mirror of
				https://github.com/tobspr/shapez.io.git
				synced 2025-06-13 13:04:03 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			1083 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			1083 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
steamPage:
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    shortText: shapez.io es un juego sobre construir fábricas para automatizar la
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        creación y combinación de figuras cada vez más complejas en un mapa
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        infinito.
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    discordLinkShort: Discord oficial
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    intro: >-
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        Shapez.io es un juego tranquilo en el que tienes que construir fábricas
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        para la producción automatizada de formas geométricas.
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        A medida que el nivel aumenta, las formas se vuelven más y más complejas, y tienes que extenderte en un mapa infinito.
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        Y por si fuera poco, también tienes que producir exponencialmente más para satisfacer las demandas - ¡lo único que ayuda es escalar!
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        Mientras que sólo procesas formas al principio, tienes que colorearlas después - ¡para ello tienes que extraer y mezclar los colores!
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        Comprando el juego en Steam tienes acceso a la versión completa, ¡pero también puedes jugar una demo en shapez.io primero y decidir después!        
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    title_advantages: Ventajas del juego
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    advantages:
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        - <b>12 nuevos niveles</b> de un total de 26 niveles
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        - <b>18 nuevos edificios</b> ¡para una fábrica totalmente automatizada!
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        - <b>20 Upgrade Tiers</b> for many hours of fun!
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        - <b>Wires Update</b> for an entirely new dimension!
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        - <b>Modo oscuro</b>!
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        - Partidad guardadas ilimitadas
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        - Marcadores ilimitados
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        - Support me! ❤️
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    title_future: Contenido futuro
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    planned:
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        - Blueprint Library (Standalone Exclusive)
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        - Steam Achievements
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        - Puzzle Mode
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        - Minimap
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        - Mods
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        - Sandbox mode
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        - ... and a lot more!
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    title_open_source: This game is open source!
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    title_links: Links
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    links:
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        discord: Official Discord
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        roadmap: Roadmap
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        subreddit: Subreddit
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        source_code: Source code (GitHub)
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        translate: Help translate
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    text_open_source: >-
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        Anybody can contribute, I'm actively involved in the community and
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        attempt to review all suggestions and take feedback into consideration
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        where possible.
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        Be sure to check out my trello board for the full roadmap!        
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global:
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    loading: Cargando
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    error: Error
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    thousandsDivider: .
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    decimalSeparator: ","
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    suffix:
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        thousands: k
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        millions: M
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        billions: B
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        trillions: T
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    infinite: inf
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    time:
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        oneSecondAgo: hace un segundo
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        xSecondsAgo: hace <x> segundos
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        oneMinuteAgo: hace un minuto
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        xMinutesAgo: hace <x> minutos
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        oneHourAgo: hace una hora
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        xHoursAgo: hace <x> horas
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        oneDayAgo: hace un día
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        xDaysAgo: hace <x> días
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        secondsShort: <seconds>s
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        minutesAndSecondsShort: <minutes>min <seconds>s
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        hoursAndMinutesShort: <hours>h <minutes>min
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        xMinutes: <x> minutos
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    keys:
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        tab: TAB
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        control: CTRL
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        alt: ALT
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        escape: ESC
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        shift: SHIFT
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        space: ESPACIO
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demoBanners:
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    title: Versión de prueba
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    intro: ¡Obtén el juego completo para desbloquear todas las características!
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mainMenu:
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    play: Jugar
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    continue: Continuar
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    newGame: Nuevo juego
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    changelog: Historial de cambios
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    subreddit: Reddit
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    importSavegame: Importar
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    openSourceHint: ¡Este juego es de código abierto!
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    discordLink: Servidor de Discord oficial
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    helpTranslate: ¡Ayuda a traducirlo!
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    madeBy: Desarrollado por <author-link>
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    browserWarning: ¡Lo siento, pero el juego funcionará despacio en tu navegador!
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        Obtén el juego completo o descarga Chrome para la experiencia completa.
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    savegameLevel: Nivel <x>
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    savegameLevelUnknown: Nivel desconocido
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    savegameUnnamed: Unnamed
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dialogs:
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    buttons:
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        ok: OK
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        delete: Borrar
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        cancel: Cancelar
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        later: Más tarde
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        restart: Volver a empezar
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        reset: Reiniciar
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        getStandalone: Obtener juego completo
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        deleteGame: Sé lo que hago
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        viewUpdate: Ver actualización
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        showUpgrades: Ver mejoras
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        showKeybindings: Ver atajos de teclado
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    importSavegameError:
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        title: Error de importación
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        text: "Fallo al importar tu partida guardada:"
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    importSavegameSuccess:
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        title: Partida guardada importada
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        text: Tu partida guardada ha sido importada con éxito.
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    gameLoadFailure:
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        title: Error de carga
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        text: "No se ha podido cargar la partida guardada:"
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    confirmSavegameDelete:
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        title: Confirmar borrado
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        text: Are you sure you want to delete the following game?<br><br>
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            '<savegameName>' at level <savegameLevel><br><br> This can not be
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            undone!
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    savegameDeletionError:
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        title: Fallo al borrar
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        text: "Fallo al borrar la partida guardada:"
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    restartRequired:
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        title: Reinicio requerido
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        text: Tienes que reinciar la partida para aplicar los cambios.
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    editKeybinding:
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        title: Cambiar atajos de teclado
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        desc: Pulsa la tecla o botón del ratón que quieras asignar, o escape para
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            cancelar.
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    resetKeybindingsConfirmation:
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        title: Reiniciar atajos de teclado
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        desc: Esto devolverá todos los atajos de teclado a los valores por defecto. Por
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            favor, confirma.
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    keybindingsResetOk:
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        title: Atajos de teclado reiniciados
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        desc: ¡Los atajos de teclado han sito reiniciados a los valores por defecto!
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    featureRestriction:
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        title: Versión de prueba
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        desc: Has intentado acceder a una característica (<feature>) que no está
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            disponible en la versión de prueba. ¡Considera obtener el juego
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            completo para la experiencia completa!
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    oneSavegameLimit:
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        title: Partidas guardadas limitadas
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        desc: Solo puedes tener una partida guardada a la vez en la versión de prueba.
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            ¡Por favor, elimina la ya existente u obtén el juego completo!
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    updateSummary:
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        title: ¡Nueva actualización!
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        desc: "Estos son los cambios desde la última vez que jugaste:"
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    upgradesIntroduction:
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        title: Desbloquear mejoras
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        desc: Todas las figuras se pueden usar para desbloquear mejoras - <strong>¡No
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            destruyas tus fábricas anteriores!</strong> La pestaña de mejoras
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            está en la esquina superior derecha de la pantalla.
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    massDeleteConfirm:
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        title: Confirmar borrado
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        desc: ¡Estás borrando muchos edificios (<count> para ser exactos)! ¿Estás seguro
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            de querer hacer esto?
