mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
991 lines
42 KiB
YAML
991 lines
42 KiB
YAML
steamPage:
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shortText: shapez.io je igra o izradi tvornica za automatizaciju stvaranja i
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spajanja sve složenijih oblika unutar beskonačno velike mape.
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longText: >-
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[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
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shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map. Upon delivering the requested shapes you will progress within the game and unlock upgrades to speed up your factory.
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As the demand for shapes increases, you will have to scale up your factory to meet the demand - Don't forget about resources though, you will have to expand across the [b]infinite map[/b]!
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Soon you will have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
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This game features 18 progressive levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
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Purchasing the game gives you access to the standalone version which has additional features and you'll also receive access to newly developed features.
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[b]Standalone Advantages[/b]
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[list]
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[*] Dark Mode
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[*] Unlimited Waypoints
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[*] Unlimited Savegames
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[*] Additional settings
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[*] Coming soon: Wires & Energy! Aiming for (roughly) end of July 2020.
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[*] Coming soon: More Levels
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[*] Allows me to further develop shapez.io ❤️
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[/list]
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[b]Future Updates[/b]
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I am updating the game very often and trying to push an update at least every week!
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[list]
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[*] Different maps and challenges (e.g. maps with obstacles)
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[*] Puzzles (Deliver the requested shape with a restricted area / set of buildings)
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[*] A story mode where buildings have a cost
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[*] Configurable map generator (Configure resource/shape size/density, seed and more)
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[*] Additional types of shapes
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[*] Performance improvements (The game already runs pretty well!)
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[*] And much more!
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[/list]
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[b]This game is open source![/b]
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Anybody can contribute, I'm actively involved in the community and attempt to review all suggestions and take feedback into consideration where possible. Be sure to check out my trello board for the full roadmap!
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[b]Links[/b]
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[list]
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[*] [url=https://discord.com/invite/HN7EVzV]Official Discord[/url]
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[*] [url=https://trello.com/b/ISQncpJP/shapezio]Roadmap[/url]
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[*] [url=https://www.reddit.com/r/shapezio]Subreddit[/url]
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[*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
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[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
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[/list]
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discordLink: Official Discord - Chat with me!
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global:
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loading: Učitavanje
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error: Greška
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thousandsDivider: " "
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decimalSeparator: .
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suffix:
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thousands: k
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millions: M
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billions: B
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trillions: T
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infinite: inf
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time:
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oneSecondAgo: prije jedne sekunde
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xSecondsAgo: prije <x> s
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oneMinuteAgo: prije jedne minute
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xMinutesAgo: prije <x> min
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oneHourAgo: prije sat vremena
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xHoursAgo: prije <x> h
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oneDayAgo: prije jedan dan
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xDaysAgo: prije <x> dana
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secondsShort: <seconds> s
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minutesAndSecondsShort: <minutes> min <seconds> s
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hoursAndMinutesShort: <hours> h <minutes> min
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xMinutes: <x> min
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keys:
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tab: TAB
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control: CTRL
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alt: ALT
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escape: ESC
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shift: SHIFT
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space: SPACE
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demoBanners:
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title: Demo Verzija
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intro: Nabavi samostalnu igru kako bi otključao sve značajke!
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mainMenu:
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play: Igraj
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continue: Nastavi
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newGame: Nova Igra
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changelog: Promjene
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subreddit: Reddit
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importSavegame: Uvezi
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openSourceHint: Ovo je igra otvorenog koda!
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discordLink: Službeni Discord Server
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helpTranslate: Pomogni s prevođenjem!
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madeBy: Izradio <author-link>
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browserWarning: Sorry, but the game is known to run slow on your browser! Get
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the standalone version or download chrome for the full experience.
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savegameLevel: Nivo <x>
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savegameLevelUnknown: Nepoznati Nivo
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savegameUnnamed: Unnamed
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dialogs:
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buttons:
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ok: OK
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delete: Izbriši
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cancel: Poništi
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later: Kasnije
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restart: Ponovno pokreni
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reset: Resetiraj
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getStandalone: Nabavi samostalnu igru
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deleteGame: Znam što radim
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viewUpdate: Pogledaj ažuriranje
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showUpgrades: Pokaži Nadogradnje
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showKeybindings: Pokaži tipke
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importSavegameError:
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title: Greška prilikom uvoza
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text: "Neuspješan uvoz spremljene igre:"
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importSavegameSuccess:
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title: Uvoz spremljene igre
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text: Tvoja spremljena igra je uspješno uvezena.
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gameLoadFailure:
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title: Igra je pukla
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text: "Neuspješno učitavanje spremljene igre:"
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confirmSavegameDelete:
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title: Potvrdi brisanje
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text: Jesi li siguran da želiš izbrisati spremljenu igru?
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savegameDeletionError:
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title: Greška prilikom brisanja
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text: "Neuspješno brisanje spremljene igre:"
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restartRequired:
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title: Potrebno ponovno pokretanje
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text: Kako bi primijenio postavke, moraš ponovno pokrenuti igru.
