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tobspr_shapez.io/res_pipeline/shapez_size_10.ftpp
theisen1337 dd3261f204 Workflow / pipeline for packing textures
This allows an alterinative texture packing workflow, that is free and open source. Which will greatly improve the ability to create content for the game.
2020-06-12 00:08:04 -04:00

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{
"meta": {
"version": "0.6.5"
},
"savePath": "",
"images": [],
"folders": [
"C:/Users/tnt/Documents/GitHub/shapez_tnt.io/res_raw/sprites"
],
"packOptions": {
"textureName": "../res_built/atlas/atlas0_10",
"textureFormat": "png",
"removeFileExtension": false,
"prependFolderName": true,
"scale": 0.1,
"scaleMethod": "BICUBIC",
"filter": "none",
"exporter": "JSON (hash)",
"base64Export": false,
"tinify": false,
"tinifyKey": "",
"fileName": "pack-resultxx",
"savePath": "",
"width": 2048,
"height": 2048,
"fixedSize": false,
"powerOfTwo": false,
"padding": 0,
"extrude": 2,
"allowRotation": false,
"allowTrim": true,
"trimMode": "trim",
"alphaThreshold": 0.5,
"detectIdentical": true,
"packer": "MaxRectsBin",
"packerMethod": "BestShortSideFit"
}
}