mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
53 lines
1.7 KiB
JavaScript
53 lines
1.7 KiB
JavaScript
import { SavegameInterface_V1000 } from "./1000.js";
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import { createLogger } from "../../core/logging.js";
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const schema = require("./1001.json");
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const logger = createLogger("savegame_interface/1001");
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export class SavegameInterface_V1001 extends SavegameInterface_V1000 {
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getVersion() {
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return 1001;
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}
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getSchemaUncached() {
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return schema;
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}
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/**
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* @param {import("../savegame_typedefs.js").SavegameData} data
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*/
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static migrate1000to1001(data) {
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logger.log("Migrating 1000 to 1001");
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const dump = data.dump;
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if (!dump) {
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return true;
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}
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const entities = dump.entities;
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for (let i = 0; i < entities.length; ++i) {
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const entity = entities[i];
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const staticComp = entity.components.StaticMapEntity;
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const beltComp = entity.components.Belt;
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if (staticComp) {
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if (staticComp.spriteKey) {
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staticComp.blueprintSpriteKey = staticComp.spriteKey.replace(
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"sprites/buildings",
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"sprites/blueprints"
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);
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} else {
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if (entity.components.Hub) {
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staticComp.blueprintSpriteKey = "";
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} else if (beltComp) {
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const direction = beltComp.direction;
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staticComp.blueprintSpriteKey = "sprites/blueprints/belt_" + direction + ".png";
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} else {
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assertAlways(false, "Could not deduct entity type for migrating 1000 -> 1001");
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}
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}
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}
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}
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}
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}
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