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editKeybinding:
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title: Promijeni tipku
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desc: Pritisni tipku ili gumb na mišu kojeg želiš dodijeliti, ili Escape za
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otkazivanje.
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resetKeybindingsConfirmation:
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title: Resetiraj tipke
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desc: Ovo će resetirati sve tipke na njihove zadane vrijednosti. Potrebna
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potvrda.
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keybindingsResetOk:
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title: Tipke resetirane
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desc: Tipke su resetirane na svoje zadane vrijednosti!
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featureRestriction:
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title: Demo Verzija
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desc: Pokušao si pristupiti značajki (<feature>) koja nije dostupna u demu. Za
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puno iskustvo, nabavi samostalnu igru!
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oneSavegameLimit:
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title: Ograničen broj spremljenih igara
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desc: Možeš imati samo jednu spremljenu igru u demo verziji. Ukloni postojeću
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ili nabavi samostalnu igru.
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updateSummary:
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title: Novi update!
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desc: "Evo sve promjene od zadnjeg igranja:"
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upgradesIntroduction:
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title: Otključaj Nadogradnje
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desc: Svi oblici koji se prozivedu mogu se iskoristiti za otključavanje
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nadogradnji - <strong>Ne preporuča se uništavanje starih
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tvornica!</strong> Kartica za nadogradnje se može pronaći u gornjem
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desnom kutu ekrana.
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massDeleteConfirm:
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title: Potvrdi brisanje
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desc: <count> građevina će biti obrisano. Jesi li siguran/na da to želiš?
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massCutConfirm:
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title: Potvrdi rezanje
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desc: <count> građevina će biti izrezano! Jesi li siguran/na da to želiš?
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blueprintsNotUnlocked:
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title: Nije otključano
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desc: Dovrši 12 nivo kako bi otključao Nacrte.
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keybindingsIntroduction:
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title: Korisne tipke
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desc: "Igra ima mnogo korisnih tipki, koje olakšavaju izgradnju velikih
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tvornica. Evo ih nekoliko, ali svakako se preporuča
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<strong>pogledati sve tipke</strong>!<br><br> <code
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class='keybinding'>CTRL</code> + Miš: Odaberi područje.<br> <code
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class='keybinding'>SHIFT</code>: Držati za postavljanje više istih
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zgrada odjednom.<br> <code class='keybinding'>ALT</code>: Obrni
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smjer postavljenih pokretnih traka.<br>"
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createMarker:
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title: Novi Putokaz
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desc: Daj mu smisleno ime. Može se uključiti i <strong>kratki kod</strong>
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oblika. (Koju možeš generirati <a href="https://viewer.shapez.io"
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target="_blank">ovdje</a>)
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titleEdit: Edit Marker
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markerDemoLimit:
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desc: U demo verziji se mogu stvoriti samo dva putokaza istovremeno. Nabavi
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samostalnu igru za beskonačno mnogo putokaza!
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exportScreenshotWarning:
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title: Izvezi sliku zaslona
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desc: Zatražen je izvoz cijele baze u obliku slike zaslone. Ovo može biti jako
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sporo za velike tvornice, a može i srušiti igru!
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massCutInsufficientConfirm:
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title: Confirm cut
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desc: You can not afford to paste this area! Are you sure you want to cut it?
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editSignal:
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title: Set Signal
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descItems: "Choose a pre-defined item:"
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descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
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can generate <link>here</link>)
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renameSavegame:
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title: Rename Savegame
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desc: You can rename your savegame here.
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ingame:
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keybindingsOverlay:
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moveMap: Kretanje
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selectBuildings: Odaberi područje
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stopPlacement: Prekini postavljenje
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rotateBuilding: Okreći građevinu
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placeMultiple: Postavi više odjednom
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reverseOrientation: Obrni orijentaciju
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disableAutoOrientation: Onemogući automatsku orijentaciju
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toggleHud: Uključi/Isključi HUD
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placeBuilding: Smjesti građevinu
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createMarker: Stvori Putokaz
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delete: Uništi
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pasteLastBlueprint: Zalijepi zadnji nacrt
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lockBeltDirection: Onemogući planiranje traka
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plannerSwitchSide: Okreni stranu planera
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cutSelection: Izreži
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copySelection: Kopiraj
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clearSelection: Očisti odabir
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pipette: Pipeta
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switchLayers: Promijeni sloj
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colors:
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red: Crvena
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green: Zelena
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blue: Plava
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yellow: Žuta
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purple: Ljubičasta
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cyan: Cijan
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white: Bijela
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black: Crna
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uncolored: Bez boje
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buildingPlacement:
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cycleBuildingVariants: Pritisni <key> za različite varijante.
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hotkeyLabel: "Tipka: <key>"
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infoTexts:
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speed: Brzina
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range: Domet
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storage: Skladište
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oneItemPerSecond: 1 predmet / sekundi
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itemsPerSecond: <x> predmeta / s
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itemsPerSecondDouble: (x2)
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tiles: <x> polja
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levelCompleteNotification:
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levelTitle: Nivo <level>
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completed: Dovršeno
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unlockText: Otključano je <reward>!
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buttonNextLevel: Idući nivo
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notifications:
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newUpgrade: Nova nadogradnja je dostupna!
