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<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-rotateFlatMatrix3x3">rotateFlatMatrix3x3</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-round1Digit">round1Digit</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-round1DigitLocalized">round1DigitLocalized</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-round2Digits">round2Digits</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-round3Digits">round3Digits</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-round4Digits">round4Digits</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-safeModulo">safeModulo</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-smoothPulse">smoothPulse</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-startFileChoose">startFileChoose</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-waitNextFrame">waitNextFrame</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-mixVector">mixVector</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-asyncCompressor">asyncCompressor</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-compressionPrefix">compressionPrefix</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-atlasFiles">atlasFiles</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-MAX_MOVE_DISTANCE_PX">MAX_MOVE_DISTANCE_PX</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-clickDetectorGlobals">clickDetectorGlobals</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-A_B_TESTING_LINK_TYPE">A_B_TESTING_LINK_TYPE</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-IS_DEBUG">IS_DEBUG</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-IS_MAC">IS_MAC</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-IS_MOBILE">IS_MOBILE</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-SUPPORT_TOUCH">SUPPORT_TOUCH</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-THIRDPARTY_URLS">THIRDPARTY_URLS</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-globalConfig">globalConfig</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-APPLICATION_ERROR_OCCURED">APPLICATION_ERROR_OCCURED</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-gBuildingsByCategory">gBuildingsByCategory</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-gComponentRegistry">gComponentRegistry</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-gGameModeRegistry">gGameModeRegistry</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-gGameSpeedRegistry">gGameSpeedRegistry</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-gItemRegistry">gItemRegistry</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-gMetaBuildingRegistry">gMetaBuildingRegistry</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-GLOBAL_APP">GLOBAL_APP</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-Loader">Loader</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-queryParamOptions">queryParamOptions</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-PROMISE_ABORTED">PROMISE_ABORTED</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-CRC_PREFIX">CRC_PREFIX</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-STOP_PROPAGATION">STOP_PROPAGATION</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-FULL_CLIP_RECT">FULL_CLIP_RECT</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-ORIGINAL_SPRITE_SCALE">ORIGINAL_SPRITE_SCALE</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-arrayAllDirections">arrayAllDirections</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-enumAngleToDirection">enumAngleToDirection</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-enumDirection">enumDirection</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-enumDirectionToAngle">enumDirectionToAngle</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-enumDirectionToVector">enumDirectionToVector</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-enumInvertedDirections">enumInvertedDirections</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-typedef">T</span><span data-ice="name"><span><a href="typedef/index.html#static-typedef-JobEntry">JobEntry</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-typedef">T</span><span data-ice="name"><span><a href="typedef/index.html#static-typedef-SourceData">SourceData</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-typedef">T</span><span data-ice="name"><span><a href="typedef/index.html#static-typedef-CacheEntry">CacheEntry</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-typedef">T</span><span data-ice="name"><span><a href="typedef/index.html#static-typedef-ClickDetectorConstructorArgs">ClickDetectorConstructorArgs</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-typedef">T</span><span data-ice="name"><span><a href="typedef/index.html#static-typedef-DirectionalObject">DirectionalObject</a></span></span>
</li>
<li data-ice="doc">
<a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#game">game</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/automatic_save.js~AutomaticSave.html">AutomaticSave</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/base_item.js~BaseItem.html">BaseItem</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/belt_path.js~BeltPath.html">BeltPath</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/blueprint.js~Blueprint.html">Blueprint</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/camera.js~Camera.html">Camera</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/component.js~Component.html">Component</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/core.js~GameCore.html">GameCore</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/dynamic_tickrate.js~DynamicTickrate.html">DynamicTickrate</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/entity.js~Entity.html">Entity</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/entity_components.js~EntityComponentStorage.html">EntityComponentStorage</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/entity_manager.js~EntityManager.html">EntityManager</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/game_loading_overlay.js~GameLoadingOverlay.html">GameLoadingOverlay</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/game_system.js~GameSystem.html">GameSystem</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/game_system_manager.js~GameSystemManager.html">GameSystemManager</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/game_system_with_filter.js~GameSystemWithFilter.html">GameSystemWithFilter</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hub_goals.js~HubGoals.html">HubGoals</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/key_action_mapper.js~KeyActionMapper.html">KeyActionMapper</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/key_action_mapper.js~Keybinding.html">Keybinding</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/map.js~BaseMap.html">BaseMap</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/map_chunk.js~MapChunk.html">MapChunk</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/map_chunk_view.js~MapChunkView.html">MapChunkView</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/map_view.js~MapView.html">MapView</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/meta_building.js~MetaBuilding.html">MetaBuilding</