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tobspr_shapez.io/src/js/core/loader.js

244 lines
7.2 KiB

/* typehints:start */
import { Application } from "../application";
/* typehints:end */
import { AtlasDefinition } from "./atlas_definitions";
import { makeOffscreenBuffer } from "./buffer_utils";
import { AtlasSprite, BaseSprite, RegularSprite, SpriteAtlasLink } from "./sprites";
import { cachebust } from "./cachebust";
import { createLogger } from "./logging";
const logger = createLogger("loader");
const missingSpriteIds = {};
class LoaderImpl {
constructor() {
/** @type {Application} */
this.app = null;
/** @type {Map<string, BaseSprite>} */
this.sprites = new Map();
this.rawImages = [];
}
linkAppAfterBoot(app) {
this.app = app;
this.makeSpriteNotFoundCanvas();
}
/**
* Fetches a given sprite from the cache
* @param {string} key
* @returns {BaseSprite}
*/
getSpriteInternal(key) {
const sprite = this.sprites.get(key);
if (!sprite) {
if (!missingSpriteIds[key]) {
// Only show error once
missingSpriteIds[key] = true;
logger.error("Sprite '" + key + "' not found!");
}
return this.spriteNotFoundSprite;
}
return sprite;
}
/**
* Returns an atlas sprite from the cache
* @param {string} key
* @returns {AtlasSprite}
*/
getSprite(key) {
const sprite = this.getSpriteInternal(key);
assert(sprite instanceof AtlasSprite || sprite === this.spriteNotFoundSprite, "Not an atlas sprite");
return /** @type {AtlasSprite} */ (sprite);
}
/**
* Retursn a regular sprite from the cache
* @param {string} key
* @returns {RegularSprite}
*/
getRegularSprite(key) {
const sprite = this.getSpriteInternal(key);
assert(
sprite instanceof RegularSprite || sprite === this.spriteNotFoundSprite,
"Not a regular sprite"
);
return /** @type {RegularSprite} */ (sprite);
}
/**
*
* @param {string} key
* @returns {Promise<HTMLImageElement|null>}
*/
internalPreloadImage(key) {
const url = cachebust("res/" + key);
const image = new Image();
let triesSoFar = 0;
return Promise.race([
new Promise((resolve, reject) => {
setTimeout(reject, G_IS_DEV ? 500 : 10000);
}),
new Promise(resolve => {
image.onload = () => {
image.onerror = null;
image.onload = null;
if (typeof image.decode === "function") {
// SAFARI: Image.decode() fails on safari with svgs -> we dont want to fail
// on that
// FIREFOX: Decode never returns if the image is in cache, so call it in background
image.decode().then(
() => null,
() => null
);
}
resolve(image);
};
image.onerror = reason => {
logger.warn("Failed to load '" + url + "':", reason);
if (++triesSoFar < 4) {
logger.log("Retrying to load image from", url);
image.src = url + "?try=" + triesSoFar;
} else {
logger.warn("Failed to load", url, "after", triesSoFar, "tries with reason", reason);
image.onerror = null;
image.onload = null;
resolve(null);
}
};
image.src = url;
}),
]);
}
/**
* Preloads a sprite
* @param {string} key
* @returns {Promise<void>}
*/
preloadCSSSprite(key) {
return this.internalPreloadImage(key).then(image => {
if (key.indexOf("game_misc") >= 0) {
// Allow access to regular sprites
this.sprites.set(key, new RegularSprite(image, image.width, image.height));
}
this.rawImages.push(image);
});
}
/**
* Preloads an atlas
* @param {AtlasDefinition} atlas
* @returns {Promise<void>}
*/
preloadAtlas(atlas) {
return this.internalPreloadImage(atlas.getFullSourcePath()).then(image => {
// @ts-ignore
image.label = atlas.sourceFileName;
return this.internalParseAtlas(atlas, image);
});
}
/**
*
* @param {AtlasDefinition} atlas
* @param {HTMLImageElement} loadedImage
*/
internalParseAtlas(atlas, loadedImage) {
this.rawImages.push(loadedImage);
for (const spriteKey in atlas.sourceData) {
const spriteData = atlas.sourceData[spriteKey];
let sprite = /** @type {AtlasSprite} */ (this.sprites.get(spriteKey));
if (!sprite) {
sprite = new AtlasSprite({
spriteName: spriteKey,
});
this.sprites.set(spriteKey, sprite);
}
const link = new SpriteAtlasLink({
packedX: spriteData.frame.x,
packedY: spriteData.frame.y,
packedW: spriteData.frame.w,
packedH: spriteData.frame.h,
packOffsetX: spriteData.spriteSourceSize.x,
packOffsetY: spriteData.spriteSourceSize.y,
atlas: loadedImage,
w: spriteData.sourceSize.w,
h: spriteData.sourceSize.h,
});
sprite.linksByResolution[atlas.meta.scale] = link;
}
}
/**
* Creates the links for the sprites after the atlas has been loaded. Used so we
* don't have to store duplicate sprites.
*/
createAtlasLinks() {
// NOT USED
}
/**
* Makes the canvas which shows the question mark, shown when a sprite was not found
*/
makeSpriteNotFoundCanvas() {
const dims = 128;
const [canvas, context] = makeOffscreenBuffer(dims, dims, {
smooth: false,
label: "not-found-sprite",
});
context.fillStyle = "#f77";
context.fillRect(0, 0, dims, dims);
context.textAlign = "center";
context.textBaseline = "middle";
context.fillStyle = "#eee";
context.font = "25px Arial";
context.fillText("???", dims / 2, dims / 2);
// TODO: Not sure why this is set here
// @ts-ignore
canvas.src = "not-found";
const resolutions = ["0.1", "0.25", "0.5", "0.75", "1"];
const sprite = new AtlasSprite({
spriteName: "not-found",
});
for (let i = 0; i < resolutions.length; ++i) {
const res = resolutions[i];
const link = new SpriteAtlasLink({
packedX: 0,
packedY: 0,
w: dims,
h: dims,
packOffsetX: 0,
packOffsetY: 0,
packedW: dims,
packedH: dims,
atlas: canvas,
});
sprite.linksByResolution[res] = link;
}
this.spriteNotFoundSprite = sprite;
}
}
export const Loader = new LoaderImpl();