mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
444 lines
23 KiB
JavaScript
444 lines
23 KiB
JavaScript
export const CHANGELOG = [
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{
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version: "1.5.6",
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date: "09.12.2022",
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entries: [
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"⚠️ We are currently prototyping Shapez 2! <a href='https://tobspr.io/shapez-2?utm_medium=s1_steam' target='_blank'>Click here</a> to find out more. ⚠️ ",
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"Minor fixes & improvements",
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"Updated translations",
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],
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},
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{
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version: "1.5.5",
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date: "20.06.2022",
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entries: [
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"You can now play the full version in your browser! <a href='https://store.steampowered.com/news/app/1318690/view/5974602444932155405' target='_blank'>Click here</a> to read all details.",
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"Reworked the tutorial to be simpler and more interactive",
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"General polishing",
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"Fix being unable to delete savegame when the savegame file was deleted externally",
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"New sfx when unlocking upgrades",
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"Updated translations",
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],
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},
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{
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version: "1.5.3",
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date: "05.06.2022",
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entries: [
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"Fixed buildings not being lockable in the Puzzle DLC Editor",
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"Fixed issues launching the game with proton",
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"Updated translations",
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],
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},
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{
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version: "1.5.2",
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date: "02.06.2022",
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entries: [
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"Attempted to fix the 'vram glitch', where the map background would not redraw anymore, especially in fullscreen. If the issue still persists, please let me know in the discord server!",
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"The game has been renamed from 'shapez.io' to 'shapez', since it is not really an .io game",
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"Various performance improvements",
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"Upgrades should now show the full precision",
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"UI Polishing & Cleanup",
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"Updated translations",
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"PS: We are already working on shapez 2, more information will follow in the <a href='https://discord.com/invite/HN7EVzV' target='_blank'>discord</a> soon!",
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],
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},
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{
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version: "1.5.1",
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date: "25.02.2022",
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entries: [
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"This version adds an official modloader! You can now load mods by extracting them and placing the .js file in the mods/ folder of the game.",
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"Mods can be found <a href='https://shapez.mod.io'>here</a>",
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"When holding shift while placing a belt, the indicator now becomes red when crossing buildings",
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"Lots of performance improvements, leading to up to 50% more FPS",
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],
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},
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{
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version: "1.4.4",
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date: "29.08.2021",
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entries: [
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"Hotfix: Fixed the balancer not distributing items evenly, caused by the 1.4.3 update. Sorry for any inconveniences!",
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],
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},
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{
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version: "1.4.3",
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date: "28.08.2021",
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entries: [
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"You can now hold 'ALT' while hovering a building to see its output! (Thanks to Sense101) (PS: There is now a setting to have it always on!)",
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"The map overview should now be much more performant! As a consequence, you can now zoom out farther! (Thanks to PFedak)",
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"Puzzle DLC: There is now a 'next puzzle' button!",
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"Puzzle DLC: There is now a search function!",
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"Edit signal dialog now has the previous signal filled (Thanks to EmeraldBlock)",
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"Further performance improvements (Thanks to PFedak)",
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"Improved puzzle validation (Thanks to Sense101)",
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"Input fields in dialogs should now automatically focus",
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"Fix selected building being deselected at level up (Thanks to EmeraldBlock)",
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"Updated translations",
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],
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},
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{
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version: "1.4.2",
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date: "24.06.2021",
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entries: [
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"Puzzle DLC: Goal acceptors now reset after getting no items for a while (This should prevent being able to 'cheat' puzzles) (by Sense101)",
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"Puzzle DLC: Added button to clear all buildings / reset the puzzle (by Sense101)",
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"Puzzle DLC: Allow copy-paste in puzzle mode (by Sense101)",
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"Fixed level achievements being given on the wrong level (by DJ1TJOO)",
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"Fixed blueprint not properly clearing on right click",
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"Updated translations",