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    massCutConfirm:
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        title: Confirmar corte
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        desc: ¡Estás cortando muchos edificios (<count> para ser exactos)! ¿Estas seguro
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            de que quieres hacer esto?
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    massCutInsufficientConfirm:
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        title: Confirm cut
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        desc: ¡No puedes permitirte pegar este área! ¿Estás seguro de que quieres
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            cortarlo?
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    blueprintsNotUnlocked:
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        title: No desbloqueado todavía
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        desc: ¡Completa el nivel 12 para desbloquear los Planos!
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    keybindingsIntroduction:
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        title: Atajos de teclado útiles
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        desc: "El juego tiene muchos atajos de teclado que facilitan la tarea de
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            construir grandes fábricas. ¡Aquí hay algunos, pero asegúrate de
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            <strong>comprobar los atajos de teclado</strong>!<br><br> <code
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            class='keybinding'>CTRL</code> + Arrastrar: Selecciona un área.<br>
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            <code class='keybinding'>SHIFT</code>: Mánten pulsado para colocar
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            varias veces un edificio.<br> <code class='keybinding'>ALT</code>:
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            Invierte la orientación de las cintas transportadoras
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            colocadas.<br>"
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    createMarker:
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        title: Nuevo marcador
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        titleEdit: Editar marcador
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        desc: Give it a meaningful name, you can also include a <strong>short
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            key</strong> of a shape (Which you can generate <link>here</link>)
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    markerDemoLimit:
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        desc: Solo puedes crear dos marcadores en la versión de prueba. ¡Obtén el juego
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            completo para marcadores ilimitados!
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    exportScreenshotWarning:
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        title: Exportar captura de pantalla
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        desc: Has solicitado una captura de pantalla de tu base. Por favor, ten en
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            cuenta que puede tardar bastante en las bases grandes. ¡E incluso
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            crashear tu juego!
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    editSignal:
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        title: Set Signal
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        descItems: "Choose a pre-defined item:"
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        descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
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            can generate <link>here</link>)
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    renameSavegame:
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        title: Rename Savegame
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        desc: You can rename your savegame here.
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    tutorialVideoAvailable:
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        title: Tutorial Available
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        desc: There is a tutorial video available for this level! Would you like to
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            watch it?
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    tutorialVideoAvailableForeignLanguage:
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        title: Tutorial Available
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        desc: There is a tutorial video available for this level, but it is only
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            available in English. Would you like to watch it?
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ingame:
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    keybindingsOverlay:
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        moveMap: Mover
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        selectBuildings: Seleccionar área
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        stopPlacement: Dejar de colocar
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        rotateBuilding: Rotar edificio
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        placeMultiple: Colocar varios
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        reverseOrientation: Invertir la orientación
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        disableAutoOrientation: Desactivar la autoorientación
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        toggleHud: Habilitar el HUD
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        placeBuilding: Colocar edificio
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        createMarker: Crear marcador
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        delete: Destruir
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        pasteLastBlueprint: Pegar último plano
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        lockBeltDirection: Activar planificador de cintas transportadoras
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        plannerSwitchSide: Invertir giro del planificador
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        cutSelection: Cortar
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        copySelection: Copiar
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        clearSelection: Limpiar selección
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        pipette: Cuentagotas
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        switchLayers: Cambiar capas
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    colors:
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        red: Rojo
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        green: Verde
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        blue: Azul
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        yellow: Amarillo
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        purple: Púrpura
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        cyan: Cian
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        white: Blanco
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        black: Negro
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        uncolored: Gris
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    buildingPlacement:
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        cycleBuildingVariants: Pulsa <key> para rotar por las distintas variantes.
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        hotkeyLabel: "Tecla: <key>"
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        infoTexts:
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            speed: Velocidad
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            range: Rango
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            storage: Almacenamiento
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            oneItemPerSecond: 1 elemento / segundo
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            itemsPerSecond: <x> elementos / s
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            itemsPerSecondDouble: (x2)
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            tiles: <x> casillas
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    levelCompleteNotification:
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        levelTitle: Nivel <level>
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        completed: Completado
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        unlockText: ¡Has desbloqueado <reward>!
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        buttonNextLevel: Siguiente nivel
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    notifications:
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        newUpgrade: ¡Una nueva mejora está disponible!
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        gameSaved: Se ha guardado la partida.
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        freeplayLevelComplete: Level <level> has been completed!
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    shop:
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        title: Mejoras
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        buttonUnlock: Mejorar
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        tier: Nivel <x>
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        maximumLevel: NIVEL MÁXIMO (Velocidad x<currentMult>)
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    statistics:
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        title: Estadísticas
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        dataSources:
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            stored:
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                title: Almacenado
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                description: Muestra la cantidad de figuras guardadas en tu edificio central.
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            produced:
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                title: Producido
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                description: Muestra todas las figuras que tu fábrica al completo produce,
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                    incluyendo productos intermedios.
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            delivered:
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                title: Entregados
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                description: Muestra las figuras que son entregadas a tu edificio central.
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        noShapesProduced: Todavía no se han producido figuras.
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        shapesDisplayUnits:
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            second: <shapes> / s
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            minute: <shapes> / m
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            hour: <shapes> / h
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    settingsMenu:
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        playtime: Tiempo de juego
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        buildingsPlaced: Edificios
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        beltsPlaced: Cintas transportadoras
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    tutorialHints:
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        title: ¿Necesitas ayuda?
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        showHint: Mostrar pista
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        hideHint: Cerrar
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    blueprintPlacer:
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        cost: Coste
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    waypoints:
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        waypoints: Marcadores
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        hub: Edificio Central
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        description: Click izquierdo sobre un marcador para ir ahí, click derecho para
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            borrarlo. <br><br> Pulsa <keybinding> para crear un marcador de la
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            vista actual o <strong>click derecho</strong> para crear un marcador
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            en la posición seleccionada.
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        creationSuccessNotification: El marcador ha sido creado.
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    shapeViewer:
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        title: Capas
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        empty: Vacío
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        copyKey: Copiar
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    interactiveTutorial:
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        title: Tutorial
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						|
        hints:
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            1_1_extractor: ¡Coloca un <strong>extractor</strong> encima de un
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                <strong>círculo</strong> para extraerlo!
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            1_2_conveyor: "¡Conecta el extractor con una <strong>cinta
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                transportadora</strong> a tu edificio central!<br><br> Pista:
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						|
                ¡<strong>Pulsa y arrastra</strong> la cinta transportadora con
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						|
                el ratón!"
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						|
            1_3_expand: '¡Esto <strong>NO</strong> es un "juego de esperar"! Construye más
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                extractores y cintas transportadoras para completar el objetivo
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						|
                más rápido.<br><br> Pista: Mantén pulsado <strong>SHIFT</strong>
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						|
                para colocar varios extractores y usa <strong>R</strong> para
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                rotarlos.'
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						|
            2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
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                halves!<br><br> PS: The cutter always cuts from <strong>top to
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						|
                bottom</strong> regardless of its orientation."
