintShape;
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}
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getLevelDefinitions() {
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return levelDefinitions;
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}
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}
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