mirror of
https://github.com/tobspr/shapez.io.git
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163 lines
4.0 KiB
JavaScript
163 lines
4.0 KiB
JavaScript
import { globalConfig } from "../../core/config";
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import { Vector, enumDirection, enumDirectionToVector } from "../../core/vector";
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import { BaseItem } from "../base_item";
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import { Component } from "../component";
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/**
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* @typedef {{
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* pos: Vector,
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* direction: enumDirection,
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* item: BaseItem,
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* progress: number?
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* }} ItemEjectorSlot
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*/
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export class ItemEjectorComponent extends Component {
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static getId() {
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return "ItemEjector";
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}
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static getSchema() {
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return {
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// slots: "TODO"
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};
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}
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/**
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*
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* @param {object} param0
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* @param {Array<{pos: Vector, direction: enumDirection}>} param0.slots The slots to eject on
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* @param {boolean=} param0.instantEject If the ejection is instant
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*/
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constructor({ slots, instantEject = false }) {
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super();
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// How long items take to eject
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this.instantEject = instantEject;
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this.setSlots(slots);
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}
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/**
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* @param {Array<{pos: Vector, direction: enumDirection}>} slots The slots to eject on
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*/
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setSlots(slots) {
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/** @type {Array<ItemEjectorSlot>} */
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this.slots = [];
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for (let i = 0; i < slots.length; ++i) {
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const slot = slots[i];
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this.slots.push({
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pos: slot.pos,
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direction: slot.direction,
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item: null,
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progress: 0,
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});
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}
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}
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/**
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* Returns the amount of slots
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*/
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getNumSlots() {
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return this.slots.length;
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}
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/**
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* Returns where this slot ejects to
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* @param {number} index
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* @returns {Vector}
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*/
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getSlotTargetLocalTile(index) {
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const slot = this.slots[index];
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const directionVector = enumDirectionToVector[slot.direction];
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return slot.pos.add(directionVector);
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}
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/**
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* Returns whether any slot ejects to the given local tile
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* @param {Vector} tile
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*/
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anySlotEjectsToLocalTile(tile) {
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for (let i = 0; i < this.slots.length; ++i) {
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if (this.getSlotTargetLocalTile(i).equals(tile)) {
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return true;
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}
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}
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return false;
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}
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/**
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* Returns if slot # is currently ejecting
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* @param {number} slotIndex
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* @returns {boolean}
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*/
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isSlotEjecting(slotIndex) {
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assert(slotIndex >= 0 && slotIndex < this.slots.length, "Invalid ejector slot: " + slotIndex);
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return !!this.slots[slotIndex].item;
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}
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/**
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* Returns if we can eject on a given slot
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* @param {number} slotIndex
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* @returns {boolean}
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*/
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canEjectOnSlot(slotIndex) {
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assert(slotIndex >= 0 && slotIndex < this.slots.length, "Invalid ejector slot: " + slotIndex);
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return !this.slots[slotIndex].item;
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}
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/**
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* Returns the first free slot on this ejector or null if there is none
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* @returns {number?}
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*/
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getFirstFreeSlot() {
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for (let i = 0; i < this.slots.length; ++i) {
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if (this.canEjectOnSlot(i)) {
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return i;
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}
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}
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return null;
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}
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/**
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* Returns if any slot is ejecting
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* @returns {boolean}
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*/
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isAnySlotEjecting() {
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for (let i = 0; i < this.slots.length; ++i) {
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if (this.slots[i].item) {
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return true;
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}
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}
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return false;
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}
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/**
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* Returns if any slot is free
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* @returns {boolean}
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*/
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hasAnySlotFree() {
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for (let i = 0; i < this.slots.length; ++i) {
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if (this.canEjectOnSlot(i)) {
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return true;
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}
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}
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return false;
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}
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/**
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* Tries to eject a given item
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* @param {number} slotIndex
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* @param {BaseItem} item
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* @returns {boolean}
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*/
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tryEject(slotIndex, item) {
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if (!this.canEjectOnSlot(slotIndex)) {
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return false;
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}
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this.slots[slotIndex].item = item;
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this.slots[slotIndex].progress = this.instantEject ? 1 : 0;
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return true;
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}
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}
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