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						|
            2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
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						|
                <strong>trash</strong> to get rid of the currently (!) not
 | 
						|
                needed waste.
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						|
            2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
 | 
						|
                up this slow process!<br><br> PS: Use the <strong>0-9
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						|
                hotkeys</strong> to access buildings faster!"
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						|
            3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
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                extractors</strong> and connect them to the hub.<br><br> PS:
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						|
                Hold <strong>SHIFT</strong> while dragging a belt to activate
 | 
						|
                the belt planner!"
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						|
            21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
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                <strong>circles</strong>, <strong>white</strong> and
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                <strong>red</strong> color!
 | 
						|
            21_2_switch_to_wires: Switch to the wires layer by pressing
 | 
						|
                <strong>E</strong>!<br><br> Then <strong>connect all four
 | 
						|
                inputs</strong> of the painter with cables!
 | 
						|
            21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
 | 
						|
                with wires!
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						|
            21_4_press_button: "Press the switch to make it <strong>emit a truthy
 | 
						|
                signal</strong> and thus activate the painter.<br><br> PS: You
 | 
						|
                don't have to connect all inputs! Try wiring only two."
 | 
						|
    connectedMiners:
 | 
						|
        one_miner: 1 Miner
 | 
						|
        n_miners: <amount> Miners
 | 
						|
        limited_items: Limited to <max_throughput>
 | 
						|
    watermark:
 | 
						|
        title: Demo version
 | 
						|
        desc: Click here to see the Steam version advantages!
 | 
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        get_on_steam: Get on steam
 | 
						|
    standaloneAdvantages:
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						|
        title: Get the full version!
 | 
						|
        no_thanks: No, thanks!
 | 
						|
        points:
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            levels:
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                title: 12 New Levels
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						|
                desc: For a total of 26 levels!
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						|
            buildings:
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						|
                title: 18 New Buildings
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						|
                desc: Fully automate your factory!
 | 
						|
            savegames:
 | 
						|
                title: ∞ Savegames
 | 
						|
                desc: As many as your heart desires!
 | 
						|
            upgrades:
 | 
						|
                title: 20 Upgrade Tiers
 | 
						|
                desc: This demo version has only 5!
 | 
						|
            markers:
 | 
						|
                title: ∞ Markers
 | 
						|
                desc: Never get lost in your factory!
 | 
						|
            wires:
 | 
						|
                title: Wires
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						|
                desc: An entirely new dimension!
 | 
						|
            darkmode:
 | 
						|
                title: Dark Mode
 | 
						|
                desc: Stop hurting your eyes!
 | 
						|
            support:
 | 
						|
                title: Support me
 | 
						|
                desc: I develop it in my spare time!
 | 
						|
shopUpgrades:
 | 
						|
    belt:
 | 
						|
        name: Cintas transportadoras, Distribuidores y Túneles
 | 
						|
        description: Velocidad x<currentMult> → x<newMult>
 | 
						|
    miner:
 | 
						|
        name: Extracción
 | 
						|
        description: Velocidad x<currentMult> → x<newMult>
 | 
						|
    processors:
 | 
						|
        name: Cortar, Rotar y Apilar
 | 
						|
        description: Velocidad x<currentMult> → x<newMult>
 | 
						|
    painting:
 | 
						|
        name: Mezclado y Pintado
 | 
						|
        description: Velocidad x<currentMult> → x<newMult>
 | 
						|
buildings:
 | 
						|
    hub:
 | 
						|
        deliver: Entregar
 | 
						|
        toUnlock: para desbloquear
 | 
						|
        levelShortcut: LVL
 | 
						|
        endOfDemo: End of Demo
 | 
						|
    belt:
 | 
						|
        default:
 | 
						|
            name: Cinta Transportadora
 | 
						|
            description: Transporta elementos, mantén pulsado y arrastra para colocar
 | 
						|
                varios.
 | 
						|
    wire:
 | 
						|
        default:
 | 
						|
            name: Cable
 | 
						|
            description: Te permite transportar energía
 | 
						|
        second:
 | 
						|
            name: Wire
 | 
						|
            description: Transfers signals, which can be items, colors or booleans (1 / 0).
 | 
						|
                Different colored wires do not connect.
 | 
						|
    miner:
 | 
						|
        default:
 | 
						|
            name: Extractor
 | 
						|
            description: Colócalo sobre una figura o un color para extraerlo.
 | 
						|
        chainable:
 | 
						|
            name: Extractor (Encadenado)
 | 
						|
            description: Colócalo sobre una figura o un color para extraerlo. Puede ser
 | 
						|
                encadenado.
 | 
						|
    underground_belt:
 | 
						|
        default:
 | 
						|
            name: Túnel
 | 
						|
            description: Permite contruir un túnel para transportar los elementos por debajo
 | 
						|
                de edificios y otras cintas transportadoras.
 | 
						|
        tier2:
 | 
						|
            name: Túnel nivel II
 | 
						|
            description: Permite contruir un túnel para transportar los elementos por debajo
 | 
						|
                de edificios y otras cintas transportadoras.
 | 
						|
    cutter:
 | 
						|
        default:
 | 
						|
            name: Cortador
 | 
						|
            description: Corta las figuras de arriba abajo y saca ambas mitades. <strong>
 | 
						|
                ¡Si solo usas una parte, asegúrate de destruir la otra parte o
 | 
						|
                se parará!</strong>
 | 
						|
        quad:
 | 
						|
            name: Cortador (Cuádruple)
 | 
						|
            description: Corta figuras en cuatro partes. <strong> ¡Si solo usas una parte,
 | 
						|
                asegúrate de destruir las otras partes o se parará!</strong>
 | 
						|
    rotater:
 | 
						|
        default:
 | 
						|
            name: Rotador
 | 
						|
            description: Rota las figuras en sentido horario 90 grados.
 | 
						|
        ccw:
 | 
						|
            name: Rotador (Inverso)
 | 
						|
            description: Rota las figuras en sentido antihorario 90 grados.
 | 
						|
        rotate180:
 | 
						|
            name: Rotate (180)
 | 
						|
            description: Rotates shapes by 180 degrees.
 | 
						|
    stacker:
 | 
						|
        default:
 | 
						|
            name: Apilador
 | 
						|
            description: Apila ambos elementos. Si no se pueden unir, el elemento de la
 | 
						|
                derecha se coloca encima del elemento de la izquierda.
 | 
						|
    mixer:
 | 
						|
        default:
 | 
						|
            name: Mezclador de colores
 | 
						|
            description: Mezcla dos colores usando mezcla aditiva.
 | 
						|
    painter:
 | 
						|
        default:
 | 
						|
            name: Pintor
 | 
						|
            description: Colorea la figura completa de la entrada izquierda con el color de
 | 
						|
                la entrada de arriba.
 | 
						|
        mirrored:
 | 
						|
            name: Pintor
 | 
						|
            description: Colorea la figura completa de la entrada izquierda con el color de
 | 
						|
                la entrada de arriba.