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],
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},
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{
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version: "1.4.1",
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date: "22.06.2021",
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entries: [
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"The <a href='https://store.steampowered.com/app/1625400/shapezio__Puzzle_DLC/?utm_medium=changelog' target='_blank'>Puzzle DLC</a> is now available on Steam!",
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"The <a href='https://store.steampowered.com/app/1573840/shapezio_Soundtrack/?utm_medium=changelog' target='_blank'>Soundtrack</a> is now also available to wishlist and will be released within the next days, including the new music from the Puzzle DLC!",
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],
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},
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{
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version: "1.4.0",
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date: "04.06.2021",
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entries: [
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"Belts in blueprints should now always paste correctly",
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"You can now clear belts by selecting them and then pressing 'B'",
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"Preparations for the <a href='https://store.steampowered.com/app/1625400/shapezio__Puzzle_DLC/?utm_medium=changelog2' target='_blank'>Puzzle DLC</a>, coming June 22nd!",
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],
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},
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{
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version: "1.3.1",
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date: "16.04.2021",
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entries: G_CHINA_VERSION
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? [
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"第13关的交付目标更改为:中国古代指南针。(感谢玩家:凯风入心 创作并提供",
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"第17关的交付目标更改为:永乐通宝。(感谢玩家:金天赐 创作并提供",
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"第22关的交付目标更改为:凤凰。(感谢玩家:我没得眼镜 创作并提供",
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"第23关的交付目标更改为:古代车轮。(感谢玩家:我没得眼镜 创作并提供",
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"第24关的交付目标更改为:大熊猫。(感谢玩家:窝囸倪现任 创作并提供",
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"修复了一些特定情况下偶尔会发生的存档损坏问题",
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"修复了成就更新后有时候游戏崩溃的问题",
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]
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"Fixed savegames getting corrupt in rare conditions",
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"Fixed game crashing sometimes since the achievements update",
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],
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},
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{
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version: "1.3.0",
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date: "12.03.2020",
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skin: "achievements",
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entries: [
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"There are now <strong>45 Steam Achievements!</strong>",
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"Fixed constant signals being editable from the regular layer",
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"Fixed items still overlapping sometimes between buildings and belts",
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"The game is now available in finnish, italian, romanian and ukrainian! (Thanks to all contributors!)",
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"Updated translations (Thanks to all contributors!)",
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],
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},
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{
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version: "1.2.2",
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date: "07.12.2020",
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entries: [
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"Fix item readers and some other buildings slowing up belts, especially if they stalled (inspired by Keterr's fix)",
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"Added the ability to edit constant signals by left clicking them",
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"Prevent items from being rendered on each other when a belt stalls (inspired by Keterr)",
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"You can now add markers in the wire layer (partially by daanbreur)",
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"Allow to cycle backwards in the toolbar with SHIFT + Tab (idea by EmeraldBlock)",
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"Allow to cycle variants backwards with SHIFT + T",
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"Upgrade numbers now use roman numerals until tier 50 (by LeopoldTal)",
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"Add button to unpin shapes from the left side (by artemisSystem)",
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"Fix middle mouse button also placing blueprints (by Eiim)",
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"Hide wires grid when using the 'Disable Grid' setting (by EmeraldBlock)",
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"Fix UI using multiple different save icons",
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"Updated translations (Thanks to all contributors!)",
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],
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},
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{
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version: "1.2.1",
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date: "31.10.2020",
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entries: [
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"Fixed stacking bug for level 26 which required restarting the game",
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"Fix reward notification being too long sometimes (by LeopoldTal)",
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"Use locale decimal separator on belt reader display (by LeopoldTal)",
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"Vastly improved performance when saving games (by LeopoldTal)",
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"Prevent some antivirus programs blocking the opening of external links (by LeopoldTal)",
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"Match tutorials to the correct painter variants (by LeopoldTal)",
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"Prevent throughput goals containing fractional numbers (by CEbbinghaus)",
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"Updated translations and added Hungarian",
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],
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},
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{
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version: "1.2.0",
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date: "09.10.2020",
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entries: [
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"⚠️⚠️This update is HUGE, view the full changelog <a href='https://shapez.io/wires/' target='_blank'>here</a>! ⚠️⚠️",
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],
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},
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{