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gameSaved: Igra je spremljena.
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freeplayLevelComplete: Level <level> has been completed!
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shop:
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title: Nadogradnje
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buttonUnlock: Nadogradi
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tier: Razina <x>
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tierLabels:
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- I
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- II
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- III
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- IV
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- V
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- VI
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- VII
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- VIII
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- IX
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- X
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- XI
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- XII
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- XIII
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- XIV
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- XV
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- XVI
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- XVII
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- XVIII
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- XIX
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- XX
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maximumLevel: MAKSIMALNI LEVEL (Brzina x<currentMult>)
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statistics:
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title: Statistika
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dataSources:
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stored:
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title: Pohranjeno
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description: Količine pohranjenih oblika u središnjoj građevini.
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produced:
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title: Proizvedeno
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description: Svi oblici koje proizvodi cijela tvornica, uključujući i
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međuproizvode.
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delivered:
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title: Dostavljeno
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description: Oblici koji se dostavljaju u središnju građevinu.
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noShapesProduced: Za sada nema proizvedenih oblika.
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shapesDisplayUnits:
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second: <shapes> / s
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minute: <shapes> / m
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hour: <shapes> / h
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settingsMenu:
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playtime: Vrijeme igranja
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buildingsPlaced: Građevine
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beltsPlaced: Trake
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buttons:
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continue: Nastavi
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settings: Postavke
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menu: Vrati se u glavni izbornik
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tutorialHints:
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title: Trebaš pomoć?
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showHint: Savjet za gradnju
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hideHint: Zatvori
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blueprintPlacer:
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cost: Cijena
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waypoints:
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waypoints: Putokazi
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hub: Središte
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description: Klikni lijevim klikom na marker kako bi skočio na njegovu lokaciju,
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a izbriši ga desnim klikom. <br><br>Za stvaranje markera pritisni
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<keybinding>, ili <strong>desnim klikom</strong> stvori marker na
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odabranoj lokaciji.
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creationSuccessNotification: Putokaz stvoren.
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shapeViewer:
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title: Slojevi
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empty: Prazno
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copyKey: Kopiraj
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interactiveTutorial:
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title: Tutorijal
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hints:
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1_1_extractor: Stavi <strong>Rudara</strong> na <strong>oblik kruga</strong>
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kako bi se izvukao iz tla!
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1_2_conveyor: "Spoji rudara na središnju građevinu (HUB) koristeći
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<strong>pokretnu traku</strong>.<br><br>Savjet: <strong>Pritisni
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i povlači</strong> traku mišem!"
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1_3_expand: "Ovo <strong>NIJE</strong> igra čekanja! Više rudara i pokretnih
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traka će ubrzati napredak do cilja.<br><br>Savjet: Drži
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<strong>SHIFT</strong> za postavljanje više rudara istovremeno,
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a pritisni <strong>R</strong> za rotaciju."
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connectedMiners:
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one_miner: 1 Miner
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n_miners: <amount> Miners
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limited_items: Limited to <max_throughput>
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shopUpgrades:
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belt:
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name: Trake, Distributer i Tuneli
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description: Brzina x<currentMult> → x<newMult>
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miner:
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name: Rudarenje
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description: Brzina x<currentMult> → x<newMult>
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processors:
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name: Rezanje, Okretanje i Slaganje
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description: Brzina x<currentMult> → x<newMult>
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painting:
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name: Miješanje i Bojanje
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description: Brzina x<currentMult> → x<newMult>
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buildings:
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hub:
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deliver: Dostavi
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toUnlock: kako bi otključao
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levelShortcut: LVL
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belt:
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default:
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name: Pokretna Traka
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description: Transports items, hold and drag to place multiple.
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wire:
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default:
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name: Žica
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description: Dopušta prijenos energije
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second:
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name: Wire
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description: Transfers signals, which can be items, colors or booleans (1 / 0).
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Different colored wires do not connect.
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miner:
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default:
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name: Rudar
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description: Place over a shape or color to extract it.
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chainable:
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name: Rudar (Lančani)
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description: Place over a shape or color to extract it. Can be chained.
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underground_belt:
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default:
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name: Tunel
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description: Allows to tunnel resources under buildings and belts.
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tier2:
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name: Tunel razine II
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description: Allows to tunnel resources under buildings and belts.
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cutter:
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default:
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name: Rezač
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description: Reže oblike od vrha prema dnu i na izlaze daje obe polovice.
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<strong>Ako se koristi samo jedan dio, drugi se mora uništiti da
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bi se spriječio zastoj!</strong>
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quad:
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name: Rezač (Četverostruki)
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description: Reže oblike u četiri dijela. <strong>Ako se koristi samo jedan dio,
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ostali se moraju uništiti da bi se spriječio zastoj!</strong>
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rotater:
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default:
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name: Obrtač (↻)
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description: Okreće oblike za 90 stupnjeva u smjeru kazaljke na satu.
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ccw:
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name: Obrtač (↺)
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description: Okreće oblike za 90 stupnjeva u smjeru suprotnom od kazaljke na
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satu.