 | 
						|
        double:
 | 
						|
            name: Pintor (Doble)
 | 
						|
            description: Colorea las figuras de las entradas de la izquierda con el color de
 | 
						|
                la entrada de arriba.
 | 
						|
        quad:
 | 
						|
            name: Pintor (Cuádruple)
 | 
						|
            description: Allows you to color each quadrant of the shape individually. Only
 | 
						|
                slots with a <strong>truthy signal</strong> on the wires layer
 | 
						|
                will be painted!
 | 
						|
    trash:
 | 
						|
        default:
 | 
						|
            name: Basurero
 | 
						|
            description: Acepta formas desde todos los lados y las destruye. Para siempre.
 | 
						|
    balancer:
 | 
						|
        default:
 | 
						|
            name: Balancer
 | 
						|
            description: Multifunctional - Evenly distributes all inputs onto all outputs.
 | 
						|
        merger:
 | 
						|
            name: Merger (compact)
 | 
						|
            description: Merges two conveyor belts into one.
 | 
						|
        merger-inverse:
 | 
						|
            name: Merger (compact)
 | 
						|
            description: Merges two conveyor belts into one.
 | 
						|
        splitter:
 | 
						|
            name: Splitter (compact)
 | 
						|
            description: Splits one conveyor belt into two.
 | 
						|
        splitter-inverse:
 | 
						|
            name: Splitter (compact)
 | 
						|
            description: Splits one conveyor belt into two.
 | 
						|
    storage:
 | 
						|
        default:
 | 
						|
            name: Storage
 | 
						|
            description: Stores excess items, up to a given capacity. Prioritizes the left
 | 
						|
                output and can be used as an overflow gate.
 | 
						|
    wire_tunnel:
 | 
						|
        default:
 | 
						|
            name: Wire Crossing
 | 
						|
            description: Allows to cross two wires without connecting them.
 | 
						|
    constant_signal:
 | 
						|
        default:
 | 
						|
            name: Constant Signal
 | 
						|
            description: Emits a constant signal, which can be either a shape, color or
 | 
						|
                boolean (1 / 0).
 | 
						|
    lever:
 | 
						|
        default:
 | 
						|
            name: Switch
 | 
						|
            description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
 | 
						|
                which can then be used to control for example an item filter.
 | 
						|
    logic_gate:
 | 
						|
        default:
 | 
						|
            name: AND Gate
 | 
						|
            description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
 | 
						|
                color or boolean "1")
 | 
						|
        not:
 | 
						|
            name: NOT Gate
 | 
						|
            description: Emits a boolean "1" if the input is not truthy. (Truthy means
 | 
						|
                shape, color or boolean "1")
 | 
						|
        xor:
 | 
						|
            name: XOR Gate
 | 
						|
            description: Emits a boolean "1" if one of the inputs is truthy, but not both.
 | 
						|
                (Truthy means shape, color or boolean "1")
 | 
						|
        or:
 | 
						|
            name: OR Gate
 | 
						|
            description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
 | 
						|
                shape, color or boolean "1")
 | 
						|
    transistor:
 | 
						|
        default:
 | 
						|
            name: Transistor
 | 
						|
            description: Forwards the bottom input if the side input is truthy (a shape,
 | 
						|
                color or "1").
 | 
						|
        mirrored:
 | 
						|
            name: Transistor
 | 
						|
            description: Forwards the bottom input if the side input is truthy (a shape,
 | 
						|
                color or "1").
 | 
						|
    filter:
 | 
						|
        default:
 | 
						|
            name: Filter
 | 
						|
            description: Connect a signal to route all matching items to the top and the
 | 
						|
                remaining to the right. Can be controlled with boolean signals
 | 
						|
                too.
 | 
						|
    display:
 | 
						|
        default:
 | 
						|
            name: Display
 | 
						|
            description: Connect a signal to show it on the display - It can be a shape,
 | 
						|
                color or boolean.
 | 
						|
    reader:
 | 
						|
        default:
 | 
						|
            name: Belt Reader
 | 
						|
            description: Allows to measure the average belt throughput. Outputs the last
 | 
						|
                read item on the wires layer (once unlocked).
 | 
						|
    analyzer:
 | 
						|
        default:
 | 
						|
            name: Shape Analyzer
 | 
						|
            description: Analyzes the top right quadrant of the lowest layer of the shape
 | 
						|
                and returns its shape and color.
 | 
						|
    comparator:
 | 
						|
        default:
 | 
						|
            name: Compare
 | 
						|
            description: Returns boolean "1" if both signals are exactly equal. Can compare
 | 
						|
                shapes, items and booleans.
 | 
						|
    virtual_processor:
 | 
						|
        default:
 | 
						|
            name: Virtual Cutter
 | 
						|
            description: Virtually cuts the shape into two halves.
 | 
						|
        rotater:
 | 
						|
            name: Virtual Rotater
 | 
						|
            description: Virtually rotates the shape, both clockwise and counter-clockwise.
 | 
						|
        unstacker:
 | 
						|
            name: Virtual Unstacker
 | 
						|
            description: Virtually extracts the topmost layer to the right output and the
 | 
						|
                remaining ones to the left.
 | 
						|
        stacker:
 | 
						|
            name: Virtual Stacker
 | 
						|
            description: Virtually stacks the right shape onto the left.
 | 
						|
        painter:
 | 
						|
            name: Virtual Painter
 | 
						|
            description: Virtually paints the shape from the bottom input with the shape on
 | 
						|
                the right input.
 | 
						|
    item_producer:
 | 
						|
        default:
 | 
						|
            name: Item Producer
 | 
						|
            description: Available in sandbox mode only, outputs the given signal from the
 | 
						|
                wires layer on the regular layer.
 | 
						|
storyRewards:
 | 
						|
    reward_cutter_and_trash:
 | 
						|
        title: Cortador de figuras
 | 
						|
        desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
 | 
						|
            from top to bottom <strong>regardless of its
 | 
						|
            orientation</strong>!<br><br>Be sure to get rid of the waste, or
 | 
						|
            otherwise <strong>it will clog and stall</strong> - For this purpose
 | 
						|
            I have given you the <strong>trash</strong>, which destroys
 | 
						|
            everything you put into it!
 | 
						|
    reward_rotater:
 | 
						|
        title: Rotador
 | 
						|
        desc: ¡El <strong>rotador</strong> se ha desbloqueado! Rota figuras en sentido
 | 
						|
            horario 90 grados.
 | 
						|
    reward_painter:
 | 
						|
        title: Pintor
 | 
						|
        desc: "El <strong>pintor</strong> se ha desbloqueado - ¡Extrae vetas de color
 | 
						|
            (igual que lo haces con las figuras) y combínalas con una figura en
 | 
						|
            el pintor para colorearlas! <br><br>PD: Si tienes alguna forma de
 | 
						|
            daltonismo, ¡hay un <strong>modo para daltónicos</strong> en los
 | 
						|
            ajustes!"
