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tobspr_shapez.io/src/js/core/config.local.template.js
tobspr fa25deb761
Puzzle mode (#1135)
* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
2021-04-12 14:03:47 +02:00

121 lines
7.0 KiB
JavaScript

export default {
// You can set any debug options here!
/* dev:start */
// -----------------------------------------------------------------------------------
// Quickly enters the game and skips the main menu - good for fast iterating
// fastGameEnter: true,
// -----------------------------------------------------------------------------------
// Skips any delays like transitions between states and such
// noArtificialDelays: true,
// -----------------------------------------------------------------------------------
// Disables writing of savegames, useful for testing the same savegame over and over
// disableSavegameWrite: true,
// -----------------------------------------------------------------------------------
// Shows bounds of all entities
// showEntityBounds: true,
// -----------------------------------------------------------------------------------
// Shows arrows for every ejector / acceptor
// showAcceptorEjectors: true,
// -----------------------------------------------------------------------------------
// Disables the music (Overrides any setting, can cause weird behaviour)
// disableMusic: true,
// -----------------------------------------------------------------------------------
// Do not render static map entities (=most buildings)
// doNotRenderStatics: true,
// -----------------------------------------------------------------------------------
// Allow to zoom freely without limits
// disableZoomLimits: true,
// -----------------------------------------------------------------------------------
// All rewards can be unlocked by passing just 1 of any shape
// rewardsInstant: true,
// -----------------------------------------------------------------------------------
// Unlocks all buildings
// allBuildingsUnlocked: true,
// -----------------------------------------------------------------------------------
// Disables cost of blueprints
// blueprintsNoCost: true,
// -----------------------------------------------------------------------------------
// Disables cost of upgrades
// upgradesNoCost: true,
// -----------------------------------------------------------------------------------
// Disables the dialog when completing a level
// disableUnlockDialog: true,
// -----------------------------------------------------------------------------------
// Disables the simulation - This effectively pauses the game.
// disableLogicTicks: true,
// -----------------------------------------------------------------------------------
// Test the rendering if everything is clipped out properly
// testClipping: true,
// -----------------------------------------------------------------------------------
// Allows to render slower, useful for recording at half speed to avoid stuttering
// framePausesBetweenTicks: 250,
// -----------------------------------------------------------------------------------
// Replace all translations with emojis to see which texts are translateable
// testTranslations: true,
// -----------------------------------------------------------------------------------
// Enables an inspector which shows information about the entity below the curosr
// enableEntityInspector: true,
// -----------------------------------------------------------------------------------
// Enables ads in the local build (normally they are deactivated there)
// testAds: true,
// -----------------------------------------------------------------------------------
// Allows unlocked achievements to be logged to console in the local build
// testAchievements: true,
// -----------------------------------------------------------------------------------
// Enables use of (some) existing flags within the puzzle mode context
// testPuzzleMode: true,
// -----------------------------------------------------------------------------------
// Disables the automatic switch to an overview when zooming out
// disableMapOverview: true,
// -----------------------------------------------------------------------------------
// Disables the notification when there are new entries in the changelog since last played
// disableUpgradeNotification: true,
// -----------------------------------------------------------------------------------
// Makes belts almost infinitely fast
// instantBelts: true,
// -----------------------------------------------------------------------------------
// Makes item processors almost infinitely fast
// instantProcessors: true,
// -----------------------------------------------------------------------------------
// Makes miners almost infinitely fast
// instantMiners: true,
// -----------------------------------------------------------------------------------
// When using fastGameEnter, controls whether a new game is started or the last one is resumed
// resumeGameOnFastEnter: true,
// -----------------------------------------------------------------------------------
// Special option used to render the trailer
// renderForTrailer: true,
// -----------------------------------------------------------------------------------
// Whether to render changes
// renderChanges: true,
// -----------------------------------------------------------------------------------
// Whether to render belt paths
// renderBeltPaths: true,
// -----------------------------------------------------------------------------------
// Whether to check belt paths
// checkBeltPaths: true,
// -----------------------------------------------------------------------------------
// Whether to items / s instead of items / m in stats
// detailedStatistics: true,
// -----------------------------------------------------------------------------------
// Shows detailed information about which atlas is used
// showAtlasInfo: true,
// -----------------------------------------------------------------------------------
// Renders the rotation of all wires
// renderWireRotations: true,
// -----------------------------------------------------------------------------------
// Renders information about wire networks
// renderWireNetworkInfos: true,
// -----------------------------------------------------------------------------------
// Disables ejector animations and processing
// disableEjectorProcessing: true,
// -----------------------------------------------------------------------------------
// Allows manual ticking
// manualTickOnly: true,
// -----------------------------------------------------------------------------------
// Disables slow asserts, useful for debugging performance
// disableSlowAsserts: true,
// -----------------------------------------------------------------------------------
/* dev:end */
};