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rotate180:
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name: Rotate (180)
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description: Rotates shapes by 180 degrees.
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stacker:
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default:
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name: Slagač
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description: Slaže jedan oblik na drugi. Ako se ne mogu spojiti, desni oblik se
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postavlja na vrh lijevog.
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mixer:
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default:
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name: Miješalica boja
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description: Spaja dvije boje koristeći aditivno miješanje.
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painter:
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default:
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name: Bojač
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description: Boja cijeli oblik na lijevom ulazu bojom s gornjeg ulaza.
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mirrored:
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name: Bojač
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description: Boja cijeli oblik na lijevom ulazu bojom s gornjeg ulaza.
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double:
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name: Bojač (Dupli)
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description: Boja oblike na lijevom ulazu bojom s gornjeg ulaza.
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quad:
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name: Bojač (Četverostruki)
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description: Dopušta bojanje svake četvrtine oblika različitom bojom.
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trash:
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default:
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name: Smeće
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description: Prima stvari sa svih strana i uništava ih. Zauvijek.
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balancer:
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default:
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name: Balancer
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description: Multifunctional - Evenly distributes all inputs onto all outputs.
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merger:
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name: Merger (compact)
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description: Merges two conveyor belts into one.
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merger-inverse:
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name: Merger (compact)
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description: Merges two conveyor belts into one.
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splitter:
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name: Splitter (compact)
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description: Splits one conveyor belt into two.
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|
splitter-inverse:
|
|
name: Splitter (compact)
|
|
description: Splits one conveyor belt into two.
|
|
storage:
|
|
default:
|
|
name: Storage
|
|
description: Stores excess items, up to a given capacity. Prioritizes the left
|
|
output and can be used as an overflow gate.
|
|
wire_tunnel:
|
|
default:
|
|
name: Wire Crossing
|
|
description: Allows to cross two wires without connecting them.
|
|
constant_signal:
|
|
default:
|
|
name: Constant Signal
|
|
description: Emits a constant signal, which can be either a shape, color or
|
|
boolean (1 / 0).
|
|
lever:
|
|
default:
|
|
name: Switch
|
|
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
|
|
which can then be used to control for example an item filter.
|
|
logic_gate:
|
|
default:
|
|
name: AND Gate
|
|
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
|
|
color or boolean "1")
|
|
not:
|
|
name: NOT Gate
|
|
description: Emits a boolean "1" if the input is not truthy. (Truthy means
|
|
shape, color or boolean "1")
|
|
xor:
|
|
name: XOR Gate
|
|
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
|
|
(Truthy means shape, color or boolean "1")
|
|
or:
|
|
name: OR Gate
|
|
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
|
|
shape, color or boolean "1")
|
|
transistor:
|
|
default:
|
|
name: Transistor
|
|
description: Forwards the bottom input if the side input is truthy (a shape,
|
|
color or "1").
|
|
mirrored:
|
|
name: Transistor
|
|
description: Forwards the bottom input if the side input is truthy (a shape,
|
|
color or "1").
|
|
filter:
|
|
default:
|
|
name: Filter
|
|
description: Connect a signal to route all matching items to the top and the
|
|
remaining to the right. Can be controlled with boolean signals
|
|
too.
|
|
display:
|
|
default:
|
|
name: Display
|
|
description: Connect a signal to show it on the display - It can be a shape,
|
|
color or boolean.
|
|
reader:
|
|
default:
|
|
name: Belt Reader
|
|
description: Allows to measure the average belt throughput. Outputs the last
|
|
read item on the wires layer (once unlocked).
|
|
analyzer:
|
|
default:
|
|
name: Shape Analyzer
|
|
description: Analyzes the top right quadrant of the lowest layer of the shape
|
|
and returns its shape and color.
|
|
comparator:
|
|
default:
|
|
name: Compare
|
|
description: Returns boolean "1" if both signals are exactly equal. Can compare
|
|
shapes, items and booleans.
|
|
virtual_processor:
|
|
default:
|
|
name: Virtual Cutter
|
|
description: Virtually cuts the shape into two halves.
|
|
rotater:
|
|
name: Virtual Rotater
|
|
description: Virtually rotates the shape, both clockwise and counter-clockwise.
|
|
unstacker:
|
|
name: Virtual Unstacker
|
|
description: Virtually extracts the topmost layer to the right output and the
|
|
remaining ones to the left.
|
|
stacker:
|
|
name: Virtual Stacker
|
|
description: Virtually stacks the right shape onto the left.
|
|
painter:
|
|
name: Virtual Painter
|
|
description: Virtually paints the shape from the bottom input with the shape on
|
|
the right input.
|
|
storyRewards:
|
|
reward_cutter_and_trash:
|
|
title: Rezanje Oblika
|
|
desc: <strong>Rezač</strong> je otključan! Ovaj stroj reže oblike <strong>od
|
|
vrha prema dnu</strong> bez obzira na orijentaciju
|
|
građevine!<br><br>Višak se mora odbaciti kako bi se izbjegao
|
|
<strong>zastoj</strong>. - Za tu svrhu postoji smeće, koje uništava
|
|
sve što u njega uđe.
