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tobspr_shapez.io/src/js/platform/browser/game_analytics.js

226 lines
7.5 KiB

import { GameAnalyticsInterface } from "../game_analytics";
import { createLogger } from "../../core/logging";
import { ShapeDefinition } from "../../game/shape_definition";
import { Savegame } from "../../savegame/savegame";
import { FILE_NOT_FOUND } from "../storage";
import { globalConfig } from "../../core/config";
import { InGameState } from "../../states/ingame";
import { GameRoot } from "../../game/root";
import { StaticMapEntityComponent } from "../../game/components/static_map_entity";
const logger = createLogger("game_analytics");
const analyticsUrl = G_IS_DEV ? "http://localhost:8001" : "https://analytics.shapez.io";
// Be sure to increment the ID whenever it changes to make sure all
// users are tracked
const analyticsLocalFile = "analytics_token.3.bin";
export class ShapezGameAnalytics extends GameAnalyticsInterface {
/**
* @returns {Promise<void>}
*/
initialize() {
this.syncKey = null;
setInterval(() => this.sendTimePoints(), 120 * 1000);
// Retrieve sync key from player
return this.app.storage.readFileAsync(analyticsLocalFile).then(
syncKey => {
this.syncKey = syncKey;
logger.log("Player sync key read:", this.syncKey);
},
error => {
// File was not found, retrieve new key
if (error === FILE_NOT_FOUND) {
logger.log("Retrieving new player key");
// Perform call to get a new key from the API
this.sendToApi("/v1/register", {
environment: G_APP_ENVIRONMENT,
})
.then(res => {
// Try to read and parse the key from the api
if (res.key && typeof res.key === "string" && res.key.length === 40) {
this.syncKey = res.key;
logger.log("Key retrieved:", this.syncKey);
this.app.storage.writeFileAsync(analyticsLocalFile, res.key);
} else {
throw new Error("Bad response from analytics server: " + res);
}
})
.catch(err => {
logger.error("Failed to register on analytics api:", err);
});
} else {
logger.error("Failed to read ga key:", error);
}
return;
}
);
}
/**
* Sends a request to the api
* @param {string} endpoint Endpoint without base url
* @param {object} data payload
* @returns {Promise<any>}
*/
sendToApi(endpoint, data) {
return Promise.race([
new Promise((resolve, reject) => {
setTimeout(() => reject("Request to " + endpoint + " timed out"), 20000);
}),
fetch(analyticsUrl + endpoint, {
method: "POST",
mode: "cors",
cache: "no-cache",
referrer: "no-referrer",
credentials: "omit",
headers: {
"Content-Type": "application/json",
"Accept": "application/json",
"x-api-key": globalConfig.info.analyticsApiKey,
},
body: JSON.stringify(data),
})
.then(res => {
if (!res.ok || res.status !== 200) {
throw new Error("Fetch error: Bad status " + res.status);
}
return res;
})
.then(res => res.json()),
]);
}
/**
* Sends a game event to the analytics
* @param {string} category
* @param {string} value
*/
sendGameEvent(category, value) {
if (!this.syncKey) {
logger.warn("Can not send event due to missing sync key");
return;
}
const gameState = this.app.stateMgr.currentState;
if (!(gameState instanceof InGameState)) {
logger.warn("Trying to send analytics event outside of ingame state");
return;
}
const savegame = gameState.savegame;
if (!savegame) {
logger.warn("Ingame state has empty savegame");
return;
}
const savegameId = savegame.internalId;
if (!gameState.core) {
logger.warn("Game state has no core");
return;
}
const root = gameState.core.root;
if (!root) {
logger.warn("Root is not initialized");
return;
}
logger.log("Sending event", category, value);
this.sendToApi("/v1/game-event", {
playerKey: this.syncKey,
gameKey: savegameId,
ingameTime: root.time.now(),
category,
value,
version: G_BUILD_VERSION,
gameDump: this.generateGameDump(root, category === "sync"),
});
}
sendTimePoints() {
const gameState = this.app.stateMgr.currentState;
if (gameState instanceof InGameState) {
logger.log("Syncing analytics");
this.sendGameEvent("sync", "");
}
}
/**
* Generates a game dump
* @param {GameRoot} root
* @param {boolean=} metaOnly
*/
generateGameDump(root, metaOnly = false) {
let staticEntities = [];
const entities = root.entityMgr.getAllWithComponent(StaticMapEntityComponent);
// Limit the entities
if (!metaOnly && entities.length < 500) {
for (let i = 0; i < entities.length; ++i) {
const entity = entities[i];
const staticComp = entity.components.StaticMapEntity;
const payload = {};
payload.origin = staticComp.origin;
payload.tileSize = staticComp.tileSize;
payload.rotation = staticComp.rotation;
if (entity.components.Belt) {
payload.type = "belt";
} else if (entity.components.UndergroundBelt) {
payload.type = "tunnel";
} else if (entity.components.ItemProcessor) {
payload.type = entity.components.ItemProcessor.type;
} else if (entity.components.Miner) {
payload.type = "extractor";
} else {
logger.warn("Unkown entity type", entity);
}
staticEntities.push(payload);
}
}
return {
storedShapes: root.hubGoals.storedShapes,
gainedRewards: root.hubGoals.gainedRewards,
upgradeLevels: root.hubGoals.upgradeLevels,
staticEntities,
};
}
/**
* @param {ShapeDefinition} definition
*/
handleShapeDelivered(definition) {}
/**
*/
handleGameStarted() {
this.sendGameEvent("game_start", "");
}
/**
* Handles the given level completed
* @param {number} level
*/
handleLevelCompleted(level) {
logger.log("Complete level", level);
this.sendGameEvent("level_complete", "" + level);
}
/**
* Handles the given upgrade completed
* @param {string} id
* @param {number} level
*/
handleUpgradeUnlocked(id, level) {
logger.log("Unlock upgrade", id, level);
this.sendGameEvent("upgrade_unlock", id + "@" + level);
}
}