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version: "1.1.18",
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date: "27.06.2020",
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entries: [
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"Huge performance improvements - up to double fps and tick-rate! This will wipe out all current items on belts.",
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"Reduce story shapes required until unlocking blueprints",
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"Allow clicking on variants to select them",
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"Add 'copy key' button to shape viewer",
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"Add more FPS to the belt animation and fix belt animation seeming to go 'backwards' on high belt speeds",
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"Fix deconstruct sound being played when right clicking hub",
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"Allow clicking 'Q' over a shape or color patch to automatically select the miner building (by Gerdon262)",
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"Update belt placement performance on huge factories (by Phlosioneer)",
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"Fix duplicate waypoints with a shape not rendering (by hexy)",
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"Fix smart tunnel placement deleting wrong tunnels (by mordof)",
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"Add setting (on by default) to store the last used rotation per building instead of globally storing it (by Magos)",
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"Added chinese (traditional) translation",
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"Updated translations",
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],
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},
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{
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version: "1.1.17",
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date: "22.06.2020",
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entries: [
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"Color blind mode! You can now activate it in the settings and it will show you which color is below your cursor (Either resource or on the belt)",
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"Add info buttons to all shapes so you can figure out how they are built! (And also, which colors they have)",
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"Allow configuring autosave interval and disabling it in the settings",
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"The smart-tunnel placement has been reworked to properly replace belts. Thus the setting has been turned on again by default",
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"The soundtrack now has a higher quality on the standalone version than the web version",
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"Add setting to disable cut/delete warnings (by hexy)",
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"Fix bug where belts in blueprints don't orient correctly (by hexy)",
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"Fix camera moving weird after dragging and holding (by hexy)",
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"Fix keybinding for pipette showing while pasting blueprints",
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"Improve visibility of shape background in dark mode",
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"Added sound when destroying a building",
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"Added swedish translation",
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"Update tutorial image for tier 2 tunnels to explain mix/match (by jimmyshadow1)",
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],
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},
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{
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version: "1.1.16",
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date: "21.06.2020",
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entries: [
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"You can now pickup buildings below your cursor with 'Q'!",
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"The game soundtrack has been extended! There are now 4 songs with over 13 minutes of playtime from <a href='https://soundcloud.com/pettersumelius' target='blank'>Peppsen</a>!",
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"Refactor keybindings overlay to show more appropriate keybindings",
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"Show keybindings for area-select in the upper left instead",
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"Automatically deselect area when selecting a new building",
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"Raise markers limit from 14 characters to 71 (by Joker-vD)",
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"Optimize performance by caching extractor items (by Phlosioneer)",
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"Added setting to enable compact building infos, which only show ratios and hide the image / description",
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"Apply dark theme to menu as well (by dengr1065)",
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"Fix belt planner not placing the last belt",
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"Fix buildings getting deleted when right clicking while placing a blueprint",
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"Fix for exporting screenshots for huge bases (It was showing an empty file) (by xSparfuchs)",
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"Fix buttons not responding when using right click directly after left click (by davidburhans)",
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"Fix hub marker being hidden by building info panel",
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"Disable dialog background blur since it can cause performance issues",
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"Added simplified chinese translations",
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"Update translations (Thanks to all translators!)",
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],
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},
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{
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version: "1.1.15",
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date: "17.06.2020",
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entries: [
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"You can now place straight belts (and tunnels) by holding SHIFT! (For you, @giantwaffle ❤️)",
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"Added continue button to main menu and add separate 'New game' button (by jaysc)",
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"Added setting to disable smart tunnel placement introduced with the last update",
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"Added setting to disable vignette",
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"Update translations",
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],
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},
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{
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version: "1.1.14",
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date: "16.06.2020",
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entries: [
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"There is now an indicator (compass) to the HUB for the HUB Marker!",
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"You can now include shape short keys in markers to render shape icons instead of text!",