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/production_analytics.js~ProductionAnalytics.html">ProductionAnalytics</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/root.js~GameRoot.html">GameRoot</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/shape_definition.js~ShapeDefinition.html">ShapeDefinition</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/shape_definition_manager.js~ShapeDefinitionManager.html">ShapeDefinitionManager</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/sound_proxy.js~SoundProxy.html">SoundProxy</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-getBuildingDataFromCode">getBuildingDataFromCode</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-getCodeFromBuildingData">getCodeFromBuildingData</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-registerBuildingVariant">registerBuildingVariant</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-addVanillaComponentsToAPI">addVanillaComponentsToAPI</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-initComponentRegistry">initComponentRegistry</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-addVanillaGameModesToAPI">addVanillaGameModesToAPI</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-initGameModeRegistry">initGameModeRegistry</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-addVanillaGameSpeedToAPI">addVanillaGameSpeedToAPI</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-initGameSpeedRegistry">initGameSpeedRegistry</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-addVanillaSystemsToAPI">addVanillaSystemsToAPI</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-getRandomHint">getRandomHint</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-addVanillaItemsToAPI">addVanillaItemsToAPI</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-initItemRegistry">initItemRegistry</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-itemResolverSingleton">itemResolverSingleton</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-getStringForKeyCode">getStringForKeyCode</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-addVanillaBuildingsToAPI">addVanillaBuildingsToAPI</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-initBuildingCodesAfterResourcesLoaded">initBuildingCodesAfterResourcesLoaded</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-initMetaBuildingRegistry">initMetaBuildingRegistry</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-createSimpleShape">createSimpleShape</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-applyGameTheme">applyGameTheme</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-enumSavePriority">enumSavePriority</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-gBuildingVariants">gBuildingVariants</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-USER_INTERACT_MOVE">USER_INTERACT_MOVE</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-USER_INTERACT_TOUCHEND">USER_INTERACT_TOUCHEND</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-USER_INTERACT_ZOOM">USER_INTERACT_ZOOM</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-enumMouseButton">enumMouseButton</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-enumColorMixingResults">enumColorMixingResults</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-enumColorToShortcode">enumColorToShortcode</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-enumColors">enumColors</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-enumColorsToHexCode">enumColorsToHexCode</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-enumShortcodeToColor">enumShortcodeToColor</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-typeItemSingleton">typeItemSingleton</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-KEYCODE_LMB">KEYCODE_LMB</a></span></span>
</li>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/components/display.js~DisplayComponent.html">DisplayComponent</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/components/hub.js~HubComponent.html">HubComponent</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/miner_highlight.js~HUDMinerHighlight.html">HUDMinerHighlight</a></span></span>
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<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/modal_dialogs.js~HUDModalDialogs.html">HUDModalDialogs</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/notifications.js~HUDNotifications.html">HUDNotifications</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/pinned_shapes.js~HUDPinnedShapes.html">HUDPinnedShapes</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/sandbox_controller.js~HUDSandboxController.html">HUDSandboxController</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/screenshot_exporter.js~HUDScreenshotExporter.html">HUDScreenshotExporter</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/settings_menu.js~HUDSettingsMenu.html">HUDSettingsMenu</a></span></span>
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<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/shape_viewer.js~HUDShapeViewer.html">HUDShapeViewer</a></span></span>
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<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/shop.js~HUDShop.html">HUDShop</a></span></span>
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<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/standalone_advantages.js~HUDStandaloneAdvantages.html">HUDStandaloneAdvantages</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/statistics.js~HUDStatistics.html">HUDStatistics</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/statistics_handle.js~HUDShapeStatisticsHandle.html">HUDShapeStatisticsHandle</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/tutorial_hints.js~HUDPartTutorialHints.html">HUDPartTutorialHints</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/unlock_notification.js~HUDUnlockNotification.html">HUDUnlockNotification</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/watermark.js~HUDWatermark.html">HUDWatermark</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/waypoints.js~HUDWaypoints.html">HUDWaypoints</a></span></span>
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<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/wire_info.js~HUDWireInfo.html">HUDWireInfo</a></span></span>
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<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/wires_overlay.js~HUDWiresOverlay.html">HUDWiresOverlay</a></span></span>
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<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/hud/parts/wires_toolbar.js~HUDWiresToolbar.html">HUDWiresToolbar</a></span></span>
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<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-statisticsUnitsSeconds">statisticsUnitsSeconds</a></span></span>
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</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-typedef">T</span><span data-ice="name"><span><a href="typedef/index.html#static-typedef-KeyBinding">KeyBinding</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-typedef">T</span><span data-ice="name"><span><a href="typedef/index.html#static-typedef-KeyCode">KeyCode</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-typedef">T</span><span data-ice="name"><span><a href="typedef/index.html#static-typedef-Waypoint">Waypoint</a></span></span>
