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tobspr_shapez.io/res_pipeline/Pack_images.py
theisen1337 fa0e992831 workflow for packing textures
This allows an alterinative texture packing workflow, that is free and open source. Which will greatly improve the ability to create content for the game.
2020-06-12 00:11:37 -04:00

65 lines
1.7 KiB
Python

from __future__ import print_function
import os
"""
@author: Thomas Theis
June 2020
GNU General Public License v3.0
"""
os.system("free-tex-packer-cli --project .\shapez_size_100.ftpp")
os.system("free-tex-packer-cli --project .\shapez_size_75.ftpp")
os.system("free-tex-packer-cli --project .\shapez_size_50.ftpp")
os.system("free-tex-packer-cli --project .\shapez_size_25.ftpp")
os.system("free-tex-packer-cli --project .\shapez_size_10.ftpp")
def update_file( filename, match , replacement ):
"""
Update Line in file, were match.
"""
# Read File
with open(filename, 'r') as file:
# Read list of lines into a list object
data = list(file.readlines())
# Loop through lines in file backwards, (meta: I know the keyword is at the bottem of the file.)
for i in range(len(data) -1, 0, -1):
# Check for Match
if match in data[i]:
# Print data before updated.
print("\n\nUpdated the line:")
print(data[i])
print("New line:")
# Update data
data[i] = replacement
# Print New data
print(data[i],"\n\n")
# Break loop
break
# ReOpen file to write
with open(filename, 'w') as file:
# Write modified data.
file.writelines( data )
update_file("../res_built/atlas/atlas0_100.json", "image", ' "image": "atlas0_100.png",\n')
update_file("../res_built/atlas/atlas0_75.json", "image", ' "image": "atlas0_75.png",\n')
update_file("../res_built/atlas/atlas0_50.json", "image", ' "image": "atlas0_50.png",\n')
update_file("../res_built/atlas/atlas0_25.json", "image", ' "image": "atlas0_25.png",\n')
update_file("../res_built/atlas/atlas0_10.json", "image", ' "image": "atlas0_10.png",\n')