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"Added mirrored variant of the painter",
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"When placing tunnels, unnecessary belts inbetween are now removed!",
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"You can now drag tunnels and they will automatically expand! (Just try it out, its intuitive)",
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],
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},
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{
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version: "1.1.13",
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date: "15.06.2020",
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entries: [
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"Added shift modifier for faster pan (by jaysc)",
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"Added Japanese translations",
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"Added Portuguese (Portugal) translations",
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"Updated icon for Spanish (Latin America) - It was showing a Spanish flag before",
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"Updated existing translations",
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],
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},
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{
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version: "1.1.12",
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date: "14.06.2020",
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entries: [
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"Huge performance improvements! The game should now run up to 60% faster!",
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"Added norwegian translation",
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],
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},
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{
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version: "1.1.11",
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date: "13.06.2020",
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entries: [
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"Pinned shapes are now smart, they dynamically update their goal and also unpin when no longer required. Completed objectives are now rendered transparent.",
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"You can now cut areas, and also paste the last blueprint again! (by hexy)",
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"You can now export your whole base as an image by pressing F3!",
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"Improve upgrade number rounding, so there are no goals like '37.4k', instead it will now be '35k'",
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"You can now configure the camera movement speed when using WASD (by mini-bomba)",
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"Selecting an area now is relative to the world and thus does not move when moving the screen (by Dimava)",
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"Allow higher tick-rates up to 500hz (This will burn your PC!)",
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"Fix bug regarding number rounding",
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"Fix dialog text being hardly readable in dark theme",
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"Fix app not starting when the savegames were corrupted - there is now a better error message as well.",
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"Further translation updates - Big thanks to all contributors!",
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],
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},
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{
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version: "1.1.10",
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date: "12.06.2020",
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entries: [
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"There are now linux builds on steam! Please report any issues in the Discord!",
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"Steam cloud saves are now available!",
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"Added and update more translations (Big thank you to all translators!)",
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"Prevent invalid connection if existing underground tunnel entrance exists (by jaysc)",
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],
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},
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{
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version: "1.1.9",
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date: "11.06.2020",
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entries: [
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"Support for translations! Interested in helping out? Check out the <a target='_blank' href='https://github.com/tobspr/shapez.io/tree/master/translations'>translation guide</a>!",
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"Update stacker artwork to clarify how it works",
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"Update keybinding hints on the top left to be more accurate",
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"Make it more clear when blueprints are unlocked when trying to use them",
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"Fix pinned shape icons not being visible in dark mode",
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"Fix being able to select buildings via hotkeys in map overview mode",
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"Make shapes unpinnable in the upgrades tab (By hexy)",
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],
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},
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{
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version: "1.1.8",
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date: "07.06.2020",
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entries: [
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"You can now purchase the standalone on steam! <a href='https://steam.shapez.io' target='blank'>View steam page</a>",
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"Added ability to create markers in the demo, but only two.",
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"Contest #01 has ended! I'll now work through the entries, select the 5 I like most and present them to the community to vote for!",
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],
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},
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{
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version: "1.1.7",
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date: "04.06.2020",
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entries: ["HOTFIX: Fix savegames not showing up on the standalone version"],
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},
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{
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version: "1.1.6",
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date: "04.06.2020",
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entries: [
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"The steam release will happen on the <strong>7th of June</strong> - Be sure to add it to your wishlist! <a href='https://steam.shapez.io' target='blank'>View on steam</a>",
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"Fixed level complete dialog being blurred when the shop was opened before",
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"Standalone: Increased icon visibility for windows builds",
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"Web version: Fixed firefox not loading the game when browsing in private mode",