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<li data-ice="doc">
<a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#game-items">game/items</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/items/boolean_item.js~BooleanItem.html">BooleanItem</a></span></span>
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<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/items/shape_item.js~ShapeItem.html">ShapeItem</a></span></span>
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<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-isTrueItem">isTrueItem</a></span></span>
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<a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#game-modes">game/modes</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/modes/regular.js~RegularGameMode.html">RegularGameMode</a></span></span>
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<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-generateLevelDefinitions">generateLevelDefinitions</a></span></span>
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<li data-ice="doc">
<a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#game-systems">game/systems</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/belt.js~BeltSystem.html">BeltSystem</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/belt_reader.js~BeltReaderSystem.html">BeltReaderSystem</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/belt_underlays.js~BeltUnderlaysSystem.html">BeltUnderlaysSystem</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/display.js~DisplaySystem.html">DisplaySystem</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/hub.js~HubSystem.html">HubSystem</a></span></span>
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<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/item_acceptor.js~ItemAcceptorSystem.html">ItemAcceptorSystem</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/item_ejector.js~ItemEjectorSystem.html">ItemEjectorSystem</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/item_processor_overlays.js~ItemProcessorOverlaysSystem.html">ItemProcessorOverlaysSystem</a></span></span>
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<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/item_producer.js~ItemProducerSystem.html">ItemProducerSystem</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/lever.js~LeverSystem.html">LeverSystem</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/logic_gate.js~LogicGateSystem.html">LogicGateSystem</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/map_resources.js~MapResourcesSystem.html">MapResourcesSystem</a></span></span>
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<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/miner.js~MinerSystem.html">MinerSystem</a></span></span>
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<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/static_map_entity.js~StaticMapEntitySystem.html">StaticMapEntitySystem</a></span></span>
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<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/storage.js~StorageSystem.html">StorageSystem</a></span></span>
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<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/underground_belt.js~UndergroundBeltSystem.html">UndergroundBeltSystem</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/wire.js~WireNetwork.html">WireNetwork</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/wire.js~WireSystem.html">WireSystem</a></span></span>
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<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/systems/wired_pins.js~WiredPinsSystem.html">WiredPinsSystem</a></span></span>
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<a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#game-time">game/time</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/game/time/base_game_speed.js~BaseGameSpeed.html">BaseGameSpeed</a></span></span>
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<a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#modloader">modloader</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/modloader/mod.js~ShapezAPI.html">ShapezAPI</a></span></span>
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<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/platform/wrapper.js~PlatformWrapperInterface.html">PlatformWrapperInterface</a></span></span>
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<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-MUSIC">MUSIC</a></span></span>
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<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-SOUNDS">SOUNDS</a></span></span>
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<a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#platform-ad-providers">platform/ad_providers</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/platform/ad_providers/adinplay.js~AdinplayAdProvider.html">AdinplayAdProvider</a></span></span>
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<a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#platform-browser">platform/browser</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/platform/browser/game_analytics.js~ShapezGameAnalytics.html">ShapezGameAnalytics</a></span></span>
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<a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#profile">profile</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/profile/application_settings.js~ApplicationSettings.html">ApplicationSettings</a></span></span>
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</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/profile/setting_types.js~RangeSetting.html">RangeSetting</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-allApplicationSettings">allApplicationSettings</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-getApplicationSettingById">getApplicationSettingById</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-autosaveIntervals">autosaveIntervals</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-enumCategories">enumCategories</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-movementSpeeds">movementSpeeds</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-scrollWheelSensitivities">scrollWheelSensitivities</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-uiScales">uiScales</a></span></span>
</li>
<li data-ice="doc">