|
|
reward_rotater:
|
|
title: Obrtanje
|
|
desc: <strong>Obrtač</strong> je otključan! Ovaj stroj okreće oblike za 90
|
|
stupnjeva u smjeru kazaljke na satu.
|
|
reward_painter:
|
|
title: Painting
|
|
desc: "<strong>Bojač</strong> je otključan - Boja se (kao i oblici) može
|
|
rudariti i spojiti s oblikom u bojaču!<br><br>PS: Postoji
|
|
<strong>opcija za daltonizam</strong> u postavkama!"
|
|
reward_mixer:
|
|
title: Miješalica boja
|
|
desc: <strong>Miješalica boja</strong> je otključana - U ovoj se građevini dvije
|
|
boje mogu spojiti koristeći <strong>aditivno miješanje</strong>!
|
|
reward_stacker:
|
|
title: Slagač
|
|
desc: Sada se dva oblika mogu spojiti <strong>slagačem</strong>! Oblici s oba
|
|
ulaza se spajaju - ako se mogu staviti jedan kraj drugoga, biti će
|
|
<strong>spojeni</strong>. Ako ne, desni ulaz se slaže <strong>na
|
|
vrh</strong> lijevog!
|
|
reward_splitter:
|
|
title: Razdjeljivanje i sjedinjavanje
|
|
desc: Multifunkcionalni <strong>balancer</strong> je otključan! Može ga se
|
|
iskoristiti za <strong>razdjeljivanje i sjedinjavanje
|
|
oblika</strong> na više pokretnih traka!<br><br>
|
|
reward_tunnel:
|
|
title: Tunel
|
|
desc: <strong>Tunel</strong> je otključan - Omogućava slanje stvari ispod traka
|
|
i ostalih građevina!
|
|
reward_rotater_ccw:
|
|
title: Rotacija u smjeru suprotnom od kazaljke na satu
|
|
desc: Varijanta <strong>obrtača</strong> je otključana - Omogućuje okretanje u
|
|
smjeru suprotnom od kazaljke! Odaberi obrtač i <strong>pritisni 'T'
|
|
za mijenjanje njegove varijante</strong>!
|
|
reward_miner_chainable:
|
|
title: Lančani rudar
|
|
desc: Otključan je <strong>lančani rudar</strong>! Može <strong>proslijediti
|
|
svoje resurse</strong> drugim rudarima za efikasnije rudarenje!
|
|
reward_underground_belt_tier_2:
|
|
title: Tunel Razine II
|
|
desc: Otključana je nova varijanta <strong>tunela</strong> - Ima <strong>veći
|
|
domet</strong>, a uz se sada mogu kombinirati vrste tunela.
|
|
reward_cutter_quad:
|
|
title: Quad Cutting
|
|
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you
|
|
to cut shapes in <strong>four parts</strong> instead of just two!
|
|
reward_painter_double:
|
|
title: Double Painting
|
|
desc: You have unlocked a variant of the <strong>painter</strong> - It works as
|
|
the regular painter but processes <strong>two shapes at
|
|
once</strong> consuming just one color instead of two!
|
|
reward_painter_quad:
|
|
title: Quad Painting
|
|
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to
|
|
paint each part of the shape individually!
|
|
reward_storage:
|
|
title: Storage Buffer
|
|
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to
|
|
store items up to a given capacity!
|
|
reward_freeplay:
|
|
title: Freeplay
|
|
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
|
|
that shapes are now randomly generated! (No worries, more content is
|
|
planned for the standalone!)
|
|
reward_blueprints:
|
|
title: Blueprints
|
|
desc: You can now <strong>copy and paste</strong> parts of your factory! Select
|
|
an area (Hold CTRL, then drag with your mouse), and press 'C' to
|
|
copy it.<br><br>Pasting it is <strong>not free</strong>, you need to
|
|
produce <strong>blueprint shapes</strong> to afford it! (Those you
|
|
just delivered).
|
|
no_reward:
|
|
title: Next level
|
|
desc: "This level gave you no reward, but the next one will! <br><br> PS: Better
|
|
don't destroy your existing factory - You need <strong>all</strong>
|
|
those shapes later again to <strong>unlock upgrades</strong>!"
|
|
no_reward_freeplay:
|
|
title: Next level
|
|
desc: Congratulations! By the way, more content is planned for the standalone!
|
|
reward_balancer:
|
|
title: Balancer
|
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
|
be used to build bigger factories by <strong>splitting and merging
|
|
items</strong> onto multiple belts!<br><br>
|
|
reward_merger:
|
|
title: Compact Merger
|
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
|
<strong>balancer</strong> - It accepts two inputs and merges them
|
|
into one belt!
|
|
reward_belt_reader:
|
|
title: Belt reader
|
|
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
|
|
measure the throughput of a belt.<br><br>And wait until you unlock
|
|
wires - then it gets really useful!