 | 
						|
    reward_mixer:
 | 
						|
        title: Mezclador de color
 | 
						|
        desc: El <strong>mezclador</strong> se ha desbloqueado - ¡Combina dos colores
 | 
						|
            usando <strong>mezcla aditiva</strong> con este edificio!
 | 
						|
    reward_stacker:
 | 
						|
        title: Apilador
 | 
						|
        desc: ¡Ahora puedes combinar figuras con el <strong>apilador</strong>! Ambas
 | 
						|
            entradas son combinadas, y si pueden ser colocadas una junto a la
 | 
						|
            otra serán <strong>fusionadas</strong>. ¡Si no, la entrada derecha
 | 
						|
            será <strong>apilada encima</strong> de la entrada izquierda!
 | 
						|
    reward_splitter:
 | 
						|
        title: Separador/Fusionador
 | 
						|
        desc: You have unlocked a <strong>splitter</strong> variant of the
 | 
						|
            <strong>balancer</strong> - It accepts one input and splits them
 | 
						|
            into two!
 | 
						|
    reward_tunnel:
 | 
						|
        title: Túnel
 | 
						|
        desc: El <strong>túnel</strong> se ha desbloqueado - ¡Ahora puedes transportar
 | 
						|
            elementos por debajo de edificios u otras cintas!
 | 
						|
    reward_rotater_ccw:
 | 
						|
        title: Rotador inverso
 | 
						|
        desc: Has desbloqueado una variante del <strong>rotador</strong> - ¡Te permite
 | 
						|
            rotar en sentido antihorario! Para construirlo selecciona el rotador
 | 
						|
            y <strong>pulsa 'T' para ciclar por sus variantes</strong>
 | 
						|
    reward_miner_chainable:
 | 
						|
        title: Extractor en cadena
 | 
						|
        desc: "You have unlocked the <strong>chained extractor</strong>! It can
 | 
						|
            <strong>forward its resources</strong> to other extractors so you
 | 
						|
            can more efficiently extract resources!<br><br> PS: The old
 | 
						|
            extractor has been replaced in your toolbar now!"
 | 
						|
    reward_underground_belt_tier_2:
 | 
						|
        title: Túnel nivel II
 | 
						|
        desc: Has desbloqueado una nueva variante del <strong>túnel</strong> - ¡Tiene un
 | 
						|
            <strong>mayor rango</strong>, y ahora puedes mezclar los distintos
 | 
						|
            tipos de túneles!
 | 
						|
    reward_cutter_quad:
 | 
						|
        title: Cortador cuádruple
 | 
						|
        desc: Has desbloqueado una variante del <strong>cortador</strong> - ¡Permite
 | 
						|
            cortar figuras en <strong>cuatro partes</strong> en vez de solo dos!
 | 
						|
    reward_painter_double:
 | 
						|
        title: Pintor doble
 | 
						|
        desc: Has desbloqueado una variante del <strong>pintor</strong> - ¡Funciona como
 | 
						|
            un pintor normal pero procesa <strong>dos figuras a la vez</strong>,
 | 
						|
            consumiendo solo un color en vez de dos!
 | 
						|
    reward_storage:
 | 
						|
        title: Almacenamiento intermedio
 | 
						|
        desc: You have unlocked the <strong>storage</strong> building - It allows you to
 | 
						|
            store items up to a given capacity!<br><br> It priorities the left
 | 
						|
            output, so you can also use it as an <strong>overflow gate</strong>!
 | 
						|
    reward_freeplay:
 | 
						|
        title: Juego libre
 | 
						|
        desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
 | 
						|
            that shapes are now <strong>randomly</strong> generated!<br><br>
 | 
						|
            Since the hub will require a <strong>throughput</strong> from now
 | 
						|
            on, I highly recommend to build a machine which automatically
 | 
						|
            delivers the requested shape!<br><br> The HUB outputs the requested
 | 
						|
            shape on the wires layer, so all you have to do is to analyze it and
 | 
						|
            automatically configure your factory based on that.
 | 
						|
    reward_blueprints:
 | 
						|
        title: Planos
 | 
						|
        desc: ¡Ahora puedes <strong>copiar y pegar</strong> partes de tu fábrica!
 | 
						|
            Selecciona un área (mantén pulsado CTRL, después arrastra con el
 | 
						|
            ratón), y pulsa 'C' para copiarlo.<br><br>Pegarlo <strong>no es
 | 
						|
            gratis</strong>, necesitas producir <strong>figuras de
 | 
						|
            planos</strong> para poder permitírtelo (Esas que acabas de
 | 
						|
            entregar).
 | 
						|
    no_reward:
 | 
						|
        title: Siguiente nivel
 | 
						|
        desc: "Este nivel no da recompensa, ¡pero el siguiente sí! <br><br> PD: Es mejor
 | 
						|
            que no destruyas la fábrica que tienes - ¡Necesitarás
 | 
						|
            <strong>todas</strong> esas figuras más adelante para
 | 
						|
            <strong>desbloquear mejoras</strong>!"
 | 
						|
    no_reward_freeplay:
 | 
						|
        title: Siguiente nivel
 | 
						|
        desc: ¡Felicidades! ¡Por cierto, hay más contenido planeado para el juego
 | 
						|
            completo!
 | 
						|
    reward_balancer:
 | 
						|
        title: Balancer
 | 
						|
        desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
 | 
						|
            be used to build bigger factories by <strong>splitting and merging
 | 
						|
            items</strong> onto multiple belts!
 | 
						|
    reward_merger:
 | 
						|
        title: Compact Merger
 | 
						|
        desc: You have unlocked a <strong>merger</strong> variant of the
 | 
						|
            <strong>balancer</strong> - It accepts two inputs and merges them
 | 
						|
            into one belt!
 | 
						|
    reward_belt_reader:
 | 
						|
        title: Belt reader
 | 
						|
        desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
 | 
						|
            measure the throughput of a belt.<br><br>And wait until you unlock
 | 
						|
            wires - then it gets really useful!
 | 
						|
    reward_rotater_180:
 | 
						|
        title: Rotater (180 degrees)
 | 
						|
        desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
 | 
						|
            you to rotate a shape by 180 degress (Surprise! :D)
 | 
						|
    reward_display:
 | 
						|
        title: Display
 | 
						|
        desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
 | 
						|
            wires layer to visualize it!<br><br> PS: Did you notice the belt
 | 
						|
            reader and storage output their last read item? Try showing it on a
 | 
						|
            display!"
 | 
						|
    reward_constant_signal:
 | 
						|
        title: Constant Signal
 | 
						|
        desc: You unlocked the <strong>constant signal</strong> building on the wires
 | 
						|
            layer! This is useful to connect it to <strong>item filters</strong>
 | 
						|
            for example.<br><br> The constant signal can emit a
 | 
						|
            <strong>shape</strong>, <strong>color</strong> or
 | 
						|
            <strong>boolean</strong> (1 / 0).