<a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#savegame">savegame</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/savegame.js~Savegame.html">Savegame</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/savegame_interface.js~BaseSavegameInterface.html">BaseSavegameInterface</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/savegame_manager.js~SavegameManager.html">SavegameManager</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/savegame_serializer.js~SavegameSerializer.html">SavegameSerializer</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization.js~BasicSerializableObject.html">BasicSerializableObject</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~BaseDataType.html">BaseDataType</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeArray.html">TypeArray</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeBoolean.html">TypeBoolean</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeClass.html">TypeClass</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeClassData.html">TypeClassData</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeClassFromMetaclass.html">TypeClassFromMetaclass</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeClassId.html">TypeClassId</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeEntity.html">TypeEntity</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeEntityWeakref.html">TypeEntityWeakref</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeEnum.html">TypeEnum</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeFixedClass.html">TypeFixedClass</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeInteger.html">TypeInteger</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeKeyValueMap.html">TypeKeyValueMap</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeMetaClass.html">TypeMetaClass</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeNullable.html">TypeNullable</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeNumber.html">TypeNumber</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypePair.html">TypePair</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypePositiveInteger.html">TypePositiveInteger</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypePositiveNumber.html">TypePositiveNumber</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeString.html">TypeString</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeStructuredObject.html">TypeStructuredObject</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeTileVector.html">TypeTileVector</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serialization_data_types.js~TypeVector.html">TypeVector</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/serializer_internal.js~SerializerInternal.html">SerializerInternal</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-compressObject">compressObject</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-decompressObject">decompressObject</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-getSavegameInterface">getSavegameInterface</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-deserializeSchema">deserializeSchema</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-extendSchema">extendSchema</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-serializeSchema">serializeSchema</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-verifySchema">verifySchema</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-schemaToJsonSchema">schemaToJsonSchema</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-savegameInterfaces">savegameInterfaces</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-enumLocalSavegameStatus">enumLocalSavegameStatus</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-types">types</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-globalJsonSchemaDefs">globalJsonSchemaDefs</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-typedef">T</span><span data-ice="name"><span><a href="typedef/index.html#static-typedef-SavegamesData">SavegamesData</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-typedef">T</span><span data-ice="name"><span><a href="typedef/index.html#static-typedef-Schema">Schema</a></span></span>
</li>
<li data-ice="doc">
<a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#savegame-schemas">savegame/schemas</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/schemas/1000.js~SavegameInterface_V1000.html">SavegameInterface_V1000</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/schemas/1001.js~SavegameInterface_V1001.html">SavegameInterface_V1001</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/schemas/1002.js~SavegameInterface_V1002.html">SavegameInterface_V1002</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/schemas/1003.js~SavegameInterface_V1003.html">SavegameInterface_V1003</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/schemas/1004.js~SavegameInterface_V1004.html">SavegameInterface_V1004</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/schemas/1005.js~SavegameInterface_V1005.html">SavegameInterface_V1005</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/schemas/1006.js~SavegameInterface_V1006.html">SavegameInterface_V1006</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/schemas/1007.js~SavegameInterface_V1007.html">SavegameInterface_V1007</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/savegame/schemas/ML01.js~SavegameInterface_ML01.html">SavegameInterface_ML01</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-codes">codes</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-typedef">T</span><span data-ice="name"><span><a href="typedef/index.html#static-typedef-OldStaticMapEntity">OldStaticMapEntity</a></span></span>
</li>
<li data-ice="doc">
<a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#states">states</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/states/about.js~AboutState.html">AboutState</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/states/changelog.js~ChangelogState.html">ChangelogState</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/states/ingame.js~GameCreationPayload.html">GameCreationPayload</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/states/ingame.js~InGameState.html">InGameState</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/states/keybindings.js~KeybindingsState.html">KeybindingsState</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/states/main_menu.js~MainMenuState.html">MainMenuState</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/states/mobile_warning.js~MobileWarningState.html">MobileWarningState</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/states/preload.js~PreloadState.html">PreloadState</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/js/states/settings.js~SettingsState.html">SettingsState</a></span></span>
</li>
<li data-ice="doc">
<span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-gameCreationAction">gameCreationAction</a></span></span>
</li>
</ul>
</div></nav>
<div class="content" data-ice="content"><h1 data-ice="title">js/modloader/mod.js</h1>
<pre class="source-code line-number raw-source-code"><code class="prettyprint linenums" data-ice="content">/**
* @typedef {{
* title: String,
* id: String,
* description: String,
* authors: Array&lt;String&gt;,
* version: String,
* gameVersion: number,
* dependencies: Array&lt;String&gt;,
* incompatible: Array&lt;String&gt;,
* translations: {},
* settings: {},
* updateStaticSettings: Function,
* updateStaticTranslations: Function,
* gameInitializedRootClasses: Function,
* gameInitializedRootManagers: Function,
* gameBeforeFirstUpdate: Function,
* main: Function,
* }} ModInfo
*/
import { Signal, STOP_PROPAGATION } from &quot;../core/signal&quot;;
import { Application } from &quot;../application&quot;;
import { cachebust } from &quot;../core/cachebust&quot;;
import { ClickDetector, clickDetectorGlobals, MAX_MOVE_DISTANCE_PX } from &quot;../core/click_detector&quot;;