|
|
reward_rotater_180:
|
|
title: Rotater (180 degrees)
|
|
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
|
|
you to rotate a shape by 180 degress (Surprise! :D)
|
|
reward_wires_filters_and_levers:
|
|
title: "Wires: Filters & Levers"
|
|
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
|
|
on top of the regular layer and introduces a lot of new
|
|
mechanics!<br><br> Since it can be overwhelming a bit, I added a
|
|
small tutorial - Be sure to have <strong>tutorials enabled</strong>
|
|
in the settings!
|
|
reward_display:
|
|
title: Display
|
|
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
|
|
wires layer to visualize its contents!
|
|
reward_constant_signal:
|
|
title: Constant Signal
|
|
desc: You unlocked the <strong>constant signal</strong> building on the wires
|
|
layer! This is useful to connect it to <strong>item filters</strong>
|
|
for example.<br><br> The constant signal can emit a
|
|
<strong>shape</strong>, <strong>color</strong> or
|
|
<strong>boolean</strong> (1 / 0).
|
|
reward_logic_gates:
|
|
title: Logic Gates
|
|
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
|
|
about this, but it's actually super cool!<br><br> With those gates
|
|
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
|
|
bonus on top I also just gave you a <strong>transistor</strong>!
|
|
reward_virtual_processing:
|
|
title: Virtual Processing
|
|
desc: I just gave a whole bunch of new buildings which allow you to
|
|
<strong>simulate the processing of shapes</strong>!<br><br> You can
|
|
now simulate a cutter, rotater, stacker and more on the wires layer!
|
|
With this you now have three options to continue the game:<br><br> -
|
|
Build an <strong>automated machine</strong> to create any possible
|
|
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
|
something cool with wires.<br><br> - Continue to play
|
|
regulary.<br><br> Whatever you choose, remember to have fun!
|
|
settings:
|
|
title: Postavke
|
|
categories:
|
|
general: General
|
|
userInterface: User Interface
|
|
advanced: Advanced
|
|
performance: Performance
|
|
versionBadges:
|
|
dev: Development
|
|
staging: Staging
|
|
prod: Production
|
|
buildDate: Built <at-date>
|
|
labels:
|
|
uiScale:
|
|
title: Veličina sučelja
|
|
description: Changes the size of the user interface. The interface will still
|
|
scale based on your device resolution, but this setting controls
|
|
the amount of scale.
|
|
scales:
|
|
super_small: Jako maleno
|
|
small: Maleno
|
|
regular: Normalno
|
|
large: Veliko
|
|
huge: Ogromno
|
|
autosaveInterval:
|
|
title: Interval Automatskog Spremanja
|
|
description: Upravlja koliko se često pokreće automatsko spremanje igre. Također
|
|
se ta funkcionalnost može u potpunosti isključiti.
|
|
intervals:
|
|
one_minute: 1 minuta
|
|
two_minutes: 2 minute
|
|
five_minutes: 5 minuta
|
|
ten_minutes: 10 minuta
|
|
twenty_minutes: 20 minuta
|
|
disabled: Onemogući
|
|
scrollWheelSensitivity:
|
|
title: Osjetljivost zumiranja
|
|
description: Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
|
sensitivity:
|
|
super_slow: Jako sporo
|
|
slow: Sporo
|
|
regular: Normalno
|
|
fast: Brzo
|
|
super_fast: Jako brzo
|
|
movementSpeed:
|
|
title: Brzina kretanja
|
|
description: Mijenja brzinu kretanja kamere pri korištenju tipkovnice.
|
|
speeds:
|
|
super_slow: Jako Sporo
|
|
slow: Sporo
|
|
regular: Umjereno
|
|
fast: Brzo
|
|
super_fast: Jako Brzo
|
|
extremely_fast: Iznimno Brzo
|
|
language:
|
|
title: Jezik
|
|
description: Promijeni jezik igre. Sve prijevode su napravili korisnici
|
|
volonteri i mogu biti nedovršeni.
|
|
enableColorBlindHelper:
|
|
title: Opcija za daltonizam
|
|
description: Omogućuje razne alate koji pomožu pri igranju igre s nekim oblikom
|
|
sljepoće na boju.
|
|
fullscreen:
|
|
title: Puni zaslon
|
|
description: Preporuča se, radi najboljeg iskustva, igrati igru na punom
|
|
zaslonu. Dostupno samo u samostalnoj igri.
|
|
soundsMuted:
|
|
title: Utišaj Zvukove
|
|
description: Ako je odabrano, svi zvukovi su utišani.
|
|
musicMuted:
|
|
title: Utišaj Glazbu
|
|
description: Ako je odabrano, glazba je utišana.
|
|
theme:
|
|
title: Tema Igre
|
|
description: Odaberi temu igre (svijetlo/tamno).
|
|
themes:
|
|
dark: Tamno
|
|
light: Svijetlo
|
|
refreshRate:
|
|
title: Simulacija za 144 Hz
|
|
description: Opcija za monitore visoke frekvencije osvježavanje. Ovo može
|
|
smanjiti FPS ako je računalo presporo.
|
|
alwaysMultiplace:
|
|
title: Višestruko postavljanje
|
|
description: Ako je omogućeno, sve građevine će ostati odabrane nakon što su
|
|
postavljene, dok se poništenje ne odradi ručno.