 | 
						|
    reward_logic_gates:
 | 
						|
        title: Logic Gates
 | 
						|
        desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
 | 
						|
            about this, but it's actually super cool!<br><br> With those gates
 | 
						|
            you can now compute AND, OR, XOR and NOT operations.<br><br> As a
 | 
						|
            bonus on top I also just gave you a <strong>transistor</strong>!
 | 
						|
    reward_virtual_processing:
 | 
						|
        title: Virtual Processing
 | 
						|
        desc: I just gave a whole bunch of new buildings which allow you to
 | 
						|
            <strong>simulate the processing of shapes</strong>!<br><br> You can
 | 
						|
            now simulate a cutter, rotater, stacker and more on the wires layer!
 | 
						|
            With this you now have three options to continue the game:<br><br> -
 | 
						|
            Build an <strong>automated machine</strong> to create any possible
 | 
						|
            shape requested by the HUB (I recommend to try it!).<br><br> - Build
 | 
						|
            something cool with wires.<br><br> - Continue to play
 | 
						|
            regulary.<br><br> Whatever you choose, remember to have fun!
 | 
						|
    reward_wires_painter_and_levers:
 | 
						|
        title: Wires & Quad Painter
 | 
						|
        desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
 | 
						|
            layer on top of the regular layer and introduces a lot of new
 | 
						|
            mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
 | 
						|
            Painter</strong> - Connect the slots you would like to paint with on
 | 
						|
            the wires layer!<br><br> To switch to the wires layer, press
 | 
						|
            <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
 | 
						|
            the settings to activate the wires tutorial!"
 | 
						|
    reward_filter:
 | 
						|
        title: Item Filter
 | 
						|
        desc: You unlocked the <strong>Item Filter</strong>! It will route items either
 | 
						|
            to the top or the right output depending on whether they match the
 | 
						|
            signal from the wires layer or not.<br><br> You can also pass in a
 | 
						|
            boolean signal (1 / 0) to entirely activate or disable it.
 | 
						|
    reward_demo_end:
 | 
						|
        title: End of Demo
 | 
						|
        desc: You have reached the end of the demo version!
 | 
						|
settings:
 | 
						|
    title: Opciones
 | 
						|
    categories:
 | 
						|
        general: General
 | 
						|
        userInterface: User Interface
 | 
						|
        advanced: Avanzado
 | 
						|
        performance: Performance
 | 
						|
    versionBadges:
 | 
						|
        dev: Desarrollo
 | 
						|
        staging: Escenificación
 | 
						|
        prod: Producción
 | 
						|
    buildDate: Generado <at-date>
 | 
						|
    labels:
 | 
						|
        uiScale:
 | 
						|
            title: Escala de la interfaz
 | 
						|
            description: Cambia el tamaño de la interfaz de usuario. La interfaz se seguirá
 | 
						|
                escalando dependiendo de la resolución de tu dispositivo, pero
 | 
						|
                esta opción controla la cantidad de escalado.
 | 
						|
            scales:
 | 
						|
                super_small: Muy pequeño
 | 
						|
                small: Pequeño
 | 
						|
                regular: Mediano
 | 
						|
                large: Grande
 | 
						|
                huge: Enorme
 | 
						|
        autosaveInterval:
 | 
						|
            title: Intervalo de autoguardado
 | 
						|
            description: Controla con qué frecuencia se guarda el juego automáticamente.
 | 
						|
                También se puede desactivar por completo.
 | 
						|
            intervals:
 | 
						|
                one_minute: 1 minuto
 | 
						|
                two_minutes: 2 minutos
 | 
						|
                five_minutes: 5 minutos
 | 
						|
                ten_minutes: 10 minutos
 | 
						|
                twenty_minutes: 20 minutos
 | 
						|
                disabled: Desactivado
 | 
						|
        scrollWheelSensitivity:
 | 
						|
            title: Sensibilidad del zoom
 | 
						|
            description: Cambia cómo de sensible es el zoom (Tanto la rueda del ratón como
 | 
						|
                el panel táctil)
 | 
						|
            sensitivity:
 | 
						|
                super_slow: Muy lento
 | 
						|
                slow: Lento
 | 
						|
                regular: Normal
 | 
						|
                fast: Rápido
 | 
						|
                super_fast: Muy rápido
 | 
						|
        movementSpeed:
 | 
						|
            title: Velocidad de movimiento
 | 
						|
            description: Cambia cómo de rápido se mueve la vista usando el teclado.
 | 
						|
            speeds:
 | 
						|
                super_slow: Super lento
 | 
						|
                slow: Lento
 | 
						|
                regular: Normal
 | 
						|
                fast: Rápido
 | 
						|
                super_fast: Súper rápido
 | 
						|
                extremely_fast: Extremadamente rápido
 | 
						|
        language:
 | 
						|
            title: Idioma
 | 
						|
            description: Cambia el idioma. ¡Todas las traducciones son contribuciones de los
 | 
						|
                usuarios y pueden estar incompletas!
 | 
						|
        enableColorBlindHelper:
 | 
						|
            title: Modo para daltónicos
 | 
						|
            description: Activa varias herramientas que facilitan jugar si tienes alguna
 | 
						|
                forma de daltonismo.
 | 
						|
        fullscreen:
 | 
						|
            title: Pantalla Completa
 | 
						|
            description: Se recomienda jugar en pantalla completa para conseguir la mejor
 | 
						|
                experiencia. Solo disponible en el juego completo.
 | 
						|
        soundsMuted:
 | 
						|
            title: Silenciar sonidos
 | 
						|
            description: Si está habilitado, silencia todos los efectos de sonido.
 | 
						|
        musicMuted:
 | 
						|
            title: Silenciar música
 | 
						|
            description: Si está habilitado, silencia toda la música.
 | 
						|
        theme:
 | 
						|
            title: Tema del juego
 | 
						|
            description: Elige el tema del juego (claro/oscuro).
 | 
						|
            themes:
 | 
						|
                dark: Oscuro
 | 
						|
                light: Claro
 | 
						|
        refreshRate:
 | 
						|
            title: Objetivo de simulación
 | 
						|
            description: Si tienes un monitor de 144hz, cambia la tasa de refresco. Así el
 | 
						|
                juego se ejecutará correctamente a una mayor tasa de refresco.
 | 
						|
                Esto puede disminuir los FPS si tu ordenador no es lo
 | 
						|
                suficientemente rápido.
 | 
						|
        alwaysMultiplace:
 | 
						|
            title: Colocación múltiple
 | 
						|
            description: Si está activado, todos los edificios se quedarán seleccionados
 | 
						|
                después de colocarlos hasta que lo canceles. Equivale a pulsar
 | 
						|
                SHIFT permanentemente.
 | 
						|
        offerHints:
 | 
						|
            title: Pistas y tutoriales
 | 
						|
            description: Actívalo para recibir pistas y tutoriales mientras juegas. También
 | 
						|
                oculta algunos elementos de la interfaz hasta cierto nivel para
 | 
						|
                hacer más fácil la introducción al juego.