import { GameState } from &quot;../core/game_state&quot;;
import { Loader } from &quot;../core/loader&quot;;
import {
AtlasSprite,
BaseSprite,
FULL_CLIP_RECT,
ORIGINAL_SPRITE_SCALE,
RegularSprite,
SpriteAtlasLink,
} from &quot;../core/sprites&quot;;
import { TextualGameState } from &quot;../core/textual_game_state&quot;;
import {
accessNestedPropertyReverse,
arrayDelete,
arrayDeleteValue,
clamp,
epsilonCompare,
fastArrayDelete,
fastArrayDeleteValue,
fastArrayDeleteValueIfContained,
fillInLinkIntoTranslation,
findNiceIntegerValue,
findNiceValue,
formatBigNumber,
formatBigNumberFull,
formatItemsPerSecond,
formatSeconds,
formatSecondsToTimeAgo,
generateFileDownload,
generateMatrixRotations,
getIPCRenderer,
getPlatformName,
getRomanNumber,
isAndroid,
isIos,
isSupportedBrowser,
lerp,
make2DUndefinedArray,
makeButton,
makeButtonElement,
makeDiv,
newEmptyMap,
randomChoice,
randomInt,
removeAllChildren,
rotateDirectionalObject,
rotateFlatMatrix3x3,
round1Digit,
round1DigitLocalized,
round2Digits,
round3Digits,
round4Digits,
safeModulo,
smoothPulse,
startFileChoose,
waitNextFrame,
} from &quot;../core/utils&quot;;
import {
arrayAllDirections,
enumAngleToDirection,
enumDirection,
enumDirectionToAngle,
enumDirectionToVector,
enumInvertedDirections,
mixVector,
Vector,
} from &quot;../core/vector&quot;;
import { AutomaticSave, enumSavePriority } from &quot;../game/automatic_save&quot;;
import { BaseItem } from &quot;../game/base_item&quot;;
import {
Camera,
enumMouseButton,
USER_INTERACT_MOVE,
USER_INTERACT_TOUCHEND,
USER_INTERACT_ZOOM,
} from &quot;../game/camera&quot;;
import {
enumColorMixingResults,
enumColors,
enumColorsToHexCode,
enumColorToShortcode,
} from &quot;../game/colors&quot;;
import { Component } from &quot;../game/component&quot;;
import { BeltComponent } from &quot;../game/components/belt&quot;;
import { BeltReaderComponent } from &quot;../game/components/belt_reader&quot;;
import { BeltUnderlaysComponent, enumClippedBeltUnderlayType } from &quot;../game/components/belt_underlays&quot;;
import { ConstantSignalComponent } from &quot;../game/components/constant_signal&quot;;
import { DisplayComponent } from &quot;../game/components/display&quot;;
import { FilterComponent } from &quot;../game/components/filter&quot;;
import { HubComponent } from &quot;../game/components/hub&quot;;
import { ItemAcceptorComponent } from &quot;../game/components/item_acceptor&quot;;
import { ItemEjectorComponent } from &quot;../game/components/item_ejector&quot;;
import {
enumItemProcessorRequirements,
enumItemProcessorTypes,
ItemProcessorComponent,
} from &quot;../game/components/item_processor&quot;;
import { ItemProducerComponent } from &quot;../game/components/item_producer&quot;;
import { LeverComponent } from &quot;../game/components/lever&quot;;
import { LogicGateComponent } from &quot;../game/components/logic_gate&quot;;
import { MinerComponent } from &quot;../game/components/miner&quot;;
import { StaticMapEntityComponent } from &quot;../game/components/static_map_entity&quot;;
import { StorageComponent } from &quot;../game/components/storage&quot;;
import { UndergroundBeltComponent } from &quot;../game/components/underground_belt&quot;;
import { WireComponent } from &quot;../game/components/wire&quot;;
import { WiredPinsComponent } from &quot;../game/components/wired_pins&quot;;
import { WireTunnelComponent } from &quot;../game/components/wire_tunnel&quot;;
import { GameMode } from &quot;../game/game_mode&quot;;
import { GameSystem } from &quot;../game/game_system&quot;;
import { GameSystemWithFilter } from &quot;../game/game_system_with_filter&quot;;
import { HubGoals } from &quot;../game/hub_goals&quot;;
import { HUDBaseToolbar } from &quot;../game/hud/parts/base_toolbar&quot;;
import { HUDBuildingsToolbar } from &quot;../game/hud/parts/buildings_toolbar&quot;;
import { enumNotificationType, HUDNotifications } from &quot;../game/hud/parts/notifications&quot;;
import { enumDisplayMode, HUDShapeStatisticsHandle } from &quot;../game/hud/parts/statistics_handle&quot;;
import { HUDWiresToolbar } from &quot;../game/hud/parts/wires_toolbar&quot;;
import { BooleanItem, BOOL_FALSE_SINGLETON, BOOL_TRUE_SINGLETON } from &quot;../game/items/boolean_item&quot;;
import { ColorItem } from &quot;../game/items/color_item&quot;;
import { ShapeItem } from &quot;../game/items/shape_item&quot;;
import { KeyActionMapper, Keybinding, KEYMAPPINGS } from &quot;../game/key_action_mapper&quot;;
import { MapChunk } from &quot;../game/map_chunk&quot;;
import { defaultBuildingVariant, MetaBuilding } from &quot;../game/meta_building&quot;;
import { RegularGameMode } from &quot;../game/modes/regular&quot;;
import { enumAnalyticsDataSource, ProductionAnalytics } from &quot;../game/production_analytics&quot;;
import { BeltSystem } from &quot;../game/systems/belt&quot;;
import { BeltReaderSystem } from &quot;../game/systems/belt_reader&quot;;
import { BeltUnderlaysSystem } from &quot;../game/systems/belt_underlays&quot;;
import { ConstantSignalSystem } from &quot;../game/systems/constant_signal&quot;;
import { DisplaySystem } from &quot;../game/systems/display&quot;;
import { FilterSystem } from &quot;../game/systems/filter&quot;;
import { HubSystem } from &quot;../game/systems/hub&quot;;
import { ItemAcceptorSystem } from &quot;../game/systems/item_acceptor&quot;;
import { ItemEjectorSystem } from &quot;../game/systems/item_ejector&quot;;
import { ItemProcessorSystem } from &quot;../game/systems/item_processor&quot;;
import { ItemProcessorOverlaysSystem } from &quot;../game/systems/item_processor_overlays&quot;;
import { ItemProducerSystem } from &quot;../game/systems/item_producer&quot;;
import { LeverSystem } from &quot;../game/systems/lever&quot;;
import { LogicGateSystem } from &quot;../game/systems/logic_gate&quot;;
import { MapResourcesSystem } from &quot;../game/systems/map_resources&quot;;
import { MinerSystem } from &quot;../game/systems/miner&quot;;
import { StaticMapEntitySystem } from &quot;../game/systems/static_map_entity&quot;;
import { StorageSystem } from &quot;../game/systems/storage&quot;;
import { UndergroundBeltSystem } from &quot;../game/systems/underground_belt&quot;;
import { WireSystem } from &quot;../game/systems/wire&quot;;
import { WiredPinsSystem } from &quot;../game/systems/wired_pins&quot;;
import { applyGameTheme, VANILLA_THEMES } from &quot;../game/theme&quot;;
import { BaseGameSpeed } from &quot;../game/time/base_game_speed&quot;;
import { FastForwardGameSpeed } from &quot;../game/time/fast_forward_game_speed&quot;;
import { PausedGameSpeed } from &quot;../game/time/paused_game_speed&quot;;
import { RegularGameSpeed } from &quot;../game/time/regular_game_speed&quot;;
import { enumHubGoalRewards } from &quot;../game/tutorial_goals&quot;;
import { enumHubGoalRewardsToContentUnlocked } from &quot;../game/tutorial_goals_mappings&quot;;
import {
allApplicationSettings,
ApplicationSettings,
autosaveIntervals,
enumCategories,
getApplicationSettingById,
movementSpeeds,
scrollWheelSensitivities,
uiScales,
} from &quot;../profile/application_settings&quot;;
import { EnumSetting, BoolSetting, RangeSetting, BaseSetting } from &quot;../profile/setting_types&quot;;
import { enumLocalSavegameStatus, SavegameManager } from &quot;../savegame/savegame_manager&quot;;
