mirror of
https://github.com/tobspr/shapez.io.git
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266 lines
7.0 KiB
JavaScript
266 lines
7.0 KiB
JavaScript
import { Loader } from "../../core/loader";
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import { rotateDirectionalObject } from "../../core/utils";
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import { Vector } from "../../core/vector";
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import { SOUNDS } from "../../platform/sound";
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import { enumWireType, WireComponent } from "../components/wire";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { enumLayer, GameRoot } from "../root";
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export const arrayWireRotationVariantToType = [enumWireType.regular, enumWireType.turn, enumWireType.split];
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export const wireOverlayMatrices = {
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[enumWireType.regular]: {
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0: [0, 1, 0, 0, 1, 0, 0, 1, 0],
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90: [0, 0, 0, 1, 1, 1, 0, 0, 0],
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180: [0, 1, 0, 0, 1, 0, 0, 1, 0],
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270: [0, 0, 0, 1, 1, 1, 0, 0, 0],
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},
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[enumWireType.split]: {
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0: [0, 0, 0, 1, 1, 1, 0, 1, 0],
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90: [0, 1, 0, 1, 1, 0, 0, 1, 0],
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180: [0, 1, 0, 1, 1, 1, 0, 0, 0],
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270: [0, 1, 0, 0, 1, 1, 0, 1, 0],
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},
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[enumWireType.turn]: {
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0: [0, 0, 0, 0, 1, 1, 0, 1, 0],
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90: [0, 0, 0, 1, 1, 0, 0, 1, 0],
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180: [0, 1, 0, 1, 1, 0, 0, 0, 0],
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270: [0, 1, 0, 0, 1, 1, 0, 0, 0],
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},
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};
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export class MetaWireBuilding extends MetaBuilding {
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constructor() {
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super("wire");
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}
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getHasDirectionLockAvailable() {
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return true;
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}
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getSilhouetteColor() {
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return "#25fff2";
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}
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getDimensions() {
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return new Vector(1, 1);
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}
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getStayInPlacementMode() {
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return true;
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}
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getPlacementSound() {
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return SOUNDS.placeBelt;
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}
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getRotateAutomaticallyWhilePlacing() {
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return true;
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}
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getLayer() {
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return enumLayer.wires;
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}
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getSprite() {
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return null;
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}
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getIsReplaceable() {
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return true;
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}
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/**
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* @param {GameRoot} root
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*/
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getIsUnlocked(root) {
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// @todo
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return G_IS_DEV;
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}
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/**
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* Creates the entity at the given location
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* @param {Entity} entity
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*/
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setupEntityComponents(entity) {
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// @todo
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entity.addComponent(new WireComponent({}));
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}
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/**
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*
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* @param {Entity} entity
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* @param {number} rotationVariant
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*/
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updateVariants(entity, rotationVariant) {
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entity.components.Wire.type = arrayWireRotationVariantToType[rotationVariant];
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}
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/**
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*
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* @param {number} rotation
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* @param {number} rotationVariant
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* @param {string} variant
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* @param {Entity} entity
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*/
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getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
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return wireOverlayMatrices[entity.components.Wire.type][rotation];
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}
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getPreviewSprite(rotationVariant) {
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switch (arrayWireRotationVariantToType[rotationVariant]) {
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case enumWireType.regular: {
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return Loader.getSprite("sprites/buildings/wire.png");
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}
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case enumWireType.turn: {
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return Loader.getSprite("sprites/buildings/wire-turn.png");
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}
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case enumWireType.split: {
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return Loader.getSprite("sprites/buildings/wire-split.png");
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}
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default: {
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assertAlways(false, "Invalid belt rotation variant");
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}
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}
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}
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getBlueprintSprite(rotationVariant) {
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switch (arrayWireRotationVariantToType[rotationVariant]) {
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case enumWireType.regular: {
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return Loader.getSprite("sprites/blueprints/wire.png");
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}
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case enumWireType.turn: {
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return Loader.getSprite("sprites/blueprints/wire-turn.png");
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}
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case enumWireType.split: {
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return Loader.getSprite("sprites/blueprints/wire-split.png");
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}
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default: {
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assertAlways(false, "Invalid belt rotation variant");
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}
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}
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}
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/**
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* Should compute the optimal rotation variant on the given tile
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* @param {object} param0
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* @param {GameRoot} param0.root
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* @param {Vector} param0.tile
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* @param {number} param0.rotation
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* @param {string} param0.variant
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* @param {string} param0.layer
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* @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }}
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*/
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computeOptimalDirectionAndRotationVariantAtTile({ root, tile, rotation, variant, layer }) {
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const connections = root.logic.getLocalWireConnectionsAtTile(tile);
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const d = rotateDirectionalObject(connections, rotation);
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// "Sticky" bottom
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connections.bottom = true;
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let flag = 0;
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flag |= d.top ? 0x1000 : 0;
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flag |= d.right ? 0x100 : 0;
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flag |= d.bottom ? 0x10 : 0;
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flag |= d.left ? 0x1 : 0;
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let targetType = enumWireType.regular;
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switch (flag) {
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case 0x0000:
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// Nothing
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break;
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case 0x0001:
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// Left
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targetType = enumWireType.turn;
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rotation += 90;
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break;
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case 0x0010:
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// Bottom
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break;
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case 0x0011:
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// Bottom | Left
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targetType = enumWireType.turn;
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rotation += 90;
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break;
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case 0x0100:
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// Right
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targetType = enumWireType.turn;
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break;
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case 0x0101:
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// Right | Left
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// @todo: Might want to do rotation += 90 here
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rotation += 90;
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break;
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case 0x0110:
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// Right | Bottom
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targetType = enumWireType.turn;
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break;
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case 0x0111:
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// Right | Bottom | Left
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targetType = enumWireType.split;
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break;
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case 0x1000:
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// Top
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break;
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case 0x1001:
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// Top | Left
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targetType = enumWireType.turn;
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rotation += 180;
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break;
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case 0x1010:
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// Top | Bottom
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break;
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case 0x1011:
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// Top | Bottom | Left
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targetType = enumWireType.split;
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rotation += 90;
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break;
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case 0x1100:
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// Top | Right
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targetType = enumWireType.turn;
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rotation -= 90;
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break;
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case 0x1101:
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// Top | Right | Left
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targetType = enumWireType.split;
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rotation += 180;
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break;
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case 0x1110:
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// Top | Right | Bottom
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targetType = enumWireType.split;
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rotation -= 90;
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break;
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case 0x1111:
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// Top | Right | Bottom | Left
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// @todo: Crossing
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break;
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}
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return {
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// Clamp rotation
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rotation: (rotation + 360 * 10) % 360,
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rotationVariant: arrayWireRotationVariantToType.indexOf(targetType),
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};
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}
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}
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