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],
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},
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{
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version: "1.1.5",
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date: "03.06.2020",
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entries: ["Added weekly contests!"],
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},
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{
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version: "1.1.4",
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date: "01.06.2020",
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entries: ["Add 'interactive' tutorial for the first level to improve onboarding experience"],
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},
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{
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version: "1.1.3",
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date: "01.06.2020",
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entries: [
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"Added setting to configure zoom / mouse wheel / touchpad sensitivity",
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"Fix belts being too slow when copied via blueprint (by Dimava)",
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"Allow binding mouse buttons to actions (by Dimava)",
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"Increase readability of certain HUD elements",
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],
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},
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{
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version: "1.1.2",
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date: "30.05.2020",
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entries: [
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"The official trailer is now ready! Check it out <a href='https://www.youtube.com/watch?v=KyorY1uIqiQ' target='_blank'>here</a>!",
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"The <a href='https://steam.shapez.io' target='_blank'>steam page</a> is now live!",
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"Experimental linux builds are now available! Please give me feedback on them in the Discord",
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"Allow hovering pinned shapes to enlarge them",
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"Allow deselecting blueprints with right click and 'Q'",
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"Move default key for deleting from 'X' to 'DEL'",
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"Show confirmation when deleting more than 100 buildings",
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"Reintroduce 'SPACE' keybinding to center on map",
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"Improved keybinding hints",
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"Fixed some keybindings showing as 'undefined'",
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],
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},
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{
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version: "1.1.1",
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date: "28.05.2020",
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entries: ["Fix crash when 'Show Hints' setting was turned off"],
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},
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{
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version: "1.1.0",
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date: "28.05.2020",
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entries: [
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"BLUEPRINTS! They are unlocked at level 12 and cost a special shape to build.",
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"MAP MARKERS! Press 'M' to create a waypoint and be able to jump to it",
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"Savegame levels are now shown in the main menu. For existing games, save them again to make the level show up.",
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"Allow holding SHIFT to rotate counter clockwise",
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"Added confirmation when deleting more than 500 buildings at a time",
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"Added background to toolbar to increase contrast",
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"Further decerase requirements of first levels",
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"Pinned shapes now are saved",
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"Allow placing extractors anywhere again, but they don't work at all if not placed on a resource",
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"Show dialog explaining some keybindings after completing level 4",
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"Fix keys being stuck when opening a dialog",
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"Swapped shape order for painting upgrades",
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"Allow changing all keybindings, including CTRL, ALT and SHIFT (by Dimava)",
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"Fix cycling through keybindings selecting locked buildings as well (by Dimava)",
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"There is now a github action, checking all pull requests with eslint. (by mrHedgehog)",
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],
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},
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{
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version: "1.0.4",
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date: "26.05.2020",
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entries: [
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"Reduce cost of first painting upgrade, and change 'Shape Processing' to 'Cutting, Rotating & Stacking'",
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"Add dialog after completing level 2 to check out the upgrades tab.",
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"Allow changing the keybindings in the demo version",
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],
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},
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{
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version: "1.0.3",
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date: "24.05.2020",
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entries: [
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"Reduced the amount of shapes required for the first 5 levels to make it easier to get into the game.",
|
||
],
|
||
},
|
||
{
|
||
version: "1.0.2",
|
||
date: "23.05.2020",
|
||
entries: [
|
||
"Introduced changelog",
|
||
"Removed 'early access' label because the game isn't actually early access - its in a pretty good state already! (No worries, a lot more updates will follow!)",
|
||
"Added a 'Show hint' button which shows a small video for almost all levels to help out",
|
||
"Now showing proper descriptions when completing levels, with instructions on what the gained reward does.",
|
||
"Show a landing page on mobile devices about the game not being ready to be played on mobile yet",
|
||
"Fix painters and mixers being affected by the shape processors upgrade and not the painter one",
|
||
"Added 'multiplace' setting which is equivalent to holding SHIFT all the time",
|
||
"Added keybindings to zoom in / zoom out",
|
||
"Tunnels now also show connection lines to tunnel exits, instead of just tunnel entries",
|
||
"Lots of minor fixes and improvements",
|
||
],
|
||
},
|
||
{
|
||
version: "1.0.1",
|
||
date: "21.05.2020",
|
||
entries: ["Initial release!"],
|
||
},
|
||
];
|