import {
BasicSerializableObject,
deserializeSchema,
extendSchema,
serializeSchema,
types,
verifySchema,
} from &quot;../savegame/serialization&quot;;
import { AboutState } from &quot;../states/about&quot;;
import { ChangelogState } from &quot;../states/changelog&quot;;
import { InGameState } from &quot;../states/ingame&quot;;
import { KeybindingsState } from &quot;../states/keybindings&quot;;
import { MainMenuState } from &quot;../states/main_menu&quot;;
import { MobileWarningState } from &quot;../states/mobile_warning&quot;;
import { PreloadState } from &quot;../states/preload&quot;;
import { SettingsState } from &quot;../states/settings&quot;;
import { T } from &quot;../translations&quot;;
import {
MUSIC,
MusicInstanceInterface,
SoundInstanceInterface,
SoundInterface,
SOUNDS,
} from &quot;../platform/sound&quot;;
import { HUDSettingsMenu } from &quot;../game/hud/parts/settings_menu&quot;;
import { HUDBetaOverlay } from &quot;../game/hud/parts/beta_overlay&quot;;
import { HUDBlueprintPlacer } from &quot;../game/hud/parts/blueprint_placer&quot;;
import { HUDBuildingPlacer } from &quot;../game/hud/parts/building_placer&quot;;
import { HUDBuildingPlacerLogic } from &quot;../game/hud/parts/building_placer_logic&quot;;
import { HUDCatMemes } from &quot;../game/hud/parts/cat_memes&quot;;
import { HUDChangesDebugger } from &quot;../game/hud/parts/debug_changes&quot;;
import { HUDColorBlindHelper } from &quot;../game/hud/parts/color_blind_helper&quot;;
import { HUDConstantSignalEdit } from &quot;../game/hud/parts/constant_signal_edit&quot;;
import { HUDDebugInfo } from &quot;../game/hud/parts/debug_info&quot;;
import { HUDEntityDebugger } from &quot;../game/hud/parts/entity_debugger&quot;;
import { HUDGameMenu } from &quot;../game/hud/parts/game_menu&quot;;
import { HUDInteractiveTutorial } from &quot;../game/hud/parts/interactive_tutorial&quot;;
import { HUDKeybindingOverlay } from &quot;../game/hud/parts/keybinding_overlay&quot;;
import { HUDLayerPreview } from &quot;../game/hud/parts/layer_preview&quot;;
import { HUDLeverToggle } from &quot;../game/hud/parts/lever_toggle&quot;;
import { HUDMassSelector } from &quot;../game/hud/parts/mass_selector&quot;;
import { HUDMinerHighlight } from &quot;../game/hud/parts/miner_highlight&quot;;
import { HUDModalDialogs } from &quot;../game/hud/parts/modal_dialogs&quot;;
import { HUDPartTutorialHints } from &quot;../game/hud/parts/tutorial_hints&quot;;
import { HUDPinnedShapes } from &quot;../game/hud/parts/pinned_shapes&quot;;
import { HUDSandboxController } from &quot;../game/hud/parts/sandbox_controller&quot;;
import { HUDScreenshotExporter } from &quot;../game/hud/parts/screenshot_exporter&quot;;
import { HUDShapeViewer } from &quot;../game/hud/parts/shape_viewer&quot;;
import { HUDShop } from &quot;../game/hud/parts/shop&quot;;
import { HUDStandaloneAdvantages } from &quot;../game/hud/parts/standalone_advantages&quot;;
import { HUDStatistics } from &quot;../game/hud/parts/statistics&quot;;
import { HUDTutorialVideoOffer } from &quot;../game/hud/parts/tutorial_video_offer&quot;;
import { HUDUnlockNotification } from &quot;../game/hud/parts/unlock_notification&quot;;
import { HUDVignetteOverlay } from &quot;../game/hud/parts/vignette_overlay&quot;;
import { HUDWatermark } from &quot;../game/hud/parts/watermark&quot;;
import { HUDWaypoints } from &quot;../game/hud/parts/waypoints&quot;;
import { HUDWireInfo } from &quot;../game/hud/parts/wire_info&quot;;
import { HUDWiresOverlay } from &quot;../game/hud/parts/wires_overlay&quot;;
import { BaseHUDPart } from &quot;../game/hud/base_hud_part&quot;;
import { GameHUD } from &quot;../game/hud/hud&quot;;
import { matchOverwriteRecursiveSettings } from &quot;./overwrite&quot;;
import { AtlasDefinition, atlasFiles } from &quot;../core/atlas_definitions&quot;;
import { BackgroundResourcesLoader } from &quot;../core/background_resources_loader&quot;;
import {
clearBufferBacklog,
disableImageSmoothing,
enableImageSmoothing,
freeCanvas,
getBufferStats,
getBufferVramUsageBytes,
makeOffscreenBuffer,
registerCanvas,
} from &quot;../core/buffer_utils&quot;;
import {
IS_DEBUG,
SUPPORT_TOUCH,
IS_MAC,
THIRDPARTY_URLS,
A_B_TESTING_LINK_TYPE,
globalConfig,
IS_MOBILE,
} from &quot;../core/config&quot;;
import {
getDeviceDPI,
smoothenDpi,
prepareHighDPIContext,
resizeHighDPICanvas,
resizeCanvas,
resizeCanvasAndClear,
} from &quot;../core/dpi_manager&quot;;
import { DrawParameters } from &quot;../core/draw_parameters&quot;;
import { initDrawUtils, drawRotatedSprite, drawSpriteClipped } from &quot;../core/draw_utils&quot;;
import { APPLICATION_ERROR_OCCURED } from &quot;../core/error_handler&quot;;
import { ExplainedResult } from &quot;../core/explained_result&quot;;
import { Factory } from &quot;../core/factory&quot;;
import {
gMetaBuildingRegistry,
gBuildingsByCategory,
gComponentRegistry,
gGameModeRegistry,
gGameSpeedRegistry,
gItemRegistry,
initBuildingsByCategory,
} from &quot;../core/global_registries&quot;;
import { GLOBAL_APP, setGlobalApp } from &quot;../core/globals&quot;;
import { InputDistributor } from &quot;../core/input_distributor&quot;;
import { InputReceiver } from &quot;../core/input_receiver&quot;;
import {
createLogger,
serializeError,
stringifyObjectContainingErrors,
globalDebug,
globalLog,
globalWarn,
globalError,
logSection,
} from &quot;../core/logging&quot;;
import {
compressU8,
compressU8WHeader,
decompressU8WHeader,
compressX64,
decompressX64,
} from &quot;../core/lzstring&quot;;
import { Dialog, DialogOptionChooser, DialogLoading, DialogWithForm } from &quot;../core/modal_dialog_elements&quot;;
import {
FormElement,
FormElementInput,
FormElementCheckbox,
FormElementItemChooser,
} from &quot;../core/modal_dialog_forms&quot;;
import { queryParamOptions } from &quot;../core/query_parameters&quot;;
import { ReadWriteProxy } from &quot;../core/read_write_proxy&quot;;
import { Rectangle } from &quot;../core/rectangle&quot;;
import { PROMISE_ABORTED, RequestChannel } from &quot;../core/request_channel&quot;;
import { RestrictionManager } from &quot;../core/restriction_manager&quot;;
import { RandomNumberGenerator } from &quot;../core/rng&quot;;
import { sha1, getNameOfProvider, CRC_PREFIX, computeCrc } from &quot;../core/sensitive_utils.encrypt&quot;;
import { SingletonFactory } from &quot;../core/singleton_factory&quot;;
import { StaleAreaDetector } from &quot;../core/stale_area_detector&quot;;
import { StateManager } from &quot;../core/state_manager&quot;;
import { TrackedState } from &quot;../core/tracked_state&quot;;
import { BeltPath } from &quot;../game/belt_path&quot;;
import { Blueprint } from &quot;../game/blueprint&quot;;
import {
gBuildingVariants,
registerBuildingVariant,
getBuildingDataFromCode,
getCodeFromBuildingData,
} from &quot;../game/building_codes&quot;;
import { GameCore } from &quot;../game/core&quot;;
import { DynamicTickrate } from &quot;../game/dynamic_tickrate&quot;;
import { Entity } from &quot;../game/entity&quot;;
import { EntityManager } from &quot;../game/entity_manager&quot;;
import { GameLoadingOverlay } from &quot;../game/game_loading_overlay&quot;;
import { GameSystemManager } from &quot;../game/game_system_manager&quot;;
import { getRandomHint } from &quot;../game/hints&quot;;