|
|
offerHints:
|
|
title: Savjeti i Upute
|
|
description: Opcija za pokazivanje savjeta i uputa za vrijeme igre. Dodatno
|
|
sakriva određene elemente sučelja dok nisu otključani za lakše
|
|
učenje igre.
|
|
enableTunnelSmartplace:
|
|
title: Pametni Tuneli
|
|
description: Ako je omogućeno, postavljanje tunela automatski briše nepotrebne
|
|
pokretne trake. Također omogućuje povlačenje tunela i brisanje
|
|
višak tunela.
|
|
vignette:
|
|
title: Vinjeta
|
|
description: Omogućeva efekt vinjete - zatamnjenje rubova ekrana.
|
|
rotationByBuilding:
|
|
title: Rotation by building type
|
|
description: Each building type remembers the rotation you last set it to
|
|
individually. This may be more comfortable if you frequently
|
|
switch between placing different building types.
|
|
compactBuildingInfo:
|
|
title: Compact Building Infos
|
|
description: Shortens info boxes for buildings by only showing their ratios.
|
|
Otherwise a description and image is shown.
|
|
disableCutDeleteWarnings:
|
|
title: Disable Cut/Delete Warnings
|
|
description: Disables the warning dialogs brought up when cutting/deleting more
|
|
than 100 entities.
|
|
soundVolume:
|
|
title: Sound Volume
|
|
description: Set the volume for sound effects
|
|
musicVolume:
|
|
title: Music Volume
|
|
description: Set the volume for music
|
|
lowQualityMapResources:
|
|
title: Low Quality Map Resources
|
|
description: Simplifies the rendering of resources on the map when zoomed in to
|
|
improve performance. It even looks cleaner, so be sure to try it
|
|
out!
|
|
disableTileGrid:
|
|
title: Disable Grid
|
|
description: Disabling the tile grid can help with the performance. This also
|
|
makes the game look cleaner!
|
|
clearCursorOnDeleteWhilePlacing:
|
|
title: Clear Cursor on Right Click
|
|
description: Enabled by default, clears the cursor whenever you right click
|
|
while you have a building selected for placement. If disabled,
|
|
you can delete buildings by right-clicking while placing a
|
|
building.
|
|
lowQualityTextures:
|
|
title: Low quality textures (Ugly)
|
|
description: Uses low quality textures to save performance. This will make the
|
|
game look very ugly!
|
|
displayChunkBorders:
|
|
title: Display Chunk Borders
|
|
description: The game is divided into chunks of 16x16 tiles, if this setting is
|
|
enabled the borders of each chunk are displayed.
|
|
pickMinerOnPatch:
|
|
title: Pick miner on resource patch
|
|
description: Enabled by default, selects the miner if you use the pipette when
|
|
hovering a resource patch.
|
|
simplifiedBelts:
|
|
title: Simplified Belts (Ugly)
|
|
description: Does not render belt items except when hovering the belt to save
|
|
performance. I do not recommend to play with this setting if you
|
|
do not absolutely need the performance.
|
|
enableMousePan:
|
|
title: Enable Mouse Pan
|
|
description: Allows to move the map by moving the cursor to the edges of the
|
|
screen. The speed depends on the Movement Speed setting.
|
|
rangeSliderPercentage: <amount> %
|
|
keybindings:
|
|
title: Tipka
|
|
hint: "Savjet: Be sure to make use of CTRL, SHIFT and ALT! They enable different
|
|
placement options."
|
|
resetKeybindings: Ponovno postavi sve tipke
|
|
categoryLabels:
|
|
general: Aplikacija
|
|
ingame: Igra
|
|
navigation: Navigacija
|
|
placement: Smještanje
|
|
massSelect: Masovno Odabiranje
|
|
buildings: Kratice Građevina
|
|
placementModifiers: Modifikatori Smještanja
|
|
mappings:
|
|
confirm: Potvrdi
|
|
back: Nazad
|
|
mapMoveUp: Idi Gore
|
|
mapMoveRight: Idi Desno
|
|
mapMoveDown: Idi dolje
|
|
mapMoveLeft: Idi lijevo
|
|
mapMoveFaster: Brže kretanje
|
|
centerMap: Center Map
|
|
mapZoomIn: Zumiraj
|
|
mapZoomOut: Umanji
|
|
createMarker: Stvori novi Putokaz
|
|
menuOpenShop: Nadogradnje
|
|
menuOpenStats: Statistika
|
|
toggleHud: Upali/Ugasi HUD
|
|
toggleFPSInfo: Upali/Ugasi informacije o traženju grešaka u kodu
|
|
switchLayers: Promijeni sloj
|
|
exportScreenshot: Izvezi cijelu Bazu kao Sliku
|
|
belt: Pokretna Traka
|
|
underground_belt: Tunel
|
|
miner: Rudar
|
|
cutter: Rezač
|
|
rotater: Obrtač (↻)
|
|
stacker: Slagač
|
|
mixer: Miješalica boja
|
|
painter: Bojač
|
|
trash: Smeće
|
|
wire: Žica
|
|
pipette: Pipeta
|
|
rotateWhilePlacing: Rotiraj
|
|
rotateInverseModifier: "Modifikator: Rotiraj u smjeru suprotnom od kazaljke na satu"
|
|
cycleBuildingVariants: Mijenjaj Varijante
|
|
confirmMassDelete: Potvrdi Masovno Brisanje
|
|
pasteLastBlueprint: Zalijepi posljednji Nacrt
|
|
cycleBuildings: Mijenjaj građevine
|
|
lockBeltDirection: Omogući planer pokretnih traka
|
|
switchDirectionLockSide: "Planer: Obrni stranu"
|
|
massSelectStart: Pritisni i zadrži za započinjanje
|
|
massSelectSelectMultiple: Odaberi više područja
|
|
massSelectCopy: Kopiraj područje
|
|
massSelectCut: Izreži područje
|
|
placementDisableAutoOrientation: Onemogući automatsku orijentaciju
|
|
placeMultiple: Ostani u modusu za smještanje
|
|
placeInverse: Obrni automatsku orijentaciju pokretnih traka
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menuClose: Close Menu
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balancer: Balancer
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storage: Storage
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constant_signal: Constant Signal
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logic_gate: Logic Gate
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lever: Switch (regular)
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lever_wires: Switch (wires)
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filter: Filter
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wire_tunnel: Wire Crossing
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display: Display
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reader: Belt Reader
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virtual_processor: Virtual Cutter
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transistor: Transistor
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analyzer: Shape Analyzer
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comparator: Compare
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about:
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title: O Igri
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body: >-
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This game is open source and developed by <a
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href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
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(this is me).<br><br>
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If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
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This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
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The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
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Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions this game would never have existed.
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changelog:
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title: Ispravci
