mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
188 lines
4.8 KiB
JavaScript
188 lines
4.8 KiB
JavaScript
import { Vector, enumDirection, enumDirectionToVector } from "../../core/vector";
|
|
import { BaseItem } from "../base_item";
|
|
import { Component } from "../component";
|
|
import { types } from "../../savegame/serialization";
|
|
import { gItemRegistry } from "../../core/global_registries";
|
|
|
|
/**
|
|
* @typedef {{
|
|
* pos: Vector,
|
|
* direction: enumDirection,
|
|
* item: BaseItem,
|
|
* progress: number?
|
|
* }} ItemEjectorSlot
|
|
*/
|
|
|
|
export class ItemEjectorComponent extends Component {
|
|
static getId() {
|
|
return "ItemEjector";
|
|
}
|
|
|
|
static getSchema() {
|
|
return {
|
|
instantEject: types.bool,
|
|
slots: types.array(
|
|
types.structured({
|
|
pos: types.vector,
|
|
direction: types.enum(enumDirection),
|
|
item: types.nullable(types.obj(gItemRegistry)),
|
|
progress: types.float,
|
|
})
|
|
),
|
|
};
|
|
}
|
|
|
|
duplicateWithoutContents() {
|
|
const slotsCopy = [];
|
|
for (let i = 0; i < this.slots.length; ++i) {
|
|
const slot = this.slots[i];
|
|
slotsCopy.push({
|
|
pos: slot.pos.copy(),
|
|
direction: slot.direction,
|
|
});
|
|
}
|
|
|
|
return new ItemEjectorComponent({
|
|
slots: slotsCopy,
|
|
instantEject: this.instantEject,
|
|
});
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param {object} param0
|
|
* @param {Array<{pos: Vector, direction: enumDirection}>=} param0.slots The slots to eject on
|
|
* @param {boolean=} param0.instantEject If the ejection is instant
|
|
*/
|
|
constructor({ slots = [], instantEject = false }) {
|
|
super();
|
|
|
|
// How long items take to eject
|
|
this.instantEject = instantEject;
|
|
|
|
this.setSlots(slots);
|
|
}
|
|
|
|
/**
|
|
* @param {Array<{pos: Vector, direction: enumDirection}>} slots The slots to eject on
|
|
*/
|
|
setSlots(slots) {
|
|
/** @type {Array<ItemEjectorSlot>} */
|
|
this.slots = [];
|
|
for (let i = 0; i < slots.length; ++i) {
|
|
const slot = slots[i];
|
|
this.slots.push({
|
|
pos: slot.pos,
|
|
direction: slot.direction,
|
|
item: null,
|
|
progress: 0,
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the amount of slots
|
|
*/
|
|
getNumSlots() {
|
|
return this.slots.length;
|
|
}
|
|
|
|
/**
|
|
* Returns where this slot ejects to
|
|
* @param {number} index
|
|
* @returns {Vector}
|
|
*/
|
|
getSlotTargetLocalTile(index) {
|
|
const slot = this.slots[index];
|
|
const directionVector = enumDirectionToVector[slot.direction];
|
|
return slot.pos.add(directionVector);
|
|
}
|
|
|
|
/**
|
|
* Returns whether any slot ejects to the given local tile
|
|
* @param {Vector} tile
|
|
*/
|
|
anySlotEjectsToLocalTile(tile) {
|
|
for (let i = 0; i < this.slots.length; ++i) {
|
|
if (this.getSlotTargetLocalTile(i).equals(tile)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Returns if slot # is currently ejecting
|
|
* @param {number} slotIndex
|
|
* @returns {boolean}
|
|
*/
|
|
isSlotEjecting(slotIndex) {
|
|
assert(slotIndex >= 0 && slotIndex < this.slots.length, "Invalid ejector slot: " + slotIndex);
|
|
return !!this.slots[slotIndex].item;
|
|
}
|
|
|
|
/**
|
|
* Returns if we can eject on a given slot
|
|
* @param {number} slotIndex
|
|
* @returns {boolean}
|
|
*/
|
|
canEjectOnSlot(slotIndex) {
|
|
assert(slotIndex >= 0 && slotIndex < this.slots.length, "Invalid ejector slot: " + slotIndex);
|
|
return !this.slots[slotIndex].item;
|
|
}
|
|
|
|
/**
|
|
* Returns the first free slot on this ejector or null if there is none
|
|
* @returns {number?}
|
|
*/
|
|
getFirstFreeSlot() {
|
|
for (let i = 0; i < this.slots.length; ++i) {
|
|
if (this.canEjectOnSlot(i)) {
|
|
return i;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* Returns if any slot is ejecting
|
|
* @returns {boolean}
|
|
*/
|
|
isAnySlotEjecting() {
|
|
for (let i = 0; i < this.slots.length; ++i) {
|
|
if (this.slots[i].item) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Returns if any slot is free
|
|
* @returns {boolean}
|
|
*/
|
|
hasAnySlotFree() {
|
|
for (let i = 0; i < this.slots.length; ++i) {
|
|
if (this.canEjectOnSlot(i)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Tries to eject a given item
|
|
* @param {number} slotIndex
|
|
* @param {BaseItem} item
|
|
* @returns {boolean}
|
|
*/
|
|
tryEject(slotIndex, item) {
|
|
if (!this.canEjectOnSlot(slotIndex)) {
|
|
return false;
|
|
}
|
|
this.slots[slotIndex].item = item;
|
|
this.slots[slotIndex].progress = this.instantEject ? 1 : 0;
|
|
return true;
|
|
}
|
|
}
|