import { typeItemSingleton, itemResolverSingleton } from &quot;../game/item_resolver&quot;;
import { GameLogic } from &quot;../game/logic&quot;;
import { BaseMap } from &quot;../game/map&quot;;
import { MapChunkView } from &quot;../game/map_chunk_view&quot;;
import { MapView } from &quot;../game/map_view&quot;;
import { GameRoot } from &quot;../game/root&quot;;
import {
createSimpleShape,
enumShortcodeToSubShape,
enumSubShapeToShortcode,
enumSubShape,
ShapeDefinition,
} from &quot;../game/shape_definition&quot;;
import { ShapeDefinitionManager } from &quot;../game/shape_definition_manager&quot;;
import { SoundProxy } from &quot;../game/sound_proxy&quot;;
import { AdProviderInterface } from &quot;../platform/ad_provider&quot;;
import { AdinplayAdProvider } from &quot;../platform/ad_providers/adinplay&quot;;
import { GamedistributionAdProvider } from &quot;../platform/ad_providers/gamedistribution&quot;;
import { NoAdProvider } from &quot;../platform/ad_providers/no_ad_provider&quot;;
import { AnalyticsInterface } from &quot;../platform/analytics&quot;;
import { ShapezGameAnalytics } from &quot;../platform/browser/game_analytics&quot;;
import { GoogleAnalyticsImpl } from &quot;../platform/browser/google_analytics&quot;;
import { NoGameAnalytics } from &quot;../platform/browser/no_game_analytics&quot;;
import { SoundImplBrowser } from &quot;../platform/browser/sound&quot;;
import { StorageImplBrowser } from &quot;../platform/browser/storage&quot;;
import { StorageImplBrowserIndexedDB } from &quot;../platform/browser/storage_indexed_db&quot;;
import { PlatformWrapperImplBrowser } from &quot;../platform/browser/wrapper&quot;;
import { StorageImplElectron } from &quot;../platform/electron/storage&quot;;
import { PlatformWrapperImplElectron } from &quot;../platform/electron/wrapper&quot;;
import { GameAnalyticsInterface } from &quot;../platform/game_analytics&quot;;
import { StorageInterface } from &quot;../platform/storage&quot;;
import { PlatformWrapperInterface } from &quot;../platform/wrapper&quot;;
import { SavegameInterface_ML01 } from &quot;../savegame/schemas/ML01&quot;;
import { BaseSavegameInterface } from &quot;../savegame/savegame_interface&quot;;
import { SavegameInterface_V1000 } from &quot;../savegame/schemas/1000&quot;;
import { SavegameInterface_V1001 } from &quot;../savegame/schemas/1001&quot;;
import { SavegameInterface_V1002 } from &quot;../savegame/schemas/1002&quot;;
import { SavegameInterface_V1003 } from &quot;../savegame/schemas/1003&quot;;
import { SavegameInterface_V1004 } from &quot;../savegame/schemas/1004&quot;;
import { SavegameInterface_V1005 } from &quot;../savegame/schemas/1005&quot;;
import { SavegameInterface_V1006 } from &quot;../savegame/schemas/1006&quot;;
import { SavegameInterface_V1007 } from &quot;../savegame/schemas/1007&quot;;
import { Savegame } from &quot;../savegame/savegame&quot;;
import { compressObject, decompressObject } from &quot;../savegame/savegame_compressor&quot;;
import { savegameInterfaces, getSavegameInterface } from &quot;../savegame/savegame_interface_registry&quot;;
import { SavegameSerializer } from &quot;../savegame/savegame_serializer&quot;;
import {
schemaToJsonSchema,
BaseDataType,
TypeInteger,
TypeBoolean,
TypePositiveInteger,
TypeString,
TypeVector,
TypeTileVector,
TypeNumber,
TypePositiveNumber,
TypeEnum,
TypeEntity,
TypeEntityWeakref,
TypeClass,
TypeClassData,
TypeClassFromMetaclass,
TypeMetaClass,
TypeArray,
TypeFixedClass,
TypeKeyValueMap,
TypeClassId,
TypePair,
TypeNullable,
TypeStructuredObject,
} from &quot;../savegame/serialization_data_types&quot;;
import { SerializerInternal } from &quot;../savegame/serializer_internal&quot;;
export class ShapezAPI {
constructor(user) {
this.user = user;
this.exports = {
//Core
AtlasDefinition,
BackgroundResourcesLoader,
ClickDetector,
DrawParameters,
ExplainedResult,
Factory,
InputDistributor,
InputReceiver,
Dialog,
DialogOptionChooser,
DialogLoading,
DialogWithForm,
FormElement,
FormElementInput,
FormElementCheckbox,
FormElementItemChooser,
ReadWriteProxy,
Rectangle,
RequestChannel,
RestrictionManager,
RandomNumberGenerator,
Signal,
SingletonFactory,
BaseSprite,
SpriteAtlasLink,
AtlasSprite,
RegularSprite,
StaleAreaDetector,
StateManager,
TextualGameState,
TrackedState,
Vector,
GameState,
enableImageSmoothing,
disableImageSmoothing,
getBufferVramUsageBytes,
getBufferStats,
clearBufferBacklog,
makeOffscreenBuffer,
registerCanvas,
freeCanvas,
getDeviceDPI,
smoothenDpi,
prepareHighDPIContext,
resizeHighDPICanvas,
resizeCanvas,
resizeCanvasAndClear,
initDrawUtils,
drawRotatedSprite,
drawSpriteClipped,
initBuildingsByCategory,
setGlobalApp,
createLogger,
serializeError,
stringifyObjectContainingErrors,
globalDebug,
globalLog,
globalWarn,
globalError,
logSection,
compressU8,
compressU8WHeader,
decompressU8WHeader,
compressX64,
decompressX64,
sha1,
getNameOfProvider,
computeCrc,
isAndroid,
isIos,
getPlatformName,
getIPCRenderer,
make2DUndefinedArray,
newEmptyMap,
randomInt,
accessNestedPropertyReverse,
randomChoice,
fastArrayDelete,
fastArrayDeleteValue,
fastArrayDeleteValueIfContained,
arrayDelete,
arrayDeleteValue,
epsilonCompare,
lerp,
findNiceValue,
findNiceIntegerValue,
formatBigNumber,
formatBigNumberFull,
waitNextFrame,
round1Digit,
round2Digits,
round3Digits,
round4Digits,
clamp,
makeDiv,
makeButtonElement,
makeButton,
removeAllChildren,
isSupportedBrowser,
formatSecondsToTimeAgo,
formatSeconds,
round1DigitLocalized,
formatItemsPerSecond,
rotateFlatMatrix3x3,
generateMatrixRotations,
rotateDirectionalObject,
safeModulo,
smoothPulse,
fillInLinkIntoTranslation,
generateFileDownload,
startFileChoose,
getRomanNumber,
mixVector,
queryParamOptions,
PROMISE_ABORTED,
CRC_PREFIX,
ORIGINAL_SPRITE_SCALE,
FULL_CLIP_RECT,
enumDirection,
enumInvertedDirections,
enumDirectionToAngle,
enumAngleToDirection,
arrayAllDirections,
enumDirectionToVector,
atlasFiles,
MAX_MOVE_DISTANCE_PX,
clickDetectorGlobals,
IS_DEBUG,
SUPPORT_TOUCH,
IS_MAC,
THIRDPARTY_URLS,
A_B_TESTING_LINK_TYPE,
globalConfig,
IS_MOBILE,
APPLICATION_ERROR_OCCURED,
gMetaBuildingRegistry,
gBuildingsByCategory,
gComponentRegistry,
gGameModeRegistry,
gGameSpeedRegistry,
gItemRegistry,
GLOBAL_APP,
Loader,
//Platform
AdinplayAdProvider,
GamedistributionAdProvider,
NoAdProvider,
AdProviderInterface,
ShapezGameAnalytics,
GoogleAnalyticsImpl,
NoGameAnalytics,
SoundImplBrowser,
StorageImplBrowserIndexedDB,
StorageImplBrowser,
PlatformWrapperImplBrowser,
StorageImplElectron,
PlatformWrapperImplElectron,
AnalyticsInterface,
GameAnalyticsInterface,
SoundInstanceInterface,
MusicInstanceInterface,
SoundInterface,
StorageInterface,
PlatformWrapperInterface,
MUSIC,
//Profiles
ApplicationSettings,
allApplicationSettings,
getApplicationSettingById,
uiScales,
scrollWheelSensitivities,
movementSpeeds,
autosaveIntervals,
//Savegame
BaseSavegameInterface,
SavegameInterface_V1000,
SavegameInterface_V1001,
SavegameInterface_V1002,
SavegameInterface_V1003,
SavegameInterface_V1004,
SavegameInterface_V1005,
SavegameInterface_V1006,
SavegameInterface_V1007,
SavegameInterface_ML01,
SerializerInternal,
SavegameManager,
SavegameSerializer,
Savegame,
BaseDataType,
TypeInteger,
TypeBoolean,
TypePositiveInteger,
TypeString,
TypeVector,
TypeTileVector,
TypeNumber,
TypePositiveNumber,
TypeEnum,
TypeEntity,
TypeEntityWeakref,
TypeClass,
TypeClassData,