 | 
						|
        enableTunnelSmartplace:
 | 
						|
            title: Túneles inteligentes
 | 
						|
            description: Si está activado, al colocar túneles se eliminará automáticamente
 | 
						|
                las cintas transportadoras innecesarias. También te permite
 | 
						|
                arrastrar con el ratón y los túneles restantes serán eliminados.
 | 
						|
        vignette:
 | 
						|
            title: Viñeta
 | 
						|
            description: Activa el efecto viñeta que oscurece las esquinas de la pantalla y
 | 
						|
                hace el texto más fácil de leer.
 | 
						|
        rotationByBuilding:
 | 
						|
            title: Rotación por tipo de edificio
 | 
						|
            description: Cada tipo de edificio recuerda la última rotación que le diste
 | 
						|
                individualmente. Esto puede ser más cómodo si cambias a menudo
 | 
						|
                entre colocar diferentes tipos de edificio.
 | 
						|
        compactBuildingInfo:
 | 
						|
            title: Información compacta de edificios
 | 
						|
            description: Acorta la caja de información mostrando solo sus ratios. Si no, se
 | 
						|
                mostrará una descripción y una imagen.
 | 
						|
        disableCutDeleteWarnings:
 | 
						|
            title: Deshabilitar las advertencias de cortar/eliminar
 | 
						|
            description: Deshabilita los diálogos de advertencia que se muestran cuando se
 | 
						|
                cortan/eliminan más de 100 elementos.
 | 
						|
        soundVolume:
 | 
						|
            title: Sound Volume
 | 
						|
            description: Set the volume for sound effects
 | 
						|
        musicVolume:
 | 
						|
            title: Music Volume
 | 
						|
            description: Set the volume for music
 | 
						|
        lowQualityMapResources:
 | 
						|
            title: Low Quality Map Resources
 | 
						|
            description: Simplifies the rendering of resources on the map when zoomed in to
 | 
						|
                improve performance. It even looks cleaner, so be sure to try it
 | 
						|
                out!
 | 
						|
        disableTileGrid:
 | 
						|
            title: Disable Grid
 | 
						|
            description: Disabling the tile grid can help with the performance. This also
 | 
						|
                makes the game look cleaner!
 | 
						|
        clearCursorOnDeleteWhilePlacing:
 | 
						|
            title: Clear Cursor on Right Click
 | 
						|
            description: Enabled by default, clears the cursor whenever you right click
 | 
						|
                while you have a building selected for placement. If disabled,
 | 
						|
                you can delete buildings by right-clicking while placing a
 | 
						|
                building.
 | 
						|
        lowQualityTextures:
 | 
						|
            title: Low quality textures (Ugly)
 | 
						|
            description: Uses low quality textures to save performance. This will make the
 | 
						|
                game look very ugly!
 | 
						|
        displayChunkBorders:
 | 
						|
            title: Display Chunk Borders
 | 
						|
            description: The game is divided into chunks of 16x16 tiles, if this setting is
 | 
						|
                enabled the borders of each chunk are displayed.
 | 
						|
        pickMinerOnPatch:
 | 
						|
            title: Pick miner on resource patch
 | 
						|
            description: Enabled by default, selects the miner if you use the pipette when
 | 
						|
                hovering a resource patch.
 | 
						|
        simplifiedBelts:
 | 
						|
            title: Simplified Belts (Ugly)
 | 
						|
            description: Does not render belt items except when hovering the belt to save
 | 
						|
                performance. I do not recommend to play with this setting if you
 | 
						|
                do not absolutely need the performance.
 | 
						|
        enableMousePan:
 | 
						|
            title: Enable Mouse Pan
 | 
						|
            description: Allows to move the map by moving the cursor to the edges of the
 | 
						|
                screen. The speed depends on the Movement Speed setting.
 | 
						|
        zoomToCursor:
 | 
						|
            title: Zoom towards Cursor
 | 
						|
            description: If activated the zoom will happen in the direction of your mouse
 | 
						|
                position, otherwise in the middle of the screen.
 | 
						|
        mapResourcesScale:
 | 
						|
            title: Map Resources Size
 | 
						|
            description: Controls the size of the shapes on the map overview (when zooming
 | 
						|
                out).
 | 
						|
    rangeSliderPercentage: <amount> %
 | 
						|
keybindings:
 | 
						|
    title: Atajos de teclado
 | 
						|
    hint: "Pista: ¡Asegúrate de usar CTRL, SHIFT y ALT! Habilitan distintas opciones
 | 
						|
        de colocación."
 | 
						|
    resetKeybindings: Reestablecer atajos de teclado
 | 
						|
    categoryLabels:
 | 
						|
        general: Aplicación
 | 
						|
        ingame: Juego
 | 
						|
        navigation: Navegación
 | 
						|
        placement: Colocación
 | 
						|
        massSelect: Selección masiva
 | 
						|
        buildings: Atajos de edificios
 | 
						|
        placementModifiers: Modificadores de colocación
 | 
						|
    mappings:
 | 
						|
        confirm: Confirmar
 | 
						|
        back: Atrás
 | 
						|
        mapMoveUp: Mover arriba
 | 
						|
        mapMoveRight: Mover a la derecha
 | 
						|
        mapMoveDown: Mover abajo
 | 
						|
        mapMoveLeft: Mover a la izquierda
 | 
						|
        mapMoveFaster: Mover más rápido
 | 
						|
        centerMap: Centrar mapa
 | 
						|
        mapZoomIn: Acercarse
 | 
						|
        mapZoomOut: Alejarse
 | 
						|
        createMarker: Crear marcador
 | 
						|
        menuOpenShop: Mejoras
 | 
						|
        menuOpenStats: Estadísticas
 | 
						|
        menuClose: Cerrar menú
 | 
						|
        toggleHud: Activar HUD
 | 
						|
        toggleFPSInfo: Activar FPS e información de depurado
 | 
						|
        switchLayers: Cambiar capas
 | 
						|
        exportScreenshot: Exportar la base completa como imagen
 | 
						|
        belt: Cinta Transportadora
 | 
						|
        underground_belt: Túnel
 | 
						|
        miner: Extractor
 | 
						|
        cutter: Cortador
 | 
						|
        rotater: Rotador
 | 
						|
        stacker: Apilador
 | 
						|
        mixer: Mezclador de colores
 | 
						|
        painter: Pintor
 | 
						|
        trash: Basurero
 | 
						|
        wire: Cable
 | 
						|
        pipette: Cuentagotas
 | 
						|
        rotateWhilePlacing: Rotar
 | 
						|
        rotateInverseModifier: "Modificador: Rotar inversamente"
 | 
						|
        cycleBuildingVariants: Ciclar variantes
 | 
						|
        confirmMassDelete: Borrar área
 | 
						|
        pasteLastBlueprint: Pegar último plano
 | 
						|
        cycleBuildings: Ciclar edificios
 | 
						|
        lockBeltDirection: Activar planificador de cintas transportadoras