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demo:
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features:
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restoringGames: Obnavljanje spremljenih igara
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importingGames: Uvoz spremeljenih igara
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oneGameLimit: Ograničeno na jednu spremljenu igru
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customizeKeybindings: Prilagodba Tipki
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exportingBase: Izvoz cijele Baze u obliku Slike
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settingNotAvailable: Nije dostupno u demo verziji.
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tips:
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- The hub accepts input of any kind, not just the current shape!
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- Make sure your factories are modular - it will pay out!
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- Don't build too close to the hub, or it will be a huge chaos!
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- If stacking does not work, try switching the inputs.
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- You can toggle the belt planner direction by pressing <b>R</b>.
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- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
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- Ratios stay the same, as long as all upgrades are on the same Tier.
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- Serial execution is more efficient than parallel.
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- You will unlock more variants of buildings later in the game!
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- You can use <b>T</b> to switch between different variants.
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- Symmetry is key!
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- You can weave different tiers of tunnels.
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- Try to build compact factories - it will pay out!
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- The painter has a mirrored variant which you can select with <b>T</b>
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- Having the right building ratios will maximize efficiency.
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- At maximum level, 5 extractors will fill a single belt.
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- Don't forget about tunnels!
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- You don't need to divide up items evenly for full efficiency.
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- Holding <b>SHIFT</b> will activate the belt planner, letting you place
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long lines of belts easily.
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- Cutters always cut vertically, regardless of their orientation.
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- To get white mix all three colors.
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- The storage buffer priorities the first output.
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- Invest time to build repeatable designs - it's worth it!
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- Holding <b>CTRL</b> allows to place multiple buildings.
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- You can hold <b>ALT</b> to invert the direction of placed belts.
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- Efficiency is key!
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- Shape patches that are further away from the hub are more complex.
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- Machines have a limited speed, divide them up for maximum efficiency.
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- Use balancers to maximize your efficiency.
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- Organization is important. Try not to cross conveyors too much.
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- Plan in advance, or it will be a huge chaos!
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- Don't remove your old factories! You'll need them to unlock upgrades.
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- Try beating level 20 on your own before seeking for help!
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- Don't complicate things, try to stay simple and you'll go far.
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- You may need to re-use factories later in the game. Plan your factories to
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be re-usable.
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- Sometimes, you can find a needed shape in the map without creating it with
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stackers.
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- Full windmills / pinwheels can never spawn naturally.
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- Color your shapes before cutting for maximum efficiency.
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- With modules, space is merely a perception; a concern for mortal men.
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- Make a separate blueprint factory. They're important for modules.
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- Have a closer look on the color mixer, and your questions will be answered.
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- Use <b>CTRL</b> + Click to select an area.
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- Building too close to the hub can get in the way of later projects.
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- The pin icon next to each shape in the upgrade list pins it to the screen.
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- Mix all primary colors together to make white!
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- You have an infinite map, don't cramp your factory, expand!
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- Also try Factorio! It's my favorite game.
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- The quad cutter cuts clockwise starting from the top right!
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- You can download your savegames in the main menu!
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- This game has a lot of useful keybindings! Be sure to check out the
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settings page.
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- This game has a lot of settings, be sure to check them out!
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- The marker to your hub has a small compass to indicate its direction!
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- To clear belts, cut the area and then paste it at the same location.
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- Press F4 to show your FPS and Tick Rate.
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- Press F4 twice to show the tile of your mouse and camera.
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