TypeClassFromMetaclass,
TypeMetaClass,
TypeArray,
TypeFixedClass,
TypeKeyValueMap,
TypeClassId,
TypePair,
TypeNullable,
TypeStructuredObject,
BasicSerializableObject,
getSavegameInterface,
compressObject,
decompressObject,
schemaToJsonSchema,
serializeSchema,
deserializeSchema,
verifySchema,
extendSchema,
savegameInterfaces,
//Game
AutomaticSave,
BeltPath,
Blueprint,
Camera,
GameCore,
DynamicTickrate,
EntityManager,
Entity,
GameLoadingOverlay,
GameSystemManager,
Keybinding,
KeyActionMapper,
GameLogic,
MapChunkView,
MapView,
BaseMap,
ProductionAnalytics,
GameRoot,
ShapeDefinitionManager,
enumShortcodeToSubShape,
enumSubShapeToShortcode,
enumSubShape,
ShapeDefinition,
SoundProxy,
itemResolverSingleton,
createSimpleShape,
applyGameTheme,
getRandomHint,
registerBuildingVariant,
getBuildingDataFromCode,
getCodeFromBuildingData,
typeItemSingleton,
gBuildingVariants,
USER_INTERACT_MOVE,
USER_INTERACT_ZOOM,
USER_INTERACT_TOUCHEND,
MetaBuilding,
Component,
BaseItem,
BaseGameSpeed,
GameSystemWithFilter,
GameSystem,
GameMode,
HUDBaseToolbar,
BaseHUDPart,
GameHUD,
//HUD
HUDSettingsMenu,
HUDBetaOverlay,
HUDBlueprintPlacer,
HUDBuildingPlacer,
HUDBuildingPlacerLogic,
HUDCatMemes,
HUDChangesDebugger,
HUDColorBlindHelper,
HUDConstantSignalEdit,
HUDDebugInfo,
HUDEntityDebugger,
HUDGameMenu,
HUDInteractiveTutorial,
HUDKeybindingOverlay,
HUDLayerPreview,
HUDLeverToggle,
HUDMassSelector,
HUDMinerHighlight,
HUDModalDialogs,
HUDNotifications,
HUDPartTutorialHints,
HUDPinnedShapes,
HUDSandboxController,
HUDScreenshotExporter,
HUDShapeStatisticsHandle,
HUDShapeViewer,
HUDShop,
HUDStandaloneAdvantages,
HUDStatistics,
HUDTutorialVideoOffer,
HUDUnlockNotification,
HUDVignetteOverlay,
HUDWatermark,
HUDWaypoints,
HUDWireInfo,
HUDWiresOverlay,
//Settings
EnumSetting,
BoolSetting,
RangeSetting,
BaseSetting,
//Functions,
cachebust,
matchOverwriteRecursiveSettings,
//Variables
defaultBuildingVariant,
types,
STOP_PROPAGATION,
SOUNDS,
BOOL_TRUE_SINGLETON,
BOOL_FALSE_SINGLETON,
//Gamemodes
RegularGameMode,
//Gamespeed
PausedGameSpeed,
FastForwardGameSpeed,
RegularGameSpeed,
//Items
ShapeItem,
BooleanItem,
ColorItem,
//States
InGameState,
SettingsState,
AboutState,
MainMenuState,
ChangelogState,
KeybindingsState,
PreloadState,
MobileWarningState,
//Systems
ItemAcceptorSystem,
BeltSystem,
UndergroundBeltSystem,
MinerSystem,
StorageSystem,
ItemProcessorSystem,
FilterSystem,
ItemProducerSystem,
ItemEjectorSystem,
HubSystem,
StaticMapEntitySystem,
WiredPinsSystem,
BeltUnderlaysSystem,
ConstantSignalSystem,
LeverSystem,
WireSystem,
LogicGateSystem,
BeltReaderSystem,
DisplaySystem,
ItemProcessorOverlaysSystem,
//Components
BeltReaderComponent,
BeltUnderlaysComponent,
BeltComponent,
ConstantSignalComponent,
DisplayComponent,
FilterComponent,
HubComponent,
ItemAcceptorComponent,
ItemEjectorComponent,
ItemProcessorComponent,
ItemProducerComponent,
LeverComponent,
LogicGateComponent,
MinerComponent,
StaticMapEntityComponent,
StorageComponent,
UndergroundBeltComponent,
WireTunnelComponent,
WireComponent,
WiredPinsComponent,
//Enums
enumHubGoalRewards,
enumAnalyticsDataSource,
enumCategories,
enumClippedBeltUnderlayType,
enumColorMixingResults,
enumColors,
enumColorsToHexCode,
enumColorToShortcode,
enumDisplayMode,
enumHubGoalRewardsToContentUnlocked,
enumItemProcessorRequirements,
enumItemProcessorTypes,
enumLocalSavegameStatus,
enumMouseButton,
enumNotificationType,
enumSavePriority,
};
this.firstState = &quot;MainMenuState&quot;;
this.KEYMAPPINGS = KEYMAPPINGS;
this.KEYMAPPINGS.key = str =&gt; str.toUpperCase().charCodeAt(0);
this.mods = new Map();
this.modOrder = [];
this.translations = T;
this.map = {
MapChunk,
MapResourcesSystem,
};
this.ingame = {
buildings: {},
components: {},
//Must be array because of update order
systems: [],
items: {},
gamemodes: {},
gamespeed: {},
//List of layer names
layers: [],
hub_goals: HubGoals,
};
this.toolbars = {
buildings: HUDBuildingsToolbar.bar,
wires: HUDWiresToolbar.bar,
};
this.themes = VANILLA_THEMES;
this.states = Application.states;
this.clickDetectors = [];
}
/**
* Generates rotated variants of the matrix
* @param {Array&lt;number&gt;} originalMatrix
* @returns {Object&lt;number, Array&lt;number&gt;&gt;}
*/
generateMatrixRotations(originalMatrix) {
return generateMatrixRotations(originalMatrix);
}
/**
* Registers a new sprite
* @param {string} spriteId
* @param {HTMLImageElement|HTMLCanvasElement} sourceImage
* @returns {RegularSprite}
*/
registerSprite(spriteId, sourceImage) {
const sprite = new RegularSprite(sourceImage, sourceImage.width, sourceImage.height);
assertAlways(!Loader.sprites[spriteId], &quot;Can not override builtin sprite: &quot; + spriteId);
Loader.sprites[spriteId] = sprite;
return sprite;
}
/**
* Returns a regular sprite by its id
* @param {string} id
* @returns {RegularSprite}
*/
getRegularSprite(id) {
return Loader.getRegularSprite(id);
}
/**
* Returns a regular sprite by its id
* @param {string} id
* @returns {AtlasSprite}
*/
getSprite(id) {
return Loader.getSprite(id);
}
/**
* Registers a new atlas
* @param {string} atlasDataString
*/
registerAtlas(atlasDataString) {
var atlasData = JSON.parse(atlasDataString);
var sourceImage = new Image();
sourceImage.crossOrigin = &quot;anonymous&quot;;
sourceImage.onload = () =&gt; {
// @ts-ignore
Loader.internalParseAtlas({
meta: atlasData.atlasData.meta,
sourceData: atlasData.atlasData.frames,
},
sourceImage
);
};
sourceImage.src = atlasData.src;
}
/**
* Registers a new atlases
* @param {string[]} atlasDataStrings
*/
registerAtlases(...atlasDataStrings) {
for (let i = 0; i &lt; atlasDataStrings.length; i++) {
this.registerAtlas(atlasDataStrings[i]);
}
}
/**
* Adds css to the page
* @param {string} css
*/
injectCss(css, id) {
var head = document.head || document.getElementsByTagName(&quot;head&quot;)[0];
var style = document.createElement(&quot;style&quot;);
style.id = id;
head.appendChild(style);
style.appendChild(document.createTextNode(css));
}
/**
* Registers a new icon
* @param {string} id
* @param {string} iconDataURL
*/
registerIcon(id, iconDataURL) {
var css = ``;
var style = undefined;
if (!(style = document.getElementById(&quot;mod-loader-icons&quot;))) {
var head = document.head || document.getElementsByTagName(&quot;head&quot;)[0];
style = document.createElement(&quot;style&quot;);
style.id = &quot;mod-loader-icons&quot;;
style.appendChild(document.createTextNode(css));
head.appendChild(style);
}
css = `
[data-icon=&quot;${id}.png&quot;] {
background-image: url(${iconDataURL}) !important;
}
`;
style.appendChild(document.createTextNode(css));
}
registerBuilding(buildingClass, iconDataURL, key) {
var id = new buildingClass().getId();
this.ingame.buildings[id] = buildingClass;
this.registerIcon(&quot;building_icons/&quot; + id, iconDataURL);
this.KEYMAPPINGS.buildings[id] = { keyCode: this.KEYMAPPINGS.key(key), id: id };
}
/**
* Tracks clicks on a element (e.g. button). Useful because you should both support
* touch and mouse events.
* @param {HTMLElement} element
* @param {function} clickHandler
*/
trackClicks(element, clickHandler) {
const clickDetector = new ClickDetector(element, {
consumeEvents: true,
preventDefault: true,
});
clickDetector.click.add(clickHandler);
this.clickDetectors.push(clickDetector);
}
}</code></pre>
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