 | 
						|
        switchDirectionLockSide: "Planner: Cambiar sentido"
 | 
						|
        massSelectStart: Mantén pulsado y arrastra para empezar
 | 
						|
        massSelectSelectMultiple: Seleccionar múltiples áreas
 | 
						|
        massSelectCopy: Copiar área
 | 
						|
        massSelectCut: Cortar área
 | 
						|
        placementDisableAutoOrientation: Desactivar orientación automática
 | 
						|
        placeMultiple: Permanecer en modo de construcción
 | 
						|
        placeInverse: Invierte automáticamente la orientación de las cintas transportadoras
 | 
						|
        balancer: Balancer
 | 
						|
        storage: Storage
 | 
						|
        constant_signal: Constant Signal
 | 
						|
        logic_gate: Logic Gate
 | 
						|
        lever: Switch (regular)
 | 
						|
        filter: Filter
 | 
						|
        wire_tunnel: Wire Crossing
 | 
						|
        display: Display
 | 
						|
        reader: Belt Reader
 | 
						|
        virtual_processor: Virtual Cutter
 | 
						|
        transistor: Transistor
 | 
						|
        analyzer: Shape Analyzer
 | 
						|
        comparator: Compare
 | 
						|
        item_producer: Item Producer (Sandbox)
 | 
						|
        copyWireValue: "Wires: Copy value below cursor"
 | 
						|
about:
 | 
						|
    title: Sobre el juego
 | 
						|
    body: >-
 | 
						|
        Este juego es de código abierto y ha sido desarrollado por <a
 | 
						|
        href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
 | 
						|
        (Ese soy yo).<br><br>
 | 
						|
 | 
						|
        Si quieres contribuir, revisa <a href="<githublink>" target="_blank">shapez.io en github</a>.<br><br>
 | 
						|
 | 
						|
        Este juego no habría sido posible si no fuera por la gran comunidad de Discord en mis juegos - ¡Deberías unirte al <a href="<discordlink>" target="_blank">servidor de Discord</a>!<br><br>
 | 
						|
 | 
						|
        La banda sonora ha sido creada por <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - Es genial.<br><br>
 | 
						|
 | 
						|
        Por último, muchísimas gracias a mi amigo <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Sin nuestras sesiones de Factorio, este juego nunca existiría.        
 | 
						|
changelog:
 | 
						|
    title: Historial de cambios
 | 
						|
demo:
 | 
						|
    features:
 | 
						|
        restoringGames: Recuperando partidas guardadas
 | 
						|
        importingGames: Importando partidas guardadas
 | 
						|
        oneGameLimit: Limitado a una partida guardada
 | 
						|
        customizeKeybindings: Personalizando atajos de teclado
 | 
						|
        exportingBase: Exportando la base completa como imagen
 | 
						|
    settingNotAvailable: No disponible en la versión de prueba.
 | 
						|
tips:
 | 
						|
    - The hub accepts input of any kind, not just the current shape!
 | 
						|
    - Make sure your factories are modular - it will pay out!
 | 
						|
    - Don't build too close to the hub, or it will be a huge chaos!
 | 
						|
    - If stacking does not work, try switching the inputs.
 | 
						|
    - You can toggle the belt planner direction by pressing <b>R</b>.
 | 
						|
    - Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
 | 
						|
    - Ratios stay the same, as long as all upgrades are on the same Tier.
 | 
						|
    - Serial execution is more efficient than parallel.
 | 
						|
    - You will unlock more variants of buildings later in the game!
 | 
						|
    - You can use <b>T</b> to switch between different variants.
 | 
						|
    - Symmetry is key!
 | 
						|
    - You can weave different tiers of tunnels.
 | 
						|
    - Try to build compact factories - it will pay out!
 | 
						|
    - The painter has a mirrored variant which you can select with <b>T</b>
 | 
						|
    - Having the right building ratios will maximize efficiency.
 | 
						|
    - At maximum level, 5 extractors will fill a single belt.
 | 
						|
    - Don't forget about tunnels!
 | 
						|
    - You don't need to divide up items evenly for full efficiency.
 | 
						|
    - Holding <b>SHIFT</b> will activate the belt planner, letting you place
 | 
						|
      long lines of belts easily.
 | 
						|
    - Cutters always cut vertically, regardless of their orientation.
 | 
						|
    - To get white mix all three colors.
 | 
						|
    - The storage buffer priorities the first output.
 | 
						|
    - Invest time to build repeatable designs - it's worth it!
 | 
						|
    - Holding <b>CTRL</b> allows to place multiple buildings.
 | 
						|
    - You can hold <b>ALT</b> to invert the direction of placed belts.
 | 
						|
    - Efficiency is key!
 | 
						|
    - Shape patches that are further away from the hub are more complex.
 | 
						|
    - Machines have a limited speed, divide them up for maximum efficiency.
 | 
						|
    - Use balancers to maximize your efficiency.
 | 
						|
    - Organization is important. Try not to cross conveyors too much.
 | 
						|
    - Plan in advance, or it will be a huge chaos!
 | 
						|
    - Don't remove your old factories! You'll need them to unlock upgrades.
 | 
						|
    - Try beating level 20 on your own before seeking for help!
 | 
						|
    - Don't complicate things, try to stay simple and you'll go far.
 | 
						|
    - You may need to re-use factories later in the game. Plan your factories to
 | 
						|
      be re-usable.
 | 
						|
    - Sometimes, you can find a needed shape in the map without creating it with
 | 
						|
      stackers.
 | 
						|
    - Full windmills / pinwheels can never spawn naturally.
 | 
						|
    - Color your shapes before cutting for maximum efficiency.
 | 
						|
    - With modules, space is merely a perception; a concern for mortal men.
 | 
						|
    - Make a separate blueprint factory. They're important for modules.
 | 
						|
    - Have a closer look on the color mixer, and your questions will be answered.
 | 
						|
    - Use <b>CTRL</b> + Click to select an area.
 | 
						|
    - Building too close to the hub can get in the way of later projects.
 | 
						|
    - The pin icon next to each shape in the upgrade list pins it to the screen.
 | 
						|
    - Mix all primary colors together to make white!
 | 
						|
    - You have an infinite map, don't cramp your factory, expand!
 | 
						|
    - Also try Factorio! It's my favorite game.
 | 
						|
    - The quad cutter cuts clockwise starting from the top right!
 | 
						|
    - You can download your savegames in the main menu!
 | 
						|
    - This game has a lot of useful keybindings! Be sure to check out the
 | 
						|
      settings page.
 | 
						|
    - This game has a lot of settings, be sure to check them out!
 | 
						|
    - The marker to your hub has a small compass to indicate its direction!
 | 
						|
    - To clear belts, cut the area and then paste it at the same location.
 | 
						|
    - Press F4 to show your FPS and Tick Rate.
 | 
						|
    - Press F4 twice to show the tile of your mouse and camera.
 | 
						|
    - You can click a pinned shape on the left side to unpin it.
 |